clan/
class/
data/
doc/ideas/
doc/mobprogs/
gods/
log/
player/
time/
/*
 *  The unique portions of SunderMud code as well as the integration efforts
 *  for code from other sources is based on the efforts of:
 *
 *  Lotherius (elfren@aros.net)
 *
 *  This code can only be used under the terms of the DikuMud, Merc,
 *  and ROM licenses. The same requirements apply to the changes that
 *  have been made.
 *
 * All other copyrights remain in place and in force.
*/


/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

#include "everything.h"
#include "db.h"


#if defined(unix)
extern int getrlimit(int resource, struct rlimit *rlp);
/*extern int setrlimit(int resource, struct rlimit *rlp);*/
#endif


#if !defined(macintosh)
extern	int	_filbuf		args( (FILE *) );
#endif


/*
 * Globals.
 */

FILE	*		time_file;
FILE 	*		clan_file;
HELP_DATA *		help_first;
HELP_DATA *		help_last;

SHOP_DATA *		shop_first;
SHOP_DATA *		shop_last;

CHAR_DATA *		char_free;
EXTRA_DESCR_DATA *	extra_descr_free;
NOTE_DATA *		note_free;
OBJ_DATA *		obj_free;
PC_DATA *		pcdata_free;

char			bug_buf		[2*MAX_INPUT_LENGTH];
CHAR_DATA *		char_list;
char *			help_greeting;
char			log_buf		[2*MAX_INPUT_LENGTH];
KILL_DATA		kill_table	[MAX_LEVEL];
OBJ_DATA *		object_list;
TIME_INFO_DATA		time_info;
WEATHER_DATA		weather_info;

sh_int			gsn_backstab;
sh_int			gsn_circle;
sh_int			gsn_dodge;
sh_int                  gsn_envenom;
sh_int			gsn_hide;
sh_int			gsn_peek;
sh_int			gsn_pick_lock;
sh_int			gsn_sneak;
sh_int			gsn_steal;

sh_int			gsn_disarm;
sh_int			gsn_enhanced_damage;
sh_int                  gsn_ultra_damage;
sh_int			gsn_kick;
sh_int			gsn_parry;
sh_int			gsn_rescue;
sh_int			gsn_rotate;
sh_int			gsn_second_attack;
sh_int			gsn_sharpen;
sh_int			gsn_third_attack;

sh_int			gsn_blindness;
sh_int			gsn_charm_person;
sh_int			gsn_curse;
sh_int			gsn_invis;
sh_int			gsn_mass_invis;
sh_int			gsn_poison;
sh_int			gsn_plague;
sh_int			gsn_sleep;

/* new gsns */

sh_int  		gsn_axe;
sh_int  		gsn_dagger;
sh_int  		gsn_flail;
sh_int  		gsn_mace;
sh_int  		gsn_polearm;
sh_int			gsn_shield_block;
sh_int  		gsn_spear;
sh_int  		gsn_sword;
sh_int  		gsn_whip;
 
sh_int  		gsn_bash;
sh_int  		gsn_berserk;
sh_int			gsn_dual;
sh_int  		gsn_dirt;
sh_int  		gsn_hand_to_hand;
sh_int  		gsn_trip;
 
sh_int  		gsn_fast_healing;
sh_int  		gsn_haggle;
sh_int  		gsn_lore;
sh_int			gsn_recruit;
sh_int  		gsn_meditation;
 
sh_int  		gsn_scrolls;
sh_int  		gsn_staves;
sh_int  		gsn_wands;
sh_int  		gsn_recall;



/*
 * MOBprogram locals
*/

int 		mprog_name_to_type	args ( ( char* name ) );
MPROG_DATA *	mprog_file_read 	args ( ( char* f, MPROG_DATA* mprg, 
						MOB_INDEX_DATA *pMobIndex ) );
void		load_mobprogs           args ( ( FILE* fp ) );
void   		mprog_read_programs     args ( ( FILE* fp,
					        MOB_INDEX_DATA *pMobIndex ) );

/*
 * Locals.
 */
MOB_INDEX_DATA *	mob_index_hash		[MAX_KEY_HASH];
OBJ_INDEX_DATA *	obj_index_hash		[MAX_KEY_HASH];
ROOM_INDEX_DATA *	room_index_hash		[MAX_KEY_HASH];
char *			string_hash		[MAX_KEY_HASH];

AREA_DATA *		area_first;
AREA_DATA *		area_last;

char *			string_space;
char *			top_string;
char			str_empty	[1];

int			top_affect;
int			top_area;
int			top_ed;
int			top_exit;
int			top_help;
int			top_mob_index;
int			top_obj_index;
int			top_reset;
int			top_room;
int			top_shop;
int                     top_vnum_room;  /* OLC */
int                     top_vnum_mob;   /* OLC */
int                     top_vnum_obj;   /* OLC */
int 			mobile_count = 0;
int			newmobs = 0;
int			newobjs = 0;


/*
 * Memory management.
 * Increase MAX_STRING if you have too.
 * Tune the others only if you understand what you're doing.
 */
#define			MAX_STRING	2150976
#define			MAX_PERM_BLOCK	131072
#define			MAX_MEM_LIST	11

void *			rgFreeList	[MAX_MEM_LIST];
const int		rgSizeList	[MAX_MEM_LIST]	=
{
    16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64
};

int			nAllocString;
int			sAllocString;
int			nAllocPerm;
int			sAllocPerm;



/*
 * Semi-locals.
 */
bool			fBootDb;
FILE *			fpArea;
char			strArea[MAX_INPUT_LENGTH];



/*
 * Local booting procedures.
*/
void    init_mm         args( ( void ) );
void	load_area	args( ( FILE *fp ) );
void    new_load_area   args( ( FILE *fp ) );   /* OLC */
void	load_helps	args( ( FILE *fp ) );
void	load_old_mob	args( ( FILE *fp ) );
void 	load_mobiles	args( ( FILE *fp ) );
void	load_old_obj	args( ( FILE *fp ) );
void 	load_objects	args( ( FILE *fp, bool new ) );
void	load_resets	args( ( FILE *fp ) );
void	load_rooms	args( ( FILE *fp ) );
void	load_shops	args( ( FILE *fp ) );
void 	load_socials	args( ( FILE *fp ) );
void	load_specials	args( ( FILE *fp ) );
void	load_disable args(( void)) ;
void	fix_exits	args( ( void ) );

void	reset_area	args( ( AREA_DATA * pArea ) );

/* Zeran - update_obj_orig to reset valueorig[] fields for random generation*/
void update_obj_orig (OBJ_DATA *obj);
void save_class (int num);
void save_classes();
void save_skills();

void load_class();
void load_classes();
void load_leases();
void do_setskill (CHAR_DATA *ch ,char * argument);


#if defined(unix)
/* RT max open files fix */
 
void maxfilelimit()
{
    struct rlimit r;
 
    getrlimit(RLIMIT_NOFILE, &r);
    r.rlim_cur = r.rlim_max;
    setrlimit(RLIMIT_NOFILE, &r);
}
#endif

/*
 * Big mama top level function.
 */
void boot_db( void )
{

#if defined(unix)
    /* open file fix */
    maxfilelimit();
#endif

    /*
     * Init some data space stuff.
     */
    {
	if ( ( string_space = calloc( 1, MAX_STRING ) ) == NULL )
	{
	    bug( "Boot_db: can't alloc %d string space.", MAX_STRING );
	    exit( 1 );
	}
	top_string	= string_space;
	fBootDb		= TRUE;
    }

    /*
     * Init random number generator.
     */
    {
        init_mm( );
    }

    /*
     * Set time and weather.
     */
    {
	long lhour, lday, lmonth;
	int total;
	bool fail=FALSE;
    /* Zeran:  Try and load time from file first */
	if ((time_file = fopen (TIME_FILE, "r")) != NULL)
		{
	/*	log_string ("opening time_file"); */
		total=fscanf(time_file, "%d %d %d %d", 
			&(time_info.hour),
			&(time_info.day),
			&(time_info.month),
			&(time_info.year));
		if (total < 4)
			{
			log_string ("loading stored time failed, using default");
			fail=TRUE;
			}
		fclose (time_file);
		}
	else
		{
		log_string ("failed open of time_file, loading default time.");		
		fail=TRUE;
		}

	if (fail)
	{
	lhour		= (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND);
	time_info.hour	= lhour  % 24;
	lday		= lhour  / 24;
	time_info.day	= lday   % 35;
	lmonth		= lday   / 35;
	time_info.month	= lmonth % 17;
	time_info.year	= lmonth / 17;
	}

	     if ( time_info.hour <  5 ) weather_info.sunlight = SUN_DARK;
	else if ( time_info.hour <  6 ) weather_info.sunlight = SUN_RISE;
	else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT;
	else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET;
	else                            weather_info.sunlight = SUN_DARK;

	weather_info.change	= 0;
	weather_info.mmhg	= 960;
	if ( time_info.month >= 7 && time_info.month <=12 )
	    weather_info.mmhg += number_range( 1, 50 );
	else
	    weather_info.mmhg += number_range( 1, 80 );

	     if ( weather_info.mmhg <=  980 ) weather_info.sky = SKY_LIGHTNING;
	else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING;
	else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY;
	else                                  weather_info.sky = SKY_CLOUDLESS;

	}

    /*
     * Assign gsn's for skills which have them.
     */
    {
	int sn;

	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
	    if ( skill_table[sn].pgsn != NULL )
		*skill_table[sn].pgsn = sn;
	}
    }

    /*
     * Read in all the area files. Also Load Class Table.
     */
    {
	FILE *fpList;

        log_string("Booting Areas");

	if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL )
	{
	    perror( AREA_LIST );
	    exit( 1 );
	}

	for ( ; ; )
	{
	    strcpy( strArea, fread_word( fpList ) );
	    if ( strArea[0] == '$' )
		break;

	    if ( strArea[0] == '-' )
	    {
		fpArea = stdin;
	    }
	    else
	    {
		if ( ( fpArea = fopen( strArea, "r" ) ) == NULL )
		{
		    perror( strArea );
		    exit( 1 );
		}
	    }

	    for ( ; ; )
	    {
		char *word;

		if ( fread_letter( fpArea ) != '#' )
		{
		    bug( "Boot_db: # not found.", 0 );
		    exit( 1 );
		}

		word = fread_word( fpArea );

		     if ( word[0] == '$'               )                 break;
		else if ( !str_cmp( word, "AREA"     ) ) load_area    (fpArea);
  /* OLC */     else if ( !str_cmp( word, "AREADATA" ) ) new_load_area(fpArea);
		else if ( !str_cmp( word, "HELPS"    ) ) load_helps   (fpArea);
		else if ( !str_cmp( word, "MOBOLD"   ) ) load_old_mob (fpArea);
		else if ( !str_cmp( word, "MOBILES"  ) ) load_mobiles (fpArea);
        else if ( !str_cmp( word, "MOBPROGS" ) ) load_mobprogs( fpArea );
		else if ( !str_cmp( word, "OBJOLD"   ) ) load_old_obj (fpArea);
	  	else if ( !str_cmp( word, "OBJECTS"  ) ) load_objects (fpArea, FALSE);
	  	else if ( !str_cmp( word, "NEWOBJECTS"  ) ) load_objects (fpArea, TRUE);
		else if ( !str_cmp( word, "RESETS"   ) ) load_resets  (fpArea);
		else if ( !str_cmp( word, "ROOMS"    ) ) load_rooms   (fpArea);
		else if ( !str_cmp( word, "SHOPS"    ) ) load_shops   (fpArea);
		else if ( !str_cmp( word, "SOCIALS"  ) ) load_socials (fpArea);
		else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(fpArea);
		else
		{
		    bug( "Boot_db: bad section name.", 0 );
		    exit( 1 );
		}
	    }

	    if ( fpArea != stdin )
		fclose( fpArea );
	    fpArea = NULL;
	}
	fclose( fpList );
    }

log_string("Areas Loaded");

	/*boot clans*/
	log_string("Booting Clans");
	boot_clans();
	/* load classes */
        log_string("Booting Class Table");
	load_classes();
	log_string("Saving Skill/Spell Information");
	save_skills();
	log_string("Loading Lease Information");
	load_leases();
	/* load disabled command list */
 	log_string("Loading Disabled Commands");
	load_disable();
	/*generate wizcommand table*/
	gen_wiz_table();

	
    /*
     * Fix up exits.
     * Declare db booting over.
     * Convert all old_format objcets to new_format, ROM OLC
     * Reset all areas once.
     */
    {
	fix_exits( );
	fBootDb	= FALSE;
        convert_objects( );           /* ROM OLC */
	area_update( );
	load_boards();
	save_notes();
	MOBtrigger=TRUE;
    }

    if ( !help_greeting )             /* Hugin */
    {
        bug( "boot_db: No help_greeting read.", 0 );
        help_greeting = "By what name do you wish to be known ? ";
    }

    return;
}



/*
 * Snarf an 'area' header line.
 */

void load_area( FILE *fp )
{
    AREA_DATA *pArea;

    log_string("load_area executed");

    pArea               = alloc_perm( sizeof( *pArea ) );

    pArea->name         = fread_string( fp );
    pArea->area_flags   = AREA_LOADING;         /* OLC */
    pArea->security     = 5;                    /* OLC */ /* 9 -- Hugin */
    pArea->builders     = str_dup( "None" );    /* OLC */
    pArea->lvnum        = 0;                    /* OLC */
    pArea->uvnum        = 0;                    /* OLC */
    pArea->vnum         = top_area;             /* OLC */
    pArea->filename     = str_dup( strArea );   /* OLC */
    pArea->age          = 15;
    pArea->nplayer      = 0;
    pArea->empty        = FALSE;                /* ROM OLC*/

    if ( !area_first )
        area_first = pArea;
    if (  area_last  )
    {
        area_last->next = pArea;
        REMOVE_BIT(area_last->area_flags, AREA_LOADING);        /* OLC */
    }
    area_last   = pArea;
    pArea->next = NULL;

    top_area++;
    return;
}

/*
 * OLC
 * Use these macros to load any new area formats that you choose to
 * support on your MUD.  See the new_load_area format below for
 * a short example.
 */
#if defined(KEY)
#undef KEY
#endif

#define KEY( literal, field, value )                \
                if ( !str_cmp( word, literal ) )    \
                {                                   \
                    field  = value;                 \
                    fMatch = TRUE;                  \
                    break;                          \
                                }

#define SKEY( string, field )                       \
                if ( !str_cmp( word, string ) )     \
                {                                   \
                    free_string( field );           \
                    field = fread_string( fp );     \
                    fMatch = TRUE;                  \
                    break;                          \
                                }

/* OLC
 * Snarf an 'area' header line.   Check this format.  MUCH better.  Add fields
 * too.
 *
 * #AREAFILE
 * Name   { All } Locke    Newbie School~
 * Repop  A teacher pops in the room and says, 'Repop coming!'~
 * Recall 3001
 * End
 */

void new_load_area( FILE *fp )
{
    AREA_DATA *pArea;
    char      *word;
    bool      fMatch;

