#include <stdlib.h> #include <string.h> #include "kernel.h" #include "zones.h" #include "levels.h" #include "mobile.h" #include "rooms.h" #include "objsys.h" #include "clone.h" #include "bootstrap.h" #include "bprintf.h" #include "log.h" #include "parse.h" #include "uaf.h" /* Return the zone index for a given zone name (abbreviation). * -1 if no such zone is found. */ int get_zone_by_name (char *name) { int x; int w = strlen (name); for (x = 0; x < numzon; x++) { if (strncasecmp (name, zname (x), w) == 0) return x; } return -1; } /* Return the zone index among the non-permanent zones which matches * the given name exactly. If none exists, create one and return that index. */ int get_wizzone_by_name (char *name) { int i; for (i = num_const_zon; i < numzon; i++) { if (strcasecmp (name, zname (i)) == 0) return i; } if (numzon == zon_array_len) { zon_array_len += 20; zoname = resize_array (zoname, sizeof (ZONE), numzon, zon_array_len); } zname (numzon) = COPY (name); ztemporary (numzon) = True; init_intset (zlocs (numzon), 5); init_intset (zmobs (numzon), 3); init_intset (zobjs (numzon), 3); return numzon++; } /* Return the ZONE entry index for the zone that 'loc' is member of. * Return -1 if invalid loc number. */ int loc2zone (int loc) { return exists (loc) ? lzone (loc) : -1; } /* Take a 'loc' as argument and return the zone name and the offset within * the zone for this loc. * If buff = NULL, return the name in a static buffer. */ int findzone (int loc, char *buff) { int z, x; if ((z = loc2zone (loc)) == -1) { strcpy (buff, "TCHAN"); return 0; } strcpy (buff, zname (z)); if (!(x = find_int (loc, zlocs (z)))) { mudlog ("ERROR: Location %d was not in its zone %d.", loc, z); } return x; } /* This function is inverse of findzone in that it * from a zone index and offset number finds the loc that it makes up. * 0 is returned on error. */ int getlocid (int z, int off) { int a; if (z == -1 || z >= numzon) return 0; if (off == 0) off = 1; else if (off < 0) return 0; return (a = find_int_number (off - 1, zlocs (z))) == SET_END ? 0 : a; } /* This function is inverse of findzone in that it * from a zone name and number finds the loc that it makes up. * 0 is returned on error. */ int getlocnum (char *zname, int off) { return getlocid (get_zone_by_name (zname), off); } /* Reset a zone. If r_* != NULL, return the number of locs/objs/mobs that * were successfully reset. d_* = number of items destructed. * * If the zone is a wiz-made zone and the owner hasn't been on for a * certain time since 'now', his zone has 'expired' and will be destructed, * but if 'now' == NULL, proceed as if it had not expired, (ie reset it), * but don't kill any of the temporary (=not stored with STORE) items. */ void reset_zone (int z, time_t * now, int *d_locs, int *d_mobs, int *d_objs, int *r_locs, int *r_mobs, int *r_objs) { PERSONA p; Boolean reused; int i; int xd_locs = 0, xd_mobs = 0, xd_objs = 0, xr_locs = 0, xr_mobs = 0, xr_objs = 0; if (zpermanent (z) || (!ztemporary (z) && (fpbns (zname (z)) > -1 || (getuaf (zname (z), &p) && (now == NULL || *now - p.p_last_on < WIZZONE_EXIST_H * 3600L))))) { for (i = zfirst_mob (z); i != SET_END; i = znext_mob (z)) do { if (!ptemporary (i)) { if (reset_mobile (i)) xr_mobs++; break; } else { if (now == NULL) break; } } while (destruct_mobile (i, &reused) && (xd_mobs++, reused)); for (i = zfirst_obj (z); i != SET_END; i = znext_obj (z)) do { if (!otemporary (i)) { if (reset_object (i)) xr_objs++; break; } else { if (now == NULL) break; } } while (destruct_object (i, &reused) && (xd_objs++, reused)); for (i = zfirst_loc (z); i != SET_END; i = znext_loc (z)) do { if (!ltemporary (i)) { if (reset_location (i)) xr_locs++; break; } else { if (now == NULL) break; } } while (destruct_location (i, &reused) && (xd_locs++, reused)); } else { for (i = zfirst_obj (z); i != SET_END; i = znext_obj (z)) while (destruct_object (i, &reused) && reused) ; for (i = zfirst_mob (z); i != SET_END; i = znext_mob (z)) while (destruct_mobile (i, &reused) && reused) ; for (i = zfirst_loc (z); i != SET_END; i = znext_loc (z)) while (destruct_location (i, &reused) && reused) ; ztemporary (z) = True; } if (d_locs != NULL) *d_locs = xd_locs; /* locs destroyed */ if (d_mobs != NULL) *d_mobs = xd_mobs; /* mobs destroyed */ if (d_objs != NULL) *d_objs = xd_objs; /* objs destroyed */ if (r_locs != NULL) *r_locs = xr_locs; /* locs reset */ if (r_mobs != NULL) *r_mobs = xr_mobs; /* mobs reset */ if (r_objs != NULL) *r_objs = xr_objs; /* objs reset */ } /* Load a zone from disk into the game. * Name, is its owner, which also identifies the files it's stored on. * Place the number of items found and the number actually loaded in the * positions pointed to by the arguments. * Return memory allocated as our function value, -1 on error. */ int load_zone (char *name, int *nlocs, int *nlocs_f, int *nmobs, int *nmobs_f, int *nobjs, int *nobjs_f) { Boolean locs_exist, mobs_exist, objs_exist; char filename[128]; FILE *locfile, *mobfile, *objfile; int loc_mem = 0, mob_mem = 0, obj_mem = 0; int z; if (nlocs != NULL) *nlocs = 0; if (nlocs_f != NULL) *nlocs_f = 0; if (nmobs != NULL) *nmobs = 0; if (nmobs_f != NULL) *nmobs_f = 0; if (nobjs != NULL) *nobjs = 0; if (nobjs_f != NULL) *nobjs_f = 0; wiz_loc_filename (filename, name); locs_exist = (locfile = fopen (filename, "r")) != NULL; wiz_mob_filename (filename, name); mobs_exist = (mobfile = fopen (filename, "r")) != NULL; wiz_obj_filename (filename, name); objs_exist = (objfile = fopen (filename, "r")) != NULL; if (!(locs_exist || mobs_exist || objs_exist)) { return 0; } z = get_wizzone_by_name (name); ztemporary (z) = False; if (locs_exist) { loc_mem = load_locations (z, locfile, nlocs, nlocs_f); fclose (locfile); } if (mobs_exist) { mob_mem = load_mobiles (z, mobfile, nmobs, nmobs_f); fclose (mobfile); } if (objs_exist) { obj_mem = load_objects (z, objfile, nobjs, nobjs_f); fclose (objfile); } reset_zone (z, NULL, NULL, NULL, NULL, NULL, NULL, NULL); return (loc_mem < 0 || mob_mem < 0 || obj_mem < 0) ? -1 : loc_mem + mob_mem + obj_mem; } /* From a character name, get the filenames that will contain his zone. */ static char * wiz_zone_filename (char *buff, char *name, char *contents) { sprintf (buff, "%s/%s.%s", WIZ_ZONES, name, contents); return buff; } char * wiz_mob_filename (char *buff, char *name) { return wiz_zone_filename (buff, name, "mobiles"); } char * wiz_loc_filename (char *buff, char *name) { return wiz_zone_filename (buff, name, "locations"); } char * wiz_obj_filename (char *buff, char *name) { return wiz_zone_filename (buff, name, "objects"); } /* The ZONES command. */ void zonescom (void) { char zonenames[numzon][15]; char wizzonenames[numzon - num_const_zon][15]; int a, ct, zn, locs, mobs, objs; if (plev (mynum) < LVL_WIZARD) { erreval (); return; } bprintf ("&+CZone Loc Mob Obj Zone Loc Mob Obj Zone Loc Mob Obj\n"); bprintf ("&+c------------- --- --- --- ------------- --- --- --- ------------- --- --- ---\n"); for (a = 0; a < num_const_zon; a++) strcpy (zonenames[a], zname (a)); qsort (zonenames, a, sizeof (zonenames[0]), cmp_alpha); for (a = 0, ct = 1; a < num_const_zon; a++, ct++) { zn = get_zone_by_name (zonenames[a]); bprintf ("&+w%-13s &+Y%3d &+C%3d &+G%3d", zname (zn), znumloc (zn), znumchars (zn), znumobs (zn)); if (ct % 4 == 3 || (a == num_const_zon - 1)) { ct = 0; bprintf ("\n"); } else bprintf (" "); } bprintf ("\n&*A total of &+W%d &*permanent zones containing " "&+W%d &*rooms, &+W%d &*mobiles, &+W%d &*objects.