1stMud/CVS/
1stMud/area/CVS/
1stMud/backup/CVS/
1stMud/bin/
1stMud/bin/CVS/
1stMud/bin/extras/
1stMud/bin/extras/CVS/
1stMud/data/CVS/
1stMud/data/i3/CVS/
1stMud/doc/1stMud/
1stMud/doc/1stMud/CVS/
1stMud/doc/CVS/
1stMud/doc/Diku/
1stMud/doc/Diku/CVS/
1stMud/doc/MPDocs/CVS/
1stMud/doc/Merc/CVS/
1stMud/doc/Rom/
1stMud/doc/Rom/CVS/
1stMud/log/CVS/
1stMud/notes/
1stMud/notes/CVS/
1stMud/player/CVS/
1stMud/player/backup/CVS/
1stMud/player/deleted/CVS/
1stMud/src/CVS/
1stMud/src/config/CVS/
1stMud/src/h/CVS/
1stMud/src/o/CVS/
1stMud/win/CVS/
/**************************************************************************
*  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
*  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
*                                                                         *
*  Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael         *
*  Chastain, Michael Quan, and Mitchell Tse.                              *
*                                                                         *
*  In order to use any part of this Merc Diku Mud, you must comply with   *
*  both the original Diku license in 'license.doc' as well the Merc       *
*  license in 'license.txt'.  In particular, you may not remove either of *
*  these copyright notices.                                               *
*                                                                         *
*  Much time and thought has gone into this software and you are          *
*  benefiting.  We hope that you share your changes too.  What goes       *
*  around, comes around.                                                  *
***************************************************************************
*       ROM 2.4 is copyright 1993-1998 Russ Taylor                        *
*       ROM has been brought to you by the ROM consortium                 *
*           Russ Taylor (rtaylor@hypercube.org)                           *
*           Gabrielle Taylor (gtaylor@hypercube.org)                      *
*           Brian Moore (zump@rom.org)                                    *
*       By using this code, you have agreed to follow the terms of the    *
*       ROM license, in the file Rom24/doc/rom.license                    *
***************************************************************************
*          1stMud ROM Derivative (c) 2001-2004 by Markanth                *
*            http://www.firstmud.com/  <markanth@firstmud.com>            *
*         By using this code you have agreed to follow the term of        *
*             the 1stMud license in ../doc/1stMud/LICENSE                 *
***************************************************************************/

#ifndef __BITS_H_
#define __BITS_H_    	1

#define MakeBit(a)  ((flag_t) 1 << (a))


