DalekenMUD/
DalekenMUD/data/
DalekenMUD/data/notes/
DalekenMUD/data/player/
DalekenMUD/data/system/poses/
DalekenMUD/doc/Homepage/images/
DalekenMUD/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"&gJurassic Park&x";
Plane	"Koronin";
Builders	"Freakazoid";
LVnum	500;
UVnum	599;
Security	5;
Flags	(verbose);
Economy	17665;
};






Mobile {
Vnum	500;
Name	"steven speilberg";
Short	"Steven Speilberg";
Long	"Steven Speilberg is there marveling over his creation.\n";
Desc	"A small bearded man is here lost in thought..  Probably about some sequel\n
to some thing.\n";
Level	30;
Align	250;
Act	(npc sentinel scavenger stay_area);
Sex	(male);
};
Mobile {
Vnum	501;
Name	"tyrannosaurus rex dinosaur";
Short	"Tyrannosaurus Rex";
Long	"T-Rex screams at you and shows his teeth with evil delight.\n";
Desc	"This HUGE dinosour stands here eating a very dead animal of some sort.\n
His very presence strikes fear into your hearts.\n";
Level	30;
Align	-500;
Act	(npc sentinel scavenger aggressive stay_area);
Affected	(detect-invis detect-hidden protect);
Sex	(male);
Race	(Animal);
Parts	(torso head eyes nose left-ear right-ear left-arm right-arm left-hand right-hand left-leg right-leg left-foot right-foot lungs);
};
Mobile {
Vnum	502;
Name	"raptor dinosaur";
Short	"a raptor";
Long	"The slick Raptor is here just looking at you, waiting....but for what?\n";
Desc	"Looking in the raptor's eyes you see no fear.  In fact you start to fear\n
for your own life.\n";
Level	26;
Align	-100;
Act	(npc scavenger aggressive stay_area);
Affected	(detect-hidden sneak hide);
Sex	(male);
Race	(Animal);
};
Mobile {
Vnum	503;
Name	"brontosaurus dinosaur";
Short	"a brontosaurus";
Long	"A towering Brontosaurus is here.\n";
Desc	"The towering presence of this mighty dinosour makes you feel small and\n
insignificant.\n";
Level	18;
Align	300;
Act	(npc stay_area wimpy);
Affected	(hide);
Sex	(male);
Race	(Animal);
};
Mobile {
Vnum	504;
Name	"deinonychus dinosaur";
Short	"deinonychus";
Long	"A small aggressive dinosaur is looking at it's new found food.\n";
Desc	"This dinosaur has a psychotic look in its eye.  It looks similar to the\n
much larger T-Rex but you are sure it is just as savage as it leaps towards\n
you showing its savage teeth.\n";
Level	24;
Align	-400;
Act	(npc aggressive stay_area);
Affected	(detect-invis detect-hidden);
Race	(Animal);
};
Mobile {
Vnum	505;
Name	"triceratops dinosaur";
Short	"the triceratops";
Long	"A three horned dinosaur is eating grass here.\n";
Desc	"This rather large animal has three horns and is eating grass.  It looks\n
at you with uninterested eyes.\n";
Level	26;
Act	(npc stay_area);
Race	(Animal);
};
Mobile {
Vnum	506;
Name	"pterodactyl dinosaur";
Short	"a flying pterodactyl";
Long	"A large flying dinosaur is hovering here.\n";
Desc	"This huge leathery bird is hovering overhead, looking for it's prey.\n
With its large and powerful looking beak, it could be you!\n";
Level	20;
Act	(npc stay_area);
Race	(Bird);
};
Mobile {
Vnum	507;
Name	"plump stegosaurus dinosaur";
Short	"a plump stegosaurus";
Long	"A short plump dinosaur is here eating grass.\n";
Desc	"This stumpy dinosaur has triangular shaped spikes down its spine and a\n
rather wicked looking 3 spiked talk.  It looks slow but would have a lot of\n
power behind it.\n";
Level	25;
Align	30;
Act	(npc stay_area);
Race	(Animal);
};


Object {
Vnum	500;
Name	"movie film canister";
Short	"a movie film canister";
Long	"A film canister rests on the ground.";
Level	36;
Cost	100;
Wear	(take hold);
Material	(aluminium);
Values	[0, 0, 0, 0];
ExDesc	{
Keyword	"film";
Text	"You see a map of some land hastenly scribbled on film.\n\n
*----------------------------------*\n
|     * lake ----- * plains        |\n
|    -|            |--------       |\n
|    |                     |       |\n
|    * Danger.             *some   |\n
|    |-            * House |  path |\n
|     |            |       |       |\n
|     ------*---------------       |\n
|       entrance                   |\n
*----------------------------------*\n";
};
};
Object {
Vnum	501;
Name	"pool pond";
