/
Rom2/
Rom2/gods/
Rom2/log/
Rom2/player/
Rom2/src/new/player/
/* db_new.c */
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif

#include "merc.h"
#include "db.h"


/* values for db2.c */
struct 					social_type	social_table		[MAX_SOCIALS];
int						social_count		= 0;

/* snarf a socials file */
void load_socials( FILE *fp)
{
    for ( ; ; ) 
    {
    	struct social_type social;
    	char *temp;
        /* clear social */
	social.char_no_arg = NULL;
	social.others_no_arg = NULL;
	social.char_found = NULL;
	social.others_found = NULL;
	social.vict_found = NULL; 
	social.char_not_found = NULL;
	social.char_auto = NULL;
	social.others_auto = NULL;

    	temp = fread_word(fp);
    	if (!strcmp(temp,"#0"))
	    return;  /* done */

    	strcpy(social.name,temp);
    	fread_to_eol(fp);

	temp = fread_string_eol(fp);
	if (!strcmp(temp,"$"))
	     social.char_no_arg = NULL;
	else if (!strcmp(temp,"#"))
	{
	     social_table[social_count] = social;
	     social_count++;
	     continue; 
	}
        else
	    social.char_no_arg = temp;

        temp = fread_string_eol(fp);
        if (!strcmp(temp,"$"))
             social.others_no_arg = NULL;
        else if (!strcmp(temp,"#"))
        {
	     social_table[social_count] = social;
             social_count++;
             continue;
        }
        else
	    social.others_no_arg = temp;

        temp = fread_string_eol(fp);
        if (!strcmp(temp,"$"))
             social.char_found = NULL;
        else if (!strcmp(temp,"#"))
        {
	     social_table[social_count] = social;
             social_count++;
             continue;
        }
       	else
	    social.char_found = temp;

        temp = fread_string_eol(fp);
        if (!strcmp(temp,"$"))
             social.others_found = NULL;
        else if (!strcmp(temp,"#"))
        {
	     social_table[social_count] = social;
             social_count++;
             continue;
        }
        else
	    social.others_found = temp; 

        temp = fread_string_eol(fp);
        if (!strcmp(temp,"$"))
             social.vict_found = NULL;
        else if (!strcmp(temp,"#"))
        {
	     social_table[social_count] = social;
             social_count++;
             continue;
        }
        else
	    social.vict_found = temp;

        temp = fread_string_eol(fp);
        if (!strcmp(temp,"$"))
             social.char_not_found = NULL;
        else if (!strcmp(temp,"#"))
        {
	     social_table[social_count] = social;
             social_count++;
             continue;
        }
        else
	    social.char_not_found = temp;

        temp = fread_string_eol(fp);
        if (!strcmp(temp,"$"))
             social.char_auto = NULL;
        else if (!strcmp(temp,"#"))
        {
	     social_table[social_count] = social;
             social_count++;
             continue;
        }
        else
	    social.char_auto = temp;
         
        temp = fread_string_eol(fp);
        if (!strcmp(temp,"$"))
             social.others_auto = NULL;
        else if (!strcmp(temp,"#"))
        {
             social_table[social_count] = social;
             social_count++;
             continue;
        }
        else
	    social.others_auto = temp; 
	
	social_table[social_count] = social;
    	social_count++;
   }
   return;
}
    





/*
 * Snarf a mob section.  new style
 */
void load_mobiles( FILE *fp )
{
    MOB_INDEX_DATA *pMobIndex;
 
    for ( ; ; )
    {
        sh_int vnum;
        char letter,temp;
        int iHash;
 
        letter                          = fread_letter( fp );
        if ( letter != '#' )
        {
            bug( "Load_mobiles: # not found.", 0 );
            exit( 1 );
        }
 
        vnum                            = fread_number( fp );
        if ( vnum == 0 )
            break;
 
        fBootDb = FALSE;
        if ( get_mob_index( vnum ) != NULL )
        {
            bug( "Load_mobiles: vnum %d duplicated.", vnum );
            exit( 1 );
        }
        fBootDb = TRUE;
 
