rm6/
rm6/clans/
rm6/councils/
rm6/deity/
rm6/doc/mudprogs/
rm6/exchange/
rm6/gods/
rm6/homes/
rm6/nations/
rm6/player/
rm6/player/a/
rm6/src/RCS/
rm6/src/dmalloc/
rm6/src/dmalloc/bin/
rm6/src/dmalloc/include/
rm6/src/dmalloc/lib/
rm6/src/scripts/
rm6/src/utils/
#AREA   Darkhaven Academy~



#VERSION 2
#AUTHOR ResortMUD~

#RANGES
1 5 0 115
$

#RESETMSG You hear the patter of little feet as the battleground teems with life...~

#FLAGS
25 3

#ECONOMY 0 493939880

#CLIMATE 2 2 2

#MOBILES
#10300
wolf arena~
the dread wolf~
A dread wolf is hunting here
~
~
1073741889 0 0 C
4 0 35 44d0+1 0d0+0
0
0 5 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 66692 0 2048 0 0 0
#10301
slug arena~
a slimy slug~
A slimy slug is here scrounging up a meal
~
~
65 0 0 C
4 0 45 44d0+1 0d0+0
0
0 5 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 66560 0 2048 0 0 0
#10302
naga arena~
the bone naga~
A bone naga rears up on its tail, ready to strike at you.
~
Possessing the lower body of a snake and the upper body of a skeleton,
this creature is something to be careful of.
~
65 0 -200 C
5 0 88 55d0+1 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 62
0 0 0 0 131073 131073 0
0 0 66561 0 2048 0 0 0
#10303
crawler arena~
a carrion crawler~
A carrion crawler growls at you.
~
~
65 56 0 C
5 0 -1 55d0+1 0d0+0
0
0 10 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 1159 0 2048 0 0 0
#10304
~
the naga~
A naga is here, eyes narrowed in anger.
~
Not the prettiest creature you have evere seen. This beast's entire lower
half is that of a snake, while the upper part of it's body is that of a
woman, and she doesn't look happy to see you.
~
1073741891 0 0 S
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
#10305
naga cage~
the naga~
A naga is here, eyes narrowed in anger
~
Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
1073741891 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 1159 0 0 0 0 0
#10306
naga cage~
the naga~
A naga is here, eyes narrowed in anger
~
Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
67 0 0 C
1 0 -92 11d1+0 0d0+0
0
0 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 1159 0 0 0 0 0
> death_prog 100~
mpoload 10302 1
mpoload 10303 1
~
|
#10307
naga cage~
the naga~
A naga is here, eyes narrowed in anger
~
Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
67 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 1159 0 0 0 0 0
#10308
naga cage~
the naga~
A naga is here, eyes narrowed in anger
~
Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
67 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 1159 0 0 0 0 0
#10309
naga cage~
the naga~
A naga is here, eyes narrowed in anger
~
Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
67 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 1159 0 0 0 0 0
#10310
naga cage~
the naga~
A naga is here, eyes narrowed in anger
~
Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
67 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 1159 0 0 0 0 0
#10311
naga cage~
the naga~
A naga is here, eyes narrowed in anger
~
Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
67 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 1159 0 0 0 0 0
#10312
gnoll cage~
the gnoll~
A young gnoll is here ready to attack you.
~
Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
35 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 1031 0 0 0 0 0
> death_prog 90~
if level($n) >= 4
if mobinroom(10312) <= 1
mpmload 10357
mpat 10333 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
|
#10313
gnoll cage~
the gnoll~
A young gnoll is here ready to attack you.
~
Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
3 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 1031 0 0 0 0 0
> death_prog 100~
mpoload 10305 1
mpoload 10304 1
~
|
#10314
gnoll cage~
the gnoll~
A young gnoll is here ready to attack you.
~
Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
35 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 1031 0 0 0 0 0
> death_prog 90~
if level($n) >= 4
if mobinroom(10314) <= 1
mpmload 10357
mpat 10340 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
|
#10315
gnoll cage~
the gnoll~
A young gnoll is here ready to attack you.
~
Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
35 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 1031 0 0 0 0 0
> death_prog 90~
if level($n) >= 4
if mobinroom(10315) <= 1
mpmload 10357
mpat 10344 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
|
#10316
gnoll cage~
the gnoll~
A young gnoll is here ready to attack you.
~
Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
35 8 0 C
1 0 69 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 83
0 0 0 0 131073 131073 0
0 0 1031 0 0 0 0 0
> death_prog 90~
if level($n) >= 4
if mobinroom(10316) <= 1
mpmload 10357
mpat 10348 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
|
#10317
gnoll cage~
the gnoll~
A young gnoll is here ready to attack you
~
Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
35 0 0 C
1 0 0 11d1+0 0d0+0
0
0 1 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 1031 0 0 0 0 0
> death_prog 90~
if level($n) >= 4
if mobinroom(10317) <= 1
mpmload 10357
mpat 10352 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
|
#10318
gnoll cage~
the gnoll~
A young gnoll is here ready to attack you.
~
Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
35 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 1031 0 0 0 0 0
> death_prog 90~
if level($n) >= 4
if mobinroom(10318) <= 1
mpmload 10357
mpat 10387 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
|
#10319
kobold cage~
the kobold~
A kobold with a sickly grin on its face is here.
~
He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
35 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 0
3 0 0 0 131073 131072 0
0 0 3 0 0 0 0 0
#10320
kobold cage~
the kobold~
A kobold with a sickly grin on its face is here.
~
He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
3 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 0
3 0 0 0 131073 131072 0
0 0 3 0 0 0 0 0
> death_prog 100~
mpoload 10300 1
mpoload 10300 1
mpoload 10301 1
~
|
#10321
kobold cage~
the kobold~
A kobold with a sickly grin on its face is here.
~
He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
35 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 0
3 0 0 0 131073 131072 0
0 0 3 0 0 0 0 0
#10322
kobold cage~
the kobold~
A kobold with a sickly grin on its face is here.
~
He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