/* log_string ("New Load_Area"); */

    pArea               = alloc_perm( sizeof(*pArea) );

    pArea->age          = 15;
    pArea->nplayer      = 0;
    pArea->filename     = str_dup( strArea );
    pArea->vnum         = top_area;
    pArea->name         = str_dup( "New Area" );
    pArea->builders     = str_dup( "" );
    pArea->security     = 9;                    /* 9 -- Hugin */
    pArea->lvnum        = 0;
    pArea->uvnum        = 0;
    pArea->area_flags   = 0;

    for ( ; ; )
    {
       word   = feof( fp ) ? "End" : fread_word( fp );
       fMatch = FALSE;

       switch ( UPPER(word[0]) )
       {
		   case 'Z':
			KEY( "Zone",	pArea->zone, fread_number (fp) );
			break;
           case 'N':
            SKEY( "Name", pArea->name );
            break;
           case 'S':
             KEY( "Security", pArea->security, fread_number( fp ) );
            break;
           case 'V':
            if ( !str_cmp( word, "VNUMs" ) )
            {
                pArea->lvnum = fread_number( fp );
                pArea->uvnum = fread_number( fp );
            }
            break;
           case 'E':
             if ( !str_cmp( word, "End" ) )
             {
                 fMatch = TRUE;
                 if ( area_first == NULL )
                    area_first = pArea;
                 if ( area_last  != NULL )
                    area_last->next = pArea;
                 area_last   = pArea;
                 pArea->next = NULL;
                 top_area++;
                 return;
            }
            break;
           case 'B':
            SKEY( "Builders", pArea->builders );
            break;
/* removed for ROM OLC
            case 'R':
            KEY( "Recall", pArea->recall, fread_number( fp ) );
            break;
*/
        }
    }
}

/*
 * Sets vnum range for area using OLC protection features.
 */
void assign_area_vnum( int vnum )
{
    if ( area_last->lvnum == 0 || area_last->uvnum == 0 )
        area_last->lvnum = area_last->uvnum = vnum;
    if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) )
        if ( vnum < area_last->lvnum )
            area_last->lvnum = vnum;
        else
            area_last->uvnum = vnum;
    return;
}


/*
 * Snarf a help section.
 */
void load_helps( FILE *fp )
{
    HELP_DATA *pHelp;

    for ( ; ; )
    {
	pHelp		= alloc_perm( sizeof(*pHelp) );
	pHelp->level	= fread_number( fp );
	pHelp->keyword	= fread_string( fp );
	if ( pHelp->keyword[0] == '$' )
	    break;
	pHelp->text	= fread_string( fp );

	if ( !str_cmp( pHelp->keyword, "greeting" ) )
	    help_greeting = pHelp->text;

	if ( help_first == NULL )
	    help_first = pHelp;
	if ( help_last  != NULL )
	    help_last->next = pHelp;

	help_last	= pHelp;
	pHelp->next	= NULL;
	top_help++;
    }

    return;
}



/*
 * Snarf a mob section.  old style 
 */
void load_old_mob( FILE *fp )
{
    MOB_INDEX_DATA *pMobIndex;
    /* for race updating */
    int race;
    char name[MAX_STRING_LENGTH];

/* before the loop? I assume they mean before the for loop. Hope so. */

    if ( !area_last )   /* OLC */
    {
        bug( "Load_mobiles: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
	sh_int vnum;
	char letter;
	int iHash;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_mobiles: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_mob_index( vnum ) != NULL )
	{
	    bug( "Load_mobiles: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pMobIndex			= alloc_perm( sizeof(*pMobIndex) );
	pMobIndex->vnum			= vnum;
        pMobIndex->area                 = area_last;               /* OLC */
	pMobIndex->new_format		= FALSE;
	pMobIndex->player_name		= fread_string( fp );
	pMobIndex->short_descr		= fread_string( fp );
	pMobIndex->long_descr		= fread_string( fp );
	pMobIndex->description		= fread_string( fp );

	pMobIndex->long_descr[0]	= UPPER(pMobIndex->long_descr[0]);
	pMobIndex->description[0]	= UPPER(pMobIndex->description[0]);

	pMobIndex->act			= fread_flag( fp ) | ACT_IS_NPC;
	pMobIndex->affected_by		= fread_flag( fp );
	pMobIndex->pShop		= NULL;
	pMobIndex->alignment		= fread_number( fp );
	letter				= fread_letter( fp );
	pMobIndex->level		= number_fuzzy( fread_number( fp ) );

	/*
	 * The unused stuff is for imps who want to use the old-style
	 * stats-in-files method.
	 */
					  fread_number( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
	/* 'd'		*/		  fread_letter( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
	/* '+'		*/		  fread_letter( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
	/* 'd'		*/		  fread_letter( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
	/* '+'		*/		  fread_letter( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
        pMobIndex->gold                 = fread_number( fp );	/* Unused */
	/* xp can't be used! */		  fread_number( fp );	/* Unused */
	pMobIndex->start_pos		= fread_number( fp );	/* Unused */
	pMobIndex->default_pos		= fread_number( fp );	/* Unused */

  	if (pMobIndex->start_pos < POS_SLEEPING)
	    pMobIndex->start_pos = POS_STANDING;
	if (pMobIndex->default_pos < POS_SLEEPING)
	    pMobIndex->default_pos = POS_STANDING;

	/*
	 * Back to meaningful values.
	 */
	pMobIndex->sex			= fread_number( fp );

    	/* compute the race BS */
   	one_argument(pMobIndex->player_name,name);
 
   	if (name[0] == '\0' || (race =  race_lookup(name)) == 0)
   	{
            /* fill in with blanks */
            pMobIndex->race = race_lookup("human");
            pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_VNUM;
            pMobIndex->imm_flags = 0;
            pMobIndex->res_flags = 0;
            pMobIndex->vuln_flags = 0;
            pMobIndex->form = FORM_EDIBLE|FORM_SENTIENT|FORM_BIPED|FORM_MAMMAL;
            pMobIndex->parts = PART_HEAD|PART_ARMS|PART_LEGS|PART_HEART|
                               PART_BRAINS|PART_GUTS;
    	}
    	else
    	{
            pMobIndex->race = race;
            pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_RACE|
                                   race_table[race].off;
            pMobIndex->imm_flags = race_table[race].imm;
            pMobIndex->res_flags = race_table[race].res;
            pMobIndex->vuln_flags = race_table[race].vuln;
            pMobIndex->form = race_table[race].form;
            pMobIndex->parts = race_table[race].parts;
    	}

	if ( letter != 'S' )
	{
	    bug( "Load_mobiles: vnum %d non-S.", vnum );
	    exit( 1 );
	}

        convert_mobile( pMobIndex );                           /* ROM OLC */

	iHash			= vnum % MAX_KEY_HASH;
	pMobIndex->next		= mob_index_hash[iHash];
	mob_index_hash[iHash]	= pMobIndex;
	top_mob_index++;
        top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob;  /* OLC */
        assign_area_vnum( vnum );                                  /* OLC */
	kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++;
    }

    return;
}

/*
 * Snarf an obj section.  old style 
 */
void load_old_obj( FILE *fp )
{
    OBJ_INDEX_DATA *pObjIndex;

    if ( !area_last )   /* OLC */
    {
        bug( "Load_objects: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
	sh_int vnum;
	char letter;
	int iHash;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_objects: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_obj_index( vnum ) != NULL )
	{
	    bug( "Load_objects: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pObjIndex			= alloc_perm( sizeof(*pObjIndex) );
	pObjIndex->vnum			= vnum;
        pObjIndex->area                 = area_last;            /* OLC */
	pObjIndex->new_format		= FALSE;
	pObjIndex->reset_num	 	= 0;
	pObjIndex->name			= fread_string( fp );
	pObjIndex->short_descr		= fread_string( fp );
	pObjIndex->description		= fread_string( fp );
	/* Action description */	  fread_string( fp );

	pObjIndex->short_descr[0]	= LOWER(pObjIndex->short_descr[0]);
	pObjIndex->description[0]	= UPPER(pObjIndex->description[0]);

	pObjIndex->item_type		= fread_number( fp );
	pObjIndex->extra_flags		= fread_flag( fp );
	pObjIndex->wear_flags		= fread_flag( fp );
	pObjIndex->value[0]		= fread_number( fp );
	pObjIndex->value[1]		= fread_number( fp );
	pObjIndex->value[2]		= fread_number( fp );
	pObjIndex->value[3]		= fread_number( fp );
	pObjIndex->value[4]		= 0;
	pObjIndex->level		= 0;
	pObjIndex->condition 		= 100;
	pObjIndex->weight		= fread_number( fp );
	pObjIndex->cost			= fread_number( fp );	/* Unused */
	/* Cost per day */		  fread_number( fp );


	if (pObjIndex->item_type == ITEM_WEAPON)
	{
	    if (is_name("two",pObjIndex->name) 
	    ||  is_name("two-handed",pObjIndex->name) 
	    ||  is_name("claymore",pObjIndex->name))
		SET_BIT(pObjIndex->value[4],WEAPON_TWO_HANDS);
	}

	for ( ; ; )
	{
	    char letter;

	    letter = fread_letter( fp );

	    if ( letter == 'A' )
	    {
		AFFECT_DATA *paf;

		paf			= alloc_perm( sizeof(*paf) );
		paf->type		= -1;
		paf->level		= 20; /* RT temp fix */
		paf->duration		= -1;
		paf->location		= fread_number( fp );
		paf->modifier		= fread_number( fp );
		paf->bitvector		= 0;
		paf->next		= pObjIndex->affected;
		pObjIndex->affected	= paf;
		top_affect++;
	    }

	    else if ( letter == 'E' )
	    {
		EXTRA_DESCR_DATA *ed;

		ed			= alloc_perm( sizeof(*ed) );
		ed->keyword		= fread_string( fp );
		ed->description		= fread_string( fp );
		ed->next		= pObjIndex->extra_descr;
		pObjIndex->extra_descr	= ed;
		top_ed++;
	    }

	    else
	    {
		ungetc( letter, fp );
		break;
	    }
	}

        /* fix armors */
        if (pObjIndex->item_type == ITEM_ARMOR)
        {
            pObjIndex->value[1] = pObjIndex->value[0];
            pObjIndex->value[2] = pObjIndex->value[1];
        }

	/*
	 * Translate spell "slot numbers" to internal "skill numbers."
	 */
	switch ( pObjIndex->item_type )
	{
	case ITEM_PILL:
	case ITEM_POTION:
	case ITEM_SCROLL:
	    pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
	    pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
	    pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
	    pObjIndex->value[4] = slot_lookup( pObjIndex->value[4] );
	    break;

	case ITEM_STAFF:
	case ITEM_WAND:
	    pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
	    break;
	}

	iHash			= vnum % MAX_KEY_HASH;
	pObjIndex->next		= obj_index_hash[iHash];
	obj_index_hash[iHash]	= pObjIndex;
	top_obj_index++;
        top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj;   /* OLC */
        assign_area_vnum( vnum );                                   /* OLC */
    }

    return;
}





/*
 * Snarf a reset section.
 */

/*
 * Adds a reset to a room.  OLC
 * Similar to add_reset in olc.c
 */
void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset )
{
    RESET_DATA *pr;

    if ( !pR )
       return;

    pr = pR->reset_last;

    if ( !pr )
    {
        pR->reset_first = pReset;
        pR->reset_last  = pReset;
    }
    else
    {
        pR->reset_last->next = pReset;
        pR->reset_last       = pReset;
        pR->reset_last->next = NULL;
    }
    top_reset++;
    return;
}

/*
 * Snarf a reset section.       Changed for OLC.
 */
void load_resets( FILE *fp )
{
    RESET_DATA  *pReset;
    int         iLastRoom = 0;
    int         iLastObj  = 0;

    if ( !area_last )
    {
        bug( "Load_resets: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
        EXIT_DATA       *pexit;
        ROOM_INDEX_DATA *pRoomIndex;
        char             letter;

        if ( ( letter = fread_letter( fp ) ) == 'S' )
            break;

        if ( letter == '*' )
        {
            fread_to_eol( fp );
            continue;
        }
        pReset          = alloc_perm( sizeof( *pReset ) );
        pReset->command = letter;
        /* if_flag */     fread_number( fp );
        pReset->arg1    = fread_number( fp );
        pReset->arg2    = fread_number( fp );
		if (pReset->arg2 == -1) /* fix infinity issue */
			pReset->arg2 = 9999;
        pReset->arg3    = ( letter == 'G' || letter == 'R' )
                            ? 0 : fread_number( fp );
                          fread_to_eol( fp );
		pReset->count	= 0;

        /*
         * Validate parameters.
         * We're calling the index functions for the side effect.
         */
        switch ( letter )
        {
        default:
            bug( "Load_resets: bad command '%c'.", letter );
            exit( 1 );
            break;

        case 'M':
            get_mob_index  ( pReset->arg1 );
            if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
            {
                new_reset( pRoomIndex, pReset );
                iLastRoom = pReset->arg3;
            }
            break;

        case 'O':
            get_obj_index  ( pReset->arg1 );
            if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
            {
                new_reset( pRoomIndex, pReset );
                iLastObj = pReset->arg3;
            }
            break;

        case 'P':
            get_obj_index  ( pReset->arg1 );
            if ( ( pRoomIndex = get_room_index ( iLastObj ) ) )
            {
                new_reset( pRoomIndex, pReset );
            }
            break;

        case 'G':

        case 'E':
            get_obj_index  ( pReset->arg1 );
            if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) )
            {
                new_reset( pRoomIndex, pReset );
                iLastObj = iLastRoom;
            }
            break;

        case 'D':
            pRoomIndex = get_room_index( pReset->arg1 );

            if (   pReset->arg2 < 0
                || pReset->arg2 > 5
                || !pRoomIndex
                || !( pexit = pRoomIndex->exit[pReset->arg2] )
                || !IS_SET( pexit->rs_flags, EX_ISDOOR ) )
            {
                bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 );
                exit( 1 );
            }
            switch ( pReset->arg3 )
            {
                default:
                  bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3);
                case 0:
                        break;
                case 1: SET_BIT( pexit->rs_flags, EX_CLOSED );
                        break;
                case 2: SET_BIT( pexit->rs_flags, EX_LOCKED );
                        SET_BIT( pexit->rs_flags, EX_CLOSED );
                        break;

