/
Rom2/
Rom2/gods/
Rom2/log/
Rom2/player/
Rom2/src/new/player/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include "merc.h"

/* command procedures needed */
DECLARE_DO_FUN(do_quit	);



/*
 * Local functions.
 */
void	note_attach	args( ( CHAR_DATA *ch ) );
void	note_remove	args( ( CHAR_DATA *ch, NOTE_DATA *pnote ) );
void	note_delete	args( ( NOTE_DATA *pnote ) );



bool is_note_to( CHAR_DATA *ch, NOTE_DATA *pnote )
{
    if ( !str_cmp( ch->name, pnote->sender ) )
	return TRUE;

    if ( is_name( "all", pnote->to_list ) )
	return TRUE;

    if ( IS_HERO(ch) && is_name( "immortal", pnote->to_list ) )
	return TRUE;

    if ( is_name( ch->name, pnote->to_list ) )
	return TRUE;

    return FALSE;
}



void note_attach( CHAR_DATA *ch )
{
    NOTE_DATA *pnote;

    if ( ch->pnote != NULL )
	return;

    if ( note_free == NULL )
    {
	pnote	  = alloc_perm( sizeof(*ch->pnote) );
    }
    else
    {
	pnote	  = note_free;
	note_free = note_free->next;
    }

    pnote->next		= NULL;
    pnote->sender	= str_dup( ch->name );
    pnote->date		= str_dup( "" );
    pnote->to_list	= str_dup( "" );
    pnote->subject	= str_dup( "" );
    pnote->text		= str_dup( "" );
    ch->pnote		= pnote;
    return;
}



void note_remove( CHAR_DATA *ch, NOTE_DATA *pnote )
{
    char to_new[MAX_INPUT_LENGTH];
    char to_one[MAX_INPUT_LENGTH];
    FILE *fp;
    NOTE_DATA *prev;
    char *to_list;

    /*
     * Build a new to_list.
     * Strip out this recipient.
     */
    to_new[0]	= '\0';
    to_list	= pnote->to_list;
    while ( *to_list != '\0' )
    {
	to_list	= one_argument( to_list, to_one );
	if ( to_one[0] != '\0' && str_cmp( ch->name, to_one ) )
	{
	    strcat( to_new, " " );
	    strcat( to_new, to_one );
	}
    }

    /*
     * Just a simple recipient removal?
     */
    if ( str_cmp( ch->name, pnote->sender ) && to_new[0] != '\0' )
    {
	free_string( pnote->to_list );
	pnote->to_list = str_dup( to_new + 1 );
	return;
    }

    /*
     * Remove note from linked list.
     */
    if ( pnote == note_list )
    {
	note_list = pnote->next;
    }
    else
    {
	for ( prev = note_list; prev != NULL; prev = prev->next )
	{
	    if ( prev->next == pnote )
		break;
	}

	if ( prev == NULL )
	{
	    bug( "Note_remove: pnote not found.", 0 );
	    return;
	}

	prev->next = pnote->next;
    }

    free_string( pnote->text    );
    free_string( pnote->subject );
    free_string( pnote->to_list );
    free_string( pnote->date    );
    free_string( pnote->sender  );
    pnote->next	= note_free;
    note_free	= pnote;

    /*
     * Rewrite entire list.
     */
    fclose( fpReserve );
    if ( ( fp = fopen( NOTE_FILE, "w" ) ) == NULL )
    {
	perror( NOTE_FILE );
    }
    else
    {
	for ( pnote = note_list; pnote != NULL; pnote = pnote->next )
	{
	    fprintf( fp, "Sender  %s~\n", pnote->sender);
	    fprintf( fp, "Date    %s~\n", pnote->date);
	    fprintf( fp, "Stamp   %d\n",  pnote->date_stamp);
	    fprintf( fp, "To      %s~\n", pnote->to_list);
	    fprintf( fp, "Subject %s~\n", pnote->subject);
	    fprintf( fp, "Text\n%s~\n",   pnote->text);
	}
	fclose( fp );
    }
    fpReserve = fopen( NULL_FILE, "r" );
    return;
}

/* used by imps to nuke a note for good */
void note_delete( NOTE_DATA *pnote )
{
    FILE *fp;
    NOTE_DATA *prev;
 
    /*
     * Remove note from linked list.
     */
    if ( pnote == note_list )
    {
        note_list = pnote->next;
    }
    else
    {
        for ( prev = note_list; prev != NULL; prev = prev->next )
        {
            if ( prev->next == pnote )
                break;
        }
 
        if ( prev == NULL )
        {
            bug( "Note_delete: pnote not found.", 0 );
            return;
        }
 
        prev->next = pnote->next;
    }
 
    free_string( pnote->text    );
    free_string( pnote->subject );
    free_string( pnote->to_list );
    free_string( pnote->date    );
    free_string( pnote->sender  );
    pnote->next = note_free;
    note_free   = pnote;
 
    /*
     * Rewrite entire list.
     */
    fclose( fpReserve );
    if ( ( fp = fopen( NOTE_FILE, "w" ) ) == NULL )
    {
        perror( NOTE_FILE );
    }
    else
    {
        for ( pnote = note_list; pnote != NULL; pnote = pnote->next )
        {
            fprintf( fp, "Sender  %s~\n", pnote->sender);
            fprintf( fp, "Date    %s~\n", pnote->date);
            fprintf( fp, "Stamp   %d\n",  pnote->date_stamp);
            fprintf( fp, "To      %s~\n", pnote->to_list);
            fprintf( fp, "Subject %s~\n", pnote->subject);
            fprintf( fp, "Text\n%s~\n",   pnote->text);
        }
        fclose( fp );
    }
    fpReserve = fopen( NULL_FILE, "r" );
    return;
}


void do_note( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    NOTE_DATA *pnote;
    int vnum;
    int anum;

    if ( IS_NPC(ch) )
	return;

    argument = one_argument( argument, arg );
    smash_tilde( argument );

    if (arg[0] == '\0')
    {
	do_note(ch,"read");
	return;
    }

    if ( !str_prefix( arg, "list" ) )
    {
	vnum = 0;
	for ( pnote = note_list; pnote != NULL; pnote = pnote->next )
	{
	    if ( is_note_to( ch, pnote ) )
	    {
		sprintf( buf, "[%3d%s] %s: %s\n\r",
		    vnum, 
		    (pnote->date_stamp > ch->last_note 
		     && str_cmp(pnote->sender,ch->name)) ? "N" : " ",
		     pnote->sender, pnote->subject );
		send_to_char( buf, ch );
		vnum++;
	    }
	}
	return;
    }

