clan/
class/
data/
doc/ideas/
doc/mobprogs/
gods/
log/
player/
time/
/*
 *  The unique portions SunderMud code as well as the integration efforts
 *  for code from other sources is based on the efforts of:
 *
 *  Lotherius (elfren@aros.net)
 *
 *  This code can only be used under the terms of the DikuMud, Merc,
 *  and ROM licenses. The same requirements apply to the changes that
 *  have been made.
 *
 * All other copyrights remain in place and in force.
*/


/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

#include "everything.h"

/* command procedures needed */
DECLARE_DO_FUN(do_rstat		);
DECLARE_DO_FUN(do_mstat		);
DECLARE_DO_FUN(do_ostat		);
DECLARE_DO_FUN(do_cstat		);
DECLARE_DO_FUN(do_skillstat	        );
DECLARE_DO_FUN(do_rset		);
DECLARE_DO_FUN(do_mset		);
DECLARE_DO_FUN(do_oset		);
DECLARE_DO_FUN(do_sset		);
DECLARE_DO_FUN(do_mfind		);
DECLARE_DO_FUN(do_ofind		);
DECLARE_DO_FUN(do_slookup	        );
DECLARE_DO_FUN(do_mload		);
DECLARE_DO_FUN(do_oload		);
DECLARE_DO_FUN(do_force		);
DECLARE_DO_FUN(do_quit		);
DECLARE_DO_FUN(do_save		);
DECLARE_DO_FUN(do_look		);
DECLARE_DO_FUN(do_force		);



/*
 * Local functions.
 */
ROOM_INDEX_DATA *	find_location	args( ( CHAR_DATA *ch, char *arg ) );

/* equips a character */
void do_outfit ( CHAR_DATA *ch, char *argument )
{
    OBJ_DATA *obj;

    if (ch->level > 5 || IS_NPC(ch))
    {
	send_to_char("Find it yourself!\n\r",ch);
	return;
    }

    if ( ( obj = get_eq_char( ch, WEAR_LIGHT ) ) == NULL )
    {
        obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_BANNER), 0 );
	obj->cost = 0;
        obj_to_char( obj, ch );
        equip_char( ch, obj, WEAR_LIGHT );
    }
 
    if ( ( obj = get_eq_char( ch, WEAR_BODY ) ) == NULL )
    {
	obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_VEST), 0 );
	obj->cost = 0;
        obj_to_char( obj, ch );
        equip_char( ch, obj, WEAR_BODY );
    }

    if ( ( obj = get_eq_char( ch, WEAR_SHIELD ) ) == NULL &&
	(ch->class != class_lookup("monk")))
    {
        obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_SHIELD), 0 );
	obj->cost = 0;
        obj_to_char( obj, ch );
        equip_char( ch, obj, WEAR_SHIELD );
    }

    if ( ( obj = get_eq_char( ch, WEAR_WIELD ) ) == NULL &&
	(ch->class != class_lookup("monk")))
    { 
        obj = create_object( get_obj_index(class_table[ch->class].weapon),0);
        obj_to_char( obj, ch );
        equip_char( ch, obj, WEAR_WIELD );
    }

    send_to_char("You have been equipped by Mota.\n\r",ch);
}

     
/* RT nochannels command, for those spammers */
void do_nochannels( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
 
    one_argument( argument, arg );
 
    if ( arg[0] == '\0' )
    {
        send_to_char( "Nochannel whom?", ch );
        return;
    }
 
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
        send_to_char( "They aren't here.\n\r", ch );
        return;
    }
 
    if ( get_trust( victim ) >= get_trust( ch ) )
    {
        send_to_char( "You failed.\n\r", ch );
        return;
    }
 
    if ( IS_SET(victim->comm, COMM_NOCHANNELS) )
    {
        REMOVE_BIT(victim->comm, COMM_NOCHANNELS);
        send_to_char( "The gods have restored your channel priviliges.\n\r", 
		      victim );
        send_to_char( "NOCHANNELS removed.\n\r", ch );
    }
    else
    {
        SET_BIT(victim->comm, COMM_NOCHANNELS);
        send_to_char( "The gods have revoked your channel priviliges.\n\r", 
		       victim );
        send_to_char( "NOCHANNELS set.\n\r", ch );
    }
 
    return;
}

void do_bamfin( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];

    if ( !IS_NPC(ch) )
    {
	smash_tilde( argument );

	if (argument[0] == '\0')
	{
	    sprintf(buf,"Your poofin is %s\n\r",ch->pcdata->bamfin);
	    send_to_char(buf,ch);
	    return;
	}

	if ( strstr(argument,ch->name) == NULL)
	{
	    send_to_char("You must include your name.\n\r",ch);
	    return;
	}
	     
	free_string( ch->pcdata->bamfin );
	ch->pcdata->bamfin = str_dup( argument );

        sprintf(buf,"Your poofin is now %s\n\r",ch->pcdata->bamfin);
        send_to_char(buf,ch);
    }
    return;
}



void do_bamfout( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
 
    if ( !IS_NPC(ch) )
    {
        smash_tilde( argument );
 
        if (argument[0] == '\0')
        {
            sprintf(buf,"Your poofout is %s\n\r",ch->pcdata->bamfout);
            send_to_char(buf,ch);
            return;
        }
 
        if ( strstr(argument,ch->name) == NULL)
        {
            send_to_char("You must include your name.\n\r",ch);
            return;
        }
 
        free_string( ch->pcdata->bamfout );
        ch->pcdata->bamfout = str_dup( argument );
 
        sprintf(buf,"Your poofout is now %s\n\r",ch->pcdata->bamfout);
        send_to_char(buf,ch);
    }
    return;
}



void do_deny( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Deny whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    SET_BIT(victim->act, PLR_DENY);
    send_to_char( "You are denied access!\n\r", victim );
    send_to_char( "OK.\n\r", ch );
    save_char_obj(victim);
    do_quit( victim, "" );

    return;
}



void do_disconnect( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Disconnect whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim->desc == NULL )
    {
	act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
	return;
    }

    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	if ( d == victim->desc )
	{
		if (IS_IMMORTAL(d->character))
			send_to_char ("You have been disconnected.\n\r",d->character);
	    close_socket( d );
	    send_to_char( "Ok.\n\r", ch );
	    return;
	}
    }

    bug( "Do_disconnect: desc not found.", 0 );
    send_to_char( "Descriptor not found!\n\r", ch );
    return;
}



void do_pardon( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' )
    {
	send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "killer" ) )
    {
	if ( IS_SET(victim->act, PLR_KILLER) )
	{
	    REMOVE_BIT( victim->act, PLR_KILLER );
	    send_to_char( "Killer flag removed.\n\r", ch );
	    send_to_char( "You are no longer a KILLER.\n\r", victim );
	}
	return;
    }

    if ( !str_cmp( arg2, "thief" ) )
    {
	if ( IS_SET(victim->act, PLR_THIEF) )
	{
	    REMOVE_BIT( victim->act, PLR_THIEF );
	    send_to_char( "Thief flag removed.\n\r", ch );
	    send_to_char( "You are no longer a THIEF.\n\r", victim );
	}
	return;
    }

    send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
    return;
}



void do_echo( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
    
    if ( argument[0] == '\0' )
    {
	send_to_char( "Global echo what?\n\r", ch );
	return;
    }
    
    for ( d = descriptor_list; d; d = d->next )
    {
	if ( d->connected == CON_PLAYING )
	{
	    if (get_trust(d->character) >= get_trust(ch))
		send_to_char( "global> ",d->character);
	    send_to_char( argument, d->character );
	    send_to_char( "\n\r",   d->character );
	}
    }

    return;
}



void do_recho( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
    
    if ( argument[0] == '\0' )
    {
	send_to_char( "Local echo what?\n\r", ch );

	return;
    }

    for ( d = descriptor_list; d; d = d->next )
    {
	if ( d->connected == CON_PLAYING
	&&   d->character->in_room == ch->in_room )
	{
            if (get_trust(d->character) >= get_trust(ch))
                send_to_char( "local> ",d->character);
	    send_to_char( argument, d->character );
	    send_to_char( "\n\r",   d->character );
	}
    }

    return;
}

void do_pecho( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    argument = one_argument(argument, arg);
 
    if ( argument[0] == '\0' || arg[0] == '\0' )
    {
	send_to_char("Personal echo what?\n\r", ch); 
	return;
    }
   
    if  ( (victim = get_char_world(ch, arg) ) == NULL )
    {
	send_to_char("Target not found.\n\r",ch);
	return;
    }

    if (get_trust(victim) >= get_trust(ch) && get_trust(ch) != MAX_LEVEL)
        send_to_char( "personal> ",victim);

    send_to_char(argument,victim);
    send_to_char("\n\r",victim);
    send_to_char( "personal> ",ch);
    send_to_char(argument,ch);
    send_to_char("\n\r",ch);
}


ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
    CHAR_DATA *victim;
    OBJ_DATA *obj;

    if ( is_number(arg) )
	return get_room_index( atoi( arg ) );

    if ( ( victim = get_char_world( ch, arg ) ) != NULL )
	return victim->in_room;

    if ( ( obj = get_obj_world( ch, arg ) ) != NULL )
	return obj->in_room;

    return NULL;
}



void do_transfer( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;
	char buf[256];

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' )
    {
	send_to_char( "Transfer whom (and where)?\n\r", ch );
	return;
    }

    if ( !str_cmp( arg1, "all" ) )
    {
	for ( d = descriptor_list; d != NULL; d = d->next )
	{
	    if ( d->connected == CON_PLAYING
	    &&   d->character != ch
	    &&   d->character->in_room != NULL
	    &&   can_see( ch, d->character ) )
	    {
		char buf[MAX_STRING_LENGTH];
		sprintf( buf, "%s %s", d->character->name, arg2 );
		do_transfer( ch, buf );
	    }
	}
	return;
    }

    /*
     * Thanks to Grodyn for the optional location parameter.
     */
    if ( arg2[0] == '\0' )
    {
	location = ch->in_room;
    }
    else
    {
	if ( ( location = find_location( ch, arg2 ) ) == NULL )
	{
	    send_to_char( "No such location.\n\r", ch );
	    return;
	}

	if ( room_is_private( location ) && get_trust(ch) < MAX_LEVEL)
	{
	    send_to_char( "That room is private right now.\n\r", ch );
	    return;
	}
    }

    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim->in_room == NULL )
    {
	send_to_char( "They are in limbo.\n\r", ch );
	return;
    }

	if (!IS_NPC(victim) && get_trust(victim) > get_trust(ch)) /*fail*/
		{
		sprintf (buf, "%s is too powerful to transfer.\n\r", victim->name);
		send_to_char (buf, ch);
		return;
		}

    if ( victim->fighting != NULL )
	stop_fighting( victim, TRUE );
    act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
    char_from_room( victim );
    char_to_room( victim, location );
    act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
    if ( ch != victim )
	act( "$n has transferred you.", ch, NULL, victim, TO_VICT );
    do_look( victim, "auto" );
    send_to_char( "Ok.\n\r", ch );
}



void do_at( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    ROOM_INDEX_DATA *original;
    CHAR_DATA *wch;
    
    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "At where what?\n\r", ch );
	return;
    }

    if ( ( location = find_location( ch, arg ) ) == NULL )
    {
	send_to_char( "No such location.\n\r", ch );
	return;
    }

    if ( room_is_private( location ) && get_trust(ch) < MAX_LEVEL)
    {
	send_to_char( "That room is private right now.\n\r", ch );
	return;
    }

    original = ch->in_room;
    char_from_room( ch );
    char_to_room( ch, location );
    interpret( ch, argument );