Short	"a small pond is here with pure clear liquid.";
Long	"This small pond looks so lovely and inviting that you think you must be\n
dreaming.  The water looks so clean and pure.";
Level	0;
Cost	3000;
Weight	500;
Type	(fountain);
Material	(leather);
Values	[50, 50, (<liquid> water), 0];
};
Object {
Vnum	502;
Name	"mangled corpse";
Short	"a mangled corpse";
Long	"A mangled human corpse lies here";
Level	0;
Weight	10;
Type	("npc corpse");
Wear	(take);
Material	(leather);
Values	[(<race> Animal), 0, 0, 0];
};
Object {
Vnum	503;
Name	"torch";
Short	"a torch";
Long	"You are looking at a torch.";
Level	0;
Weight	2;
Type	(light);
Wear	(take hold);
Material	(leather);
Values	[0, 0, -1, 0];
};
Object {
Vnum	504;
Name	"no name";
Short	"(no short description)";
Long	"(no description)";
Level	0;
Weight	0;
Type	(weapon);
Material	(leather);
Values	[(.), 0, 0, (<weapon> pound)];
};


Room {
Vnum	500;
Name	"Entrance to Jurassic Park";
Desc	"Looming ahead of you is a huge double doored entrance to a prehistoric\n
age..  Those doors are holding something BIG inside.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
Desc	"A pair of HUGE doors loom here above you.\n";
Keyword	"door";
ToRoom	501;
Flags	(door closed);
}, @(<dir> south) {
ToRoom	842;
} ];
Resets	{
# Steven Speilberg to room.
  M 500 1;
#	equip a movie film canister lfinger.
  E 500 ("lfinger");
};
};
Room {
Vnum	501;
Name	"A trail through the jungle";
Desc	"You are standing at the beginning of a well used trail leading off into\n
the jungle.  You notice that none of the tracks are human like, and are all\n
quiet large.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	523;
}, @(<dir> south) {
Desc	"A pair of HUGE doors loom here above you.\n";
Keyword	"door";
ToRoom	500;
Flags	(door closed);
}, @(<dir> west) {
Desc	"The trail leads off far into the jungle\n";
ToRoom	502;
} ];
};
Room {
Vnum	502;
Name	"A trail through the jungle";
Desc	"Deep in the jungle now you look around and hope that you are not lost.\n
Large footprints still cover the trail and you get the feeling that\n
someone or something is watching you.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	501;
}, @(<dir> west) {
ToRoom	503;
} ];
};
Room {
Vnum	503;
Name	"A trail through the jungle";
Desc	"What was that! Something just ran through the jungle to the north. It\n
was so quick that you didn't get a good look at it. You start to think that\n
you might be the hunted not the hunter.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	504;
}, @(<dir> east) {
ToRoom	502;
} ];
};
Room {
Vnum	504;
Name	"A trail through the jungle";
Desc	"Deep in the jungle now, you look around and hope that you know where you\n
are.  The large footprints still cover the ground. You see movement in\n
the corner of you eye but when you look there is nothing there.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	505;
}, @(<dir> south) {
ToRoom	503;
} ];
};
Room {
Vnum	505;
Name	"A trail through the jungle";
Desc	"Looking around you realise that you are lost. Everything looks so familiar\n
that you could be anywhere...\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> south) {
ToRoom	504;
}, @(<dir> west) {
ToRoom	506;
} ];
};
Room {
Vnum	506;
Name	"A trail through the jungle";
Desc	"The trail continues through the jungle here.. like the last mile or so..\n
If you were not so jumpy you might actually think that this place is nice\n
and peaceful. CRASH.. Something suddenly runs away through the foliage.. You\n
better keep a better look out.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	507;
}, @(<dir> east) {
ToRoom	505;
} ];
};
Room {
Vnum	507;
Name	"A trail through the jungle";
Desc	"You are standing near a large wire fence that is broken.  A mangled\n
cart is here with claw and teeth marks all over it.  The tracks are HUGE,\n
something BIG was here and has left to the east.  Hmm, do you really want to\n
know what it is?\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	508;
}, @(<dir> south) {
ToRoom	506;
}, @(<dir> west) {
ToRoom	526;
} ];
};
Room {
Vnum	508;