            }

        case 'R':
            if ( pReset->arg2 < 0 || pReset->arg2 > 6 ) /* Last Door. */
            {
                bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 );
                exit( 1 );
            }

            if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) )
                new_reset( pRoomIndex, pReset );

            break;
        }
    }

    return;
}


/*
 * Snarf a room section.
 */
void load_rooms( FILE *fp )
{
    ROOM_INDEX_DATA *pRoomIndex;

    if ( area_last == NULL )
    {
	bug( "Load_resets: no #AREA seen yet.", 0 );
	exit( 1 );
    }

    for ( ; ; )
    {
	sh_int vnum;
	char letter;
	int door;
	int iHash;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_rooms: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_room_index( vnum ) != NULL )
	{
	    bug( "Load_rooms: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pRoomIndex			= alloc_perm( sizeof(*pRoomIndex) );
	pRoomIndex->people		= NULL;
	pRoomIndex->contents		= NULL;
	pRoomIndex->extra_descr		= NULL;
	pRoomIndex->area		= area_last;
	pRoomIndex->vnum		= vnum;
	pRoomIndex->name		= fread_string( fp );
	pRoomIndex->description		= fread_string( fp );
	/* Area number */		  fread_number( fp );
	pRoomIndex->room_flags		= fread_flag( fp );
	/* horrible hack */
/*  	if ( 3000 <= vnum && vnum < 3400)
	   SET_BIT(pRoomIndex->room_flags,ROOM_LAW); */
	pRoomIndex->sector_type		= fread_number( fp );
	pRoomIndex->light		= 0;
	pRoomIndex->room_rent		= 500000; /* def. rent 500k */
	pRoomIndex->rented_by		= 0;
	pRoomIndex->paid_month		= 0;	
	pRoomIndex->paid_day		= 0;
	pRoomIndex->paid_year		= 0;
	for ( door = 0; door <= 5; door++ )
	    pRoomIndex->exit[door] = NULL;

	for ( ; ; )
	{
	    letter = fread_letter( fp );

	    if ( letter == 'S' )
		break;

	    if ( letter == 'D' )
	    {
		EXIT_DATA *pexit;
		int locks;

		door = fread_number( fp );
		if ( door < 0 || door > 5 )
		{
		    bug( "Fread_rooms: vnum %d has bad door number.", vnum );
		    exit( 1 );
		}

		pexit			= alloc_perm( sizeof(*pexit) );
		pexit->description	= fread_string( fp );
		pexit->keyword		= fread_string( fp );
		pexit->exit_info	= 0;
                pexit->rs_flags         = 0;                    /* OLC */
		locks			= fread_number( fp );
		pexit->key		= fread_number( fp );
		pexit->u1.vnum		= fread_number( fp );
                pexit->orig_door        = door;                 /* OLC */

                switch ( locks )        /* OLC exit_info to rs_flags. */
                {
                    case 1: pexit->rs_flags  = EX_ISDOOR;
			break;
                    case 2: pexit->rs_flags  = EX_ISDOOR | EX_PICKPROOF; 
			break;
		    case 3: pexit->rs_flags  = EX_ISDOOR | EX_HIDDEN;
			break;
                    case 4: pexit->rs_flags  = EX_ISDOOR |EX_PICKPROOF | 
				EX_HIDDEN;
			break;
                    case 5: pexit->rs_flags  = EX_ISDOOR | EX_NO_PASS;
			break;
                    case 6: pexit->rs_flags  = EX_ISDOOR | EX_PICKPROOF | 
				EX_NO_PASS;
			break;
                    case 7: pexit->rs_flags  = EX_ISDOOR | EX_HIDDEN | 
				EX_NO_PASS;
			break;
                    case 8: pexit->rs_flags  = EX_ISDOOR | EX_PICKPROOF | 
				EX_HIDDEN | EX_NO_PASS;
			break;
                }

		pRoomIndex->exit[door]	= pexit;
		top_exit++;
	    }
	    else if ( letter == 'E' )
	    {
		EXTRA_DESCR_DATA *ed;

		ed			= alloc_perm( sizeof(*ed) );
		ed->keyword		= fread_string( fp );
		ed->description		= fread_string( fp );
		ed->next		= pRoomIndex->extra_descr;
		pRoomIndex->extra_descr	= ed;
		top_ed++;
	    }
	    else
	    {
		bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum );
		exit( 1 );
	    }
	}

	iHash			= vnum % MAX_KEY_HASH;
	pRoomIndex->next	= room_index_hash[iHash];
	room_index_hash[iHash]	= pRoomIndex;
	top_room++;
        top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */
        assign_area_vnum( vnum );                                    /* OLC */

    }

    return;
}



/*
 * Snarf a shop section.
 */
void load_shops( FILE *fp )
{
    SHOP_DATA *pShop;

    for ( ; ; )
    {
	MOB_INDEX_DATA *pMobIndex;
	int iTrade;

	pShop			= alloc_perm( sizeof(*pShop) );
	pShop->keeper		= fread_number( fp );
	if ( pShop->keeper == 0 )
	    break;
	for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
	    pShop->buy_type[iTrade]	= fread_number( fp );
	pShop->profit_buy	= fread_number( fp );
	pShop->profit_sell	= fread_number( fp );
	pShop->open_hour	= fread_number( fp );
	pShop->close_hour	= fread_number( fp );
				  fread_to_eol( fp );
	pMobIndex		= get_mob_index( pShop->keeper );
	pMobIndex->pShop	= pShop;

	if ( shop_first == NULL )
	    shop_first = pShop;
	if ( shop_last  != NULL )
	    shop_last->next = pShop;

	shop_last	= pShop;
	pShop->next	= NULL;
	top_shop++;
    }

    return;
}


/*
 * Snarf spec proc declarations.
 */
void load_specials( FILE *fp )
{
    for ( ; ; )
    {
	MOB_INDEX_DATA *pMobIndex;
	char letter;

	switch ( letter = fread_letter( fp ) )
	{
	default:
	    bug( "Load_specials: letter '%c' not *MS.", letter );
	    exit( 1 );

	case 'S':
	    return;

	case '*':
	    break;

	case 'M':
	    pMobIndex		= get_mob_index	( fread_number ( fp ) );
	    pMobIndex->spec_fun	= spec_lookup	( fread_word   ( fp ) );
	    if ( pMobIndex->spec_fun == 0 )
	    {
		bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
		exit( 1 );
	    }
	    break;
	}

	fread_to_eol( fp );
    }
}



/*
 * Translate all room exits from virtual to real.
 * Has to be done after all rooms are read in.
 * Check for bad reverse exits.
 */
void fix_exits( void )
{
    extern const sh_int rev_dir [];
    char buf[MAX_STRING_LENGTH];
    ROOM_INDEX_DATA *pRoomIndex;
    ROOM_INDEX_DATA *to_room;
    EXIT_DATA *pexit;
    EXIT_DATA *pexit_rev;
    int iHash;
    int door;

    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	for ( pRoomIndex  = room_index_hash[iHash];
	      pRoomIndex != NULL;
	      pRoomIndex  = pRoomIndex->next )
	{
	    bool fexit;

	    fexit = FALSE;
	    for ( door = 0; door <= 5; door++ )
	    {
		if ( ( pexit = pRoomIndex->exit[door] ) != NULL )
		{
		    if ( pexit->u1.vnum <= 0 
		    || get_room_index(pexit->u1.vnum) == NULL)
			pexit->u1.to_room = NULL;
		    else
		    {
		   	fexit = TRUE; 
			pexit->u1.to_room = get_room_index( pexit->u1.vnum );
		    }
		}
	    }
	    if (!fexit)
		SET_BIT(pRoomIndex->room_flags,ROOM_NO_MOB);
	}
    }

    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	for ( pRoomIndex  = room_index_hash[iHash];
	      pRoomIndex != NULL;
	      pRoomIndex  = pRoomIndex->next )
	{
	    for ( door = 0; door <= 5; door++ )
	    {
		if ( ( pexit     = pRoomIndex->exit[door]       ) != NULL
		&&   ( to_room   = pexit->u1.to_room            ) != NULL
		&&   ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL
		&&   pexit_rev->u1.to_room != pRoomIndex 
		&&   (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299))
		{
		    sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.",
			pRoomIndex->vnum, door,
			to_room->vnum,    rev_dir[door],
			(pexit_rev->u1.to_room == NULL)
			    ? 0 : pexit_rev->u1.to_room->vnum );
		    bug( buf, 0 );
		}
	    }
	}
    }

    return;
}



/*
 * Repopulate areas periodically.
 */
void area_update( void )
{
    AREA_DATA *pArea;

    for ( pArea = area_first; pArea != NULL; pArea = pArea->next )
    {

	if ( ++pArea->age < 3 )
	    continue;

	/*
	 * Check age and reset.
	 */
	if ( (!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15))
	||    pArea->age >= 31)
	{
/*	    ROOM_INDEX_DATA *pRoomIndex; */

	    reset_area( pArea );
	    pArea->age = number_range( 0, 3 );
/*	    pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL );
	    if ( pRoomIndex != NULL && pArea == pRoomIndex->area )
		pArea->age = 15 - 2; */ /* no mud school */
	    if (pArea->nplayer == 0) 
		pArea->empty = TRUE;
	}
    }

    return;
}


/* OLC
 * Reset one room.  Called by reset_area and olc.
 */
void reset_room( ROOM_INDEX_DATA *pRoom )
{
    RESET_DATA  *pReset;
    CHAR_DATA   *pMob;
    OBJ_DATA    *pObj;
    CHAR_DATA   *LastMob = NULL;
    OBJ_DATA    *LastObj = NULL;
    int iExit;
    int level = 0;
    bool last;

    if ( !pRoom )
        return;

    pMob        = NULL;
    last        = FALSE;

    for ( iExit = 0;  iExit < MAX_DIR;  iExit++ )
    {
        EXIT_DATA *pExit;
        if ( ( pExit = pRoom->exit[iExit] )
          /*  && !IS_SET( pExit->exit_info, EX_BASHED )   ROM OLC */ )
        {
            pExit->exit_info = pExit->rs_flags;
            if ( ( pExit->u1.to_room != NULL )
              && ( ( pExit = pExit->u1.to_room->exit[rev_dir[iExit]] ) ) )
            {
                /* nail the other side */
                pExit->exit_info = pExit->rs_flags;
            }
        }
    }

    for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next )
    {
        MOB_INDEX_DATA  *pMobIndex;
        OBJ_INDEX_DATA  *pObjIndex;
        OBJ_INDEX_DATA  *pObjToIndex;
        ROOM_INDEX_DATA *pRoomIndex;
		OBJ_DATA  	*tmp;
		bool		obj_match=FALSE;

        switch ( pReset->command )
        {
        default:
               bug( "Reset_room: bad command %c.", pReset->command );
                break;

        case 'M':
            if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 );
                continue;
            }
		
            if ( pReset->count >= pReset->arg2 )
            {
                last = FALSE;
                break;
            }

            pMob = create_mobile( pMobIndex );
			pMob->reset = pReset;  /* Zeran - added */
			pReset->count++;
			pMobIndex->count++;

            /*
             * Some more hard coding.
             */
            if ( room_is_dark( pRoom ) )
                SET_BIT(pMob->affected_by, AFF_INFRARED);
            /*
             * Pet shop mobiles get ACT_PET set.
             */
            {
                ROOM_INDEX_DATA *pRoomIndexPrev;

                pRoomIndexPrev = get_room_index( pRoom->vnum - 1 );
                if ( pRoomIndexPrev
                    && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) )
                    SET_BIT( pMob->act, ACT_PET);
            }

            char_to_room( pMob, pRoom );
            LastMob = pMob;
            level  = URANGE( 0, pMob->level - 2, LEVEL_HERO - 1 ); /* -1 ROM */

            /* do telepops! */
            if ( IS_SET( pMob->act, ACT_TELEPOP) )
            {
                int low, high;
		ROOM_INDEX_DATA *randroom;

                REMOVE_BIT( pMob->act, ACT_TELEPOP); 
				/* we only want 1 teleport */
		low = 0;
		high = 63999;
			/* 64000 - 65535 reserved for world telepop */
			/* this avoids mobs telepoping into a telepop area */
			/* it will happen occasionally though :/ */
		if ( ( IS_SET( pMob->act, ACT_STAY_AREA) )
		    || ( IS_SET( pMob->act, ACT_SENTINEL) ) )
		{
		    AREA_DATA *inarea;

		    inarea = pMob->in_room->area;
		    low = inarea->lvnum;
		    high = inarea->uvnum;
		} /* end of stay area */

		for ( ; ; )
		{
 	           randroom = get_room_index( number_range( low, high ) );
		   if ( randroom != NULL )
		   if ( can_see_room(pMob,randroom)
		      && !IS_SET(randroom->room_flags, ROOM_PRIVATE )
		      && !IS_SET(randroom->room_flags, ROOM_NO_MOB )
		      && !IS_SET(randroom->room_flags, ROOM_GODS_ONLY )
		      && !IS_SET(randroom->room_flags, ROOM_SOLITARY) )
		      break;
    		} /* end of for loop*/
		char_from_room( pMob );
		char_to_room( pMob, randroom );
             } /* end of telepop */

            last = TRUE;
            break;

        case 'O':
            if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'O': bad vnum %d.", pReset->arg1 );
                continue;
            }

            if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) )
            {
                bug( "Reset_room: 'O': bad vnum %d.", pReset->arg3 );
                continue;
            }
			
			
            if ( pRoom->area->nplayer > 0)
                break;
			if ( pReset->count >= pReset->arg2 )
				break;
			for (tmp = pRoom->contents; tmp != NULL; tmp = tmp->next_content)
				{
				if (tmp->reset == pReset)
					obj_match=TRUE;
				}
			if (obj_match)
				break;
			
			/* Zeran - add percentage repop check */
			if (number_percent() > pObjIndex->repop)
				break;

            pObj = create_object( pObjIndex,              /* UMIN - ROM OLC */
                                  UMIN(number_fuzzy( level ), LEVEL_HERO -1) );
			pObj->reset = pReset;
			pObj->reset->count++;
            pObj->cost = 0;
			pObj->size = SIZE_UNKNOWN;  /* Zeran - leave size unknown */
            obj_to_room( pObj, pRoom );
            break;

        case 'P':
            if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'P': bad vnum %d.", pReset->arg1 );
                continue;
            }

            if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) )
            {
                bug( "Reset_room: 'P': bad vnum %d.", pReset->arg3 );
                continue;
            }

            if ( pRoom->area->nplayer > 0
              || !( LastObj = get_obj_type( pObjToIndex ) ) )
                break;
			if (pReset->count >= pReset->arg2)
				break;
			/* Zeran - add percentage repop check */
			if (number_percent() > pObjIndex->repop)
				break;
			for (tmp = LastObj->contains; tmp != NULL; tmp = tmp->next_content)
				{
				if (tmp->reset == pReset)
					{
					obj_match=TRUE;
					break;
					}
				}
			if (obj_match)
				break;
			
                                                /* lastObj->level  -  ROM */
            pObj = create_object( pObjIndex, number_fuzzy( LastObj->level ) );
			pObj->reset = pReset;
			pObj->reset->count++;
            obj_to_obj( pObj, LastObj );
            break;
        case 'G':
        case 'E':
            if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1 );
                continue;
            }

            if ( !last )
                break;

            if ( !LastMob )
            {
                bug( "Reset_room: 'E' or 'G': null mob for vnum %d.",
                    pReset->arg1 );
                last = FALSE;
                break;
            }
			/* Zeran - check for already being equipped*/
			if ( (pReset->command == 'E')
				&& (get_eq_char(LastMob, pReset->arg3) != NULL) )
					break;
			
