#ifndef _FIGHT_H #define _FIGHT_H Boolean wound_player (int attacker, int victim, int damage, int hit_type); int dambyitem(int pl, int it); void wieldcom(void); void hit_player(int attacker,int victim,int weapon); void killcom(void); void bloodrcv(int *array, int isme); void breakitem(int x); Boolean testpeace(int plr); void woundmn(int mon, int am); void fleecom(void); void mhitplayer(int mon); void combatmessage(int victim, int attacker, int wpn, int ddn); void setpfighting(int x, int y); #endif