Name	"A trail through the jungle";
Desc	"Deep in the jungle now, you look around and hope that you know where you\n
are.  The large footprints still cover the ground, but you cannot follow\n
them because they are all trampled into each other.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	509;
}, @(<dir> south) {
ToRoom	507;
} ];
};
Room {
Vnum	509;
Name	"A trail through the jungle";
Desc	"Something suddenly runs through the jungle ahead of you..  It was so\n
quick that you didn't get a good look at it.  You start to think that you\n
might be the hunted not the hunter.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	510;
}, @(<dir> west) {
ToRoom	508;
} ];
};
Room {
Vnum	510;
Name	"A trail through the jungle";
Desc	"To the north the jungle parts and you see through the foliage a vast lake\n
surrounded by rolling hills.  You notice herds of animals down near the\n
water.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	537;
}, @(<dir> east) {
ToRoom	511;
}, @(<dir> south) {
ToRoom	509;
} ];
};
Room {
Vnum	511;
Name	"A trail through the jungle";
Desc	"Still in the jungle.  You start to think that you will forever be\n
wandering this place.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	512;
}, @(<dir> west) {
ToRoom	510;
} ];
};
Room {
Vnum	512;
Name	"A trail through the jungle";
Desc	"Deep in the jungle now you look around and hope that you are not lost.\n
Large footprints still cover the trail and you get the feeling that\n
someone or something is watching you.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> south) {
ToRoom	513;
}, @(<dir> west) {
ToRoom	511;
} ];
};
Room {
Vnum	513;
Name	"A trail through the jungle";
Desc	"Something just ran through the jungle to the north.  You think that this\n
was probably not a good idea coming here.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	512;
}, @(<dir> east) {
ToRoom	514;
} ];
};
Room {
Vnum	514;
Name	"A trail through the jungle";
Desc	"To the north you see a vast plane with a few spots of trees and long\n
grass.  What a peacefull setting.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	548;
}, @(<dir> east) {
ToRoom	515;
}, @(<dir> west) {
ToRoom	513;
} ];
};
Room {
Vnum	515;
Name	"A trail through the jungle";
Desc	"Deep in the jungle now you look around and hope that you are not lost.\n
Large footprints still cover the trail and you get the feeling that someone\n
or something is watching you.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	516;
}, @(<dir> west) {
ToRoom	514;
} ];
};
Room {
Vnum	516;
Name	"A trail through the jungle";
Desc	"This jungle is sure making you jumpy.  You are sure that you saw\n
something back along the trail.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	517;
}, @(<dir> west) {
ToRoom	515;
} ];
};
Room {
Vnum	517;
Name	"A trail through the jungle";
Desc	"Deep in the jungle now you look around and hope that you are not lost.\n
Large footprints still cover the trail and you get the feeling that\n
someone or something is watching you.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> south) {
Desc	"The trail leads off far into the jungle.\n";
ToRoom	518;
}, @(<dir> west) {
ToRoom	516;
} ];
};
Room {
Vnum	518;
Name	"A trail through the jungle";
Desc	"At a T-intersection you see the trail leading deeper into the jungle in\n
both ways...  What way to go?.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	517;
}, @(<dir> east) {
ToRoom	557;
}, @(<dir> south) {
ToRoom	519;
} ];
};
Room {
Vnum	519;
Name	"A trail through the jungle";
Desc	"Deep in the jungle now you look around and hope that you are not lost.\n
Large footprints still cover the trail and you get the feeling that someone\n
or something is watching you.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	518;
}, @(<dir> west) {
ToRoom	520;
} ];
};
Room {
Vnum	520;
Name	"A trail through the jungle";
Desc	"In a small clearing in the jungle you rest for a while. A small pond lies\n
near the centre of the clearing. How peaceful.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	519;
}, @(<dir> south) {
ToRoom	521;
} ];