    /*
     * See if 'ch' still exists before continuing!
     * Handles 'at XXXX quit' case.
     */
    for ( wch = char_list; wch != NULL; wch = wch->next )
    {
	if ( wch == ch )
	{
	    char_from_room( ch );
	    char_to_room( ch, original );
	    break;
	}
    }

    return;
}

void do_goto( CHAR_DATA *ch, char *argument )
{
    ROOM_INDEX_DATA *location;
    CHAR_DATA *rch;

    if ( argument[0] == '\0' )
    {
	send_to_char( "Goto where?\n\r", ch );
	return;
    }

    if ( ( location = find_location( ch, argument ) ) == NULL )
    {
	send_to_char( "No such location.\n\r", ch );
	return;
    }

    if ( room_is_private( location ) && get_trust(ch) < MAX_LEVEL)
    {
	send_to_char( "That room is private right now.\n\r", ch );
	return;
    }

    if ( ch->fighting != NULL )
	stop_fighting( ch, TRUE );

    for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
    {
	if (get_trust(rch) >= ch->invis_level)
	{
	    if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
		act("$t",ch,ch->pcdata->bamfout,rch,TO_VICT);
	    else
		act("$n leaves in a swirling mist.",ch,NULL,rch,TO_VICT);
	}
    }

    char_from_room( ch );
    char_to_room( ch, location );


    for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
    {
        if (get_trust(rch) >= ch->invis_level)
        {
            if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
                act("$t",ch,ch->pcdata->bamfin,rch,TO_VICT);
            else
                act("$n appears in a swirling mist.",ch,NULL,rch,TO_VICT);
        }
    }

    do_look( ch, "auto" );
    return;
}

void do_home (CHAR_DATA *ch, char *argument)
	{
	char arg[MAX_INPUT_LENGTH];
	char go_comm [256];
	char outbuf[256];
	int room;

	if (argument == NULL || argument[0] == '\0')
		{
		sprintf (go_comm, "%d", ch->pcdata->home_room);	
		do_goto (ch, go_comm);
		return;
		}

	one_argument (argument, arg);
	room = atoi (arg);

	if (get_room_index (room) == NULL)
		{
		send_to_char ("That room does not exist.\n\r", ch);
		return;
		}
	
	ch->pcdata->home_room = room;	
	
	sprintf (outbuf, "Your home room has now been set to room number %d.\n\r", room);	
	send_to_char (outbuf, ch);
	return;
	}
	

/* RT to replace the 3 stat commands */

void do_stat ( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char *string;
   OBJ_DATA *obj;
   ROOM_INDEX_DATA *location;
   CHAR_DATA *victim;

   string = one_argument(argument, arg);
   if ( arg[0] == '\0')
   {
	send_to_char("Syntax:\n\r",ch);
	send_to_char("  stat <name>\n\r",ch);
	send_to_char("  stat obj <name>\n\r",ch);
	send_to_char("  stat mob <name>\n\r",ch);
 	send_to_char("  stat room <number>\n\r",ch);
 	send_to_char("  stat clan <number>\n\r",ch);
	send_to_char("  stat skill <name>\n\r",ch);
	return;
   }
   
	if (!str_cmp(arg,"clan"))
   {
	do_cstat(ch,string);
	return;
   }

   if (!str_cmp(arg,"skill"))
   {
	do_skillstat(ch,string);
	return;
   }

   if (!str_cmp(arg,"room"))
   {
	do_rstat(ch,string);
	return;
   }
  
   if (!str_cmp(arg,"obj"))
   {
	do_ostat(ch,string);
	return;
   }

   if(!str_cmp(arg,"char")  || !str_cmp(arg,"mob"))
   {
	do_mstat(ch,string);
	return;
   }
   
   /* do it the old way */

   obj = get_obj_world(ch,argument);
   if (obj != NULL)
   {
     do_ostat(ch,argument);
     return;
   }

  victim = get_char_world(ch,argument);
  if (victim != NULL)
  {
    do_mstat(ch,argument);
    return;
  }

  location = find_location(ch,argument);
  if (location != NULL)
  {
    do_rstat(ch,argument);
    return;
  }

  send_to_char("Nothing by that name found anywhere.\n\r",ch);
}

void do_skillstat (CHAR_DATA *ch, char *argument)
{
    char buf[MAX_STRING_LENGTH];
    int sn;


    buf[0]='\0';

    if (argument[0] == '\0')
    {
        send_to_char ("Syntax:  stat spell <name> \n\r",ch);
        return;
    }

    if ( ( sn = skill_lookup (argument)) == -1)
    {
	send_to_char("There is no such spell as that.\n\r",ch);
	return;
    }

    sprintf(buf, "{WStats for [{Y%s{W] - SN [{G%4d{W]  SLOT [{B%4d{W]\n\r",
	    skill_table[sn].name,
	    sn,
	    skill_table[sn].slot );
    send_to_char(buf,ch);

    send_to_char("{M-----------------------------------------------------------------{x\n\r",ch);
    send_to_char("          {GMag   {WAve   {GThi   {WWar   {GMon   {WCha   {GDef\n\r",ch);
    send_to_char("          {G---   {W---   {G---   {W---   {G---   {W---   {G---\n\r",ch);
    sprintf(buf, "{WLevels :  {G%3d   {W%3d   {G%3d   {W%3d   {G%3d   {W%3d   {G%3d\n\r",
		 skill_table[sn].skill_level[0],
		 skill_table[sn].skill_level[1],
		 skill_table[sn].skill_level[2],
		 skill_table[sn].skill_level[3],
		 skill_table[sn].skill_level[4],
		 skill_table[sn].skill_level[5],
	         skill_table[sn].skill_level[6] );
    send_to_char(buf, ch);
    sprintf(buf, "{WRatings : {G%3d   {W%3d   {G%3d   {W%3d   {G%3d   {W%3d   {G%3d\n\r",
	         skill_table[sn].rating[0],
	         skill_table[sn].rating[1],
	         skill_table[sn].rating[2],
	         skill_table[sn].rating[3],
	         skill_table[sn].rating[4],
	         skill_table[sn].rating[5],
	         skill_table[sn].rating[6] );
    sprintf(buf, "{WTargets  : [{Y%4d{W]\n\r", skill_table[sn].target );
    send_to_char(buf,ch);
    sprintf(buf, "Position : [{Y%4d{W]\n\r", skill_table[sn].minimum_position );
    send_to_char(buf,ch);
    sprintf(buf, "Min Mana : [{Y%4d{W]\n\r", skill_table[sn].min_mana );
    send_to_char(buf,ch);
    sprintf(buf, "Wait     : [{Y%4d{W]\n\r", skill_table[sn].beats );
    send_to_char(buf,ch);
    sprintf(buf, "Component: [{Y%s{W]\n\r", skill_table[sn].component );
    send_to_char(buf,ch);
    sprintf(buf, "Wearoff  : [{Y%s{W]\n\r", skill_table[sn].msg_off );
    send_to_char(buf,ch);
    sprintf(buf, "Noun     : [{Y%s{W]\n\r", skill_table[sn].noun_damage );
    send_to_char(buf,ch);
    send_to_char("{M-----------------------------------------------------------------{x\n\r",ch);

    return;
} /* end of skillstat */

void do_cstat (CHAR_DATA *ch, char *argument)
{
	struct clan_proto *tmp;
	struct leader *leadtmp;
	char buf[128];
	
	if (argument[0] == '\0')
		{
		send_to_char ("Syntax:  stat clan <number> \n\r",ch);
		return;
		}	
	tmp = get_clan_by_num (atoi(argument));
	if (tmp == NULL)
		{
		send_to_char ("No such clan.\n\r",ch);
		return;
		}
	
	send_to_char ("\n\r{gCLAN STATUS:{x\n\r", ch);
	send_to_char ("____ ______\n\r", ch);
	sprintf(buf, "Clan {Y%s{x\n\r", tmp->name);
	send_to_char (buf, ch);
	
	send_to_char ("Clan rulers are: \n\r",ch);
	leadtmp=tmp->chiefs;
	if (leadtmp==NULL)
		{
		send_to_char ("None\n\r", ch);
		}
	else 
		for (;leadtmp!=NULL;leadtmp=leadtmp->next)
			{
			sprintf(buf, "{c%s{x\n\r", leadtmp->name);
			send_to_char (buf, ch);
			}
	
	sprintf (buf, "Membership: {r%d{x players.\n\r", tmp->num_members);
	send_to_char (buf, ch);
	
	sprintf (buf, "Bank funds: {Y%d{x gold coins.\n\r", tmp->bank);
	send_to_char (buf, ch);
	
	return;
}



void do_rstat( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    OBJ_DATA *obj;
    CHAR_DATA *rch;
    int door;

    one_argument( argument, arg );
    location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
    if ( location == NULL )
    {
	send_to_char( "No such location.\n\r", ch );
	return;
    }

    if ( ch->in_room != location && room_is_private( location ) && 
	 get_trust(ch) < MAX_LEVEL)
    {
	send_to_char( "That room is private right now.\n\r", ch );
	return;
    }

    sprintf( buf, "Name: '%s.'\n\rArea: '%s'.\n\r",
	location->name,
	location->area->name );
    send_to_char( buf, ch );

    sprintf( buf,
	"Vnum: %d.  Sector: %d.  Light: %d.\n\r",
	location->vnum,
	location->sector_type,
	location->light );
    send_to_char( buf, ch );

    sprintf( buf,
	"Room flags: %d.\n\rDescription:\n\r%s",
	location->room_flags,
	location->description );
    send_to_char( buf, ch );

    if ( location->extra_descr != NULL )
    {
	EXTRA_DESCR_DATA *ed;

	send_to_char( "Extra description keywords: '", ch );
	for ( ed = location->extra_descr; ed; ed = ed->next )
	{
	    send_to_char( ed->keyword, ch );
	    if ( ed->next != NULL )
		send_to_char( " ", ch );
	}
	send_to_char( "'.\n\r", ch );
    }

    send_to_char( "Characters:", ch );
    for ( rch = location->people; rch; rch = rch->next_in_room )
    {
	if (can_see(ch,rch))
        {
	    send_to_char( " ", ch );
	    one_argument( rch->name, buf );
	    send_to_char( buf, ch );
	}
    }

    send_to_char( ".\n\rObjects:   ", ch );
    for ( obj = location->contents; obj; obj = obj->next_content )
    {
	send_to_char( " ", ch );
	one_argument( obj->name, buf );
	send_to_char( buf, ch );
    }
    send_to_char( ".\n\r", ch );

    for ( door = 0; door <= 5; door++ )
    {
	EXIT_DATA *pexit;

	if ( ( pexit = location->exit[door] ) != NULL )
	{
	    sprintf( buf,
		"Door: %d.  To: %d.  Key: %d.  Exit flags: %d.\n\rKeyword: '%s'.  Description: %s",

		door,
		(pexit->u1.to_room == NULL ? -1 : pexit->u1.to_room->vnum),
	    	pexit->key,
	    	pexit->exit_info,
	    	pexit->keyword,
	    	pexit->description[0] != '\0'
		    ? pexit->description : "(none).\n\r" );
	    send_to_char( buf, ch );
	}
    }

    return;
}



void do_ostat( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    AFFECT_DATA *paf;
    OBJ_DATA *obj;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Stat what?\n\r", ch );
	return;
    }

    if ( ( obj = get_obj_world( ch, argument ) ) == NULL )
    {
	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
	return;
    }

    sprintf( buf, "Name(s): %s\n\r",
	obj->name );
    send_to_char( buf, ch );
	
    sprintf( buf, "Vnum: %d  Format: %s  Type: %s  Resets: %d  Size: %s\n\r",
	obj->pIndexData->vnum, obj->pIndexData->new_format ? "new" : "old",
	item_type_name(obj), obj->pIndexData->reset_num , 
	(obj->size >=0 && obj->size <= 5) ? size_table[obj->size] : "unknown");
    send_to_char( buf, ch );

    sprintf( buf, "Short description: %s\n\rLong description: %s\n\r",
	obj->short_descr, obj->description );
    send_to_char( buf, ch );
	
	sprintf (buf, "Material: %s\n\r", material_name (obj->material));
	send_to_char( buf, ch);

    sprintf( buf, "Wear bits: %s\n\rExtra bits: %s\n\r",
	wear_bit_name(obj->wear_flags), extra_bit_name( obj->extra_flags ) );
    send_to_char( buf, ch );

    sprintf( buf, "Number: %d/%d  Weight: %d/%d\n\r",
	1,           get_obj_number( obj ),
	obj->weight, get_obj_weight( obj ) );
    send_to_char( buf, ch );

    sprintf( buf, "Level: %d  Cost: %d  Condition: %d  Timer: %d\n\r",
	obj->level, obj->cost, obj->condition, obj->timer );
    send_to_char( buf, ch );

    sprintf( buf,
	"In room: %d  In object: %s  Carried by: %s  Wear_loc: %d\n\r",
	obj->in_room    == NULL    ?        0 : obj->in_room->vnum,
	obj->in_obj     == NULL    ? "(none)" : obj->in_obj->short_descr,
	obj->carried_by == NULL    ? "(none)" : 
	    can_see(ch,obj->carried_by) ? obj->carried_by->name
				 	: "someone",
	obj->wear_loc );
    send_to_char( buf, ch );
    
    sprintf( buf, "Orig Values: %d %d %d %d %d\n\r",
	obj->valueorig[0], obj->valueorig[1], obj->valueorig[2], obj->valueorig[3],
	obj->valueorig[4] );
    send_to_char( buf, ch );

    sprintf( buf, "Values:      %d %d %d %d %d\n\r",
	obj->value[0], obj->value[1], obj->value[2], obj->value[3],
	obj->value[4] );
    send_to_char( buf, ch );
    