			/* Zeran - add percentage repop check */
			if (number_percent() > pObjIndex->repop)
				break;

            if ( LastMob->pIndexData->pShop )   /* Shop-keeper? */
            {
                int olevel;

                switch ( pObjIndex->item_type )
                {
                default:                olevel = 0;                      break;
                case ITEM_PILL:         olevel = number_range(  0, 10 ); break;
                case ITEM_POTION:       olevel = number_range(  0, 10 ); break;
                case ITEM_SCROLL:       olevel = number_range(  5, 15 ); break;
                case ITEM_WAND:         olevel = number_range( 10, 20 ); break;
                case ITEM_STAFF:        olevel = number_range( 15, 25 ); break;
                case ITEM_ARMOR:        olevel = number_range(  5, 15 ); break;
                /* ROM patch weapon, treasure */
                case ITEM_WEAPON:       olevel = number_range(  5, 15 ); break;
                case ITEM_TREASURE:     olevel = number_range( 10, 20 ); break;

                  break;
                }

                pObj = create_object( pObjIndex, olevel );
				pObj->reset	= pReset;
				pObj->reset->count++;
                SET_BIT( pObj->extra_flags, ITEM_INVENTORY );  /* ROM OLC */

            }
            else   /* ROM OLC else version */
            {
                int limit;
                if ( pReset->arg2 == -1 )  /* no limit */
                    limit = 9999;
                else
                    limit = pReset->arg2;

                if ( pReset->count < limit || number_range(0,4) == 0 )
                   {
					 pObj = create_object( pObjIndex,
                           UMIN( number_fuzzy( level ), LEVEL_HERO - 1 ) );
					}
                else
                    break;
            }

			/* Zeran - set object size equal to mob's size */
			pObj->reset = pReset;
			pObj->reset->count++;
			pObj->size = LastMob->size;

	    obj_to_char( pObj, LastMob );
            if ( pReset->command == 'E' )
                equip_char( LastMob, pObj, pReset->arg3 );
            last = TRUE;
            break;

        case 'D':
            break;

        case 'R':
            if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 );
                continue;
            }
            {
                EXIT_DATA *pExit;
                int d0;
                int d1;

                for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
                {
                    d1                   = number_range( d0, pReset->arg2-1 );
                    pExit                = pRoomIndex->exit[d0];
                    pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
                    pRoomIndex->exit[d1] = pExit;
                }
            }
            break;
        }
    }
    return;
}


/*
 * Reset one area.
 */

void reset_area( AREA_DATA *pArea )
{
    ROOM_INDEX_DATA *pRoom;
    int  vnum;

    for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ )
    {
        if ( ( pRoom = get_room_index(vnum) ) )
	{
            reset_room(pRoom);
	}
    }
	/* Zeran - notify_message */
	notify_message (NULL, NOTIFY_REPOP, TO_ALL, pArea->name);
	notify_message (NULL, WIZNET_RESET, TO_IMM, pArea->name);
    return;
}

/* experimental random object code - elfren */	
		
#define nelems(a) (sizeof (a)/sizeof (a)[0])

// Calculate a meaningful modifier and amount
void random_apply( OBJ_DATA *obj, CHAR_DATA *mob )
{
   static int attrib_types[] = { APPLY_STR, APPLY_DEX, APPLY_DEX, APPLY_INT,
      APPLY_INT, APPLY_WIS, APPLY_CON, APPLY_CON, APPLY_CON };
   static int power_types[] = { APPLY_MANA, APPLY_HIT, APPLY_MOVE, APPLY_AC };
   static int combat_types[] = { APPLY_HITROLL, APPLY_HITROLL, APPLY_DAMROLL,
      APPLY_SAVING_SPELL, APPLY_SAVING_SPELL, APPLY_SAVING_BREATH };

   AFFECT_DATA *paf = alloc_perm( sizeof(*paf) );
   paf->type	     = -1;
   paf->duration  = -1;
   paf->bitvector = 0;
   paf->next	     = obj->affected;
   obj->affected  = paf;
   switch (number_bits(2)) {
   case 0:
      paf->location  = attrib_types[number_range(0, nelems(attrib_types)-1)];
      paf->modifier  = 1;
      break;
   case 1:
      paf->location  = power_types[number_range(0, nelems(power_types)-1)];
      paf->modifier  = number_range(mob->level/2, mob->level);
      break;
   case 2:
   case 3:
      paf->location  = combat_types[number_range(0, nelems(combat_types)-1)];
      paf->modifier  = number_range(1, mob->level/6+1);
      break;
   }

   SET_BIT(obj->extra_flags, ITEM_MAGIC);

   // Is item cursed?
   if (number_percent() <= 5)
      {
      paf->modifier = -paf->modifier;
      SET_BIT(obj->extra_flags, ITEM_NODROP);
      if (number_percent() <= 15)
         SET_BIT(obj->extra_flags, ITEM_NOREMOVE);
      }
}

// Jewelry stuff
static char *adj1[] = { "splendid", "ancient", "dusty", "scratched",
   "flawed", "burnt", "heavy", "gilded", "spooky", "flaming", "plain",
   "ornate", "inscrutable", "obscene", "wrinkled" };
static char *adj2[] = { "diamond", "emerald", "topaz", "wooden", "jade",
   "white gold", "onyx", "tin", "glass", "marble", "black", "granite" };

#define MASK_IGNORE     (1<<TAR_IGNORE)
#define MASK_OFFENSIVE  (1<<TAR_CHAR_OFFENSIVE)
#define MASK_DEFENSIVE  (1<<TAR_CHAR_DEFENSIVE)
#define MASK_SELF       (1<<TAR_CHAR_SELF)
#define MASK_INV        (1<<TAR_OBJ_INV)

// Returns a clerical or magical spell of the appropriate (masked) type
/* Zeran - fixed, no longer generates skills by mistake */

int random_spell( int level, int mask, sh_int *type )
{
   extern struct skill_type skill_table[MAX_SKILL];

   for ( ;; )  /* Zeran - gee, can you say *cpu intensive* if bad random rolls? */
      {
      int skill_no = number_range(1, MAX_SKILL-1);
      if ((skill_table[skill_no].skill_level[CLASS_MAGE] <= level ||
          skill_table[skill_no].skill_level[CLASS_AVENGER] <= level) &&
          skill_table[skill_no].spell_fun != spell_null &&  /* an actual spell? */
          mask & (1<<skill_table[skill_no].target))  /* appropriate?*/
         {
         *type = skill_table[skill_no].target;
         return skill_no;
         }
      }
}

// Wands/Staves/Potions/Pills and bags
void wield_random_magic( CHAR_DATA *mob )
{
   int item_type = number_range(48, 53);  /* Get template obj from LIMBO.ARE */
   OBJ_INDEX_DATA *pObjIndex = get_obj_index( item_type );
   OBJ_DATA *obj = create_object( pObjIndex, number_fuzzy( mob->level ) );
   sh_int type;

   obj->level = mob->level;

   switch (item_type) {
   case 48: /* scroll */
/*      sprintf(buffer, "tightly bound scroll"); */ /* no changing name */
      obj->value[0] = obj->level; /* level */
      obj->value[1] = random_spell(obj->level,
         MASK_IGNORE|MASK_OFFENSIVE|MASK_DEFENSIVE|MASK_SELF, &type);
      if (number_percent() < 50)
         obj->value[2] = random_spell(obj->level, 1<<type, &type);
      break;
   case 49: /* wand */
/*       sprintf(buffer, "%s %s wand", adj1[n_adj1], adj2[n_adj2]); */
      obj->value[0] = obj->level;
      obj->value[1] = number_fuzzy(obj->level / 2 + 3); /* max charges */
      obj->value[2] = number_range(1, obj->value[1]);   /* charges left */
      obj->value[3] = random_spell(obj->level, MASK_OFFENSIVE, &type);
      break;
   case 50: /* staff */
/*      sprintf(buffer, "%s %s staff", adj1[n_adj1], adj2[n_adj2]); */
      obj->value[0] = obj->level; /* level */
      obj->value[1] = number_fuzzy(obj->level / 2 + 3); /* max charges */
      obj->value[2] = number_range(1, obj->value[1]);   /* charges left */
      obj->value[3] = random_spell(obj->level,
         MASK_IGNORE|MASK_OFFENSIVE|MASK_DEFENSIVE|MASK_SELF, &type);
      break;
   case 51: /* potion */
/*      sprintf(buffer, "%s %s %s", adj1[n_adj1], adj2[n_adj2], */
/*         potions[number_range(0, nelems(potions)-1)]); */
      obj->value[0] = obj->level; /* level */
      obj->value[1] = random_spell(obj->level, MASK_DEFENSIVE, &type);
      if (number_percent() < 50)
         obj->value[2] = random_spell(obj->level, MASK_DEFENSIVE,&type);
      break;
   case 52: /* pill */
/*      sprintf(buffer, "%s %s %s", adj1[n_adj1], adj2[n_adj2], */
/*         pills[number_range(0, nelems(pills)-1)]); */
      obj->value[0] = obj->level;
      obj->value[1] = random_spell(obj->value[0], MASK_DEFENSIVE, &type);
      if (number_percent() < 50)
         obj->value[2] = random_spell(obj->value[0], MASK_DEFENSIVE, &type);
      break;
   case 53: /* bag */
/*      sprintf(buffer, "%s %s %s", adj1[n_adj1], */
/*      skins[number_range(0, nelems(skins)-1)],
      bags[number_range(0, nelems(bags)-1)]); */
      obj->value[0] = number_range(mob->level, mob->level * 25); /* weight */
      obj->value[1] = number_range(0, 1);
      obj->value[2] = -1;
      break;
   };
/* Don't do descriptions anymore 	

   free_string( obj->name );
   obj->name = str_dup( buffer );

   sprintf( buf, "a%s %s",
      (buffer[0] == 'a' || buffer[0] == 'e' || buffer[0] == 'i' ||
       buffer[0] == 'o' || buffer[0] == 'u') ? "n" : "", buffer );
   free_string( obj->short_descr );
   obj->short_descr = str_dup( buf );

   free_string( obj->description );
   sprintf( buf, "%s lies here.", obj->short_descr );
   obj->description = str_dup( buf );
*/

   obj->cost = mob->level * 453;
	
	/* Zeran - update valueorig[] to reflect current state */
	update_obj_orig (obj);

   // Put the item in the mob's inventory
   obj_to_char( obj, mob );
}

// Anything wearable, and trinkets
void wield_random_armor( CHAR_DATA *mob )
{
   int item_type = number_range(0, MAX_WEAR - 1); /* template from LIMBO.ARE */
   OBJ_INDEX_DATA *pObjIndex = get_obj_index( item_type + 30 );
   OBJ_DATA *obj = create_object( pObjIndex, number_fuzzy( mob->level ) );
   int    n_adj1 = number_range(0, nelems(adj1)-1);
   int    n_adj2 = number_range(0, nelems(adj2)-1);
   char *name= ""; 
   int number;
    int type;

   // Armor stuff
   static char *armor_types[] = { "leather", "studded leather", "bronze",
      "chain", "plate", "mithral" };
   static int armor_mul[] = { 1, 3, 2, 5, 10, 10 };
   static int armor_div[] = { 1, 2, 1, 1,  1,  3 };

   // Weapon stuff
   static char *weapon_types[] = { "sword", "sword", "sword", "sword", "sword",
      "short sword", "dagger", "dagger", "hammer", "mace", "mace", "whip" };
   static int weapon_dam[] = { 3, 3, 3, 3, 3, 11, 11, 11, 0, 7, 7, 4 };

   // Trinket stuff
   static char *noun[] = { "pebble", "bauble", "stone", "charm", "fetish",
      "bone", "trinket" };
   char buffer[64];

   char buf[MAX_STRING_LENGTH];

   if (obj->item_type == ITEM_ARMOR)
      {
      int ac_type = URANGE(0, mob->level/5, nelems(armor_types)-1);
      name = armor_types[ac_type];
      obj->weight *= armor_mul[ac_type];
      obj->weight /= armor_div[ac_type];
      obj->value[0] = mob->level / 5 +3;
      obj->value[1] = obj->value[0];
      obj->value[2] = obj->value[0];
      obj->value[3] = obj->value[0] -3;
      if (number_percent() < mob->level / 3)
         random_apply(obj, mob);
      }
   else if (obj->item_type == ITEM_WEAPON)
      {
      int wea_type = number_range(0, nelems(weapon_types)-1);
      name = weapon_types[wea_type];
      obj->value[3] = weapon_dam[wea_type];
            number = UMIN(mob->level/4 + 1, 5);
            type   = (mob->level + 7)/number;
            obj->value[1] = number;
            obj->value[2] = type;
      }
   else if (obj->item_type == ITEM_TREASURE)
      {
      if (number_percent() < mob->level)
         {
         random_apply(obj, mob);

         if (number_percent() < mob->level / 3)
            random_apply(obj, mob);
         }

      if (obj->wear_flags & ITEM_HOLD) /* trinket? */
         sprintf(buffer, "%s %s %s", adj1[n_adj1],
            adj2[n_adj2],
            noun[number_range(0, nelems(noun)-1)]);
      else /* no, necklace or something */
         sprintf(buffer, "%s %s", adj1[n_adj1],
            adj2[n_adj2]);
      name = buffer;
      }

   sprintf( buf, "a%s %s %s",
      (buffer[0] == 'a' || buffer[0] == 'e' || buffer[0] == 'i' ||
       buffer[0] == 'o' || buffer[0] == 'u') ? "n" : "", name,obj->short_descr );
   free_string( obj->short_descr );
   obj->short_descr = str_dup( buf );

   if ( !str_cmp( obj->name, "weapon" ) )
   {
       sprintf( buf, "a%s %s",
           (buffer[0] == 'a' || buffer[0] == 'e' || buffer[0] == 'i' ||
           buffer[0] == 'o' || buffer[0] == 'u') ? "n" : "",name );
       free_string( obj->short_descr );
       obj->short_descr = str_dup( buf );   
       free_string(obj->name);
       obj->name = str_dup( name );
   }

   free_string( obj->description );
   sprintf( buf, "%s lies here.", obj->short_descr );
   obj->description = str_dup( buf );
   obj->level = mob->level;
	update_obj_orig(obj);
   obj->cost = mob->level * 309;
   obj_to_char( obj, mob );
   equip_char( mob, obj, item_type );
}

