1stMUD/corefiles/
1stMUD/gods/
1stMUD/player/
1stMUD/win32/
1stMUD/win32/ROM/
/**************************************************************************
*  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
*  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
*                                                                         *
*  Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael         *
*  Chastain, Michael Quan, and Mitchell Tse.                              *
*                                                                         *
*  In order to use any part of this Merc Diku Mud, you must comply with   *
*  both the original Diku license in 'license.doc' as well the Merc       *
*  license in 'license.txt'.  In particular, you may not remove either of *
*  these copyright notices.                                               *
*                                                                         *
*  Much time and thought has gone into this software and you are          *
*  benefiting.  We hope that you share your changes too.  What goes       *
*  around, comes around.                                                  *
***************************************************************************
*       ROM 2.4 is copyright 1993-1998 Russ Taylor                        *
*       ROM has been brought to you by the ROM consortium                 *
*           Russ Taylor (rtaylor@hypercube.org)                           *
*           Gabrielle Taylor (gtaylor@hypercube.org)                      *
*           Brian Moore (zump@rom.org)                                    *
*       By using this code, you have agreed to follow the terms of the    *
*       ROM license, in the file Rom24/doc/rom.license                    *
***************************************************************************
*       1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings              *
*            http://1stmud.dlmud.com/  <r-jenn@shaw.ca>                   *
***************************************************************************/

#include <sys/types.h>
#if !defined(WIN32)
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "interp.h"
#include "magic.h"
#include "recycle.h"

/* used to get new skills */
CH_CMD (do_gain)
{
	char buf[MAX_STRING_LENGTH];
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *trainer;
	int gn = 0, sn = 0;

	if (IS_NPC (ch))
		return;

	/* find a trainer */
	for (trainer = ch->in_room->people; trainer != NULL;
		 trainer = trainer->next_in_room)
		if (IS_NPC (trainer) && IS_SET (trainer->act, ACT_GAIN))
			break;

	if (trainer == NULL || !can_see (ch, trainer))
	{
		chprintln (ch, "You can't do that here.");
		return;
	}

	one_argument (argument, arg);

	if (arg[0] == '\0')
	{
		do_function (trainer, &do_say, "Pardon me?");
		return;
	}

	if (!str_prefix (arg, "list"))
	{
		int col;

		col = 0;

		chprintlnf (ch, "%-18s %-5s %-18s %-5s %-18s %-5s", "group",
					"cost", "group", "cost", "group", "cost");

		for (gn = 0; gn < maxGroup; gn++)
		{
			if (group_table[gn].name == NULL)
				break;

			if (!ch->pcdata->group_known[gn] && group_rating (ch, gn) > 0)
			{
				sprintf (buf, "%-18s %-5d ", group_table[gn].name,
						 group_rating (ch, gn));
				chprint (ch, buf);
				if (++col % 3 == 0)
					chprintln (ch, "");
			}
		}
		if (col % 3 != 0)
			chprintln (ch, "");

		chprintln (ch, "");

		col = 0;

		chprintlnf (ch, "%-18s %-5s %-18s %-5s %-18s %-5s", "skill",
					"cost", "skill", "cost", "skill", "cost");

		for (sn = 0; sn < maxSkill; sn++)
		{
			if (skill_table[sn].name == NULL)
				break;

			if (!ch->pcdata->learned[sn] &&
				skill_rating (ch, sn) > 0 &&
				skill_table[sn].spell_fun == spell_null)
			{
				sprintf (buf, "%-18s %-5d ", skill_table[sn].name,
						 skill_rating (ch, sn));
				chprint (ch, buf);
				if (++col % 3 == 0)
					chprintln (ch, "");
			}
		}
		if (col % 3 != 0)
			chprintln (ch, "");
		return;
	}

	if (!str_prefix (arg, "convert"))
	{
		if (ch->practice < 10)
		{
			act ("$N tells you 'You are not yet ready.'", ch, NULL,
				 trainer, TO_CHAR);
			return;
		}

		act ("$N helps you apply your practice to training", ch, NULL,
			 trainer, TO_CHAR);
		ch->practice -= 10;
		ch->train += 1;
		return;
	}

