SunderMud 1 ----------- These are things that are possibilities for the future of SunderMud. Not all things listed here will ever see the light of day, and some things that make it into the code aren't listed here. This is just a wishlist mainly. ----------- Do away with the alignment modifiers. Take compute_xp or whatever from PirateMUD and get the xp values req'd from constant.c of PirateMUD. (Only using Pirate cause don't have a copy of diku) chop off extra hands. Make lights held in hand, and only use hand if not wearing a shield or dual wielding. add a move_loss value to set movement lost in varying sector types. (PirateMUD constants.c has some good examples) change medit_show to not show shops unless you request shop info. Showing the shops is WAY too spammy. change olc to set the "new format" flag on objs and mobs. set shopkeepers not to receive random items! remove autotitle and title tables. boats and other "transport" items.. Use con_ states to indicated being in/on these. allow affects to be "permanent" if duration is set to 999. custom death cries for mobs mobs that group with each other. mobs using equipment in their inventory implement a "noequip" flag for mobs who don't get random equip. implement aging effects of some sort (minor ones only) introduction (greetings/name exchange) coding Stuff to do for clans: { online adding of clans seperate clanfile for each clan custom ranks for clans tax rate } "note write" to automate task of writing the notes. Some Menuized Systems. A Questor Flag for mobs. Skill Ideas: ( attract followers /* small chance of mobs just deciding to follow you. If they follow you, they will also assist you. The higher the level you are, the more followers you will get. Followers will loot corpses to provide for their salary. If you attack a follower, all the others will turn on you and attack you! Good mobs will not follow evil characters. Since following is based on a character's reputation, they will know your alignment. */ Spell Ideas: ( disguise alignment /* makes your alignment appear something it is not.*/ unknown classes (skill or spell?) detect undead chaosmage clone character /* will create a mob copy of a char with limits */ chaosmage cold blast /* only when snowing */ mage clairvoyance /* see through the eyes of a mob */ chaosmage clairaudiance /* listen through the eyes of a mob */ chaosmage entropy /* randomly chooses object on oponent and damages it */ chaosmage minor chaos /* same as burning hands, except damage type is random */ chaosmage globe of darkness /* cancels all light in room. */ chaosmage channeling /* drains 35 mana from each member of your group and gives it to you! Failure would lose all mana and backwash onto you for equal damage */ chaosmage mass invulnerability /* uses all your mana(!) and creates a shield (AC) around your entire group, strength based on amount of MANA you put into it. Also sets ABSORB flag on entire group as well. Great to combo with channeling */ /* use mass invis code */ chaosmage, avenger )