/* end of added */

/*
 * Create an instance of a mobile.
 */
CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex )
{
    CHAR_DATA *mob;
    int i;

    mobile_count++;

    if ( pMobIndex == NULL )
    {
	bug( "Create_mobile: NULL pMobIndex.", 0 );
	exit( 1 );
    }

    if ( char_free == NULL )
    {
	mob		= alloc_perm( sizeof(*mob) );
    }
    else
    {
	mob		= char_free;
	char_free	= char_free->next;
    }

    clear_char( mob );
    mob->pIndexData	= pMobIndex;
	mob->reset		= NULL;  /* Zeran */

    mob->name           = str_dup( pMobIndex->player_name );    /* OLC */
    mob->short_descr    = str_dup( pMobIndex->short_descr );    /* OLC */
    mob->long_descr     = str_dup( pMobIndex->long_descr );     /* OLC */
    mob->description    = str_dup( pMobIndex->description );    /* OLC */
    mob->spec_fun	= pMobIndex->spec_fun;

    if (pMobIndex->new_format)
    /* load in new style */
    {
	/* read from prototype */
	mob->act 		= pMobIndex->act;
	mob->comm		= COMM_NOCHANNELS|COMM_NOSHOUT|COMM_NOTELL;
	mob->affected_by	= pMobIndex->affected_by;
	mob->alignment		= pMobIndex->alignment;
	mob->level		= pMobIndex->level;
	mob->hitroll		= pMobIndex->hitroll;
	mob->damroll		= pMobIndex->damage[DICE_BONUS];
	mob->max_hit		= dice(pMobIndex->hit[DICE_NUMBER],
				       pMobIndex->hit[DICE_TYPE])
				  + pMobIndex->hit[DICE_BONUS];
	mob->hit		= mob->max_hit;
	mob->max_mana		= dice(pMobIndex->mana[DICE_NUMBER],
				       pMobIndex->mana[DICE_TYPE])
				  + pMobIndex->mana[DICE_BONUS];
	mob->mana		= mob->max_mana;
	mob->damage[DICE_NUMBER]= pMobIndex->damage[DICE_NUMBER];
	mob->damage[DICE_TYPE]	= pMobIndex->damage[DICE_TYPE];
	mob->dam_type		= pMobIndex->dam_type;
	for (i = 0; i < 4; i++)
	    mob->armor[i]	= pMobIndex->ac[i]; 
	mob->off_flags		= pMobIndex->off_flags;
	mob->imm_flags		= pMobIndex->imm_flags;
	mob->res_flags		= pMobIndex->res_flags;
	mob->vuln_flags		= pMobIndex->vuln_flags;
	mob->start_pos		= pMobIndex->start_pos;
	mob->default_pos	= pMobIndex->default_pos;
	mob->sex		= pMobIndex->sex;
        if (mob->sex == 3) /* random sex */
            mob->sex = number_range(1,2);
	mob->race		= pMobIndex->race;
	if (pMobIndex->gold == 0)
	    mob->gold = 0;
	else
	    mob->gold		= number_range(pMobIndex->gold/2,
					       pMobIndex->gold * 3/2);
	mob->form		= pMobIndex->form;
	mob->parts		= pMobIndex->parts;
	mob->size		= pMobIndex->size;
	mob->material		= pMobIndex->material;

	/* computed on the spot */

    	for (i = 0; i < MAX_STATS; i ++)
            mob->perm_stat[i] = UMIN(25,11 + mob->level/4);
            
        if (IS_SET(mob->act,ACT_WARRIOR))
        {
            mob->perm_stat[STAT_STR] += 3;
            mob->perm_stat[STAT_INT] -= 1;
            mob->perm_stat[STAT_CON] += 2;
        }
        
        if (IS_SET(mob->act,ACT_THIEF))
        {
            mob->perm_stat[STAT_DEX] += 3;
            mob->perm_stat[STAT_INT] += 1;
            mob->perm_stat[STAT_WIS] -= 1;
        }
        
        if (IS_SET(mob->act,ACT_CLERIC))
        {
            mob->perm_stat[STAT_WIS] += 3;
            mob->perm_stat[STAT_DEX] -= 1;
            mob->perm_stat[STAT_STR] += 1;
        }
        
        if (IS_SET(mob->act,ACT_MAGE))
        {
            mob->perm_stat[STAT_INT] += 3;
            mob->perm_stat[STAT_STR] -= 1;
            mob->perm_stat[STAT_DEX] += 1;
        }
        
        if (IS_SET(mob->off_flags,OFF_FAST))
            mob->perm_stat[STAT_DEX] += 2;
            
        mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM;
        mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2;
    }
    else /* read in old format and convert */
    {
	mob->act		= pMobIndex->act|ACT_WARRIOR;
	mob->affected_by	= pMobIndex->affected_by;
	mob->alignment		= pMobIndex->alignment;
	mob->level		= pMobIndex->level;
	mob->hitroll		= pMobIndex->hitroll;
	mob->damroll		= 0;
	mob->max_hit		= mob->level * 8 + number_range(
					mob->level * mob->level/4,
					mob->level * mob->level);
	mob->max_hit *= .9;
	mob->hit		= mob->max_hit;
	mob->max_mana		= 100 + dice(mob->level,10);
	mob->mana		= mob->max_mana;
	switch(number_range(1,3))
	{
	    case (1): mob->dam_type = 3; 	break;  /* slash */
	    case (2): mob->dam_type = 7;	break;  /* pound */
	    case (3): mob->dam_type = 11;	break;  /* pierce */
	}
	for (i = 0; i < 3; i++)
	    mob->armor[i]	= interpolate(mob->level,100,-100);
	mob->armor[3]		= interpolate(mob->level,100,0);
	mob->race		= pMobIndex->race;
	mob->off_flags		= pMobIndex->off_flags;
	mob->imm_flags		= pMobIndex->imm_flags;
	mob->res_flags		= pMobIndex->res_flags;
	mob->vuln_flags		= pMobIndex->vuln_flags;
	mob->start_pos		= pMobIndex->start_pos;
	mob->default_pos	= pMobIndex->default_pos;
	mob->sex		= pMobIndex->sex;
	mob->gold		= pMobIndex->gold/100;
	mob->form		= pMobIndex->form;
	mob->parts		= pMobIndex->parts;
	mob->size		= SIZE_MEDIUM;
	mob->material		= 0;

        for (i = 0; i < MAX_STATS; i ++)
            mob->perm_stat[i] = 11 + mob->level/4;
    }

    mob->position = mob->start_pos;


    /* link the mob to the world list */
    mob->next		= char_list;
    char_list		= mob;
    pMobIndex->count++;

    if (number_percent() <= 25) 
    {
       wield_random_magic( mob );
    }
    else if (number_percent() <= 25)
    { 
       wield_random_armor( mob );
    }

    return mob;
}

/* duplicate a mobile exactly -- except inventory */
void clone_mobile(CHAR_DATA *parent, CHAR_DATA *clone)
{
    int i;
    AFFECT_DATA *paf;

    if ( parent == NULL || clone == NULL || !IS_NPC(parent))
	return;
    
    /* start fixing values */ 
    clone->name 	= str_dup(parent->name);
    clone->version	= parent->version;
    clone->short_descr	= str_dup(parent->short_descr);
    clone->long_descr	= str_dup(parent->long_descr);
    clone->description	= str_dup(parent->description);
    clone->sex		= parent->sex;
    clone->class	= parent->class;
    clone->race		= parent->race;
    clone->level	= parent->level;
    clone->trust	= 0;
    clone->timer	= parent->timer;
    clone->wait		= parent->wait;
    clone->hit		= parent->hit;
    clone->max_hit	= parent->max_hit;
    clone->mana		= parent->mana;
    clone->max_mana	= parent->max_mana;
    clone->move		= parent->move;
    clone->max_move	= parent->max_move;
    clone->gold		= parent->gold;
    clone->exp		= parent->exp;
    clone->act		= parent->act;
    clone->comm		= parent->comm;
    clone->imm_flags	= parent->imm_flags;
    clone->res_flags	= parent->res_flags;
    clone->vuln_flags	= parent->vuln_flags;
    clone->invis_level	= parent->invis_level;
    clone->affected_by	= parent->affected_by;
    clone->position	= parent->position;
    clone->practice	= parent->practice;
    clone->train	= parent->train;
    clone->saving_throw	= parent->saving_throw;
    clone->alignment	= parent->alignment;
    clone->hitroll	= parent->hitroll;
    clone->damroll	= parent->damroll;
    clone->wimpy	= parent->wimpy;
    clone->form		= parent->form;
    clone->parts	= parent->parts;
    clone->size		= parent->size;
    clone->material	= parent->material;
    clone->off_flags	= parent->off_flags;
    clone->dam_type	= parent->dam_type;
    clone->start_pos	= parent->start_pos;
    clone->default_pos	= parent->default_pos;
    clone->spec_fun	= parent->spec_fun;
    
    for (i = 0; i < 4; i++)
    	clone->armor[i]	= parent->armor[i];

    for (i = 0; i < MAX_STATS; i++)
    {
	clone->perm_stat[i]	= parent->perm_stat[i];
	clone->mod_stat[i]	= parent->mod_stat[i];
    }

    for (i = 0; i < 3; i++)
	clone->damage[i]	= parent->damage[i];

    /* now add the affects */
    for (paf = parent->affected; paf != NULL; paf = paf->next)
        affect_to_char(clone,paf);

}




/*
 * Create an instance of an object.
 */
OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level )
{
    static OBJ_DATA obj_zero;
    OBJ_DATA *obj;

    if ( pObjIndex == NULL )
    {
	bug( "Create_object: NULL pObjIndex.", 0 );
	exit( 1 );
    }

    if ( obj_free == NULL )
    {
	obj		= alloc_perm( sizeof(*obj) );
    }
    else
    {
	obj		= obj_free;
	obj_free	= obj_free->next;
    }

    *obj		= obj_zero;
    obj->pIndexData	= pObjIndex;
    obj->in_room	= NULL;
    obj->enchanted	= FALSE;

    if (pObjIndex->new_format)
	obj->level = pObjIndex->level;
    else
	obj->level		= UMAX(0,level);
    obj->wear_loc	= -1;
    obj->name           = str_dup( pObjIndex->name );           /* OLC */
    obj->short_descr    = str_dup( pObjIndex->short_descr );    /* OLC */
    obj->description    = str_dup( pObjIndex->description );    /* OLC */

    obj->material	= pObjIndex->material;
    obj->item_type	= pObjIndex->item_type;
    obj->extra_flags	= pObjIndex->extra_flags;
    obj->wear_flags	= pObjIndex->wear_flags;
	obj->condition  = pObjIndex->condition;
    obj->value[0]	= pObjIndex->value[0];
    obj->value[1]	= pObjIndex->value[1];
    obj->value[2]	= pObjIndex->value[2];
    obj->value[3]	= pObjIndex->value[3];
    obj->value[4]	= pObjIndex->value[4];
    obj->valueorig[0]	= pObjIndex->value[0];
    obj->valueorig[1]	= pObjIndex->value[1];
    obj->valueorig[2]	= pObjIndex->value[2];
    obj->valueorig[3]	= pObjIndex->value[3];
    obj->valueorig[4]	= pObjIndex->value[4];
    obj->weight		= pObjIndex->weight;
	obj->size		= SIZE_UNKNOWN;

    if (level == -1 || pObjIndex->new_format)
	obj->cost	= pObjIndex->cost;
    else
    	obj->cost	= number_fuzzy( 10 )
			* number_fuzzy( level ) * number_fuzzy( level );

    /*
     * Mess with object properties.
     */
    switch ( obj->item_type )
    {
    default:
	bug( "Read_object: vnum %d bad type.", pObjIndex->vnum );
	break;

    case ITEM_LIGHT:
	if (obj->value[2] == 999)
		obj->value[2] = -1;
	break;
    case ITEM_TREASURE:
    case ITEM_FURNITURE:
    case ITEM_TRASH:
    case ITEM_CONTAINER:
    case ITEM_DRINK_CON:
    case ITEM_KEY:
    case ITEM_FOOD:
    case ITEM_BOAT:
    case ITEM_CORPSE_NPC:
    case ITEM_CORPSE_PC:
    case ITEM_FOUNTAIN:
    case ITEM_MAP:
    case ITEM_CLOTHING:
	case ITEM_PRIDE:
	case ITEM_COMPONENT:
	case ITEM_PORTAL:
	break;

    case ITEM_SCROLL:
	if (level != -1 && !pObjIndex->new_format)
	    obj->value[0]	= number_fuzzy( obj->value[0] );
	break;

    case ITEM_WAND:
    case ITEM_STAFF:
	if (level != -1 && !pObjIndex->new_format)
	{
	    obj->value[0]	= number_fuzzy( obj->value[0] );
	    obj->value[1]	= number_fuzzy( obj->value[1] );
	    obj->value[2]	= obj->value[1];
	}
	break;

    case ITEM_WEAPON:
	if (level != -1 && !pObjIndex->new_format)
	{
	    obj->value[1] = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) );
	    obj->value[2] = number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) );
	}
	break;

    case ITEM_ARMOR:
	if (level != -1 && !pObjIndex->new_format)
	{
	    obj->value[0]	= number_fuzzy( level / 5 + 3 );
	    obj->value[1]	= number_fuzzy( level / 5 + 3 );
	    obj->value[2]	= number_fuzzy( level / 5 + 3 );
	}
	break;

    case ITEM_POTION:
    case ITEM_PILL:
	if (level != -1 && !pObjIndex->new_format)
	    obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) );
	break;

    case ITEM_MONEY:
	if (!pObjIndex->new_format)
	    obj->value[0]	= obj->cost;
	break;
    }

    obj->next		= object_list;
    object_list		= obj;
    pObjIndex->count++;

    return obj;
}

/* duplicate an object exactly -- except contents */
void clone_object(OBJ_DATA *parent, OBJ_DATA *clone)
{
    int i;
    AFFECT_DATA *paf;
/*    EXTRA_DESCR_DATA *ed,*ed_new; */

    if (parent == NULL || clone == NULL)
	return;

    /* start fixing the object */
    clone->name 	= str_dup(parent->name);
    clone->short_descr 	= str_dup(parent->short_descr);
    clone->description	= str_dup(parent->description);
    clone->item_type	= parent->item_type;
    clone->extra_flags	= parent->extra_flags;
    clone->wear_flags	= parent->wear_flags;
    clone->weight	= parent->weight;
    clone->cost		= parent->cost;
    clone->level	= parent->level;
    clone->condition	= parent->condition;
    clone->material	= parent->material;
    clone->timer	= parent->timer;

    for (i = 0;  i < 5; i ++)
	clone->value[i]	= parent->value[i];
	clone->valueorig[i] = parent->value[i];

    /* affects */
    clone->enchanted	= parent->enchanted;
  
    for (paf = parent->affected; paf != NULL; paf = paf->next) 
	affect_to_obj(clone,paf);

    /* extended desc */
/*
    for (ed = parent->extra_descr; ed != NULL; ed = ed->next);
    {
        ed_new              = alloc_perm( sizeof(*ed_new) );

        ed_new->keyword    	= str_dup( ed->keyword);
        ed_new->description     = str_dup( ed->description );
        ed_new->next           	= clone->extra_descr;
        clone->extra_descr  	= ed_new;
    }
*/

}



/*
 * Clear a new character.
 */
void clear_char( CHAR_DATA *ch )
{
    static CHAR_DATA ch_zero;
    int i;

    *ch				= ch_zero;
    ch->name			= &str_empty[0];
    ch->short_descr		= &str_empty[0];
    ch->long_descr		= &str_empty[0];
    ch->description		= &str_empty[0];
    ch->logon			= current_time;
    ch->last_note		= 0;
    ch->lines			= PAGELEN;
    for (i = 0; i < 4; i++)
    	ch->armor[i]		= 100;
    ch->comm			= 0;
    ch->position		= POS_STANDING;
    ch->startyear		= time_info.year;
    ch->startmonth		= time_info.month;
    ch->startday		= time_info.day;
    ch->practice		= 0;
    ch->hit			= 20;
    ch->max_hit			= 20;
    ch->mana			= 100;
    ch->max_mana		= 100;
    ch->move			= 100;
    ch->max_move		= 100;
    for (i = 0; i < MAX_STATS; i ++)
    {
	ch->perm_stat[i] = 13; 
	ch->mod_stat[i] = 0;
    }
    return;
}