	if (!str_prefix (arg, "points"))
	{
		if (ch->train < 2)
		{
			act ("$N tells you 'You are not yet ready.'", ch, NULL,
				 trainer, TO_CHAR);
			return;
		}

		if (ch->pcdata->points <= 40)
		{
			act ("$N tells you 'There would be no point in that.'",
				 ch, NULL, trainer, TO_CHAR);
			return;
		}

		act ("$N trains you, and you feel more at ease with your skills.",
			 ch, NULL, trainer, TO_CHAR);

		ch->train -= 2;
		ch->pcdata->points -= 1;
		ch->exp = exp_per_level (ch, ch->pcdata->points) * ch->level;
		return;
	}

	/* else add a group/skill */

	gn = group_lookup (argument);
	if (gn > 0)
	{
		if (ch->pcdata->group_known[gn])
		{
			act ("$N tells you 'You already know that group!'", ch,
				 NULL, trainer, TO_CHAR);
			return;
		}

		if (group_rating (ch, gn) < 1)
		{
			act ("$N tells you 'That group is beyond your powers.'",
				 ch, NULL, trainer, TO_CHAR);
			return;
		}

		if (ch->train < group_rating (ch, gn))
		{
			act
				("$N tells you 'You are not yet ready for that group.'",
				 ch, NULL, trainer, TO_CHAR);
			return;
		}

		/* add the group */
		gn_add (ch, gn);
		act ("$N trains you in the art of $t", ch, group_table[gn].name,
			 trainer, TO_CHAR);
		ch->train -= group_rating (ch, gn);
		return;
	}

	sn = skill_lookup (argument);
	if (sn > -1)
	{
		if (skill_table[sn].spell_fun != spell_null)
		{
			act ("$N tells you 'You must learn the full group.'", ch,
				 NULL, trainer, TO_CHAR);
			return;
		}

		if (ch->pcdata->learned[sn])
		{
			act ("$N tells you 'You already know that skill!'", ch,
				 NULL, trainer, TO_CHAR);
			return;
		}

		if (skill_rating (ch, sn) < 1)
		{
			act ("$N tells you 'That skill is beyond your powers.'",
				 ch, NULL, trainer, TO_CHAR);
			return;
		}

		if (ch->train < skill_rating (ch, sn))
		{
			act
				("$N tells you 'You are not yet ready for that skill.'",
				 ch, NULL, trainer, TO_CHAR);
			return;
		}

		/* add the skill */
		ch->pcdata->learned[sn] = 1;
		act ("$N trains you in the art of $t", ch, skill_table[sn].name,
			 trainer, TO_CHAR);
		ch->train -= skill_rating (ch, sn);
		return;
	}

	act ("$N tells you 'I do not understand...'", ch, NULL, trainer, TO_CHAR);
}

/* RT spells and skills show the players spells (or skills) */

CH_CMD (do_spells)
{
	BUFFER *buffer;
	char arg[MAX_INPUT_LENGTH];
	char spell_list[LEVEL_HERO + 1][MAX_STRING_LENGTH];
	char spell_columns[LEVEL_HERO + 1];
	int sn, level, min_lev = 1, max_lev = LEVEL_HERO, mana;
	bool fAll = FALSE, found = FALSE;
	char buf[MAX_STRING_LENGTH];

	if (IS_NPC (ch))
		return;

	if (argument[0] != '\0')
	{
		fAll = TRUE;

		if (str_prefix (argument, "all"))
		{
			argument = one_argument (argument, arg);
			if (!is_number (arg))
			{
				chprintln (ch, "Arguments must be numerical or all.");
				return;
			}
			max_lev = atoi (arg);

			if (max_lev < 1 || max_lev > LEVEL_HERO)
			{
				chprintlnf (ch,
							"Levels must be between 1 and %d.", LEVEL_HERO);
				return;
			}

			if (argument[0] != '\0')
			{
				argument = one_argument (argument, arg);
				if (!is_number (arg))
				{
					chprintln (ch, "Arguments must be numerical or all.");
					return;
				}
				min_lev = max_lev;
				max_lev = atoi (arg);

				if (max_lev < 1 || max_lev > LEVEL_HERO)
				{
					chprintlnf (ch,
								"Levels must be between 1 and %d.",
								LEVEL_HERO);
					return;
				}

				if (min_lev > max_lev)
				{
					chprintln (ch, "That would be silly.");
					return;
				}
			}
		}
	}

