/************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefiting. We hope that you share your changes too. What goes * * around, comes around. * *************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * *************************************************************************** * 1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings * * http://1stmud.dlmud.com/ <r-jenn@shaw.ca> * ***************************************************************************/ #include <sys/types.h> #if !defined(WIN32) #include <unistd.h> #include <sys/time.h> #else #include "../win32/winstuff.h" #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include <stdarg.h> #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #include "olc.h" /* RT code to delete yourself */ CH_CMD (do_delet) { chprintln (ch, "You must type the full command to delete yourself."); } CH_CMD (do_delete) { char strsave[MAX_INPUT_LENGTH]; if (IS_NPC (ch)) return; if (ch->pcdata->confirm_delete) { if (argument[0] != '\0') { chprintln (ch, "Delete status removed."); ch->pcdata->confirm_delete = FALSE; return; } else { delete_home (ch); update_statlist (ch, TRUE); sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (ch->name)); wiznet ("$N turns $Mself into line noise.", ch, NULL, 0, 0, 0); stop_fighting (ch, TRUE); do_function (ch, &do_quit, ""); unlink (strsave); return; } } if (argument[0] != '\0') { chprintln (ch, "Just type delete. No argument."); return; } chprintln (ch, "Type delete again to confirm this command."); chprintln (ch, "WARNING: this command is irreversible."); chprintln (ch, "Typing delete with an argument will undo delete status."); ch->pcdata->confirm_delete = TRUE; wiznet ("$N is contemplating deletion.", ch, NULL, 0, 0, get_trust (ch)); } /* RT code to display channel status */ CH_CMD (do_channels) { /* lists all channels and their status */ chprintln (ch, " channel status"); chprintln (ch, "---------------------"); chprint (ch, "gossip "); if (!IS_SET (ch->comm, COMM_NOGOSSIP)) chprintln (ch, "ON"); else chprintln (ch, "OFF"); chprint (ch, "auction "); if (!IS_SET (ch->comm, COMM_NOAUCTION)) chprintln (ch, "ON"); else chprintln (ch, "OFF"); chprint (ch, "music "); if (!IS_SET (ch->comm, COMM_NOMUSIC)) chprintln (ch, "ON"); else chprintln (ch, "OFF"); chprint (ch, "Q/A "); if (!IS_SET (ch->comm, COMM_NOQUESTION)) chprintln (ch, "ON"); else chprintln (ch, "OFF"); chprint (ch, "Quote "); if (!IS_SET (ch->comm, COMM_NOQUOTE)) chprintln (ch, "ON"); else chprintln (ch, "OFF"); chprint (ch, "grats "); if (!IS_SET (ch->comm, COMM_NOGRATS)) chprintln (ch, "ON"); else chprintln (ch, "OFF"); if (IS_IMMORTAL (ch)) { chprint (ch, "god channel "); if (!IS_SET (ch->comm, COMM_NOWIZ)) chprintln (ch, "ON"); else chprintln (ch, "OFF"); } chprint (ch, "shouts "); if (!IS_SET (ch->comm, COMM_SHOUTSOFF)) chprintln (ch, "ON"); else chprintln (ch, "OFF"); chprint (ch, "tells "); if (!IS_SET (ch->comm, COMM_DEAF)) chprintln (ch, "ON"); else chprintln (ch, "OFF"); chprint (ch, "quiet mode "); if (IS_SET (ch->comm, COMM_QUIET)) chprintln (ch, "ON"); else chprintln (ch, "OFF"); if (IS_SET (ch->comm, COMM_AFK)) chprintln (ch, "You are AFK."); if (IS_SET (ch->comm, COMM_SNOOP_PROOF)) chprintln (ch, "You are immune to snooping."); if (ch->lines != PAGELEN) { if (ch->lines) { chprintlnf (ch, "You display %d lines of scroll.", ch->lines + 2); } else chprintln (ch, "Scroll buffering is off."); } if (ch->prompt != NULL) { chprintlnf (ch, "Your current prompt is: %s", ch->prompt); } if (IS_SET (ch->comm, COMM_NOSHOUT)) chprintln (ch, "You cannot shout."); if (IS_SET (ch->comm, COMM_NOTELL)) chprintln (ch, "You cannot use tell."); if (IS_SET (ch->comm, COMM_NOCHANNELS)) chprintln (ch, "You cannot use channels."); if (IS_SET (ch->comm, COMM_NOEMOTE)) chprintln (ch, "You cannot show emotions."); } /* RT deaf blocks out all shouts */ CH_CMD (do_deaf) { if (IS_SET (ch->comm, COMM_DEAF)) { chprintln (ch, "You can now hear tells again."); REMOVE_BIT (ch->comm, COMM_DEAF); } else { chprintln (ch, "From now on, you won't hear tells."); SET_BIT (ch->comm, COMM_DEAF); } } /* RT quiet blocks out all communication */ CH_CMD (do_quiet) { if (IS_SET (ch->comm, COMM_QUIET)) { chprintln (ch, "Quiet mode removed."); REMOVE_BIT (ch->comm, COMM_QUIET); } else { chprintln (ch, "From now on, you will only hear says and emotes."); SET_BIT (ch->comm, COMM_QUIET); } } /* afk command */ CH_CMD (do_afk) { if (IS_SET (ch->comm, COMM_AFK)) { chprintln (ch, "AFK mode removed. Type 'replay' to see tells."); REMOVE_BIT (ch->comm, COMM_AFK); } else { chprintln (ch, "You are now in AFK mode."); SET_BIT (ch->comm, COMM_AFK); } } CH_CMD (do_replay) { if (IS_NPC (ch)) { chprintln (ch, "You can't replay."); return; } if (buf_string (ch->pcdata->buffer)[0] == '\0') { chprintln (ch, "You have no tells to replay."); return; } page_to_char (buf_string (ch->pcdata->buffer), ch); clear_buf (ch->pcdata->buffer); } /* RT auction rewritten in ROM style */ CH_CMD (do_auction) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOAUCTION)) { chprintln (ch, "Auction channel is now ON."); REMOVE_BIT (ch->comm, COMM_NOAUCTION); } else { chprintln (ch, "Auction channel is now OFF."); SET_BIT (ch->comm, COMM_NOAUCTION); } } else /* auction message sent, turn auction on if it is off */ { if (IS_SET (ch->comm, COMM_QUIET)) { chprintln (ch, "You must turn off quiet mode first."); return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { chprintln (ch, "The gods have revoked your channel priviliges."); return; } REMOVE_BIT (ch->comm, COMM_NOAUCTION); } chprintlnf (ch, "You auction '%s'", argument); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_NOAUCTION) && !IS_SET (victim->comm, COMM_QUIET)) { act_new ("$n auctions '$t'", ch, argument, d->character, TO_VICT, POS_DEAD); } } } /* RT chat replaced with ROM gossip */ CH_CMD (do_gossip) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOGOSSIP)) { chprintln (ch, "Gossip channel is now ON."); REMOVE_BIT (ch->comm, COMM_NOGOSSIP); } else { chprintln (ch, "Gossip channel is now OFF."); SET_BIT (ch->comm, COMM_NOGOSSIP); } } else /* gossip message sent, turn gossip on if it isn't already */ { if (IS_SET (ch->comm, COMM_QUIET)) { chprintln (ch, "You must turn off quiet mode first."); return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { chprintln (ch, "The gods have revoked your channel priviliges."); return; } REMOVE_BIT (ch->comm, COMM_NOGOSSIP); chprintlnf (ch, "" CTAG (_GOSSIP1) "You gossip '" CTAG (_GOSSIP2) "%s" CTAG (_GOSSIP1) "'{x", argument); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_NOGOSSIP) && !IS_SET (victim->comm, COMM_QUIET)) { act_new ("" CTAG (_GOSSIP1) "$n gossips '" CTAG (_GOSSIP2) "$t" CTAG (_GOSSIP1) "'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING); } } } } CH_CMD (do_grats) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOGRATS)) { chprintln (ch, "Grats channel is now ON."); REMOVE_BIT (ch->comm, COMM_NOGRATS); } else { chprintln (ch, "Grats channel is now OFF."); SET_BIT (ch->comm, COMM_NOGRATS); } } else /* grats message sent, turn grats on if it isn't already */ { if (IS_SET (ch->comm, COMM_QUIET)) { chprintln (ch, "You must turn off quiet mode first."); return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { chprintln (ch, "The gods have revoked your channel priviliges."); return; } REMOVE_BIT (ch->comm, COMM_NOGRATS); chprintlnf (ch, "" CTAG (_GRATS1) "You grats '" CTAG (_GRATS2) "%s" CTAG (_GRATS1) "'{x", argument); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_NOGRATS) && !IS_SET (victim->comm, COMM_QUIET)) { act_new ("" CTAG (_GRATS1) "$n grats '" CTAG (_GRATS2) "$t" CTAG (_GRATS1) "'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING); } } } } CH_CMD (do_quote) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOQUOTE)) { chprintln (ch, "Quote channel is now ON."); REMOVE_BIT (ch->comm, COMM_NOQUOTE); } else { chprintln (ch, "Quote channel is now OFF."); SET_BIT (ch->comm, COMM_NOQUOTE); } } else /* quote message sent, turn quote on if it isn't already */ { if (IS_SET (ch->comm, COMM_QUIET)) { chprintln (ch, "You must turn off quiet mode first."); return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { chprintln (ch, "The gods have revoked your channel priviliges."); return; } REMOVE_BIT (ch->comm, COMM_NOQUOTE); chprintlnf (ch, "" CTAG (_QUOTE1) "You quote '" CTAG (_QUOTE2) "%s" CTAG (_QUOTE1) "'{x", argument); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_NOQUOTE) && !IS_SET (victim->comm, COMM_QUIET)) { act_new ("" CTAG (_QUOTE1) "$n quotes '" CTAG (_QUOTE2) "$t" CTAG (_QUOTE1) "'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING); } } } } /* RT question channel */ CH_CMD (do_question) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOQUESTION)) { chprintln (ch, "Q/A channel is now ON."); REMOVE_BIT (ch->comm, COMM_NOQUESTION); } else { chprintln (ch, "Q/A channel is now OFF."); SET_BIT (ch->comm, COMM_NOQUESTION); } } else /* question sent, turn Q/A on if it isn't already */ { if (IS_SET (ch->comm, COMM_QUIET)) { chprintln (ch, "You must turn off quiet mode first."); return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { chprintln (ch, "The gods have revoked your channel priviliges."); return; } REMOVE_BIT (ch->comm, COMM_NOQUESTION); chprintlnf (ch, "" CTAG (_QA1) "You question '" CTAG (_QA2) "%s" CTAG (_QA1) "'{x", argument); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_NOQUESTION) && !IS_SET (victim->comm, COMM_QUIET)) { act_new ("" CTAG (_QA1) "$n questions '" CTAG (_QA2) "$t" CTAG (_QA1) "'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING); } } } } /* RT answer channel - uses same line as questions */ CH_CMD (do_answer) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOQUESTION)) { chprintln (ch, "Q/A channel is now ON."); REMOVE_BIT (ch->comm, COMM_NOQUESTION); } else { chprintln (ch, "Q/A channel is now OFF."); SET_BIT (ch->comm, COMM_NOQUESTION); } } else /* answer sent, turn Q/A on if it isn't already */ { if (IS_SET (ch->comm, COMM_QUIET)) { chprintln (ch, "You must turn off quiet mode first."); return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { chprintln (ch, "The gods have revoked your channel priviliges."); return; } REMOVE_BIT (ch->comm, COMM_NOQUESTION); chprintlnf (ch, "" CTAG (_QA1) "You answer '" CTAG (_QA2) "%s" CTAG (_QA1) "'{x", argument); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_NOQUESTION) && !IS_SET (victim->comm, COMM_QUIET)) { act_new ("" CTAG (_QA1) "$n answers '" CTAG (_QA2) "$t" CTAG (_QA1) "'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING); } } } } /* RT music channel */ CH_CMD (do_music) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOMUSIC)) { chprintln (ch, "Music channel is now ON."); REMOVE_BIT (ch->comm, COMM_NOMUSIC); } else { chprintln (ch, "Music channel is now OFF."); SET_BIT (ch->comm, COMM_NOMUSIC); } } else /* music sent, turn music on if it isn't already */ { if (IS_SET (ch->comm, COMM_QUIET)) { chprintln (ch, "You must turn off quiet mode first."); return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { chprintln (ch, "The gods have revoked your channel priviliges."); return; } REMOVE_BIT (ch->comm, COMM_NOMUSIC); chprintlnf (ch, "" CTAG (_MUSIC1) "You MUSIC" CTAG (_MUSIC2) ": " CTAG (_MUSIC1) "'" CTAG (_MUSIC3) "%s" CTAG (_MUSIC1) "'{x", argument); sprintf (buf, "$n MUSIC: '%s'", argument); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_NOMUSIC) && !IS_SET (victim->comm, COMM_QUIET)) { act_new ("" CTAG (_MUSIC1) "$n MUSIC" CTAG (_MUSIC2) ": " CTAG (_MUSIC1) "'" CTAG (_MUSIC3) "$t" CTAG (_MUSIC1) "'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING); } } } } /* clan channels */ CH_CMD (do_clantalk) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (!is_clan (ch) || clan_table[ch->clan].independent) { chprintln (ch, "You aren't in a clan."); return; } if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOCLAN)) { chprintln (ch, "Clan channel is now ON"); REMOVE_BIT (ch->comm, COMM_NOCLAN); } else { chprintln (ch, "Clan channel is now OFF"); SET_BIT (ch->comm, COMM_NOCLAN); } return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { chprintln (ch, "The gods have revoked your channel priviliges."); return; } REMOVE_BIT (ch->comm, COMM_NOCLAN); chprintlnf (ch, "You clan '%s'", argument); sprintf (buf, "$n clans '%s'", argument); for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != ch && is_same_clan (ch, d->character) && !IS_SET (d->character->comm, COMM_NOCLAN) && !IS_SET (d->character->comm, COMM_QUIET)) { act_new ("$n clans '$t'", ch, argument, d->character, TO_VICT, POS_DEAD); } } return; } CH_CMD (do_immtalk) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOWIZ)) { chprintln (ch, "Immortal channel is now ON"); REMOVE_BIT (ch->comm, COMM_NOWIZ); } else { chprintln (ch, "Immortal channel is now OFF"); SET_BIT (ch->comm, COMM_NOWIZ); } return; } REMOVE_BIT (ch->comm, COMM_NOWIZ); act_new ("" CTAG (_IMMTALK1) "$n" CTAG (_IMMTALK2) ":" CTAG (_IMMTALK3) " $t{x", ch, argument, NULL, TO_CHAR, POS_DEAD); for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && IS_IMMORTAL (d->character) && !IS_SET (d->character->comm, COMM_NOWIZ)) { act_new ("" CTAG (_IMMTALK1) "$n" CTAG (_IMMTALK2) ":" CTAG (_IMMTALK3) " $t{x", ch, argument, d->character, TO_VICT, POS_DEAD); } } return; } CH_CMD (do_say) { if (argument[0] == '\0') { chprintln (ch, "Say what?"); return; } act ("" CTAG (_SAY1) "$n says '" CTAG (_SAY2) "$T" CTAG (_SAY1) "'{x", ch, NULL, argument, TO_ROOM); act ("" CTAG (_SAY1) "You say '" CTAG (_SAY2) "$T" CTAG (_SAY1) "'{x", ch, NULL, argument, TO_CHAR); if (!IS_NPC (ch)) { CHAR_DATA *mob, *mob_next; for (mob = ch->in_room->people; mob != NULL; mob = mob_next) { mob_next = mob->next_in_room; if (IS_NPC (mob) && HAS_TRIGGER (mob, TRIG_SPEECH) && mob->position == mob->pIndexData->default_pos) mp_act_trigger (argument, mob, ch, NULL, NULL, TRIG_SPEECH); } } return; } CH_CMD (do_shout) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_SHOUTSOFF)) { chprintln (ch, "You can hear shouts again."); REMOVE_BIT (ch->comm, COMM_SHOUTSOFF); } else { chprintln (ch, "You will no longer hear shouts."); SET_BIT (ch->comm, COMM_SHOUTSOFF); } return; } if (IS_SET (ch->comm, COMM_NOSHOUT)) { chprintln (ch, "You can't shout."); return; } REMOVE_BIT (ch->comm, COMM_SHOUTSOFF); WAIT_STATE (ch, 12); act ("" CTAG (_SHOUT1) "You shout '" CTAG (_SHOUT2) "$T" CTAG (_SHOUT1) "'{x", ch, NULL, argument, TO_CHAR); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_SHOUTSOFF) && !IS_SET (victim->comm, COMM_QUIET)) { act ("" CTAG (_SHOUT1) "$n shouts '" CTAG (_SHOUT2) "$t" CTAG (_SHOUT1) "'{x", ch, argument, d->character, TO_VICT); } } return; } CH_CMD (do_tell) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; if (IS_SET (ch->comm, COMM_NOTELL) || IS_SET (ch->comm, COMM_DEAF)) { chprintln (ch, "Your message didn't get through."); return; } if (IS_SET (ch->comm, COMM_QUIET)) { chprintln (ch, "You must turn off quiet mode first."); return; } if (IS_SET (ch->comm, COMM_DEAF)) { chprintln (ch, "You must turn off deaf mode first."); return; } argument = one_argument (argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { chprintln (ch, "Tell whom what?"); return; } /* * Can tell to PC's anywhere, but NPC's only in same room. * -- Furey */ if ((victim = get_char_world (ch, arg)) == NULL || (IS_NPC (victim) && victim->in_room != ch->in_room)) { chprintln (ch, "They aren't here."); return; } if (victim->desc == NULL && !IS_NPC (victim)) { act ("$N seems to have misplaced $S link...try again later.", ch, NULL, victim, TO_CHAR); sprintf (buf, "%s tells you '%s'\n\r", PERS (ch, victim), argument); buf[0] = UPPER (buf[0]); add_buf (victim->pcdata->buffer, buf); return; } if (!(IS_IMMORTAL (ch) && ch->level > LEVEL_IMMORTAL) && !IS_AWAKE (victim)) { act ("$E can't hear you.", ch, 0, victim, TO_CHAR); return; } if ((IS_SET (victim->comm, COMM_QUIET) || IS_SET (victim->comm, COMM_DEAF)) && !IS_IMMORTAL (ch)) { act ("$E is not receiving tells.", ch, 0, victim, TO_CHAR); return; } if (IS_SET (victim->comm, COMM_AFK)) { if (IS_NPC (victim)) { act ("$E is AFK, and not receiving tells.", ch, NULL, victim, TO_CHAR); return; } act ("$E is AFK, but your tell will go through when $E returns.", ch, NULL, victim, TO_CHAR); sprintf (buf, "%s tells you '%s'\n\r", PERS (ch, victim), argument); buf[0] = UPPER (buf[0]); add_buf (victim->pcdata->buffer, buf); return; } act ("" CTAG (_TELLS1) "You tell $N '" CTAG (_TELLS2) "$t" CTAG (_TELLS1) "'{x", ch, argument, victim, TO_CHAR); act_new ("" CTAG (_TELLS1) "$n tells you '" CTAG (_TELLS2) "$t" CTAG (_TELLS1) "'{x", ch, argument, victim, TO_VICT, POS_DEAD); victim->reply = ch; if (!IS_NPC (ch) && IS_NPC (victim) && HAS_TRIGGER (victim, TRIG_SPEECH)) mp_act_trigger (argument, victim, ch, NULL, NULL, TRIG_SPEECH); return; } CH_CMD (do_reply) { CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; if (IS_SET (ch->comm, COMM_NOTELL)) { chprintln (ch, "Your message didn't get through."); return; } if ((victim = ch->reply) == NULL) { chprintln (ch, "They aren't here."); return; } if (victim->desc == NULL && !IS_NPC (victim)) { act ("$N seems to have misplaced $S link...try again later.", ch, NULL, victim, TO_CHAR); sprintf (buf, "%s tells you '%s'\n\r", PERS (ch, victim), argument); buf[0] = UPPER (buf[0]); add_buf (victim->pcdata->buffer, buf); return; } if (!IS_IMMORTAL (ch) && !IS_AWAKE (victim)) { act ("$E can't hear you.", ch, 0, victim, TO_CHAR); return; } if ((IS_SET (victim->comm, COMM_QUIET) || IS_SET (victim->comm, COMM_DEAF)) && !IS_IMMORTAL (ch) && !IS_IMMORTAL (victim)) { act_new ("$E is not receiving tells.", ch, 0, victim, TO_CHAR, POS_DEAD); return; } if (!IS_IMMORTAL (victim) && !IS_AWAKE (ch)) { chprintln (ch, "In your dreams, or what?"); return; } if (IS_SET (victim->comm, COMM_AFK)) { if (IS_NPC (victim)) { act_new ("$E is AFK, and not receiving tells.", ch, NULL, victim, TO_CHAR, POS_DEAD); return; } act_new ("$E is AFK, but your tell will go through when $E returns.", ch, NULL, victim, TO_CHAR, POS_DEAD); sprintf (buf, "%s tells you '%s'\n\r", PERS (ch, victim), argument); buf[0] = UPPER (buf[0]); add_buf (victim->pcdata->buffer, buf); return; } act_new ("You tell $N '$t'", ch, argument, victim, TO_CHAR, POS_DEAD); act_new ("$n tells you '$t'", ch, argument, victim, TO_VICT, POS_DEAD); victim->reply = ch; return; } CH_CMD (do_yell) { DESCRIPTOR_DATA *d; if (IS_SET (ch->comm, COMM_NOSHOUT)) { chprintln (ch, "You can't yell."); return; } if (argument[0] == '\0') { chprintln (ch, "Yell what?"); return; } act ("You yell '$t'", ch, argument, NULL, TO_CHAR); for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && d->character->in_room->area == ch->in_room->area && !IS_SET (d->character->comm, COMM_QUIET)) { act ("$n yells '$t'", ch, argument, d->character, TO_VICT); } } return; } CH_CMD (do_emote) { if (!IS_NPC (ch) && IS_SET (ch->comm, COMM_NOEMOTE)) { chprintln (ch, "You can't show your emotions."); return; } if (argument[0] == '\0') { chprintln (ch, "Emote what?"); return; } MOBtrigger = FALSE; act ("$n $T", ch, NULL, argument, TO_ROOM); act ("$n $T", ch, NULL, argument, TO_CHAR); MOBtrigger = TRUE; return; } CH_CMD (do_pmote) { CHAR_DATA *vch; const char *letter, *name; char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH]; unsigned int matches = 0; if (!IS_NPC (ch) && IS_SET (ch->comm, COMM_NOEMOTE)) { chprintln (ch, "You can't show your emotions."); return; } if (argument[0] == '\0') { chprintln (ch, "Emote what?"); return; } act ("$n $t", ch, argument, NULL, TO_CHAR); for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) { if (vch->desc == NULL || vch == ch) continue; if ((letter = strstr (argument, vch->name)) == NULL) { MOBtrigger = FALSE; act ("$N $t", vch, argument, ch, TO_CHAR); MOBtrigger = TRUE; continue; } strcpy (temp, argument); temp[strlen (argument) - strlen (letter)] = '\0'; last[0] = '\0'; name = vch->name; for (; *letter != '\0'; letter++) { if (*letter == '\'' && matches == strlen (vch->name)) { strcat (temp, "r"); continue; } if (*letter == 's' && matches == strlen (vch->name)) { matches = 0; continue; } if (matches == strlen (vch->name)) { matches = 0; } if (*letter == *name) { matches++; name++; if (matches == strlen (vch->name)) { strcat (temp, "you"); last[0] = '\0'; name = vch->name; continue; } strncat (last, letter, 1); continue; } matches = 0; strcat (temp, last); strncat (temp, letter, 1); last[0] = '\0'; name = vch->name; } MOBtrigger = FALSE; act ("$N $t", vch, temp, ch, TO_CHAR); MOBtrigger = TRUE; } return; } CH_CMD (do_bug) { append_file (ch, BUG_FILE, argument); chprintln (ch, "Bug logged."); return; } CH_CMD (do_typo) { append_file (ch, TYPO_FILE, argument); chprintln (ch, "Typo logged."); return; } CH_CMD (do_rent) { chprintln (ch, "There is no rent here. Just save and quit."); return; } CH_CMD (do_qui) { chprintln (ch, "If you want to QUIT, you have to spell it out."); return; } CH_CMD (do_quit) { DESCRIPTOR_DATA *d, *d_next; int id; if (IS_NPC (ch)) return; if (ch->position == POS_FIGHTING) { chprintln (ch, "No way! You are fighting."); return; } if (ch->position < POS_STUNNED) { chprintln (ch, "You're not DEAD yet."); return; } chprintln (ch, "Alas, all good things must come to an end."); announce (ch, INFO_LOGOUT, "$n has left the realms."); act ("$n has left the game.", ch, NULL, NULL, TO_ROOM); sprintf (log_buf, "%s has quit.", ch->name); log_string (log_buf); wiznet ("$N rejoins the real world.", ch, NULL, WIZ_LOGINS, 0, get_trust (ch)); /* * After extract_char the ch is no longer valid! */ save_char_obj (ch); /* Free note that might be there somehow */ if (ch->pcdata->in_progress) free_note (ch->pcdata->in_progress); id = ch->id; d = ch->desc; extract_char (ch, TRUE); if (d != NULL) close_socket (d); /* toast evil cheating bastards */ for (d = descriptor_list; d != NULL; d = d_next) { CHAR_DATA *tch; d_next = d->next; tch = d->original ? d->original : d->character; if (tch && tch->id == id) { extract_char (tch, TRUE); close_socket (d); } } return; } CH_CMD (do_save) { if (IS_NPC (ch)) return; save_char_obj (ch); update_statlist (ch, FALSE); chprintln (ch, "Saving. Remember that ROM has automatic saving now."); WAIT_STATE (ch, PULSE_VIOLENCE); return; } CH_CMD (do_follow) { /* RT changed to allow unlimited following and follow the NOFOLLOW rules */ char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { chprintln (ch, "Follow whom?"); return; } if ((victim = get_char_room (ch, arg)) == NULL) { chprintln (ch, "They aren't here."); return; } if (IS_AFFECTED (ch, AFF_CHARM) && ch->master != NULL) { act ("But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR); return; } if (victim == ch) { if (ch->master == NULL) { chprintln (ch, "You already follow yourself."); return; } stop_follower (ch); return; } if (!IS_NPC (victim) && IS_SET (victim->act, PLR_NOFOLLOW) && !IS_IMMORTAL (ch)) { act ("$N doesn't seem to want any followers.