/*
 * Free a character.
 */
void free_char( CHAR_DATA *ch )
{
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;
    AFFECT_DATA *paf;
    AFFECT_DATA *paf_next;
    
    if (IS_NPC(ch))
	mobile_count--;

    for ( obj = ch->carrying; obj != NULL; obj = obj_next )
    {
	obj_next = obj->next_content;
	extract_obj( obj );
    }

    for ( paf = ch->affected; paf != NULL; paf = paf_next )
    {
	paf_next = paf->next;
	affect_remove( ch, paf );
    }

    free_string( ch->name		);
    free_string( ch->short_descr	);
    free_string( ch->long_descr		);
    free_string( ch->description	);


    if ( ch->pcdata != NULL )
    {
	free_string( ch->pcdata->pwd		);
	free_string( ch->pcdata->bamfin		);
	free_string( ch->pcdata->bamfout	);
	free_string( ch->pcdata->title		);
	free_string( ch->pcdata->email		);
	free_string( ch->pcdata->immtitle	); 
	free_string( ch->pcdata->prompt		);
	ch->pcdata->next = pcdata_free;
	pcdata_free      = ch->pcdata;
    }
   
    ch->reset		 = NULL;
    ch->searching	 = FALSE;
    ch->quitting	 = FALSE;
    ch->next	     = char_free;
    char_free	     = ch;
    return;
}



/*
 * Get an extra description from a list.
 */
char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed )
{
    for ( ; ed != NULL; ed = ed->next )
    {
	if ( is_name( (char *) name, ed->keyword ) )
	    return ed->description;
    }
    return NULL;
}



/*
 * Translates mob virtual number to its mob index struct.
 * Hash table lookup.
 */
MOB_INDEX_DATA *get_mob_index( int vnum )
{
    MOB_INDEX_DATA *pMobIndex;

    for ( pMobIndex  = mob_index_hash[vnum % MAX_KEY_HASH];
	  pMobIndex != NULL;
	  pMobIndex  = pMobIndex->next )
    {
	if ( pMobIndex->vnum == vnum )
	    return pMobIndex;
    }

    if ( fBootDb )
    {
	bug( "Get_mob_index: bad vnum %d.", vnum );
	exit( 1 );
    }

    return NULL;
}



/*
 * Translates mob virtual number to its obj index struct.
 * Hash table lookup.
 */
OBJ_INDEX_DATA *get_obj_index( int vnum )
{
    OBJ_INDEX_DATA *pObjIndex;

    for ( pObjIndex  = obj_index_hash[vnum % MAX_KEY_HASH];
	  pObjIndex != NULL;
	  pObjIndex  = pObjIndex->next )
    {
	if ( pObjIndex->vnum == vnum )
	    return pObjIndex;
    }

    if ( fBootDb )
    {
	bug( "Get_obj_index: bad vnum %d.", vnum );
	exit( 1 );
    }

    return NULL;
}



/*
 * Translates mob virtual number to its room index struct.
 * Hash table lookup.
 */
ROOM_INDEX_DATA *get_room_index( int vnum )
{
    ROOM_INDEX_DATA *pRoomIndex;

    for ( pRoomIndex  = room_index_hash[vnum % MAX_KEY_HASH];
	  pRoomIndex != NULL;
	  pRoomIndex  = pRoomIndex->next )
    {
	if ( pRoomIndex->vnum == vnum )
	    return pRoomIndex;
    }

    if ( fBootDb )
    {
	bug( "Get_room_index: bad vnum %d.", vnum );
	exit( 1 );
    }

    return NULL;
}



/*
 * Read a letter from a file.
 */
char fread_letter( FILE *fp )
{
    char c;

    do
    {
	c = getc( fp );
    }
    while ( isspace(c) );

    return c;
}



/*
 * Read a number from a file.
 */
int fread_number( FILE *fp )
{
    int number;
    bool sign;
    char c;

    do
    {
	c = getc( fp );
    }
    while ( isspace(c) );

    number = 0;

    sign   = FALSE;
    if ( c == '+' )
    {
	c = getc( fp );
    }
    else if ( c == '-' )
    {
	sign = TRUE;
	c = getc( fp );
    }

    if ( !isdigit(c) )
    {
	bug( "Fread_number: bad format.", 0 );
	exit( 1 );
    }

    while ( isdigit(c) )
    {
	number = number * 10 + c - '0';
	c      = getc( fp );
    }

    if ( sign )
	number = 0 - number;

    if ( c == '|' )
	number += fread_number( fp );
    else if ( c != ' ' )
	ungetc( c, fp );

    return number;
}

long fread_flag( FILE *fp)
{
    int number;
    char c;

    do
    {
	c = getc(fp);
    }
    while ( isspace(c));

    number = 0;

    if (!isdigit(c) && c != '-' )  /* ROM OLC */
    {
        while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z'))
        {
            number += flag_convert(c);
            c = getc(fp);
        }
    }

    if ( c == '-' )      /* ROM OLC */
    {
        number = fread_number( fp );
        return -number;
    }


    while (isdigit(c))
    {
	number = number * 10 + c - '0';
	c = getc(fp);
    }

    if (c == '|')
	number += fread_flag(fp);

    else if  ( c != ' ')
	ungetc(c,fp);

    return number;
}

long flag_convert(char letter )
{
    long bitsum = 0;
    char i;

    if ('A' <= letter && letter <= 'Z') 
    {
	bitsum = 1;
	for (i = letter; i > 'A'; i--)
	    bitsum *= 2;
    }
    else if ('a' <= letter && letter <= 'z')
    {
/* Zeran - IDIOTS want 2^26!!! ---> bitsum = 33554432;  2^25 */
	bitsum = 67108864;  /* 2^26 */
	for (i = letter; i > 'a'; i --)
	    bitsum *= 2;
    }

    return bitsum;
}




/*
 * Read and allocate space for a string from a file.
 * These strings are read-only and shared.
 * Strings are hashed:
 *   each string prepended with hash pointer to prev string,
 *   hash code is simply the string length.
 *   this function takes 40% to 50% of boot-up time.
 */
char *fread_string( FILE *fp )
{
    char *plast;
    char c;

    plast = top_string + sizeof(char *);
    if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
    {
	bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
	exit( 1 );
    }

    /*
     * Skip blanks.
     * Read first char.
     */
    do
    {
	c = getc( fp );
    }
    while ( isspace(c) );

    if ( ( *plast++ = c ) == '~' )
	return &str_empty[0];

    for ( ;; )
    {
        /*
         * Back off the char type lookup,
         *   it was too dirty for portability.
         *   -- Furey
         */

	switch ( *plast = getc(fp) )
	{
        default:
            plast++;
            break;
 
        case EOF:
	/* temp fix */
            bug( "Fread_string: EOF", 0 );
	    return NULL;
            /* exit( 1 ); */
            break;
 
        case '\n':
            plast++;
            *plast++ = '\r';
            break;
 
        case '\r':
            break;
 
        case '~':
            plast++;
	    {
		union
		{
		    char *	pc;
		    char	rgc[sizeof(char *)];
		} u1;
		int ic;
		int iHash;
		char *pHash;
		char *pHashPrev;
		char *pString;

		plast[-1] = '\0';
		iHash     = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string );
		for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
		{
		    for ( ic = 0; ic < sizeof(char *); ic++ )
			u1.rgc[ic] = pHash[ic];
		    pHashPrev = u1.pc;
		    pHash    += sizeof(char *);

		    if ( top_string[sizeof(char *)] == pHash[0]
		    &&   !strcmp( top_string+sizeof(char *)+1, pHash+1 ) )
			return pHash;
		}

		if ( fBootDb )
		{
		    pString		= top_string;
		    top_string		= plast;
		    u1.pc		= string_hash[iHash];
		    for ( ic = 0; ic < sizeof(char *); ic++ )
			pString[ic] = u1.rgc[ic];
		    string_hash[iHash]	= pString;

		    nAllocString += 1;
		    sAllocString += top_string - pString;
		    return pString + sizeof(char *);
		}
		else
		{
		    return str_dup( top_string + sizeof(char *) );
		}
	    }
	}
    }
}

char *fread_string_eol( FILE *fp )
{
    static bool char_special[256-EOF];
    char *plast;
    char c;
 
    if ( char_special[EOF-EOF] != TRUE )
    {
        char_special[EOF -  EOF] = TRUE;
        char_special['\n' - EOF] = TRUE;
        char_special['\r' - EOF] = TRUE;
    }
 
    plast = top_string + sizeof(char *);
    if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
    {
        bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
        exit( 1 );
    }
 
    /*
     * Skip blanks.
     * Read first char.
     */
    do
    {
        c = getc( fp );
    }
    while ( isspace(c) );
 
    if ( ( *plast++ = c ) == '\n')
        return &str_empty[0];
 
    for ( ;; )
    {
        if ( !char_special[ ( *plast++ = getc( fp ) ) - EOF ] )
            continue;
 
        switch ( plast[-1] )
        {
        default:
            break;
 
        case EOF:
            bug( "Fread_string_eol  EOF", 0 );
            exit( 1 );
            break;
 
        case '\n':  case '\r':
            {
                union
                {
                    char *      pc;
                    char        rgc[sizeof(char *)];
                } u1;
                int ic;
                int iHash;
                char *pHash;
                char *pHashPrev;
                char *pString;
 
                plast[-1] = '\0';
                iHash     = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string );
                for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
                {
                    for ( ic = 0; ic < sizeof(char *); ic++ )
                        u1.rgc[ic] = pHash[ic];
                    pHashPrev = u1.pc;
                    pHash    += sizeof(char *);
 
                    if ( top_string[sizeof(char *)] == pHash[0]
                    &&   !strcmp( top_string+sizeof(char *)+1, pHash+1 ) )
                        return pHash;
                }
 
                if ( fBootDb )
                {
                    pString             = top_string;
                    top_string          = plast;
                    u1.pc               = string_hash[iHash];
                    for ( ic = 0; ic < sizeof(char *); ic++ )
                        pString[ic] = u1.rgc[ic];
                    string_hash[iHash]  = pString;
 
                    nAllocString += 1;
                    sAllocString += top_string - pString;
                    return pString + sizeof(char *);
                }
                else
                {
                    return str_dup( top_string + sizeof(char *) );
                }
            }
        }
    }
}



/*
 * Read to end of line (for comments).
 */
void fread_to_eol( FILE *fp )
{
    char c;

    do
    {
	c = getc( fp );
    }
    while ( c != '\n' && c != '\r' );

    do
    {
	c = getc( fp );
    }
    while ( c == '\n' || c == '\r' );

    ungetc( c, fp );
    return;
}



/*
 * Read one word (into static buffer).
 */
char *fread_word( FILE *fp )
{
    static char word[MAX_INPUT_LENGTH];
    char *pword;
    char cEnd;

    do
    {
	cEnd = getc( fp );
    }
    while ( isspace( cEnd ) );

    if ( cEnd == '\'' || cEnd == '"' )
    {
	pword   = word;
    }
    else
    {
	word[0] = cEnd;
	pword   = word+1;
	cEnd    = ' ';
    }

    for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
    {
	*pword = getc( fp );
	if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd )
	{
	    if ( cEnd == ' ' )
		ungetc( *pword, fp );
	    *pword = '\0';
	    return word;
	}
    }

    bug( "Fread_word: word too long.", 0 );
    exit( 1 );
    return NULL;
}



/*
 * Allocate some ordinary memory,
 *   with the expectation of freeing it someday.
 */
/* void *alloc_mem( int sMem )
{
    void *pMem;
    int iList;

    for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
    {
	if ( sMem <= rgSizeList[iList] )
	    break;
    }

    if ( iList == MAX_MEM_LIST )
    {
	bug( "Alloc_mem: size %d too large.", sMem );
	exit( 1 );
    }

    if ( rgFreeList[iList] == NULL )
    {
	pMem		  = alloc_perm( rgSizeList[iList] );
    }
    else
    {
	pMem              = rgFreeList[iList];
	rgFreeList[iList] = * ((void **) rgFreeList[iList]);
    }

    return pMem;
} */

/* Zeran - this probably isn't the best fix for memory handling, but the
standard routines are flaky. */
void *alloc_mem (int sMem)   
   	{ 
	void *pMem;

	if (sMem > 32762)
	    {
		bug( "Alloc_mem: size %d too large.", sMem );
		exit( 1 );
	    }
	
	pMem = malloc (sMem);

	return pMem;	
	}


/*
 * Free some memory.
 * Recycle it back onto the free list for blocks of that size.
 */
/* void free_mem( void *pMem, int sMem )
{
    int iList;

	if (pMem == NULL)
		log_string ("free_mem: hmmm, pMem=NULL, suspicious?");

    for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
    {
	if ( sMem <= rgSizeList[iList] )
	    break;
    }

    if ( iList == MAX_MEM_LIST )
    {
	bug( "Free_mem: size %d too large.", sMem );
	exit( 1 );
    }

    * ((void **) pMem) = rgFreeList[iList];
    rgFreeList[iList]  = pMem;

    return;
} */

/* Zeran - changed this to conform with the alloc_mem that I wrote */ 
void free_mem( void *pMem, int sMem )
	{
	if (pMem == NULL)
		log_string ("free_mem: hmmm, pMem=NULL, suspicious?");

	if (sMem > 32762)
	    {
		bug( "Alloc_mem: size %d too large.", sMem );
		exit( 1 );
	    }
	free (pMem);
	}
	
/*
 * Allocate some permanent memory.
 * Permanent memory is never freed,
 *   pointers into it may be copied safely.
 */
void *alloc_perm( int sMem )
{
    static char *pMemPerm;
    static int iMemPerm;
    void *pMem;

    while ( sMem % sizeof(long) != 0 )
	sMem++;
    if ( sMem > MAX_PERM_BLOCK )
    {
	bug( "Alloc_perm: %d too large.", sMem );
	exit( 1 );
    }

    if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK )
    {
	iMemPerm = 0;
	if ( ( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) == NULL )
	{
	    perror( "Alloc_perm" );
	    exit( 1 );
	}
    }

    pMem        = pMemPerm + iMemPerm;
    iMemPerm   += sMem;
    nAllocPerm += 1;
    sAllocPerm += sMem;
    return pMem;
}



/*
 * Duplicate a string into dynamic memory.
 * Fread_strings are read-only and shared.
 */
char *str_dup( const char *str )
{
    char *str_new;

    if ( str[0] == '\0' )
	return &str_empty[0];

    if ( str >= string_space && str < top_string )
	return (char *) str;

    str_new = alloc_mem( strlen(str) + 1 );
    strcpy( str_new, str );
    return str_new;
}