    if ( !str_prefix( arg, "read" ) )
    {
	bool fAll;

	if ( !str_cmp( argument, "all" ) )
	{
	    fAll = TRUE;
	    anum = 0;
	}
	
	else if ( argument[0] == '\0' || !str_prefix(argument, "next"))
	/* read next unread note */
	{
	    vnum = 0;
	    for ( pnote = note_list; pnote != NULL; pnote = pnote->next) 
	    {
		if (is_note_to(ch,pnote) && str_cmp(ch->name,pnote->sender)
		&&  ch->last_note < pnote->date_stamp)
            	{
                    sprintf( buf, "[%3d] %s: %s\n\r%s\n\rTo: %s\n\r",
                    	vnum,
                    	pnote->sender,
                    	pnote->subject,
                    	pnote->date,
                    	pnote->to_list);
                    send_to_char( buf, ch );
                    page_to_char( pnote->text, ch );
                    ch->last_note = UMAX(ch->last_note,pnote->date_stamp);
                    return;
		}
		else if (is_note_to(ch,pnote))
		    vnum++;
            }
	    send_to_char("You have no unread notes.\n\r",ch);	
	    return;
	}

	else if ( is_number( argument ) )
	{
	    fAll = FALSE;
	    anum = atoi( argument );
	}
	else
	{
	    send_to_char( "Note read which number?\n\r", ch );
	    return;
	}

	vnum = 0;
	for ( pnote = note_list; pnote != NULL; pnote = pnote->next )
	{
	    if ( is_note_to( ch, pnote ) && ( vnum++ == anum || fAll ) )
	    {
		sprintf( buf, "[%3d] %s: %s\n\r%s\n\rTo: %s\n\r",
		    vnum - 1,
		    pnote->sender,
		    pnote->subject,
		    pnote->date,
		    pnote->to_list
		    );
		send_to_char( buf, ch );
		send_to_char( pnote->text, ch );
		ch->last_note = UMAX(ch->last_note,pnote->date_stamp);
		return;
	    }
	}

	send_to_char( "No such note.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "+" ) )
    {
	note_attach( ch );
	strcpy( buf, ch->pnote->text );
	if ( strlen(buf) + strlen(argument) >= MAX_STRING_LENGTH - 200 )
	{
	    send_to_char( "Note too long.\n\r", ch );
	    return;
	}

	strcat( buf, argument );
	strcat( buf, "\n\r" );
	free_string( ch->pnote->text );
	ch->pnote->text = str_dup( buf );
	send_to_char( "Ok.\n\r", ch );
	return;
    }

    if ( !str_prefix( arg, "subject" ) )
    {
	note_attach( ch );
	free_string( ch->pnote->subject );
	ch->pnote->subject = str_dup( argument );
	send_to_char( "Ok.\n\r", ch );
	return;
    }

    if ( !str_prefix( arg, "to" ) )
    {
	note_attach( ch );
	free_string( ch->pnote->to_list );
	ch->pnote->to_list = str_dup( argument );
	send_to_char( "Ok.\n\r", ch );
	return;
    }

    if ( !str_prefix( arg, "clear" ) )
    {
	if ( ch->pnote != NULL )
	{
	    free_string( ch->pnote->text );
	    free_string( ch->pnote->subject );
	    free_string( ch->pnote->to_list );
	    free_string( ch->pnote->date );
	    free_string( ch->pnote->sender );
	    ch->pnote->next	= note_free;
	    note_free		= ch->pnote;
	    ch->pnote		= NULL;
	}

	send_to_char( "Ok.\n\r", ch );
	return;
    }

    if ( !str_prefix( arg, "show" ) )
    {
	if ( ch->pnote == NULL )
	{
	    send_to_char( "You have no note in progress.\n\r", ch );
	    return;
	}

	sprintf( buf, "%s: %s\n\rTo: %s\n\r",
	    ch->pnote->sender,
	    ch->pnote->subject,
	    ch->pnote->to_list
	    );
	send_to_char( buf, ch );
	send_to_char( ch->pnote->text, ch );
	return;
    }

    if ( !str_prefix( arg, "post" ) || !str_prefix(arg, "send"))
    {
	FILE *fp;
	char *strtime;

	if ( ch->pnote == NULL )
	{
	    send_to_char( "You have no note in progress.\n\r", ch );
	    return;
	}

	if (!str_cmp(ch->pnote->to_list,""))
	{
	    send_to_char(
		"You need to provide a recipient (name, all, or immortal).\n\r",
		ch);
	    return;
	}

	if (!str_cmp(ch->pnote->subject,""))
	{
	    send_to_char("You need to provide a subject.\n\r",ch);
	    return;
	}

	ch->pnote->next			= NULL;
	strtime				= ctime( &current_time );
	strtime[strlen(strtime)-1]	= '\0';
	ch->pnote->date			= str_dup( strtime );
	ch->pnote->date_stamp		= current_time;

	if ( note_list == NULL )
	{
	    note_list	= ch->pnote;
	}
	else
	{
	    for ( pnote = note_list; pnote->next != NULL; pnote = pnote->next )
		;
	    pnote->next	= ch->pnote;
	}
	pnote		= ch->pnote;
	ch->pnote	= NULL;

	fclose( fpReserve );
	if ( ( fp = fopen( NOTE_FILE, "a" ) ) == NULL )
	{
	    perror( NOTE_FILE );
	}
	else
	{
	    fprintf( fp, "Sender  %s~\n",	pnote->sender);
	    fprintf( fp, "Date    %s~\n", pnote->date);
	    fprintf( fp, "Stamp   %d\n", pnote->date_stamp);
	    fprintf( fp, "To	  %s~\n", pnote->to_list);
	    fprintf( fp, "Subject %s~\n", pnote->subject);
	    fprintf( fp, "Text\n%s~\n", pnote->text);
	    fclose( fp );
	}
	fpReserve = fopen( NULL_FILE, "r" );

	send_to_char( "Ok.\n\r", ch );
	return;
    }

    if ( !str_prefix( arg, "remove" ) )
    {
	if ( !is_number( argument ) )
	{
	    send_to_char( "Note remove which number?\n\r", ch );
	    return;
	}

	anum = atoi( argument );
	vnum = 0;
	for ( pnote = note_list; pnote != NULL; pnote = pnote->next )
	{
	    if ( is_note_to( ch, pnote ) && vnum++ == anum )
	    {
		note_remove( ch, pnote );
		send_to_char( "Ok.\n\r", ch );
		return;
	    }
	}

