DaleMUD is actually modified SillyMUD which was modified Diku code. Now that that is all cleared up.... Just a few notes If you do not like AD&D then I would stop reading here and rm all the Dale files, because I tried to base all the features I added (as well did John in SillyMUD) to use the AD&D rules. I personally enjoy they game so that is my choice. I make no claims that I am a good programmer so if things look bad either I didn't do it or I was sleepy that day ;-). Most of the coding was already there for me to use. Further I do not want any claims to copyrights nor anything near it... simply, I want you to have what I had when I started mudding... good code. I try and catch all bugs but that does not mean there might not be one or two. If you DO find a bug and fix it please let me know about it so I can correct the code I will distribute. Few things that need to be added are paladin/psi/ranger special procedures (like the magic_user and druid() functions). Hope you enjoy this code, John did a wonderful job as well as the original Diku coders, hope I can keep it looking as good. Special thanks go to jcy, the guy that helped me find some of the hardest bugs! Thanks, Mike Wilson wilsonm@dale.hsc.unt.edu Shadowdale MUD dale.hsc.unt.edu, 129.120.104.40 port 7777 Shadowdale BBS (817)220-2000 Version 3.0 Addtional coder that helped alot this edition is Denis Julitov, r better know as Aarcerak. Major contributors to the world addtions and fixes in no peticular order are (mud names) Alun, Mason and Euphrates. There are several others that also made addtions to the world but as of this typing I cannot remember them all :) Version 4.0 Is not released as I plan to be one version ahead of the rest of the world... Version 3.0 was released when we began running 4.0. Let it be noted that the mud docs need severe RE-WRITTING but I simply do not have time. Someday it might get done. I suggest using 'wizhelp' to figure out the immortal commands as I think we have added all of them there.