    /* now give out vital statistics as per identify */
    
    switch ( obj->item_type )
    {
    	case ITEM_SCROLL: 
    	case ITEM_POTION:
    	case ITEM_PILL:
	    sprintf( buf, "Level %d spells of:", obj->value[0] );
	    send_to_char( buf, ch );

	    if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL )
	    {
	    	send_to_char( " '", ch );
	    	send_to_char( skill_table[obj->value[1]].name, ch );
	    	send_to_char( "'", ch );
	    }

	    if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL )
	    {
	    	send_to_char( " '", ch );
	    	send_to_char( skill_table[obj->value[2]].name, ch );
	    	send_to_char( "'", ch );
	    }

	    if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
	    {
	    	send_to_char( " '", ch );
	    	send_to_char( skill_table[obj->value[3]].name, ch );
	    	send_to_char( "'", ch );
	    }

		send_to_char( ".\n\r", ch );
	break;

    	case ITEM_WAND: 
    	case ITEM_STAFF: 
	    sprintf( buf, "Has %d(%d) charges of level %d",
	    	obj->value[1], obj->value[2], obj->value[0] );
	    send_to_char( buf, ch );
      
	    if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
	    {
	    	send_to_char( " '", ch );
	    	send_to_char( skill_table[obj->value[3]].name, ch );
	    	send_to_char( "'", ch );
	    }

	    send_to_char( ".\n\r", ch );
	break;
      
    	case ITEM_WEAPON:
 	    send_to_char("Weapon type is ",ch);
	    switch (obj->value[0])
	    {
	    	case(WEAPON_EXOTIC) 	: send_to_char("exotic\n\r",ch);	break;
	    	case(WEAPON_SWORD)  	: send_to_char("sword\n\r",ch);	break;	
	    	case(WEAPON_DAGGER) 	: send_to_char("dagger\n\r",ch);	break;
	    	case(WEAPON_SPEAR)	: send_to_char("spear/staff\n\r",ch);	break;
	    	case(WEAPON_MACE) 	: send_to_char("mace/club\n\r",ch);	break;
	   	case(WEAPON_AXE)	: send_to_char("axe\n\r",ch);		break;
	    	case(WEAPON_FLAIL)	: send_to_char("flail\n\r",ch);	break;
	    	case(WEAPON_WHIP)	: send_to_char("whip\n\r",ch);		break;
	    	case(WEAPON_POLEARM)	: send_to_char("polearm\n\r",ch);	break;
	    	default			: send_to_char("unknown\n\r",ch);	break;
 	    }
	    if (obj->pIndexData->new_format)
	    	sprintf(buf,"Damage is %dd%d (average %d)\n\r",
		    obj->value[1],obj->value[2],
		    (1 + obj->value[2]) * obj->value[1] / 2);
	    else
	    	sprintf( buf, "Damage is %d to %d (average %d)\n\r",
	    	    obj->value[1], obj->value[2],
	    	    ( obj->value[1] + obj->value[2] ) / 2 );
	    send_to_char( buf, ch );
	    
	    if (obj->value[4])  /* weapon flags */
	    {
	        sprintf(buf,"Weapons flags: %s\n\r",weapon_bit_name(obj->value[4]));
	        send_to_char(buf,ch);
            }
	break;

    	case ITEM_ARMOR:
	    sprintf( buf, 
	    	"Armor class is %d pierce, %d bash, %d slash, and %d vs. magic\n\r", 
	        obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
	    send_to_char( buf, ch );
	break;
    }


    if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
    {
	EXTRA_DESCR_DATA *ed;

	send_to_char( "Extra description keywords: '", ch );

	for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
	{
	    send_to_char( ed->keyword, ch );
	    if ( ed->next != NULL )
	    	send_to_char( " ", ch );
	}

	for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
	{
	    send_to_char( ed->keyword, ch );
	    if ( ed->next != NULL )
		send_to_char( " ", ch );
	}

	send_to_char( "'\n\r", ch );
    }

    for ( paf = obj->affected; paf != NULL; paf = paf->next )
    {
	if (!paf->bitvector )
		sprintf( buf, "Affects %s by %d, level %d.\n\r",
		    affect_loc_name( paf->location ), paf->modifier,paf->level );
	else
		sprintf (buf, "Spell affect with bits [%s] for %d hours.\n\r",
			affect_bit_name(paf->bitvector), paf->duration );

	send_to_char( buf, ch );
    }

    if (!obj->enchanted)
    for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
    {
	if (!paf->bitvector)
		sprintf( buf, "Affects %s by %d, level %d.\n\r",
		    affect_loc_name( paf->location ), paf->modifier,paf->level );
	else
		sprintf (buf, "Spell affect with bits [%s] for %d hours.\n\r",
			affect_bit_name(paf->bitvector), paf->duration );
	send_to_char( buf, ch );
    }

    return;
}



void do_mstat( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    AFFECT_DATA *paf;
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Stat whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, argument ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    sprintf( buf, "Name: %s.\n\r",
	victim->name );
    send_to_char( buf, ch );

    sprintf( buf, "Vnum: %d  Format: %s  Race: %s  Sex: %s  Room: %d\n\r",
	IS_NPC(victim) ? victim->pIndexData->vnum : 0,
	IS_NPC(victim) ? victim->pIndexData->new_format ? "new" : "old" : "pc",
	race_table[victim->race].name,
	victim->sex == SEX_MALE    ? "male"   :
	victim->sex == SEX_FEMALE  ? "female" : "neutral",
	victim->in_room == NULL    ?        0 : victim->in_room->vnum
	);
    send_to_char( buf, ch );
	sprintf( buf, "Race number: %d\n\r", victim->race);
	send_to_char( buf, ch);

    if (IS_NPC(victim))
    {
	sprintf(buf,"Count: %d  Killed: %d\n\r",
	    victim->pIndexData->count,victim->pIndexData->killed);
	send_to_char(buf,ch);
    }

    sprintf( buf, 
   	"Str: %d(%d)  Int: %d(%d)  Wis: %d(%d)  Dex: %d(%d)  Con: %d(%d)\n\r",
	victim->perm_stat[STAT_STR],
	get_curr_stat(victim,STAT_STR),
	victim->perm_stat[STAT_INT],
	get_curr_stat(victim,STAT_INT),
	victim->perm_stat[STAT_WIS],
	get_curr_stat(victim,STAT_WIS),
	victim->perm_stat[STAT_DEX],
	get_curr_stat(victim,STAT_DEX),
	victim->perm_stat[STAT_CON],
	get_curr_stat(victim,STAT_CON) );
    send_to_char( buf, ch );

    sprintf( buf, "Hp: %d/%d  Mana: %d/%d  Move: %d/%d  Practices: %d\n\r",
	victim->hit,         victim->max_hit,
	victim->mana,        victim->max_mana,
	victim->move,        victim->max_move,
	IS_NPC(ch) ? 0 : victim->practice );
    send_to_char( buf, ch );
	
    sprintf( buf,
	"Lv: %d  Class: %s  Align: %d  Gold: %ld  Exp: %d\n\r",
	victim->level,       
	IS_NPC(victim) ? "mobile" : class_table[victim->class].name,            
	victim->alignment,
	victim->gold,         victim->exp );
    send_to_char( buf, ch );

    sprintf(buf,"Armor: pierce: %d  bash: %d  slash: %d  magic: %d\n\r",
	    GET_AC(victim,AC_PIERCE), GET_AC(victim,AC_BASH),
	    GET_AC(victim,AC_SLASH),  GET_AC(victim,AC_EXOTIC));
    send_to_char(buf,ch);

    sprintf( buf, "Hit: %d  Dam: %d  Saves: %d  Position: %d  Wimpy: %d\n\r",
	GET_HITROLL(victim), GET_DAMROLL(victim), victim->saving_throw,
	victim->position,    victim->wimpy );
    send_to_char( buf, ch );

    if (IS_NPC(victim) && victim->pIndexData->new_format)
    {
	sprintf(buf, "Damage: %dd%d  Message:  %s\n\r",
	    victim->damage[DICE_NUMBER],victim->damage[DICE_TYPE],
	    attack_table[victim->dam_type].name);
	send_to_char(buf,ch);
    }
    sprintf( buf, "Fighting: %s\n\r",
	victim->fighting ? victim->fighting->name : "(none)" );
    send_to_char( buf, ch );

    if ( !IS_NPC(victim) )
    {
	sprintf( buf,
	    "Thirst: %d  Full: %d  Drunk: %d\n\r",
	    victim->pcdata->condition[COND_THIRST],
	    victim->pcdata->condition[COND_FULL],
	    victim->pcdata->condition[COND_DRUNK] );
	send_to_char( buf, ch );
    }

    sprintf( buf, "Carry number: %d  Carry weight: %d\n\r",
	victim->carry_number, victim->carry_weight );
    send_to_char( buf, ch );


    if (!IS_NPC(victim))
    {
    	sprintf( buf, 
	    "Age: %d  Played: %d  Last Level: %d  Timer: %d\n\r",
	    get_age(victim), 
	    (int) (victim->played + current_time - victim->logon) / 3600, 
	    victim->pcdata->last_level, 
	    victim->timer );
    	send_to_char( buf, ch );
    }

    sprintf(buf, "Act: %s\n\r",act_bit_name(victim->act));
    send_to_char(buf,ch);
    
    if (victim->comm)
    {
    	sprintf(buf,"Comm: %s\n\r",comm_bit_name(victim->comm));
    	send_to_char(buf,ch);
    }

    if (IS_NPC(victim) && victim->off_flags)
    {
    	sprintf(buf, "Offense: %s\n\r",off_bit_name(victim->off_flags));
	send_to_char(buf,ch);
    }

    if (victim->imm_flags)
    {
	sprintf(buf, "Immune: %s\n\r",imm_bit_name(victim->imm_flags));
	send_to_char(buf,ch);
    }
 
    if (victim->res_flags)
    {
	sprintf(buf, "Resist: %s\n\r", imm_bit_name(victim->res_flags));
	send_to_char(buf,ch);
    }

    if (victim->vuln_flags)
    {
	sprintf(buf, "Vulnerable: %s\n\r", imm_bit_name(victim->vuln_flags));
	send_to_char(buf,ch);
    }

    sprintf(buf, "Form: %s\n\rParts: %s\n\r", 
	form_bit_name(victim->form), part_bit_name(victim->parts));
    send_to_char(buf,ch);

    if (victim->affected_by)
    {
	sprintf(buf, "Affected by %s\n\r", 
	    affect_bit_name(victim->affected_by));
	send_to_char(buf,ch);
    }

    sprintf( buf, "Master: %s  Leader: %s  Pet: %s\n\r",
	victim->master      ? victim->master->name   : "(none)",
	victim->leader      ? victim->leader->name   : "(none)",
	victim->pet 	    ? victim->pet->name	     : "(none)");
    send_to_char( buf, ch );

	if (!IS_NPC(victim))
    	{	
		sprintf( buf, "Security: %d.\n\r", victim->pcdata->security );  /* OLC */
   		 send_to_char( buf, ch );                                    /* OLC */
		}

    sprintf( buf, "Short description: %s\n\rLong  description: %s",
	victim->short_descr,
	victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\n\r" );
    send_to_char( buf, ch );

    if ( IS_NPC(victim) && victim->spec_fun != 0 )
	send_to_char( "Mobile has special procedure.\n\r", ch );

    for ( paf = victim->affected; paf != NULL; paf = paf->next )
    {
	sprintf( buf,
	    "Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\n\r",
	    skill_table[(int) paf->type].name,
	    affect_loc_name( paf->location ),
	    paf->modifier,
	    paf->duration,
	    affect_bit_name( paf->bitvector ),
	    paf->level
	    );
	send_to_char( buf, ch );
    }

    return;
}

/* ofind and mfind replaced with vnum, vnum skill also added */

void do_vnum(CHAR_DATA *ch, char *argument)
{
    char arg[MAX_INPUT_LENGTH];
    char *string;

    string = one_argument(argument,arg);
 
    if (arg[0] == '\0')
    {
	send_to_char("Syntax:\n\r",ch);
	send_to_char("  vnum obj <name>\n\r",ch);
	send_to_char("  vnum mob <name>\n\r",ch);
	send_to_char("  vnum skill <skill or spell>\n\r",ch);
	return;
    }

    if (!str_cmp(arg,"obj"))
    {
	do_ofind(ch,string);
 	return;
    }

    if (!str_cmp(arg,"mob") || !str_cmp(arg,"char"))
    { 
	do_mfind(ch,string);
	return;
    }

    if (!str_cmp(arg,"skill") || !str_cmp(arg,"spell"))
    {
	do_slookup(ch,string);
	return;
    }
    /* do both */
    do_mfind(ch,argument);
    do_ofind(ch,argument);
}


void do_mfind( CHAR_DATA *ch, char *argument )
{
    extern int top_mob_index;
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    MOB_INDEX_DATA *pMobIndex;
    int vnum;
    int nMatch;
    bool fAll;
    bool found;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Find whom?\n\r", ch );
	return;
    }

    fAll	= FALSE; /* !str_cmp( arg, "all" ); */
    found	= FALSE;
    nMatch	= 0;

