#include "undef.h" #include "cflags.h" #include "exits.h" /* Zone created by Chump + Erdirck...please email kiraj000@ugrad.unbc.edu for permission to use this zone:) :) */ %mobiles Name = Infinity Pname = Infinity Location = void MFlags { GrabHostile NoSteal } PFlags { NoSteal } Strength = 600 Damage = 20 Armor = 0 Aggression = 0 Speed = 0 Description = " All that exists radiates from Infinity, who stands several inches above the floor." Examine = " Looking into him, you see everything that has existed and all that will, unfortunately, it is far too much for you to comprehend." End = Infinity Name = Eternity Pname = Eternity Location = void MFlags { GrabHostile NoSteal } PFlags { NoSteal } Strength = 600 Damage = 5 Armor = 10 Aggression = 0 Speed = 0 Description = " Eternity, the god of time, towers above you in his eternal silence." Examine = " Nothing could possibly confuse you more than seeing everything at once." End = Eternity Name = Hellhound Pname = Hellhound Location = lost4 MFlags { } PFlags { NoSteal } Strength = 300 Damage = 30 Armor = 15 Aggression = 5 Speed = 4 Description = " A Hellhound wanders the area in search of a soul to feed on." Examine = " He is pure white with the exception of pink staining around his jaw." End = Hellhound Name = Aries Pname = Aries Location = aries EFlags { Fireball ImmFireball ImmShock ImmMissile } PFlags { NoSteal } Strength = 600 Damage = 30 Armor = 15 Aggression = 50 Speed = 3 Description = "A large ram glares at you." Examine = "" End = Aries Name = Leo Pname = Leo Location = leo EFlags { Fireball ImmFireball ImmShock ImmMissile } PFlags { NoSteal } Strength = 600 Damage = 25 Armor = 10 Aggression = 80 Speed = 15 Description = "Leo looks &=lrvery&n happy to see you!" Examine = "" End = Leo Name = Taurus Pname = Taurus Location = taurus EFlags { Shock ImmFrost ImmFireball ImmShock } PFlags { NoSteal } Strength = 550 Damage = 35 Armor = 5 Aggression = 100 Speed = 15 Description = " Taurus is tired of all the bull$#it that goes on in this place." Examine = "" End = Taurus Name = Gemini1 Pname = Gemini Location = gemini SFlags { Female } EFlags { Missile ImmMissile ImmFrost ImmFireball } PFlags { NoSteal } Strength = 400 Damage = 25 Armor = 10 Aggression = 0 Speed = 0 Description = "One of the gemini twins stands before you smiling happily." Examine = "" End = Gemini1 Name = Gemini2 Pname = Gemini Location = gemini SFlags { Female } EFlags { Missile ImmMissile ImmFrost ImmFireball } PFlags { NoSteal } Strength = 400 Damage = 25 Armor = 10 Aggression = 0 Speed = 0 Description = "One of the gemini twins stands before you waving happily." Examine = "" End = Gemini2 Name = Cancer Pname = Cancer Location = cancer EFlags { Frost ImmFrost ImmShock ImmMissile } PFlags { NoSteal } Strength = 550 Damage = 30 Armor = 13 Aggression = 30 Speed = 20 Description = " Cancer looks really crabby today...better stay out of his way!" Examine = "" End = Cancer Name = Virgo Pname = Virgo Location = virgo SFlags { Female } EFlags { Shock ImmFrost ImmFireball ImmShock } PFlags { NoSteal } Strength = 250 Damage = 20 Armor = 15 Aggression = 0 Speed = 0 Description = "A young virgin sits here on the bed. Virgo winks suggestively at you." Examine = "" End = Virgo Name = Libra Pname = Libra Location = libra EFlags { Missile ImmMissile ImmFrost ImmFireball } PFlags { NoSteal } Strength = 650 Damage = 20 Armor = 10 Aggression = 0 Speed = 10 Description = "An almost perfectly balanced person stands before you." Examine = "" End = Libra Name = Scorpio Pname = Scorpio Location = scorpio EFlags { Frost } PFlags { NoSteal NoMagic } Strength = 400 Damage = 30 Armor = 0 Aggression = 40 Speed = 7 Description = "A massive scorpion stares at you poised to strike." Examine = "" End = Scorpio Name = Sagittarius