fallen/
fallen/new_stuff/
fallen/player/
fallen/player/backup/
fallen/player/store/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include "merc.h"
#include "player.h"

void do_eatmortal(CHAR_DATA *ch, char *argument)
{
// CHAR_DATA *vict;
// OBJ_DATA *obj;
// OBJ_DATA *obj2;

send_to_char( "Temporarily Disabled.  --Eterared\n\r", ch );
return;
}

/*
 if (IS_NPC(ch)) return;

 if (!*argument)
 {
    send_to_char( "Eat whom?\n\r", ch);
    return;
 }

 if ((vict = get_char_world(ch, argument)) == NULL)
 {
    send_to_char( "They aren't close enough to your stomach! (not in this realm)\n\r", ch);
    return;
 }

if ((obj = get_obj_carry(ch, "stomach")) == NULL)
{ obj = create_object(get_obj_index(OBJ_VNUM_PROTOPLASM),0);
 obj_to_char(obj, ch);}
 obj2 = create_object(get_obj_index(OBJ_VNUM_PROTOPLASM),0);


 sprintf(log_buf, "#4a large #lstomach#n");
 free_string(obj->short_descr);
 obj->short_descr = str_dup(log_buf);

 sprintf(log_buf, "a large stomach");
 free_string(obj->name);
 obj->name = str_dup(log_buf);

 obj->item_type = ITEM_CONTAINER;

 char_from_room(vict);

 obj_to_obj(obj2, obj);

 sprintf(log_buf, "#2Torn up pieces of %s#n", PERS(vict,ch));
 free_string(obj2->short_descr);
 obj2->short_descr = str_dup(log_buf);

 sprintf(log_buf, "%s pieces torn", ch->pcdata->switchname);
 free_string(obj2->name);
 obj2->name = str_dup(log_buf);

 sprintf(log_buf, "#2Some torn up pieces of %s are here.\n\r",
	PERS(vict,ch));
 free_string(obj2->description);
 obj2->description = str_dup(log_buf);

 sprintf(log_buf, "\rYou are in here for sins against the gods, and you will remain \runtil told to move. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA\rHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA\rHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA\rHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA\rHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA\r Sucks to be you. - %s\n\r", ch->pcdata->switchname);
 free_string(obj->description);
 obj->description = str_dup(log_buf);


    vict->pcdata->obj_vnum = 0;
    obj2->chobj = vict;
    vict->pcdata->chobj = obj2;
    SET_BIT(vict->affected_by, AFF_POLYMORPH);
    SET_BIT(vict->extra, EXTRA_OSWITCH);
    free_string(vict->morph);
    vict->morph = str_dup(obj2->short_descr);
do_help(vict, "---head");
 return;
}

*/