#define BIT_A        ((flag_t) 1 <<  0)
#define BIT_B        ((flag_t) 1 <<  1)
#define BIT_C        ((flag_t) 1 <<  2)
#define BIT_D        ((flag_t) 1 <<  3)
#define BIT_E        ((flag_t) 1 <<  4)
#define BIT_F        ((flag_t) 1 <<  5)
#define BIT_G        ((flag_t) 1 <<  6)
#define BIT_H        ((flag_t) 1 <<  7)
#define BIT_I        ((flag_t) 1 <<  8)
#define BIT_J        ((flag_t) 1 <<  9)
#define BIT_K        ((flag_t) 1 << 10)
#define BIT_L        ((flag_t) 1 << 11)
#define BIT_M        ((flag_t) 1 << 12)
#define BIT_N        ((flag_t) 1 << 13)
#define BIT_O        ((flag_t) 1 << 14)
#define BIT_P        ((flag_t) 1 << 15)
#define BIT_Q        ((flag_t) 1 << 16)
#define BIT_R        ((flag_t) 1 << 17)
#define BIT_S        ((flag_t) 1 << 18)
#define BIT_T        ((flag_t) 1 << 19)
#define BIT_U        ((flag_t) 1 << 20)
#define BIT_V        ((flag_t) 1 << 21)
#define BIT_W        ((flag_t) 1 << 22)
#define BIT_X        ((flag_t) 1 << 23)
#define BIT_Y        ((flag_t) 1 << 24)
#define BIT_Z        ((flag_t) 1 << 25)
#define BIT_a        ((flag_t) 1 << 26)
#define BIT_b        ((flag_t) 1 << 27)
#define BIT_c        ((flag_t) 1 << 28)
#define BIT_d        ((flag_t) 1 << 29)
#define BIT_e        ((flag_t) 1 << 30)
#define BIT_f        ((flag_t) 1 << 31)
#define BIT_Ax    	     ((flag_t) 1 << 32)
#define BIT_Bx    	     ((flag_t) 1 << 33)
#define BIT_Cx    	     ((flag_t) 1 << 34)
#define BIT_Dx    	     ((flag_t) 1 << 35)
#define BIT_Ex    	     ((flag_t) 1 << 36)
#define BIT_Fx    	     ((flag_t) 1 << 37)
#define BIT_Gx    	     ((flag_t) 1 << 38)
#define BIT_Hx    	     ((flag_t) 1 << 39)
#define BIT_Ix    	     ((flag_t) 1 << 40)
#define BIT_Jx    	     ((flag_t) 1 << 41)
#define BIT_Kx    	     ((flag_t) 1 << 42)
#define BIT_Lx    	     ((flag_t) 1 << 43)
#define BIT_Mx    	     ((flag_t) 1 << 44)
#define BIT_Nx    	     ((flag_t) 1 << 45)
#define BIT_Ox    	     ((flag_t) 1 << 46)
#define BIT_Px    	     ((flag_t) 1 << 47)
#define BIT_Qx    	     ((flag_t) 1 << 48)
#define BIT_Rx    	     ((flag_t) 1 << 49)
#define BIT_Sx    	     ((flag_t) 1 << 50)
#define BIT_Tx    	     ((flag_t) 1 << 51)
#define BIT_Ux    	     ((flag_t) 1 << 52)
#define BIT_Vx    	     ((flag_t) 1 << 53)
#define BIT_Wx    	     ((flag_t) 1 << 54)
#define BIT_Xx    	     ((flag_t) 1 << 55)
#define BIT_Yx    	     ((flag_t) 1 << 56)
#define BIT_Zx    	     ((flag_t) 1 << 57)
#define BIT_ax    	     ((flag_t) 1 << 58)
#define BIT_bx    	     ((flag_t) 1 << 59)
#define BIT_cx    	     ((flag_t) 1 << 60)
#define BIT_dx    	     ((flag_t) 1 << 61)
#define BIT_ex    	     ((flag_t) 1 << 62)
#define BIT_fx    	     ((flag_t) 1 << 63)

#define BAN_NEWBIES    	    	(BIT_C)
#define BAN_ALL    	    	    	(BIT_D)
#define BAN_PERMIT    	    	(BIT_E)


#define DESC_COLOR    	    	    (BIT_A)
#define DESC_TELOPT_EOR    	    	(BIT_B)

#define DESC_TELOPT_ECHO    	(BIT_C)

#define DESC_TELOPT_NAWS    	(BIT_D)

#define DESC_PUEBLO         (BIT_E)
#define DESC_MXP            (BIT_F)



#define DESC_MSP            (BIT_G)

#define DESC_TELOPT_TTYPE     	(BIT_H)

#define DESC_TELOPT_BINARY    	(BIT_I)
#define DESC_PORTAL         (BIT_J)
#define DESC_IMP            (BIT_K)


#define TO_ROOM    	    	    BIT_A
#define TO_NOTVICT    	    BIT_B
#define TO_VICT    	    	    BIT_C
#define TO_CHAR    	    	    BIT_D
#define TO_ALL    	    	    BIT_E
#define TO_DAMAGE       BIT_F
#define TO_ZONE         BIT_G


#define        MUD_WIZLOCK         (BIT_A)
#define        MUD_NEWLOCK         (BIT_B)
#define        MUD_LOGALL          (BIT_C)
#define        NO_DNS_LOOKUPS      (BIT_D)

#define        VERBOSE_RESETS      (BIT_E)