/*
 * Free a string.
 * Null is legal here to simplify callers.
 * Read-only shared strings are not touched.
 */
void free_string( char *pstr )
{
    if ( pstr == NULL
    ||   pstr == &str_empty[0]
    || ( pstr >= string_space && pstr < top_string ) )
	return;

    free_mem( pstr, strlen(pstr) + 1 );
    return;
}


/* 
 * Old do_areas commented to use helpfile instead. Moved to diff file.
 */

/*
void do_areas( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    AREA_DATA *pArea1;
    AREA_DATA *pArea2;
    int iArea;
    int iAreaHalf;

    if (argument[0] != '\0')
    {
	send_to_char("No argument is used with this command.\n\r",ch);
	return;
    }

    iAreaHalf = (top_area + 1) / 2;
    pArea1    = area_first;
    pArea2    = area_first;
    for ( iArea = 0; iArea < iAreaHalf; iArea++ )
	pArea2 = pArea2->next;

    for ( iArea = 0; iArea < iAreaHalf; iArea++ )
    {
	sprintf( buf, "{%-39s{%-39s\n\r",
	    pArea1->name, (pArea2 != NULL) ? pArea2->name : "" );
	send_to_char( buf, ch );
	pArea1 = pArea1->next;
	if ( pArea2 != NULL )
	    pArea2 = pArea2->next;
    }

    return;
}

*/

void do_memory( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];

    sprintf( buf, "Affects %5d\n\r", top_affect    ); send_to_char( buf, ch );
    sprintf( buf, "Areas   %5d\n\r", top_area      ); send_to_char( buf, ch );
    sprintf( buf, "ExDes   %5d\n\r", top_ed        ); send_to_char( buf, ch );
    sprintf( buf, "Exits   %5d\n\r", top_exit      ); send_to_char( buf, ch );
    sprintf( buf, "Helps   %5d\n\r", top_help      ); send_to_char( buf, ch );
    sprintf( buf, "Socials %5d\n\r", social_count  ); send_to_char( buf, ch );
    sprintf( buf, "Mobs    %5d(%d new format)\n\r", top_mob_index,newmobs ); 
    send_to_char( buf, ch );
    sprintf( buf, "(in use)%5d\n\r", mobile_count  ); send_to_char( buf, ch );
    sprintf( buf, "Objs    %5d(%d new format)\n\r", top_obj_index,newobjs ); 
    send_to_char( buf, ch );
    sprintf( buf, "Resets  %5d\n\r", top_reset     ); send_to_char( buf, ch );
    sprintf( buf, "Rooms   %5d\n\r", top_room      ); send_to_char( buf, ch );
    sprintf( buf, "Shops   %5d\n\r", top_shop      ); send_to_char( buf, ch );

    sprintf( buf, "Strings %5d strings of %7d bytes (max %d).\n\r",
	nAllocString, sAllocString, MAX_STRING );
    send_to_char( buf, ch );

    sprintf( buf, "Perms   %5d blocks  of %7d bytes.\n\r",
	nAllocPerm, sAllocPerm );
    send_to_char( buf, ch );

    return;
}

void do_dump( CHAR_DATA *ch, char *argument )
{
    int count,count2,num_pcs,aff_count;
    CHAR_DATA *fch;
    MOB_INDEX_DATA *pMobIndex;
    PC_DATA *pc;
    OBJ_DATA *obj;
    OBJ_INDEX_DATA *pObjIndex;
    ROOM_INDEX_DATA *room;
    EXIT_DATA *exit;
    DESCRIPTOR_DATA *d;
    AFFECT_DATA *af;
    FILE *fp;
    int vnum,nMatch = 0;

    /* open file */
    fclose(fpReserve);
    fp = fopen("mem.dmp","w");

    /* report use of data structures */
    
    num_pcs = 0;
    aff_count = 0;

    /* mobile prototypes */
    fprintf(fp,"MobProt	%4d (%8d bytes)\n",
	top_mob_index, top_mob_index * (sizeof(*pMobIndex))); 

    /* mobs */
    count = 0;  count2 = 0;
    for (fch = char_list; fch != NULL; fch = fch->next)
    {
	count++;
	if (fch->pcdata != NULL)
	    num_pcs++;
	for (af = fch->affected; af != NULL; af = af->next)
	    aff_count++;
    }
    for (fch = char_free; fch != NULL; fch = fch->next)
	count2++;

    fprintf(fp,"Mobs	%4d (%8d bytes), %2d free (%d bytes)\n",
	count, count * (sizeof(*fch)), count2, count2 * (sizeof(*fch)));

    /* pcdata */
    count = 0;
    for (pc = pcdata_free; pc != NULL; pc = pc->next)
	count++; 

    fprintf(fp,"Pcdata	%4d (%8d bytes), %2d free (%d bytes)\n",
	num_pcs, num_pcs * (sizeof(*pc)), count, count * (sizeof(*pc)));

    /* descriptors */
    count = 0; count2 = 0;
    for (d = descriptor_list; d != NULL; d = d->next)
	count++;
    for (d= descriptor_free; d != NULL; d = d->next)
	count2++;

    fprintf(fp, "Descs	%4d (%8d bytes), %2d free (%d bytes)\n",
	count, count * (sizeof(*d)), count2, count2 * (sizeof(*d)));

    /* object prototypes */
    for ( vnum = 0; nMatch < top_obj_index; vnum++ )
        if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
        {
	    for (af = pObjIndex->affected; af != NULL; af = af->next)
		aff_count++;
            nMatch++;
        }

    fprintf(fp,"ObjProt	%4d (%8d bytes)\n",
	top_obj_index, top_obj_index * (sizeof(*pObjIndex)));


    /* objects */
    count = 0;  count2 = 0;
    for (obj = object_list; obj != NULL; obj = obj->next)
    {
	count++;
	for (af = obj->affected; af != NULL; af = af->next)
	    aff_count++;
    }
    for (obj = obj_free; obj != NULL; obj = obj->next)
	count2++;

    fprintf(fp,"Objs	%4d (%8d bytes), %2d free (%d bytes)\n",
	count, count * (sizeof(*obj)), count2, count2 * (sizeof(*obj)));

    /* affects */
    count = 0;
    for (af = affect_free; af != NULL; af = af->next)
	count++;

    fprintf(fp,"Affects	%4d (%8d bytes), %2d free (%d bytes)\n",
	aff_count, aff_count * (sizeof(*af)), count, count * (sizeof(*af)));

    /* rooms */
    fprintf(fp,"Rooms	%4d (%8d bytes)\n",
	top_room, top_room * (sizeof(*room)));

     /* exits */
    fprintf(fp,"Exits	%4d (%8d bytes)\n",
	top_exit, top_exit * (sizeof(*exit)));

    fclose(fp);

    /* start printing out mobile data */
    fp = fopen("mob.dmp","w");

    fprintf(fp,"\nMobile Analysis\n");
    fprintf(fp,  "---------------\n");
    nMatch = 0;
    for (vnum = 0; nMatch < top_mob_index; vnum++)
	if ((pMobIndex = get_mob_index(vnum)) != NULL)
	{
	    nMatch++;
	    fprintf(fp,"#%-4d %3d actv %3d kild level %3d     %s\n",
		pMobIndex->vnum,pMobIndex->count,
		pMobIndex->killed,pMobIndex->level,pMobIndex->short_descr);
	}
    fclose(fp);

    /* start printing out object data */
    fp = fopen("obj.dmp","w");

    fprintf(fp,"\nObject Analysis\n");
    fprintf(fp,  "---------------\n");
    nMatch = 0;
    for (vnum = 0; nMatch < top_obj_index; vnum++)
	if ((pObjIndex = get_obj_index(vnum)) != NULL)
	{
	    nMatch++;
	    fprintf(fp,"#%-4d %3d actv %3d rest level %3d      %s\n",
		pObjIndex->vnum,pObjIndex->count,
		pObjIndex->reset_num,pObjIndex->level,pObjIndex->short_descr);
	}

    /* close file */
    fclose(fp);
    fpReserve = fopen( NULL_FILE, "r" );
}



/*
 * Stick a little fuzz on a number.
 */
int number_fuzzy( int number )
{
    switch ( number_bits( 2 ) )
    {
    case 0:  number -= 1; break;
    case 3:  number += 1; break;
    }

    return UMAX( 1, number );
}



/*
 * Generate a random number.
 */
int number_range( int from, int to )
{
    int power;
    int number;

    if (from == 0 && to == 0)
	return 0;

    if ( ( to = to - from + 1 ) <= 1 )
	return from;

    for ( power = 2; power < to; power <<= 1 )
	;

    while ( ( number = number_mm() & (power -1 ) ) >= to )
	;

    return from + number;
}



/*
 * Generate a percentile roll.
 */
int number_percent( void )
{
    int percent;

    while ( (percent = number_mm() & (128-1) ) > 99 )
	;

    return 1 + percent;
}



/*
 * Generate a random door.
 */
int number_door( void )
{
    int door;

    while ( ( door = number_mm() & (8-1) ) > 5)
	;

    return door;
}

int number_bits( int width )
{
    return number_mm( ) & ( ( 1 << width ) - 1 );
}




/*
 * I've gotten too many bad reports on OS-supplied random number generators.
 * This is the Mitchell-Moore algorithm from Knuth Volume II.
 * Best to leave the constants alone unless you've read Knuth.
 * -- Furey
 */
static  int     rgiState[2+55];
 
void init_mm( )
{
    int *piState;
    int iState;
 
    piState     = &rgiState[2];
 
    piState[-2] = 55 - 55;
    piState[-1] = 55 - 24;
 
    piState[0]  = ((int) current_time) & ((1 << 30) - 1);
    piState[1]  = 1;
    for ( iState = 2; iState < 55; iState++ )
    {
        piState[iState] = (piState[iState-1] + piState[iState-2])
                        & ((1 << 30) - 1);
    }
    return;
}
 
 
 
int number_mm( void )
{
    int *piState;
    int iState1;
    int iState2;
    int iRand;
 
    piState             = &rgiState[2];
    iState1             = piState[-2];
    iState2             = piState[-1];
    iRand               = (piState[iState1] + piState[iState2])
                        & ((1 << 30) - 1);
    piState[iState1]    = iRand;
    if ( ++iState1 == 55 )
        iState1 = 0;
    if ( ++iState2 == 55 )
        iState2 = 0;
    piState[-2]         = iState1;
    piState[-1]         = iState2;
    return iRand >> 6;
}


/*
 * Roll some dice.
 */
int dice( int number, int size )
{
    int idice;
    int sum;

    switch ( size )
    {
    case 0: return 0;
    case 1: return number;
    }

    for ( idice = 0, sum = 0; idice < number; idice++ )
	sum += number_range( 1, size );

    return sum;
}



/*
 * Simple linear interpolation.
 */
int interpolate( int level, int value_00, int value_32 )
{
    return value_00 + level * (value_32 - value_00) / 32;
}



/*
 * Removes the tildes from a string.
 * Used for player-entered strings that go into disk files.
 */
void smash_tilde( char *str )
{
    for ( ; *str != '\0'; str++ )
    {
	if ( *str == '~' )
	    *str = '-';
    }

    return;
}



/*
 * Compare strings, case insensitive.
 * Return TRUE if different
 *   (compatibility with historical functions).
 */
bool str_cmp( const char *astr, const char *bstr )
{
    if ( astr == NULL )
    {
	bug( "Str_cmp: null astr.", 0 );
	return TRUE;
    }

    if ( bstr == NULL )
    {
	bug( "Str_cmp: null bstr.", 0 );
	return TRUE;
    }

    for ( ; *astr || *bstr; astr++, bstr++ )
    {
	if ( LOWER(*astr) != LOWER(*bstr) )
	    return TRUE;
    }

    return FALSE;
}



/*
 * Compare strings, case insensitive, for prefix matching.
 * Return TRUE if astr not a prefix of bstr
 *   (compatibility with historical functions).
 */
bool str_prefix( const char *astr, const char *bstr )
{
    if ( astr == NULL )
    {
	bug( "Strn_cmp: null astr.", 0 );
	return TRUE;
    }

    if ( bstr == NULL )
    {
	bug( "Strn_cmp: null bstr.", 0 );
	return TRUE;
    }

    for ( ; *astr; astr++, bstr++ )
    {
	if ( LOWER(*astr) != LOWER(*bstr) )
	    return TRUE;
    }

    return FALSE;
}



/*
 * Compare strings, case insensitive, for match anywhere.
 * Returns TRUE is astr not part of bstr.
 *   (compatibility with historical functions).
 */
bool str_infix( const char *astr, const char *bstr )
{
    int sstr1;
    int sstr2;
    int ichar;
    char c0;

    if ( ( c0 = LOWER(astr[0]) ) == '\0' )
	return FALSE;

    sstr1 = strlen(astr);
    sstr2 = strlen(bstr);

    for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
    {
	if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) )
	    return FALSE;
    }

    return TRUE;
}



/*
 * Compare strings, case insensitive, for suffix matching.
 * Return TRUE if astr not a suffix of bstr
 *   (compatibility with historical functions).
 */
bool str_suffix( const char *astr, const char *bstr )
{
    int sstr1;
    int sstr2;

    sstr1 = strlen(astr);
    sstr2 = strlen(bstr);
    if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) )
	return FALSE;
    else
	return TRUE;
}



/*
 * Returns an initial-capped string.
 */
char *capitalize( const char *str )
{
    static char strcap[MAX_STRING_LENGTH];
    int i;

    for ( i = 0; str[i] != '\0'; i++ )
	strcap[i] = LOWER(str[i]);
    strcap[i] = '\0';
    strcap[0] = UPPER(strcap[0]);
    return strcap;
}


/*
 * Append a string to a file.
 */
void append_file( CHAR_DATA *ch, char *file, char *str )
{
    FILE *fp;

    if ( IS_NPC(ch) || str[0] == '\0' )
	return;

    fclose( fpReserve );
    if ( ( fp = fopen( file, "a" ) ) == NULL )
    {
	perror( file );
	send_to_char( "Could not open the file!\n\r", ch );
    }
    else
    {
	fprintf( fp, "[%5d] %s: %s\n",
	    ch->in_room ? ch->in_room->vnum : 0, ch->name, str );
	fclose( fp );
    }

    fpReserve = fopen( NULL_FILE, "r" );
    return;
}



/*
 * Reports a bug.
 */
void bug( const char *str, int param )
{
    char buf[MAX_STRING_LENGTH];
    FILE *fp;

    if ( fpArea != NULL )
    {
	int iLine;
	int iChar;

	if ( fpArea == stdin )
	{
	    iLine = 0;
	}
	else
	{
	    iChar = ftell( fpArea );
	    fseek( fpArea, 0, 0 );
	    for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ )
	    {
		while ( getc( fpArea ) != '\n' )
		    ;
	    }
	    fseek( fpArea, iChar, 0 );
	}

	sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine );
	log_string( buf );

	if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL )
	{
	    fprintf( fp, "[*****] %s\n", buf );
	    fclose( fp );
	}
    }

    strcpy( buf, "[*****] BUG: " );
    sprintf( buf + strlen(buf), str, param );
    log_string( buf );
/* RT removed due to bug-file spamming 
    fclose( fpReserve );
    if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL )
    {
	fprintf( fp, "%s\n", buf );
	fclose( fp );
    }
    fpReserve = fopen( NULL_FILE, "r" );
*/

    return;
}



/*
 * Writes a string to the log.
 */
void log_string( const char *str )
{
    char *strtime;

    strtime                    = ctime( &current_time );
    strtime[strlen(strtime)-1] = '\0';
    fprintf( stderr, "%s :: %s\n", strtime, str );
    return;
}