	/* initialize data */
	for (level = 0; level < LEVEL_HERO + 1; level++)
	{
		spell_columns[level] = 0;
		spell_list[level][0] = '\0';
	}

	for (sn = 0; sn < maxSkill; sn++)
	{
		if (skill_table[sn].name == NULL)
			break;

		if ((level = skill_level (ch, sn)) < LEVEL_HERO + 1 &&
			(fAll || level <= ch->level) && level >= min_lev &&
			level <= max_lev && skill_table[sn].spell_fun != spell_null &&
			ch->pcdata->learned[sn] > 0)
		{
			found = TRUE;
			level = skill_level (ch, sn);
			if (ch->level < level)
				sprintf (buf, "%-18s n/a      ", skill_table[sn].name);
			else
			{
				mana =
					UMAX (skill_table[sn].min_mana,
						  100 / (2 + ch->level - level));
				sprintf (buf, "%-18s  %3d mana  ",
						 skill_table[sn].name, mana);
			}

			if (spell_list[level][0] == '\0')
				sprintf (spell_list[level], "\n\rLevel %2d: %s", level, buf);
			else				/* append */
			{
				if (++spell_columns[level] % 2 == 0)
					strcat (spell_list[level], "\n\r          ");
				strcat (spell_list[level], buf);
			}
		}
	}

	/* return results */

	if (!found)
	{
		chprintln (ch, "No spells found.");
		return;
	}

	buffer = new_buf ();
	for (level = 0; level < LEVEL_HERO + 1; level++)
		if (spell_list[level][0] != '\0')
			add_buf (buffer, spell_list[level]);
	add_buf (buffer, "\n\r");
	page_to_char (buf_string (buffer), ch);
	free_buf (buffer);
}

CH_CMD (do_skills)
{
	BUFFER *buffer;
	char arg[MAX_INPUT_LENGTH];
	char skill_list[LEVEL_HERO + 1][MAX_STRING_LENGTH];
	char skill_columns[LEVEL_HERO + 1];
	int sn, level, min_lev = 1, max_lev = LEVEL_HERO;
	bool fAll = FALSE, found = FALSE;
	char buf[MAX_STRING_LENGTH];

	if (IS_NPC (ch))
		return;

	if (argument[0] != '\0')
	{
		fAll = TRUE;

		if (str_prefix (argument, "all"))
		{
			argument = one_argument (argument, arg);
			if (!is_number (arg))
			{
				chprintln (ch, "Arguments must be numerical or all.");
				return;
			}
			max_lev = atoi (arg);

			if (max_lev < 1 || max_lev > LEVEL_HERO)
			{
				chprintlnf (ch,
							"Levels must be between 1 and %d.", LEVEL_HERO);
				return;
			}

			if (argument[0] != '\0')
			{
				argument = one_argument (argument, arg);
				if (!is_number (arg))
				{
					chprintln (ch, "Arguments must be numerical or all.");
					return;
				}
				min_lev = max_lev;
				max_lev = atoi (arg);

				if (max_lev < 1 || max_lev > LEVEL_HERO)
				{
					chprintlnf (ch,
								"Levels must be between 1 and %d.",
								LEVEL_HERO);
					return;
				}

				if (min_lev > max_lev)
				{
					chprintln (ch, "That would be silly.");
					return;
				}
			}
		}
	}