#define ACT_IS_NPC    	    	(BIT_A)
#define ACT_SENTINEL    	        	(BIT_B)
#define ACT_SCAVENGER    	          	(BIT_C)
#define ACT_AGGRESSIVE    	    	(BIT_F)
#define ACT_STAY_AREA    	    	(BIT_G)
#define ACT_WIMPY    	    	(BIT_H)
#define ACT_PET    	    	    	(BIT_I)
#define ACT_TRAIN    	    	(BIT_J)
#define ACT_PRACTICE    	    	(BIT_K)
#define ACT_UNDEAD    	    	(BIT_O)
#define ACT_CLERIC    	    	(BIT_Q)
#define ACT_MAGE    	    	(BIT_R)
#define ACT_THIEF    	    	(BIT_S)
#define ACT_WARRIOR    	    	(BIT_T)
#define ACT_NOALIGN    	    	(BIT_U)
#define ACT_NOPURGE    	    	(BIT_V)
#define ACT_OUTDOORS    	    	(BIT_W)
#define ACT_INDOORS    	    	(BIT_Y)
#define ACT_IS_HEALER    	    	(BIT_a)
#define ACT_GAIN    	    	(BIT_b)
#define ACT_UPDATE_ALWAYS    	(BIT_c)
#define ACT_IS_CHANGER    	    	(BIT_d)


#define OFF_AREA_ATTACK         (BIT_A)
#define OFF_BACKSTAB            (BIT_B)
#define OFF_BASH                (BIT_C)
#define OFF_BERSERK             (BIT_D)
#define OFF_DISARM              (BIT_E)
#define OFF_DODGE               (BIT_F)
#define OFF_FADE                (BIT_G)
#define OFF_FAST                (BIT_H)
#define OFF_KICK                (BIT_I)
#define OFF_KICK_DIRT           (BIT_J)
#define OFF_PARRY               (BIT_K)
#define OFF_RESCUE              (BIT_L)
#define OFF_TAIL                (BIT_M)
#define OFF_TRIP                (BIT_N)
#define OFF_CRUSH    	    	(BIT_O)
#define ASSIST_ALL           	(BIT_P)
#define ASSIST_ALIGN    	        (BIT_Q)
#define ASSIST_RACE        	         	(BIT_R)
#define ASSIST_PLAYERS          	(BIT_S)
#define ASSIST_GUARD            	(BIT_T)
#define ASSIST_VNUM    	    	(BIT_U)


#define IMM_SUMMON              (BIT_A)
#define IMM_CHARM               (BIT_B)
#define IMM_MAGIC               (BIT_C)
#define IMM_WEAPON              (BIT_D)
#define IMM_BASH                (BIT_E)
#define IMM_PIERCE              (BIT_F)
#define IMM_SLASH               (BIT_G)
#define IMM_FIRE                (BIT_H)
#define IMM_COLD                (BIT_I)
#define IMM_LIGHTNING           (BIT_J)
#define IMM_ACID                (BIT_K)
#define IMM_POISON              (BIT_L)
#define IMM_NEGATIVE            (BIT_M)
#define IMM_HOLY                (BIT_N)
#define IMM_ENERGY              (BIT_O)
#define IMM_MENTAL              (BIT_P)
#define IMM_DISEASE             (BIT_Q)
#define IMM_DROWNING            (BIT_R)
#define IMM_LIGHT    	    	(BIT_S)
#define IMM_SOUND    	    	(BIT_T)
#define IMM_WOOD                (BIT_X)
#define IMM_SILVER              (BIT_Y)
#define IMM_IRON                (BIT_Z)


#define RES_SUMMON    	    	(BIT_A)
#define RES_CHARM    	    	(BIT_B)
#define RES_MAGIC               (BIT_C)
#define RES_WEAPON              (BIT_D)
#define RES_BASH                (BIT_E)
#define RES_PIERCE              (BIT_F)
#define RES_SLASH               (BIT_G)
#define RES_FIRE                (BIT_H)
#define RES_COLD                (BIT_I)
#define RES_LIGHTNING           (BIT_J)
#define RES_ACID                (BIT_K)
#define RES_POISON              (BIT_L)
#define RES_NEGATIVE            (BIT_M)
#define RES_HOLY                (BIT_N)
#define RES_ENERGY              (BIT_O)
#define RES_MENTAL              (BIT_P)
#define RES_DISEASE             (BIT_Q)
#define RES_DROWNING            (BIT_R)
#define RES_LIGHT    	    	(BIT_S)
#define RES_SOUND    	    	(BIT_T)
#define RES_WOOD                (BIT_X)
#define RES_SILVER              (BIT_Y)
#define RES_IRON                (BIT_Z)


