static void create() {
string this_area = "";
//…
room::create();
this_area = implode(rexplode(file_name(this_object()), "/")[0..<3], "/");
SetClimate("indoors");
SetAmbientLight(30);
SetShort("Common Room");
//…
SetExits( ([
"north" : this_area + "/rooms/kitchen",
"south" : this_area + "/rooms/back_room",
"east" : this_area + "/rooms/hallway1",
"west" : "/realms/quixadhal/workroom",
]) );
SetDoor("west", this_area + "/doors/common_room");
}
First question:
I have a new DS3 mud going on,
I want to bring in a second Creator:
How do I find my public address/Do I have to set it up or is it live automatically out of the box?
(I know it's port 6666)
Second question:
I am about to start building a new domain, can I build it in my work space and move it over into its own domain later or should I createdomain right off the bat and build it in its permanent location?
I assume you can do either because not everyone will be a full admin, and only full admins can edit live areas as far as I know, so specifically:
Can I just build non-connected areas in my workspace and move them into a new domain when it's time (and how)?
Third question:
I have built a room that I then deleted. how do I delete the entrance? (I currently have a southern exit from my workspace that basically just adds a bunch of crap to the error log).
Thanks!