DalekenMUD/
DalekenMUD/data/
DalekenMUD/data/notes/
DalekenMUD/data/player/
DalekenMUD/data/system/poses/
DalekenMUD/doc/Homepage/images/
DalekenMUD/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"&BThe Weeping &KS&wt&Ko&wn&Ke";
Plane	"Koronin";
Builders	"Fyrestorm";
Repop	"You hear a loud moaning comming from close by.&n\n";
LVnum	6200;
UVnum	6299;
Security	5;
Economy	13596;
};






Mobile {
Vnum	6200;
Name	"weeping stone";
Short	"the weeping stone";
Long	"There is a large stone here, with liquid slowly seeping from it.\n";
Desc	"As you look at the stone, you see a small trickle of water running from it.\n
Deciding to be adventurous you taste the liquid, only to find out it is just\n
salt water. Even though, it still intrigues you why a rock is seeping salt\n
water.\n";
Level	30;
Act	(npc sentinel);
Affected	(infrared breathing);
Race	(Object);
MudProg	{
Type	(death_prog);
Args	"100";
Comlist	"echoat $n Your last hit smashes the weeping stone into a few pieces.\n
echoaround $n $n's last hit smashes the weeping stone into a few pieces.\n
oload 6200\n
drop weeping\n
oload 6201\n
drop weeping\n
goto death\n";
};
};
Mobile {
Vnum	6201;
Name	"crying lady";
Short	"a crying lady";
Long	"There is an old lady kneeling here, crying to the stone.\n";
Desc	"This old lady looks at you, eyes full of tears, she seems to have something\n
wrong, and hopes that the stone can fix her problem.\n";
Level	25;
Act	(npc stay_area);
Sex	(female);
};
Mobile {
Vnum	6202;
Name	"decaying leper";
Short	"the decaying leper";
Long	"This man is slowly falling to bits.\n";
Desc	"As you look at this man, he starts to fall apart. He does however have hope in\n
his eyes, oops, make that he has hope in his eye, oops, make that he has hope.\n
well he has hope for now anyway.\n";
Level	25;
Act	(npc stay_area);
Affected	(warp-flesh);
Sex	(male);
};
Mobile {
Vnum	6203;
Name	"crusader";
Short	"a crusader";
Long	"A crusader is here, on his way to find the weeping stone.\n";
Desc	"This is one of the countless number of people heading to find the weeping stone.\n
They go there for personal reasons, so to have wounds healed, others to have\n
sins forgotten, what ever the reason, they belive that the weeping stone will\n
help them in their time of need.\n";
Level	20;
Class	(Crusader);
Act	(npc stay_area);
Sex	(male);
};


Object {
Vnum	6200;
Name	"shard weeping stone";
Short	"a small shard off the weeping stone";
Long	"A small shard of stone lies here, surrounded in a pool of water.";
Level	20;
Cost	100;
Weight	5;
Type	(drink-container);
Wear	(take hold);
Material	(eternium);
Values	[999, 999, (<liquid> water), 0];
};
Object {
Vnum	6201;
Name	"broken piece weeping stone";
Short	"a broken piece of the weeping stone";
Long	"A broken piece of the weeping stone lies here, in a pool of water.";
Level	30;
Cost	5;
Weight	20;
Type	(armour);
Wear	(take body);
Extra	(no-cast);
Material	(eternium);
Values	[0, 30, 0, 0];
Affect	{
Name	(permanent spell);
Location	(<skill> stone skin);
};
Affect	{
Location	(mana-earth);
Modifier	100;
};
};
Object {
Vnum	6202;
Name	"lepers tattered rags";
Short	"lepers tattered rags";
Long	"A pile of infected tattered rags lies here.";
Level	25;
Cost	1;
Weight	10;
Type	(armour);
Wear	(take body);
Material	(eternium);
Values	[0, 30, 0, 0];
Affect	{
Name	(permanent spell);
Location	(<skill> warp flesh);
};
Affect	{
Location	(ac);
Modifier	-50;
};
};
Object {
Vnum	6203;
Name	"travellers robes";
Short	"travellers robes";
Long	"A large pile of material lies here, it looks like some form of robe.";
Level	20;
Cost	200;
Weight	7;
Type	(armour);
Wear	(take body);
Material	(eternium);
Values	[0, 30, 0, 0];
Affect	{
Location	(wisdom);
Modifier	2;
};
};