#define VULN_SUMMON    	    	(BIT_A)
#define VULN_CHARM    	    	(BIT_B)
#define VULN_MAGIC              (BIT_C)
#define VULN_WEAPON             (BIT_D)
#define VULN_BASH               (BIT_E)
#define VULN_PIERCE             (BIT_F)
#define VULN_SLASH              (BIT_G)
#define VULN_FIRE               (BIT_H)
#define VULN_COLD               (BIT_I)
#define VULN_LIGHTNING          (BIT_J)
#define VULN_ACID               (BIT_K)
#define VULN_POISON             (BIT_L)
#define VULN_NEGATIVE           (BIT_M)
#define VULN_HOLY               (BIT_N)
#define VULN_ENERGY             (BIT_O)
#define VULN_MENTAL             (BIT_P)
#define VULN_DISEASE            (BIT_Q)
#define VULN_DROWNING           (BIT_R)
#define VULN_LIGHT    	    	(BIT_S)
#define VULN_SOUND    	    	(BIT_T)
#define VULN_WOOD               (BIT_X)
#define VULN_SILVER             (BIT_Y)
#define VULN_IRON    	    	(BIT_Z)


#define FORM_EDIBLE             (BIT_A)
#define FORM_POISON             (BIT_B)
#define FORM_MAGICAL            (BIT_C)
#define FORM_INSTANT_DECAY      (BIT_D)
#define FORM_OTHER              (BIT_E)


#define FORM_ANIMAL             (BIT_G)
#define FORM_SENTIENT           (BIT_H)
#define FORM_UNDEAD             (BIT_I)
#define FORM_CONSTRUCT          (BIT_J)
#define FORM_MIST               (BIT_K)
#define FORM_INTANGIBLE         (BIT_L)

#define FORM_BIPED              (BIT_M)
#define FORM_CENTAUR            (BIT_N)
#define FORM_INSECT             (BIT_O)
#define FORM_SPIDER             (BIT_P)
#define FORM_CRUSTACEAN         (BIT_Q)
#define FORM_WORM               (BIT_R)
#define FORM_BLOB    	    	(BIT_S)

#define FORM_MAMMAL             (BIT_V)
#define FORM_BIRD               (BIT_W)
#define FORM_REPTILE            (BIT_X)
#define FORM_SNAKE              (BIT_Y)
#define FORM_DRAGON             (BIT_Z)
#define FORM_AMPHIBIAN          (BIT_a)
#define FORM_FISH               (BIT_b)
#define FORM_COLD_BLOOD    	    	(BIT_c)


#define PART_HEAD               (BIT_A)
#define PART_ARMS               (BIT_B)
#define PART_LEGS               (BIT_C)
#define PART_HEART              (BIT_D)
#define PART_BRAINS             (BIT_E)
#define PART_GUTS               (BIT_F)
#define PART_HANDS              (BIT_G)
#define PART_FEET               (BIT_H)
#define PART_FINGERS            (BIT_I)
#define PART_EAR                (BIT_J)
#define PART_EYE    	    	(BIT_K)
#define PART_LONG_TONGUE        (BIT_L)
#define PART_EYESTALKS          (BIT_M)
#define PART_TENTACLES          (BIT_N)
#define PART_FINS               (BIT_O)
#define PART_WINGS              (BIT_P)
#define PART_TAIL               (BIT_Q)

#define PART_CLAWS              (BIT_U)
#define PART_FANGS              (BIT_V)
#define PART_HORNS              (BIT_W)
#define PART_SCALES             (BIT_X)
#define PART_TUSKS    	    	(BIT_Y)