	send_to_char( "No such note.\n\r", ch );
	return;
    }

    if ( !str_prefix( arg, "delete" ) && get_trust(ch) >= MAX_LEVEL - 1)
    {
        if ( !is_number( argument ) )
        {
            send_to_char( "Note delete which number?\n\r", ch );
            return;
        }
 
        anum = atoi( argument );
        vnum = 0;
        for ( pnote = note_list; pnote != NULL; pnote = pnote->next )
        {
            if ( is_note_to( ch, pnote ) && vnum++ == anum )
            {
                note_delete( pnote );
                send_to_char( "Ok.\n\r", ch );
                return;
            }
        }
 
        send_to_char( "No such note.\n\r", ch );
        return;
    }

    send_to_char( "Huh?  Type 'help note' for usage.\n\r", ch );
    return;
}


/* RT code to delete yourself */

void do_delet( CHAR_DATA *ch, char *argument)
{
    send_to_char("You must type the full command to delete yourself.\n\r",ch);
}

void do_delete( CHAR_DATA *ch, char *argument)
{
   char strsave[MAX_INPUT_LENGTH];

   if (IS_NPC(ch))
	return;
  
   if (ch->pcdata->confirm_delete)
   {
	if (argument[0] != '\0')
	{
	    send_to_char("Delete status removed.\n\r",ch);
	    ch->pcdata->confirm_delete = FALSE;
	    return;
	}
	else
	{
    	    sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
	    do_quit(ch,"");
	    unlink(strsave);
	    return;
 	}
    }

    if (argument[0] != '\0')
    {
	send_to_char("Just type delete. No argument.\n\r",ch);
	return;
    }

    send_to_char("Type delete again to confirm this command.\n\r",ch);
    send_to_char("WARNING: this command is irreversible.\n\r",ch);
    send_to_char("Typing delete with an argument will undo delete status.\n\r",
	ch);
    ch->pcdata->confirm_delete = TRUE;
}
	    

/* RT code to display channel status */

void do_channels( CHAR_DATA *ch, char *argument)
{
    /* lists all channels and their status */
    send_to_char("   channel     status\n\r",ch);
    send_to_char("---------------------\n\r",ch);
 
    send_to_char("gossip         ",ch);
    if (!IS_SET(ch->comm,COMM_NOGOSSIP))
      send_to_char("ON\n\r",ch);
    else
      send_to_char("OFF\n\r",ch);

    send_to_char("auction        ",ch);
    if (!IS_SET(ch->comm,COMM_NOAUCTION))
      send_to_char("ON\n\r",ch);
    else
      send_to_char("OFF\n\r",ch);

    send_to_char("music          ",ch);
    if (!IS_SET(ch->comm,COMM_NOMUSIC))
      send_to_char("ON\n\r",ch);
    else
      send_to_char("OFF\n\r",ch);

    send_to_char("Q/A            ",ch);
    if (!IS_SET(ch->comm,COMM_NOQUESTION))
      send_to_char("ON\n\r",ch);
    else
      send_to_char("OFF\n\r",ch);

    if (IS_HERO(ch))
    {
      send_to_char("god channel    ",ch);
      if(!IS_SET(ch->comm,COMM_NOWIZ))
        send_to_char("ON\n\r",ch);
      else
        send_to_char("OFF\n\r",ch);
    }

    send_to_char("shouts         ",ch);
    if (!IS_SET(ch->comm,COMM_DEAF))
      send_to_char("ON\n\r",ch);
    else
      send_to_char("OFF\n\r",ch);

    send_to_char("quiet mode     ",ch);
    if (IS_SET(ch->comm,COMM_QUIET))
      send_to_char("ON\n\r",ch);
    else
      send_to_char("OFF\n\r",ch);
   
    if (ch->lines != PAGELEN)
    {
	char buf[100];
	if (ch->lines)
	{
	    sprintf(buf,"You display %d lines of scroll.\n\r",ch->lines+2);
	    send_to_char(buf,ch);
 	}
	else
	    send_to_char("Scroll buffering is off.\n\r",ch);
    }

    if (IS_SET(ch->comm,COMM_NOSHOUT))
      send_to_char("You cannot shout.\n\r",ch);
  
    if (IS_SET(ch->comm,COMM_NOTELL))
      send_to_char("You cannot use tell.\n\r",ch);
 
    if (IS_SET(ch->comm,COMM_NOCHANNELS))
     send_to_char("You cannot use channels.\n\r",ch);

    if (IS_SET(ch->comm,COMM_NOEMOTE))
      send_to_char("You cannot show emotions.\n\r",ch);

}

/* RT deaf blocks out all shouts */

void do_deaf( CHAR_DATA *ch, char *argument)
{
    if (IS_SET(ch->comm,COMM_NOSHOUT))
    {
      send_to_char("The gods have taken away your ability to shout.\n\r",ch);
      return;
    }
    
   if (IS_SET(ch->comm,COMM_DEAF))
   {
     send_to_char("You can now hear shouts again.\n\r",ch);
     REMOVE_BIT(ch->comm,COMM_DEAF);
   }
   else 
   {
     send_to_char("From now on, you won't hear shouts.\n\r",ch);
     SET_BIT(ch->comm,COMM_DEAF);
   }
}

/* RT quiet blocks out all communication */

void do_quiet ( CHAR_DATA *ch, char * argument)
{
    if (IS_SET(ch->comm,COMM_QUIET))
    {
      send_to_char("Quiet mode removed.\n\r",ch);
      REMOVE_BIT(ch->comm,COMM_QUIET);
    }
   else
   {
     send_to_char("From now on, you will only hear says and emotes.\n\r",ch);
     SET_BIT(ch->comm,COMM_QUIET);
   }
}

/* RT auction rewritten in ROM style */
void do_auction( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;

    if (argument[0] == '\0' )
    {
      if (IS_SET(ch->comm,COMM_NOAUCTION))
      {
	send_to_char("Auction channel is now ON.\n\r",ch);
	REMOVE_BIT(ch->comm,COMM_NOAUCTION);
      }
      else
      {
	send_to_char("Auction channel is now OFF.\n\r",ch);
	SET_BIT(ch->comm,COMM_NOAUCTION);
      }
    }
    else  /* auction message sent, turn auction on if it is off */
    {
	if (IS_SET(ch->comm,COMM_QUIET))
	{
	  send_to_char("You must turn off quiet mode first.\n\r",ch);
	  return;
	}

	if (IS_SET(ch->comm,COMM_NOCHANNELS))
	{
	  send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
	  return;