    /*
     * Yeah, so iterating over all vnum's takes 10,000 loops.
     * Get_mob_index is fast, and I don't feel like threading another link.
     * Do you?
     * -- Furey
     */
    for ( vnum = 0; nMatch < top_mob_index; vnum++ )
    {
	if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
	{
	    nMatch++;
	    if ( fAll || is_name( argument, pMobIndex->player_name ) )
	    {
		found = TRUE;
		sprintf( buf, "[%5d] %s\n\r",
		    pMobIndex->vnum, pMobIndex->short_descr );
		send_to_char( buf, ch );
	    }
	}
    }

    if ( !found )
	send_to_char( "No mobiles by that name.\n\r", ch );

    return;
}



void do_ofind( CHAR_DATA *ch, char *argument )
{
    extern int top_obj_index;
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    int vnum;
    int nMatch;
    bool fAll;
    bool found;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Find what?\n\r", ch );
	return;
    }

    fAll	= FALSE; /* !str_cmp( arg, "all" ); */
    found	= FALSE;
    nMatch	= 0;

    /*
     * Yeah, so iterating over all vnum's takes 10,000 loops.
     * Get_obj_index is fast, and I don't feel like threading another link.
     * Do you?
     * -- Furey
     */
    for ( vnum = 0; nMatch < top_obj_index; vnum++ )
    {
	if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
	{
	    nMatch++;
	    if ( fAll || is_name( argument, pObjIndex->name ) )
	    {
		found = TRUE;
		sprintf( buf, "[%5d] %s\n\r",
		    pObjIndex->vnum, pObjIndex->short_descr );
		send_to_char( buf, ch );
	    }
	}
    }

    if ( !found )
	send_to_char( "No objects by that name.\n\r", ch );

    return;
}

void do_mwhere( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char buffer[8*MAX_STRING_LENGTH];
    CHAR_DATA *victim;
    bool found;

    if ( argument[0] == '\0' )
    {
	send_to_char( "Mwhere whom?\n\r", ch );
	return;
    }

    found = FALSE;
    buffer[0] = '\0';
    for ( victim = char_list; victim != NULL; victim = victim->next )
    {
	if ( IS_NPC(victim)
	&&   victim->in_room != NULL
	&&   is_name( argument, victim->name ) )
	{
	    found = TRUE;
	    sprintf( buf, "[%5d] %-28s [%5d] %s\n\r",
		victim->pIndexData->vnum,
		victim->short_descr,
		victim->in_room->vnum,
		victim->in_room->name );
	    strcat(buffer,buf);
	}
    }

    if ( !found )
	act( "You didn't find any $T.", ch, NULL, argument, TO_CHAR );
    else
	if (ch->lines)
	    page_to_char(buffer,ch);
	else
	    send_to_char(buffer,ch);

    return;
}

void do_owhere (CHAR_DATA *ch, char *argument)
	{
    char buf[MAX_STRING_LENGTH];
    char buffer[8*MAX_STRING_LENGTH];
   	OBJ_DATA *search_obj;
    bool found;

    if ( argument[0] == '\0' )
    {
	send_to_char( "Owhere what?\n\r", ch );
	return;
    }
	
    buffer[0] = '\0';
	sprintf (buffer, "{c[ vnum]  name                   location{x\n\r");
	strcat  (buffer, "----------------------------------------------------------------------\n\r");
 
    found = FALSE;
    for ( search_obj = object_list; search_obj != NULL; search_obj = search_obj->next )
    {
	if (is_name_abbv( argument, search_obj->name ) )
	{
		if (search_obj->in_room != NULL )
			{
	   		sprintf( buf, "[%5d] %-20s  in room    [%5d] %s\n\r",
				search_obj->pIndexData->vnum,
				search_obj->short_descr,
				search_obj->in_room->vnum,
				search_obj->in_room->name );
			found=TRUE;
			}
		else if (search_obj->in_obj != NULL)
			{
			sprintf( buf, "[%5d] %-20s  inside     [%5d] %-20s\n\r",
				search_obj->pIndexData->vnum,
				search_obj->short_descr,
				search_obj->in_obj->pIndexData->vnum,
				search_obj->in_obj->short_descr);
			found=TRUE;
			}
		else if (search_obj->carried_by != NULL)
			{
			sprintf( buf, "[%5d] %-20s  carried by         %-20s\n\r",
				search_obj->pIndexData->vnum,
				search_obj->short_descr,
				PERS(search_obj->carried_by, ch));
			found=TRUE;
			}
		else
			continue;
	    strcat(buffer,buf);
	}
    }

    if ( !found )
	act( "You didn't find any $T.", ch, NULL, argument, TO_CHAR );
    else
	if (ch->lines)
	    page_to_char(buffer,ch);
	else
	    send_to_char(buffer,ch);

    return;
}

void do_pwhere (CHAR_DATA *ch, char *argument)
	{
	DESCRIPTOR_DATA *d;
	CHAR_DATA *victim;
	char outbuf[MAX_STRING_LENGTH];
	bool fall;
	bool found=FALSE;
	
	if (argument == NULL || argument[0] == '\0')
		fall = TRUE;
	else
		fall = FALSE;

	for (d = descriptor_list ; d ; d=d->next)
		{
		if (d->connected != CON_PLAYING)
			continue;
		victim = d->original ? d->original : d->character;
		if (!fall)
			{
			if (!str_cmp(victim->name, argument) && can_see (ch, victim) )
				{
				sprintf (outbuf, "[ {g%s{x ] is in room [ {r%d{x ] [ {c%s{x ]\n\r", victim->name,
					victim->in_room->vnum, victim->in_room->name);
				send_to_char (outbuf, ch);
				found = TRUE;
				break;
				}
			}
		else if (can_see(ch, victim))
			{
			sprintf (outbuf, "[ {g%s{x ] is in room [ {r%d{x ] [ {c%s{x ]\n\r", victim->name,
				victim->in_room->vnum, victim->in_room->name);
			found = TRUE;
			send_to_char (outbuf,ch);
			}
		}
	
	if (!found)
		send_to_char ("No matching characters found.\n\r",ch);

	return;
	} /* end pwhere */
						
void do_reboo( CHAR_DATA *ch, char *argument )
{
    send_to_char( "If you want to REBOOT, spell it out.\n\r", ch );
    return;
}



void do_reboot( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    extern bool merc_down;
    DESCRIPTOR_DATA *d,*d_next;
	buf[0]='\0';
    if (!IS_SET(ch->act,PLR_WIZINVIS))
    {
    	sprintf( buf, "Reboot by %s.\r\n", ch->name );
    	do_echo( ch, buf );
    }
	sprintf (buf, "### Reboot ###\n\r");
	do_echo (ch, buf);	
    do_force ( ch, "all save");
    do_save (ch, "");
    fwrite_clans();
    save_leases(); /* save leases */
    merc_down = TRUE;
    for ( d = descriptor_list; d != NULL; d = d_next )
    	{
		d_next = d->next;
		if (d->character != NULL)
			d->character->notify = 0; /* Zeran - get rid of link dead spam */
    	}
	for ( d = descriptor_list; d != NULL ; d = d_next )
		{
		d_next = d->next;
		close_socket(d);
		}
    return;
}

void do_shutdow( CHAR_DATA *ch, char *argument )
{
    send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );
    return;
}


void do_shutdown( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    extern bool merc_down;
    DESCRIPTOR_DATA *d,*d_next;

	buf[0]='\0';
	if (!IS_SET(ch->act,PLR_WIZINVIS))
    {
    	sprintf( buf, "Shutdown by %s.\r\n", ch->name );
    	append_file( ch, SHUTDOWN_FILE, buf );
    }
    strcat( buf, "Shutting down now!\n\r\0" );
    do_echo( ch, buf );
    do_force ( ch, "all save");
    do_save (ch, "");
    fwrite_clans(); /*write out clan file*/
    save_leases(); /* save lease info */
    merc_down = TRUE;
    for ( d = descriptor_list; d != NULL; d = d_next)
   		{
		d_next = d->next;
		if ( d->character != NULL)
			d->character->notify = 0; /* Zeran - get rid of link dead spam */
   		}
	for ( d = descriptor_list; d != NULL ; d = d_next )
		{	
		d_next = d->next;
		close_socket(d);
		}
    return;
}



void do_snoop( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Snoop whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim->desc == NULL )
    {
	send_to_char( "No descriptor to snoop.\n\r", ch );
	return;
    }

    if ( victim == ch )
    {
	send_to_char( "Cancelling all snoops.\n\r", ch );
	for ( d = descriptor_list; d != NULL; d = d->next )
	{
	    if ( d->snoop_by == ch->desc )
		d->snoop_by = NULL;
	}
	notify_message (ch, WIZNET_SNOOP, TO_IMM_ADMIN, victim->name);
	return;
    }

    if ( victim->desc->snoop_by != NULL )
    {
	send_to_char( "Busy already.\n\r", ch );
	return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    if ( ch->desc != NULL )
    {
	for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
	{
	    if ( d->character == victim || d->original == victim )
	    {
		send_to_char( "No snoop loops.\n\r", ch );
		return;
	    }
	}
    }

    victim->desc->snoop_by = ch->desc;
    send_to_char( "Ok.\n\r", ch );
	notify_message (ch, WIZNET_SNOOP, TO_IMM_ADMIN, victim->name);
    return;
}



void do_switch( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );
    
    if ( arg[0] == '\0' )
    {
	send_to_char( "Switch into whom?\n\r", ch );
	return;
    }

    if ( ch->desc == NULL )
	return;
    
    if ( ch->desc->original != NULL )
    {
	send_to_char( "You are already switched.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim == ch )
    {
	send_to_char( "Ok.\n\r", ch );
	return;
    }

    if (!IS_NPC(victim))
    {
	send_to_char("You can only switch into mobiles.\n\r",ch);
	return;
    }

    if ( victim->desc != NULL )
    {
	send_to_char( "Character in use.\n\r", ch );
	return;
    }
	
	/* Zeran - to fix null pointer dereferencing all over in the code,
		give switched player access to his pcdata fields. */
	victim->pcdata = ch->pcdata;

    ch->desc->character = victim;
    ch->desc->original  = ch;
    victim->desc        = ch->desc;
    ch->desc            = NULL;
    /* change communications to match */
    victim->comm = ch->comm;
    victim->lines = ch->lines;
    send_to_char( "Ok.\n\r", victim );
	log_string ("switch complete");
	notify_message (ch, WIZNET_SWITCH, TO_IMM, victim->short_descr);
    return;
}



void do_return( CHAR_DATA *ch, char *argument )
{
    if ( ch->desc == NULL )
	return;

    if ( ch->desc->original == NULL )
    {
	send_to_char( "You aren't switched.\n\r", ch );
	return;
    }

    send_to_char( "You return to your original body.\n\r", ch );
	ch->pcdata				  = NULL;
    ch->desc->character       = ch->desc->original;
    ch->desc->original        = NULL;
    ch->desc->character->desc = ch->desc; 
    ch->desc                  = NULL;
    return;
}