#define AFF_BLIND    	    	(BIT_A)
#define AFF_INVISIBLE    	    	(BIT_B)
#define AFF_DETECT_EVIL    	    	(BIT_C)
#define AFF_DETECT_INVIS    	(BIT_D)
#define AFF_DETECT_MAGIC    	(BIT_E)
#define AFF_DETECT_HIDDEN    	(BIT_F)
#define AFF_DETECT_GOOD    	    	(BIT_G)
#define AFF_SANCTUARY    	    	(BIT_H)
#define AFF_FAERIE_FIRE    	    	(BIT_I)
#define AFF_INFRARED    	    	(BIT_J)
#define AFF_CURSE    	    	(BIT_K)
#define AFF_UNUSEd_FLAG    	    	(BIT_L)
#define AFF_POISON    	    	(BIT_M)
#define AFF_PROTECT_EVIL    	(BIT_N)
#define AFF_PROTECT_GOOD    	(BIT_O)
#define AFF_SNEAK    	    	(BIT_P)
#define AFF_HIDE    	    	(BIT_Q)
#define AFF_SLEEP    	    	(BIT_R)
#define AFF_CHARM    	    	(BIT_S)
#define AFF_FLYING    	    	(BIT_T)
#define AFF_PASS_DOOR    	    	(BIT_U)
#define AFF_HASTE    	    	(BIT_V)
#define AFF_CALM    	    	(BIT_W)
#define AFF_PLAGUE    	    	(BIT_X)
#define AFF_WEAKEN    	    	(BIT_Y)
#define AFF_DARK_VISION    	    	(BIT_Z)
#define AFF_BERSERK    	    	(BIT_a)
#define AFF_SWIM    	    	(BIT_b)
#define AFF_REGENERATION        (BIT_c)
#define AFF_SLOW    	    	(BIT_d)
#define AFF_FORCE_SHIELD		(BIT_e)
#define AFF_STATIC_SHIELD		(BIT_f)
#define AFF_FLAME_SHIELD		(BIT_Ax)


#define ITEM_GLOW    	    	(BIT_A)
#define ITEM_HUM    	    	(BIT_B)
#define ITEM_DARK    	    	(BIT_C)
#define ITEM_LOCK    	    	(BIT_D)
#define ITEM_EVIL    	    	(BIT_E)
#define ITEM_INVIS    	    	(BIT_F)
#define ITEM_MAGIC    	    	(BIT_G)
#define ITEM_NODROP    	    	(BIT_H)
#define ITEM_BLESS    	    	(BIT_I)
#define ITEM_ANTI_GOOD    	    	(BIT_J)
#define ITEM_ANTI_EVIL    	    	(BIT_K)
#define ITEM_ANTI_NEUTRAL    	(BIT_L)
#define ITEM_NOREMOVE    	    	(BIT_M)
#define ITEM_INVENTORY    	    	(BIT_N)
#define ITEM_NOPURGE    	    	(BIT_O)
#define ITEM_ROT_DEATH    	    	(BIT_P)
#define ITEM_VIS_DEATH    	    	(BIT_Q)
#define ITEM_AUCTIONED      (BIT_R)
#define ITEM_NONMETAL    	    	(BIT_S)
#define ITEM_NOLOCATE    	    	(BIT_T)
#define ITEM_MELT_DROP    	    	(BIT_U)
#define ITEM_HAD_TIMER    	    	(BIT_V)
#define ITEM_SELL_EXTRACT    	(BIT_W)
#define ITEM_BURN_PROOF    	    	(BIT_Y)
#define ITEM_NOUNCURSE    	    	(BIT_Z)
#define ITEM_QUEST          (BIT_a)


#define ITEM_TAKE    	    	(BIT_A)
#define ITEM_WEAR_FINGER    	(BIT_B)
#define ITEM_WEAR_NECK    	    	(BIT_C)
#define ITEM_WEAR_BODY    	    	(BIT_D)
#define ITEM_WEAR_HEAD    	    	(BIT_E)
#define ITEM_WEAR_LEGS    	    	(BIT_F)
#define ITEM_WEAR_FEET    	    	(BIT_G)
#define ITEM_WEAR_HANDS    	    	(BIT_H)
#define ITEM_WEAR_ARMS    	    	(BIT_I)
#define ITEM_WEAR_SHIELD    	(BIT_J)
#define ITEM_WEAR_ABOUT    	    	(BIT_K)
#define ITEM_WEAR_WAIST    	    	(BIT_L)
#define ITEM_WEAR_WRIST    	    	(BIT_M)
#define ITEM_WIELD    	    	(BIT_N)
#define ITEM_HOLD    	    	(BIT_O)
#define ITEM_NO_SAC    	    	(BIT_P)
#define ITEM_WEAR_FLOAT    	    	(BIT_Q)