	REMOVE_BIT(ch->comm,COMM_NOAUCTION);
      }

      sprintf( buf, "You auction '%s'\n\r", argument );
      send_to_char( buf, ch );
      for ( d = descriptor_list; d != NULL; d = d->next )
      {
	CHAR_DATA *victim;

	victim = d->original ? d->original : d->character;

	if ( d->connected == CON_PLAYING &&
	     d->character != ch &&
	     !IS_SET(victim->comm,COMM_NOAUCTION) &&
	     !IS_SET(victim->comm,COMM_QUIET) )
	{
	    act_new("$n auctions '$t'",
		    ch,argument,d->character,TO_VICT,POS_DEAD);
 	}
      }
    }
}

/* RT chat replaced with ROM gossip */
void do_gossip( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;
 
    if (argument[0] == '\0' )
    {
      if (IS_SET(ch->comm,COMM_NOGOSSIP))
      {
        send_to_char("Gossip channel is now ON.\n\r",ch);
        REMOVE_BIT(ch->comm,COMM_NOGOSSIP);
      }
      else
      {
        send_to_char("Gossip channel is now OFF.\n\r",ch);
        SET_BIT(ch->comm,COMM_NOGOSSIP);
      }
    }
    else  /* gossip message sent, turn gossip on if it isn't already */
    {
        if (IS_SET(ch->comm,COMM_QUIET))
        {
          send_to_char("You must turn off quiet mode first.\n\r",ch);
          return;
        }
 
        if (IS_SET(ch->comm,COMM_NOCHANNELS))
        {
          send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
          return;
 
       	}

      REMOVE_BIT(ch->comm,COMM_NOGOSSIP);
 
      sprintf( buf, "You gossip '%s'\n\r", argument );
      send_to_char( buf, ch );
      for ( d = descriptor_list; d != NULL; d = d->next )
      {
        CHAR_DATA *victim;
 
        victim = d->original ? d->original : d->character;
 
        if ( d->connected == CON_PLAYING &&
             d->character != ch &&
             !IS_SET(victim->comm,COMM_NOGOSSIP) &&
             !IS_SET(victim->comm,COMM_QUIET) )
        {
          act_new( "$n gossips '$t'", 
		   ch,argument, d->character, TO_VICT,POS_SLEEPING );
        }
      }
    }
}

/* RT question channel */
void do_question( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;
 
    if (argument[0] == '\0' )
    {
      if (IS_SET(ch->comm,COMM_NOQUESTION))
      {
        send_to_char("Q/A channel is now ON.\n\r",ch);
        REMOVE_BIT(ch->comm,COMM_NOQUESTION);
      }
      else
      {
        send_to_char("Q/A channel is now OFF.\n\r",ch);
        SET_BIT(ch->comm,COMM_NOQUESTION);
      }
    }
    else  /* question sent, turn Q/A on if it isn't already */
    {
        if (IS_SET(ch->comm,COMM_QUIET))
        {
          send_to_char("You must turn off quiet mode first.\n\r",ch);
          return;
        }
 
        if (IS_SET(ch->comm,COMM_NOCHANNELS))
        {
          send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
          return;
	}
 
        REMOVE_BIT(ch->comm,COMM_NOQUESTION);
 
      sprintf( buf, "You question '%s'\n\r", argument );
      send_to_char( buf, ch );
      for ( d = descriptor_list; d != NULL; d = d->next )
      {
        CHAR_DATA *victim;
 
        victim = d->original ? d->original : d->character;
 
        if ( d->connected == CON_PLAYING &&
             d->character != ch &&
             !IS_SET(victim->comm,COMM_NOQUESTION) &&
             !IS_SET(victim->comm,COMM_QUIET) )
        {
	  act_new("$n questions '$t'",
	 	  ch,argument,d->character,TO_VICT,POS_SLEEPING);
        }
      }
    }
}

/* RT answer channel - uses same line as questions */
void do_answer( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;
 
    if (argument[0] == '\0' )
    {
      if (IS_SET(ch->comm,COMM_NOQUESTION))
      {
        send_to_char("Q/A channel is now ON.\n\r",ch);
        REMOVE_BIT(ch->comm,COMM_NOQUESTION);
      }
      else
      {
        send_to_char("Q/A channel is now OFF.\n\r",ch);
        SET_BIT(ch->comm,COMM_NOQUESTION);
      }
    }
    else  /* answer sent, turn Q/A on if it isn't already */
    {
        if (IS_SET(ch->comm,COMM_QUIET))
        {
          send_to_char("You must turn off quiet mode first.\n\r",ch);
          return;
        }
 
        if (IS_SET(ch->comm,COMM_NOCHANNELS))
        {
          send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
          return;
	}
 
        REMOVE_BIT(ch->comm,COMM_NOQUESTION);
 
      sprintf( buf, "You answer '%s'\n\r", argument );
      send_to_char( buf, ch );
      for ( d = descriptor_list; d != NULL; d = d->next )
      {
        CHAR_DATA *victim;
 
        victim = d->original ? d->original : d->character;
 
        if ( d->connected == CON_PLAYING &&
             d->character != ch &&
             !IS_SET(victim->comm,COMM_NOQUESTION) &&
             !IS_SET(victim->comm,COMM_QUIET) )
        {
	  act_new("$n answers '$t'",
		  ch,argument,d->character,TO_VICT,POS_SLEEPING);
        }
      }
    }
}

/* RT music channel */
void do_music( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;
 
    if (argument[0] == '\0' )
    {
      if (IS_SET(ch->comm,COMM_NOMUSIC))
      {
        send_to_char("Music channel is now ON.\n\r",ch);
        REMOVE_BIT(ch->comm,COMM_NOMUSIC);
      }
      else
      {
        send_to_char("Music channel is now OFF.\n\r",ch);
        SET_BIT(ch->comm,COMM_NOMUSIC);
      }
    }
    else  /* music sent, turn music on if it isn't already */
    {
        if (IS_SET(ch->comm,COMM_QUIET))
        {
          send_to_char("You must turn off quiet mode first.\n\r",ch);
          return;
        }
 
        if (IS_SET(ch->comm,COMM_NOCHANNELS))
        {
          send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
          return;
	}
 