/* trust levels for load and clone */
bool obj_check (CHAR_DATA *ch, OBJ_DATA *obj)
{
    if (IS_TRUSTED(ch,GOD)
	|| (IS_TRUSTED(ch,IMMORTAL) && obj->level <= 20 && obj->cost <= 1000)
	|| (IS_TRUSTED(ch,DEMI)	    && obj->level <= 10 && obj->cost <= 500)
	|| (IS_TRUSTED(ch,ANGEL)    && obj->level <=  5 && obj->cost <= 250)
	|| (IS_TRUSTED(ch,AVATAR)   && obj->level ==  0 && obj->cost <= 100))
	return TRUE;
    else
	return FALSE;
}

/* for clone, to insure that cloning goes many levels deep */
void recursive_clone(CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *clone)
{
    OBJ_DATA *c_obj, *t_obj;


    for (c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content)
    {
	if (obj_check(ch,c_obj))
	{
	    t_obj = create_object(c_obj->pIndexData,0);
	    clone_object(c_obj,t_obj);
	    obj_to_obj(t_obj,clone);
	    recursive_clone(ch,c_obj,t_obj);
	}
    }
}

/* command that is similar to load */
void do_clone(CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char *rest;
    CHAR_DATA *mob;
    OBJ_DATA  *obj;

    rest = one_argument(argument,arg);

    if (arg[0] == '\0')
    {
	send_to_char("Clone what?\n\r",ch);
	return;
    }

    if (!str_prefix(arg,"object"))
    {
	mob = NULL;
	obj = get_obj_here(ch,rest);
	if (obj == NULL)
	{
	    send_to_char("You don't see that here.\n\r",ch);
	    return;
	}
    }
    else if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character"))
    {
	obj = NULL;
	mob = get_char_room(ch,rest);
	if (mob == NULL)
	{
	    send_to_char("You don't see that here.\n\r",ch);
	    return;
	}
    }
    else /* find both */
    {
	mob = get_char_room(ch,argument);
	obj = get_obj_here(ch,argument);
	if (mob == NULL && obj == NULL)
	{
	    send_to_char("You don't see that here.\n\r",ch);
	    return;
	}
    }

    /* clone an object */
    if (obj != NULL)
    {
	OBJ_DATA *clone;

	if (!obj_check(ch,obj))
	{
	    send_to_char(
		"Your powers are not great enough for such a task.\n\r",ch);
	    return;
	}

	clone = create_object(obj->pIndexData,0); 
	clone_object(obj,clone);
	if (obj->carried_by != NULL)
	    obj_to_char(clone,ch);
	else
	    obj_to_room(clone,ch->in_room);
 	recursive_clone(ch,obj,clone);

	act("$n has created $p.",ch,clone,NULL,TO_ROOM);
	act("You clone $p.",ch,clone,NULL,TO_CHAR);
	return;
    }
    else if (mob != NULL)
    {
	CHAR_DATA *clone;
	OBJ_DATA *new_obj;

	if (!IS_NPC(mob))
	{
	    send_to_char("You can only clone mobiles.\n\r",ch);
	    return;
	}

	if ((mob->level > 20 && !IS_TRUSTED(ch,GOD))
	||  (mob->level > 10 && !IS_TRUSTED(ch,IMMORTAL))
	||  (mob->level >  5 && !IS_TRUSTED(ch,DEMI))
	||  (mob->level >  0 && !IS_TRUSTED(ch,ANGEL))
	||  !IS_TRUSTED(ch,AVATAR))
	{
	    send_to_char(
		"Your powers are not great enough for such a task.\n\r",ch);
	    return;
	}

	clone = create_mobile(mob->pIndexData);
	clone_mobile(mob,clone); 
	
	for (obj = mob->carrying; obj != NULL; obj = obj->next_content)
	{
	    if (obj_check(ch,obj))
	    {
		new_obj = create_object(obj->pIndexData,0);
		clone_object(obj,new_obj);
		recursive_clone(ch,obj,new_obj);
		obj_to_char(new_obj,clone);
		new_obj->wear_loc = obj->wear_loc;
	    }
	}
	char_to_room(clone,ch->in_room);
        act("$n has created $N.",ch,NULL,clone,TO_ROOM);
        act("You clone $N.",ch,NULL,clone,TO_CHAR);
        return;
    }
}

/* RT to replace the two load commands */

void do_load(CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];

    argument = one_argument(argument,arg);

    if (arg[0] == '\0')
    {
	send_to_char("Syntax:\n\r",ch);
	send_to_char("  load mob <vnum>\n\r",ch);
	send_to_char("  load obj <vnum> <level>\n\r",ch);
	return;
    }

    if (!str_cmp(arg,"mob") || !str_cmp(arg,"char"))
    {
	do_mload(ch,argument);
	return;
    }

    if (!str_cmp(arg,"obj"))
    {
	do_oload(ch,argument);
	return;
    }
    /* echo syntax */
    do_load(ch,"");
}


void do_mload( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    MOB_INDEX_DATA *pMobIndex;
    CHAR_DATA *victim;
    
    one_argument( argument, arg );

    if ( arg[0] == '\0' || !is_number(arg) )
    {
	send_to_char( "Syntax: load mob <vnum>.\n\r", ch );
	return;
    }

    if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
    {
	send_to_char( "No mob has that vnum.\n\r", ch );
	return;
    }

    victim = create_mobile( pMobIndex );
    char_to_room( victim, ch->in_room );
    act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
    send_to_char( "Ok.\n\r", ch );
	notify_message (ch, WIZNET_LOAD, TO_IMM_ADMIN, victim->short_descr);
    return;
}



void do_oload( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH] ,arg2[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    OBJ_DATA *obj;
    int level;
    
    argument = one_argument( argument, arg1 );
    one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || !is_number(arg1))
    {
	send_to_char( "Syntax: load obj <vnum> <level>.\n\r", ch );
	return;
    }
    
    level = get_trust(ch); /* default */
  
    if ( arg2[0] != '\0')  /* load with a level */
    {
	if (!is_number(arg2))
        {
	  send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
	  return;
	}
        level = atoi(arg2);
        if (level < 0 || level > get_trust(ch))
	{
	  send_to_char( "Level must be be between 0 and your level.\n\r",ch);
  	  return;
	}
    }

    if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
    {
	send_to_char( "No object has that vnum.\n\r", ch );
	return;
    }

    obj = create_object( pObjIndex, level );
	/* Zeran - set size equal to creator's size */
	obj->size = ch->size;
	obj->level = level;
    if ( CAN_WEAR(obj, ITEM_TAKE) )
	obj_to_char( obj, ch );
    else
	obj_to_room( obj, ch->in_room );
    act( "$n has created $p!", ch, obj, NULL, TO_ROOM );
    send_to_char( "Ok.\n\r", ch );
	notify_message (ch, WIZNET_LOAD, TO_IMM, obj->short_descr);
    return;
}



void do_purge( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[100];
    CHAR_DATA *victim;
    OBJ_DATA *obj;
    DESCRIPTOR_DATA *d;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	/* 'purge' */
	CHAR_DATA *vnext;
	OBJ_DATA  *obj_next;

	for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
	{
	    vnext = victim->next_in_room;
	    if ( IS_NPC(victim) && !IS_SET(victim->act,ACT_NOPURGE) 
	    &&   victim != ch /* safety precaution */ )
		extract_char( victim, TRUE );
	}

	for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
	{
	    obj_next = obj->next_content;
	    if (!IS_OBJ_STAT(obj,ITEM_NOPURGE))
	      extract_obj( obj );
	}

	act( "$n purges the room!", ch, NULL, NULL, TO_ROOM);
	send_to_char( "Ok.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( !IS_NPC(victim) )
    {

	if (ch == victim)
	{
	  send_to_char("Ho ho ho.\n\r",ch);
	  return;
	}

	if (get_trust(ch) <= get_trust(victim))
	{
	  send_to_char("Maybe that wasn't a good idea...\n\r",ch);
	  sprintf(buf,"%s tried to purge you!\n\r",ch->name);
	  send_to_char(buf,victim);
	  return;
	}

	act("$n disintegrates $N.",ch,0,victim,TO_NOTVICT);

    	if (victim->level > 1)
	    save_char_obj( victim );
    	d = victim->desc;
    	extract_char( victim, TRUE );
    	if ( d != NULL )
          close_socket( d );

	return;
    }

    act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
    extract_char( victim, TRUE );
    return;
}



void do_advance( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int level;
    int iLevel;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
    {
	send_to_char( "Syntax: advance <char> <level>.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
    {
	send_to_char( "That player is not here.\n\r", ch);
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( ( level = atoi( arg2 ) ) < 1 || level > 60 )
    {
	send_to_char( "Level must be 1 to 60.\n\r", ch );
	return;
    }

    if ( level > get_trust( ch ) )
    {
	send_to_char( "Limited to your trust level.\n\r", ch );
	return;
    }

    /*
     * Lower level:
     *   Reset to level 1.
     *   Then raise again.
     *   Currently, an imp can lower another imp.
     *   -- Swiftest
     */
    if ( level <= victim->level )
    {
        int temp_prac;

	send_to_char( "Lowering a player's level!\n\r", ch );
	send_to_char( "**** OOOOHHHHHHHHHH  NNNNOOOO ****\n\r", victim );
	temp_prac = victim->practice;
	victim->level    = 1;
	victim->exp      = exp_per_level(victim,victim->pcdata->points);
	victim->max_hit  = 10;
	victim->max_mana = 100;
	victim->max_move = 100;
	victim->practice = 0;
	victim->hit      = victim->max_hit;
	victim->mana     = victim->max_mana;
	victim->move     = victim->max_move;
	advance_level( victim );
	victim->practice = temp_prac;
    }
    else
    {
	send_to_char( "Raising a player's level!\n\r", ch );
	send_to_char( "**** OOOOHHHHHHHHHH  YYYYEEEESSS ****\n\r", victim );
    }

    for ( iLevel = victim->level ; iLevel < level; iLevel++ )
    {
	send_to_char( "You raise a level!!  ", victim );
	victim->level += 1;
	advance_level( victim );
    }
    victim->exp   = exp_per_level(victim,victim->pcdata->points) 
		  * UMAX( 1, victim->level );
    victim->trust = 0;
    save_char_obj(victim);
    return;
}



void do_trust( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int level;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
    {
	send_to_char( "Syntax: trust <char> <level>.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
    {
	send_to_char( "That player is not here.\n\r", ch);
	return;
    }

    if ( ( level = atoi( arg2 ) ) < 0 || level > 60 )
    {
	send_to_char( "Level must be 0 (reset) or 1 to 60.\n\r", ch );
	return;
    }

    if ( level > get_trust( ch ) )
    {
	send_to_char( "Limited to your trust.\n\r", ch );
	return;
    }

    victim->trust = level;
    return;
}



void do_restore( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    CHAR_DATA *vch;
    DESCRIPTOR_DATA *d;

    one_argument( argument, arg );
    if (arg[0] == '\0' || !str_cmp(arg,"room"))
    {
    /* cure room */
    	
        for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
        {
            affect_strip(vch,gsn_plague);
            affect_strip(vch,gsn_poison);
            affect_strip(vch,gsn_blindness);
            affect_strip(vch,gsn_sleep);
            affect_strip(vch,gsn_curse);
            
            vch->hit 	= vch->max_hit;
            vch->mana	= vch->max_mana;
            vch->move	= vch->max_move;
            update_pos( vch);
            act("$n has restored you.",ch,NULL,vch,TO_VICT);
        }
        
        send_to_char("Room restored.\n\r",ch);
		notify_message(ch, WIZNET_RESTORE, TO_IMM_ADMIN, "local room");
        return;