#define WEAPON_FLAMING    	    	(BIT_A)
#define WEAPON_FROST    	    	(BIT_B)
#define WEAPON_VAMPIRIC    	    	(BIT_C)
#define WEAPON_SHARP    	    	(BIT_D)
#define WEAPON_VORPAL    	    	(BIT_E)
#define WEAPON_TWO_HANDS    	(BIT_F)
#define WEAPON_SHOCKING    	    	(BIT_G)
#define WEAPON_POISON    	    	(BIT_H)


#define GATE_NORMAL_EXIT    	(BIT_A)
#define GATE_NOCURSE    	    	(BIT_B)
#define GATE_GOWITH    	    	(BIT_C)
#define GATE_BUGGY    	    	(BIT_D)
#define GATE_RANDOM    	    	(BIT_E)


#define STAND_AT    	    	(BIT_A)
#define STAND_ON    	    	(BIT_B)
#define STAND_IN    	    	(BIT_C)
#define SIT_AT    	    	    	(BIT_D)
#define SIT_ON    	    	    	(BIT_E)
#define SIT_IN    	    	    	(BIT_F)
#define REST_AT    	    	    	(BIT_G)
#define REST_ON    	    	    	(BIT_H)
#define REST_IN    	    	    	(BIT_I)
#define SLEEP_AT    	    	(BIT_J)
#define SLEEP_ON    	    	(BIT_K)
#define SLEEP_IN    	    	(BIT_L)
#define PUT_AT    	    	    	(BIT_M)
#define PUT_ON    	    	    	(BIT_N)
#define PUT_IN    	    	    	(BIT_O)
#define PUT_INSIDE    	    	(BIT_P)


#define ROOM_DARK    	    	(BIT_A)
#define    HOME_ENTRANCE           (BIT_B)
#define ROOM_NO_MOB    	    	(BIT_C)
#define ROOM_INDOORS    	    	(BIT_D)
#define    	ROOM_ARENA       (BIT_E)
#define ROOM_BANK        (BIT_F)
#define ROOM_PRIVATE    	    	(BIT_J)
#define ROOM_SAFE    	    	(BIT_K)
#define ROOM_SOLITARY    	    	(BIT_L)
#define ROOM_PET_SHOP    	    	(BIT_M)
#define ROOM_NO_RECALL    	    	(BIT_N)
#define ROOM_IMP_ONLY    	    	(BIT_O)
#define ROOM_GODS_ONLY    	    	(BIT_P)
#define ROOM_HEROES_ONLY    	(BIT_Q)
#define ROOM_NEWBIES_ONLY    	(BIT_R)
#define ROOM_LAW    	    	(BIT_S)
#define ROOM_NOWHERE    	    	(BIT_T)
#define ROOM_NOEXPLORE            (BIT_U)
#define ROOM_NOAUTOMAP          (BIT_V)
#define ROOM_SAVE_OBJS      (BIT_W)


#define EX_ISDOOR    	    	      (BIT_A)
#define EX_CLOSED    	    	      (BIT_B)
#define EX_LOCKED    	    	      (BIT_C)
#define EX_DOORBELL    	    	      (BIT_D)
#define EX_PICKPROOF    	    	      (BIT_F)
#define EX_NOPASS    	    	      (BIT_G)
#define EX_EASY    	    	    	      (BIT_H)
#define EX_HARD    	    	    	      (BIT_I)
#define EX_INFURIATING    	    	      (BIT_J)
#define EX_NOCLOSE    	    	      (BIT_K)
#define EX_NOLOCK    	    	      (BIT_L)
#define EX_TEMP    	    	    	      (BIT_M)

#define VT100_SHOW_CODES    	    	(BIT_A)
#define VT100_NO_BEEPS    	    	(BIT_B)
#define VT100_NO_NEWLINE    	    	(BIT_C)
#define VT100_DARK_MOD    	    	(BIT_D)
#define VT100_NO_BLINKING    	(BIT_E)
#define VT100_NO_BACKGROUND (BIT_F)
#define VT100_DARK_COLORS    	(BIT_G)
#define VT100_BROKEN_ANSI   (BIT_H)


#define PLR_IsNPC    	    	    (BIT_A)
#define    PLR_AUTOMAP             (BIT_B)

