idirt-1.82d/
idirt-1.82d/bin/
idirt-1.82d/data/LOGS/
idirt-1.82d/data/POLICY/
idirt-1.82d/data/WIZ_ZONES/
idirt-1.82d/doc/
idirt-1.82d/doc/info/
idirt-1.82d/doc/manual/
idirt-1.82d/src/Ident/
idirt-1.82d/src/utils/
idirt-1.82d/utils/
#include "undef.h"
#include "cflags.h"

%mobiles

Name		= viola
Location	= entrance
Pflags		{NoSummon NoSteal}
Sflags		{Female}
Speed           = 0
Strength	= 200
Damage		= 13
Aggression      = 0
Armor		 = 0
Description	= "
A beautiful, ghostly little girl stands here with a disdainful air."
End             = viola

Name		= cosimo
Location	= olive3
Pflags		{ NoSummon }
Mflags 		{ NoGrab GrabHostile NoSteal}
Strength	= 80
Damage		= 20
Aggression      = 0
Armor		= 0
Speed           = 0
Description	= "
A small boy in gaiters and tricorn brandishes his rapier at you."
End             = cosimo

Name		= vixen
PName		= "The Vixen"
Location	= den
Pflags		{NoSummon}
Sflags		{Female}
Speed           = 0
Strength	= 80
Damage		= 10
Aggression      = 50
Armor		= 0
Description	= "
A sly and curvaceous vixen snarls at you from the corner."
End             = vixen

Name		= ottimo
Location	= limbo@limbo
Armor		 = 0
Strength      	= 40
Damage		= 10
Aggression      = 0
Pflags		{NoSummon}
Description	= "
A small dachshund is here, panting hard and sniffing about for a fox."
End             = ottimo

%objects

Name      = rapier
AltName   = sword
Location  = WIELDED_BY:cosimo
Oflags    {Weapon}
Damage    = 15
BValue    = 150
Size      = 10
Weight    = 8
Desc[0]   = "A small, fearfully sharp rapier lies here."
End       = rapier

Name      = fan
Location  = IN_ROOM:Ilex
BValue    = 50
Size      = 3
Weight    = 1
Desc[0]   = "A lady's fan has been forgotten here."
Examine   = '
It has a faint scent of violets, and an inscription reading:
"To my beloved Viola -- From her Cosimo."'
End       = fan

Name      = whistle
AltName   = silver
Location  = IN_ROOM:walnut
Oflags    {Destroyed}
BValue    = 200
Size      = 2
Weight    = 1
Desc[0]   = "A silver whistle has been dropped here."
Examine   = `
The whistle is shaped like a dog's head and bears the engraving:
"Ottimo Massimo"`
End       = whistle

Name      = encyclopedia
AltName   = book
Location  = IN_ROOM:Olive3
BValue    = 800
Size      = 100
Weight    = 60
Desc[0]   = "An encyclopedia in many volumes has been stacked here."
Examine   = "
This is an extremely rare and valuable first edition of Diderot's Encyclopedia.
The covers are slightly stained and bear the streaks of snails, but you should
still get a hefty price for it."
End       = encyclopedia

Name      = treatise
AltName   = book
Location  = IN_ROOM:olive3
BValue    = 60
Size      = 5
Weight    = 5
Desc[0]   = "A strange political treatise has been left here."
Examine   = '
It is a very fine work, which could have been a useful guide to any government,
describing the imaginary Republic of Arborea.  It is entitled "A Project for
the Constitution of an Ideal State in the Trees, with a Declaration of the
Rights of Men, Women, Children, Domestic and Wild Animals, including Birds,
Fishes, and Insects."'
End       = treatise

Name      = MarbleBust
Pname     = bust
AltName   = marble
Location  = IN_ROOM:mansion
Oflags    {GetFlips}
State     = 1
MaxState  = 1
BValue    = 500
Size      = 30
Weight    = 30
Desc[0]   = "A bust of fine Italian marble has been placed here."
Desc[1]   = "
Precariously balanced on the banister is a bust of fine Italian marble."
Examine   = "It appears to be the bust of Cacciaguerra Piovasco the Crusader."
End       = MarbleBust

Name      = BustBroken
Pname     = bust
AltName   = broken
Location  = IN_ROOM:mansion
Oflags    {Destroyed NoGet}
Desc[0]    = "
On the floor near the staircase is a valuable bust, in smithereens."
Examine   = "Some klutz has broken this once fine piece of sculpture."
End       = BustBroken

Name      = toast
AltName   = food
Location  = IN_ROOM:bedroom
Oflags    {Food}
BValue    = 10
Size      = 2
Weight    = 2
Desc[0]   = "There is a slice of pate toast here."
Examine   = "It is a really exquisite pate toast made of rats' livers."
End       = toast

Name     = tart
AltName   = food
Location  = IN_ROOM:bedroom
Oflags    {Food}
BValue    = 10
Size      = 2
Weight    = 2
Desc[0]   = "There is a dainty tart here."
Examine   = "
Grasshoppers' claws, crisp and sectioned, are laid on an open tart in a mosaic
pattern."
End       = tart

