AC "AC" is your armor class. It is a number from -10 to 10, roughly defined as follows: AC Roughly equivalent to ----------------------------------------------------------- 10 Naked person 0 Very Heavily armored (Plate mail, and "two shields") -10 Armored battle tank The score command displays your armor class as a number such as 78/10; this means 78 on a scale from -100 to 100 (i.e., 7.8 on the scale from -10 to 10.) See also: SCORE # AREAS These zones are maintained in the latest CircleMUD world format with DG Scripts on The Builder's Academy (TBA) telnet://builderacademy.net:9091/ and are available for download at: http://cruelworld.dune.net/cgi-bin/FTPex.pl These areas include all donated areas from the CircleMUD FTP and modified stock. TBA is always looking for new submissions or help on improving the current zones. Please report any problems, bugs, typos, ideas, or submissions to: Rumble The Builder's Academy builderacademy.net 9091 wintersn.geo@@yahoo.com This is a listing of the areas available for exploration and play testing by mortals on TBA player port: telnet://builderacademy.net:5000/ Area Creator Levels 0 Limbo -- DikuMUD all 1 SANCTUS -- Rumble 1-34 2 SANCTUS II -- Rumble 1-34 3 SANCTUS III -- Rumble 1-34 4 JADE Forest -- Unknown 10-25 5 NEWBIE Farm -- Unknown 1-10 6 SEA of Souls -- Unknown 10-25 7 CAMELOT -- Rumble 20-30 9 River Island Of Minos -- Mahatma 4-25 12 God Simplex -- CircleMUD all 13 Builder's Academy -- Rumble all 14 Builder's Academy II -- Rumble all 15 Straight Path -- Steppin 13-30 16 CAMELOT II -- Rumble 20-30 17 CAMELOT III -- Rumble 20-30 18 NUCLEAR Wasteland -- Rumble 35-40 19 SPIDER Swamp -- Detta 15-20 20 ARENA -- Rumble 10-20 22 TOWER of the Undead -- Rumble 30-35 25 High Tower of Magic -- Skylar 1-30 26 High Tower Of Magic II -- Skylar 1-30 27 MEMLIN Caves -- Detta 17-25 30 Northern MIDGAARD -- DikuMUD 1-33 31 Southern MIDGAARD -- DikuMUD 1-33 32 MIDGAARD -- DikuMUD 1-33 33 Three Of Swords -- C.A.W. 5-30 35 Miden'Nir -- Copper II 4-10 36 Chessboard of Midgaard -- Exxon 6-30 40 Mines of Moria -- Redferne 3-13 41 Mines of Moria II -- Redferne 3-13 44 ORC Camp -- Welcor 3- 7 45 Woodland MONASTERY -- Gnoff 12-15 46 ANT Hill -- Garrison 3- 7 50 Great Eastern Desert -- Rorschach 3-24 51 Drow City -- Rorschach 1-25 52 City Of Thalos -- Rorschach 3-25 53 Great Pyramid -- Andersen 5-30 54 New Thalos -- Duke 1-30 55 New Thalos II -- Duke 1-30 56 New Thalos Wilderness -- Duke 1-30 57 ZODIAC -- Gatia 10-14 60 Haon-Dor, Light Forest -- Quifael 1- 8 61 Haon-Dor, Light Forest II -- Quifael 5-30 62 Orc Enclave -- C.A.W. 1-15 63 Arachnos -- Mahatma 2-26 64 Rand's Tower -- C.A.W. 8-19 65 Dwarven Kingdom -- Depeche 3-33 70 Sewer, First Level -- Redferne 1-19 71 Second Sewer -- Redferne 1-19 72 Sewer Maze -- Redferne 1-19 73 Tunnels in the Sewer -- Redferne 1-19 74 Newbie GRAVEyard -- Jojen 3- 5 75 ZAMBA -- Shimmer 14-18 79 Redferne's Residence -- DikuMUD 12-26 83 GLUMGOLD's Sea -- Meyekul 10-30 86 DUKE Kalithorn's Keep -- Destiny 3-14 90 OASIS -- Rumble 6- 8 96 DOMIAE -- Kas 7-10 100 NORTHERN Highway -- Rumble 3- 7 101 SOUTH Road -- Unknown 6- 8 103 DBZ World -- Taylor 1-34 104 Land of ORCHAN -- Taylor 4-34 106 ELCARDO -- Daiko 7-14 107 Realms of IUEL -- Rumble Santa 3-26 115 Monestary OMEGA -- Polar 3- 7 120 Rome -- Onivel 4-34 125 HANNAH -- Rhunter 7-10 140 WYVERN City -- Balm 7-26 150 King Welmar's Castle -- CircleMUD 1-33 175 CARDINAL Wizards -- Unknown 18-22 186 Newbie Zone -- Maynard 1- 7 187 CIRCUS -- Wolfgaar Arina 2- 4 200 WESTERN Highway -- Talandra 3- 7 232 TERRINGHAM -- Ferret 21-24 233 DRAGON Plains -- Unknown 15-17 234 Newbie SCHOOL -- Ferret 1- 4 235 Dwarven MINES -- Unknown 10-14 236 ALDIN -- Welcor 10-14 237 Dwarven Trade Route -- Welcor 