/***************************************************************************
 *  OBLIVION 1.2 is copyright by Wes Wagner August, 1996                   *
 *  by using this code you have agreed to the terms of the Oblivion License*
 **************************************************************************/
 
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,	   *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *									   *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael	   *
 *  Chastain, Michael Quan, and Mitchell Tse.				   *
 *									   *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc	   *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.						   *
 *									   *
 *  Much time and thought has gone into this software and you are	   *
 *  benefitting.  We hope that you share your changes too.  What goes	   *
 *  around, comes around.						   *
 ***************************************************************************/
 
/***************************************************************************
*	ROM 2.4 is copyright 1993-1995 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@pacinfo.com)				   *
*	    Gabrielle Taylor (gtaylor@pacinfo.com)			   *
*	    Brian Moore (rom@rom.efn.org)				   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "magic.h"

void do_heal(CHAR_DATA *ch, char *argument)
{
    CHAR_DATA *mob;
    char arg[MAX_INPUT_LENGTH];
    int cost,sn;
    SPELL_FUN *spell;
    char *words;	

    /* check for healer */
    for ( mob = ch->in_room->people; mob; mob = mob->next_in_room )
    {
        if ( IS_NPC(mob) && IS_SET(mob->act, ACT_IS_HEALER) )
            break;
    }
 
    if ( mob == NULL )
    {
        send_to_char( "You can't do that here.\n\r", ch );
        return;
    }

    one_argument(argument,arg);

    if (arg[0] == '\0')
    {
        /* display price list */
	act("$N says 'I offer the following spells:'",ch,NULL,mob,TO_CHAR);
	send_to_char("  light: cure light wounds      1 gold\n\r",ch);
	send_to_char("  serious: cure serious wounds  2 gold\n\r",ch);
	send_to_char("  critic: cure critical wounds  5 gold\n\r",ch);
	send_to_char("  heal: healing spell	      10 gold\n\r",ch);
	send_to_char("  blind: cure blindness         10 gold\n\r",ch);
	send_to_char("  disease: cure disease         8 gold\n\r",ch);
	send_to_char("  poison:  cure poison	      10 gold\n\r",ch);
	send_to_char("  uncurse: remove curse	      20 gold\n\r",ch);
	send_to_char("  refresh: restore movement      5 gold\n\r",ch);
	send_to_char("  mana:  restore mana	      10 gold\n\r",ch);
	send_to_char(" Type heal <type> to be healed.\n\r",ch);
	return;
    }

    if (!str_prefix(arg,"light"))
    {
        spell = spell_cure_light;
	sn    = skill_lookup("cure light");
	words = "judicandus dies";
	 cost  = 100;
	 }

	 else if (!str_prefix(arg,"serious"))
	 {
	spell = spell_cure_serious;
	sn    = skill_lookup("cure serious");
	words = "judicandus gzfuajg";
	cost  = 200;
	 }

	 else if (!str_prefix(arg,"critical"))
	 {
	spell = spell_cure_critical;
	sn    = skill_lookup("cure critical");
	words = "judicandus qfuhuqar";
	cost  = 500;
	 }

	 else if (!str_prefix(arg,"heal"))
	 {
	spell = spell_heal;
	sn = skill_lookup("heal");
	words = "pzar";
	cost  = 1000;
    }

    else if (!str_prefix(arg,"blindness"))
    {
	spell = spell_cure_blindness;
	sn    = skill_lookup("cure blindness");
      	words = "judicandus noselacri";		
		  cost  = 1000;
	 }

	 else if (!str_prefix(arg,"disease"))
	 {
	spell = spell_cure_disease;
	sn    = skill_lookup("cure disease");
	words = "judicandus eugzagz";
	cost = 800;
	 }

	 else if (!str_prefix(arg,"poison"))
	 {
	spell = spell_cure_poison;
	sn    = skill_lookup("cure poison");
	words = "judicandus sausabru";
	cost  = 1000;
	 }

	 else if (!str_prefix(arg,"uncurse") || !str_prefix(arg,"curse"))
    {
	spell = spell_remove_curse; 
	sn    = skill_lookup("remove curse");
	words = "candussido judifgz";
	cost  = 2000;
	 }

	 else if (!str_prefix(arg,"mana") || !str_prefix(arg,"energize"))
	 {
		  spell = NULL;
		  sn = -1;
		  words = "energizer";
		  cost = 1000;
	 }


	 else if (!str_prefix(arg,"refresh") || !str_prefix(arg,"moves"))
	 {
	spell =  spell_refresh;
	sn    = skill_lookup("refresh");
	words = "candusima";
	cost  = 500;
	 }

	 else
	 {
	act("$N says 'Type 'heal' for a list of spells.'",
		 ch,NULL,mob,TO_CHAR);
	return;
    }

	 if (cost > (ch->gold * 100 + ch->silver))
	 {
	act("$N says 'You do not have enough gold for my services.'",
		 ch,NULL,mob,TO_CHAR);
	return;
	 }

	 WAIT_STATE(ch,PULSE_VIOLENCE);

	 deduct_cost(ch,cost);
	 mob->gold += cost;
	 act("$n utters the words '$T'.",mob,NULL,words,TO_ROOM);

	 if (spell == NULL)  /* restore mana trap...kinda hackish */
	 {
	ch->mana += dice(4,8) + mob->level / 2;
	ch->mana = UMIN(ch->mana,ch->max_mana);
	send_to_char("A warm glow passes through you.\n\r",ch);
	return;
	  }

	  if (sn == -1)
	return;

	  spell(sn,mob->level,mob,ch,TARGET_CHAR);
}