inherit "lib/armour"; void create() { ::create(); SetKeyName( "armour"); SetId( ({ "armour", "stone armour" }) ); SetShort( "stone armour"); SetLong( "The stone armour looks very strong and solid. It is " "a pale grey color, and looks very heavy." ); SetMass(1000); SetValue(350); set_limbs( ({ "torso", "right arm", "left arm" }) ); set_type("armour"); set_wear( (:this_object(), "extra_worn":) ); } int extra_worn() { int level; level = this_player()->GetLevel(); if(level < 20 ) { write( "Perhaps you should come back in a few levels." ); return 0; } if(level > 19) { write( "After much work you manage to put on the stone armour."); return 1; } }