3-10 238 CRYSTAL Castle -- Polar Higgins 22-26 239 South PASS -- Crysanthia 16-21 240 Dun MAURA -- Rumble 7-10 241 Starship ENTERPRISE -- Crazyman 26-30 242 NEW Midgaard -- Crazyman 3- 7 243 Snowy VALLEY -- Crazyman 7-10 244 Cooland PRISON -- Crazyman 30 245 The NETHER -- Kaan 20 246 The NETHER II -- Kaan 20 247 GraveYARD -- Rasta 20-24 248 ELVEN Woods -- Gbetz 15-17 249 JEDI Clan House -- G.Threepwood 30 250 DRAGONSPYRE -- Unknown 28-30 251 APE Village -- Crazyman 18-22 252 Castle of the VAMPYRE -- Kaan 20-30 253 WINDMILL -- Kaan 15-17 254 Mordecai's VILLAGE -- Kaan 6-30 255 SHIPWRECK -- Kaan 8-30 256 Lord's KEEP -- Kaan 6-29 257 JARETH Main City -- Kaan 1-33 258 LIGHT Forest -- Kaan 20 259 Haunted MANSION -- Kaan 25-30 260 GRASSLANDS -- Kaan 13-16 261 Inna & IGOR'S Castle -- Kaan 18-30 262 FOREST Trails -- Kaan 7-15 263 FARMLANDS -- Kaan 1- 7 264 BANSHIDE -- Kaan 30-34 265 BEACH and Lighthouse -- Kaan 20-30 266 The Realm of Lord ANKOU -- Kaan 25-34 267 VICE Island -- Questor 20-25 268 VICE Island II -- Questor 20-25 269 The Southern DESERT -- Freak 17-20 270 WASTELAND -- AsA 12-15 271 SUNDHAVEN -- Mercy 1-10 272 SUNDHAVEN II -- Mercy 1-10 273 Space STATION Alpha -- Magnus 25-30 274 SMURFVILLE -- Brett & Andy 4- 8 275 New SPARTA -- Naved 1-10 276 New SPARTA II -- Naved 1-10 277 SHIRE -- Unknown 14-18 278 OCEANIA -- Questor 21-24 279 NOTRE Dame -- Apollo 10-15 280 Living MOTHERBOARD -- Kinesthesia 28-30 281 Forest of KHANJAR -- Methem 1- 8 282 Infernal Pit of KERJIM -- Raf Blizzard 30-33 283 HAUNTED House -- Matt 20-30 284 GHENNA -- Nosferatu 30-33 285 Descent to Hell II -- Strahd 20-30 286 Descent to HELL -- Strahd 20-30 287 Ofingia and the GOBLIN Town -- Pippin 1-33 288 GALAXY -- Doctor 28-34 289 WERITH'S Wayhouse -- Builder_5 of C.A.W. 5-15 290 LIZARD Lair Safari -- Matrix of C.A.W. 10-15 291 BLACK Forest -- SilverAngel 10-30 292 KEROFK -- Amanda Builder_5 of C.A.W. 5-25 293 KEROFK II -- Amanda Builder_5 of C.A.W. 5-25 294 TRADE Road -- C.A.W 1-18 295 Makira's JUNGLE zone -- Martin 5-20 296 FROBOZ Factory -- C.A.W 1- 6 298 Castle Of DESIRE -- HoneyBear 1-30 299 Abandoned CATHEDRAL -- Matrix of C.A.W. 30-34 300 ANCALADOR -- Mercutio of C.A.W. 6-20 301 CAMPUS -- Matrix of C.A.W. 1-15 302 CAMPUS II -- Matrix of C.A.W. 1-15 303 CAMPUS III -- Matrix of C.A.W. 1-15 304 Temple of the BULL -- Aten 10-15 305 CHESSBOARD -- Aten 2-10 306 Newbie TREE -- Kaan 1- 9 307 CASTLE -- Kaan 21-27 308 BARON Cailveh -- Kaan 25-34 309 Keep of Baron WESTLAWN -- Kaan 38-99 310 GRAYE Area -- Aten 12-30 311 Dragon's TEETH -- Kaan 20-30 312 LEPER Island -- Kaan 25-30 313 Farmlands of OFINGIA -- Kaan 8-15 314 X'Raantra's ALTAR of Sacrifice -- Kaan 7-34 315 MCGINTEY Business District -- Kaan 1-34 316 MCGINTEY Guild Area -- Kaan 25-30 317 WHARF -- Kaan 1-34 318 DOCK Area -- Kaan 1-34 319 YLLYNTHAD Sea -- Kaan 20-34 320 Yllynthad Sea II -- Kaan 20-34 321 Yllynthad Sea III -- Kaan 20-34 322 McGintey BAY -- Kaan 20-30 323 Caverns of the PALE Man -- Kaan 20-30 324 ARMY Encampment -- Kaan 12-23 325 REVELRY -- Kaan 6-30 326 Army PERIMETER -- Kaan 8-30 Zone names CAPITALIZED are accessed by teleporter. i.e. "teleport sanctus" Uncitalized zones are linked through a capitalized zone. Teleporter: Trigger 99. The current_world.tgz file includes all the above zones. Just unpack it in the main directory of your MUD and you will have (as of Feb 04): 7068 mobiles 3443 prototypes 7376 objects 4164 prototypes 11552 rooms 175 zones 1022 triggers If you wish to see what standards we have used to balance these zones just stop by TBA and see the help files on OBJ-LIMITS, MOB-LIMITS. A huge thank you goes to Welcor for everything he has done for TBA and CircleMUD. Thanks to everyone who donated their time and effort. # BOARDS