process flow to create a random mob: >Choose type: * done * >monster *done* > Choose Monster Race *done* > Set MOB name based on Monster Race. *done* >person *done* > Choose PC Race *done* > Choose an ACT_CLASS (mage, etc.) *done* >Set a name based on race / class. *done* > Choose Level *done* > 2 OFFENSE flags per 10 levels. *done* > Choose 1 AFFECTED BY per 10 levels. *delayed* > Choose 1 RESIST per 10 levels. *delayed* > Choose 1 VULN per 10 levels. *delayed* > Hitroll per 10 levels. *done* > Run default code. *done* > Choose Alignment *done* > Choose Sex *done* > Choose a spec_ function. *done* > Set immunity to summon. *done* /* do below later */ >if person was chosen before (now that level is chosen) > equip with 1 random weapon, 2 random magic. > Place in an area not marked private, safe, rentable or pkill. >if person: any outdoor >if mob: any outdoor or underground EXCEPT city.