01 Oct, 2012, arholly wrote in the 1st comment:
Votes: 0
I was wondering if anyone has had this problem. I'm trying to create filled in dots and empty dots for something on my game and I've come across an interesting quirk. If you use Unicode 9675, you get a nice big empty circle (white circle). Using Unicode 9679 looks like it should give you a black circle of the same size, but it doesn't. Has anyone else encountered this, have a work around, or thoughts? I'm using KaVir's protocol snippet to enable the unicode if that helps or matters.

Well, I should specify that I'm using MUSHclient and I don't know if that makes a difference either.

01 Oct, 2012, KaVir wrote in the 2nd comment:
Votes: 0
Make sure you're using a unicode font - and even then, not all fonts support all characters.
01 Oct, 2012, arholly wrote in the 3rd comment:
Votes: 0
Ugh. Didn't realize mushclient used a sysfont. Ok, that fixed it. Thanks.