Bulletin boards are the forum of inter-player communication on the MUD. There are different bulletin boards for different purposes -- for example, a standard mortal board, a board for immortals, a board for fun "social" messages, etc. Naturally, not all players may be allowed to read all types of boards. Type "LOOK BOARD" to see the messages already posted on a board. Type "WRITE <subject>" to post a message to a board; terminate a message with a '@' as the first character on a line. Type "READ <number>" to read a post. Type "REMOVE <number>" to remove your own messages. Example: > look at board > write Am I using these boards correctly? [writes the message; terminates with a '@'] > look at board > read 6 > remove 6 See also: MAIL, READ, WRITE # CLERIC Clerics have an ancient belief in not carrying sharp weapons. Hence, they can only wield bludgeoning weapons. This class gives you the wisdom of peace, blessing and healing, though it is possible to learn more violent spells. You can improve your spells by using the practice command. See 'help spells' for a list of spells available. See also: PRACTICE, SPELLS # EXPERIENCE XP Whenever you kill a monster or a player, you earn experience points. When enough experience points are earned, you raise a level. Things you should know about experience points: * When damaging a monster, you get experience points. * If you kill a monster of higher level than yourself, you get bonus experience points. If killing a monster of lower level you'll gain less experience points See also: GROUP, SCORE # FLAGS Players sometimes have FLAGS after their names in the WHO list. These flags are always in parentheses, not brackets or braces. FLAG MEANING ----------- --------------------------------------------------------- (KILLER) Player is trying to kill other players. That means you can try to kill him/her without being flagged. (THIEF) Player is trying to steal from other players. Fire away. (invis) Player is invisible; you can see him/her because you are sensitive to the presence of invisible things. (writing) Player is writing on the board; do not disturb. (mailing) Player is writing mail; do not disturb. (deaf) Player has chosen not to hear shouts. (notell) Player has chosen not to accept tells. (quest) Player is participating in a quest currently being run by the Gods. See also: NOSHOUT, NOTELL, QUEST, STEAL, VISIBLE # GUILD The Guildhouse is the place where mortals may go to escape the troubles and perils of a cruel world. Each guild is heavily guarded, so that only members may enter the building. Guilds are also the places where people come to learn and practice the skills of their trade. See also: PRACTICE # HOUSES Houses have been implemented as of CircleMUD 3.0. A house entails two things: access control and crash protection. Only you and your guests will be allowed to enter the house. Your house will be crash-saved every five minutes. You can force your house to save by typing 'save' while standing in your house. In the event of a crash, the objects in your house as of the last crash-save will be loaded back into your house when the MUD reboots. Also, if you own a house, and quit from the game while standing in your house, you will be loaded into your house next time you enter the game. Guests of your house can be defined using the HOUSE command. See HOUSE for more information. Houses are an alternative to renting. You can simply enter your house and quit; your objects will drop to the ground and be crash-saved for when you return. There is currently no limit to the number of objects which can be stored in your house. Of course, players must expect to pay a much higher premium for the convenience of houses; contact your local