/* * The unique portions of SunderMud code as well as the integration efforts * for code from other sources is based on the efforts of: * * Lotherius (elfren@aros.net) * * This code can only be used under the terms of the DikuMud, Merc, * and ROM licenses. The same requirements apply to the changes that * have been made. * * All other copyrights remain in place and in force. */ /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #include "everything.h" #include "db.h" #if defined(unix) extern int getrlimit(int resource, struct rlimit *rlp); /*extern int setrlimit(int resource, struct rlimit *rlp);*/ #endif #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif /* * Globals. */ FILE * time_file; FILE * clan_file; HELP_DATA * help_first; HELP_DATA * help_last; SHOP_DATA * shop_first; SHOP_DATA * shop_last; CHAR_DATA * char_free; EXTRA_DESCR_DATA * extra_descr_free; NOTE_DATA * note_free; OBJ_DATA * obj_free; PC_DATA * pcdata_free; char bug_buf [2*MAX_INPUT_LENGTH]; CHAR_DATA * char_list; char * help_greeting; char log_buf [2*MAX_INPUT_LENGTH]; KILL_DATA kill_table [MAX_LEVEL]; OBJ_DATA * object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; sh_int gsn_backstab; sh_int gsn_circle; sh_int gsn_dodge; sh_int gsn_envenom; sh_int gsn_hide; sh_int gsn_peek; sh_int gsn_pick_lock; sh_int gsn_sneak; sh_int gsn_steal; sh_int gsn_disarm; sh_int gsn_enhanced_damage; sh_int gsn_ultra_damage; sh_int gsn_kick; sh_int gsn_parry; sh_int gsn_rescue; sh_int gsn_rotate; sh_int gsn_second_attack; sh_int gsn_sharpen; sh_int gsn_third_attack; sh_int gsn_blindness; sh_int gsn_charm_person; sh_int gsn_curse; sh_int gsn_invis; sh_int gsn_mass_invis; sh_int gsn_poison; sh_int gsn_plague; sh_int gsn_sleep; /* new gsns */ sh_int gsn_axe; sh_int gsn_dagger; sh_int gsn_flail; sh_int gsn_mace; sh_int gsn_polearm; sh_int gsn_shield_block; sh_int gsn_spear; sh_int gsn_sword; sh_int gsn_whip; sh_int gsn_bash; sh_int gsn_berserk; sh_int gsn_dual; sh_int gsn_dirt; sh_int gsn_hand_to_hand; sh_int gsn_trip; sh_int gsn_fast_healing; sh_int gsn_haggle; sh_int gsn_lore; sh_int gsn_recruit; sh_int gsn_meditation; sh_int gsn_scrolls; sh_int gsn_staves; sh_int gsn_wands; sh_int gsn_recall; /* * MOBprogram locals */ int mprog_name_to_type args ( ( char* name ) ); MPROG_DATA * mprog_file_read args ( ( char* f, MPROG_DATA* mprg, MOB_INDEX_DATA *pMobIndex ) ); void load_mobprogs args ( ( FILE* fp ) ); void mprog_read_programs args ( ( FILE* fp, MOB_INDEX_DATA *pMobIndex ) ); /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH]; OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH]; ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH]; char * string_hash [MAX_KEY_HASH]; AREA_DATA * area_first; AREA_DATA * area_last; char * string_space; char * top_string; char str_empty [1]; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; int top_vnum_room; /* OLC */ int top_vnum_mob; /* OLC */ int top_vnum_obj; /* OLC */ int mobile_count = 0; int newmobs = 0; int newobjs = 0; /* * Memory management. * Increase MAX_STRING if you have too. * Tune the others only if you understand what you're doing. */ #define MAX_STRING 2150976 #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 11 void * rgFreeList [MAX_MEM_LIST]; const int rgSizeList [MAX_MEM_LIST] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64 }; int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm; /* * Semi-locals. */ bool fBootDb; FILE * fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void init_mm args( ( void ) ); void load_area args( ( FILE *fp ) ); void new_load_area args( ( FILE *fp ) ); /* OLC */ void load_helps args( ( FILE *fp ) ); void load_old_mob args( ( FILE *fp ) ); void load_mobiles args( ( FILE *fp ) ); void load_old_obj args( ( FILE *fp ) ); void load_objects args( ( FILE *fp, bool new ) ); void load_resets args( ( FILE *fp ) ); void load_rooms args( ( FILE *fp ) ); void load_shops args( ( FILE *fp ) ); void load_socials args( ( FILE *fp ) ); void load_specials args( ( FILE *fp ) ); void load_disable args(( void)) ; void fix_exits args( ( void ) ); void reset_area args( ( AREA_DATA * pArea ) ); /* Zeran - update_obj_orig to reset valueorig[] fields for random generation*/ void update_obj_orig (OBJ_DATA *obj); void save_class (int num); void save_classes(); void save_skills(); void load_class(); void load_classes(); void load_leases(); void do_setskill (CHAR_DATA *ch ,char * argument); #if defined(unix) /* RT max open files fix */ void maxfilelimit() { struct rlimit r; getrlimit(RLIMIT_NOFILE, &r); r.rlim_cur = r.rlim_max; setrlimit(RLIMIT_NOFILE, &r); } #endif /* * Big mama top level function. */ void boot_db( void ) { #if defined(unix) /* open file fix */ maxfilelimit(); #endif /* * Init some data space stuff. */ { if ( ( string_space = calloc( 1, MAX_STRING ) ) == NULL ) { bug( "Boot_db: can't alloc %d string space.", MAX_STRING ); exit( 1 ); } top_string = string_space; fBootDb = TRUE; } /* * Init random number generator. */ { init_mm( ); } /* * Set time and weather. */ { long lhour, lday, lmonth; int total; bool fail=FALSE; /* Zeran: Try and load time from file first */ if ((time_file = fopen (TIME_FILE, "r")) != NULL) { /* log_string ("opening time_file"); */ total=fscanf(time_file, "%d %d %d %d", &(time_info.hour), &(time_info.day), &(time_info.month), &(time_info.year)); if (total < 4) { log_string ("loading stored time failed, using default"); fail=TRUE; } fclose (time_file); } else { log_string ("failed open of time_file, loading default time."); fail=TRUE; } if (fail) { lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; } if ( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK; else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE; else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT; else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if ( time_info.month >= 7 && time_info.month <=12 ) weather_info.mmhg += number_range( 1, 50 ); else weather_info.mmhg += number_range( 1, 80 ); if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING; else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING; else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. */ { int sn; for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].pgsn != NULL ) *skill_table[sn].pgsn = sn; } } /* * Read in all the area files. Also Load Class Table. */ { FILE *fpList; log_string("Booting Areas"); if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL ) { perror( AREA_LIST ); exit( 1 ); } for ( ; ; ) { strcpy( strArea, fread_word( fpList ) ); if ( strArea[0] == '$' ) break; if ( strArea[0] == '-' ) { fpArea = stdin; } else { if ( ( fpArea = fopen( strArea, "r" ) ) == NULL ) { perror( strArea ); exit( 1 ); } } for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( "Boot_db: # not found.", 0 ); exit( 1 ); } word = fread_word( fpArea ); if ( word[0] == '$' ) break; else if ( !str_cmp( word, "AREA" ) ) load_area (fpArea); /* OLC */ else if ( !str_cmp( word, "AREADATA" ) ) new_load_area(fpArea); else if ( !str_cmp( word, "HELPS" ) ) load_helps (fpArea); else if ( !str_cmp( word, "MOBOLD" ) ) load_old_mob (fpArea); else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles (fpArea); else if ( !str_cmp( word, "MOBPROGS" ) ) load_mobprogs( fpArea ); else if ( !str_cmp( word, "OBJOLD" ) ) load_old_obj (fpArea); else if ( !str_cmp( word, "OBJECTS" ) ) load_objects (fpArea, FALSE); else if ( !str_cmp( word, "NEWOBJECTS" ) ) load_objects (fpArea, TRUE); else if ( !str_cmp( word, "RESETS" ) ) load_resets (fpArea); else if ( !str_cmp( word, "ROOMS" ) ) load_rooms (fpArea); else if ( !str_cmp( word, "SHOPS" ) ) load_shops (fpArea); else if ( !str_cmp( word, "SOCIALS" ) ) load_socials (fpArea); else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(fpArea); else { bug( "Boot_db: bad section name.", 0 ); exit( 1 ); } } if ( fpArea != stdin ) fclose( fpArea ); fpArea = NULL; } fclose( fpList ); } log_string("Areas Loaded"); /*boot clans*/ log_string("Booting Clans"); boot_clans(); /* load classes */ log_string("Booting Class Table"); load_classes(); log_string("Saving Skill/Spell Information"); save_skills(); log_string("Loading Lease Information"); load_leases(); /* load disabled command list */ log_string("Loading Disabled Commands"); load_disable(); /*generate wizcommand table*/ gen_wiz_table(); /* * Fix up exits. * Declare db booting over. * Convert all old_format objcets to new_format, ROM OLC * Reset all areas once. */ { fix_exits( ); fBootDb = FALSE; convert_objects( ); /* ROM OLC */ area_update( ); load_boards(); save_notes(); MOBtrigger=TRUE; } if ( !help_greeting ) /* Hugin */ { bug( "boot_db: No help_greeting read.", 0 ); help_greeting = "By what name do you wish to be known ? "; } return; } /* * Snarf an 'area' header line. */ void load_area( FILE *fp ) { AREA_DATA *pArea; log_string("load_area executed"); pArea = alloc_perm( sizeof( *pArea ) ); pArea->name = fread_string( fp ); pArea->area_flags = AREA_LOADING; /* OLC */ pArea->security = 5; /* OLC */ /* 9 -- Hugin */ pArea->builders = str_dup( "None" ); /* OLC */ pArea->lvnum = 0; /* OLC */ pArea->uvnum = 0; /* OLC */ pArea->vnum = top_area; /* OLC */ pArea->filename = str_dup( strArea ); /* OLC */ pArea->age = 15; pArea->nplayer = 0; pArea->empty = FALSE; /* ROM OLC*/ if ( !area_first ) area_first = pArea; if ( area_last ) { area_last->next = pArea; REMOVE_BIT(area_last->area_flags, AREA_LOADING); /* OLC */ } area_last = pArea; pArea->next = NULL; top_area++; return; } /* * OLC * Use these macros to load any new area formats that you choose to * support on your MUD. See the new_load_area format below for * a short example. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if ( !str_cmp( word, string ) ) \ { \ free_string( field ); \ field = fread_string( fp ); \ fMatch = TRUE; \ break; \ } /* OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * Recall 3001 * End */ void new_load_area( FILE *fp ) { AREA_DATA *pArea; char *word; bool fMatch; /* log_string ("New Load_Area"); */ pArea = alloc_perm( sizeof(*pArea) ); pArea->age = 15; pArea->nplayer = 0; pArea->filename = str_dup( strArea ); pArea->vnum = top_area; pArea->name = str_dup( "New Area" ); pArea->builders = str_dup( "" ); pArea->security = 9; /* 9 -- Hugin */ pArea->lvnum = 0; pArea->uvnum = 0; pArea->area_flags = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case 'Z': KEY( "Zone", pArea->zone, fread_number (fp) ); break; case 'N': SKEY( "Name", pArea->name ); break; case 'S': KEY( "Security", pArea->security, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "VNUMs" ) ) { pArea->lvnum = fread_number( fp ); pArea->uvnum = fread_number( fp ); } break; case 'E': if ( !str_cmp( word, "End" ) ) { fMatch = TRUE; if ( area_first == NULL ) area_first = pArea; if ( area_last != NULL ) area_last->next = pArea; area_last = pArea; pArea->next = NULL; top_area++; return; } break; case 'B': SKEY( "Builders", pArea->builders ); break; /* removed for ROM OLC case 'R': KEY( "Recall", pArea->recall, fread_number( fp ) ); break; */ } } } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum( int vnum ) { if ( area_last->lvnum == 0 || area_last->uvnum == 0 ) area_last->lvnum = area_last->uvnum = vnum; if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) ) if ( vnum < area_last->lvnum ) area_last->lvnum = vnum; else area_last->uvnum = vnum; return; } /* * Snarf a help section. */ void load_helps( FILE *fp ) { HELP_DATA *pHelp; for ( ; ; ) { pHelp = alloc_perm( sizeof(*pHelp) ); pHelp->level = fread_number( fp ); pHelp->keyword = fread_string( fp ); if ( pHelp->keyword[0] == '$' ) break; pHelp->text = fread_string( fp ); if ( !str_cmp( pHelp->keyword, "greeting" ) ) help_greeting = pHelp->text; if ( help_first == NULL ) help_first = pHelp; if ( help_last != NULL ) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; top_help++; } return; } /* * Snarf a mob section. old style */ void load_old_mob( FILE *fp ) { MOB_INDEX_DATA *pMobIndex; /* for race updating */ int race; char name[MAX_STRING_LENGTH]; /* before the loop? I assume they mean before the for loop. Hope so. */ if ( !area_last ) /* OLC */ { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mob_index( vnum ) != NULL ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMobIndex = alloc_perm( sizeof(*pMobIndex) ); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->new_format = FALSE; pMobIndex->player_name = fread_string( fp ); pMobIndex->short_descr = fread_string( fp ); pMobIndex->long_descr = fread_string( fp ); pMobIndex->description = fread_string( fp ); pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]); pMobIndex->description[0] = UPPER(pMobIndex->description[0]); pMobIndex->act = fread_flag( fp ) | ACT_IS_NPC; pMobIndex->affected_by = fread_flag( fp ); pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number( fp ); letter = fread_letter( fp ); pMobIndex->level = number_fuzzy( fread_number( fp ) ); /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ fread_number( fp ); /* Unused */ fread_number( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ pMobIndex->gold = fread_number( fp ); /* Unused */ /* xp can't be used! */ fread_number( fp ); /* Unused */ pMobIndex->start_pos = fread_number( fp ); /* Unused */ pMobIndex->default_pos = fread_number( fp ); /* Unused */ if (pMobIndex->start_pos < POS_SLEEPING) pMobIndex->start_pos = POS_STANDING; if (pMobIndex->default_pos < POS_SLEEPING) pMobIndex->default_pos = POS_STANDING; /* * Back to meaningful values. */ pMobIndex->sex = fread_number( fp ); /* compute the race BS */ one_argument(pMobIndex->player_name,name); if (name[0] == '\0' || (race = race_lookup(name)) == 0) { /* fill in with blanks */ pMobIndex->race = race_lookup("human"); pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_VNUM; pMobIndex->imm_flags = 0; pMobIndex->res_flags = 0; pMobIndex->vuln_flags = 0; pMobIndex->form = FORM_EDIBLE|FORM_SENTIENT|FORM_BIPED|FORM_MAMMAL; pMobIndex->parts = PART_HEAD|PART_ARMS|PART_LEGS|PART_HEART| PART_BRAINS|PART_GUTS; } else { pMobIndex->race = race; pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_RACE| race_table[race].off; pMobIndex->imm_flags = race_table[race].imm; pMobIndex->res_flags = race_table[race].res; pMobIndex->vuln_flags = race_table[race].vuln; pMobIndex->form = race_table[race].form; pMobIndex->parts = race_table[race].parts; } if ( letter != 'S' ) { bug( "Load_mobiles: vnum %d non-S.", vnum ); exit( 1 ); } convert_mobile( pMobIndex ); /* ROM OLC */ iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */ assign_area_vnum( vnum ); /* OLC */ kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++; } return; } /* * Snarf an obj section. old style */ void load_old_obj( FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; if ( !area_last ) /* OLC */ { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) != NULL ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pObjIndex = alloc_perm( sizeof(*pObjIndex) ); pObjIndex->vnum = vnum; pObjIndex->area = area_last; /* OLC */ pObjIndex->new_format = FALSE; pObjIndex->reset_num = 0; pObjIndex->name = fread_string( fp ); pObjIndex->short_descr = fread_string( fp ); pObjIndex->description = fread_string( fp ); /* Action description */ fread_string( fp ); pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]); pObjIndex->description[0] = UPPER(pObjIndex->description[0]); pObjIndex->item_type = fread_number( fp ); pObjIndex->extra_flags = fread_flag( fp ); pObjIndex->wear_flags = fread_flag( fp ); pObjIndex->value[0] = fread_number( fp ); pObjIndex->value[1] = fread_number( fp ); pObjIndex->value[2] = fread_number( fp ); pObjIndex->value[3] = fread_number( fp ); pObjIndex->value[4] = 0; pObjIndex->level = 0; pObjIndex->condition = 100; pObjIndex->weight = fread_number( fp ); pObjIndex->cost = fread_number( fp ); /* Unused */ /* Cost per day */ fread_number( fp ); if (pObjIndex->item_type == ITEM_WEAPON) { if (is_name("two",pObjIndex->name) || is_name("two-handed",pObjIndex->name) || is_name("claymore",pObjIndex->name)) SET_BIT(pObjIndex->value[4],WEAPON_TWO_HANDS); } for ( ; ; ) { char letter; letter = fread_letter( fp ); if ( letter == 'A' ) { AFFECT_DATA *paf; paf = alloc_perm( sizeof(*paf) ); paf->type = -1; paf->level = 20; /* RT temp fix */ paf->duration = -1; paf->location = fread_number( fp ); paf->modifier = fread_number( fp ); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else { ungetc( letter, fp ); break; } } /* fix armors */ if (pObjIndex->item_type == ITEM_ARMOR) { pObjIndex->value[1] = pObjIndex->value[0]; pObjIndex->value[2] = pObjIndex->value[1]; } /* * Translate spell "slot numbers" to internal "skill numbers." */ switch ( pObjIndex->item_type ) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] ); pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] ); pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); pObjIndex->value[4] = slot_lookup( pObjIndex->value[4] ); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); break; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* * Snarf a reset section. */ /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset ) { RESET_DATA *pr; if ( !pR ) return; pr = pR->reset_last; if ( !pr ) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } top_reset++; return; } /* * Snarf a reset section. Changed for OLC. */ void load_resets( FILE *fp ) { RESET_DATA *pReset; int iLastRoom = 0; int iLastObj = 0; if ( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { EXIT_DATA *pexit; ROOM_INDEX_DATA *pRoomIndex; char letter; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } pReset = alloc_perm( sizeof( *pReset ) ); pReset->command = letter; /* if_flag */ fread_number( fp ); pReset->arg1 = fread_number( fp ); pReset->arg2 = fread_number( fp ); if (pReset->arg2 == -1) /* fix infinity issue */ pReset->arg2 = 9999; pReset->arg3 = ( letter == 'G' || letter == 'R' ) ? 0 : fread_number( fp ); fread_to_eol( fp ); pReset->count = 0; /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); exit( 1 ); break; case 'M': get_mob_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastRoom = pReset->arg3; } break; case 'O': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = pReset->arg3; } break; case 'P': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastObj ) ) ) { new_reset( pRoomIndex, pReset ); } break; case 'G': case 'E': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = iLastRoom; } break; case 'D': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > 5 || !pRoomIndex || !