#define PLR_AUTOASSIST    	    	(BIT_C)
#define PLR_AUTOEXIT    	    	(BIT_D)
#define PLR_AUTOLOOT    	    	(BIT_E)
#define PLR_AUTOSAC         (BIT_F)
#define PLR_AUTOGOLD    	    	(BIT_G)
#define PLR_AUTOSPLIT    	    	(BIT_H)
#define PLR_AUTOPROMPT    	    	(BIT_I)
#define PLR_AUTODAMAGE  (BIT_K)


#define PLR_HOLYLIGHT    	    	(BIT_N)
#define PLR_CANLOOT    	    	    (BIT_P)
#define PLR_NOSUMMON    	    	(BIT_Q)
#define PLR_NOFOLLOW    	    	(BIT_R)



#define PLR_PERMIT    	    	(BIT_U)
#define PLR_LOG    	    	    	(BIT_W)
#define PLR_DENY    	    	(BIT_X)
#define PLR_FREEZE    	    	(BIT_Y)
#define PLR_THIEF    	    	(BIT_Z)
#define PLR_KILLER    	    	(BIT_a)
#define PLR_QUESTER     (BIT_b)


#define COMM_QUIET              (BIT_A)
#define COMM_DEAF                	(BIT_B)
#define COMM_NOWIZ              (BIT_C)
#define COMM_NOAUCTION          (BIT_D)
#define COMM_NOGOSSIP           (BIT_E)
#define COMM_NOQUESTION         (BIT_F)
#define COMM_NOMUSIC            (BIT_G)
#define COMM_NOCLAN    	    	        (BIT_H)
#define COMM_NOQUOTE    	    	    (BIT_I)
#define COMM_SHOUTSOFF    	    	    (BIT_J)

#define COMM_NOCOLOR           (BIT_K)


#define COMM_COMPACT    	    	(BIT_L)
#define COMM_BRIEF    	    	    (BIT_M)
#define COMM_PROMPT    	    	    (BIT_N)
#define COMM_COMBINE    	    	(BIT_O)
#define COMM_TELNET_GA    	    	(BIT_P)
#define COMM_SHOW_AFFECTS    	(BIT_Q)
#define COMM_NOGRATS    	    	(BIT_R)
#define COMM_TELNET_EOR    	    (BIT_S)


#define COMM_NOEMOTE    	    	(BIT_T)
#define COMM_NOSHOUT    	    	(BIT_U)
#define COMM_NOTELL    	    	    (BIT_V)
#define COMM_NOCHANNELS    	    	(BIT_W)
#define COMM_SNOOP_PROOF    	(BIT_Y)
#define COMM_AFK    	    	    (BIT_Z)
#define COMM_NOGOCIAL       (BIT_a)
#define COMM_NOOOC          (BIT_b)
#define    COMM_NOBUDDY            (BIT_c)
#define COMM_GPROMPT        (BIT_d)
#define COMM_CENSOR			(BIT_e)
#define COMM_NOSAYVERBS	(BIT_f)


#define WIZ_ON    	    	    	(BIT_A)
#define WIZ_TICKS    	    	(BIT_B)
#define WIZ_LOGINS    	    	(BIT_C)
#define WIZ_SITES    	    	(BIT_D)
#define WIZ_LINKS    	    	(BIT_E)
#define WIZ_DEATHS    	    	(BIT_F)
#define WIZ_RESETS    	    	(BIT_G)
#define WIZ_MOBDEATHS    	    	(BIT_H)
#define WIZ_FLAGS    	    	(BIT_I)
#define WIZ_PENALTIES    	    	(BIT_J)
#define WIZ_SACCING    	    	(BIT_K)
#define WIZ_LEVELS    	    	(BIT_L)
#define WIZ_SECURE    	    	(BIT_M)
#define WIZ_SWITCHES    	    	(BIT_N)
#define WIZ_SNOOPS    	    	(BIT_O)
#define WIZ_RESTORE    	    	(BIT_P)
#define WIZ_LOAD    	    	(BIT_Q)
#define WIZ_NEWBIE    	    	(BIT_R)
#define WIZ_PREFIX    	    	(BIT_S)
#define WIZ_SPAM    	    	(BIT_T)
#define WIZ_BUGS        (BIT_U)
#define WIZ_TELNET      (BIT_V)
#define WIZ_CHANSNOOP   (BIT_W)
#ifndef DISABLE_I3
#define WIZ_I3          (BIT_X)
#endif