Implementor for a fee schedule. See also: HOUSE # IMPLEMENTOR The most powerful being in existence. # INN INNS CRYOGENIC CRYO RECEPTION Inns are places where the weary traveler may rest while the innkeeper looks after his equipment and treasure. Specifically, the game will save your equipment while you are logged out. There is a daily cost for renting, based on your equipment. Each item has a per diem charge. The per diem charge is calculated to the nearest second, however -- if you rent at the rate of 2400 coins per day, and you come back 39 hours later, you will be charged 3900 coins. A CRYOGENIC CENTER will store your items for a one-time charge of four days rent. Rent files are deleted if you run out of money to pay the per diem charges or after 30 days. Cryogenic-rent files are deleted after 60 days. See also: OFFER, RENT # LINK A lot of players have problems with their links to the game. This can be very hazardous to your health in the middle of a battle, of course. I. If your link is broken, you will automatically attempt to flee each time someone attempts to hit you. If you manage to flee, then you will be saved by divine forces, and put in a safe place until you reconnect to the game. II. If your link jams (freezes), you have a problem. The only solution we can give is that you break your link as quickly as possible. By breaking the link you can hope that the above procedure is initiated. Do not try to get out of a fight by breaking link. You will be not reimbursed for any experience or equipment if you purposefully cut your link. # "MAGIC USER" WIZARD MAGE This is the class of powerful and violent magic, but the magic user do not control the nature, and can therefore not bless and such. You can improve your spells by using the practice command. See 'help spells' for a list of spells available. See also: PRACTICE, SPELLS # MANA Mana is used when casting spells. You must have a certain amount of mana in order to cast any particular spell. If you do not have enough mana to cast the spell you must rest until you gain enough points to cast. See also: SPELLS # MIDGAARD MAP Temple Altar | | Reading -- Temple -- Donations Room of Midgaard Post Reception | Office / Cleric | | / Guild----Temple Square----Grunting---Bar (Fountain) Boar Inn Magic | Shop Bakery | Grocer Weaponsmith | | | | | East <---West-----+------+----Market----+--------+--------Gate---> Gate | | Square | | | | Mage Armory | Pet Warrior Wally's (Wall Guild | Shop Guild World of Water Road) | | | Uncle Juans's | | | +-(Poor-Alley)-+----Square----+(Dark-Alley)-------+ | | | | | | | Grubby | Thieves Levee Warehouse | Inn | Guild | (Wall Dump | Road) Sewers/ | | | | Midgaard <=== [Bridge] =============================== River =============> | | +(Concourse)+------------+-------------+----------+ | | | | | | + +----Cafe +---Penny | | | Park--v | | Lane | | City | +--+--+ | | | Guard----+----+----+--o--+-----+----+---City | | HQ | | Hall | | + +--(Emerald)--+ | (Concourse) | | (Concourse) | +------(Park-+-Road)-------+ | | | | | | +--(Emerald)-+ +---Elm | | | | Street | | + + | | | | | +-----------+------(Concourse)---------+----------+ | Graveyard Entrance # SHOPS Shops are places where the adventurer may purchase equipment for his quests, and where he may sell his treasure if he should manage to survive the perils with his life and sanity intact. Many shops trade only in a specific type of merchandise. Thus, a baker may well refuse to buy your armor, even if it is of high quality! To some people, the prospect of obtaining the entire inventory of a shop by murdering the keeper may appear tempting - but beware: The shopkeepers are often rugged, capable men; roughened by years of trading and, indeed, surviving in a