	/* initialize data */
	for (level = 0; level < LEVEL_HERO + 1; level++)
	{
		skill_columns[level] = 0;
		skill_list[level][0] = '\0';
	}

	for (sn = 0; sn < maxSkill; sn++)
	{
		if (skill_table[sn].name == NULL)
			break;

		if ((level = skill_level (ch, sn)) < LEVEL_HERO + 1 &&
			(fAll || level <= ch->level) && level >= min_lev &&
			level <= max_lev && skill_table[sn].spell_fun == spell_null &&
			ch->pcdata->learned[sn] > 0)
		{
			found = TRUE;
			level = skill_level (ch, sn);
			if (ch->level < level)
				sprintf (buf, "%-18s n/a      ", skill_table[sn].name);
			else
				sprintf (buf, "%-18s %3d%%      ",
						 skill_table[sn].name, ch->pcdata->learned[sn]);

			if (skill_list[level][0] == '\0')
				sprintf (skill_list[level], "\n\rLevel %2d: %s", level, buf);
			else				/* append */
			{
				if (++skill_columns[level] % 2 == 0)
					strcat (skill_list[level], "\n\r          ");
				strcat (skill_list[level], buf);
			}
		}
	}

	/* return results */

	if (!found)
	{
		chprintln (ch, "No skills found.");
		return;
	}

	buffer = new_buf ();
	for (level = 0; level < LEVEL_HERO + 1; level++)
		if (skill_list[level][0] != '\0')
			add_buf (buffer, skill_list[level]);
	add_buf (buffer, "\n\r");
	page_to_char (buf_string (buffer), ch);
	free_buf (buffer);
}

/* shows skills, groups and costs (only if not bought) */
void list_group_costs (CHAR_DATA * ch)
{
	char buf[100];
	int gn, sn, col;

	if (IS_NPC (ch))
		return;

	col = 0;

	chprintlnf (ch, "%-18s %-5s %-18s %-5s %-18s %-5s", "group", "cp",
				"group", "cp", "group", "cp");

	for (gn = 0; gn < maxGroup; gn++)
	{
		if (group_table[gn].name == NULL)
			break;

		if (!ch->gen_data->group_chosen[gn]
			&& !ch->pcdata->group_known[gn] && group_rating (ch, gn) > 0)
		{
			sprintf (buf, "%-18s %-5d ", group_table[gn].name,
					 group_rating (ch, gn));
			chprint (ch, buf);
			if (++col % 3 == 0)
				chprintln (ch, "");
		}
	}
	if (col % 3 != 0)
		chprintln (ch, "");
	chprintln (ch, "");

	col = 0;

	chprintlnf (ch, "%-18s %-5s %-18s %-5s %-18s %-5s", "skill", "cp",
				"skill", "cp", "skill", "cp");

	for (sn = 0; sn < maxSkill; sn++)
	{
		if (skill_table[sn].name == NULL)
			break;

		if (!ch->gen_data->skill_chosen[sn]
			&& ch->pcdata->learned[sn] == 0
			&& skill_table[sn].spell_fun == spell_null
			&& skill_rating (ch, sn) > 0)
		{
			sprintf (buf, "%-18s %-5d ", skill_table[sn].name,
					 skill_rating (ch, sn));
			chprint (ch, buf);
			if (++col % 3 == 0)
				chprintln (ch, "");
		}
	}
	if (col % 3 != 0)
		chprintln (ch, "");
	chprintln (ch, "");

	chprintlnf (ch, "Creation points: %d", ch->pcdata->points);
	chprintlnf (ch, "Experience per level: %d",
				exp_per_level (ch, ch->gen_data->points_chosen));
	return;
}

void list_group_chosen (CHAR_DATA * ch);

void list_group_chosen (CHAR_DATA * ch)
{
	char buf[100];
	int gn, sn, col;

	if (IS_NPC (ch))
		return;

	col = 0;

	chprintlnf (ch, "%-18s %-5s %-18s %-5s %-18s %-5s", "group", "cp",
				"group", "cp", "group", "cp");

	for (gn = 0; gn < maxGroup; gn++)
	{
		if (group_table[gn].name == NULL)
			break;

		if (ch->gen_data->group_chosen[gn] && group_rating (ch, gn) > 0)
		{
			sprintf (buf, "%-18s %-5d ", group_table[gn].name,
					 group_rating (ch, gn));
			chprint (ch, buf);
			if (++col % 3 == 0)
				chprintln (ch, "");
		}
	}
	if (col % 3 != 0)
		chprintln (ch, "");
	chprintln (ch, "");

	col = 0;

	chprintlnf (ch, "%-18s %-5s %-18s %-5s %-18s %-5s", "skill", "cp",
				"skill", "cp", "skill", "cp");

	for (sn = 0; sn < maxSkill; sn++)
	{
		if (skill_table[sn].name == NULL)
			break;

		if (ch->gen_data->skill_chosen[sn] && skill_rating (ch, sn) > 0)
		{
			sprintf (buf, "%-18s %-5d ", skill_table[sn].name,
					 skill_rating (ch, sn));
			chprint (ch, buf);
			if (++col % 3 == 0)
				chprintln (ch, "");
		}
	}
	if (col % 3 != 0)
		chprintln (ch, "");
	chprintln (ch, "");

	chprintlnf (ch, "Creation points: %d", ch->gen_data->points_chosen);
	chprintlnf (ch, "Experience per level: %d",
				exp_per_level (ch, ch->gen_data->points_chosen));
	return;
}

int exp_per_level (CHAR_DATA * ch, int points)
{
	int expl, inc, mult;

	if (IS_NPC (ch))
		return 1000;

	expl = 1000;
	inc = 500;
	mult = class_mult (ch);

	if (points < 40)
		return 1000 * (mult ? mult / 100 : 1);

	/* processing */
	points -= 40;

	while (points > 9)
	{
		expl += inc;
		points -= 10;
		if (points > 9)
		{
			expl += inc;
			inc *= 2;
			points -= 10;
		}
	}

	expl += points * inc / 10;

	return expl * mult / 100;
}

/* this procedure handles the input parsing for the skill generator */
bool parse_gen_groups (CHAR_DATA * ch, const char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	int gn, sn, i;

	if (argument[0] == '\0')
		return FALSE;

	argument = one_argument (argument, arg);

	if (!str_prefix (arg, "help"))
	{
		if (argument[0] == '\0')
		{
			do_function (ch, &do_oldhelp, "group help");
			return TRUE;
		}

		do_function (ch, &do_oldhelp, argument);
		return TRUE;
	}

	if (!str_prefix (arg, "add"))
	{
		if (argument[0] == '\0')
		{
			chprintln (ch, "You must provide a skill name.");
			return TRUE;
		}

		gn = group_lookup (argument);
		if (gn != -1)
		{
			if (ch->gen_data->group_chosen[gn] || ch->pcdata->group_known[gn])
			{
				chprintln (ch, "You already know that group!");
				return TRUE;
			}

			if (group_rating (ch, gn) < 1)
			{
				chprintln (ch, "That group is not available.");
				return TRUE;
			}

			/* Close security hole */
			if (ch->gen_data->points_chosen + group_rating (ch, gn) > 300)
			{
				chprintln (ch,
						   "You cannot take more than 300 creation points.");
				return TRUE;
			}

			chprintlnf (ch, "%s group added.", group_table[gn].name);
			ch->gen_data->group_chosen[gn] = TRUE;
			ch->gen_data->points_chosen += group_rating (ch, gn);
			gn_add (ch, gn);
			ch->pcdata->points += group_rating (ch, gn);
			return TRUE;
		}

		sn = skill_lookup (argument);
		if (sn != -1)
		{
			if (ch->gen_data->skill_chosen[sn] || ch->pcdata->learned[sn] > 0)
			{
				chprintln (ch, "You already know that skill!");
				return TRUE;
			}

			if (skill_rating (ch, sn) < 1 ||
				skill_table[sn].spell_fun != spell_null)
			{
				chprintln (ch, "That skill is not available.");
				return TRUE;
			}

