## these are compile time constructs, that affect the running of the ga ## See farther down for explaination of these and more! msw ## CPPFLAGS = -DPREP_SPELLS -DLOG_ALL # ## -DPREP_SPELLS -DDEBUG_LOG ## -DDEBUG -DMALLOC_DEBUG -DDEBUG_LOG ## -DCLEAN_AT_BOOT -DCHECK_RENT_INACTIVE ## -DSTRANGE_WACK -DBLOCK_WRITE ## -DUSE_DIMD # ## The compiler your gonna use to compile this with... ## CC=gcc ## LD=$(CC) ## ## these are architecture dependent flags TITANFLAGS = -g -43 -vector_c -safe=ptrs -DTITAN MYFLAGS = -ggdb3 -m486 -mno-fp-ret-in-387 ## CFLAGS = $(MYFLAGS) $(CPPFLAGS) ## ## ********************************************************** ## COMPILE TIME DEFINES, CPPFLAGS! ## ## For lower exp loss at lower levels -DNEWEXP ## ## For level loss for really low exp -DLEVEL_LOSS ## ## To make some optimizations, you need to add things to the line above. ## to use hash tables for rooms (More cpu, less storage), add ## -DHASH ## ## To get rid of tracking (lower cpu) ## -DNOTRACK ## ## To limit items above a specific rent cost ## -DLIMITED_ITEMS ## ## To force new players to be authorized ## -DPLAYER_AUTH ## ## To add some new debugging stuff (mostly limited to malloc_debug) ## -DDEBUG ## To add some commands for locking out specific hosts ## -DSITELOCK ## ## To lock out oak.grove.iup.edu from boot time. ## -DLOCKGROVE ## ## ## To modify some commands to make item duplication near impossible: ## -DNODUPLICATES ## ## To have each 58+ god restricted to one site, or set of sites ## -DIMPL_SECURITY ## ## To use BSD memory allocation/deallocation routines instead of the ## native memory routines: ## -DKLUDGE_MEM ## ## If your system doesn't have built in functions of strdup() and ## strstr(), then: ## -DKLUDGE_STRING ## ## If you want to use a faster mana/hit/move regen system. ## -DNEWGAIN ## ## If you want to save every room and mob items use this. ## -DSAVEWORLD ## ## If you want to use the Quest to Gain system use this. Not all classes ## -DQUEST_GAIN ## ## If you want to use a lower gold ration for your game use this ## -DLOW_GOLD ## ## - DUSE_EGOS (check ego on give and gets ) ## ## ## -DLOG_MOB ## LOG_MOB logs all mob command sent to command_interpreter ## ## -DLOG_DEBUG ## This will add a bit more info to the logs, I use it to try ## and track down impossible bugs. ## ## -DCLEAN_AT_BOOT ## Forces the mud to remove outdated or inactive players and ## demote inactive gods a boot up. Slows boot process down a ## bit. ## ## -DSTRANGE_WACK ## When used in combination with CLEAN_AT_BOOT it will clear out corrupted ## user files. Do this once or twice a month if needed, otherwise do not ## use it. ## ## ## -DZONE_COMM_ONLY ## Enabling this will force all communications to be limited to ## the zone that person is in. Making gossip/auction/tell NOT ## GLOBAL. Tell is limited to people in the zone you are currently ## standing in. This does NOT include SHOUT. ## ## -DLAG_MOBILES ## This define should make mobiles lag with commands as ## pc's do. I.e. bashed pause, etc... ## ## -DPREVENT_PKILL ## This define will add in a few checks in fight.c to keep ## pc's from killing each other, willing or Un-willing. ## ## -DCHECK_RENT_INACTIVE ## Check user inactivity against RENT_INACTIVE, if greater, wack ## the rent file. RENT_INACTIVE located in db.c ## ## -DPERSONAL_PERM_LOCKOUTS ## My personal annoying people I lock out perminatly. You can add ## whomever is annoying in there. ## ## -DNEW_RENT ## Charge 100 coins per day of rent, regardless of item types. ## ## HEADERFILES = structs.h utils.h comm.h interpreter.h db.h ## OBJS = comm.o act.comm.o act.info.o act.move.o act.obj1.o act.obj2.o \ act.off.o act.other.o act.social.o act.wizard.o handler.o \ db.o interpreter.o utility.o spec_assign.o shop.o limits.o mobact.o \ fight.o modify.o weather.o spells1.o spells2.o spell_parser.o \ reception.o constants.o spec_procs.o signals.o board.o magic.o \ magic2.o skills.o Opinion.o Trap.o magicutils.o multiclass.o hash.o \ Sound.o Heap.o spec_procs2.o magic3.o security.o spec_procs3.o \ create.o bsd.o parser.o ansi_parser.o mail.o mindskills1.o \ mind_use1.o create.mob.o create.obj.o dimd.o sunmalloc.o SRCS = comm.c act.comm.c act.info.c act.move.c act.obj1.c act.obj2.c \ act.off.c act.other.c act.social.c act.wizard.c handler.c \ db.c interpreter.c utility.c spec_assign.c shop.c limits.c mobact.c \ fight.c modify.c weather.c spells1.c spells2.c spell_parser.c \ reception.c constants.c spec_procs.c signals.c board.c magic.c \ magic2.c skills.c Opinion.c Trap.c magicutils.c multiclass.c hash.c \ Sound.c Heap.c spec_procs2.c magic3.c security.c spec_procs3.c \ create.c bsd.c parser.c ansi_parser.c mail.o mind_use1.c \ mindskills1.c create.mob.c create.obj.c dimd.c sunmalloc.c all : dmserver chmod g+rw *.o dmserver : ${OBJS} ## if you want to add debugging stuff, uncomment the following, and comment ## out the line after that ## $(LD) -o $@ -g ${OBJS} /local/lib/gnu/gcc-gnulib /usr/lib/debug/malloc.o ## $(LD) -o $@ -g ${OBJS} /usr/lib $(LD) -o $@ ${OBJS} -lcrypt ## $(LD) -o $@ -g ${OBJS} -L/usr/local/gnu/lib/gcc-lib/sun4-sunos4.1.1/2.3 depend : makedepend ${SRCS} # DO NOT DELETE THIS LINE -- make depend depends on it. comm.o: protos.h act.comm.o: protos.h act.move.o: protos.h act.off.o: protos.h act.obj1.o: protos.h act.obj2.o: protos.h act.info.o: protos.h act.other.o: protos.h act.social.o: protos.h act.wizard.o: protos.h handler.o: protos.h db.o: protos.h interpreter.o: protos.h utility.o: protos.h spec_assign.o: protos.h shop.o: protos.h limits.o: protos.h mobact.o: protos.h fight.o: protos.h modify.o: protos.h weather.o: protos.h spells1.o: protos.h spells2.o: protos.h spell_parser.o: protos.h reception.o: protos.h constants.o: protos.h spec_procs.o: protos.h signals.o: protos.h board.o: protos.h magic.o: protos.h magic2.o: protos.h magic3.o: protos.h magicutils.o: protos.h multiclass.o: protos.h skills.o: protos.h Opinion.o: protos.h Trap.o: protos.h hash.o: protos.h Sound.o: protos.h Heap.o: protos.h spec_procs2.o: protos.h spec_procs3.o: protos.h security.o: create.o: protos.h bsd.o: parser.o: protos.h ansi_parser.o: protos.h mail.o:protos.h mind_use1.o: protos.h mindskills1.o:protos.h create.mob.o:protos.h create.obj.o:protos.h dimd.o: sunmalloc.o: