Wizard/Area Reviewer Final review? Comments ---------------------------------------------------------------------------- SW's mountains QC/Darkone No Began review of this area. Will finish tomorrow. Biggest problem seems to be duplicate room descriptions. BAL/Flamme Yes Increased hps on monsters. Players below level 10 can NOT enter this area. I'll check them now and then for playability. /d/darkforest BAL/Flamme No The monsters give out WAY too much electrum. I pointed this out. It's an interesting area, though. Bar is okayed. Shadow continues to progress! /d/milieu BAL/Flamme No No probs with current monsters, area is clearly unfinished. Hanse reopened, and is install- ing new npcs and stuff. he's been very cooperative and help ful with bal and the mud too. winona's addition BAL/FLamme Yes When she completes her .rep. She's been excellent about making any requested changes. wiz/descartes/road/road1 BAL/Flamme Yes Ok with Balance. w/rafael/walk1 BAL/Flamme Yes bal review done w/rafael/newbie/lake.c BAL/Flamme Yes ditto w/rafael/* QC/Hanse Yes I only checked for bogus items in his area and nothing else, but anything majorly wrong I would have reported. Rafael is very quick to fix things. I made many comments on items in the long desc. and he fixed many of them. /d/north_forest QC/Darkone No Mostly format problems in the code. A few typos. /d/darkforest QC/Darkone No Several non-loading rooms, major format problems. d/standard/outlands BAL/Flamme Yes Every known piece of armour, I plan to add a level check eventually, when other areas have enough stuff for mortals. but I balanced it a little. Looks interesting though. Winona's jungle and newbie QC/Darkone No Still hasn't fixed the problems. ~descartes/road QC/Darkone No Mostly problems with format, in that the lines tend to loop around, no return hit at eol. A bit mundane too. :) /w/valodin/ARBERTH bal/flamme Yes Reviewed and suggestions made We'll place this area in the mud somewhere, until Hanse gets his domain working. This area will have a lot of shops and stuff like pet shops, that will need careful review and bear watching. winona's jungle and newbie QC/Darkone No Close but no cigar ;) ~descartes/road QC/Darkone No Just a few problems. nothing major /d/darkforest/mansion/room QC/Darkone No Lots of rooms not loading, major looping and alignment problems, and is inheriting a private room file. /d/north_forest QC/Darkone No Lots of problems, like looping and alignment, using if statements where a case statement would have been much better, and failing to use inheritance. /d/southern BAL/Flamme Yes An interesting and fun area by a non-native english person. /d southern QC/Darkone Yes I actually agree that it's a fun and interesting area. Plura was very cooperative in taking my suggestions. /w/Fokker/Elvis Bal/Flamme Yes cool and wierd, fun and... wierd! /w/Murmur/Castle Bal/Flamme Yes Gruesome little area. *shiver* Extremely well done for the wizzes first castle. /w/bohemund QC/Darkone No Terrible organized, very sloopy and needs major work. I suspect 3 or 4 sweeps of checks. /w/whitehawk QC/Melvaig No Sentence structure is unwieldy and in general almost all sentences could be made into 2 sentences. A few faulty exits. /w/bohemund QC/Melvaig No Spot checking, heaps of typos, needs more embelishment of descriptions. /w/otto/tron QC/Melvaig No Not complete, but when it's done this area is gonna be fabulous. I really like it! /w/scythe/nf/room QC/Melvaig No While I appreciate virtual rooms are fun to experiement with, if the room descrips are all the same it's awfully boring for players. Needs variety. /w/murmur QC/Melvaig No Nouns are not examinable in quite alot of the rooms! /w/silence/area QC/Melvaig No Nouns are not examinable in several of the rooms. /w/hotblack QC/Melvaig No Spot-checking. Has a habit of making obvious statements like 'you *might* be able to read it...have asked him to change to set_property /w/hotblack/stuff