/***************************************************************************
 *  OBLIVION 1.2 is copyright by Wes Wagner August, 1996                   *
 *  by using this code you have agreed to the terms of the Oblivion License*
 **************************************************************************/
 
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/
 
/***************************************************************************
*	ROM 2.4 is copyright 1993-1995 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@pacinfo.com)				   *
*	    Gabrielle Taylor (gtaylor@pacinfo.com)			   *
*	    Brian Moore (rom@rom.efn.org)				   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "color.h"

sh_int gsn_scan;

char *const distance[4]=
{
"right here.", "nearby to the %s.", "not far %s.", "off in the distance %s."
};

void scan_list           args((ROOM_INDEX_DATA *scan_room, CHAR_DATA *ch,
                               sh_int depth, sh_int door));
void scan_char           args((CHAR_DATA *victim, CHAR_DATA *ch,
                               sh_int depth, sh_int door));
void do_scan(CHAR_DATA *ch, char *argument)
{
	char bf[MAX_STRING_LENGTH];
	extern char *const dir_name[];
	char arg1[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
	ROOM_INDEX_DATA *scan_room;
	EXIT_DATA *pExit;
	sh_int door, depth;

	argument = one_argument(argument, arg1);

	if (arg1[0] == '\0')
	{
		act("$n looks all around.", ch, NULL, NULL, TO_ROOM);
		if (IS_SET(ch->act, PLR_COLOR))
			sprintf(bf,"%sLooking around you see:\n\r%s",FG_LT_RED,FG_LT_GRAY);
		else
			strcpy(bf,"Looking around you see:\n\r");
		send_to_char(bf, ch);
		scan_list(ch->in_room, ch, 0, -1);

		for (door=0;door<6;door++)
		{
			if ((pExit = ch ->in_room->exit[door]) != NULL)
				scan_list(pExit->u1.to_room, ch, 1, door);
		}
		return;
	}
	else if (!str_cmp(arg1, "n") || !str_cmp(arg1, "north")) door = 0;
	else if (!str_cmp(arg1, "e") || !str_cmp(arg1, "east"))  door = 1;
	else if (!str_cmp(arg1, "s") || !str_cmp(arg1, "south")) door = 2;
	else if (!str_cmp(arg1, "w") || !str_cmp(arg1, "west"))  door = 3;
	else if (!str_cmp(arg1, "u") || !str_cmp(arg1, "up" ))   door = 4;
   else if (!str_cmp(arg1, "d") || !str_cmp(arg1, "down"))  door = 5;
   else { send_to_char("Which way do you want to scan?\n\r", ch); return; }

   act("You peer intently $T.", ch, NULL, dir_name[door], TO_CHAR);
   act("$n peers intently $T.", ch, NULL, dir_name[door], TO_ROOM);
   sprintf(buf, "Looking %s you see:\n\r", dir_name[door]);
                                                                                  
   scan_room = ch->in_room;

   for (depth = 1; depth < 4; depth++)
   {
      if ((pExit = scan_room->exit[door]) != NULL)
      {
         scan_room = pExit->u1.to_room;
         scan_list(pExit->u1.to_room, ch, depth, door);
      }
   }
   return;
}

void scan_list(ROOM_INDEX_DATA *scan_room, CHAR_DATA *ch, sh_int depth,
               sh_int door)
{
	CHAR_DATA *rch;

	if (scan_room == NULL) return;
   for (rch=scan_room->people; rch != NULL; rch=rch->next_in_room)
   {
      if (rch == ch) continue;
      if (!IS_NPC(rch) && rch->invis_level > get_trust(ch)) continue;
      if (can_see(ch, rch)) scan_char(rch, ch, depth, door);
   }
   return;
}

void scan_char(CHAR_DATA *victim, CHAR_DATA *ch, sh_int depth, sh_int door)
{
   extern char *const dir_name[];
	extern char *const distance[];
	char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];

	buf[0] = '\0';

	strcat(buf, PERS(victim, ch));
	strcat(buf, ", ");
	sprintf(buf2, distance[depth], dir_name[door]);
	strcat(buf, buf2);
	strcat(buf, "\n\r");

	send_to_char(buf, ch);
	return;
}