/* /d/Praxis/obj/misc/chest.c * from Nightmare IV * a lockable treasure chest * created by Descartes of Borg 940212 */ #include <std.h> #include <objects.h> inherit STORAGE; void create() { object money; ::create(); set_name("chest"); set_id( ({ "chest" }) ); set_adjectives( ({ "orc", "treasure" }) ); set_short("an orc treasure chest"); set_long("A huge treasure chest with a great big lock on it."); set_mass(2000); set_value(100); set_max_encumbrance(2000); set_can_close(1); set_can_lock(1); set_prevent_put("A treasure chest? Right!"); set_property("magic hold", 10); set_key("orc_treasure"); money = new(OB_COINS); money->set_money("platinum", random(5)); money->set_money("gold", random(100)); money->set_money("copper", random(10000)); money->move(this_object()); set_closed(1); set_locked(1); }