world where the only safe prospect is death in the end. See also: BUY, SELL, LIST, VALUE # SPELL SPELLS Magic User Cleric (1) Magic Missile (1) Armor (1) - (1) Cure Light (2) Detect Magic (2) Create Water (2) Detect Invisible (2) Create Food (3) Chill Touch (3) Detect Poison (3) Infravision (3) - (4) Invisibility (4) Cure Blindness (4) Armor (4) Detect Evil (4) - (4) Detect Alignment (5) Burning Hands (5) Bless (6) Locate Object (6) Blindness (6) Strength (6) Detect Invisible (7) Shocking Grasp (7) Infravision (8) Sleep (8) Protection From Evil (8) - (8) Poison (9) Lightning Bolt (9) Cure Critical (9) Blindness (9) Group Armor (10) Detect Poison (10) Summon (10) - (10) Remove Poison (11) Color Spray (11) - (12) - (12) Earthquake (12) - (12) Word of Recall (13) Energy Drain (13) - (14) Curse (14) Detect Evil (14) Poison (14) Detect Good (14) - (14) Dispel Evil (14) - (14) Dispel Good (15) Fireball (15) Call Lightning (15) - (15) Sanctuary (16) Charm Person (16) Heal (17) Sense Life (17) Control Weather (19) - (19) Harm (22) - (22) Group Heal (26) Enchant Weapon (26) Remove Curse # THIEF THIEVES Thieves are known to have very special qualities, that no other class offers. Their specialty tends to be in the darker, sneakier art. Many of these qualities can come in handy in many situations, such as picking locks. You can improve you skills by using the practice command. Skills available to thieves: sneak, hide, steal, backstab, pick lock, track See the help on each skill for more information. See also: PRACTICE # WARRIOR FIGHTER Warriors are known to have more strength than the average player. This makes them better at hand-to-hand-combat, as they possess skills of violence and fighting unequaled by the members of any other class. However, they lack the ability to use magic of any sort. You can improve your skills by using the practice command. Skills available to warriors: kick, rescue, track, bash See also: PRACTICE # CIRCLE CIRCLEMUD CREDITS C I R C L E M U D 3 . 0 CircleMUD was developed from DikuMud (Gamma 0.0) by Jeremy "Ras" Elson at Johns Hopkins University's Department of Computer Science. All code unique to CircleMUD is protected under a copyright by the Trustees of the Johns Hopkins University. Many, many people contributed to CircleMUD in one way or another throughout the course of its development. Although it's impossible for me to remember them all, I'd like to extend special thanks to certain people: -- Jeff Fink and George Greer, for submitting a veritable mountain of excellent code. -- Chris Epler and Chris Herringshaw for extensive beta-testing and bug reporting. -- Furry (Alex Fletcher), for single-handedly managing Circle's world files. -- Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other code and area submissions. -- Jean-Jack Riethoven for porting the code to the Amiga, David Carver for porting it to OS/2, and Jack Patton and Steffen Haeuser for the Amiga port. -- Bill Bogstad and Tim Stearns for allowing Circle to exist at JHU. -- The DikuMud folk, and the good old WhatMUD implementors Dave & Justin, for starting the ball rolling. -- Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being there in the very early days of Circle's development. -- Sharon, Ben, Erica, Aly, and Josh, for keeping me sane. -- Jules (hamotek sheli) for being the greatest. ...plus everyone else in the Circle community who has submitted material! Thanks everyone! Anonymous FTP: ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD To report bugs: bugs@circlemud.org To get help: help@circlemud.org URL: http://www.circlemud.org/ Mailing List: listserv@post.queensu.ca (write "subscribe circle <first name> <last name>") --Jeremy Elson (jelson@circlemud.org) See also: AREAS # $