Resets	{
# a small pond is here with pure clear liquid. to room.
  O 501;
};
};
Room {
Vnum	521;
Name	"A trail through the jungle";
Desc	"At a T-intersection in the trail you are uncertain where to go next, or\n
even where you came from.  This jungle is driving you mad.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	520;
}, @(<dir> south) {
ToRoom	562;
}, @(<dir> west) {
ToRoom	522;
} ];
};
Room {
Vnum	522;
Name	"A trail through the jungle";
Desc	"Deep in the jungle you look around and hope that you are not lost.  Large\n
footprints cover the trail.  Hmm, better keep moving, the things might come\n
back.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	521;
}, @(<dir> west) {
ToRoom	523;
} ];
};
Room {
Vnum	523;
Name	"A trail through the jungle";
Desc	"To the south west you see the large gate which you came in by.  To the\n
north you see a large building.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	524;
}, @(<dir> east) {
ToRoom	522;
}, @(<dir> west) {
ToRoom	501;
} ];
};
Room {
Vnum	524;
Name	"Stone path";
Desc	"Breaking free from the dense jungle you see a rather large building.\n
Strangely enough the sign above the door reads \"Information Centre\".\n";
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	525;
}, @(<dir> south) {
ToRoom	523;
} ];
};
Room {
Vnum	525;
Name	"Foyer to Infocenter";
Desc	"You are standing in the foyer of the info center.  Hanging overhead\n
swaying slowly in the breeze is a large skeleton of some dead dinosaur.  It\n
sure is a big mother.  You see the room open up ahead into a large main\n
room.\n";
Flags	(private no_recall no_portal);
Exit	[  @(<dir> south) {
ToRoom	524;
}, @(<dir> up) {
ToRoom	563;
} ];
};
Room {
Vnum	526;
Name	"A darker turn in the jungle";
Desc	"You have entered a darker section of the jungle.  You notice the mangled\n
corpse of some animal.  Looks like the corpse of a cow.  Wonder what could\n
rip a cow like that?.\n";
Flags	(private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	507;
}, @(<dir> south) {
ToRoom	527;
}, @(<dir> west) {
ToRoom	531;
} ];
};
Room {
Vnum	527;
Name	"Dark jungle";
Flags	(dark private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	526;
}, @(<dir> south) {
ToRoom	528;
}, @(<dir> west) {
ToRoom	530;
} ];
};
Room {
Vnum	528;
Name	"Dark jungle";
Flags	(dark private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	527;
}, @(<dir> west) {
ToRoom	529;
} ];
Resets	{
# deinonychus to room.
  M 504 8;
};
};
Room {
Vnum	529;
Name	"Darker jungle";
Flags	(dark private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	530;
}, @(<dir> east) {
ToRoom	528;
}, @(<dir> west) {
ToRoom	535;
} ];
};
Room {
Vnum	530;
Name	"Dark jungle";
Flags	(dark private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	531;
}, @(<dir> east) {
ToRoom	527;
}, @(<dir> south) {
ToRoom	529;
}, @(<dir> west) {
ToRoom	534;
} ];
Resets	{
# deinonychus to room.
  M 504 8;
};
};
Room {
Vnum	531;
Name	"Dark jungle";
Flags	(dark private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	532;
}, @(<dir> east) {
ToRoom	526;
}, @(<dir> south) {
ToRoom	530;
} ];
};
Room {
Vnum	532;
Name	"Darker jungle";
Flags	(dark private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> south) {
ToRoom	531;
}, @(<dir> west) {
ToRoom	533;
} ];