			/* Close security hole */
			if (ch->gen_data->points_chosen + skill_rating (ch, sn) > 300)
			{
				chprintln (ch,
						   "You cannot take more than 300 creation points.");
				return TRUE;
			}
			chprintlnf (ch, "%s skill added.", skill_table[sn].name);
			ch->gen_data->skill_chosen[sn] = TRUE;
			ch->gen_data->points_chosen += skill_rating (ch, sn);
			ch->pcdata->learned[sn] = 1;
			ch->pcdata->points += skill_rating (ch, sn);
			return TRUE;
		}

		chprintln (ch, "No skills or groups by that name...");
		return TRUE;
	}

	if (!strcmp (arg, "drop"))
	{
		if (argument[0] == '\0')
		{
			chprintln (ch, "You must provide a skill to drop.");
			return TRUE;
		}

		gn = group_lookup (argument);
		if (gn != -1 && ch->gen_data->group_chosen[gn])
		{
			chprintln (ch, "Group dropped.");
			ch->gen_data->group_chosen[gn] = FALSE;
			ch->gen_data->points_chosen -= group_rating (ch, gn);
			gn_remove (ch, gn);
			for (i = 0; i < maxGroup; i++)
			{
				if (ch->gen_data->group_chosen[gn])
					gn_add (ch, gn);
			}
			ch->pcdata->points -= group_rating (ch, gn);
			return TRUE;
		}

		sn = skill_lookup (argument);
		if (sn != -1 && ch->gen_data->skill_chosen[sn])
		{
			chprintln (ch, "Skill dropped.");
			ch->gen_data->skill_chosen[sn] = FALSE;
			ch->gen_data->points_chosen -= skill_rating (ch, sn);
			ch->pcdata->learned[sn] = 0;
			ch->pcdata->points -= skill_rating (ch, sn);
			return TRUE;
		}

		chprintln (ch, "You haven't bought any such skill or group.");
		return TRUE;
	}

	if (!str_prefix (arg, "premise"))
	{
		do_function (ch, &do_oldhelp, "premise");
		return TRUE;
	}

	if (!str_prefix (arg, "list"))
	{
		list_group_costs (ch);
		return TRUE;
	}

	if (!str_prefix (arg, "learned"))
	{
		list_group_chosen (ch);
		return TRUE;
	}

	if (!str_prefix (arg, "info"))
	{
		do_function (ch, &do_groups, argument);
		return TRUE;
	}

	return FALSE;
}

/* shows all groups, or the sub-members of a group */
CH_CMD (do_groups)
{
	char buf[100];
	int gn, sn, col;

	if (IS_NPC (ch))
		return;

	col = 0;

	if (argument[0] == '\0')
	{							/* show all groups */

		for (gn = 0; gn < maxGroup; gn++)
		{
			if (group_table[gn].name == NULL)
				break;
			if (ch->pcdata->group_known[gn])
			{
				sprintf (buf, "%-20s ", group_table[gn].name);
				chprint (ch, buf);
				if (++col % 3 == 0)
					chprintln (ch, "");
			}
		}
		if (col % 3 != 0)
			chprintln (ch, "");
		chprintlnf (ch, "Creation points: %d", ch->pcdata->points);
		return;
	}

	if (!str_cmp (argument, "all"))	/* show all groups */
	{
		for (gn = 0; gn < maxGroup; gn++)
		{
			if (group_table[gn].name == NULL)
				break;
			sprintf (buf, "%-20s ", group_table[gn].name);
			chprint (ch, buf);
			if (++col % 3 == 0)
				chprintln (ch, "");
		}
		if (col % 3 != 0)
			chprintln (ch, "");
		return;
	}

	/* show the sub-members of a group */
	gn = group_lookup (argument);
	if (gn == -1)
	{
		chprintln (ch, "No group of that name exist.");
		chprintln (ch, "Type 'groups all' or 'info all' for a full listing.");
		return;
	}

	for (sn = 0; sn < MAX_IN_GROUP; sn++)
	{
		if (group_table[gn].spells[sn] == NULL)
			break;
		sprintf (buf, "%-20s ", group_table[gn].spells[sn]);
		chprint (ch, buf);
		if (++col % 3 == 0)
			chprintln (ch, "");
	}
	if (col % 3 != 0)
		chprintln (ch, "");
}

/* checks for skill improvement */
void check_improve (CHAR_DATA * ch, int sn, bool success, int multiplier)
{
	int chance;

	if (IS_NPC (ch))
		return;

	if (!can_use_skpell (ch, sn)
		|| skill_rating (ch, sn) < 1 ||
		ch->pcdata->learned[sn] == 0 || ch->pcdata->learned[sn] == 100)
		return;					/* skill is not known */