Pname = Sagittarius Location = sagittarius EFlags { Fireball ImmFireball ImmShock ImmMissile } PFlags { NoSteal } Strength = 600 Damage = 25 Armor = 5 Aggression = 0 Speed = 2 Description = " Sagittarius seems to be peeved at Leo and Aries...I wonder what they did?" Examine = "" End = Sagittarius Name = Capricorn Pname = Capricorn Location = capricorn EFlags { Shock ImmFrost ImmFireball ImmShock } PFlags { NoSteal } Strength = 400 Damage = 20 Armor = 20 Aggression = 20 Speed = 3 Description = " Capricorn doesn't look like he's having a good day...boy does he look mad!" Examine = "" End = Capricorn Name = Aquarius Pname = Aquarius Location = aquarius SFlags { Female } EFlags { Missile ImmMissile ImmFrost ImmFireball } PFlags { NoSteal } Strength = 400 Damage = 20 Armor = 20 Aggression = 0 Speed = 3 Description = " A young woman stands here holding water without a container." Examine = "" End = Aquarius Name = Nightwing Pname = Nightwing Location = lost1 SFlags { Female } MFlags { Thief StealWorn StealWeapon } PFlags { NoMagic NoSteal } Strength = 100 Damage = 20 Armor = 10 Aggression = 30 Speed = 0 Description = " No other hunter has the power or the grace of Nightwing. She was about to feast on her latest kill until you disturbed her." Examine = "She is the master of this place." End = Nightwing %objects Name = flag AltName = flag PName = flag State = 1 MaxState = 1 Armor = 1 Damage = 0 BValue = 0 Size = 3 Weight = 2 Location = IN_ROOM:libra Desc[0] = "A neatly folded flag has been carfully placed here." Desc[1] = "A large flag is hung neatly on the wall." Oflags { Wearable Armor GetFlips } Examine = ^ &=RWMMMMMMMMMMMMMMM , MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM .M. MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM . .MMM. . MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM Mm, .MMMMM. ,mM MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM qMMm,MMMMMMM,mMMq MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM . "MMMMMMMMMMMMMMM" . MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM .Mm. MMMMMMMMMMMMMMM .mM. MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM "MMMMMMMMMMM. "MMMMMMMMMMMMM" .MMMMMMMMMMM" MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM "MMMMMMMMMMMM.MMMMMMMMMMMMM.MMMMMMMMMMMM" MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM "MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM" MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM .mMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMm. MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM ""MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM"" MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM ""MMMMMMMMMMMMMMMMMMMMMMMMM"" MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM ""MMMMMMMMMMMMMMMMMMM"" MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM mMMMMMMMMMMMMMMMMMMMMMm MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM MMM MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM MMM MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM MMM MMMMMMMMMMMMMMM &=RWMMMMMMMMMMMMMMM MMMMMMMMMMMMMMM^ End = flag Name = human_head AltName = mouth PName = head State = 1 MaxState = 1 Armor = 0 Damage = 0 BValue = 0 Size = 0 Weight = 0 Location = IN_ROOM:leo Desc[0] = " There is a human head mounted on the wall. It's mouth has been opened." Desc[1] = "There is a head mounted on the wall. It's a human head." Oflags { NoGet Openable GetFlips /* Closeable */ Container Food } Examine = " It's a human head with what appear to be large claw marks on the right side of the face. His eyes tell you that he was probably caught by surprise. His mouth appears to have somthing in it." End = human_head Name = human_skin_rug AltName = rug Pname = skin