    }
    
    if ( get_trust(ch) >=  MAX_LEVEL && !str_cmp(arg,"all"))
    {
    /* cure all */
    	
        for (d = descriptor_list; d != NULL; d = d->next)
        {
	    victim = d->character;

	    if (victim == NULL || IS_NPC(victim))
		continue;
                
            affect_strip(victim,gsn_plague);
            affect_strip(victim,gsn_poison);
            affect_strip(victim,gsn_blindness);
            affect_strip(victim,gsn_sleep);
            affect_strip(victim,gsn_curse);
            
            victim->hit 	= victim->max_hit;
            victim->mana	= victim->max_mana;
            victim->move	= victim->max_move;
            update_pos( victim);
	    if (victim->in_room != NULL)
                act("$n has restored you.",ch,NULL,victim,TO_VICT);
        }
	send_to_char("All active players restored.\n\r",ch);
	notify_message(ch, WIZNET_RESTORE, TO_IMM_ADMIN, "all players");
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    affect_strip(victim,gsn_plague);
    affect_strip(victim,gsn_poison);
    affect_strip(victim,gsn_blindness);
    affect_strip(victim,gsn_sleep);
    affect_strip(victim,gsn_curse);
    victim->hit  = victim->max_hit;
    victim->mana = victim->max_mana;
    victim->move = victim->max_move;
    update_pos( victim );
    act( "$n has restored you.", ch, NULL, victim, TO_VICT );
    send_to_char( "Ok.\n\r", ch );
	notify_message(ch, WIZNET_RESTORE, TO_IMM_ADMIN, IS_NPC(victim) ? victim->short_descr : victim->name );
    return;
}


void do_freeze( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Freeze whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    if ( IS_SET(victim->act, PLR_FREEZE) )
    {
	REMOVE_BIT(victim->act, PLR_FREEZE);
	send_to_char( "You can play again.\n\r", victim );
	send_to_char( "FREEZE removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->act, PLR_FREEZE);
	send_to_char( "You can't do ANYthing!\n\r", victim );
	send_to_char( "FREEZE set.\n\r", ch );
    }

    save_char_obj( victim );

    return;
}



void do_log( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Log whom?\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "all" ) )
    {
	if ( fLogAll )
	{
	    fLogAll = FALSE;
	    send_to_char( "Log ALL off.\n\r", ch );
	}
	else
	{
	    fLogAll = TRUE;
	    send_to_char( "Log ALL on.\n\r", ch );
	}
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    /*
     * No level check, gods can log anyone.
     */
    if ( IS_SET(victim->act, PLR_LOG) )
    {
	REMOVE_BIT(victim->act, PLR_LOG);
	send_to_char( "LOG removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->act, PLR_LOG);
	send_to_char( "LOG set.\n\r", ch );
    }

    return;
}



void do_noemote( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Noemote whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }


    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    if ( IS_SET(victim->comm, COMM_NOEMOTE) )
    {
	REMOVE_BIT(victim->comm, COMM_NOEMOTE);
	send_to_char( "You can emote again.\n\r", victim );
	send_to_char( "NOEMOTE removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->comm, COMM_NOEMOTE);
	send_to_char( "You can't emote!\n\r", victim );
	send_to_char( "NOEMOTE set.\n\r", ch );
    }

    return;
}



void do_noshout( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Noshout whom?\n\r",ch);
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    if ( IS_SET(victim->comm, COMM_NOSHOUT) )
    {
	REMOVE_BIT(victim->comm, COMM_NOSHOUT);
	send_to_char( "You can shout again.\n\r", victim );
	send_to_char( "NOSHOUT removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->comm, COMM_NOSHOUT);
	send_to_char( "You can't shout!\n\r", victim );
	send_to_char( "NOSHOUT set.\n\r", ch );
    }

    return;
}



void do_notell( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Notell whom?", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    if ( IS_SET(victim->comm, COMM_NOTELL) )
    {
	REMOVE_BIT(victim->comm, COMM_NOTELL);
	send_to_char( "You can tell again.\n\r", victim );
	send_to_char( "NOTELL removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->comm, COMM_NOTELL);
	send_to_char( "You can't tell!\n\r", victim );
	send_to_char( "NOTELL set.\n\r", ch );
    }

    return;
}



void do_peace( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA *rch;

    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
    {
	if ( rch->fighting != NULL )
	    stop_fighting( rch, TRUE );
	if (IS_NPC(rch) && IS_SET(rch->act,ACT_AGGRESSIVE))
	    REMOVE_BIT(rch->act,ACT_AGGRESSIVE);
    }

    send_to_char( "Ok.\n\r", ch );
    return;
}



BAN_DATA *		ban_free;
BAN_DATA *		ban_list;

void do_ban( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    BAN_DATA *pban;

    if ( IS_NPC(ch) )
	return;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	strcpy( buf, "Banned sites:\n\r" );
	for ( pban = ban_list; pban != NULL; pban = pban->next )
	{
	    strcat( buf, pban->name );
	    strcat( buf, "\n\r" );
	}
	send_to_char( buf, ch );
	return;
    }

    for ( pban = ban_list; pban != NULL; pban = pban->next )
    {
	if ( !str_cmp( arg, pban->name ) )
	{
	    send_to_char( "That site is already banned!\n\r", ch );
	    return;
	}
    }

    if ( ban_free == NULL )
    {
	pban		= alloc_perm( sizeof(*pban) );
    }
    else
    {
	pban		= ban_free;
	ban_free	= ban_free->next;
    }

    pban->name	= str_dup( arg );
    pban->next	= ban_list;
    ban_list	= pban;
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_allow( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    BAN_DATA *prev;
    BAN_DATA *curr;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Remove which site from the ban list?\n\r", ch );
	return;
    }

    prev = NULL;
    for ( curr = ban_list; curr != NULL; prev = curr, curr = curr->next )
    {
	if ( !str_cmp( arg, curr->name ) )
	{
	    if ( prev == NULL )
		ban_list   = ban_list->next;
	    else
		prev->next = curr->next;

	    free_string( curr->name );
	    curr->next	= ban_free;
	    ban_free	= curr;
	    send_to_char( "Ok.\n\r", ch );
	    return;
	}
    }

    send_to_char( "Site is not banned.\n\r", ch );
    return;
}



void do_wizlock( CHAR_DATA *ch, char *argument )
{
    extern bool wizlock;
    wizlock = !wizlock;

    if ( wizlock )
	send_to_char( "Game wizlocked.\n\r", ch );
    else
	send_to_char( "Game un-wizlocked.\n\r", ch );

    return;
}

/* RT anti-newbie code */

void do_newlock( CHAR_DATA *ch, char *argument )
{
    extern bool newlock;
    newlock = !newlock;
 
    if ( newlock )
        send_to_char( "New characters have been locked out.\n\r", ch );
    else
        send_to_char( "Newlock removed.\n\r", ch );
 
    return;
}


void do_slookup( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    int sn;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Lookup which skill or spell?\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "all" ) )
    {
	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
	    if ( skill_table[sn].name == NULL )
		break;
	    sprintf( buf, "Sn: %3d  Slot: %3d  Skill/spell: '%s'\n\r",
		sn, skill_table[sn].slot, skill_table[sn].name );
	    send_to_char( buf, ch );
	}
    }
    else
    {
	if ( ( sn = skill_lookup( arg ) ) < 0 )
	{
	    send_to_char( "No such skill or spell.\n\r", ch );
	    return;
	}

	sprintf( buf, "Sn: %3d  Slot: %3d  Skill/spell: '%s'\n\r",
	    sn, skill_table[sn].slot, skill_table[sn].name );
	send_to_char( buf, ch );
    }

    return;
}

/* RT set replaces sset, mset, oset, and rset */

void do_set( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];

    argument = one_argument(argument,arg);

    if (arg[0] == '\0')
    {
	send_to_char("Syntax:\n\r",ch);
	send_to_char("  set mob   <name> <field> <value>\n\r",ch);
	send_to_char("  set obj   <name> <field> <value>\n\r",ch);
	send_to_char("  set room  <room> <field> <value>\n\r",ch);
        send_to_char("  set skill <name> <spell or skill> <value>\n\r",ch);
	return;
    }

    if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character"))
    {
	do_mset(ch,argument);
	return;
    }

    if (!str_prefix(arg,"skill") || !str_prefix(arg,"spell"))
    {
	do_sset(ch,argument);
	return;
    }

    if (!str_prefix(arg,"object"))
    {
	do_oset(ch,argument);
	return;
    }

    if (!str_prefix(arg,"room"))
    {
	do_rset(ch,argument);
	return;
    }
    /* echo syntax */
    do_set(ch,"");
}


void do_sset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int value;
    int sn;
    bool fAll;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    argument = one_argument( argument, arg3 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char( "Syntax:\n\r",ch);
	send_to_char( "  set skill <name> <spell or skill> <value>\n\r", ch);
	send_to_char( "  set skill <name> all <value>\n\r",ch);  
	send_to_char("   (use the name of the skill, not the number)\n\r",ch);
	return;
    }

    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    fAll = !str_cmp( arg2, "all" );
    sn   = 0;
    if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
    {
	send_to_char( "No such skill or spell.\n\r", ch );
	return;
    }

    /*
     * Snarf the value.
     */
    if ( !is_number( arg3 ) )
    {
	send_to_char( "Value must be numeric.\n\r", ch );
	return;
    }

    value = atoi( arg3 );
    if ( value < 0 || value > 100 )
    {
	send_to_char( "Value range is 0 to 100.\n\r", ch );
	return;
    }

    if ( fAll )
    {
	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
	    if ( skill_table[sn].name != NULL )
		victim->pcdata->learned[sn]	= value;
	}
    }
    else
    {
	victim->pcdata->learned[sn] = value;
    }

    return;
}



void do_mset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    char buf[100];
    CHAR_DATA *victim;
    int value;

    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char("Syntax:\n\r",ch);
	send_to_char("  set char <name> <field> <value>\n\r",ch); 
	send_to_char( "  Field being one of:\n\r",			ch );
	send_to_char( "    str int wis dex con sex class level\n\r",	ch );
	send_to_char( "    race gold hp mana move practice align\n\r",	ch );
	send_to_char( "    train thirst drunk full security timer\n\r",	ch );
	send_to_char( "    recall\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

	if ((!IS_NPC(victim)) && (ch->level != IMPLEMENTOR)) /*Zeran: check level*/
		{
		if (ch->level < victim->level)
			{
			send_to_char ("You do not have authority to do that.\n\r",ch);
			return;
			}
		}

    /*
     * Snarf the value (which need not be numeric).
     */
    value = is_number( arg3 ) ? atoi( arg3 ) : -1;

    /*
     * Set something.
     */
    if ( !str_cmp( arg2, "str" ) )
    {
	if ( value < 3 || value > 25 )
	{
	    sprintf(buf,
		"Strength range is 3 to 25\n\r.");
		
	    send_to_char(buf,ch);
	    return;
	}

	victim->perm_stat[STAT_STR] = value;
	return;
    }

    if ( !str_cmp( arg2, "recall" ) )
    {
	victim->recall_perm = value;
	return;
    }

    if ( !str_cmp( arg2, "int" ) )
    {
        if ( value < 3 || value > 25 )
        {
            sprintf(buf,
		"Intelligence range is 3 to 25.\n\r");
            send_to_char(buf,ch);
            return;
        }
 
        victim->perm_stat[STAT_INT] = value;
        return;
    }

    if ( !str_cmp( arg2, "wis" ) )
    {
	if ( value < 3 || value > 25 )
	{
	    sprintf(buf,
		"Wisdom range is 3 to 25.\n\r");
	    send_to_char( buf, ch );
	    return;
	}

	victim->perm_stat[STAT_WIS] = value;
	return;
    }

    if ( !str_cmp( arg2, "dex" ) )
    {
	if ( value < 3 || value > 25 )
	{
	    sprintf(buf,
		"Dexterity ranges is 3 to 25.\n\r");
	    send_to_char( buf, ch );
	    return;
	}

	victim->perm_stat[STAT_DEX] = value;
	return;
    }

    if ( !str_cmp( arg2, "con" ) )
    {
	if ( value < 3 || value > 25 )
	{
	    sprintf(buf,
		"Constitution range is 3 to 25.\n\r");
	    send_to_char( buf, ch );
	    return;
	}

	victim->perm_stat[STAT_CON] = value;
	return;
    }

    if ( !str_prefix( arg2, "sex" ) )
    {
	if ( value < 0 || value > 2 )
	{
	    send_to_char( "Sex range is 0 to 2.\n\r", ch );
	    return;
	}
	victim->sex = value;
	if (!IS_NPC(victim))
	    victim->pcdata->true_sex = value;
	return;
    }

    if ( !str_prefix( arg2, "class" ) )
    {
	int class;

	if (IS_NPC(victim))
	{
	    send_to_char("Mobiles have no class.\n\r",ch);
	    return;
	}

	class = class_lookup(arg3);
	if ( class == -1 )
	{
	    char buf[MAX_STRING_LENGTH];

        	strcpy( buf, "Possible classes are: " );
        	for ( class = 0; class < MAX_CLASS; class++ )
        	{
            	    if ( class > 0 )
                    	strcat( buf, " " );
            	    strcat( buf, class_table[class].name );
        	}
            strcat( buf, ".\n\r" );

