Nightmare mudlib living lfun: set_sp() void set_sp(int x) Basically this sets the stamina points in a living object to "x". It also has a few side effects in some cases. If "max_sp" is 0, then "max_sp" is also set to "x". If "x" is greater than "max_sp" then "sp" is set to "max_sp". See also: query_max_sp(), add_sp(), query_sp() Defined in /std/living/body.c