Resets	{
# deinonychus to room.
  M 504 8;
};
};
Room {
Vnum	533;
Name	"Darker jungle";
Flags	(dark private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	532;
} ];
};
Room {
Vnum	534;
Name	"Pitch black jungle";
Desc	"You are standing in total darkness.  You hear a blood curdling scream\n
from the west followed by a growl so loud you nearly shit yourself just\n
thinking what it could be.\n";
Flags	(dark private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	530;
}, @(<dir> south) {
ToRoom	535;
}, @(<dir> west) {
ToRoom	536;
} ];
};
Room {
Vnum	535;
Name	"Darker jungle";
Flags	(dark private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	534;
}, @(<dir> east) {
ToRoom	529;
} ];
Resets	{
# deinonychus to room.
  M 504 8;
};
};
Room {
Vnum	536;
Name	"Feeding ground";
Flags	(dark private no_recall no_portal);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	534;
} ];
Resets	{
# a mangled corpse to room.
  O 502;
# a torch inside a torch.
  P 503 502;
# Tyrannosaurus Rex to room.
  M 501 1;
};
};
Room {
Vnum	537;
Name	"Grassy Fields";
Desc	"You emerge from the dense jungle to grassy fields.  In the distance you\n
see a small lake with animals herding around.\n";
Flags	(private no_recall no_portal);
Sector	(field);
Exit	[  @(<dir> south) {
ToRoom	510;
}, @(<dir> west) {
ToRoom	538;
} ];
};
Room {
Vnum	538;
Name	"Grassy Fields";
Desc	"You are closer to the water now.. it looks so inviting.\n";
Sector	(field);
Exit	[  @(<dir> east) {
ToRoom	537;
}, @(<dir> west) {
ToRoom	539;
} ];
};
Room {
Vnum	539;
Name	"Waters Edge";
Desc	"You are standing at the edge of the lake.  It is so inviting, you just\n
want to jump in.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	547;
}, @(<dir> east) {
ToRoom	538;
}, @(<dir> west) {
ToRoom	540;
} ];
};
Room {
Vnum	540;
Name	"Waters Edge";
Desc	"You are standing at the edge of the lake.  It is so inviting, you just\n
want to jump in.\n";
Exit	[  @(<dir> east) {
ToRoom	539;
}, @(<dir> west) {
ToRoom	541;
} ];
Resets	{
# a brontosaurus to room.
  M 503 3;
};
};
Room {
Vnum	541;
Name	"Shallow Water";
Desc	"You are standing knee-high in muddy water.  The vast amount of animals\n
drinking here must have trampled the surrounding soil into mud.\n";
Flags	(private no_recall no_portal);
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	542;
}, @(<dir> east) {
ToRoom	540;
} ];
Resets	{
# a brontosaurus to room.
  M 503 7;
};
};
Room {
Vnum	542;
Name	"In the Lake";
Desc	"You are lazily paddling around in the lake.  The water is nice and it is\n
a beautiful day.\n";
Sector	(water);
Exit	[  @(<dir> north) {
ToRoom	543;
}, @(<dir> south) {
ToRoom	541;
} ];
Resets	{
# a brontosaurus to room.
  M 503 3;
};
};
Room {
Vnum	543;
Name	"Paddling Midlake";
Desc	"The water is a little deeper here but nothing really worrying.  You see\n
though, that it does get deeper further to the east.\n";
Sector	(water);
Exit	[  @(<dir> east) {
ToRoom	544;
}, @(<dir> south) {
ToRoom	542;
} ];
};
Room {
Vnum	544;
Name	"Midlake";
Desc	"Ahh...  This lake is really nice.  If only you could get the thought out\n
of your mind that all thoes animals shit in this it would be ok.\n";
Sector	(water);
Exit	[  @(<dir> east) {
ToRoom	545;
}, @(<dir> west) {
ToRoom	543;
} ];
Resets	{
# a brontosaurus to room.
  M 503 3;
# a brontosaurus to room.
  M 503 7;
};
};
Room {
Vnum	545;
Name	"Middle of the Lake";
Desc	"You are getting further out now.  You dare only go a little way further.\n";
Sector	(water);
Exit	[  @(<dir> east) {
ToRoom	546;
}, @(<dir> south) {
ToRoom	547;
}, @(<dir> west) {
ToRoom	544;
} ];
};
Room {
Vnum	546;
Name	"Far Out on the Lake";
Desc	"You look around and suddenly notice how far out you have swum.  You peer\n
down into the depths of the lake.  You can not see the bottom.\n";
Sector	(water);
Exit	[  @(<dir> west) {
ToRoom	545;
}, @(<dir> down) {
ToRoom	564;
} ];
