idirt-1.82d/
idirt-1.82d/bin/
idirt-1.82d/data/LOGS/
idirt-1.82d/data/POLICY/
idirt-1.82d/data/WIZ_ZONES/
idirt-1.82d/doc/
idirt-1.82d/doc/info/
idirt-1.82d/doc/manual/
idirt-1.82d/src/Ident/
idirt-1.82d/src/utils/
idirt-1.82d/utils/
#ifndef _LEVELS_H
#define _LEVELS_H

#define LVL_MIN		-1
#define LVL_GUEST	0
#define LVL_NOVICE	1
#define LVL_ADVENTURE	2
#define LVL_HERO	3
#define LVL_WARRIOR	4
#define LVL_CHAMPION	5
#define LVL_CONJURER	6
#define LVL_MAGICIAN	7
#define LVL_ENCHANTER	8
#define LVL_SORCERER	9
#define LVL_WARLOCK	10
#define LVL_LEGEND	11
#define LVL_WIZARD	12
#define LVL_DORQ	50
#define LVL_EMERITI	1000
#define LVL_FULLWIZ	2000
#define LVL_PROPHET	10000
#define LVL_ARCHWIZARD	20000
#define LVL_ADVISOR	40000
#define LVL_AVATAR	65000
#define LVL_GOD		90000
#define LVL_MASTER	95000
#define LVL_MAX		100000

/* Defines returned by wlevel */
#define LEV_NEG		(-1)
#define LEV_MORTAL	0
#define LEV_APPRENTICE	1
#define LEV_DORQ	2
#define LEV_EMERITI	3
#define LEV_WIZARD	4
#define LEV_PROPHET	5
#define LEV_ARCHWIZARD	6
#define LEV_ADVISOR	7
#define LEV_AVATAR	8
#define LEV_GOD		9
#define LEV_MASTER	10

#define MAX_LEV_LEN     20     /* Max length of "God" etc. in levelnames.h */

#endif