        REMOVE_BIT(ch->comm,COMM_NOMUSIC);
 
      sprintf( buf, "You MUSIC: '%s'\n\r", argument );
      send_to_char( buf, ch );
      sprintf( buf, "$n MUSIC: '%s'", argument );
      for ( d = descriptor_list; d != NULL; d = d->next )
      {
        CHAR_DATA *victim;
 
        victim = d->original ? d->original : d->character;
 
        if ( d->connected == CON_PLAYING &&
             d->character != ch &&
             !IS_SET(victim->comm,COMM_NOMUSIC) &&
             !IS_SET(victim->comm,COMM_QUIET) )
        {
	    act_new("$n MUSIC: '$t'",
		    ch,argument,d->character,TO_VICT,POS_SLEEPING);
        }
      }
    }
}

void do_immtalk( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;

    if ( argument[0] == '\0' )
    {
      if (IS_SET(ch->comm,COMM_NOWIZ))
      {
	send_to_char("Immortal channel is now ON\n\r",ch);
	REMOVE_BIT(ch->comm,COMM_NOWIZ);
      }
      else
      {
	send_to_char("Immortal channel is now OFF\n\r",ch);
	SET_BIT(ch->comm,COMM_NOWIZ);
      } 
      return;
    }

    REMOVE_BIT(ch->comm,COMM_NOWIZ);

    sprintf( buf, "$n: %s", argument );
    act_new("$n: $t",ch,argument,NULL,TO_CHAR,POS_DEAD);
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	if ( d->connected == CON_PLAYING && 
	     IS_HERO(d->character) && 
             !IS_SET(d->character->comm,COMM_NOWIZ) )
	{
	    act_new("$n: $t",ch,argument,d->character,TO_VICT,POS_DEAD);
	}
    }

    return;
}



void do_say( CHAR_DATA *ch, char *argument )
{
    if ( argument[0] == '\0' )
    {
	send_to_char( "Say what?\n\r", ch );
	return;
    }

    act( "$n says '$T'", ch, NULL, argument, TO_ROOM );
    act( "You say '$T'", ch, NULL, argument, TO_CHAR );
    return;
}



void do_shout( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;

    if ( IS_SET(ch->comm, COMM_NOSHOUT) )
    {
	send_to_char( "You can't shout.\n\r", ch );
	return;
    }

    if ( IS_SET(ch->comm, COMM_DEAF))
    {
	send_to_char( "Deaf people can't shout.\n\r",ch);
        return;
    }

    if ( argument[0] == '\0' )
    {
	send_to_char( "Shout what?\n\r", ch );
	return;
    }

    WAIT_STATE( ch, 12 );

    act( "You shout '$T'", ch, NULL, argument, TO_CHAR );
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	CHAR_DATA *victim;

	victim = d->original ? d->original : d->character;

	if ( d->connected == CON_PLAYING &&
	     d->character != ch &&
	     !IS_SET(victim->comm, COMM_DEAF) &&
	     !IS_SET(victim->comm, COMM_QUIET) ) 
	{
	    act("$n shouts '$t'",ch,argument,d->character,TO_VICT);
	}
    }

    return;
}



void do_tell( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    if ( IS_SET(ch->comm, COMM_NOTELL) )
    {
	send_to_char( "Your message didn't get through.\n\r", ch );
	return;
    }

    if ( IS_SET(ch->comm, COMM_QUIET) )
    {
	send_to_char( "You must turn off quiet mode first.\n\r", ch);
	return;
    }

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "Tell whom what?\n\r", ch );
	return;
    }

    /*
     * Can tell to PC's anywhere, but NPC's only in same room.
     * -- Furey
     */
    if ( ( victim = get_char_world( ch, arg ) ) == NULL
    || ( IS_NPC(victim) && victim->in_room != ch->in_room ) )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim->desc == NULL && !IS_NPC(victim))
    {
	act("$N seems to have misplaced $S link...try again later.",
	    ch,NULL,victim,TO_CHAR);
	return;
    }

    if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) )
    {
	act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
	return;
    }
  
    if ( IS_SET(victim->comm,COMM_QUIET) && !IS_IMMORTAL(ch))
    {
	act( "$E is not receiving tells.", ch, 0, victim, TO_CHAR );
  	return;
    }

    act( "You tell $N '$t'", ch, argument, victim, TO_CHAR );
    act_new("$n tells you '$t'",ch,argument,victim,TO_VICT,POS_DEAD);
    victim->reply	= ch;

    return;
}



void do_reply( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA *victim;

    if ( IS_SET(ch->comm, COMM_NOTELL) )
    {
	send_to_char( "Your message didn't get through.\n\r", ch );
	return;
    }

    if ( ( victim = ch->reply ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim->desc == NULL && !IS_NPC(victim))
    {
        act("$N seems to have misplaced $S link...try again later.",
            ch,NULL,victim,TO_CHAR);
        return;
    }

    if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) )
    {
	act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
	return;
    }

    if ( IS_SET(victim->comm,COMM_QUIET) && !IS_IMMORTAL(ch))
    {
        act( "$E is not receiving tells.", ch, 0, victim, TO_CHAR );
        return;
    }

    act("You tell $N '$t'",ch,argument,victim,TO_CHAR);
    act_new("$n tells you '$t'",ch,argument,victim,TO_VICT,POS_DEAD);
    victim->reply	= ch;

    return;
}



void do_yell( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;

    if ( IS_SET(ch->comm, COMM_NOSHOUT) )
    {
        send_to_char( "You can't yell.\n\r", ch );
        return;
    }
 
    if ( argument[0] == '\0' )
    {
	send_to_char( "Yell what?\n\r", ch );
	return;
    }


    act("You yell '$t'",ch,argument,NULL,TO_CHAR);
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	if ( d->connected == CON_PLAYING
	&&   d->character != ch
	&&   d->character->in_room != NULL
	&&   d->character->in_room->area == ch->in_room->area 
        &&   !IS_SET(d->character->comm,COMM_QUIET) )
	{
	    act("$n yells '$t'",ch,argument,d->character,TO_VICT);
	}
    }

    return;
}



void do_emote( CHAR_DATA *ch, char *argument )
{
    if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) )
    {
	send_to_char( "You can't show your emotions.\n\r", ch );
	return;
    }

    if ( argument[0] == '\0' )
    {
	send_to_char( "Emote what?\n\r", ch );
	return;
    }

    act( "$n $T", ch, NULL, argument, TO_ROOM );
    act( "$n $T", ch, NULL, argument, TO_CHAR );
    return;
}



/*
 * All the posing stuff.
 */
struct	pose_table_type
{
    char *	message[2*MAX_CLASS];
};

const	struct	pose_table_type	pose_table	[]	=
{
    {
	{
	    "You sizzle with energy.",
	    "$n sizzles with energy.",
	    "You feel very holy.",
	    "$n looks very holy.",
	    "You perform a small card trick.",
	    "$n performs a small card trick.",
	    "You show your bulging muscles.",
	    "$n shows $s bulging muscles."
	}
    },