Name      = cakes
AltName   = food
Location  = IN_ROOM:bedroom
Oflags    {Food}
BValue    = 10
Size      = 2
Weight    = 2
Desc[0]   = "There are several little cakes here."
Examine   = "
These are pigs' tails baked in little cakes and dusted with sugar."
End       = cakes

Name      = soup
AltName   = food
Location  = IN_ROOM:bedroom
Oflags    {Food}
BValue    = 10
Size      = 2
Weight    = 2
Desc[0]   = "There is some pale green soup here, in a tiny china cup."
Examine   = "
It is a delicious smelling caterpillar consomme.  Something is glittering at
the bottom of the cup."
End       = soup

Name      = CupChina
Pname     = cup
AltName   = china
Location  = IN_ROOM:limbo@limbo
Oflags    {Destroyed}
BValue    = 60
Size      = 2
Weight    = 2
Desc[0]   = "A china cup from a doll's tea set has been discarded here."
End       = CupChina

Name      = CupDiamond
Pname     = diamond
AltName   = small
Location  = IN_ROOM:limbo@limbo
Oflags    {Destroyed}
BValue    = 300
Size      = 4
Weight    = 2
Desc[0]   = "A small diamond glitters nearby."
End       = CupDiamond

Name      = Window_landing
Pname     = window
Location  = IN_ROOM:landing
Oflags    {Openable NoGet}
Linked    = Window_ilex
State     = 1
MaxState  = 1
Desc[0]   = "
Through the open window you can see the undulating leaves of an ilex."
Desc[1]   = "
Through the closed window you can see the undulating leaves of an ilex."
End       = Window_landing

Name      = Window_ilex
Pname     = window
Location  = IN_ROOM:ilex
Oflags    {Openable NoGet}
Linked    = Window_landing
State     = 1
MaxState  = 1
Desc[0]   = "An open window to the north allows entrance to the mansion."
Desc[1]   = "There is a closed window to the north."
End       = Window_ilex

Name      = TopFoxhole
Pname     = foxhole
AltName   = hole
Location  = IN_ROOM:grove
Oflags    {NoGet}
Linked    = HoleFox
State     = 1
MaxState  = 1
Desc[0]    = "At the foot of the oak tree a foxhole leads down."
End       = TopFoxhole

Name      = HoleFox
Pname     = hole
AltName   = fox
Location  = IN_ROOM:hole
Oflags    {NoGet}
Linked    = TopFoxhole
State     = 1
MaxState  = 1
Desc[0]   = "Light shines down from a hole above you."
Desc[1]   = "
Someone has sealed the entrance with dirt and rocks.  You are trapped!"
End       = HoleFox

Name      = boarskin
AltName   = skin
Location  = IN_ROOM:walnut
Oflags    {NoGet}
End       = boarskin