State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 0 Weight = 0 Location = IN_ROOM:leo Desc[0] = "There is a human skin rug spread neatly on the floor." Oflags { NoGet Food } Examine = " It seems that you aren't the first traveller to come this way. Let's hope you don't end up like him." End = human_skin_rug Name = welcome_mat AltName = welcome PName = mat State = 1 MaxState = 1 Armor = 0 Damage = 0 BValue = 0 Size = 0 Weight = 0 Location = IN_ROOM:frontdoor Desc[0] = "The welcome mat has been moved to the side to reveal nothing." Desc[1] = " There is a big friendly looking welcome mat lying in front of the door." Oflags { NoGet Pushtoggle } Examine = "You can barely see some fine print under the big 'WELCOME'." End = welcome_mat Name = fine_print AltName = fine PName = print State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 0 Weight = 0 Location = IN_ROOM:frontdoor Desc[0] = "" Oflags { NoGet } Examine = "This zone authored by Erdirck, co-authored by Chump." End = fine_print Name = book_case_1 AltName = case PName = bookcase Linked = book_case_2 State = 1 MaxState = 1 Armor = 0 Damage = 0 BValue = 0 Size = 10 Weight = 0 Location = IN_ROOM:library Desc[0] = " The bookcase has been pushed to the side revealing a void to the north." Desc[1] = "A large oak bookcase dominates the east wall." Oflags { PushToggle Noget Container } Examine = " The bookcase is constructed of oak and is adorned with carvings along each shelf." End = book_case_1 Name = book_case_2 AltName = case PName = bookcase Linked = book_case_1 State = 1 MaxState = 1 Armor = 0 Damage = 0 BValue = 0 Size = 0 Weight = 0 Location = IN_ROOM:void Desc[0] = "The bookcase has been pushed to the side." Desc[1] = "The bookcase has been pushed back into place." Oflags { PushToggle Noget } Examine = "This is the back of the bookcase." End = book_case_2 Name = book_case_carvings AltName = carvings PName = carvings State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 0 Weight = 0 Location = IN_ROOM:library Desc[0] = "" Desc[1] = "" Desc[2] = "" Desc[3] = "" Oflags { Noget /* NoSummon */ } Examine = " Although the carvings are mostly neat designs, you notice that the top shelf has writing on it that says 'Hand Crafted by Eternity'" End = book_case_carvings Name = dictionary AltName = book PName = dictionary State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 150 Size = 5 Weight = 8 Location = IN_CONTAINER:book_case_1 Oflags { } Examine = " You open the dictionary to an entry for 'co-author'. Here's what it says: co-author: 1n.joint author. 2v.t.be joint author. 3v.t. To sit on one's ass like a chump, contributing nothing, but to offer to spell-check the zone once it's completed in exchange for equal credit." End = dictionary Name = outside_gate AltName = gate PName = gate Linked = inside_gate State = 1 MaxState = 1 Armor = 0 Damage = 0 BValue = 0 Size = 0 Weight = 0 Location = IN_ROOM:eartha Oflags { NoGet Openable } Desc[0] = "The gate is open." Desc[1] = "The gate is closed." Examine = "This gate leads into a goat's pen." End = outside_gate Name = inside_gate AltName = gate PName = gate Linked = outside_gate State = 1 MaxState = 1 Armor = 0 Damage = 0 BValue = 0 Size = 0 Weight = 0 Location = IN_ROOM:capricorn Desc[0] = "The gate is open, leading west." Desc[1] = "The gate has been closed." Oflags { NoGet Openable } Examine = "There isn't much point of having this gate, is there?" End = inside_gate Name = pentagram AltName = pentagram PName = pentagram State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 0 Weight = 0 Location = IN_ROOM:pentagram Oflags { NoGet } Examine = " It's just an ordinary pentagram floating about 3 feet off the ground, with trays at each point. You recognise the meaning of each point as being &+RFire&N, &+BWater&N, &+yEarth&N, &+CAir&N, and &+WSpirit&N." End = pentagram Name = body AltName = corpse PName = body State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 1 Size = 9 Weight = 200 Location = CARRIED_BY:Nightwing Desc[0] = "The mangled body of a dwarf lies here." Desc[1] = "" Desc[2] = "" Desc[3] = "" Oflags { /* NoSummon */ Container Food } Examine = " It is a well and truly dead dwarf." End = body Name = baggie AltName = bag PName = bag State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 100 Size = 5 Weight = 2 Location = IN_CONTAINER:body Desc[0] = "There is a small bag here" Desc[1] = "" Desc[2] = "" Desc[3] = "" Oflags { Container /* NoSummon */ } Examine = " It is a very small cloth bag." End = baggie Name = crumb_1 AltName = crumb PName = crumb State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 1 Weight = 1 Location = IN_CONTAINER:baggie Desc[0] = "Someone dropped a bread crumb here." Desc[1] = "" Desc[2] = "" Desc[3] = "" Oflags { Food /* NoSummon */ } Examine = "It's a bread crumb." End = crumb_1 Name = crumb_2 AltName = crumb PName = crumb State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 1 Weight = 1 Location = IN_CONTAINER:baggie Desc[0] = "Someone dropped a bread crumb here." Desc[1] = "" Desc[2] = "" Desc[3] = "" Oflags { Food /* NoSummon */ } Examine = "It's a bread crumb." End = crumb_2 Name = crumb_3 AltName = crumb PName = crumb State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 1 Weight = 1 Location = IN_CONTAINER:baggie Desc[0] = "Someone dropped a bread crumb here." Desc[1] = "" Desc[2] = "" Desc[3] = "" Oflags { Food /* NoSummon */ } Examine = "It's a bread crumb." End = crumb_3 Name = crumb_4 AltName = crumb PName = crumb State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 1 Weight = 1 Location = IN_CONTAINER:baggie Desc[0] = "Someone dropped a bread crumb here." Desc[1] = "" Desc[2] = "" Desc[3] = "" Oflags { Food /* NoSummon */ } Examine = "It's a bread crumb." End = crumb_4 Name = crumb_5 AltName = crumb PName = crumb State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 1 Weight = 1 Location = IN_CONTAINER:baggie Desc[0] = "Someone dropped a bread crumb here." Desc[1] = "" Desc[2] = "" Desc[3] = "" Oflags { Food /* NoSummon */ } Examine = "It's a bread crumb." End = crumb_5 Name = crumb_6 AltName = crumb PName = crumb State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 1 Weight = 1 Location = IN_CONTAINER:baggie Desc[0] = "Someone dropped a bread crumb here." Desc[1] = "" Desc[2] = "" Desc[3] = "" Oflags { Food /* NoSummon */ } Examine = "It's a bread crumb." End = crumb_6 Name = crumb_7 AltName = crumb PName = crumb State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 1 Weight = 1 Location = IN_CONTAINER:baggie Desc[0] = "Someone dropped a bread crumb here." Desc[1] = "" Desc[2] = "" Desc[3] = "" Oflags { Food /* NoSummon */ } Examine = "It's a bread crumb." End = crumb_7 Name = wine AltName = wine PName = wine State = 0 MaxState = 1 Armor = 0 Damage = 0 BValue = 0 Size = 3 Weight = 6 Location = IN_CONTAINER:body Desc[0] = "A bottle of fine &+Wspirit&N has been dropped here." Desc[1] = "A bottle of fine &+Wspirit&N has been placed on the pentagram." Desc[2] = "" Desc[3] = "" Oflags { Food /* NoSummon */ } Examine = "It's a bottle of white wine." End = wine Name = waterball AltName = ball PName = WaterBall State = 0 MaxState = 1 Armor = 0 Damage = 0 BValue = 0 Size = 1 Weight = 1 Location = CARRIED_BY:Aquarius Desc[0] = "There is a ball of &+Bwater &Nhere." Desc[1] = "There is a ball of &+Bwater &Nsetting on the pentagram." Desc[2] = "" Desc[3] = "" Oflags { /* NoSummon */ } Examine = "This is the sacred water of Aquarius." End = waterball Name = fireball AltName = ball PName = FireBall State = 0 MaxState = 1 Armor = 0 Damage = 27 BValue = 