Room {
Vnum	6200;
Name	"Standing Before the Weeping Stone";
Desc	"You, and a few other people, are standing before a large rock, in the middle of\n
a forest, that has liquid  flowing from it.\n";
Flags	(no_mob);
Exit	[  @(<dir> east) {
ToRoom	6243;
}, @(<dir> south) {
ToRoom	6242;
} ];
Resets	{
# the weeping stone to room.
  M 6200 1;
# a crying lady to room.
  M 6201 2;
# the decaying leper to room.
  M 6202 5;
#	equip lepers tattered rags body.
  E 6202 ("body");
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6201;
Name	"A Well Traveled Path";
Desc	"You decide not to walk into the forest, instead, wandering around the\n
outside.  As you move around the northern edge, you discover a walking\n
track.  You wonder wear it leads to.\n";
Sector	(field);
Exit	[  @(<dir> north) {
ToRoom	6202;
}, @(<dir> south) {
ToRoom	822;
} ];
};
Room {
Vnum	6202;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6203;
}, @(<dir> south) {
ToRoom	6201;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6203;
Name	"A Room";
Exit	[  @(<dir> south) {
ToRoom	6202;
}, @(<dir> west) {
ToRoom	6204;
} ];
};
Room {
Vnum	6204;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6205;
}, @(<dir> east) {
ToRoom	6203;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6205;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6206;
}, @(<dir> south) {
ToRoom	6204;
} ];
};
Room {
Vnum	6206;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	6222;
}, @(<dir> south) {
ToRoom	6205;
}, @(<dir> west) {
ToRoom	6207;
} ];
};
Room {
Vnum	6207;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	6230;
}, @(<dir> west) {
ToRoom	6208;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6208;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	6207;
}, @(<dir> south) {
ToRoom	6209;
}, @(<dir> west) {
ToRoom	6210;
} ];
};
Room {
Vnum	6209;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6208;
} ];
Resets	{
# the decaying leper to room.
  M 6202 5;
#	equip lepers tattered rags body.
  E 6202 ("body");
};
};
Room {
Vnum	6210;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6211;
}, @(<dir> east) {
ToRoom	6208;
}, @(<dir> west) {
ToRoom	6212;
} ];
};
Room {
Vnum	6211;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6213;
}, @(<dir> south) {
ToRoom	6210;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6212;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	6210;
}, @(<dir> west) {
ToRoom	6217;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6213;
Name	"A Room";
Exit	[  @(<dir> south) {
ToRoom	6211;
}, @(<dir> west) {
ToRoom	6214;
} ];
};
Room {
Vnum	6214;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6218;
}, @(<dir> east) {
ToRoom	6213;
}, @(<dir> west) {
ToRoom	6215;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6215;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	6214;
}, @(<dir> south) {
ToRoom	6216;
}, @(<dir> west) {
ToRoom	6219;
} ];
};
Room {
Vnum	6216;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6215;
}, @(<dir> south) {
ToRoom	6217;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6217;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6216;
}, @(<dir> east) {
ToRoom	6212;
}, @(<dir> south) {
ToRoom	6221;
}, @(<dir> west) {
ToRoom	6220;
} ];
};
Room {
Vnum	6218;
Name	"A Room";
Exit	[  @(<dir> south) {
ToRoom	6214;
} ];
};
Room {
Vnum	6219;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	6215;
} ];
Resets	{
# the decaying leper to room.
  M 6202 5;
#	equip lepers tattered rags body.
  E 6202 ("body");
};
};
Room {
Vnum	6220;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	6217;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6221;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6217;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6222;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	6223;
}, @(<dir> west) {
ToRoom	6206;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6223;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6224;
}, @(<dir> west) {
ToRoom	6222;
} ];
};
Room {
Vnum	6224;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6225;
}, @(<dir> south) {
ToRoom	6223;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6225;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	6226;
}, @(<dir> south) {
ToRoom	6224;
}, @(<dir> west) {
ToRoom	6232;
} ];
};
Room {
Vnum	6226;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6227;
}, @(<dir> west) {
ToRoom	6225;
} ];
Resets	{
# the decaying leper to room.
  M 6202 5;
#	equip lepers tattered rags body.
  E 6202 ("body");
};
};
Room {
Vnum	6227;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6228;
}, @(<dir> east) {
ToRoom	6231;
}, @(<dir> south) {
ToRoom	6226;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6228;
Name	"A Room";
Exit	[  @(<dir> south) {
ToRoom	6227;
}, @(<dir> west) {
ToRoom	6229;
} ];
};
Room {
Vnum	6229;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6233;
}, @(<dir> east) {
ToRoom	6228;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6230;
Name	"A Room";
Exit	[  @(<dir> south) {
ToRoom	6205;
}, @(<dir> west) {
ToRoom	6207;
} ];
};
Room {
Vnum	6231;
Name	"A Room";
Exit	[  @(<dir> west) {
ToRoom	6227;
} ];
};
Room {
Vnum	6232;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	6225;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6233;
Name	"A Room";
Exit	[  @(<dir> south) {
ToRoom	6229;
}, @(<dir> west) {
ToRoom	6234;
} ];
Resets	{
# the decaying leper to room.
  M 6202 5;
#	equip lepers tattered rags body.
  E 6202 ("body");
};
};
Room {
Vnum	6234;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	6233;
}, @(<dir> west) {
ToRoom	6235;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6235;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6239;
}, @(<dir> east) {
ToRoom	6234;
}, @(<dir> south) {
ToRoom	6236;
} ];
};
Room {
Vnum	6236;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6235;
}, @(<dir> west) {
ToRoom	6237;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6237;
Name	"A Room";
Exit	[  @(<dir> east) {
ToRoom	6236;
}, @(<dir> south) {
ToRoom	6238;
}, @(<dir> west) {
ToRoom	6240;
} ];
};
Room {
Vnum	6238;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6237;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6239;
Name	"A Room";
Exit	[  @(<dir> south) {
ToRoom	6235;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6240;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6241;
}, @(<dir> east) {
ToRoom	6237;
} ];
Resets	{
# a crusader to room.
  M 6203 20;
#	equip travellers robes body.
  E 6203 ("body");
};
};
Room {
Vnum	6241;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6243;
}, @(<dir> south) {
ToRoom	6240;
}, @(<dir> west) {
ToRoom	6242;
} ];
};
Room {
Vnum	6242;
Name	"A Room";
Exit	[  @(<dir> north) {
ToRoom	6200;
}, @(<dir> east) {
ToRoom	6241;
} ];
Resets	{
# a crying lady to room.
  M 6201 2;
};
};
Room {
Vnum	6243;
Name	"A Room";
Exit	[  @(<dir> south) {
ToRoom	6241;
}, @(<dir> west) {
ToRoom	6200;
} ];
};



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