#define IGNORE_CHANNELS     (BIT_A)
#define IGNORE_LEVELS       (BIT_B)
#define IGNORE_NOTES        (BIT_C)
#define IGNORE_TELLS        (BIT_D)
#define IGNORE_ANNOUNCE     (BIT_E)
#define IGNORE_SOCIALS    	    	(BIT_F)
#define IGNORE_ALL          (BIT_G)
#define IGNORE_SAY          (BIT_H)

#define INFO_ALL        (BIT_A)
#define INFO_MISC    	    	(BIT_B)
#define INFO_LOGIN      (BIT_C)
#define INFO_LOGOUT     (BIT_D)
#define INFO_DEATH      (BIT_E)
#define INFO_NOTE       (BIT_F)
#define INFO_LEVEL      (BIT_G)
#define INFO_PRIVATE    (BIT_H)
#define INFO_WAR        (BIT_I)
#define INFO_GQUEST     (BIT_J)
#define INFO_AUCTION    (BIT_K)
#define INFO_ARENA      (BIT_L)

#define CLAN_INDEPENDENT    	(BIT_A)
#define CLAN_NO_PK    	    	    	(BIT_B)
#define CLAN_IMMORTAL    	    	(BIT_C)
#define CLAN_FAVOURED    	    	(BIT_D)
#define CLAN_CHANGED    	    	(BIT_E)
#define CLAN_DELETED    	    	(BIT_F)


#define TRIG_ACT    	(BIT_A)
#define TRIG_BRIBE    	(BIT_B)
#define TRIG_DEATH    	(BIT_C)
#define TRIG_ENTRY    	(BIT_D)
#define TRIG_FIGHT    	(BIT_E)
#define TRIG_GIVE    	(BIT_F)
#define TRIG_GREET    	(BIT_G)
#define TRIG_GRALL    	(BIT_H)
#define TRIG_KILL    	(BIT_I)
#define TRIG_HPCNT    	(BIT_J)
#define TRIG_RANDOM    	(BIT_K)
#define TRIG_SPEECH    	(BIT_L)
#define TRIG_EXIT    	(BIT_M)
#define TRIG_EXALL    	(BIT_N)
#define TRIG_DELAY    	(BIT_O)
#define TRIG_SURR    	(BIT_P)
#define TRIG_GET    	(BIT_Q)
#define TRIG_DROP    	(BIT_R)
#define TRIG_SIT    	(BIT_S)


#define         AREA_NONE       0
#define         AREA_CHANGED    (BIT_A)
#define         AREA_ADDED      (BIT_B)
#define         AREA_LOADING    (BIT_C)
#define         AREA_PLAYER_HOMES           (BIT_D)
#define         AREA_CLOSED                 (BIT_E)


#define CONT_CLOSEABLE    	    	      (BIT_A)
#define CONT_PICKPROOF    	    	      (BIT_B)
#define CONT_CLOSED    	    	      (BIT_C)
#define CONT_LOCKED    	    	      (BIT_D)
#define CONT_PUT_ON    	    	     (BIT_E)

#define BOARD_NONE      0
#define BOARD_CHANGED   (BIT_A)
#define BOARD_NOWEB     (BIT_B)

#define CMD_NONE        0
#define CMD_DELETED     (BIT_A)
#define CMD_NOPREFIX    (BIT_B)
#define CMD_NO_ORDER    (BIT_C)
#define CMD_NOALIAS     (BIT_D)

#define CMDLINE_NO_BACKGROUND_PROCESS	(BIT_A)
#define CMDLINE_NO_LOGFILE				(BIT_B)
#define CMDLINE_LOG_CONSOLE				(BIT_C)
#define CMDLINE_QUIET					(BIT_D)
#define CMDLINE_STARTUP_SCRIPT			(BIT_E)
#define CMDLINE_DISABLE_SIGNALS			(BIT_F)
#define CMDLINE_COPYOVER				(BIT_G)
#define CMDLINE_SET_PORT				(BIT_H)

#endif