/* Healer code written for Merc 2.0 muds by Alander direct questions or comments to rtaylor@cie-2.uoregon.edu any use of this code must include this header */ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" #include "magic.h" void do_heal(CHAR_DATA *ch, char *argument) { CHAR_DATA *mob; char arg[MAX_INPUT_LENGTH]; int cost,sn; SPELL_FUN *spell; char *words; /* check for healer */ for ( mob = ch->in_room->people; mob; mob = mob->next_in_room ) { if ( IS_NPC(mob) && IS_SET(mob->act, ACT_IS_HEALER) ) break; } if ( mob == NULL ) { send_to_char( "You can't do that here.\n\r", ch ); return; } one_argument(argument,arg); if (arg[0] == '\0') { /* display price list */ act("$N says 'I offer the following spells:'",ch,NULL,mob,TO_CHAR); send_to_char(" light: cure light wounds 1000 gold\n\r",ch); send_to_char(" serious: cure serious wounds 1600 gold\n\r",ch); send_to_char(" critic: cure critical wounds 2500 gold\n\r",ch); send_to_char(" heal: healing spell 5000 gold\n\r",ch); send_to_char(" blind: cure blindness 2000 gold\n\r",ch); send_to_char(" disease: cure disease 1500 gold\n\r",ch); send_to_char(" poison: cure poison 2500 gold\n\r",ch); send_to_char(" uncurse: remove curse 5000 gold\n\r",ch); send_to_char(" refresh: restore movement 500 gold\n\r",ch); send_to_char(" mana: restore mana 1000 gold\n\r",ch); send_to_char(" Type heal <type> to be healed.\n\r",ch); return; } switch (arg[0]) { case 'l' : spell = spell_cure_light; sn = skill_lookup("cure light"); words = "judicandus dies"; cost = 1000; break; case 's' : spell = spell_cure_serious; sn = skill_lookup("cure serious"); words = "judicandus gzfuajg"; cost = 1600; break; case 'c' : spell = spell_cure_critical; sn = skill_lookup("cure critical"); words = "judicandus qfuhuqar"; cost = 2500; break; case 'h' : spell = spell_heal; sn = skill_lookup("heal"); words = "pzar"; cost = 5000; break; case 'b' : spell = spell_cure_blindness; sn = skill_lookup("cure blindness"); words = "judicandus noselacri"; cost = 2000; break; case 'd' : spell = spell_cure_disease; sn = skill_lookup("cure disease"); words = "judicandus eugzagz"; cost = 1500; break; case 'p' : spell = spell_cure_poison; sn = skill_lookup("cure poison"); words = "judicandus sausabru"; cost = 2500; break; case 'u' : spell = spell_remove_curse; sn = skill_lookup("remove curse"); words = "candussido judifgz"; cost = 5000; break; case 'r' : spell = spell_refresh; sn = skill_lookup("refresh"); words = "candusima"; cost = 500; break; case 'm' : spell = NULL; sn = -1; words = "energizer"; cost = 1000; break; default : act("$N says 'Type 'heal' for a list of spells.'", ch,NULL,mob,TO_CHAR); return; } if (cost > ch->gold) { act("$N says 'You do not have enough gold for my services.'", ch,NULL,mob,TO_CHAR); return; } WAIT_STATE(ch,PULSE_VIOLENCE); ch->gold -= cost; mob->gold += cost; act("$n utters the words '$T'.",mob,NULL,words,TO_ROOM); if (spell == NULL) /* restore mana trap...kinda hackish */ { ch->mana += dice(2,8) + mob->level / 4; ch->mana = UMIN(ch->mana,ch->max_mana); send_to_char("A warm glow passes through you.\n\r",ch); return; } if (sn == -1) return; spell(sn,mob->level,mob,ch); }