	    send_to_char(buf,ch);
	    return;
	}

	victim->class = class;
	return;
    }

    if ( !str_prefix( arg2, "level" ) )
    {
	if ( !IS_NPC(victim) )
	{
	    send_to_char( "Not on PC's.\n\r", ch );
	    return;
	}

	if ( value < 0 || value > MAX_LEVEL )
	{
	    send_to_char( "Level range is 0 to 60.\n\r", ch );
	    return;
	}
	victim->level = value;
	return;
    }

    if ( !str_prefix( arg2, "gold" ) )
    {
	victim->gold = value;
	return;
    }

    if ( !str_prefix( arg2, "hp" ) )
    {
	if ( value < -10 || value > 30000 )
	{
	    send_to_char( "Hp range is -10 to 30,000 hit points.\n\r", ch );
	    return;
	}
	victim->max_hit = value;
        if (!IS_NPC(victim))
            victim->pcdata->perm_hit = value;
	return;
    }

    if ( !str_prefix( arg2, "mana" ) )
    {
	if ( value < 0 || value > 30000 )
	{
	    send_to_char( "Mana range is 0 to 30,000 mana points.\n\r", ch );
	    return;
	}
	victim->max_mana = value;
        if (!IS_NPC(victim))
            victim->pcdata->perm_mana = value;
	return;
    }

    if ( !str_prefix( arg2, "move" ) )
    {
	if ( value < 0 || value > 30000 )
	{
	    send_to_char( "Move range is 0 to 30,000 move points.\n\r", ch );
	    return;
	}
	victim->max_move = value;
        if (!IS_NPC(victim))
            victim->pcdata->perm_move = value;
	return;
    }

    if ( !str_prefix( arg2, "practice" ) )
    {
	if ( value < 0 || value > 250 )
	{
	    send_to_char( "Practice range is 0 to 250 sessions.\n\r", ch );
	    return;
	}
	victim->practice = value;
	return;
    }

    if ( !str_prefix( arg2, "train" ))
    {
	if (value < 0 || value > 50 )
	{
	    send_to_char("Training session range is 0 to 50 sessions.\n\r",ch);
	    return;
	}
	victim->train = value;
	return;
    }

/* OLC */
    if ( !str_cmp( arg2, "security" ) ) /* OLC */
    {
        if ( IS_NPC( victim ) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }

        if ( value > ch->pcdata->security || value < 0 )
        {
            if ( ch->pcdata->security != 0 )
            {
                sprintf( buf, "Valid security is 0-%d.\n\r",
                    ch->pcdata->security );
                send_to_char( buf, ch );
            }
            else
            {
                send_to_char( "Valid security is 0 only.\n\r", ch );
            }
            return;
        }
        victim->pcdata->security = value;
        return;
    }

    if ( !str_prefix( arg2, "align" ) )
    {
	if ( value < -1000 || value > 1000 )
	{
	    send_to_char( "Alignment range is -1000 to 1000.\n\r", ch );
	    return;
	}
	victim->alignment = value;
	return;
    }
/* elfren added timer */
    if ( !str_prefix( arg2, "timer" ) )
    {
	if ( value < 0 || value > 30000 )
	{
	    send_to_char( "Timer Range 0 - 30000.\n\r",ch );
	    return;
	}
    	victim->timer = value;
	return;
    }

    if ( !str_prefix( arg2, "thirst" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if ( value < -1 || value > 100 )
	{
	    send_to_char( "Thirst range is -1 to 100.\n\r", ch );
	    return;
	}

	victim->pcdata->condition[COND_THIRST] = value;
	return;
    }

    if ( !str_prefix( arg2, "drunk" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if ( value < -1 || value > 100 )
	{
	    send_to_char( "Drunk range is -1 to 100.\n\r", ch );
	    return;
	}

	victim->pcdata->condition[COND_DRUNK] = value;
	return;
    }

    if ( !str_prefix( arg2, "full" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if ( value < -1 || value > 100 )
	{
	    send_to_char( "Full range is -1 to 100.\n\r", ch );
	    return;
	}

	victim->pcdata->condition[COND_FULL] = value;
	return;
    }

    if (!str_prefix( arg2, "race" ) )
    {
	int race;

	race = race_lookup(arg3);

	if ( race == 0)
	{
	    send_to_char("That is not a valid race.\n\r",ch);
	    return;
	}

	if (!IS_NPC(victim) && !race_table[race].pc_race)
	{
	    send_to_char("That is not a valid player race.\n\r",ch);
	    return;
	}

	victim->race = race;
	return;
    }


    /*
     * Generate usage message.
     */
    do_mset( ch, "" );
    return;
}

void do_string( CHAR_DATA *ch, char *argument )
{
    char type [MAX_INPUT_LENGTH];
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    OBJ_DATA *obj;

    smash_tilde( argument );
    argument = one_argument( argument, type );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char("Syntax:\n\r",ch);
	send_to_char("  string char <name> <field> <string>\n\r",ch);
	send_to_char("    fields: name short long desc title spec\n\r",ch);
	send_to_char("  string obj  <name> <field> <string>\n\r",ch);
	send_to_char("    fields: name short long extended wear owear\n\r",ch);
	send_to_char("            use ouse remove oremove\n\r",ch);
	return;
    }
    
    if (!str_prefix(type,"character") || !str_prefix(type,"mobile"))
    {
    	if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    	{
	    send_to_char( "They aren't here.\n\r", ch );
	    return;
    	}

	/* string something */

     	if ( !str_prefix( arg2, "name" ) )
    	{
	    if ( !IS_NPC(victim) )
	    {
	    	send_to_char( "Not on PC's.\n\r", ch );
	    	return;
	    }

	    free_string( victim->name );
	    victim->name = str_dup( arg3 );
	    return;
    	}
    	
    	if ( !str_prefix( arg2, "description" ) )
    	{
    	    free_string(victim->description);
    	    victim->description = str_dup(arg3);
    	    return;
    	}

    	if ( !str_prefix( arg2, "short" ) )
    	{
	    free_string( victim->short_descr );
	    victim->short_descr = str_dup( arg3 );
	    return;
    	}

    	if ( !str_prefix( arg2, "long" ) )
    	{
	    free_string( victim->long_descr );
	    strcat(arg3,"\n\r");
	    victim->long_descr = str_dup( arg3 );
	    return;
    	}

    	if ( !str_prefix( arg2, "title" ) )
    	{
	    if ( IS_NPC(victim) )
	    {
	    	send_to_char( "Not on NPC's.\n\r", ch );
	    	return;
	    }

	    set_title( victim, arg3 );
	    return;
    	}

    	if ( !str_prefix( arg2, "spec" ) )
    	{
	    if ( !IS_NPC(victim) )
	    {
	    	send_to_char( "Not on PC's.\n\r", ch );
	    	return;
	    }

	    if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )
	    {
	    	send_to_char( "No such spec fun.\n\r", ch );
	    	return;
	    }

	    return;
    	}
    }
    
    if (!str_prefix(type,"object"))
    {
    	/* string an obj */
    	
   	if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
    	{
	    send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
	    return;
    	}
    	
        if ( !str_prefix( arg2, "name" ) )
    	{
	    free_string( obj->name );
	    obj->name = str_dup( arg3 );
	    return;
    	}

    	if ( !str_prefix( arg2, "short" ) )
    	{
	    free_string( obj->short_descr );
	    obj->short_descr = str_dup( arg3 );
	    return;
    	}

    	if ( !str_prefix( arg2, "long" ) )
    	{
	    free_string( obj->description );
	    obj->description = str_dup( arg3 );
	    return;
    	}
    	
    	if ( !str_prefix( arg2, "ed" ) || !str_prefix( arg2, "extended"))
    	{
	    EXTRA_DESCR_DATA *ed;

	    argument = one_argument( argument, arg3 );
	    if ( argument == NULL )
	    {
	    	send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r",
		    ch );
	    	return;
	    }

 	    strcat(argument,"\n\r");

	    if ( extra_descr_free == NULL )
	    {
	        ed			= alloc_perm( sizeof(*ed) );
	    }
	    else
	    {
	    	ed			= extra_descr_free;
	    	extra_descr_free	= ed->next;
	    }

	    ed->keyword		= str_dup( arg3     );
	    ed->description	= str_dup( argument );
	    ed->next		= obj->extra_descr;
	    obj->extra_descr	= ed;
	    return;
    	}
    }
    
    	
    /* echo bad use message */
    do_string(ch,"");
}



void do_oset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    int value;

    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char("Syntax:\n\r",ch);
	send_to_char("  set obj <object> <field> <value>\n\r",ch);
	send_to_char("  Field being one of:\n\r",				ch );
	send_to_char("    value0 value1 value2 value3 value4 (v1-v4)\n\r",	ch );
	send_to_char("    extra wear level weight cost timer size condition\n\r",		ch );
	return;
    }

    if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
	return;
    }

    /*
     * Snarf the value (which need not be numeric).
     */
    value = atoi( arg3 );

    /*
     * Set something.
     */
	
	if ( !str_cmp( arg2, "condition" ))
	{
	set_obj_cond (obj, (URANGE(1, value, 100)) );
	send_to_char ("Condition set.\n\r",ch);
	return;
	}

    if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
    {
	obj->value[0] = UMIN(1000,value);
	obj->valueorig[0] = UMIN(1000,value);
	return;
    }

    if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
    {
	obj->value[1] = value;
	obj->valueorig[1] = value;
	return;
    }

    if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
    {
	obj->value[2] = value;
	obj->valueorig[2] = value;
	return;
    }

    if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
    {
	obj->value[3] = value;
	obj->valueorig[3] = value;
	return;
    }

    if ( !str_cmp( arg2, "value4" ) || !str_cmp( arg2, "v4" ) )
    {
	obj->value[4] = value;
	obj->valueorig[4] = value;
	return;
    }

    if ( !str_prefix( arg2, "extra" ) )
    {
	obj->extra_flags = value;
	return;
    }

    if ( !str_prefix( arg2, "wear" ) )
    {
	obj->wear_flags = value;
	return;
    }

    if ( !str_prefix( arg2, "level" ) )
    {
	obj->level = value;
	return;
    }
	
    if ( !str_prefix( arg2, "weight" ) )
    {
	obj->weight = value;
	return;
    }

    if ( !str_prefix( arg2, "cost" ) )
    {
	obj->cost = value;
	return;
    }

    if ( !str_prefix( arg2, "timer" ) )
    {
	obj->timer = value;
	return;
    }
	
	if (!str_prefix( arg2, "size" ) )
	{
	char buf[128];
	if (value < 0 || value > 5)
		{
		send_to_char ("Size range is 0-5.\n\r",ch);
		return;
		}
	obj->size = value;
	sprintf (buf, "Size set to %s.\n\r", size_table[value]);
	send_to_char (buf, ch);
	return;
	}
	
    /*
     * Generate usage message.
     */
    do_oset( ch, "" );
    return;
}



void do_rset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    int value;

    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char( "Syntax:\n\r",ch);
	send_to_char( "  set room <location> <field> <value>\n\r",ch);
	send_to_char( "  Field being one of:\n\r",			ch );
	send_to_char( "    flags sector\n\r",				ch );
	return;
    }

    if ( ( location = find_location( ch, arg1 ) ) == NULL )
    {
	send_to_char( "No such location.\n\r", ch );
	return;
    }

    /*
     * Snarf the value.
     */
    if ( !is_number( arg3 ) )
    {
	send_to_char( "Value must be numeric.\n\r", ch );
	return;
    }
    value = atoi( arg3 );

    /*
     * Set something.
     */
    if ( !str_prefix( arg2, "flags" ) )
    {
	location->room_flags	= value;
	return;
    }

    if ( !str_prefix( arg2, "sector" ) )
    {
	location->sector_type	= value;
	return;
    }

    /*
     * Generate usage message.
     */
    do_rset( ch, "" );
    return;
}



void do_sockets( CHAR_DATA *ch, char *argument )
{
    char buf[2 * MAX_STRING_LENGTH];
    char buf2[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    DESCRIPTOR_DATA *d;
    int count;

    count	= 0;
    buf[0]	= '\0';

    one_argument(argument,arg);
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	if ( d->character != NULL && can_see( ch, d->character ) 
	&& (arg[0] == '\0' || is_name(arg,d->character->name)
			   || (d->original && is_name(arg,d->original->name))))
	{
	    count++;
	    sprintf( buf + strlen(buf), "[%3d %2d] %s@%s\n\r",
		d->descriptor,
		d->connected,
		d->original  ? d->original->name  :
		d->character ? d->character->name : "(none)",
		d->host
		);
	}
    }
    if (count == 0)
    {
	send_to_char("No one by that name is connected.\n\r",ch);
	return;
    }

    sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" );
    strcat(buf,buf2);
    page_to_char( buf, ch );
    return;
}