    {
	{
	    "You turn into a butterfly, then return to your normal shape.",
	    "$n turns into a butterfly, then returns to $s normal shape.",
	    "You nonchalantly turn wine into water.",
	    "$n nonchalantly turns wine into water.",
	    "You wiggle your ears alternately.",
	    "$n wiggles $s ears alternately.",
	    "You crack nuts between your fingers.",
	    "$n cracks nuts between $s fingers."
	}
    },

    {
	{
	    "Blue sparks fly from your fingers.",
	    "Blue sparks fly from $n's fingers.",
	    "A halo appears over your head.",
	    "A halo appears over $n's head.",
	    "You nimbly tie yourself into a knot.",
	    "$n nimbly ties $mself into a knot.",
	    "You grizzle your teeth and look mean.",
	    "$n grizzles $s teeth and looks mean."
	}
    },

    {
	{
	    "Little red lights dance in your eyes.",
	    "Little red lights dance in $n's eyes.",
	    "You recite words of wisdom.",
	    "$n recites words of wisdom.",
	    "You juggle with daggers, apples, and eyeballs.",
	    "$n juggles with daggers, apples, and eyeballs.",
	    "You hit your head, and your eyes roll.",
	    "$n hits $s head, and $s eyes roll."
	}
    },

    {
	{
	    "A slimy green monster appears before you and bows.",
	    "A slimy green monster appears before $n and bows.",
	    "Deep in prayer, you levitate.",
	    "Deep in prayer, $n levitates.",
	    "You steal the underwear off every person in the room.",
	    "Your underwear is gone!  $n stole it!",
	    "Crunch, crunch -- you munch a bottle.",
	    "Crunch, crunch -- $n munches a bottle."
	}
    },

    {
	{
	    "You turn everybody into a little pink elephant.",
	    "You are turned into a little pink elephant by $n.",
	    "An angel consults you.",
	    "An angel consults $n.",
	    "The dice roll ... and you win again.",
	    "The dice roll ... and $n wins again.",
	    "... 98, 99, 100 ... you do pushups.",
	    "... 98, 99, 100 ... $n does pushups."
	}
    },

    {
	{
	    "A small ball of light dances on your fingertips.",
	    "A small ball of light dances on $n's fingertips.",
	    "Your body glows with an unearthly light.",
	    "$n's body glows with an unearthly light.",
	    "You count the money in everyone's pockets.",
	    "Check your money, $n is counting it.",
	    "Arnold Schwarzenegger admires your physique.",
	    "Arnold Schwarzenegger admires $n's physique."
	}
    },

    {
	{
	    "Smoke and fumes leak from your nostrils.",
	    "Smoke and fumes leak from $n's nostrils.",
	    "A spot light hits you.",
	    "A spot light hits $n.",
	    "You balance a pocket knife on your tongue.",
	    "$n balances a pocket knife on your tongue.",
	    "Watch your feet, you are juggling granite boulders.",
	    "Watch your feet, $n is juggling granite boulders."
	}
    },

    {
	{
	    "The light flickers as you rap in magical languages.",
	    "The light flickers as $n raps in magical languages.",
	    "Everyone levitates as you pray.",
	    "You levitate as $n prays.",
	    "You produce a coin from everyone's ear.",
	    "$n produces a coin from your ear.",
	    "Oomph!  You squeeze water out of a granite boulder.",
	    "Oomph!  $n squeezes water out of a granite boulder."
	}
    },

    {
	{
	    "Your head disappears.",
	    "$n's head disappears.",
	    "A cool breeze refreshes you.",
	    "A cool breeze refreshes $n.",
	    "You step behind your shadow.",
	    "$n steps behind $s shadow.",
	    "You pick your teeth with a spear.",
	    "$n picks $s teeth with a spear."
	}
    },

    {
	{
	    "A fire elemental singes your hair.",
	    "A fire elemental singes $n's hair.",
	    "The sun pierces through the clouds to illuminate you.",
	    "The sun pierces through the clouds to illuminate $n.",
	    "Your eyes dance with greed.",
	    "$n's eyes dance with greed.",
	    "Everyone is swept off their foot by your hug.",
	    "You are swept off your feet by $n's hug."
	}
    },

    {
	{
	    "The sky changes color to match your eyes.",
	    "The sky changes color to match $n's eyes.",
	    "The ocean parts before you.",
	    "The ocean parts before $n.",
	    "You deftly steal everyone's weapon.",
	    "$n deftly steals your weapon.",
	    "Your karate chop splits a tree.",
	    "$n's karate chop splits a tree."
	}
    },

    {
	{
	    "The stones dance to your command.",
	    "The stones dance to $n's command.",
	    "A thunder cloud kneels to you.",
	    "A thunder cloud kneels to $n.",
	    "The Grey Mouser buys you a beer.",
	    "The Grey Mouser buys $n a beer.",
	    "A strap of your armor breaks over your mighty thews.",
	    "A strap of $n's armor breaks over $s mighty thews."
	}
    },

    {
	{
	    "The heavens and grass change colour as you smile.",
	    "The heavens and grass change colour as $n smiles.",
	    "The Burning Man speaks to you.",
	    "The Burning Man speaks to $n.",
	    "Everyone's pocket explodes with your fireworks.",
	    "Your pocket explodes with $n's fireworks.",
	    "A boulder cracks at your frown.",
	    "A boulder cracks at $n's frown."
	}
    },

    {
	{
	    "Everyone's clothes are transparent, and you are laughing.",
	    "Your clothes are transparent, and $n is laughing.",
	    "An eye in a pyramid winks at you.",
	    "An eye in a pyramid winks at $n.",
	    "Everyone discovers your dagger a centimeter from their eye.",
	    "You discover $n's dagger a centimeter from your eye.",
	    "Mercenaries arrive to do your bidding.",
	    "Mercenaries arrive to do $n's bidding."
	}
    },

    {
	{
	    "A black hole swallows you.",
	    "A black hole swallows $n.",
	    "Valentine Michael Smith offers you a glass of water.",
	    "Valentine Michael Smith offers $n a glass of water.",
	    "Where did you go?",
	    "Where did $n go?",
	    "Four matched Percherons bring in your chariot.",
	    "Four matched Percherons bring in $n's chariot."
	}
    },