BAL/Flamme No Broken rooms/exits etc. /w/melvaig/imps QC/Hanse Yes I went through and check the area thoroughly for mainly bogus item descriptions, but found a few other problems and reported them. They were fixed by Melvaig. /w/melvaig/cows QC/Hanse Yes The cows area was small when I first check it. It consisted of around fifteen rooms. Not much was wrong except some items and a little punctuation. Melvaig corrected them. /w/bohemund QC/Hanse Yes Reviewed his area three times. I think it's ready now as far as nouns described go. /w/melvaig/imp QC/Hanse Yes I checked over the area and it seems very well written. A few non-important item descriptions were left out and some minor punctuation, but that's easily fixed /w/hanse/town QC/Melvaig Yes Very well crafted, well structured area. There are a few awkward sentences, but thats a real stretch to find them. Definitely ready for entry into the game! /w/hanse/town QC/Darkone Yes Most of the problems are rooms that have duplicate room descriptions throughout the a area. Not a bad area, but could use some livening up. ~murmur/castle/* QC/Darkone Yes Code is good, clean and no bugs. ~melvaig/cows/* Balance/Fokker Yes Great cows! great code, great pictures, very cute :) A few minor armour changes but everything is cool now... *flamme's on vacation if yer wondering* :) ~bohemund/rooms QC/Melvaig Yes I did a QC review 3 times now, checking for layout, syntax and exits....all looks good to me, other QC members will still need to look at code...all in all a well constructed, well planned area. /w/bohemund/rooms Flamme/BAL YES Finally all seems okidoki. /w/arvane Flamme/BAL YES Area is consistent with bal docs. /w/rafael/center/all_files Flamme/BAL NO First sweep thru. Many suggestions made /w/arvane Hanse/QC YES I did a second review of his area after a couple week's time. I only found one typo. No problems with dummy items since he got them all from my first evaluation. /w/lassondra Hanse/QC No There are bugs with id's in the monsters. Found a couple other errors. Some items were not described, but most of it was well done. One more evaluation to go after she fixes everything. ~lassondra/area|areaII Darkone/QC Yes Excellent area, very interesting. I haven't seen such quality in ages. ~bohemund/rooms Flamme&Cygnus/QC Yes ---- ~soong/los_isly Lassondra/Balance No None of the monsters and most of the weapons do not meet rules. Also a lot of descriptions are missing. ~beorn/ Lassondra/balance No needs a few changes. Has some good in depth descriptions though. ~lassondra.../floor2 Murmur/Aprv Yes. Neat area. Well done. ~hanse.../caverns/ Murmur/Aprv Yes. Neat use of VR. Looks like a fun place to explore. ~arvane/room/hills/*.* Murmur/Aprv Yes. Excellent area. Brilliant. Wonderful. Love it. ~soong/los_isly Lassondra/Apr Yes Well, everything is in balance so I had to approve it. The area's descriptions are not too good and the area is very repetitive. Most of the area and it's coding was copied. ~soong/main Murmur/Aprv Yep. Seems ok. Nice rewrite of his original area. ~hanse/cavern/*.* Murmur/Aprv Yep. Looks good as always. A few items to keep an eye on. ~blodgett/tower/*.* Murmur/Aprv Yes Nice looking area. Good cohesion. ~manny/dragon/*.* Murmur/aprv yes nice area...might revise to a mini-quest in the near future. ~zaknaifen/tower/*.* Mandor/aprv No This is a beautiful area. Some great ideas. The current prob was that the monsters did not meet balance requirements. The monsters were almost all too easy. There was a bug with players going invis behind curtain and quitting. Also, a number of items have skill bonuses which are bugged. I had a -135 stealth bonus when i finished the area. Finally, too many items added to the stealth score allowing a +70 to be earned. Keep this guy here... he's too good to let stray. ~zaknaifen/sewer/*.* Mandor/Aprv Yes Small and pretty simple. A good concept with room to build. Only a few typos and minor bugs. Nice munchkin area.