	/* check to see if the character has a chance to learn */
	chance = 10 * int_app[get_curr_stat (ch, STAT_INT)].learn;
	chance /= (multiplier * skill_rating (ch, sn) * 4);
	chance += ch->level;

	if (number_range (1, 1000) > chance)
		return;

	/* now that the character has a CHANCE to learn, see if they really have */

	if (success)
	{
		chance = URANGE (5, 100 - ch->pcdata->learned[sn], 95);
		if (number_percent () < chance)
		{
			chprintlnf (ch, "You have become better at %s!",
						skill_table[sn].name);
			ch->pcdata->learned[sn]++;
			gain_exp (ch, 2 * skill_rating (ch, sn));
		}
	}

	else
	{
		chance = URANGE (5, ch->pcdata->learned[sn] / 2, 30);
		if (number_percent () < chance)
		{
			chprintlnf (ch,
						"You learn from your mistakes, and your %s skill improves.",
						skill_table[sn].name);
			ch->pcdata->learned[sn] += number_range (1, 3);
			ch->pcdata->learned[sn] = UMIN (ch->pcdata->learned[sn], 100);
			gain_exp (ch, 2 * skill_rating (ch, sn));
		}
	}
}

/* returns a group index number given the name */
int group_lookup (const char *name)
{
	int gn;

	for (gn = 0; gn < maxGroup; gn++)
	{
		if (group_table[gn].name == NULL)
			break;
		if (LOWER (name[0]) == LOWER (group_table[gn].name[0]) &&
			!str_prefix (name, group_table[gn].name))
			return gn;
	}

	return -1;
}

/* recursively adds a group given its number -- uses group_add */
void gn_add (CHAR_DATA * ch, int gn)
{
	int i;

	ch->pcdata->group_known[gn] = TRUE;
	for (i = 0; i < MAX_IN_GROUP; i++)
	{
		if (group_table[gn].spells[i] == NULL)
			break;
		group_add (ch, group_table[gn].spells[i], FALSE);
	}
}

/* recusively removes a group given its number -- uses group_remove */
void gn_remove (CHAR_DATA * ch, int gn)
{
	int i;

	ch->pcdata->group_known[gn] = FALSE;

	for (i = 0; i < MAX_IN_GROUP; i++)
	{
		if (group_table[gn].spells[i] == NULL)
			break;
		group_remove (ch, group_table[gn].spells[i]);
	}
}

/* use for processing a skill or group for addition  */
void group_add (CHAR_DATA * ch, const char *name, bool deduct)
{
	int sn, gn;

	if (IS_NPC (ch))			/* NPCs do not have skills */
		return;

	sn = skill_lookup (name);

	if (sn != -1)
	{
		if (ch->pcdata->learned[sn] == 0)	/* i.e. not known */
		{
			ch->pcdata->learned[sn] = 1;
			if (deduct)
				ch->pcdata->points += skill_rating (ch, sn);
		}
		return;
	}

	/* now check groups */

	gn = group_lookup (name);

	if (gn != -1)
	{
		if (ch->pcdata->group_known[gn] == FALSE)
		{
			ch->pcdata->group_known[gn] = TRUE;
			if (deduct)
				ch->pcdata->points += group_rating (ch, gn);
		}
		gn_add (ch, gn);		/* make sure all skills in the group are known */
	}
}

/* used for processing a skill or group for deletion -- no points back! */

void group_remove (CHAR_DATA * ch, const char *name)
{
	int sn, gn;

	sn = skill_lookup (name);

	if (sn != -1)
	{
		ch->pcdata->learned[sn] = 0;
		return;
	}

	/* now check groups */

	gn = group_lookup (name);

	if (gn != -1 && ch->pcdata->group_known[gn] == TRUE)
	{
		ch->pcdata->group_known[gn] = FALSE;
		gn_remove (ch, gn);		/* be sure to call gn_add on all remaining groups */
	}
}