    {
	{
	    "The world shimmers in time with your whistling.",
	    "The world shimmers in time with $n's whistling.",
	    "The great god Mota gives you a staff.",
	    "The great god Mota gives $n a staff.",
	    "Click.",
	    "Click.",
	    "Atlas asks you to relieve him.",
	    "Atlas asks $n to relieve him."
	}
    }
};



void do_pose( CHAR_DATA *ch, char *argument )
{
    int level;
    int pose;

    if ( IS_NPC(ch) )
	return;

    level = UMIN( ch->level, sizeof(pose_table) / sizeof(pose_table[0]) - 1 );
    pose  = number_range(0, level);

    act( pose_table[pose].message[2*ch->class+0], ch, NULL, NULL, TO_CHAR );
    act( pose_table[pose].message[2*ch->class+1], ch, NULL, NULL, TO_ROOM );

    return;
}



void do_bug( CHAR_DATA *ch, char *argument )
{
    append_file( ch, BUG_FILE, argument );
    send_to_char( "Bug logged.\n\r", ch );
    return;
}



void do_idea( CHAR_DATA *ch, char *argument )
{
    append_file( ch, IDEA_FILE, argument );
    send_to_char( "Idea logged. This is NOT an identify command.\n\r", ch );
    return;
}



void do_typo( CHAR_DATA *ch, char *argument )
{
    append_file( ch, TYPO_FILE, argument );
    send_to_char( "Typo logged.\n\r", ch );
    return;
}



void do_rent( CHAR_DATA *ch, char *argument )
{
    send_to_char( "There is no rent here.  Just save and quit.\n\r", ch );
    return;
}



void do_qui( CHAR_DATA *ch, char *argument )
{
    send_to_char( "If you want to QUIT, you have to spell it out.\n\r", ch );
    return;
}



void do_quit( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;

    if ( IS_NPC(ch) )
	return;

    if ( ch->position == POS_FIGHTING )
    {
	send_to_char( "No way! You are fighting.\n\r", ch );
	return;
    }

    if ( ch->position  < POS_STUNNED  )
    {
	send_to_char( "You're not DEAD yet.\n\r", ch );
	return;
    }

    send_to_char( 
	"Alas, all good things must come to an end.\n\r",ch);
    act( "$n has left the game.", ch, NULL, NULL, TO_ROOM );
    sprintf( log_buf, "%s has quit.", ch->name );
    log_string( log_buf );

    /*
     * After extract_char the ch is no longer valid!
     */
    save_char_obj( ch );
    d = ch->desc;
    extract_char( ch, TRUE );
    if ( d != NULL )
	close_socket( d );

    return;
}



void do_save( CHAR_DATA *ch, char *argument )
{
    if ( IS_NPC(ch) )
	return;

    save_char_obj( ch );
    send_to_char("Saving. Remember that ROM has automatic saving now\n\r", ch );
    WAIT_STATE(ch,5 * PULSE_VIOLENCE);
    return;
}



void do_follow( CHAR_DATA *ch, char *argument )
{
/* RT changed to allow unlimited following and follow the NOFOLLOW rules */
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Follow whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_AFFECTED(ch, AFF_CHARM) && ch->master != NULL )
    {
	act( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR );
	return;
    }

    if ( victim == ch )
    {
	if ( ch->master == NULL )
	{
	    send_to_char( "You already follow yourself.\n\r", ch );
	    return;
	}
	stop_follower(ch);
	return;
    }

    if (!IS_NPC(victim) && IS_SET(victim->act,PLR_NOFOLLOW) && !IS_HERO(ch))
    {
	act("$N doesn't seem to want any followers.\n\r",
             ch,NULL,victim, TO_CHAR);
        return;
    }

    REMOVE_BIT(ch->act,PLR_NOFOLLOW);
    
    if ( ch->master != NULL )
	stop_follower( ch );

    add_follower( ch, victim );
    return;
}


void add_follower( CHAR_DATA *ch, CHAR_DATA *master )
{
    if ( ch->master != NULL )
    {
	bug( "Add_follower: non-null master.", 0 );
	return;
    }

    ch->master        = master;
    ch->leader        = NULL;

    if ( can_see( master, ch ) )
	act( "$n now follows you.", ch, NULL, master, TO_VICT );

    act( "You now follow $N.",  ch, NULL, master, TO_CHAR );

    return;
}



void stop_follower( CHAR_DATA *ch )
{
    if ( ch->master == NULL )
    {
	bug( "Stop_follower: null master.", 0 );
	return;
    }

    if ( IS_AFFECTED(ch, AFF_CHARM) )
    {
	REMOVE_BIT( ch->affected_by, AFF_CHARM );
	affect_strip( ch, gsn_charm_person );
    }

    if ( can_see( ch->master, ch ) && ch->in_room != NULL)
    {
	act( "$n stops following you.",     ch, NULL, ch->master, TO_VICT    );
    	act( "You stop following $N.",      ch, NULL, ch->master, TO_CHAR    );
    }
    if (ch->master->pet == ch)
	ch->master->pet = NULL;

    ch->master = NULL;
    ch->leader = NULL;
    return;
}

/* nukes charmed monsters and pets */
void nuke_pets( CHAR_DATA *ch )
{    
    CHAR_DATA *pet;

    if ((pet = ch->pet) != NULL)
    {
    	stop_follower(pet);
    	if (pet->in_room != NULL)
    	    act("$N slowly fades away.",ch,NULL,pet,TO_NOTVICT);
    	extract_char(pet,TRUE);
    }
    ch->pet = NULL;

    return;
}



void die_follower( CHAR_DATA *ch )
{
    CHAR_DATA *fch;

    if ( ch->master != NULL )
    {
    	if (ch->master->pet == ch)
    	    ch->master->pet = NULL;
	stop_follower( ch );
    }

    ch->leader = NULL;

    for ( fch = char_list; fch != NULL; fch = fch->next )
    {
	if ( fch->master == ch )
	    stop_follower( fch );
	if ( fch->leader == ch )
	    fch->leader = fch;
    }

    return;
}



void do_order( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    CHAR_DATA *och;
    CHAR_DATA *och_next;
    bool found;
    bool fAll;

    argument = one_argument( argument, arg );
    one_argument(argument,arg2);

    if (!str_cmp(arg2,"delete"))
    {
        send_to_char("That will NOT be done.\n\r",ch);
        return;
    }