( pexit = pRoomIndex->exit[pReset->arg2] ) || !IS_SET( pexit->rs_flags, EX_ISDOOR ) ) { bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 ); exit( 1 ); } switch ( pReset->arg3 ) { default: bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3); case 0: break; case 1: SET_BIT( pexit->rs_flags, EX_CLOSED ); break; case 2: SET_BIT( pexit->rs_flags, EX_LOCKED ); SET_BIT( pexit->rs_flags, EX_CLOSED ); break; } case 'R': if ( pReset->arg2 < 0 || pReset->arg2 > 6 ) /* Last Door. */ { bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 ); exit( 1 ); } if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) ) new_reset( pRoomIndex, pReset ); break; } } return; } /* * Snarf a room section. */ void load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( area_last == NULL ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int door; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index( vnum ) != NULL ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = alloc_perm( sizeof(*pRoomIndex) ); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp ); pRoomIndex->description = fread_string( fp ); /* Area number */ fread_number( fp ); pRoomIndex->room_flags = fread_flag( fp ); /* horrible hack */ /* if ( 3000 <= vnum && vnum < 3400) SET_BIT(pRoomIndex->room_flags,ROOM_LAW); */ pRoomIndex->sector_type = fread_number( fp ); pRoomIndex->light = 0; pRoomIndex->room_rent = 500000; /* def. rent 500k */ pRoomIndex->rented_by = 0; pRoomIndex->paid_month = 0; pRoomIndex->paid_day = 0; pRoomIndex->paid_year = 0; for ( door = 0; door <= 5; door++ ) pRoomIndex->exit[door] = NULL; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' ) break; if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number( fp ); if ( door < 0 || door > 5 ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = alloc_perm( sizeof(*pexit) ); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); pexit->exit_info = 0; pexit->rs_flags = 0; /* OLC */ locks = fread_number( fp ); pexit->key = fread_number( fp ); pexit->u1.vnum = fread_number( fp ); pexit->orig_door = door; /* OLC */ switch ( locks ) /* OLC exit_info to rs_flags. */ { case 1: pexit->rs_flags = EX_ISDOOR; break; case 2: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break; case 3: pexit->rs_flags = EX_ISDOOR | EX_HIDDEN; break; case 4: pexit->rs_flags = EX_ISDOOR |EX_PICKPROOF | EX_HIDDEN; break; case 5: pexit->rs_flags = EX_ISDOOR | EX_NO_PASS; break; case 6: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_NO_PASS; break; case 7: pexit->rs_flags = EX_ISDOOR | EX_HIDDEN | EX_NO_PASS; break; case 8: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_HIDDEN | EX_NO_PASS; break; } pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* * Snarf a shop section. */ void load_shops( FILE *fp ) { SHOP_DATA *pShop; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = alloc_perm( sizeof(*pShop) ); pShop->keeper = fread_number( fp ); if ( pShop->keeper == 0 ) break; for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pShop->buy_type[iTrade] = fread_number( fp ); pShop->profit_buy = fread_number( fp ); pShop->profit_sell = fread_number( fp ); pShop->open_hour = fread_number( fp ); pShop->close_hour = fread_number( fp ); fread_to_eol( fp ); pMobIndex = get_mob_index( pShop->keeper ); pMobIndex->pShop = pShop; if ( shop_first == NULL ) shop_first = pShop; if ( shop_last != NULL ) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* * Snarf spec proc declarations. */ void load_specials( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) ); if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; } fread_to_eol( fp ); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits( void ) { extern const sh_int rev_dir []; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; EXIT_DATA *pexit; EXIT_DATA *pexit_rev; int iHash; int door; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { bool fexit; fexit = FALSE; for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL ) { if ( pexit->u1.vnum <= 0 || get_room_index(pexit->u1.vnum) == NULL) pexit->u1.to_room = NULL; else { fexit = TRUE; pexit->u1.to_room = get_room_index( pexit->u1.vnum ); } } } if (!fexit) SET_BIT(pRoomIndex->room_flags,ROOM_NO_MOB); } } for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL && ( to_room = pexit->u1.to_room ) != NULL && ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL && pexit_rev->u1.to_room != pRoomIndex && (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299)) { sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], (pexit_rev->u1.to_room == NULL) ? 0 : pexit_rev->u1.to_room->vnum ); bug( buf, 0 ); } } } } return; } /* * Repopulate areas periodically. */ void area_update( void ) { AREA_DATA *pArea; for ( pArea = area_first; pArea != NULL; pArea = pArea->next ) { if ( ++pArea->age < 3 ) continue; /* * Check age and reset. */ if ( (!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15)) || pArea->age >= 31) { /* ROOM_INDEX_DATA *pRoomIndex; */ reset_area( pArea ); pArea->age = number_range( 0, 3 ); /* pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL ); if ( pRoomIndex != NULL && pArea == pRoomIndex->area ) pArea->age = 15 - 2; */ /* no mud school */ if (pArea->nplayer == 0) pArea->empty = TRUE; } } return; } /* OLC * Reset one room. Called by reset_area and olc. */ void reset_room( ROOM_INDEX_DATA *pRoom ) { RESET_DATA *pReset; CHAR_DATA *pMob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; bool last; if ( !pRoom ) return; pMob = NULL; last = FALSE; for ( iExit = 0; iExit < MAX_DIR; iExit++ ) { EXIT_DATA *pExit; if ( ( pExit = pRoom->exit[iExit] ) /* && !IS_SET( pExit->exit_info, EX_BASHED ) ROM OLC */ ) { pExit->exit_info = pExit->rs_flags; if ( ( pExit->u1.to_room != NULL ) && ( ( pExit = pExit->u1.to_room->exit[rev_dir[iExit]] ) ) ) { /* nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next ) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; OBJ_DATA *tmp; bool obj_match=FALSE; switch ( pReset->command ) { default: bug( "Reset_room: bad command %c.", pReset->command ); break; case 'M': if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 ); continue; } if ( pReset->count >= pReset->arg2 ) { last = FALSE; break; } pMob = create_mobile( pMobIndex ); pMob->reset = pReset; /* Zeran - added */ pReset->count++; pMobIndex->count++; /* * Some more hard coding. */ if ( room_is_dark( pRoom ) ) SET_BIT(pMob->affected_by, AFF_INFRARED); /* * Pet shop mobiles get ACT_PET set. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index( pRoom->vnum - 1 ); if ( pRoomIndexPrev && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) ) SET_BIT( pMob->act, ACT_PET); } char_to_room( pMob, pRoom ); LastMob = pMob; level = URANGE( 0, pMob->level - 2, LEVEL_HERO - 1 ); /* -1 ROM */ /* do telepops! */ if ( IS_SET( pMob->act, ACT_TELEPOP) ) { int low, high; ROOM_INDEX_DATA *randroom; REMOVE_BIT( pMob->act, ACT_TELEPOP); /* we only want 1 teleport */ low = 0; high = 63999; /* 64000 - 65535 reserved for world telepop */ /* this avoids mobs telepoping into a telepop area */ /* it will happen occasionally though :/ */ if ( ( IS_SET( pMob->act, ACT_STAY_AREA) ) || ( IS_SET( pMob->act, ACT_SENTINEL) ) ) { AREA_DATA *inarea; inarea = pMob->in_room->area; low = inarea->lvnum; high = inarea->uvnum; } /* end of stay area */ for ( ; ; ) { randroom = get_room_index( number_range( low, high ) ); if ( randroom != NULL ) if ( can_see_room(pMob,randroom) && !IS_SET(randroom->room_flags, ROOM_PRIVATE ) && !IS_SET(randroom->room_flags, ROOM_NO_MOB ) && !IS_SET(randroom->room_flags, ROOM_GODS_ONLY ) && !IS_SET(randroom->room_flags, ROOM_SOLITARY) ) break; } /* end of for loop*/ char_from_room( pMob ); char_to_room( pMob, randroom ); } /* end of telepop */ last = TRUE; break; case 'O': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'O': bad vnum %d.", pReset->arg1 ); continue; } if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) ) { bug( "Reset_room: 'O': bad vnum %d.", pReset->arg3 ); continue; } if ( pRoom->area->nplayer > 0) break; if ( pReset->count >= pReset->arg2 ) break; for (tmp = pRoom->contents; tmp != NULL; tmp = tmp->next_content) { if (tmp->reset == pReset) obj_match=TRUE; } if (obj_match) break; /* Zeran - add percentage repop check */ if (number_percent() > pObjIndex->repop) break; pObj = create_object( pObjIndex, /* UMIN - ROM OLC */ UMIN(number_fuzzy( level ), LEVEL_HERO -1) ); pObj->reset = pReset; pObj->reset->count++; pObj->cost = 0; pObj->size = SIZE_UNKNOWN; /* Zeran - leave size unknown */ obj_to_room( pObj, pRoom ); break; case 'P': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'P': bad vnum %d.", pReset->arg1 ); continue; } if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) ) { bug( "Reset_room: 'P': bad vnum %d.", pReset->arg3 ); continue; } if ( pRoom->area->nplayer > 0 || !