suntzu/bin/
suntzu/cnf/
suntzu/lib/
suntzu/lib/etc/
suntzu/lib/house/
suntzu/lib/misc/
suntzu/lib/pfiles/
suntzu/lib/plralias/ZZZ/
suntzu/lib/plrobjs/
suntzu/lib/plrobjs/ZZZ/
suntzu/lib/world/trg/
suntzu/src/doc/
#1000
@rOut of Character@n~
 
    Everything is very bright. And white.
 
    You find yourself transformed into your new, virtual body. You are almost 
ready to join the @BIn Character@n areas and become part of the @rGAME@n. 
 
    First, however, you should @Ypractice@n your skills. It does you no good to 
have skills and/or spells if you do not know how to use them. The @bguildmaster@n
here will allow you to @Ypractice@n your skills.
 
    After that, you might want to head toward the @Gstore@n, and equip yourself.
 
    To the north lies the @Gstore@n, and to the south leads toward the @rGAME@n.
~
10 de 0 0 0 0
D0
You can see a @gstore@n filled with things that adventurers might find 
helpful. ~
~
0 -1 1001
D2
You can see the threshold before the @rGAME@n.
~
~
0 -1 1002
S
#1001
@rOut of Character - Supply Store@n~
   
   The room is filled with shelves and tables of all descriptions. You see 
many things here that you may find useful in your travels. There are weapons 
and armors, and other things like food and water.
 
   There is a very large @Msign@n here that you think you should @yread@n.
 
   To the south leads back toward the @rGAME@n.
~
10 de 0 0 0 0
D2
A vast, clear practice yard lies to the south.
~
~
0 -1 1000
E
sign large~
The @Msign@n reads:
 
To see how many @Ygold coins@n your are carrying, type @rgold@n.
 
For more information on what weapons/armors are allowed to your 
character class you should consult the help system for more information 
on your class. (IE: @rhelp @Bwarrior@n, @Rhelp @Bbard@n etc..)

Also - 

Use @rLIST@n to see what is for sale.
@rBUY@n <item> to purchase the <item> from the shopkeeper.
@rSELL@n <item> to sell the <item> back to the shopkeeper.
@rVALUE@n <item> to determine the value of the <item> in question.
~
S
#1002
@rOut of Character - The threshold to the GAME@n~
 
   This is the last stop before you are intergrated into the @rGAME@n. You make a 
final check of your @gskills and equipment@n to make sure they are all in place. 
 
   If, at this point, you still feel like you are unsure of what you are doing,
make sure you consult the @Rhelp@n system. 
 
   Especially help on the following:
   @rINFO@n, @rPOLICIES@n, @rNEWBIE@n, and also on your charcter's class (IE: Druid)
 
   To the north lies the @gguild@n area and the @gstore@n.
   
   To the south lies the @rGAME@n.
~
10 de 0 0 0 0
D0
A vast, clear practice yard lies to the north.
~
~
0 -1 1000
D2
The city of @MKortaal@n lies before you, on the other side of the portal.
~
~
0 -1 3001
S
$~