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "Order whom to do what?\n\r", ch );
	return;
    }

    if ( IS_AFFECTED( ch, AFF_CHARM ) )
    {
	send_to_char( "You feel like taking, not giving, orders.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "all" ) )
    {
	fAll   = TRUE;
	victim = NULL;
    }
    else
    {
	fAll   = FALSE;
	if ( ( victim = get_char_room( ch, arg ) ) == NULL )
	{
	    send_to_char( "They aren't here.\n\r", ch );
	    return;
	}

	if ( victim == ch )
	{
	    send_to_char( "Aye aye, right away!\n\r", ch );
	    return;
	}

	if ( !IS_AFFECTED(victim, AFF_CHARM) || victim->master != ch )
	{
	    send_to_char( "Do it yourself!\n\r", ch );
	    return;
	}
    }

    found = FALSE;
    for ( och = ch->in_room->people; och != NULL; och = och_next )
    {
	och_next = och->next_in_room;

	if ( IS_AFFECTED(och, AFF_CHARM)
	&&   och->master == ch
	&& ( fAll || och == victim ) )
	{
	    found = TRUE;
	    sprintf( buf, "$n orders you to '%s'.", argument );
	    act( buf, ch, NULL, och, TO_VICT );
	    interpret( och, argument );
	}
    }

    if ( found )
	send_to_char( "Ok.\n\r", ch );
    else
	send_to_char( "You have no followers here.\n\r", ch );
    return;
}



void do_group( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	CHAR_DATA *gch;
	CHAR_DATA *leader;

	leader = (ch->leader != NULL) ? ch->leader : ch;
	sprintf( buf, "%s's group:\n\r", PERS(leader, ch) );
	send_to_char( buf, ch );

	for ( gch = char_list; gch != NULL; gch = gch->next )
	{
	    if ( is_same_group( gch, ch ) )
	    {
		sprintf( buf,
		"[%2d %s] %-16s %4d/%4d hp %4d/%4d mana %4d/%4d mv %5d xp\n\r",
		    gch->level,
		    IS_NPC(gch) ? "Mob" : class_table[gch->class].who_name,
		    capitalize( PERS(gch, ch) ),
		    gch->hit,   gch->max_hit,
		    gch->mana,  gch->max_mana,
		    gch->move,  gch->max_move,
		    gch->exp    );
		send_to_char( buf, ch );
	    }
	}
	return;
    }

    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) )
    {
	send_to_char( "But you are following someone else!\n\r", ch );
	return;
    }

    if ( victim->master != ch && ch != victim )
    {
	act( "$N isn't following you.", ch, NULL, victim, TO_CHAR );
	return;
    }
    
    if (IS_AFFECTED(victim,AFF_CHARM))
    {
        send_to_char("You can't remove charmed mobs from your group.\n\r",ch);
        return;
    }
    
    if (IS_AFFECTED(ch,AFF_CHARM))
    {
    	act("You like your master too much to leave $m!",ch,NULL,victim,TO_VICT);
    	return;
    }

    if ( is_same_group( victim, ch ) && ch != victim )
    {
	victim->leader = NULL;
	act( "$n removes $N from $s group.",   ch, NULL, victim, TO_NOTVICT );
	act( "$n removes you from $s group.",  ch, NULL, victim, TO_VICT    );
	act( "You remove $N from your group.", ch, NULL, victim, TO_CHAR    );
	return;
    }
/*
    if ( ch->level - victim->level < -8
    ||   ch->level - victim->level >  8 )
    {
	act( "$N cannot join $n's group.",     ch, NULL, victim, TO_NOTVICT );
	act( "You cannot join $n's group.",    ch, NULL, victim, TO_VICT    );
	act( "$N cannot join your group.",     ch, NULL, victim, TO_CHAR    );
	return;
    }
*/

    victim->leader = ch;
    act( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT );
    act( "You join $n's group.", ch, NULL, victim, TO_VICT    );
    act( "$N joins your group.", ch, NULL, victim, TO_CHAR    );
    return;
}



/*
 * 'Split' originally by Gnort, God of Chaos.
 */
void do_split( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *gch;
    int members;
    int amount;
    int share;
    int extra;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Split how much?\n\r", ch );
	return;
    }
    
    amount = atoi( arg );

    if ( amount < 0 )
    {
	send_to_char( "Your group wouldn't like that.\n\r", ch );
	return;
    }

    if ( amount == 0 )
    {
	send_to_char( "You hand out zero coins, but no one notices.\n\r", ch );
	return;
    }

    if ( ch->gold < amount )
    {
	send_to_char( "You don't have that much gold.\n\r", ch );
	return;
    }
  
    members = 0;
    for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
    {
	if ( is_same_group( gch, ch ) && !IS_AFFECTED(gch,AFF_CHARM))
	    members++;
    }

    if ( members < 2 )
    {
	send_to_char( "Just keep it all.\n\r", ch );
	return;
    }
	    
    share = amount / members;
    extra = amount % members;

    if ( share == 0 )
    {
	send_to_char( "Don't even bother, cheapskate.\n\r", ch );
	return;
    }

    ch->gold -= amount;
    ch->gold += share + extra;

    sprintf( buf,
	"You split %d gold coins.  Your share is %d gold coins.\n\r",
	amount, share + extra );
    send_to_char( buf, ch );

    sprintf( buf, "$n splits %d gold coins.  Your share is %d gold coins.",
	amount, share );

    for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
    {
	if ( gch != ch && is_same_group( gch, ch ) && !IS_AFFECTED(gch,AFF_CHARM))
	{
	    act( buf, ch, NULL, gch, TO_VICT );
	    gch->gold += share;
	}
    }

    return;
}



void do_gtell( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    CHAR_DATA *gch;

    if ( argument[0] == '\0' )
    {
	send_to_char( "Tell your group what?\n\r", ch );
	return;
    }

    if ( IS_SET( ch->comm, COMM_NOTELL ) )
    {
	send_to_char( "Your message didn't get through!\n\r", ch );
	return;
    }

    /*
     * Note use of send_to_char, so gtell works on sleepers.
     */
    sprintf( buf, "%s tells the group '%s'.\n\r", ch->name, argument );
    for ( gch = char_list; gch != NULL; gch = gch->next )
    {
	if ( is_same_group( gch, ch ) )
	    send_to_char( buf, gch );
    }

    return;
}



/*
 * It is very important that this be an equivalence relation:
 * (1) A ~ A
 * (2) if A ~ B then B ~ A
 * (3) if A ~ B  and B ~ C, then A ~ C
 */
bool is_same_group( CHAR_DATA *ach, CHAR_DATA *bch )
{
    if ( ach->leader != NULL ) ach = ach->leader;
    if ( bch->leader != NULL ) bch = bch->leader;
    return ach == bch;
}