Rot/deity/
Rot/player/
Rot/src/utils/pfiles/
Rot/src/utils/www/
/***************************************************************************
*   Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
*   Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
*                                                                          *
*   Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
*   Chastain, Michael Quan, and Mitchell Tse.                              *
*                                                                          *
*   In order to use any part of this Merc Diku Mud, you must comply with   *
*   both the original Diku license in 'license.doc' as well the Merc       *
*   license in 'license.txt'.  In particular, you may not remove either of *
*   these copyright notices.                                               *
*                                                                          *
*   Much time and thought has gone into this software and you are          *
*   benefitting.  We hope that you share your changes too.  What goes      *
*   around, comes around.                                                  *
***************************************************************************/
/***************************************************************************
*       ROM 2.4 is copyright 1993-1995 Russ Taylor                         *
*       ROM has been brought to you by the ROM consortium                  *
*           Russ Taylor (rtaylor@pacinfo.com)                              *
*           Gabrielle Taylor (gtaylor@pacinfo.com)                         *
*           Brian Moore (rom@rom.efn.org)                                  *
*       By using this code, you have agreed to follow the terms of the     *
*       ROM license, in the file 'rom.license'                             *
***************************************************************************/
/***************************************************************************
*       ROT 2.0 is copyright 1996-1999 by Russ Walsh                       *
*       By using this code, you have agreed to follow the terms of the     *
*       ROT license, in the file 'rot.license'                             *
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "magic.h"

void do_heal(CHAR_DATA *ch, char *argument)
{
    CHAR_DATA *mob;
    char arg[MAX_INPUT_LENGTH];
    int cost,sn;
    SPELL_FUN *spell;
    char *words;	

    /* check for healer */
    for ( mob = ch->in_room->people; mob; mob = mob->next_in_room )
    {
        if ( IS_NPC(mob) && IS_SET(mob->act, ACT_IS_HEALER) )
            break;
    }
 
    if ( mob == NULL )
    {
        send_to_char( "You can't do that here.\n\r", ch );
        return;
    }

    one_argument(argument,arg);

    if (arg[0] == '\0')
    {
        /* display price list */
	act("$N says '{aI offer the following spells:{x'",ch,NULL,mob,TO_CHAR);
	send_to_char("  light: cure light wounds      10 gold\n\r",ch);
	send_to_char("  serious: cure serious wounds  15 gold\n\r",ch);
	send_to_char("  critic: cure critical wounds  25 gold\n\r",ch);
	send_to_char("  heal: healing spell	      50 gold\n\r",ch);
	send_to_char("  blind: cure blindness         20 gold\n\r",ch);
	send_to_char("  disease: cure disease         15 gold\n\r",ch);
	send_to_char("  poison:  cure poison	      25 gold\n\r",ch); 
	send_to_char("  uncurse: remove curse	      50 gold\n\r",ch);
	send_to_char("  refresh: restore movement      5 gold\n\r",ch);
	send_to_char("  mana:  restore mana	      10 gold\n\r",ch);
	send_to_char(" Type heal <type> to be healed.\n\r",ch);
	return;
    }

    if (!str_prefix(arg,"light"))
    {
        spell = spell_cure_light;
	sn    = skill_lookup("cure light");
	words = "judicandus dies";
	 cost  = 1000;
    }

    else if (!str_prefix(arg,"serious"))
    {
	spell = spell_cure_serious;
	sn    = skill_lookup("cure serious");
	words = "judicandus gzfuajg";
	cost  = 1600;
    }

    else if (!str_prefix(arg,"critical"))
    {
	spell = spell_cure_critical;
	sn    = skill_lookup("cure critical");
	words = "judicandus qfuhuqar";
	cost  = 2500;
    }

    else if (!str_prefix(arg,"heal"))
    {
	spell = spell_heal;
	sn = skill_lookup("heal");
	words = "pzar";
	cost  = 5000;
    }

    else if (!str_prefix(arg,"blindness"))
    {
	spell = spell_cure_blindness;
	sn    = skill_lookup("cure blindness");
      	words = "judicandus noselacri";		
        cost  = 2000;
    }

    else if (!str_prefix(arg,"disease"))
    {
	spell = spell_cure_disease;
	sn    = skill_lookup("cure disease");
	words = "judicandus eugzagz";
	cost = 1500;
    }

    else if (!str_prefix(arg,"poison"))
    {
	spell = spell_cure_poison;
	sn    = skill_lookup("cure poison");
	words = "judicandus sausabru";
	cost  = 2500;
    }
	
    else if (!str_prefix(arg,"uncurse") || !str_prefix(arg,"curse"))
    {
	spell = spell_remove_curse; 
	sn    = skill_lookup("remove curse");
	words = "candussido judifgz";
	cost  = 5000;
    }

    else if (!str_prefix(arg,"mana") || !str_prefix(arg,"energize"))
    {
        spell = NULL;
        sn = -1;
        words = "energizer";
        cost = 1000;
    }

	
    else if (!str_prefix(arg,"refresh") || !str_prefix(arg,"moves"))
    {
	spell =  spell_refresh;
	sn    = skill_lookup("refresh");
	words = "candusima"; 
	cost  = 500;
    }

    else 
    {
	act("$N says '{aType 'heal' for a list of spells.{x'",
	    ch,NULL,mob,TO_CHAR);
	return;
    }

    if (cost > ((ch->platinum * 10000) + (ch->gold * 100) + ch->silver))
    {
	act("$N says '{aYou do not have enough money for my services.{x'",
	    ch,NULL,mob,TO_CHAR);
	return;
    }

    WAIT_STATE(ch,PULSE_VIOLENCE);

    deduct_cost(ch,cost,VALUE_SILVER);
    act("$n utters the words '{a$T{x'.",mob,NULL,words,TO_ROOM);
  
    if (spell == NULL)  /* restore mana trap...kinda hackish */
    {
	ch->mana += dice(2,8) + mob->level / 3;
	ch->mana = UMIN(ch->mana,ch->max_mana);
	send_to_char("A warm {Yglow{x passes through you.\n\r",ch);
	return;
     }

     if (sn == -1)
	return;
    
     spell(sn,mob->level,mob,ch,TARGET_CHAR);
}