        pMobIndex                       = alloc_perm( sizeof(*pMobIndex) );
        pMobIndex->vnum                 = vnum;
	pMobIndex->new_format		= TRUE;
	newmobs++;
        pMobIndex->player_name          = fread_string( fp );
        pMobIndex->short_descr          = fread_string( fp );
        pMobIndex->long_descr           = fread_string( fp );
        pMobIndex->description          = fread_string( fp );
	pMobIndex->race		 	= race_lookup(fread_string( fp ));
 
        pMobIndex->long_descr[0]        = UPPER(pMobIndex->long_descr[0]);
        pMobIndex->description[0]       = UPPER(pMobIndex->description[0]);
 
        pMobIndex->act                  = fread_flag( fp ) | ACT_IS_NPC
					| race_table[pMobIndex->race].act;
        pMobIndex->affected_by          = fread_flag( fp )
					| race_table[pMobIndex->race].aff;
        pMobIndex->pShop                = NULL;
        pMobIndex->alignment            = fread_number( fp );
        letter                          = fread_letter( fp );

        pMobIndex->level                = fread_number( fp );
        pMobIndex->hitroll              = fread_number( fp );  

	/* read hit dice */
        pMobIndex->hit[DICE_NUMBER]     = fread_number( fp );  
        /* 'd'          */                fread_letter( fp ); 
        pMobIndex->hit[DICE_TYPE]   	= fread_number( fp );
        /* '+'          */                fread_letter( fp );   
        pMobIndex->hit[DICE_BONUS]      = fread_number( fp ); 

 	/* read mana dice */
	pMobIndex->mana[DICE_NUMBER]	= fread_number( fp );
					  fread_letter( fp );
	pMobIndex->mana[DICE_TYPE]	= fread_number( fp );
					  fread_letter( fp );
	pMobIndex->mana[DICE_BONUS]	= fread_number( fp );

	/* read damage dice */
	pMobIndex->damage[DICE_NUMBER]	= fread_number( fp );
					  fread_letter( fp );
	pMobIndex->damage[DICE_TYPE]	= fread_number( fp );
					  fread_letter( fp );
	pMobIndex->damage[DICE_BONUS]	= fread_number( fp );
	pMobIndex->dam_type		= fread_number( fp );

	/* read armor class */
	pMobIndex->ac[AC_PIERCE]	= fread_number( fp ) * 10;
	pMobIndex->ac[AC_BASH]		= fread_number( fp ) * 10;
	pMobIndex->ac[AC_SLASH]		= fread_number( fp ) * 10;
	pMobIndex->ac[AC_EXOTIC]	= fread_number( fp ) * 10;

	/* read flags and add in data from the race table */
	pMobIndex->off_flags		= fread_flag( fp ) 
					| race_table[pMobIndex->race].off;
	pMobIndex->imm_flags		= fread_flag( fp )
					| race_table[pMobIndex->race].imm;
	pMobIndex->res_flags		= fread_flag( fp )
					| race_table[pMobIndex->race].res;
	pMobIndex->vuln_flags		= fread_flag( fp )
					| race_table[pMobIndex->race].vuln;

	/* vital statistics */
	pMobIndex->start_pos		= fread_number( fp );
	pMobIndex->default_pos		= fread_number( fp );
	pMobIndex->sex			= fread_number( fp );
	pMobIndex->gold			= fread_number( fp );

	pMobIndex->form			= fread_flag( fp )
					| race_table[pMobIndex->race].form;
	pMobIndex->parts		= fread_flag( fp )
					| race_table[pMobIndex->race].parts;
	/* size */
	temp				= fread_letter( fp );
	switch (temp)
	{
	    case ('T') :		pMobIndex->size = SIZE_TINY;	break;
	    case ('S') :		pMobIndex->size = SIZE_SMALL;	break;
	    case ('M') :		pMobIndex->size = SIZE_MEDIUM;	break;
	    case ('L') :		pMobIndex->size = SIZE_LARGE; 	break;
	    case ('H') :		pMobIndex->size = SIZE_HUGE;	break;
	    case ('G') :		pMobIndex->size = SIZE_GIANT;	break;
	    default:			pMobIndex->size = SIZE_MEDIUM; break;
	}
	pMobIndex->material		= material_lookup(fread_word( fp ));
 
        if ( letter != 'S' )
        {
            bug( "Load_mobiles: vnum %d non-S.", vnum );
            exit( 1 );
        }
 