%locations

Grove s:Valley@Blizzard u:Tree1 d:^TopFoxHole;
lflags{Outdoors}
Oak Grove^
   Deep in the oak grove, you find yourself surrounded by silent trees in a
field of frost-covered grass.  Two stone lions crouch before you, flanking an
immense oak with heavy, low branches.  A lush valley extends to the south.
^
Tree1 u:Tree2 d:Grove;
lflags{Outdoors}
Oak Tree^
   You are sitting comfortably in the fork of a big branch.  The branches are
spread out high over your head.  The sun shines through the leaves, so that you
must shade your eyes with your hand to look up.
^
Tree2 n:Elm d:Tree1;
lflags{Outdoors}
Oak Tree^
   You are high up, near the crest of the oak tree.  You can see the branches
of an elm tree to the north, almost touching the oak.  Farther away, the tops
of the trees thin out into little terraced fields propped by stone walls, and
groves dark with olive trees and walnuts.  In the distance is the sea where a
boat is idly sailing.
^
Elm n:Fig e:Mulberry s:Tree2 w:Walnut;
lflags{Outdoors}
Elm Tree^
   You are in an elm tree, high above the ground.  This is not an easy tree to
move about on as the branches grow upwards, slender and thickly covered,
leaving little foothold.  To the north you can see the twisted shape of a fig
tree, to your west is a knobby walnut, and to your east is a mulberry.  In the
south are the oaks, haughty and detached.
^
Mulberry e:Magnolia w:Elm;
lflags{Outdoors}
Mulberry Tree^
   Some branches of the mulberry tree reach and overhang a high fortress-like
wall to your east.  Over the wall you can see a magnolia, from whose black
branches spring pulpy white flowers and shiny dark leaves.
^
Magnolia e:Bedroom w:Mulberry d:Gardens;
lflags{Outdoors}
Magnolia Tree^
   The branches, although they are slender and of soft wood, bear your weight,
and the points of your shoes tear white wounds on the black bark.  You are
enveloped in the fresh scent of leaves, turned this way and that by the wind,
dull one moment and glittering the next.  Quite far below the lowest branch is
a mysterious garden, and to the east, a half-hidden mansion.  One high window
is quite near your tree.
^
Bedroom e:Landing w:Magnolia;
lflags{}
Mansion Bedroom^
   This looks like a little girl's bedroom.  An arched doorway leads east.
The room is beautifully furnished with curtains of white taffeta, a Persian
carpet, and a tiny canopied bed with cushions of pale yellow damask.  Rosewood
chairs surround a tiny silver table, with a doll's tea service set for two.
^
Landing s:^window_landing w:Bedroom d:mansion;
lflags{}
Mansion Landing^
   You are standing in a great pool of colored light, cast by the stained glass
of a vast coat of arms in a south-facing window, depicting an heraldic leopard.
To your west is an arched doorwary.  A huge, curving marble staircase extends
downwards into the mansion, past paintings and stern-looking busts.  You have
an uncontrollable desire to slide down a banister.
^
Ilex n:^window_ilex;
lflags{}
Ilex Tree^
   In the ilex, deep in the thickest press of leaves, you find a hanging
pavilion with curtains flapping in the wind, shaded by a large, fringed
parasol.  Stuck on the branches here and there are fluttering ribbons and
scraps of lace.  Butterflies dart in pairs among the curtains.
^
Mansion w:Entrance u:Landing;
lflags{}
Mansion^
   Here in the mansion, silver shines and lacquer glows, carved gilt chairs
line the walls, sofas have legs like swans' necks and rest on lions' paws, and
a great deal of dust spirals slowly through the air, lit by innumerable softly
glowing candles. A marble staircase curves upwards, and you can see the gardens
through a doorway to the west.
^
Gardens e:Entrance;
lflags{Outdoors}
Mansion Gardens^
   In the gardens the branches spread out above you like the tentacles of
extraordinary animals, and the plants on the ground open up stars of fretted
leaves like the green skins of reptiles, and wave feathery yellow bamboos with
a rustle like paper.  A white flight of stairs leads east to the mansion. Above
you is a sweet-scented magnolia tree, but the lowest branch is too high for you
to reach.
^
Entrance e:Mansion w:Gardens;
lflags{}
Mansion Entrance^
   You are standing on a small white porch.  A white flight of stairs lead west
to the gardens.  The mansion door is to your east.
^
Fig n:Olive s:Elm;
lflags{Outdoors}
Fig Tree^
   You are in a fig tree, under the pavilion of leaves, watching the sun move
slowly through the network of twigs and branches, smelling the scent of flowers
budding in the stalks.  The fig tree seems to absorb you, permeate you with its
gummy texture and the buzz of hornets, and you feel uneasy.  To the north is a
small olive grove.
^
Olive e:Olive4 s:Fig w:Olive2;
lflags{Outdoors}
Olive Tree^
   You find that the olive trees make comfortable and easy passages for you, in
spite of the scarcity of thick branches.  The grove extends to the east and
west.
^
Olive2 e:Olive s:Olive3;
lflags{Outdoors}
Olive Tree^
   This tree is hung all over with scrawled pieces of paper and bits of
cardboard with maxims from Seneca and Shaftesbury, and with various objects:
clusters of feathers, church candles, crowns of leaves, women's corsets,
pistols, scales, tied to each other in a certain order, the significance of
which has been lost.  The olive grove continues to the east.
^
Olive3 n:Olive2;
lflags{Outdoors}
Olive Tree^
   In this tree there is a kind of hanging bookcase, sheltered somewhat from
the rains.  The olive grove continues to the north.
^
Olive4 w:Olive;
lflags{Outdoors}
Olive Tree^
   This tree juts out from a cliff, and through the leaves and branches you
find the sea there facing you, calm and limpid and vast as the sky. The horizon
opens wide and high and the sea-blue is stretched bare, without a sail. You can
almost count the far-off ripples of the waves.  Only a very light rustle, like
a sigh, runs over the pebbles on the beach.
^
Walnut e:Elm;
lflags{Outdoors}
Walnut Tree^
   You are in an old and stately nut tree.  At the fork of the trunk is a
hollow, formed from an old ax wound.  A soft boarskin is stretched across the
hollow, making a cosy refuge in the shade of the dark green foliage.  In a deep
incision in the bark, now so old and deformed that it no longer seems the work
of human hands, is carved in big letters: Cosimo, Viola, and beneath: Ottimo
Massimo.
^
Hole s:Burrow u:^HoleFox d:Burrow;
lflags{}
Fox Hole^
   You have crawled into a damp, narrow fox hole.  The roots of the giant oak
are all around you.  The burrow continues to the south, but the fox smell is
stronger there.
^
Burrow n:Hole s:Den u:Burrow d:Den;
lflags{Dark}
Fox Burrow^
   You are crawling around on your hands and knees in a cramped north-south fox
burrow.  The stench of fox permeates the burrow and gets even stronger towards
the south.  The air to the north is somewhat fresher.
^
Den n:Burrow u:Burrow;
lflags{Dark}
Fox Den^
   You are wedged into a reeking fox den.  Strangely enough, the vixen has
built her den adjoining a huge natural cavern that extends deep into the earth,
much farther than your feeble flame can penetrate.  It looks like it might go
all the way to China!  You could jump in, but you would fall a long way....
There is a blinking construction sign here.
^