\n\n", num_const_zon, num_const_locs, num_const_chars - max_players, num_const_obs); if (numzon != num_const_zon) { bprintf ("&+CZone Loc Mob Obj Zone Loc Mob Obj Zone Loc Mob Obj\n"); bprintf ("&+c------------- --- --- --- ------------- --- --- --- ------------- --- --- ---\n"); for (a = num_const_zon; a < numzon; a++) strcpy (wizzonenames[a - num_const_zon], zname (a)); qsort (wizzonenames, a - num_const_zon, sizeof (wizzonenames[0]), cmp_alpha); for (a = num_const_zon, ct = 1; a < numzon; a++, ct++) { zn = get_zone_by_name (wizzonenames[a - num_const_zon]); locs = znumloc (zn); mobs = znumchars (zn); objs = znumobs (zn); if (!ztemporary (zn) || locs > 0 || mobs > 0 || objs > 0) { bprintf ("&+w%-13s &+Y%3d &+C%3d &+G%3d", zname (zn), locs, mobs, objs); if (ct % 4 == 3 || (a == numzon - 1)) bprintf ("\n"); else bprintf (" "); } } bprintf ("\n&*A total of &+W%d &*Wizard's zones containing " "&+W%d &*rooms, &+W%d &*mobiles, &+W%d &*objects.\n", ct - 1, numloc - num_const_locs, numchars - num_const_chars, numobs - num_const_obs); } } /* The LOCATIONS command */ void locationscom () { char zonenames[num_const_zon][15]; char wizzonenames[numzon - num_const_zon][15]; int a, b, zn, locs, mobs, objs; if (plev (mynum) < LVL_WIZARD) { erreval (); return; } bprintf ("&+CZone Loc Zone Loc Zone Loc Zone Loc\n"); bprintf ("&+c----------------- ----------------- ----------------- -----------------\n"); for (a = 0; a < num_const_zon; a++) strcpy (zonenames[a], zname (a)); qsort (zonenames, a, sizeof (zonenames[0]), cmp_alpha); for (a = 0, b = 1; a < num_const_zon; a++, b++) { zn = get_zone_by_name (zonenames[a]); bprintf ("&*%-13s &+W%3d", zname (zn), znumloc (zn)); if (b % 5 == 4 || (a == num_const_zon - 1)) { b = 0; bprintf ("\n"); } else bprintf (" "); } bprintf ("&+c----------------- ----------------- ----------------- -----------------\n"); bprintf ("&+wA total of &+W%d &+wpermanent zones, with &+W%d &+wlocations.\n", num_const_zon, num_const_locs); if (numzon != num_const_zon) { int i = 0; bprintf ("&+c----------------- ----------------- ----------------- -----------------\n"); bprintf ("&+CZone Loc Zone Loc Zone Loc Zone Loc\n"); bprintf ("&+c----------------- ----------------- ----------------- -----------------\n"); for (a = num_const_zon; a < numzon; a++) strcpy (wizzonenames[a - num_const_zon], zname (a)); qsort (wizzonenames, a - num_const_zon, sizeof (wizzonenames[0]), cmp_alpha); for (a = num_const_zon, b = 1; a < numzon; a++, b++) { zn = get_zone_by_name (wizzonenames[a - num_const_zon]); locs = znumloc (zn); mobs = znumchars (zn); objs = znumobs (zn); if (!ztemporary (zn) || locs > 0 || mobs > 0 || objs > 0) { bprintf ("&*%-13s &+W%3d", zname (zn), znumloc (zn)); ++i; if (b % 5 == 4 || (a == numzon - 1)) { b = 0; bprintf ("\n"); } else bprintf (" "); } } bprintf ("&+c----------------- ----------------- ----------------- -----------------\n"); bprintf ("&+wA total of &+W%d &+wWizard zones, with &+W%d &+wlocations.\n", i, numloc - num_const_locs); } }