0 Size = 1 Weight = 1 Location = CARRIED_BY:Aries Desc[0] = "A ball of &+Rfire &Nhas been misplaced here." Desc[1] = "A ball of &+Rfire &Nhas been put on the pentagram." Desc[2] = "" Desc[3] = "" Oflags { Weapon /* NoSummon */ } Examine = "It's a ball of fire, but it doesn't feel at all hot." End = fireball Name = dirtball AltName = ball PName = DirtBall State = 0 MaxState = 1 Armor = 0 Damage = 0 BValue = 0 Size = 1 Weight = 1 Location = CARRIED_BY:Capricorn Desc[0] = "A smooth round ball of &+ydirt &Nhas been left here." Desc[1] = "A smooth round ball of &+ydirt &Nhas been left here on the pentagram." Desc[2] = "" Desc[3] = "" Oflags { /* NoSummon */ } Examine = "It's just a simple ball of dirt." End = dirtball Name = airball AltName = ball PName = AirBall State = 0 MaxState = 1 Armor = 0 Damage = 0 BValue = 0 Size = 1 Weight = 1 Location = CARRIED_BY:Libra Desc[0] = "There is a very odd ball floating at eye level here." Desc[1] = "There is a very odd ball floating above the pentagram." Desc[2] = "" Desc[3] = "" Oflags { /* NoSummon */ } Examine = " Now this is very difficult to describe...it is a solid ball of air!?" End = airball Name = chas_belt AltName = belt PName = belt State = 0 MaxState = 0 Armor = 10 Damage = 0 BValue = 300 Size = 4 Weight = 9 Location = WORN_BY:virgo Desc[0] = " There is a chastity belt dropped here by somone who nolonger wants it." Desc[1] = "" Desc[2] = "" Desc[3] = "" Oflags { /* NoSummon */ Wearable Armor } Examine = "It appears to be a very sturdy contraceptive device." End = chas_belt Name = front_door AltName = door PName = frontdoor Linked = front_door_2 State = 2 MaxState = 2 Armor = 0 Damage = 0 BValue = 0 Size = 0 Weight = 0 Location = IN_ROOM:frontdoor Desc[0] = "The front door is open." Desc[1] = "The door is closed." Desc[2] = "The front door is locked." Desc[3] = "" Oflags { Openable Noget Lockable } Examine = "It's an old oak door." End = front_door Name = front_door_2 AltName = door PName = frontdoor Linked = front_door State = 2 MaxState = 2 Armor = 0 Damage = 0 BValue = 0 Size = 0 Weight = 0 Location = IN_ROOM:library Desc[0] = "The front door is open." Desc[1] = "The door is closed." Desc[2] = "The front door is locked." Desc[3] = "" Oflags { Openable Noget Lockable } Examine = "It's an old oak door." End = front_door_2 Name = infinitysword AltName = sword PName = InfinitySword State = 0 MaxState = 0 Armor = 0 Damage = 31 BValue = 0 Size = 1 Weight = 1 Location = WIELDED_BY:Eternity Desc[0] = "A sword of infinite powers hovers here." Desc[1] = "" Desc[2] = "" Desc[3] = "" Oflags { /* NoSummon */ Weapon Lit } Examine = " The sword has ancient markings along the blade and on the hilt." End = infinitysword Name = eternalarmor AltName = suit PName = EternalArmor State = 0 MaxState = 0 Armor = 21 Damage = 0 BValue = 0 Size = 1 Weight = 1 Location = WORN_BY:Infinity Desc[0] = "A suit of Eternal Armor lies here." Desc[1] = "" Desc[2] = "" Desc[3] = "" Oflags { /* NoSummon */ Wearable Armor } Examine = " It has existed eternally and will continue to exist. It looks as if it has never been used." End = eternalarmor Name = mile_asteroid AltName = astroid PName = mileasteroid State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 0 Weight = 0 Location = IN_ROOM:westend Desc[0] = "There is an asteroid here." Oflags { NoGet } Examine = " Hmmm...it doesn't look like the printing is any language you know. Arki gabblenir:20" End = mile_asteroid %locations /* The entrance to the zone is UP from the west tower of the dwarven citadel down! (cave30) I don't know if you can just leave the exit as-is or if you have to make it something like "tower@citadel" anyways, it's your mud, you know what to do :) */ amgstars e:eastsky w:westsky n:northsky s:southsky u:lost1 d:top_west@cave; lflags { } Among the Stars^ You find yourself wandering amongst the stars in the infinite night sky. You're baffled by the incredible size of the area around you...seemingly endless. You could easily find yourself lost forever in these timeless voids. ^ eastsky n:neastsky s:seastsky e:eastend w:amgstars u:lost1; lflags { } East Sky^ Looking down to the lands of your birth, you suddenly feel incredibly homesick, likely due to the enormous distance between you and your family. To the west you can barely see the tower from which you entered into the night sky. Far to the east you can see the constellations Aries, Leo and Sagittarius. ^ eastend w:eastsky e:firea u:lost1; lflags { NoMobiles } The Far Eastern Sky^ Just to the east you can see the constellations governed by the power of fire. They seem to be having a rather heated debate. ^ neastsky s:eastsky n:lost1 e:lost1 w:northsky u:lost1; lflags { } More Stars^ You realise that you had better not venture too far away from where you came from, since you could very easily become lost in this area. ^ seastsky n:eastsky s:lost1 e:lost1 w:southsky u:lost1; lflags { } More Stars^ Peering to the south and to the east you can't seem to see anything that you'd be able to get to in your lifetime... ^ northsky n:northend s:amgstars e:neastsky w:nwestsky u:lost1; lflags { } The Northern Skies^ Although your common sense tells you to go back to the south before you get yourself totally lost, you would much rather continue searching for whatever is is that you are looking for. ^ northend n:aira s:northsky u:lost1; lflags { NoMobiles } The Far Northern Sky^ Only a little further north you can see the land of clean air. You can also see shapes moving about there, but everything about the place seems friendly enough. ^ swestsky n:westsky s:lost1 w:lost1 e:southsky u:lost1; lflags { } More Stars^ Peering to the south and to the west you can't seem to see anything that you'd be able to get to in your lifetime... ^ nwestsky s:westsky n:lost1 w:lost1 e:northsky u:lost1; lflags { } More Stars^ Peering to the north and to the west you can't seem to see anything that you'd be able to get to in your lifetime... ^ southsky n:amgstars s:southend e:seastsky w:swestsky u:lost1; lflags { } The Southern Skies^ As you scan the area you suddenly feel very lonely. There is nothing for miles if you were to head either east or west. Back to the north is where you began, and while you think that's probably the best way for you to go, you have a gut feeling that wants you to go due south. ^ westsky e:amgstars n:nwestsky w:westend s:swestsky u:lost1; lflags { } The Western Skies^ Just to the east is the way back home, perhaps you should go back that way? Looking up you can see forever, and while you realise that forever means that it's much too big, you still have a very small part of you that thinks you might find something up there. It would probably be a better idea to just stay on the path you were on. ^ southend n:southsky s:eartha u:lost1; lflags { NoMobiles } The Far South^ You can just barely make out the tower you entered from in the north, and although it is very far away, you're confident you can make it back without a problem. Just to the south you can see some creatures moving about and you can hear one of them shouting 'Toro, Toro!'