\n\r", ch, NULL, victim, TO_CHAR); return; } REMOVE_BIT (ch->act, PLR_NOFOLLOW); if (ch->master != NULL) stop_follower (ch); add_follower (ch, victim); return; } void add_follower (CHAR_DATA * ch, CHAR_DATA * master) { if (ch->master != NULL) { bug ("Add_follower: non-null master.", 0); return; } ch->master = master; ch->leader = NULL; if (can_see (master, ch)) act ("$n now follows you.", ch, NULL, master, TO_VICT); act ("You now follow $N.", ch, NULL, master, TO_CHAR); return; } void stop_follower (CHAR_DATA * ch) { if (ch->master == NULL) { bug ("Stop_follower: null master.", 0); return; } if (IS_AFFECTED (ch, AFF_CHARM)) { REMOVE_BIT (ch->affected_by, AFF_CHARM); affect_strip (ch, gsn_charm_person); } if (can_see (ch->master, ch) && ch->in_room != NULL) { act ("$n stops following you.", ch, NULL, ch->master, TO_VICT); act ("You stop following $N.", ch, NULL, ch->master, TO_CHAR); } if (ch->master->pet == ch) ch->master->pet = NULL; ch->master = NULL; ch->leader = NULL; return; } /* nukes charmed monsters and pets */ void nuke_pets (CHAR_DATA * ch) { CHAR_DATA *pet; if ((pet = ch->pet) != NULL) { stop_follower (pet); if (pet->in_room != NULL) act ("$N slowly fades away.", ch, NULL, pet, TO_NOTVICT); extract_char (pet, TRUE); } ch->pet = NULL; return; } void die_follower (CHAR_DATA * ch) { CHAR_DATA *fch; if (ch->master != NULL) { if (ch->master->pet == ch) ch->master->pet = NULL; stop_follower (ch); } ch->leader = NULL; for (fch = char_list; fch != NULL; fch = fch->next) { if (fch->master == ch) stop_follower (fch); if (fch->leader == ch) fch->leader = fch; } return; } CH_CMD (do_order) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *och; CHAR_DATA *och_next; bool found; bool fAll; argument = one_argument (argument, arg); one_argument (argument, arg2); if (!str_cmp (arg2, "delete") || !str_cmp (arg2, "mob")) { chprintln (ch, "That will NOT be done."); return; } if (arg[0] == '\0' || argument[0] == '\0') { chprintln (ch, "Order whom to do what?"); return; } if (IS_AFFECTED (ch, AFF_CHARM)) { chprintln (ch, "You feel like taking, not giving, orders."); return; } if (!str_cmp (arg, "all")) { fAll = TRUE; victim = NULL; } else { fAll = FALSE; if ((victim = get_char_room (ch, arg)) == NULL) { chprintln (ch, "They aren't here."); return; } if (victim == ch) { chprintln (ch, "Aye aye, right away!"); return; } if (!IS_AFFECTED (victim, AFF_CHARM) || victim->master != ch || (IS_IMMORTAL (victim) && victim->trust >= ch->trust)) { chprintln (ch, "Do it yourself!"); return; } } found = FALSE; for (och = ch->in_room->people; och != NULL; och = och_next) { och_next = och->next_in_room; if (IS_AFFECTED (och, AFF_CHARM) && och->master == ch && (fAll || och == victim)) { found = TRUE; sprintf (buf, "$n orders you to '%s'.", argument); act (buf, ch, NULL, och, TO_VICT); interpret (och, argument); } } if (found) { WAIT_STATE (ch, PULSE_VIOLENCE); chprintln (ch, "Ok."); } else chprintln (ch, "You have no followers here."); return; } CH_CMD (do_group) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { CHAR_DATA *gch; CHAR_DATA *leader; leader = (ch->leader != NULL) ? ch->leader : ch; chprintlnf (ch, "%s's group:", PERS (leader, ch)); for (gch = char_list; gch != NULL; gch = gch->next) { if (is_same_group (gch, ch)) { chprintlnf (ch, "[%2d %s] %-16s %4ld/%4ld hp %4ld/%4ld mana %4ld/%4ld mv %5d xp", gch->level, IS_NPC (gch) ? "Mob" : class_who (gch), capitalize (PERS (gch, ch)), gch->hit, gch->max_hit, gch->mana, gch->max_mana, gch->move, gch->max_move, gch->exp); } } return; } if ((victim = get_char_room (ch, arg)) == NULL) { chprintln (ch, "They aren't here."); return; } if (ch->master != NULL || (ch->leader != NULL && ch->leader != ch)) { chprintln (ch, "But you are following someone else!"); return; } if (victim->master != ch && ch != victim) { act_new ("$N isn't following you.", ch, NULL, victim, TO_CHAR, POS_SLEEPING); return; } if (IS_AFFECTED (victim, AFF_CHARM)) { chprintln (ch, "You can't remove charmed mobs from your group."); return; } if (IS_AFFECTED (ch, AFF_CHARM)) { act_new ("You like your master too much to leave $m!", ch, NULL, victim, TO_VICT, POS_SLEEPING); return; } if (is_same_group (victim, ch) && ch != victim) { victim->leader = NULL; act_new ("$n removes $N from $s group.", ch, NULL, victim, TO_NOTVICT, POS_RESTING); act_new ("$n removes you from $s group.", ch, NULL, victim, TO_VICT, POS_SLEEPING); act_new ("You remove $N from your group.", ch, NULL, victim, TO_CHAR, POS_SLEEPING); return; } victim->leader = ch; act_new ("$N joins $n's group.", ch, NULL, victim, TO_NOTVICT, POS_RESTING); act_new ("You join $n's group.", ch, NULL, victim, TO_VICT, POS_SLEEPING); act_new ("$N joins your group.", ch, NULL, victim, TO_CHAR, POS_SLEEPING); return; } /* * 'Split' originally by Gnort, God of Chaos. */ CH_CMD (do_split) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; CHAR_DATA *gch; int members; int amount_gold = 