( LastObj = get_obj_type( pObjToIndex ) ) ) break; if (pReset->count >= pReset->arg2) break; /* Zeran - add percentage repop check */ if (number_percent() > pObjIndex->repop) break; for (tmp = LastObj->contains; tmp != NULL; tmp = tmp->next_content) { if (tmp->reset == pReset) { obj_match=TRUE; break; } } if (obj_match) break; /* lastObj->level - ROM */ pObj = create_object( pObjIndex, number_fuzzy( LastObj->level ) ); pObj->reset = pReset; pObj->reset->count++; obj_to_obj( pObj, LastObj ); break; case 'G': case 'E': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1 ); continue; } if ( !last ) break; if ( !LastMob ) { bug( "Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1 ); last = FALSE; break; } /* Zeran - check for already being equipped*/ if ( (pReset->command == 'E') && (get_eq_char(LastMob, pReset->arg3) != NULL) ) break; /* Zeran - add percentage repop check */ if (number_percent() > pObjIndex->repop) break; if ( LastMob->pIndexData->pShop ) /* Shop-keeper? */ { int olevel; switch ( pObjIndex->item_type ) { default: olevel = 0; break; case ITEM_PILL: olevel = number_range( 0, 10 ); break; case ITEM_POTION: olevel = number_range( 0, 10 ); break; case ITEM_SCROLL: olevel = number_range( 5, 15 ); break; case ITEM_WAND: olevel = number_range( 10, 20 ); break; case ITEM_STAFF: olevel = number_range( 15, 25 ); break; case ITEM_ARMOR: olevel = number_range( 5, 15 ); break; /* ROM patch weapon, treasure */ case ITEM_WEAPON: olevel = number_range( 5, 15 ); break; case ITEM_TREASURE: olevel = number_range( 10, 20 ); break; break; } pObj = create_object( pObjIndex, olevel ); pObj->reset = pReset; pObj->reset->count++; SET_BIT( pObj->extra_flags, ITEM_INVENTORY ); /* ROM OLC */ } else /* ROM OLC else version */ { int limit; if ( pReset->arg2 == -1 ) /* no limit */ limit = 9999; else limit = pReset->arg2; if ( pReset->count < limit || number_range(0,4) == 0 ) { pObj = create_object( pObjIndex, UMIN( number_fuzzy( level ), LEVEL_HERO - 1 ) ); } else break; } /* Zeran - set object size equal to mob's size */ pObj->reset = pReset; pObj->reset->count++; pObj->size = LastMob->size; obj_to_char( pObj, LastMob ); if ( pReset->command == 'E' ) equip_char( LastMob, pObj, pReset->arg3 ); last = TRUE; break; case 'D': break; case 'R': if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 ); continue; } { EXIT_DATA *pExit; int d0; int d1; for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ ) { d1 = number_range( d0, pReset->arg2-1 ); pExit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pExit; } } break; } } return; } /* * Reset one area. */ void reset_area( AREA_DATA *pArea ) { ROOM_INDEX_DATA *pRoom; int vnum; for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ ) { if ( ( pRoom = get_room_index(vnum) ) ) { reset_room(pRoom); } } /* Zeran - notify_message */ notify_message (NULL, NOTIFY_REPOP, TO_ALL, pArea->name); notify_message (NULL, WIZNET_RESET, TO_IMM, pArea->name); return; } /* experimental random object code - elfren */ #define nelems(a) (sizeof (a)/sizeof (a)[0]) // Calculate a meaningful modifier and amount void random_apply( OBJ_DATA *obj, CHAR_DATA *mob ) { static int attrib_types[] = { APPLY_STR, APPLY_DEX, APPLY_DEX, APPLY_INT, APPLY_INT, APPLY_WIS, APPLY_CON, APPLY_CON, APPLY_CON }; static int power_types[] = { APPLY_MANA, APPLY_HIT, APPLY_MOVE, APPLY_AC }; static int combat_types[] = { APPLY_HITROLL, APPLY_HITROLL, APPLY_DAMROLL, APPLY_SAVING_SPELL, APPLY_SAVING_SPELL, APPLY_SAVING_BREATH }; AFFECT_DATA *paf = alloc_perm( sizeof(*paf) ); paf->type = -1; paf->duration = -1; paf->bitvector = 0; paf->next = obj->affected; obj->affected = paf; switch (number_bits(2)) { case 0: paf->location = attrib_types[number_range(0, nelems(attrib_types)-1)]; paf->modifier = 1; break; case 1: paf->location = power_types[number_range(0, nelems(power_types)-1)]; paf->modifier = number_range(mob->level/2, mob->level); break; case 2: case 3: paf->location = combat_types[number_range(0, nelems(combat_types)-1)]; paf->modifier = number_range(1, mob->level/6+1); break; } SET_BIT(obj->extra_flags, ITEM_MAGIC); // Is item cursed? if (number_percent() <= 5) { paf->modifier = -paf->modifier; SET_BIT(obj->extra_flags, ITEM_NODROP); if (number_percent() <= 15) SET_BIT(obj->extra_flags, ITEM_NOREMOVE); } } // Jewelry stuff static char *adj1[] = { "splendid", "ancient", "dusty", "scratched", "flawed", "burnt", "heavy", "gilded", "spooky", "flaming", "plain", "ornate", "inscrutable", "obscene", "wrinkled" }; static char *adj2[] = { "diamond", "emerald", "topaz", "wooden", "jade", "white gold", "onyx", "tin", "glass", "marble", "black", "granite" }; #define MASK_IGNORE (1<<TAR_IGNORE) #define MASK_OFFENSIVE (1<<TAR_CHAR_OFFENSIVE) #define MASK_DEFENSIVE (1<<TAR_CHAR_DEFENSIVE) #define MASK_SELF (1<<TAR_CHAR_SELF) #define MASK_INV (1<<TAR_OBJ_INV) // Returns a clerical or magical spell of the appropriate (masked) type /* Zeran - fixed, no longer generates skills by mistake */ int random_spell( int level, int mask, sh_int *type ) { extern struct skill_type skill_table[MAX_SKILL]; for ( ;; ) /* Zeran - gee, can you say *cpu intensive* if bad random rolls? */ { int skill_no = number_range(1, MAX_SKILL-1); if ((skill_table[skill_no].skill_level[CLASS_MAGE] <= level || skill_table[skill_no].skill_level[CLASS_AVENGER] <= level) && skill_table[skill_no].spell_fun != spell_null && /* an actual spell? */ mask & (1<<skill_table[skill_no].target)) /* appropriate?*/ { *type = skill_table[skill_no].target; return skill_no; } } } // Wands/Staves/Potions/Pills and bags void wield_random_magic( CHAR_DATA *mob ) { int item_type = number_range(48, 53); /* Get template obj from LIMBO.ARE */ OBJ_INDEX_DATA *pObjIndex = get_obj_index( item_type ); OBJ_DATA *obj = create_object( pObjIndex, number_fuzzy( mob->level ) ); sh_int type; obj->level = mob->level; switch (item_type) { case 48: /* scroll */ /* sprintf(buffer, "tightly bound scroll"); */ /* no changing name */ obj->value[0] = obj->level; /* level */ obj->value[1] = random_spell(obj->level, MASK_IGNORE|MASK_OFFENSIVE|MASK_DEFENSIVE|MASK_SELF, &type); if (number_percent() < 50) obj->value[2] = random_spell(obj->level, 1<<type, &type); break; case 49: /* wand */ /* sprintf(buffer, "%s %s wand", adj1[n_adj1], adj2[n_adj2]); */ obj->value[0] = obj->level; obj->value[1] = number_fuzzy(obj->level / 2 + 3); /* max charges */ obj->value[2] = number_range(1, obj->value[1]); /* charges left */ obj->value[3] = random_spell(obj->level, MASK_OFFENSIVE, &type); break; case 50: /* staff */ /* sprintf(buffer, "%s %s staff", adj1[n_adj1], adj2[n_adj2]); */ obj->value[0] = obj->level; /* level */ obj->value[1] = number_fuzzy(obj->level / 2 + 3); /* max charges */ obj->value[2] = number_range(1, obj->value[1]); /* charges left */ obj->value[3] = random_spell(obj->level, MASK_IGNORE|MASK_OFFENSIVE|MASK_DEFENSIVE|MASK_SELF, &type); break; case 51: /* potion */ /* sprintf(buffer, "%s %s %s", adj1[n_adj1], adj2[n_adj2], */ /* potions[number_range(0, nelems(potions)-1)]); */ obj->value[0] = obj->level; /* level */ obj->value[1] = random_spell(obj->level, MASK_DEFENSIVE, &type); if (number_percent() < 50) obj->value[2] = random_spell(obj->level, MASK_DEFENSIVE,&type); break; case 52: /* pill */ /* sprintf(buffer, "%s %s %s", adj1[n_adj1], adj2[n_adj2], */ /* pills[number_range(0, nelems(pills)-1)]); */ obj->value[0] = obj->level; obj->value[1] = random_spell(obj->value[0], MASK_DEFENSIVE, &type); if (number_percent() < 50) obj->value[2] = random_spell(obj->value[0], MASK_DEFENSIVE, &type); break; case 53: /* bag */ /* sprintf(buffer, "%s %s %s", adj1[n_adj1], */ /* skins[number_range(0, nelems(skins)-1)], bags[number_range(0, nelems(bags)-1)]); */ obj->value[0] = number_range(mob->level, mob->level * 25); /* weight */ obj->value[1] = number_range(0, 1); obj->value[2] = -1; break; }; /* Don't do descriptions anymore free_string( obj->name ); obj->name = str_dup( buffer ); sprintf( buf, "a%s %s", (buffer[0] == 'a' || buffer[0] == 'e' || buffer[0] == 'i' || buffer[0] == 'o' || buffer[0] == 'u') ? "n" : "", buffer ); free_string( obj->short_descr ); obj->short_descr = str_dup( buf ); free_string( obj->description ); sprintf( buf, "%s lies here.", obj->short_descr ); obj->description = str_dup( buf ); */ obj->cost = mob->level * 453; /* Zeran - update valueorig[] to reflect current state */ update_obj_orig (obj); // Put the item in the mob's inventory obj_to_char( obj, mob ); } // Anything wearable, and trinkets void wield_random_armor( CHAR_DATA *mob ) { int item_type = number_range(0, MAX_WEAR - 1); /* template from LIMBO.ARE */ OBJ_INDEX_DATA *pObjIndex = get_obj_index( item_type + 30 ); OBJ_DATA *obj = create_object( pObjIndex, number_fuzzy( mob->level ) ); int n_adj1 = number_range(0, nelems(adj1)-1); int n_adj2 = number_range(0, nelems(adj2)-1); char *name= ""; int number; int type; // Armor stuff static char *armor_types[] = { "leather", "studded leather", "bronze", "chain", "plate", "mithral" }; static int armor_mul[] = { 1, 3, 2, 5, 10, 10 }; static int armor_div[] = { 1, 2, 1, 1, 1, 3 }; // Weapon stuff static char *weapon_types[] = { "sword", "sword", "sword", "sword", "sword", "short sword", "dagger", "dagger", "hammer", "mace", "mace", "whip" }; static int weapon_dam[] = { 3, 3, 3, 3, 3, 11, 11, 11, 0, 7, 7, 4 }; // Trinket stuff static char *noun[] = { "pebble", "bauble", "stone", "charm", "fetish", "bone", "trinket" }; char buffer[64]; char buf[MAX_STRING_LENGTH]; if (obj->item_type == ITEM_ARMOR) { int ac_type = URANGE(0, mob->level/5, nelems(armor_types)-1); name = armor_types[ac_type]; obj->weight *= armor_mul[ac_type]; obj->weight /= armor_div[ac_type]; obj->value[0] = mob->level / 5 +3; obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; obj->value[3] = obj->value[0] -3; if (number_percent() < mob->level / 3) random_apply(obj, mob); } else if (obj->item_type == ITEM_WEAPON) { int wea_type = number_range(0, nelems(weapon_types)-1); name = weapon_types[wea_type]; obj->value[3] = weapon_dam[wea_type]; number = UMIN(mob->level/4 + 1, 5); type = (mob->level + 7)/number; obj->value[1] = number; obj->value[2] = type; } else if (obj->item_type == ITEM_TREASURE) { if (number_percent() < mob->level) { random_apply(obj, mob); if (number_percent() < mob->level / 3) random_apply(obj, mob); } if (obj->wear_flags & ITEM_HOLD) /* trinket? */ sprintf(buffer, "%s %s %s", adj1[n_adj1], adj2[n_adj2], noun[number_range(0, nelems(noun)-1)]); else /* no, necklace or something */ sprintf(buffer, "%s %s", adj1[n_adj1], adj2[n_adj2]); name = buffer; } sprintf( buf, "a%s %s %s", (buffer[0] == 'a' || buffer[0] == 'e' || buffer[0] == 'i' || buffer[0] == 'o' || buffer[0] == 'u') ? "n" : "", name,obj->short_descr ); free_string( obj->short_descr ); obj->short_descr = str_dup( buf ); if ( !str_cmp( obj->name, "weapon" ) ) { sprintf( buf, "a%s %s", (buffer[0] == 'a' || buffer[0] == 'e' || buffer[0] == 'i' || buffer[0] == 'o' || buffer[0] == 'u') ? "n" : "",name ); free_string( obj->short_descr ); obj->short_descr = str_dup( buf ); free_string(obj->name); obj->name = str_dup( name ); } free_string( obj->description ); sprintf( buf, "%s lies here.", obj->short_descr ); obj->description = str_dup( buf ); obj->level = mob->level; update_obj_orig(obj); obj->cost = mob->level * 309; obj_to_char( obj, mob ); equip_char( mob, obj, item_type ); } /* end of added */ /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; int i; mobile_count++; if ( pMobIndex == NULL ) { bug( "Create_mobile: NULL pMobIndex.", 0 ); exit( 1 ); } if ( char_free == NULL ) { mob = alloc_perm( sizeof(*mob) ); } else { mob = char_free; char_free = char_free->next; } clear_char( mob ); mob->pIndexData = pMobIndex; mob->reset = NULL; /* Zeran */ mob->name = str_dup( pMobIndex->player_name ); /* OLC */ mob->short_descr = str_dup( pMobIndex->short_descr ); /* OLC */ mob->long_descr = str_dup( pMobIndex->long_descr ); /* OLC */ mob->description = str_dup( pMobIndex->description ); /* OLC */ mob->spec_fun = pMobIndex->spec_fun; if (pMobIndex->new_format) /* load in new style */ { /* read from prototype */ mob->act = pMobIndex->act; mob->comm = COMM_NOCHANNELS|COMM_NOSHOUT|COMM_NOTELL; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; mob->hitroll = pMobIndex->hitroll; mob->damroll = pMobIndex->damage[DICE_BONUS]; mob->max_hit = dice(pMobIndex->hit[DICE_NUMBER], pMobIndex->hit[DICE_TYPE]) + pMobIndex->hit[DICE_BONUS]; mob->hit = mob->max_hit; mob->max_mana = dice(pMobIndex->mana[DICE_NUMBER], pMobIndex->mana[DICE_TYPE]) + pMobIndex->mana[DICE_BONUS]; mob->mana = mob->max_mana; mob->damage[DICE_NUMBER]= pMobIndex->damage[DICE_NUMBER]; mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE]; mob->dam_type = pMobIndex->dam_type; for (i = 0; i < 4; i++) mob->armor[i] = pMobIndex->ac[i]; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; if (mob->sex == 3) /* random sex */ mob->sex = number_range(1,2); mob->race = pMobIndex->race; if (pMobIndex->gold == 0) mob->gold = 0; else mob->gold = number_range(pMobIndex->gold/2, pMobIndex->gold * 3/2); mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = pMobIndex->size; mob->material = pMobIndex->material; /* computed on the spot */ for (i = 0; i < MAX_STATS; i ++) mob->perm_stat[i] = UMIN(25,11 + mob->level/4); if (IS_SET(mob->act,ACT_WARRIOR)) { mob->perm_stat[STAT_STR] += 3; mob->perm_stat[STAT_INT] -= 1; mob->perm_stat[STAT_CON] += 2; } if (IS_SET(mob->act,ACT_THIEF)) { mob->perm_stat[STAT_DEX] += 3; mob->perm_stat[STAT_INT] += 1; mob->perm_stat[STAT_WIS] -= 1; } if (IS_SET(mob->act,ACT_CLERIC)) { mob->perm_stat[STAT_WIS] += 3; mob->perm_stat[STAT_DEX] -= 1; mob->perm_stat[STAT_STR] += 1; } if (IS_SET(mob->act,ACT_MAGE)) { mob->perm_stat[STAT_INT] += 3; mob->perm_stat[STAT_STR] -= 1; mob->perm_stat[STAT_DEX] += 1; } if (IS_SET(mob->off_flags,OFF_FAST)) mob->perm_stat[STAT_DEX] += 2; mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM; mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2; } else /* read in old format and convert */ { mob->act = pMobIndex->act|ACT_WARRIOR; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; mob->hitroll = pMobIndex->hitroll; mob->damroll = 0; mob->max_hit = mob->level * 8 + number_range( mob->level * mob->level/4, mob->level * mob->level); mob->max_hit *= .9; mob->hit = mob->max_hit; mob->max_mana = 100 + dice(mob->level,10); mob->mana = mob->max_mana; switch(number_range(1,3)) { case (1): mob->dam_type = 3; break; /* slash */ case (2): mob->dam_type = 7; break; /* pound */ case (3): mob->dam_type = 11; break; /* pierce */ } for (i = 0; i < 3; i++) mob->armor[i] = interpolate(mob->level,100,-100); mob->armor[3] = interpolate(mob->level,100,0); mob->race = pMobIndex->race; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; mob->gold = pMobIndex->gold/100; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = SIZE_MEDIUM; mob->material = 0; for (i = 0; i < MAX_STATS; i ++) mob->perm_stat[i] = 11 + mob->level/4; } mob->position = mob->start_pos; /* link the mob to the world list */ mob->next = char_list; char_list = mob; pMobIndex->count++; if (number_percent() <= 25) { wield_random_magic( mob ); } else if (number_percent() <= 25) { wield_random_armor( mob ); } return mob; } /* duplicate a mobile exactly -- except inventory */ void clone_mobile(CHAR_DATA *parent, CHAR_DATA *clone) { int i; AFFECT_DATA *paf; if ( parent == NULL || clone == NULL || !IS_NPC(parent)) return; /* start fixing values */ clone->name = str_dup(parent->name); clone->version = parent->version; clone->short_descr = str_dup(parent->short_descr); clone->long_descr = str_dup(parent->long_descr); clone->description = str_dup(parent->description); clone->sex = parent->sex; clone->class = parent->class; clone->race = parent->race; clone->level = parent->level; clone->trust = 0; clone->timer = parent->timer; clone->wait = parent->wait; clone->hit = parent->hit; clone->max_hit = parent->max_hit; clone->mana = parent->mana; clone->max_mana = parent->max_mana; clone->move = parent->move; clone->max_move = parent->max_move; clone->gold = parent->gold; clone->exp = parent->exp; clone->act = parent->act; clone->comm = parent->comm; clone->imm_flags = parent->imm_flags; clone->res_flags = parent->res_flags; clone->vuln_flags = parent->vuln_flags; clone->invis_level = parent->invis_level; clone->affected_by = parent->affected_by; clone->position = parent->position; clone->practice = parent->practice; clone->train = parent->train; clone->saving_throw = parent->saving_throw; clone->alignment = parent->alignment; clone->hitroll = parent->hitroll; clone->damroll = parent->damroll; clone->wimpy = parent->wimpy; clone->form = parent->form; clone->parts = parent->parts; clone->size = parent->size; clone->material = parent->material; clone->off_flags = parent->off_flags; clone->dam_type = parent->dam_type; clone->start_pos = parent->start_pos; clone->default_pos = parent->default_pos; clone->spec_fun = parent->spec_fun; for (i = 0; i < 4; i++) clone->armor[i] = parent->armor[i]; for (i = 0; i < MAX_STATS; i++) { clone->perm_stat[i] = parent->perm_stat[i]; clone->mod_stat[i] = parent->mod_stat[i]; } for (i = 0; i < 3; i++) clone->damage[i] = parent->damage[i]; /* now add the affects */ for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_char(clone,paf); } /* * Create an instance of an object. */ OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; if ( pObjIndex == NULL ) { bug( "Create_object: NULL pObjIndex.", 0 ); exit( 1 ); } if ( obj_free == NULL ) { obj = alloc_perm( sizeof(*obj) ); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->enchanted = FALSE; if (pObjIndex->new_format) obj->level = pObjIndex->level; else obj->level = UMAX(0,level); obj->wear_loc = -1; obj->name = str_dup( pObjIndex->name ); /* OLC */ obj->short_descr = str_dup( pObjIndex->short_descr ); /* OLC */ obj->description = str_dup( pObjIndex->description ); /* OLC */ obj->material = pObjIndex->material; obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->condition = pObjIndex->condition; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->valueorig[0] = pObjIndex->value[0]; obj->valueorig[1] = pObjIndex->value[1]; obj->valueorig[2] = pObjIndex->value[2]; obj->valueorig[3] = pObjIndex->value[3]; obj->valueorig[4] = pObjIndex->value[4]; obj->weight = pObjIndex->weight; obj->size = SIZE_UNKNOWN; if (level == -1 || pObjIndex->new_format) obj->cost = pObjIndex->cost; else obj->cost = number_fuzzy( 10 ) * number_fuzzy( level ) * number_fuzzy( level ); /* * Mess with object properties. */ switch ( obj->item_type ) { default: bug( "Read_object: vnum %d bad type.", pObjIndex->vnum ); break; case ITEM_LIGHT: if (obj->value[2] == 999) obj->value[2] = -1; break; case ITEM_TREASURE: case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_MAP: case ITEM_CLOTHING: case ITEM_PRIDE: case ITEM_COMPONENT: case ITEM_PORTAL: break; case ITEM_SCROLL: if (level != -1 && !pObjIndex->new_format) obj->value[0] = number_fuzzy( obj->value[0] ); break; case ITEM_WAND: case ITEM_STAFF: if (level != -1 && !pObjIndex->new_format) { obj->value[0] = number_fuzzy( obj->value[0] ); obj->value[1] = number_fuzzy( obj->value[1] ); obj->value[2] = obj->value[1]; } break; case ITEM_WEAPON: if (level != -1 && !pObjIndex->new_format) { obj->value[1] = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) ); obj->value[2] = number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) ); } break; case ITEM_ARMOR: if (level != -1 && !pObjIndex->new_format) { obj->value[0] = number_fuzzy( level / 5 + 3 ); obj->value[1] = number_fuzzy( level / 5 + 3 ); obj->value[2] = number_fuzzy( level / 5 + 3 ); } break; case ITEM_POTION: case ITEM_PILL: if (level != -1 && !pObjIndex->new_format) obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) ); break; case ITEM_MONEY: if (!pObjIndex->new_format) obj->value[0] = obj->cost; break; } obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* duplicate an object exactly -- except contents */ void clone_object(OBJ_DATA *parent, OBJ_DATA *clone) { int i; AFFECT_DATA *paf; /* EXTRA_DESCR_DATA *ed,*ed_new; */ if (parent == NULL || clone == NULL) return; /* start fixing the object */ clone->name = str_dup(parent->name); clone->short_descr = str_dup(parent->short_descr); clone->description = str_dup(parent->description); clone->item_type = parent->item_type; clone->extra_flags = parent->extra_flags; clone->wear_flags = parent->wear_flags; clone->weight = parent->weight; clone->cost = parent->cost; clone->level = parent->level; clone->condition = parent->condition; clone->material = parent->material; clone->timer = parent->timer; for (i = 0; i < 5; i ++) clone->value[i] = parent->value[i]; clone->valueorig[i] = parent->value[i]; /* affects */ clone->enchanted = parent->enchanted; for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_obj(clone,paf); /* extended desc */ /* for (ed = parent->extra_descr; ed != NULL; ed = ed->next); { ed_new = alloc_perm( sizeof(*ed_new) ); ed_new->keyword = str_dup( ed->keyword); ed_new->description = str_dup( ed->description ); ed_new->next = clone->extra_descr; clone->extra_descr = ed_new; } */ } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { static CHAR_DATA ch_zero; int i; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->logon = current_time; ch->last_note = 0; ch->lines = PAGELEN; for (i = 0; i < 4; i++) ch->armor[i] = 100; ch->comm = 0; ch->position = POS_STANDING; ch->startyear = time_info.year; ch->startmonth = time_info.month; ch->startday = time_info.day; ch->practice = 0; ch->hit = 20; ch->max_hit = 20; ch->mana = 100; ch->max_mana = 100; ch->move = 100; ch->max_move = 100; for (i = 0; i < MAX_STATS; i ++) { ch->perm_stat[i] = 13; ch->mod_stat[i] = 0; } return; } /* * Free a character. */ void free_char( CHAR_DATA *ch ) { OBJ_DATA *obj; OBJ_DATA *obj_next; AFFECT_DATA *paf; AFFECT_DATA *paf_next; if (IS_NPC(ch)) mobile_count--; for ( obj = ch->carrying; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; extract_obj( obj ); } for ( paf = ch->affected; paf != NULL; paf = paf_next ) { paf_next = paf->next; affect_remove( ch, paf ); } free_string( ch->name ); free_string( ch->short_descr ); free_string( ch->long_descr ); free_string( ch->description ); if ( ch->pcdata != NULL ) { free_string( ch->pcdata->pwd ); free_string( ch->pcdata->bamfin ); free_string( ch->pcdata->bamfout ); free_string( ch->pcdata->title ); free_string( ch->pcdata->email ); free_string( ch->pcdata->immtitle ); free_string( ch->pcdata->prompt ); ch->pcdata->next = pcdata_free; pcdata_free = ch->pcdata; } ch->reset = NULL; ch->searching = FALSE; ch->quitting = FALSE; ch->next = char_free; char_free = ch; return; } /* * Get an extra description from a list. */ char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed ) { for ( ; ed != NULL; ed = ed->next ) { if ( is_name( (char *) name, ed->keyword ) ) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index( int vnum ) { MOB_INDEX_DATA *pMobIndex; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( pMobIndex->vnum == vnum ) return pMobIndex; } if ( fBootDb ) { bug( "Get_mob_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( int vnum ) { OBJ_INDEX_DATA *pObjIndex; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next ) { if ( pObjIndex->vnum == vnum ) return pObjIndex; } if ( fBootDb ) { bug( "Get_obj_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->vnum == vnum ) return pRoomIndex; } if ( fBootDb ) { bug( "Get_room_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Read a letter from a file. */ char fread_letter( FILE *fp ) { char c; do { c = getc( fp ); } while ( isspace(c) ); return c; } /* * Read a number from a file. */ int fread_number( FILE *fp ) { int number; bool sign; char c; do { c = getc( fp ); } while ( isspace(c) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); } if ( !isdigit(c) ) { bug( "Fread_number: bad format.", 0 ); exit( 1 ); } while ( isdigit(c) ) { number = number * 10 + c - '0'; c = getc( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp ); else if ( c != ' ' ) ungetc( c, fp ); return number; } long fread_flag( FILE *fp) { int number; char c; do { c = getc(fp); } while ( isspace(c)); number = 0; if (!isdigit(c) && c != '-' ) /* ROM OLC */ { while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z')) { number += flag_convert(c); c = getc(fp); } } if ( c == '-' ) /* ROM OLC */ { number = fread_number( fp ); return -number; } while (isdigit(c)) { number = number * 10 + c - '0'; c = getc(fp); } if (c == '|') number += fread_flag(fp); else if ( c != ' ') ungetc(c,fp); return number; } long flag_convert(char letter ) { long bitsum = 0; char i; if ('A' <= letter && letter <= 'Z') { bitsum = 1; for (i = letter; i > 'A'; i--) bitsum *= 2; } else if ('a' <= letter && letter <= 'z') { /* Zeran - IDIOTS want 2^26!!! ---> bitsum = 33554432; 2^25 */ bitsum = 67108864; /* 2^26 */ for (i = letter; i > 'a'; i --) bitsum *= 2; } return bitsum; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * this function takes 40% to 50% of boot-up time. */ char *fread_string( FILE *fp ) { char *plast; char c; plast = top_string + sizeof(char *); if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] ) { bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '~' ) return &str_empty[0]; for ( ;; ) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ switch ( *plast = getc(fp) ) { default: plast++; break; case EOF: /* temp fix */ bug( "Fread_string: EOF", 0 ); return NULL; /* exit( 1 ); */ break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char * pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof(char *); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if ( top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string+sizeof(char *)+1, pHash+1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof(char *); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup( top_string + sizeof(char *) ); } } } } } char *fread_string_eol( FILE *fp ) { static bool char_special[256-EOF]; char *plast; char c; if ( char_special[EOF-EOF] != TRUE ) { char_special[EOF - EOF] = TRUE; char_special['\n' - EOF] = TRUE; char_special['\r' - EOF] = TRUE; } plast = top_string + sizeof(char *); if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] ) { bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '\n') return &str_empty[0]; for ( ;; ) { if ( !char_special[ ( *plast++ = getc( fp ) ) - EOF ] ) continue; switch ( plast[-1] ) { default: break; case EOF: bug( "Fread_string_eol EOF", 0 ); exit( 1 ); break; case '\n': case '\r': { union { char * pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof(char *); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if ( top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string+sizeof(char *)+1, pHash+1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof(char *); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup( top_string + sizeof(char *) ); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { char c; do { c = getc( fp ); } while ( c != '\n' && c != '\r' ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp ) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { cEnd = getc( fp ); } while ( isspace( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { *pword = getc( fp ); if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } bug( "Fread_word: word too long.", 0 ); exit( 1 ); return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ /* void *alloc_mem( int sMem ) { void *pMem; int iList; for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Alloc_mem: size %d too large.", sMem ); exit( 1 ); } if ( rgFreeList[iList] == NULL ) { pMem = alloc_perm( rgSizeList[iList] ); } else { pMem = rgFreeList[iList]; rgFreeList[iList] = * ((void **) rgFreeList[iList]); } return pMem; } */ /* Zeran - this probably isn't the best fix for memory handling, but the standard routines are flaky. */ void *alloc_mem (int sMem) { void *pMem; if (sMem > 32762) { bug( "Alloc_mem: size %d too large.", sMem ); exit( 1 ); } pMem = malloc (sMem); return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ /* void free_mem( void *pMem, int sMem ) { int iList; if (pMem == NULL) log_string ("free_mem: hmmm, pMem=NULL, suspicious?"); for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Free_mem: size %d too large.", sMem ); exit( 1 ); } * ((void **) pMem) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } */ /* Zeran - changed this to conform with the alloc_mem that I wrote */ void free_mem( void *pMem, int sMem ) { if (pMem == NULL) log_string ("free_mem: hmmm, pMem=NULL, suspicious?"); if (sMem > 32762) { bug( "Alloc_mem: size %d too large.", sMem ); exit( 1 ); } free (pMem); } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm( int sMem ) { static char *pMemPerm; static int iMemPerm; void *pMem; while ( sMem % sizeof(long) != 0 ) sMem++; if ( sMem > MAX_PERM_BLOCK ) { bug( "Alloc_perm: %d too large.", sMem ); exit( 1 ); } if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK ) { iMemPerm = 0; if ( ( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) == NULL ) { perror( "Alloc_perm" ); exit( 1 ); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup( const char *str ) { char *str_new; if ( str[0] == '\0' ) return &str_empty[0]; if ( str >= string_space && str < top_string ) return (char *) str; str_new = alloc_mem( strlen(str) + 1 ); strcpy( str_new, str ); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string( char *pstr ) { if ( pstr == NULL || pstr == &str_empty[0] || ( pstr >= string_space && pstr < top_string ) ) return; free_mem( pstr, strlen(pstr) + 1 ); return; } /* * Old do_areas commented to use helpfile instead. Moved to diff file. */ /* void do_areas( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; AREA_DATA *pArea1; AREA_DATA *pArea2; int iArea; int iAreaHalf; if (argument[0] != '\0') { send_to_char("No argument is used with this command.\n\r",ch); return; } iAreaHalf = (top_area + 1) / 2; pArea1 = area_first; pArea2 = area_first; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) pArea2 = pArea2->next; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) { sprintf( buf, "{%-39s{%-39s\n\r", pArea1->name, (pArea2 != NULL) ? pArea2->name : "" ); send_to_char( buf, ch ); pArea1 = pArea1->next; if ( pArea2 != NULL ) pArea2 = pArea2->next; } return; } */ void do_memory( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, "Affects %5d\n\r", top_affect ); send_to_char( buf, ch ); sprintf( buf, "Areas %5d\n\r", top_area ); send_to_char( buf, ch ); sprintf( buf, "ExDes %5d\n\r", top_ed ); send_to_char( buf, ch ); sprintf( buf, "Exits %5d\n\r", top_exit ); send_to_char( buf, ch ); sprintf( buf, "Helps %5d\n\r", top_help ); send_to_char( buf, ch ); sprintf( buf, "Socials %5d\n\r", social_count ); send_to_char( buf, ch ); sprintf( buf, "Mobs %5d(%d new format)\n\r", top_mob_index,newmobs ); send_to_char( buf, ch ); sprintf( buf, "(in use)%5d\n\r", mobile_count ); send_to_char( buf, ch ); sprintf( buf, "Objs %5d(%d new format)\n\r", top_obj_index,newobjs ); send_to_char( buf, ch ); sprintf( buf, "Resets %5d\n\r", top_reset ); send_to_char( buf, ch ); sprintf( buf, "Rooms %5d\n\r", top_room ); send_to_char( buf, ch ); sprintf( buf, "Shops %5d\n\r", top_shop ); send_to_char( buf, ch ); sprintf( buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING ); send_to_char( buf, ch ); sprintf( buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm ); send_to_char( buf, ch ); return; } void do_dump( CHAR_DATA *ch, char *argument ) { int count,count2,num_pcs,aff_count; CHAR_DATA *fch; MOB_INDEX_DATA *pMobIndex; PC_DATA *pc; OBJ_DATA *obj; OBJ_INDEX_DATA *pObjIndex; ROOM_INDEX_DATA *room; EXIT_DATA *exit; DESCRIPTOR_DATA *d; AFFECT_DATA *af; FILE *fp; int vnum,nMatch = 0; /* open file */ fclose(fpReserve); fp = fopen("mem.dmp","w"); /* report use of data structures */ num_pcs = 0; aff_count = 0; /* mobile prototypes */ fprintf(fp,"MobProt %4d (%8d bytes)\n", top_mob_index, top_mob_index * (sizeof(*pMobIndex))); /* mobs */ count = 0; count2 = 0; for (fch = char_list; fch != NULL; fch = fch->next) { count++; if (fch->pcdata != NULL) num_pcs++; for (af = fch->affected; af != NULL; af = af->next) aff_count++; } for (fch = char_free; fch != NULL; fch = fch->next) count2++; fprintf(fp,"Mobs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*fch)), count2, count2 * (sizeof(*fch))); /* pcdata */ count = 0; for (pc = pcdata_free; pc != NULL; pc = pc->next) count++; fprintf(fp,"Pcdata %4d (%8d bytes), %2d free (%d bytes)\n", num_pcs, num_pcs * (sizeof(*pc)), count, count * (sizeof(*pc))); /* descriptors */ count = 0; count2 = 0; for (d = descriptor_list; d != NULL; d = d->next) count++; for (d= descriptor_free; d != NULL; d = d->next) count2++; fprintf(fp, "Descs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*d)), count2, count2 * (sizeof(*d))); /* object prototypes */ for ( vnum = 0; nMatch < top_obj_index; vnum++ ) if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { for (af = pObjIndex->affected; af != NULL; af = af->next) aff_count++; nMatch++; } fprintf(fp,"ObjProt %4d (%8d bytes)\n", top_obj_index, top_obj_index * (sizeof(*pObjIndex))); /* objects */ count = 0; count2 = 0; for (obj = object_list; obj != NULL; obj = obj->next) { count++; for (af = obj->affected; af != NULL; af = af->next) aff_count++; } for (obj = obj_free; obj != NULL; obj = obj->next) count2++; fprintf(fp,"Objs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*obj)), count2, count2 * (sizeof(*obj))); /* affects */ count = 0; for (af = affect_free; af != NULL; af = af->next) count++; fprintf(fp,"Affects %4d (%8d bytes), %2d free (%d bytes)\n", aff_count, aff_count * (sizeof(*af)), count, count * (sizeof(*af))); /* rooms */ fprintf(fp,"Rooms %4d (%8d bytes)\n", top_room, top_room * (sizeof(*room))); /* exits */ fprintf(fp,"Exits %4d (%8d bytes)\n", top_exit, top_exit * (sizeof(*exit))); fclose(fp); /* start printing out mobile data */ fp = fopen("mob.dmp","w"); fprintf(fp,"\nMobile Analysis\n"); fprintf(fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_mob_index; vnum++) if ((pMobIndex = get_mob_index(vnum)) != NULL) { nMatch++; fprintf(fp,"#%-4d %3d actv %3d kild level %3d %s\n", pMobIndex->vnum,pMobIndex->count, pMobIndex->killed,pMobIndex->level,pMobIndex->short_descr); } fclose(fp); /* start printing out object data */ fp = fopen("obj.dmp","w"); fprintf(fp,"\nObject Analysis\n"); fprintf(fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_obj_index; vnum++) if ((pObjIndex = get_obj_index(vnum)) != NULL) { nMatch++; fprintf(fp,"#%-4d %3d actv %3d rest level %3d %s\n", pObjIndex->vnum,pObjIndex->count, pObjIndex->reset_num,pObjIndex->level,pObjIndex->short_descr); } /* close file */ fclose(fp); fpReserve = fopen( NULL_FILE, "r" ); } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch ( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range( int from, int to ) { int power; int number; if (from == 0 && to == 0) return 0; if ( ( to = to - from + 1 ) <= 1 ) return from; for ( power = 2; power < to; power <<= 1 ) ; while ( ( number = number_mm() & (power -1 ) ) >= to ) ; return from + number; } /* * Generate a percentile roll. */ int number_percent( void ) { int percent; while ( (percent = number_mm() & (128-1) ) > 99 ) ; return 1 + percent; } /* * Generate a random door. */ int number_door( void ) { int door; while ( ( door = number_mm() & (8-1) ) > 5) ; return door; } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2+55]; void init_mm( ) { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = (piState[iState-1] + piState[iState-2]) & ((1 << 30) - 1); } return; } int number_mm( void ) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. */ int dice( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate( int level, int value_00, int value_32 ) { return value_00 + level * (value_32 - value_00) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde( char *str ) { for ( ; *str != '\0'; str++ ) { if ( *str == '~' ) *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug( "Str_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug( "Str_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug( "Strn_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug( "Strn_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { int sstr1; int sstr2; int ichar; char c0; if ( ( c0 = LOWER(astr[0]) ) == '\0' ) return FALSE; sstr1 = strlen(astr); sstr2 = strlen(bstr); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) { if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) ) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen(astr); sstr2 = strlen(bstr); if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize( const char *str ) { static char strcap[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = LOWER(str[i]); strcap[i] = '\0'; strcap[0] = UPPER(strcap[0]); return strcap; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, char *file, char *str ) { FILE *fp; if ( IS_NPC(ch) || str[0] == '\0' ) return; fclose( fpReserve ); if ( ( fp = fopen( file, "a" ) ) == NULL ) { perror( file ); send_to_char( "Could not open the file!\n\r", ch ); } else { fprintf( fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Reports a bug. */ void bug( const char *str, int param ) { char buf[MAX_STRING_LENGTH]; FILE *fp; if ( fpArea != NULL ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while ( getc( fpArea ) != '\n' ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string( buf ); if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL ) { fprintf( fp, "[*****] %s\n", buf ); fclose( fp ); } } strcpy( buf, "[*****] BUG: " ); sprintf( buf + strlen(buf), str, param ); log_string( buf ); /* RT removed due to bug-file spamming fclose( fpReserve ); if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); */ return; } /* * Writes a string to the log. */ void log_string( const char *str ) { char *strtime; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; fprintf( stderr, "%s :: %s\n", strtime, str ); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain( void ) { return; } /* the functions */ /* This routine transfers between alpha and numeric forms of the * mob_prog bitvector types. This allows the use of the words in the * mob/script files. */ int mprog_name_to_type ( char *name ) { if ( !str_cmp( name, "in_file_prog" ) ) return IN_FILE_PROG; if ( !str_cmp( name, "act_prog" ) ) return ACT_PROG; if ( !str_cmp( name, "speech_prog" ) ) return SPEECH_PROG; if ( !str_cmp( name, "rand_prog" ) ) return RAND_PROG; if ( !str_cmp( name, "fight_prog" ) ) return FIGHT_PROG; if ( !str_cmp( name, "hitprcnt_prog" ) ) return HITPRCNT_PROG; if ( !str_cmp( name, "death_prog" ) ) return DEATH_PROG; if ( !str_cmp( name, "entry_prog" ) ) return ENTRY_PROG; if ( !str_cmp( name, "greet_prog" ) ) return GREET_PROG; if ( !str_cmp( name, "all_greet_prog" ) ) return ALL_GREET_PROG; if ( !str_cmp( name, "give_prog" ) ) return GIVE_PROG; if ( !str_cmp( name, "bribe_prog" ) ) return BRIBE_PROG; return( ERROR_PROG ); } /* This routine reads in scripts of MOBprograms from a file */ MPROG_DATA* mprog_file_read( char *f, MPROG_DATA *mprg, MOB_INDEX_DATA *pMobIndex ) { char MOBProgfile[ MAX_INPUT_LENGTH ]; MPROG_DATA *mprg2; FILE *progfile; char letter; bool done = FALSE; sprintf( MOBProgfile, "%s%s", MOB_DIR, f ); progfile = fopen( MOBProgfile, "r" ); if ( !progfile ) { bug( "Mob: %d couldnt open mobprog file", pMobIndex->vnum ); exit( 1 ); } mprg2 = mprg; switch ( letter = fread_letter( progfile ) ) { case '>': break; case '|': bug( "empty mobprog file.", 0 ); exit( 1 ); break; default: bug( "in mobprog file syntax error.", 0 ); exit( 1 ); break; } while ( !done ) { mprg2->type = mprog_name_to_type( fread_word( progfile ) ); switch ( mprg2->type ) { case ERROR_PROG: bug( "mobprog file type error", 0 ); exit( 1 ); break; case IN_FILE_PROG: bug( "mprog file contains a call to file.", 0 ); exit( 1 ); break; default: pMobIndex->progtypes = pMobIndex->progtypes | mprg2->type; mprg2->arglist = fread_string( progfile ); mprg2->comlist = fread_string( progfile ); switch ( letter = fread_letter( progfile ) ) { case '>': mprg2->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); mprg2 = mprg2->next; mprg2->next = NULL; break; case '|': done = TRUE; break; default: bug( "in mobprog file syntax error.", 0 ); exit( 1 ); break; } break; } } fclose( progfile ); return mprg2; } /* Snarf a MOBprogram section from the area file. */ void load_mobprogs( FILE *fp ) { MOB_INDEX_DATA *iMob; MPROG_DATA *original; MPROG_DATA *working; char letter; int value; for ( ; ; ) switch ( letter = fread_letter( fp ) ) { default: bug( "Load_mobprogs: bad command '%c'.",letter); exit(1); break; case 'S': case 's': fread_to_eol( fp ); return; case '*': fread_to_eol( fp ); break; case 'M': case 'm': value = fread_number( fp ); if ( ( iMob = get_mob_index( value ) ) == NULL ) { bug( "Load_mobprogs: vnum %d doesnt exist", value ); exit( 1 ); } /* Go to the end of the prog command list if other commands exist */ if ( ( original = iMob->mobprogs ) ) for ( ; original->next != NULL; original = original->next ); working = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); if ( original ) original->next = working; else iMob->mobprogs = working; working = mprog_file_read( fread_word( fp ), working, iMob ); working->next = NULL; fread_to_eol( fp ); break; } return; } /* This procedure is responsible for reading any in_file MOBprograms. */ void mprog_read_programs( FILE *fp, MOB_INDEX_DATA *pMobIndex) { MPROG_DATA *mprg; char letter; bool done = FALSE; if ( ( letter = fread_letter( fp ) ) != '>' ) { bug( "Load_mobiles: vnum %d MOBPROG char", pMobIndex->vnum ); exit( 1 ); } pMobIndex->mobprogs = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); mprg = pMobIndex->mobprogs; while ( !done ) { mprg->type = mprog_name_to_type( fread_word( fp ) ); switch ( mprg->type ) { case ERROR_PROG: bug( "Load_mobiles: vnum %d MOBPROG type.", pMobIndex->vnum ); exit( 1 ); break; case IN_FILE_PROG: mprg = mprog_file_read( fread_string( fp ), mprg,pMobIndex ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': mprg->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); mprg = mprg->next; mprg->next = NULL; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum ); exit( 1 ); break; } break; default: pMobIndex->progtypes = pMobIndex->progtypes | mprg->type; mprg->arglist = fread_string( fp ); fread_to_eol( fp ); mprg->comlist = fread_string( fp ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': mprg->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); mprg = mprg->next; mprg->next = NULL; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum ); exit( 1 ); break; } break; } } return; } void update_obj_orig (OBJ_DATA *obj) { int count; if (obj == NULL) { bug ("Null object passed to update_obj_orig.",0); return; } for (count=0;count<=4;count++) { obj->valueorig[count] = obj->value[count]; } return; } void fwrite_disable (void) { FILE *fptr; struct disable_cmd_type *tmp; if ((fptr = fopen (DISABLE_FILE, "w+")) == NULL) { bug("Failed openning disable.txt for writing.", 0); return; } for (tmp = disable_cmd_list ; tmp != NULL ; tmp = tmp->next) { fprintf (fptr, "%s~\n", tmp->name); fprintf (fptr, "%d\n", tmp->level); } fprintf (fptr, "@~\n"); fclose (fptr); return; } void load_disable (void) { FILE *fptr; struct disable_cmd_type *tmp=NULL; struct disable_cmd_type *previous=NULL; bool done=FALSE; bool found=FALSE; char *word; int cmd; /* make sure list is null to start with*/ disable_cmd_list = NULL; if ((fptr = fopen (DISABLE_FILE, "r")) == NULL) { bug ("failed openning disable.txt for reading.", 0); return; } while (!done) { word = fread_string (fptr); if (!str_cmp (word, "@")) { done = TRUE; } else { for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( word[0] == cmd_table[cmd].name[0] && !str_prefix( word, cmd_table[cmd].name )) { found = TRUE; break; } } if (!found) { bug("Bad disable command name in disable.txt",0); fread_number (fptr); continue; } tmp = (struct disable_cmd_type *) malloc (sizeof (struct disable_cmd_type)); tmp->next = NULL; tmp->name = strdup (word); tmp->level = fread_number (fptr); tmp->level = UMIN (100, tmp->level); tmp->disable_fcn = cmd_table[cmd].do_fun; if (disable_cmd_list == NULL) disable_cmd_list = tmp; else previous->next = tmp; previous = tmp; } free_string (word); } fclose (fptr); return; } /* Online setting of skill/spell levels, * (c) 1996 Erwin S. Andreasen <erwin@pip.dknet.dk> * */ /* Class table levels loading/saving */ /* Save this class */ void save_class (int num) { FILE *fp=NULL; char buf[MAX_STRING_LENGTH]; int lev, i; sprintf (buf, "%s%s", CLASS_DIR, class_table[num].name); if (!(fp = fopen (buf, "w"))) { log_string("Bug! Could Not Open Class File to save!"); return; } for (lev = 0; lev < LEVEL_IMMORTAL; lev++) for (i = 0; i < MAX_SKILL; i++) { if (!skill_table[i].name || !skill_table[i].name[0]) continue; if (skill_table[i].skill_level[num] == lev) fprintf (fp, "Sk %d '%s'\n", lev,skill_table[i].name); } /* the EOF marker !MUST! be followed by a CR or it will result in a "string too long" error on bootup. */ fprintf (fp, "$\n"); /* EOF $ */ fclose (fp); } void save_skills () { FILE *fp=NULL; char buf[MAX_STRING_LENGTH]; int i; sprintf (buf, "%sSkills.DAT", DATA_DIR ); if (!(fp = fopen (buf, "w"))) { log_string("Bug! Could Not Open Skills File to save!"); return; } for (i = 0; i < MAX_SKILL; i++) { if (!skill_table[i].name || !skill_table[i].name[0]) continue; fprintf( fp, "#SKILL\n"); fprintf( fp, "Name %s~\n", skill_table[i].name); fprintf( fp, "Values %d %d %d %d %d\n", skill_table[i].target, skill_table[i].minimum_position, skill_table[i].slot, skill_table[i].min_mana, skill_table[i].beats ); fprintf( fp, "Noun %s~\n", skill_table[i].noun_damage ); fprintf( fp, "Off %s~\n", skill_table[i].msg_off ); fprintf( fp, "Comp %s~\n", skill_table[i].component ); } /* the EOF marker !MUST! be followed by a CR or it will result in a "string too long" error on bootup. */ fprintf (fp, "$\n"); /* EOF $ */ fclose (fp); } void save_classes() { int i; for (i = 0; i < MAX_CLASS; i++) save_class (i); } /* New Load A Class - By Elfren */ void load_class (int num) { char buf[MAX_STRING_LENGTH]; char buf3[MAX_STRING_LENGTH]; FILE *fp=NULL; char *word; bool fMatch; bool done=FALSE; sprintf (buf3, "%s%s", CLASS_DIR, class_table[num].name); if (!(fp = fopen (buf3, "r"))) { sprintf(buf, "Bug! Could Not Open %s!", buf3); log_string(buf); return; } fMatch = FALSE; while (!done) { word = fread_word( fp ); if ( !str_cmp(word,"Sk")) { int sn; int value; char *temp; value = fread_number( fp ); temp = fread_word( fp ) ; sn = skill_lookup(temp); if ( sn < 0 ) { fprintf(stderr,"%s",temp); bug( "load_class: unknown skill. ", 0 ); } else { skill_table[sn].skill_level[num] = value; /* log_string("looked up"); */ fMatch = TRUE; } } /* end of matching sk */ if (!str_cmp(word,"$") ) { done=TRUE; } } /* End of While */ if ( !fMatch ) { bug( "load_class: no skills found.", 0 ); fread_to_eol( fp ); } fclose (fp); } void load_classes () { int i,j; /* log_string("right before the for statement in load_classes"); */ for (i = 0; i < MAX_CLASS; i++) { for (j = 0; j < MAX_SKILL; j++) skill_table[j].skill_level[i] = LEVEL_IMMORTAL; load_class (i); } log_string("Finished Loading Classes"); } void do_setskill (CHAR_DATA *ch ,char * argument) { char class_name[MAX_INPUT_LENGTH], skill_name[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; int sn, level, class_no; argument = one_argument (argument, class_name); argument = one_argument (argument, skill_name); if (!argument[0]) { send_to_char ("Syntax is: SKILL <class> <skill> <level>.\n\r",ch); return; } level = atoi (argument); if (!is_number(argument) || level < 0 || level > LEVEL_IMMORTAL) { send_to_char ("Level range is from 0 to 60.\n\r", ch); return; } if ( (sn = skill_lookup (skill_name)) == -1) { send_to_char ("There is no such spell/skill as that.\n\r",ch); return; } for (class_no = 0; class_no < MAX_CLASS; class_no++) if (!str_cmp(class_name, class_table[class_no].who_name)) break; if (class_no == MAX_CLASS) { send_to_char ("No such class exists. Use the 3-letter WHO names (War, Mag etc.)\n\r", ch); return; } skill_table[sn].skill_level[class_no] = level; sprintf(buf, "OK, %ss will now gain %s at level %d%s.\n\r", class_table[class_no].name, skill_table[sn].name, level, level == LEVEL_IMMORTAL ? " (i.e. never)" : ""); send_to_char( buf , ch ); save_classes(); }