. ^ westend w:watera e:westsky u:lost1; lflags { NoMobiles } Near the Edge of the West Sky^ 'Not much farther now' you keep telling yourself...and you're right. The constalations Cancer, Scorpio, and Pisces are right after the next mile-astroid, which you can see from here. ^ /* these are the homes of the sun signs */ firea w:eastend n:aries e:leo s:sagittarius; lflags { } Land of Fire^ A rather desolate place...the grass slowly burns along with several chunks of fur that leave you to believe that the debate you were listing to turned rather violent...perhaps a visitor is just what they need? ^ aries s: firea; lflags { } The Cheerful Home of Aries^ Well...perhaps not so cheerful....the floor is black with ash and the windows are curtain less. There is no bed, nor are there any closets, tables, or chairs. Nothing about this place is in any way appealing to you, lest of all the sulphurous stench that shreds at your nostrils. ^ leo w:firea; lflags { } The Lion's Den^ Nothing seems out of place here, considering that it's owned by Leo the lion. A few bones lie scattered about the place, but you would have to have expected that...perhaps what you didn't expect to see would be either the head on the wall, or the rug on the floor. ^ sagittarius n:firea; lflags { NegRegen } The Archer's Range^ This room is about 50 meters in length, with several targets and arrows lying about. The grass is mostly burned away, but a few patches of green give hope of some life to this place. ^ aira s:northend n:libra e:gemini w:aquarius; lflags { } The Fresh Air^ This area is beautiful! The grass is a bright green and well manicured. There are several well kept flower beds, one of which is a square plot with flowers growing into a pyramid shape. ^ libra s:aira; lflags { } The House of Libra^ Libra's home is oddly quite a mess. The bed is laden with dirty clothing and dishes sit on every available square inch of counter space. ^ gemini w:aira; lflags { } Gemini's Cloud^ This cloud is so perfect, it needs no decoration, and it has none. This place is so beautiful you feel as though if you don't leave now, you may never go. ^ aquarius e:aira; lflags { } Aquarius's Home^ This room is small and modest and is sparsely furnished. About the only interesting thing you see here is a small poster on the wall that reads: A radical is a man with both feet planted firmly in the air. The initials F.D.R. are printed at the bottom of the poster. ^ watera n:cancer s:pisces e:westend w:scorpio; lflags { } The Land of Water^ This place is lovely, however you don't like the way the ice and snow hasn't been melted by the warm sun and air. "BREAKING THE LAWS OF PHYSICS ISN'T RIGHT!" you shout, but no one here seems to care. ^ cancer s:watera; lflags { } The Tide Pool^ It seems that the tide is permanently out here, since you can see no sign of an ocean, however this large tide pool does exist. The water tastes of salt and there are hundreds of little minnows darting about through the colourful water plants. ^ pisces n:watera; lflags { } A Freshwater Pond^ The massive ice floor of this place has a large pond dug into it. There are no plants or small fish in there at all, but the water tastes clean. ^ scorpio e:watera; lflags { } The Dry Spot^ This is a nice dry sandy beach. There is no ocean or anything, just like a small oasis of sand in this world of water. ^ eartha e:^outside_gate w:taurus s:virgo n:southend; lflags { } The Earth^ This is a very small version of the Earth that you know, in fact, it doesn't even resemble the Earth at all, it's just a small area of dirt and grass with a big pine tree in the middle. ^ taurus e:eartha; lflags { } The Arena^ This is a huge arena used for bull fighting. From the looks of things the bull fighters haven't been doing too well...there is a big scoreboard on the north wall. It reads: Bulls: 73108 Matadors: 190 Well...at least it hasn't been a total annihilation. ^ virgo n:eartha; lflags { } The Virgin's Bedroom^ Well, you've always wanted to get in here, but there's nothing going to happen for you, sorry. There is a large canopy bed here with white lace hanging from the top. The bed looks very soft and the light glints off of the satin sheets. ^ capricorn w:^inside_gate; lflags { } The Goat's Pen^ Half eaten beer cans litter the pen. The fence has been chewed away to the point of being totally useless, but the gate remains. ^ /* these are the lost rooms {maze} */ lost1 n:lost2 e:lost3 s:lost3 w:lost4 u:lost3 d:lost2; lflags { /* Maze */ } The Infinite Realms^ You wander too far and realise that you don't know which way is back to where you came from. ^ lost2 n:lost4 e:lost5 s:lost2 w:lost6 u:lost4 d:lost4; lflags { /* Maze */ } The Infinite Void^ It really doesn't seem to matter which way you go, you're still going to be lost. ^ lost3 n:lost4 e:lost5 s:lost2 w:lost6 u:lost4 d:lost4; lflags { /* Maze */ } The Infinite Void^ It really doesn't seem to matter which way you go, you're still going to be lost. ^ lost4 n:lost4 e:lost3 s:lost2 w:lost6 u:lost4 d:lost4; lflags { /* Maze */ } The Infinite Void^ It really doesn't seem to matter which way you go, you're still going to be lost. ^ lost5 n:lost2 e:lost5 s:lost2 w:lost6 u:lost4 d:lost4; lflags { /* Maze */ } The Infinite Void^ It really doesn't seem to matter which way you go, you're still going to be lost. ^ lost6 n:lost4 e:lost5 s:lost7 w:lost6 u:lost4 d:lost4; lflags { /* Maze */ } The Infinite Void^ It really doesn't seem to matter which way you go, you're still going to be lost. ^ lost7 n:lost3 e:lost5 s:lost2 u:lost8 d:lost4 w:lost4; lflags { /* Maze */ } The Infinite Void^ It really doesn't seem to matter which way you go, you're still going to be lost. ^ lost8 n:lost9 e:lost5 s:lost2 w:lost6 u:lost4 d:lost4; lflags { /* Maze */ } The Infinite Void^ It really doesn't seem to matter which way you go, you're still going to be lost. ^ lost9 n:lost3 e:lost5 s:lost10 w:lost6 u:lost4 d:lost4; lflags { /* Maze */ } The Infinite Void^ It really doesn't seem to matter which way you go, you're still going to be lost. ^ lost10 n:lost4 e:lost11 s:lost2 w:lost6 u:lost4 d:lost4; lflags { /* Maze */ } The Infinite Void^ It really doesn't seem to matter which way you go, you're still going to be lost. ^ lost11 n:lost4 e:lost12 s:lost2 w:lost6 u:lost4 d:lost4; lflags { /* Maze */ } The Infinite Void^ It really doesn't seem to matter which way you go, you're still going to be lost. ^ lost12 n:lost4 e:lost6 s:lost2 w:pentagram u:lost4 d:lost4; lflags { /* Maze */ } The Infinite Void^ It really doesn't seem to matter which way you go, you're still going to be lost. NO! Wait!! You think you see something over to the west! ^ /* TODO: verify the west dir here... It was lost13 (non existant) */ pentagram n:lost4 e:lost6 s:lost2 w:lost3 d:amgstars u:lost4; lflags { /* Maze */ } The Pentagram^ There is a large pentagram etched into the nothingness on which you stand. It's floating about three feet off the ground! ^ /* This pentagram is to be coded in a similar fasion to the altar on which you must place the chalice to get to hell. There are 5 points to the pentagram (examine it) Fire, Air, Water, Earth, and Spirit. the items that are to be put on the pentagram are: FireBall WaterBall AirBall EarthBall Wine (the wine is the spirit :) once these are all in place the player should be transported to the frontdoor room. */ /* this is the area after the pentacle/maze */ frontdoor n:^front_door; lflags { } The Front Door^ You're standing at the entrance of large mansion. You find it odd that there is no possible exit other than through the front door. ^ library n:^book_case_1 s:^front_door_2; lflags { } The Library^ You find it kind of strange that this handsome room is the only room in the house. You wonder who might live here, and what the purpose of having a one room house in the middle of the space is. ^ void s:^book_case_2 d:temple@start; lflags { } The Void^ You stand in the void, which is an infinitely large room. There is almost nothing here. ^