#ifndef _LEVELS_H #define _LEVELS_H #define LVL_MIN -1 #define LVL_GUEST 0 #define LVL_NOVICE 1 #define LVL_ADVENTURE 2 #define LVL_HERO 3 #define LVL_WARRIOR 4 #define LVL_CHAMPION 5 #define LVL_CONJURER 6 #define LVL_MAGICIAN 7 #define LVL_ENCHANTER 8 #define LVL_SORCERER 9 #define LVL_WARLOCK 10 #define LVL_LEGEND 11 #define LVL_WIZARD 12 #define LVL_DORQ 50 #define LVL_EMERITI 1000 #define LVL_FULLWIZ 2000 #define LVL_PROPHET 10000 #define LVL_ARCHWIZARD 20000 #define LVL_ADVISOR 40000 #define LVL_AVATAR 65000 #define LVL_GOD 90000 #define LVL_MASTER 95000 #define LVL_MAX 100000 /* Defines returned by wlevel */ #define LEV_NEG (-1) #define LEV_MORTAL 0 #define LEV_APPRENTICE 1 #define LEV_DORQ 2 #define LEV_EMERITI 3 #define LEV_WIZARD 4 #define LEV_PROPHET 5 #define LEV_ARCHWIZARD 6 #define LEV_ADVISOR 7 #define LEV_AVATAR 8 #define LEV_GOD 9 #define LEV_MASTER 10 #define MAX_LEV_LEN 20 /* Max length of "God" etc. in levelnames.h */ #endif