/*
 * This function is here to aid in debugging.
 * If the last expression in a function is another function call,
 *   gcc likes to generate a JMP instead of a CALL.
 * This is called "tail chaining."
 * It hoses the debugger call stack for that call.
 * So I make this the last call in certain critical functions,
 *   where I really need the call stack to be right for debugging!
 *
 * If you don't understand this, then LEAVE IT ALONE.
 * Don't remove any calls to tail_chain anywhere.
 *
 * -- Furey
 */
void tail_chain( void )
{
    return;
}

/* the functions */

/* This routine transfers between alpha and numeric forms of the
 *  mob_prog bitvector types. This allows the use of the words in the
 *  mob/script files.
 */

int mprog_name_to_type ( char *name )
{
   if ( !str_cmp( name, "in_file_prog"   ) )	return IN_FILE_PROG;
   if ( !str_cmp( name, "act_prog"       ) )    return ACT_PROG;
   if ( !str_cmp( name, "speech_prog"    ) )	return SPEECH_PROG;
   if ( !str_cmp( name, "rand_prog"      ) ) 	return RAND_PROG;
   if ( !str_cmp( name, "fight_prog"     ) )	return FIGHT_PROG;
   if ( !str_cmp( name, "hitprcnt_prog"  ) )	return HITPRCNT_PROG;
   if ( !str_cmp( name, "death_prog"     ) )	return DEATH_PROG;
   if ( !str_cmp( name, "entry_prog"     ) )	return ENTRY_PROG;
   if ( !str_cmp( name, "greet_prog"     ) )	return GREET_PROG;
   if ( !str_cmp( name, "all_greet_prog" ) )	return ALL_GREET_PROG;
   if ( !str_cmp( name, "give_prog"      ) ) 	return GIVE_PROG;
   if ( !str_cmp( name, "bribe_prog"     ) )	return BRIBE_PROG;

   return( ERROR_PROG );
}

/* This routine reads in scripts of MOBprograms from a file */

MPROG_DATA* mprog_file_read( char *f, MPROG_DATA *mprg,
			    MOB_INDEX_DATA *pMobIndex )
{

  char        MOBProgfile[ MAX_INPUT_LENGTH ];
  MPROG_DATA *mprg2;
  FILE       *progfile;
  char        letter;
  bool        done = FALSE;

  sprintf( MOBProgfile, "%s%s", MOB_DIR, f );

  progfile = fopen( MOBProgfile, "r" );
  if ( !progfile )
  {
     bug( "Mob: %d couldnt open mobprog file", pMobIndex->vnum );
     exit( 1 );
  }

  mprg2 = mprg;
  switch ( letter = fread_letter( progfile ) )
  {
    case '>':
     break;
    case '|':
       bug( "empty mobprog file.", 0 );
       exit( 1 );
     break;
    default:
       bug( "in mobprog file syntax error.", 0 );
       exit( 1 );
     break;
  }

  while ( !done )
  {
    mprg2->type = mprog_name_to_type( fread_word( progfile ) );
    switch ( mprg2->type )
    {
     case ERROR_PROG:
        bug( "mobprog file type error", 0 );
        exit( 1 );
      break;
     case IN_FILE_PROG:
        bug( "mprog file contains a call to file.", 0 );
        exit( 1 );
      break;
     default:
        pMobIndex->progtypes = pMobIndex->progtypes | mprg2->type;
        mprg2->arglist       = fread_string( progfile );
        mprg2->comlist       = fread_string( progfile );
        switch ( letter = fread_letter( progfile ) )
        {
          case '>':
             mprg2->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) );
             mprg2       = mprg2->next;
             mprg2->next = NULL;
           break;
          case '|':
             done = TRUE;
           break;
          default:
             bug( "in mobprog file syntax error.", 0 );
             exit( 1 );
           break;
        }
      break;
    }
  }
  fclose( progfile );
  return mprg2;
}

/* Snarf a MOBprogram section from the area file.
 */
void load_mobprogs( FILE *fp )
{
  MOB_INDEX_DATA *iMob;
  MPROG_DATA     *original;
  MPROG_DATA     *working;
  char            letter;
  int             value;

  for ( ; ; )
    switch ( letter = fread_letter( fp ) )
    {
    default:
      bug( "Load_mobprogs: bad command '%c'.",letter);
      exit(1);
      break;
    case 'S':
    case 's':
      fread_to_eol( fp ); 
      return;
    case '*':
      fread_to_eol( fp ); 
      break;
    case 'M':
    case 'm':
      value = fread_number( fp );
      if ( ( iMob = get_mob_index( value ) ) == NULL )
      {
	bug( "Load_mobprogs: vnum %d doesnt exist", value );
	exit( 1 );
      }
    
      /* Go to the end of the prog command list if other commands
         exist */

      if ( ( original = iMob->mobprogs ) )
	for ( ; original->next != NULL; original = original->next );

      working = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) );
      if ( original )
	original->next = working;
      else
	iMob->mobprogs = working;
      working       = mprog_file_read( fread_word( fp ), working, iMob );
      working->next = NULL;
      fread_to_eol( fp );
      break;
    }

  return;

} 

/* This procedure is responsible for reading any in_file MOBprograms.
 */

void mprog_read_programs( FILE *fp, MOB_INDEX_DATA *pMobIndex)
{
  MPROG_DATA *mprg;
  char        letter;
  bool        done = FALSE;

  if ( ( letter = fread_letter( fp ) ) != '>' )
  {
      bug( "Load_mobiles: vnum %d MOBPROG char", pMobIndex->vnum );
      exit( 1 );
  }
  pMobIndex->mobprogs = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) );
  mprg = pMobIndex->mobprogs;

  while ( !done )
  {
    mprg->type = mprog_name_to_type( fread_word( fp ) );
    switch ( mprg->type )
    {
     case ERROR_PROG:
        bug( "Load_mobiles: vnum %d MOBPROG type.", pMobIndex->vnum );
        exit( 1 );
      break;
     case IN_FILE_PROG:
        mprg = mprog_file_read( fread_string( fp ), mprg,pMobIndex );
        fread_to_eol( fp );
        switch ( letter = fread_letter( fp ) )
        {
          case '>':
             mprg->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) );
             mprg       = mprg->next;
             mprg->next = NULL;
           break;
          case '|':
             mprg->next = NULL;
             fread_to_eol( fp );
             done = TRUE;
           break;
          default:
             bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum );
             exit( 1 );
           break;
        }
      break;
     default:
        pMobIndex->progtypes = pMobIndex->progtypes | mprg->type;
        mprg->arglist        = fread_string( fp );
        fread_to_eol( fp );
        mprg->comlist        = fread_string( fp );
        fread_to_eol( fp );
        switch ( letter = fread_letter( fp ) )
        {
          case '>':
             mprg->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) );
             mprg       = mprg->next;
             mprg->next = NULL;
           break;
          case '|':
             mprg->next = NULL;
             fread_to_eol( fp );
             done = TRUE;
           break;
          default:
             bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum );
             exit( 1 );
           break;
        }
      break;
    }
  }

  return;

}

void update_obj_orig (OBJ_DATA *obj)
	{
	int count;
	if (obj == NULL)
		{
		bug ("Null object passed to update_obj_orig.",0);
		return;
		}
	for (count=0;count<=4;count++)
		{
		obj->valueorig[count] = obj->value[count];
		}
	return;
	}

void fwrite_disable (void)
	{
	FILE *fptr;
	struct disable_cmd_type *tmp;
	
	if ((fptr = fopen (DISABLE_FILE, "w+")) == NULL)
		{
		bug("Failed openning disable.txt for writing.", 0);
		return;
		}
	
	for (tmp = disable_cmd_list ; tmp != NULL ; tmp = tmp->next)
		{
		fprintf (fptr, "%s~\n", tmp->name);
		fprintf (fptr, "%d\n", tmp->level);
		}

	fprintf (fptr, "@~\n");
	fclose (fptr);
	return;
	}

void load_disable (void)
	{
	FILE *fptr;
	struct disable_cmd_type *tmp=NULL;
	struct disable_cmd_type *previous=NULL;
	bool done=FALSE;
	bool found=FALSE;
	char *word;
	int cmd;

	/* make sure list is null to start with*/
	disable_cmd_list = NULL;
	
	if ((fptr = fopen (DISABLE_FILE, "r")) == NULL)
		{
		bug ("failed openning disable.txt for reading.", 0);
		return;
		}
	
	while (!done)
		{
		word = fread_string (fptr);
		if (!str_cmp (word, "@"))
			{
			done = TRUE;
			}
		else
			{
	        for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
   		         {
   		         if ( word[0] == cmd_table[cmd].name[0]
   		         &&   !str_prefix( word, cmd_table[cmd].name ))
   		             {
   		             found = TRUE;
   		             break;
   		             }
       		     }
			if (!found)
				{
				bug("Bad disable command name in disable.txt",0);
				fread_number (fptr);
				continue;
				}
			tmp = (struct disable_cmd_type *) malloc (sizeof (struct disable_cmd_type));
			tmp->next = NULL;
			tmp->name = strdup (word);
			tmp->level = fread_number (fptr);
			tmp->level = UMIN (100, tmp->level);
			tmp->disable_fcn = cmd_table[cmd].do_fun;

			if (disable_cmd_list == NULL)
				disable_cmd_list = tmp;
			else 
				previous->next = tmp;				

			previous = tmp;
			}
		free_string (word);
		}
	fclose (fptr);
	return;
	}

/* Online setting of skill/spell levels, 
 * (c) 1996 Erwin S. Andreasen <erwin@pip.dknet.dk>
 *
 */

/* 

  Class table levels loading/saving
  
*/

/* Save this class */
void save_class (int num)
{
	FILE *fp=NULL;
	char buf[MAX_STRING_LENGTH];
	int lev, i;
	
        sprintf (buf, "%s%s", CLASS_DIR, class_table[num].name);

        if (!(fp = fopen (buf, "w")))
        {
             log_string("Bug! Could Not Open Class File to save!");  
             return;
        }

	for (lev = 0; lev < LEVEL_IMMORTAL; lev++)
		for (i = 0; i < MAX_SKILL; i++)
		{
			if (!skill_table[i].name || !skill_table[i].name[0])
				continue;
				
                        if (skill_table[i].skill_level[num] == lev)
                        fprintf (fp, "Sk %d '%s'\n", lev,skill_table[i].name);
                }
 	/* the EOF marker !MUST! be followed by a CR or it will
	   result in a "string too long" error on bootup. */
	
	fprintf (fp, "$\n"); /* EOF $ */
	fclose (fp);
}

void save_skills ()
{
    FILE *fp=NULL;
    char buf[MAX_STRING_LENGTH];

    int i;

    sprintf (buf, "%sSkills.DAT", DATA_DIR );

        if (!(fp = fopen (buf, "w")))
        {
             log_string("Bug! Could Not Open Skills File to save!");  
             return;
        }

	for (i = 0; i < MAX_SKILL; i++)
	{
		if (!skill_table[i].name || !skill_table[i].name[0])
			continue;
			
		fprintf( fp, "#SKILL\n");
		fprintf( fp, "Name %s~\n", skill_table[i].name);
		fprintf( fp, "Values %d %d %d %d %d\n",
			 skill_table[i].target,
			 skill_table[i].minimum_position,
			 skill_table[i].slot,
			 skill_table[i].min_mana,
			 skill_table[i].beats );
		fprintf( fp, "Noun %s~\n", skill_table[i].noun_damage );
		fprintf( fp, "Off  %s~\n", skill_table[i].msg_off );
		fprintf( fp, "Comp %s~\n", skill_table[i].component );
        }

 	/* the EOF marker !MUST! be followed by a CR or it will
	   result in a "string too long" error on bootup. */
	
	fprintf (fp, "$\n"); /* EOF $ */
	fclose (fp);
}


void save_classes()
{
	int i;
	
	for (i = 0; i < MAX_CLASS; i++)
		save_class (i);
}

/* New Load A Class - By Elfren */
void load_class (int num)
{
	char buf[MAX_STRING_LENGTH];
	char buf3[MAX_STRING_LENGTH];
	FILE *fp=NULL;
	char *word;
	bool fMatch;
	bool done=FALSE;

	sprintf (buf3, "%s%s", CLASS_DIR, class_table[num].name);

        if (!(fp = fopen (buf3, "r")))
        {
	     sprintf(buf, "Bug! Could Not Open %s!", buf3);
             log_string(buf);
             return;
        }

	fMatch = FALSE;

	while (!done)
	{
            word = fread_word( fp );

	    if ( !str_cmp(word,"Sk"))
	    {
		int sn;
		int value;
		char *temp;
                value = fread_number( fp );
                temp = fread_word( fp ) ;
                sn = skill_lookup(temp);
                if ( sn < 0 )
                {
                    fprintf(stderr,"%s",temp);
                    bug( "load_class: unknown skill. ", 0 );
                }
                else
		{
                        skill_table[sn].skill_level[num] = value;
			/* log_string("looked up"); */
                	fMatch = TRUE;
		}

            } /* end of matching sk */
	    if (!str_cmp(word,"$") )
	    {
		done=TRUE;
	    }
	} /* End of While */

        if ( !fMatch )
        {
            bug( "load_class: no skills found.", 0 );
            fread_to_eol( fp );
        }

	fclose (fp);
}
	
void load_classes ()
{
	int i,j;

/*	log_string("right before the for statement in load_classes"); */
	for (i = 0; i < MAX_CLASS; i++)
	{
		for (j = 0; j < MAX_SKILL; j++)
			skill_table[j].skill_level[i] = LEVEL_IMMORTAL;
		
		load_class (i);
	}
	log_string("Finished Loading Classes");
}



void do_setskill (CHAR_DATA *ch ,char * argument)
{
	char class_name[MAX_INPUT_LENGTH], skill_name[MAX_INPUT_LENGTH];
	char buf[MAX_STRING_LENGTH];
	int sn, level, class_no;
	
	argument = one_argument (argument, class_name);
	argument = one_argument (argument, skill_name);
	
	if (!argument[0])
	{
		send_to_char ("Syntax is: SKILL <class> <skill> <level>.\n\r",ch);
		return;
	}
	
	level = atoi (argument);
	
	if (!is_number(argument) || level < 0 || level > LEVEL_IMMORTAL)
	{
		send_to_char ("Level range is from 0 to 60.\n\r", ch);
		return;
	}
	
	
	if ( (sn = skill_lookup (skill_name)) == -1)
	{
		send_to_char ("There is no such spell/skill as that.\n\r",ch);
		return;
	}
	
	for (class_no = 0; class_no < MAX_CLASS; class_no++)
		if (!str_cmp(class_name, class_table[class_no].who_name))
			break;
	
	if (class_no == MAX_CLASS)
	{
		send_to_char ("No such class exists. Use the 3-letter WHO names (War, Mag etc.)\n\r", ch);
		return;
	}
	
	skill_table[sn].skill_level[class_no] = level;

	sprintf(buf, "OK, %ss will now gain %s at level %d%s.\n\r", class_table[class_no].name,
		skill_table[sn].name, level, level == LEVEL_IMMORTAL ? " (i.e. never)" : "");

	send_to_char( buf , ch );
	save_classes();
}