        iHash                   = vnum % MAX_KEY_HASH;
        pMobIndex->next         = mob_index_hash[iHash];
        mob_index_hash[iHash]   = pMobIndex;
        top_mob_index++;
        kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++;
    }
 
    return;
}

/*
 * Snarf an obj section. new style
 */
void load_objects( FILE *fp )
{
    OBJ_INDEX_DATA *pObjIndex;
 
    for ( ; ; )
    {
        sh_int vnum;
        char letter;
        int iHash;
 
        letter                          = fread_letter( fp );
        if ( letter != '#' )
        {
            bug( "Load_objects: # not found.", 0 );
            exit( 1 );
        }
 
        vnum                            = fread_number( fp );
        if ( vnum == 0 )
            break;
 
        fBootDb = FALSE;
        if ( get_obj_index( vnum ) != NULL )
        {
            bug( "Load_objects: vnum %d duplicated.", vnum );
            exit( 1 );
        }
        fBootDb = TRUE;
 
        pObjIndex                       = alloc_perm( sizeof(*pObjIndex) );
        pObjIndex->vnum                 = vnum;
        pObjIndex->new_format           = TRUE;
	pObjIndex->reset_num		= 0;
	newobjs++;
        pObjIndex->name                 = fread_string( fp );
        pObjIndex->short_descr          = fread_string( fp );
        pObjIndex->description          = fread_string( fp );
        pObjIndex->material		= material_lookup(fread_string( fp ));
 
        pObjIndex->item_type            = fread_number( fp );
        pObjIndex->extra_flags          = fread_flag( fp );
        pObjIndex->wear_flags           = fread_flag( fp );
        pObjIndex->value[0]             = fread_flag( fp );
        pObjIndex->value[1]             = fread_flag( fp );
        pObjIndex->value[2]             = fread_flag( fp );
        pObjIndex->value[3]             = fread_flag( fp );
	pObjIndex->value[4]		= fread_flag( fp );
	pObjIndex->level		= fread_number( fp );
        pObjIndex->weight               = fread_number( fp );
        pObjIndex->cost                 = fread_number( fp ); 

        /* condition */
        letter 				= fread_letter( fp );
	switch (letter)
 	{
	    case ('P') :		pObjIndex->condition = 100; break;
	    case ('G') :		pObjIndex->condition =  90; break;
	    case ('A') :		pObjIndex->condition =  75; break;
	    case ('W') :		pObjIndex->condition =  50; break;
	    case ('D') :		pObjIndex->condition =  25; break;
	    case ('B') :		pObjIndex->condition =  10; break;
	    case ('R') :		pObjIndex->condition =   0; break;
	    default:			pObjIndex->condition = 100; break;
	}
 
        for ( ; ; )
        {
            char letter;
 
            letter = fread_letter( fp );
 
            if ( letter == 'A' )
            {
                AFFECT_DATA *paf;
 
                paf                     = alloc_perm( sizeof(*paf) );
                paf->type               = -1;
                paf->level              = pObjIndex->level;
                paf->duration           = -1;
                paf->location           = fread_number( fp );
                paf->modifier           = fread_number( fp );
                paf->bitvector          = 0;
                paf->next               = pObjIndex->affected;
                pObjIndex->affected     = paf;
                top_affect++;
            }
 
            else if ( letter == 'E' )
            {
                EXTRA_DESCR_DATA *ed;
 
                ed                      = alloc_perm( sizeof(*ed) );
                ed->keyword             = fread_string( fp );
                ed->description         = fread_string( fp );
                ed->next                = pObjIndex->extra_descr;
                pObjIndex->extra_descr  = ed;
                top_ed++;
            }
 
            else
            {
                ungetc( letter, fp );
                break;
            }
        }

        /*
         * Translate spell "slot numbers" to internal "skill numbers."
         */
        switch ( pObjIndex->item_type )
        {
        case ITEM_PILL:
        case ITEM_POTION:
        case ITEM_SCROLL:
            pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
            pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
            pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
            break;
 
        case ITEM_STAFF:
        case ITEM_WAND:
            pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
            break;
        }
 
        iHash                   = vnum % MAX_KEY_HASH;
        pObjIndex->next         = obj_index_hash[iHash];
        obj_index_hash[iHash]   = pObjIndex;
        top_obj_index++;
    }
 
    return;
}