/*
 * Thanks to Grodyn for pointing out bugs in this function.
 */
void do_force( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "Force whom to do what?\n\r", ch );
	return;
    }

    one_argument(argument,arg2);
  
    if (!str_cmp(arg2,"delete"))
    {
	send_to_char("That will NOT be done.\n\r",ch);
	return;
    }

    sprintf( buf, "$n forces you to '%s'.", argument );

    if ( !str_cmp( arg, "all" ) )
    {
	CHAR_DATA *vch;
	CHAR_DATA *vch_next;

	if (get_trust(ch) < MAX_LEVEL - 3)
	{
	    send_to_char("Not at your level!\n\r",ch);
	    return;
	}

	for ( vch = char_list; vch != NULL; vch = vch_next )
	{
	    vch_next = vch->next;

	    if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) )
	    {
		act( buf, ch, NULL, vch, TO_VICT );
		interpret( vch, argument );
	    }
	}
    }
    else if (!str_cmp(arg,"players"))
    {
        CHAR_DATA *vch;
        CHAR_DATA *vch_next;
 
        if (get_trust(ch) < MAX_LEVEL - 2)
        {
            send_to_char("Not at your level!\n\r",ch);
            return;
        }
 
        for ( vch = char_list; vch != NULL; vch = vch_next )
        {
            vch_next = vch->next;
 
            if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) 
	    &&	 vch->level < LEVEL_HERO)
            {
                act( buf, ch, NULL, vch, TO_VICT );
                interpret( vch, argument );
            }
        }
    }
    else if (!str_cmp(arg,"gods"))
    {
        CHAR_DATA *vch;
        CHAR_DATA *vch_next;
 
        if (get_trust(ch) < MAX_LEVEL - 2)
        {
            send_to_char("Not at your level!\n\r",ch);
            return;
        }
 
        for ( vch = char_list; vch != NULL; vch = vch_next )
        {
            vch_next = vch->next;
 
            if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch )
            &&   vch->level >= LEVEL_HERO)
            {
                act( buf, ch, NULL, vch, TO_VICT );
                interpret( vch, argument );
            }
        }
    }
    else
    {
	CHAR_DATA *victim;

	if ( ( victim = get_char_world( ch, arg ) ) == NULL )
	{
	    send_to_char( "They aren't here.\n\r", ch );
	    return;
	}

	if ( victim == ch )
	{
	    send_to_char( "Aye aye, right away!\n\r", ch );
	    return;
	}

	if ( get_trust( victim ) >= get_trust( ch ) )
	{
	    send_to_char( "Do it yourself!\n\r", ch );
	    return;
	}

	if ( !IS_NPC(victim) && get_trust(ch) < MAX_LEVEL -3)
	{
	    send_to_char("Not at your level!\n\r",ch);
	    return;
	}

	act( buf, ch, NULL, victim, TO_VICT );
	interpret( victim, argument );
    }

    send_to_char( "Ok.\n\r", ch );
    return;
}



/*
 * New routines by Dionysos.
 */
void do_invis( CHAR_DATA *ch, char *argument )
{
    int level;
    char arg[MAX_STRING_LENGTH];

    if ( IS_NPC(ch) )
	return;

    /* RT code for taking a level argument */
    one_argument( argument, arg );

    if ( arg[0] == '\0' ) 
    /* take the default path */

      if ( IS_SET(ch->act, PLR_WIZINVIS) )
      {
	  REMOVE_BIT(ch->act, PLR_WIZINVIS);
	  ch->invis_level = 0;
	  act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
	  send_to_char( "You slowly fade back into existence.\n\r", ch );
      }
      else
      {
	  SET_BIT(ch->act, PLR_WIZINVIS);
	  ch->invis_level = get_trust(ch);
	  act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
	  send_to_char( "You slowly vanish into thin air.\n\r", ch );
      }
    else
    /* do the level thing */
    {
      level = atoi(arg);
      if (level < 2 || level > get_trust(ch))
      {
	send_to_char("Invis level must be between 2 and your level.\n\r",ch);
        return;
      }
      else
      {
	  ch->reply = NULL;
          SET_BIT(ch->act, PLR_WIZINVIS);
          ch->invis_level = level;
          act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
          send_to_char( "You slowly vanish into thin air.\n\r", ch );
      }
    }

    return;
}


void do_cloak( CHAR_DATA *ch, char *argument )
{
    int level;
    char arg[MAX_STRING_LENGTH];

    if ( IS_NPC(ch) )
	return;

    /* RT code for taking a level argument */
    one_argument( argument, arg );

    if ( arg[0] == '\0' ) 
    /* take the default path */

      if ( IS_SET(ch->act, PLR_CLOAK) )
      {
	  REMOVE_BIT(ch->act, PLR_CLOAK);
	  ch->cloak_level = 0;
	  act( "$n's immortal cloak vanishes.", ch, NULL, NULL, TO_ROOM );
	  send_to_char( "You dismiss your mystical cloak.\n\r", ch );
      }
      else
      {
	  SET_BIT(ch->act, PLR_CLOAK);
	  ch->cloak_level = get_trust(ch);
	  act( "$n calls forth a mystic cloak to hide $s presence.", ch, NULL, NULL, TO_ROOM );
	  send_to_char( "You call forth a mystic cloak to hide your presence.\n\r", ch );
      }
    else
    /* do the level thing */
    {
      level = atoi(arg);
      if (level < 2 || level > get_trust(ch))
      {
		send_to_char("Cloak level must be between 2 and your level.\n\r",ch);
    	return;
      }
      else
      {
	  	ch->reply = NULL;
      	SET_BIT(ch->act, PLR_CLOAK);
      	ch->cloak_level = level;
	  	act( "$n calls forth a mystic cloak to hide $s presence.", ch, NULL, NULL, TO_ROOM );
	  	send_to_char( "You call forth a mystic cloak to hide your presence.\n\r", ch );
      }
    }

    return;
}

void do_holylight( CHAR_DATA *ch, char *argument )
{
    if ( IS_NPC(ch) )
	return;

    if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
    {
	REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
	send_to_char( "Holy light mode off.\n\r", ch );
    }
    else
    {
	SET_BIT(ch->act, PLR_HOLYLIGHT);
	send_to_char( "Holy light mode on.\n\r", ch );
    }

    return;
}

void do_listskills (CHAR_DATA *ch, char *argument)
{
	char output[MAX_STRING_LENGTH*4];
	char buf[256];
	int sn;

        buf[0]='\0';
	output[0]='\0';
	
	sprintf(buf,"Slot        Class Names : Mag Ave War Thi Cha Mon Def\n\r");
	strcat ( output, buf);

	/* begin listing all skills */
        for ( sn = 0; sn < MAX_SKILL; sn++ )
        {
            if ( skill_table[sn].name == NULL )
                break;
	    sprintf( buf, "%3d: %-18s : %3d %3d %3d %3d %3d %3d %3d\n\r",
		skill_table[sn].slot,
		skill_table[sn].name,
                skill_table[sn].skill_level[0],
                skill_table[sn].skill_level[1],
                skill_table[sn].skill_level[2],
                skill_table[sn].skill_level[3],
                skill_table[sn].skill_level[4],
                skill_table[sn].skill_level[5],
                skill_table[sn].skill_level[6] ); /* increase for new classes */
   	    strcat( output, buf ) ;
	}
	strcat( output, "\n\r");
	page_to_char( output, ch );
}

void do_world (CHAR_DATA *ch, char *argument)
	{
	char arg[MAX_INPUT_LENGTH];
	char output[MAX_STRING_LENGTH*4];
	char buf[256];
	OBJ_INDEX_DATA *obj;
	MOB_INDEX_DATA *mob;
	bool check_mob = FALSE;
	int level[71];
	AREA_DATA *pArea;
	int counter;

	for (counter = 0 ; counter < 71 ; counter++)
		level[counter]=0;

	if ( argument == NULL || argument[0] == '\0' )	
		{
		send_to_char ("Syntax:  world <obj | mob>\n\r",ch);
		return;
		}
	
	one_argument (argument, arg);
	
	if (!str_cmp(arg, "mob"))
		check_mob=TRUE;	
	else if (!str_cmp(arg, "obj"))
		check_mob=FALSE;
	else
		{
		send_to_char ("Syntax:  world <obj | mob>\n\r",ch);
		return;
		}

	for (pArea = area_first ; pArea ; pArea = pArea->next)
		{
		for (counter = pArea->lvnum ; counter <= pArea->uvnum ; counter++)
			{
			if (check_mob)
				{
				if ((mob = get_mob_index (counter) ) == NULL)
					continue;
				if (mob->level > 70)
					level[70]++;
				else
					level[mob->level]++;
				}
			else
				{
				if ((obj = get_obj_index (counter) ) == NULL) 
					continue;	
				if (obj->level > 70)
					level[70]++;
				else
					level[obj->level]++;
				}
			} /* end for counter loop */
		} /* end for pArea loop */ 
				
	/*generate output*/	
	if (check_mob)
		sprintf (output, "MOBILES [{cL<level>  {m<vnum count>{x]\n\r");
	else
		sprintf (output, "OBJECTS [{cL<level>  {m<vnum count>{x]\n\r");
	for (counter = 1 ; counter <= 69 ; counter++)
		{
		sprintf (buf, "[{cL%-3d  {m%4d{x]   ", counter, level[counter]);
		strcat  (output, buf);
		if (counter % 4 == 0)
			strcat (output, "\n\r");
		}
	sprintf (buf, "[{cL70+ {m%4d{x]\n\r", level[70]);
	strcat (output, buf);
	page_to_char (output, ch);
	}

void do_award (CHAR_DATA *ch, char *argument)
	{
	char arg1[MAX_INPUT_LENGTH];
	char *arg2;
	CHAR_DATA *victim;
	char vict_messbuf[MAX_STRING_LENGTH];
	char imm_messbuf[MAX_STRING_LENGTH];
	int xp_modifier;

	if (!ch->desc)  /* no switched IMMs! */
		{
		send_to_char ("Switched immortals cannot use this command.\n\r",ch);
		return;
		}	
	
	if (argument == NULL || argument[0] == '\0')
		{
		send_to_char ("Syntax:  award <player> <xp>\n\r",ch);
		return;
		}
	
	arg2 = one_argument(argument, arg1);

	if (arg2[0] == '\0')
		{
		send_to_char ("Syntax:  <award | penalty> <player> <xp>\n\r",ch);
		return;
		}

	if ((victim = get_char_room (ch, arg1)) == NULL)
		{
		send_to_char ("That player is not in this room.\n\r",ch);
		return;
		}
	
	if (IS_NPC(victim))
		{
		send_to_char ("You cannot reward mobiles.\n\r",ch);
		return;
		}
	
	if (IS_IMMORTAL(victim))
		{
		send_to_char ("You cannot reward immortals.\n\r",ch);
		return;
		}
	
	xp_modifier = atoi (arg2);
	
	if (xp_modifier == 0)
		{
		send_to_char ("<xp> argument must be a non-zero value between -10000 and 10000.\n\r",ch);
		return;
		}		
	
	if (xp_modifier > 10000 || xp_modifier < -10000) /*watch for outrageous amount*/
		{
		send_to_char ("<xp> value must be between -10000 and 10000, excluding 0.\n\r",ch);
		return;
		}
	
	if (xp_modifier < 0)
		{
		sprintf (vict_messbuf, "%s has penalized you %d experience points!\n\r",
				(can_see (victim,ch) ? ch->name : "Someone"), xp_modifier );
		sprintf (imm_messbuf, "You penalize %s %d experience points!\n\r",
				victim->name, xp_modifier );
		}
	else
		{
		sprintf (vict_messbuf, "%s has awarded you %d experience points!\n\r",
				(can_see (victim,ch) ? ch->name : "Someone"), xp_modifier );
		sprintf (imm_messbuf, "You award %s %d experience points!\n\r",
				victim->name, xp_modifier );
		}

	send_to_char (vict_messbuf, victim);
	send_to_char (imm_messbuf, ch);
	gain_exp(victim, xp_modifier);
	return;
	}