Resets	{
# a brontosaurus to room.
  M 503 7;
};
};
Room {
Vnum	547;
Name	"Shallow Water";
Desc	"You are standing in waist high water.  From here it seems to get deep\n
rather quickly.\n";
Sector	(water);
Exit	[  @(<dir> north) {
ToRoom	545;
}, @(<dir> south) {
ToRoom	539;
} ];
Resets	{
# a brontosaurus to room.
  M 503 7;
};
};
Room {
Vnum	548;
Exit	[  @(<dir> north) {
ToRoom	549;
}, @(<dir> south) {
ToRoom	514;
} ];
};
Room {
Vnum	549;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	554;
}, @(<dir> east) {
ToRoom	550;
}, @(<dir> south) {
ToRoom	548;
} ];
Resets	{
# a raptor to room.
  M 502 10;
};
};
Room {
Vnum	550;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	551;
}, @(<dir> west) {
ToRoom	549;
} ];
};
Room {
Vnum	551;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	552;
}, @(<dir> west) {
ToRoom	550;
} ];
Resets	{
# a raptor to room.
  M 502 10;
};
};
Room {
Vnum	552;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> south) {
ToRoom	551;
}, @(<dir> west) {
ToRoom	553;
} ];
};
Room {
Vnum	553;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	552;
}, @(<dir> west) {
ToRoom	554;
} ];
Resets	{
# a raptor to room.
  M 502 10;
};
};
Room {
Vnum	554;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> north) {
ToRoom	555;
}, @(<dir> east) {
ToRoom	553;
}, @(<dir> south) {
ToRoom	549;
}, @(<dir> west) {
ToRoom	556;
} ];
};
Room {
Vnum	555;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> south) {
ToRoom	554;
} ];
Resets	{
# a raptor to room.
  M 502 10;
};
};
Room {
Vnum	556;
Flags	(private no_recall no_portal);
Exit	[  @(<dir> east) {
ToRoom	554;
} ];
Resets	{
# a raptor to room.
  M 502 10;
};
};
Room {
Vnum	557;
Name	"Grassy Field";
Desc	"You are suddenly in open air with a grassy field.  How can the jungle\n
just stop like that?.\n";
Flags	(private no_recall no_portal);
Sector	(field);
Exit	[  @(<dir> south) {
ToRoom	558;
}, @(<dir> west) {
ToRoom	518;
} ];
};
Room {
Vnum	558;
Name	"Grassy Field";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	557;
}, @(<dir> south) {
ToRoom	559;
} ];
Resets	{
# a plump stegosaurus to room.
  M 507 7;
};
};
Room {
Vnum	559;
Name	"Grassy Field";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	558;
}, @(<dir> south) {
ToRoom	560;
} ];
Resets	{
# a plump stegosaurus to room.
  M 507 7;
};
};
Room {
Vnum	560;
Name	"Grassy Field";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	559;
}, @(<dir> west) {
ToRoom	561;
} ];
};
Room {
Vnum	561;
Name	"Grassy Field";
Sector	(field);
Exit	[  @(<dir> east) {
ToRoom	560;
}, @(<dir> west) {
ToRoom	562;
} ];
Resets	{
# a plump stegosaurus to room.
  M 507 7;
};
};
Room {
Vnum	562;
Name	"Grassy Field";
Desc	"You have left the confines of the jungle and are standing on a grassy field.\n
It is so lovely here.  You are not sure how the 2 environments coincide.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	521;
}, @(<dir> east) {
ToRoom	561;
} ];
};
Room {
Vnum	563;
Name	"&n";
Exit	[  @(<dir> down) {
ToRoom	525;
} ];
};
Room {
Vnum	564;
Name	"Deep Below the Surface";
Desc	"You are under the water in the lake.  Hope you took a big breath.\n";
Flags	(dark no_mob private no_recall no_portal);
Sector	(underwater);
Exit	[  @(<dir> up) {
ToRoom	546;
} ];
};



eof