0, amount_silver = 0; int share_gold, share_silver; int extra_gold, extra_silver; argument = one_argument (argument, arg1); one_argument (argument, arg2); if (arg1[0] == '\0') { chprintln (ch, "Split how much?"); return; } amount_silver = atoi (arg1); if (arg2[0] != '\0') amount_gold = atoi (arg2); if (amount_gold < 0 || amount_silver < 0) { chprintln (ch, "Your group wouldn't like that."); return; } if (amount_gold == 0 && amount_silver == 0) { chprintln (ch, "You hand out zero coins, but no one notices."); return; } if (ch->gold < amount_gold || ch->silver < amount_silver) { chprintln (ch, "You don't have that much to split."); return; } members = 0; for (gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room) { if (is_same_group (gch, ch) && !IS_AFFECTED (gch, AFF_CHARM)) members++; } if (members < 2) { chprintln (ch, "Just keep it all."); return; } share_silver = amount_silver / members; extra_silver = amount_silver % members; share_gold = amount_gold / members; extra_gold = amount_gold % members; if (share_gold == 0 && share_silver == 0) { chprintln (ch, "Don't even bother, cheapskate."); return; } ch->silver -= amount_silver; ch->silver += share_silver + extra_silver; ch->gold -= amount_gold; ch->gold += share_gold + extra_gold; if (share_silver > 0) { chprintlnf (ch, "You split %d silver coins. Your share is %d silver.", amount_silver, share_silver + extra_silver); } if (share_gold > 0) { chprintlnf (ch, "You split %d gold coins. Your share is %d gold.", amount_gold, share_gold + extra_gold); } if (share_gold == 0) { sprintf (buf, "$n splits %d silver coins. Your share is %d silver.", amount_silver, share_silver); } else if (share_silver == 0) { sprintf (buf, "$n splits %d gold coins. Your share is %d gold.", amount_gold, share_gold); } else { sprintf (buf, "$n splits %d silver and %d gold coins, giving you %d silver and %d gold.\n\r", amount_silver, amount_gold, share_silver, share_gold); } for (gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room) { if (gch != ch && is_same_group (gch, ch) && !IS_AFFECTED (gch, AFF_CHARM)) { act (buf, ch, NULL, gch, TO_VICT); gch->gold += share_gold; gch->silver += share_silver; } } return; } CH_CMD (do_gtell) { CHAR_DATA *gch; if (argument[0] == '\0') { chprintln (ch, "Tell your group what?"); return; } if (IS_SET (ch->comm, COMM_NOTELL)) { chprintln (ch, "Your message didn't get through!"); return; } for (gch = char_list; gch != NULL; gch = gch->next) { if (is_same_group (gch, ch)) act_new ("" CTAG (_GTELL1) "$n tells the group '" CTAG (_GTELL2) "$t" CTAG (_GTELL1) "'{x", ch, argument, gch, TO_VICT, POS_SLEEPING); } return; } /* * It is very important that this be an equivalence relation: * (1) A ~ A * (2) if A ~ B then B ~ A * (3) if A ~ B and B ~ C, then A ~ C */ bool is_same_group (CHAR_DATA * ach, CHAR_DATA * bch) { if (ach == NULL || bch == NULL) return FALSE; if (ach->leader != NULL) ach = ach->leader; if (bch->leader != NULL) bch = bch->leader; return ach == bch; } /* Turns colour on and sets the appropriate flags */ CH_CMD (do_colour) { if (!ch) return; if (IS_NPC (ch) || ch->desc == NULL) { chprintln (ch, "ColoUr is not ON, Way Moron!"); return; } if (!DESC_FLAGGED (ch->desc, DESC_COLOUR)) { SET_BIT (ch->desc->desc_flags, DESC_COLOUR); REMOVE_BIT (ch->comm, COMM_NOCOLOUR); chprintln (ch, "{`Co{`lo{`U{`r {`i{`s {`n{`o{`w {`ON{`, W{`a{`y C{`oo{`l!{x"); } else { chprintln (ch, "ColoUr is now OFF, <sigh>"); REMOVE_BIT (ch->desc->desc_flags, DESC_COLOUR); SET_BIT (ch->comm, COMM_NOCOLOUR); } return; } int find_colour_slot (const char *code) { int i; for (i = 0; colour_chars[i].code != NULL; i++) if (!str_cmp (code, colour_chars[i].code)) return i; return 0; } /* Sets all or 1 custom colours to default */ void default_colour (CHAR_DATA * ch, int slot) { int i = 0; if (!ch || IS_NPC (ch)) return; if (slot == -1) { for (i = 0; cslot_table[i].def != NULL; i++) ch->pcdata->colour[cslot_table[i].slot] = find_colour_slot (cslot_table[i].def); } else { for (i = 0; cslot_table[i].def != NULL; i++) { if (cslot_table[i].slot == slot) { ch->pcdata->colour[slot] = find_colour_slot (cslot_table[i].def); break; } } } return; } const char *color_default (CHAR_DATA * ch) { int colour; if (!ch || IS_NPC (ch)) return C_CLEAR; colour = ch->pcdata->colour[_DEFAULT]; if (colour < 0 || colour_chars[colour].code == NULL) return C_CLEAR; else if (!str_cmp (colour_chars[colour].code, C_RANDOM)) return random_colour (); else if (!str_cmp (colour_chars[colour].code, RANDOM_BG)) return random_background (); else return colour_chars[ch->pcdata->colour[_DEFAULT]].code; } /* return the players ansi code for a slot */ const char *char_colour (CHAR_DATA * ch, int slot) { int colour; if (!ch || IS_NPC (ch) || slot < 0 || slot > MAX_CUSTOM_COLOUR) return C_CLEAR; colour = ch->pcdata->colour[slot]; if (colour < 0 || colour_chars[colour].code == NULL) return C_CLEAR; else if (!str_cmp (colour_chars[colour].code, C_RANDOM)) return random_colour (); else if (!str_cmp (colour_chars[colour].code, RANDOM_BG)) return random_background (); else return colour_chars[colour].code; } /* return a colour number */ int colour_lookup (const char *arg) { int i; for (i = 0; colour_chars[i].name != NULL; i++) if (!str_cmp (arg, colour_chars[i].name)) return i; return -1; } /* returns a custom colour number */ int cslot_lookup (const char *arg) { int i; for (i = 0; cslot_table[i].name != NULL; i++) if (!str_prefix (arg, cslot_table[i].name)) return cslot_table[i].slot; return -1; } /* sets custom colours */ CH_CMD (do_colourset) { char arg[MIL], arg2[MIL]; int i = 0, pos = 0, slot = 0, color = 0; if (!ch || IS_NPC (ch) || !ch->desc) return; if (!DESC_FLAGGED (ch->desc, DESC_COLOUR)) { chprintln (ch, "You must have colour on to use colourset."); return; } argument = one_argument (argument, arg); argument = one_argument (argument, arg2); if (IS_NULLSTR (arg)) { chprintln (ch, "Syntax: colourset colours - lists possible colours"); chprintln (ch, " colourset options - lists options to colourize"); chprintln (ch, " colourset <option> <colour> - sets an option to a colour"); chprintln (ch, " colourset default <option> - sets option to default value"); chprintln (ch, " colourset default all - reset all options to default values"); return; } if (!str_prefix (arg, "colours") || !str_prefix (arg, "colors")) { chprintln (ch, "Available Colours:"); for (i = 0; colour_chars[i].name != NULL; i++) { chprintf (ch, "%s%-10s{x", colour_chars[i].code, colour_chars[i].name); if (++pos % 4 == 0) { chprintln (ch, ""); pos = 0; } } if (pos != 0) chprintln (ch, ""); } else if (!str_prefix (arg, "options")) { chprintln (ch, "Available Options:"); for (i = 0; cslot_table[i].name != NULL; i++) { chprintf (ch, "" CTAG (%d) "%-10s{x", cslot_table[i].slot, cslot_table[i].name); if (++pos % 6 == 0) { chprintln (ch, ""); pos = 0; } } if (pos != 0) chprintln (ch, ""); } else if (!str_prefix (arg, "default")) { if ((slot = cslot_lookup (arg2)) == -1) { if (!str_cmp (arg2, "all")) chprintln (ch, "All colour values set to default."); else { do_colourset (ch, ""); return; } } else chprintf (ch, "%s set to default value.\n\r", cslot_table[slot].name); default_colour (ch, slot); return; } else { if ((slot = cslot_lookup (arg)) == -1) { chprintln (ch, "Invalid Option."); return; } if ((color = colour_lookup (arg2)) == -1) { chprintln (ch, "Invalid Colour."); return; } ch->pcdata->colour[slot] = color; chprintf (ch, "%s%s{x set to %s%s{x.\n\r", char_colour (ch, slot), cslot_table[slot].name, char_colour (ch, slot), colour_chars[color].name); return; } } void announce (CHAR_DATA * ch, flag_t bit, const char *message, ...) { DESCRIPTOR_DATA *d; char buf[MSL], buf2[MSL]; char *iType; bool Private = FALSE; va_list args; va_start (args, message); vsnprintf (buf2, MSL, message, args); va_end (args); if (ch && IS_SET (bit, INFO_PRIVATE)) { Private = TRUE; REMOVE_BIT (bit, INFO_PRIVATE); } if (bit == INFO_NOTE) iType = "{GBOARD"; else if (bit == INFO_WAR) iType = "{CWAR"; else if (bit == INFO_GQUEST) iType = "{MGQUEST"; else iType = "{RINFO"; sprintf (buf, "%s{W:{x %s{x", iType, buf2); if (!Private) { for (d = descriptor_list; d; d = d->next) { CHAR_DATA *och; if ((och = d->character) == NULL) continue; if (d->connected != CON_PLAYING) continue; if (bit == INFO_NOTE && ch && !is_note_to (och, ch->pcdata->in_progress)) continue; if ((IS_SET (och->info_settings, bit) || !IS_SET (och->info_settings, INFO_QUIET)) && bit != INFO_ALL) continue; if (ch == NULL) chprintf (och, "%s\n\r", buf); else act_new (buf, ch, NULL, och, TO_VICT, POS_DEAD); } } else { if (!ch) { bug ("NULL ch in private announce", 0); return; } chprintf (ch, "%s\n\r", buf); } return; } CH_CMD (do_info) { int i; flag_t iValue; if (!*argument || !str_cmp (argument, "list")) { chprintln (ch, "{RInformation settings:"); chprintln (ch, "{r---------------------{x"); for (i = 0; info_flags[i].name != NULL; i++) { chprintf (ch, "%-13.25s [%s]\n\r", info_flags[i].name, IS_SET (ch->info_settings, info_flags[i].bit) ? "{WOFF{x" : " {RON{x"); } return; } if ((iValue = flag_value (info_flags, argument)) != NO_FLAG) { TOGGLE_BIT (ch->info_settings, iValue); chprintln (ch, "Info channel set."); return; } chprintln (ch, "Which option??"); return; } CH_CMD (do_announce) { announce (NULL, INFO_ALL, argument); }