35 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 0
3 0 0 0 131073 131072 0
0 0 3 0 0 0 0 0
#10323
kobold cage~
the kobold~
A kobold with a sickly grin on its face is here.
~
He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
35 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 0
3 0 0 0 131073 131072 0
0 0 3 0 0 0 0 0
#10324
kobold cage~
the kobold~
A kobold with a sickly grin on its face is here.
~
He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
35 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 0
3 0 0 0 131073 131072 0
0 0 3 0 0 0 0 0
#10325
kobold cage~
the kobold~
A kobold with a sickly grin on its face is here.
~
You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
35 0 1000 C
1 0 90 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 84
3 0 0 0 3 2 0
0 0 3 0 0 0 0 0
#10326
minotaur cage~
the minotaur~
A minotaur is here snorting at your intrusion.
~
Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
67 0 0 S
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
#10327
minotaur cage~
the minotaur~
A minotaur is here snorting at your intrusion.
~
Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
67 0 0 S
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
> death_prog 100~
mpoload 10319 1
mpoload 10306 1
mpoload 10306 1
~
|
#10328
minotaur cage~
the minotaur~
A minotaur is here snorting at your intrusion.
~
Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
67 0 0 S
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
#10329
minotaur cage~
the minotaur~
A minotaur is here snorting at your intrusion.
~
Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
67 0 0 S
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
#10330
minotaur cage~
the minotaur~
A minotaur is here snorting at your intrusion.
~
Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
67 0 0 S
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
#10331
minotaur cage~
the minotaur~
A minotaur is here snorting at your intrusion.
~
Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
67 0 0 S
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
#10332
minotaur cage~
the minotaur~
A minotaur is here snorting at your intrusion.
~
Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
67 0 0 S
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
#10333
healer spectre cage~
the spectre~
A spectral guardian of the academy is here watching your progress.
~
You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
3&1 184 1000 C
50 0 0 20000d1+0 0d0+0
0
0 0 0
112 112 0
18 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 2 3 0
0 0 0 0 2097152 0 0 0
> act_prog p is starved~
mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
> act_prog p is dying~
mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
|
#10334
healer spectre cage~
the spectre~
A spectral guardian of the academy is here watching your progress.
~
You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
3&1 184 1000 C
50 0 0 20000d1+0 0d0+0
0
0 0 0
112 112 0
18 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 3 3 0
0 0 0 0 2097152 0 0 0
> act_prog p is starved~
mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
> act_prog p is dying~
mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
|
#10335
healer spectre cage~
the spectre~
A spectral guardian of the academy is here watching your progress.
~
You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
3&1 184 1000 C
50 0 0 20000d1+0 0d0+0
0
0 0 0
112 112 0
18 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 2 3 0
0 0 0 0 2097152 0 0 0
> act_prog p is starved~
mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
> act_prog p is dying~
mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
|
#10336
healer spectre cage~
the spectre~
A spectral guardian of the academy is here watching your progress.
~
You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
3&1 184 1000 C
50 0 0 20000d1+0 0d0+0
0
0 0 0
112 112 0
18 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 2 3 0
0 0 0 0 2097152 0 0 0
> act_prog p is starved~
mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
> act_prog p is dying~
mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
|
#10337
healer spectre cage~
the spectre~
A spectral guardian of the academy is here watching your progress.
~
You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
3&1 184 1000 C
50 0 0 20000d1+0 0d0+0
0
0 0 0
112 112 0
18 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 2 3 0
0 0 0 0 2097152 0 0 0
> act_prog p is starved~
mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
> act_prog p is dying~
mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
|
#10338
healer spectre cage~
the spectre~
A spectral guardian of the academy is here watching your progress.
~
You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
3&1 184 1000 C
50 0 0 20000d1+0 0d0+0
0
0 0 0
112 112 0
18 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 2 3 0
0 0 0 0 2097152 0 0 0
> act_prog p is starved~
mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
> act_prog p is dying~
mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
|
#10339
healer spectre cage~
the spectre~
A spectral guardian of the academy is here watching your progress.
~
Not the prettiest creature you have evere seen. This beast's entire lower
half is that of a snake, while the upper part of it's body is that of a
woman, and she doesn't look happy to see you.
~
67&1 184 0 C
50 0 94 20000d1+0 0d0+0
0
0 1 0
112 112 0
18 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p is starved~
mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
> act_prog p is dying~
mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
|
#10340
Domick Dom teacher~
Domick~
Domick, Lord of Knowledge, sits here reading, waiting for students.
~
Domick carries himself with a grace and confidence born from his
long life and many experiences in these Realms. He is looked on
with awe and unquestioned respect. That respect is well deserved.
Do not attempt to kill him, for you shall surely die.
~
1027 4194472 1000 C
1 0 94 1d1+1000 0d0+0
0
0 1 0
112 112 1
13 13 13 13 13 13 0
0 0 0 0 37
0 4 0 0 131072 131073 0
0 0 0 0 1059840 0 0 0
#10342
Toric lord healer~
Lord Toric~
A Lord of Healing stands here, overseeing your progress.
~
This is Toric, a Lord of Healing.  If you grovel before him, you might
receive extra assistance.  Groveling before the Lords will not get you
very far in the game, but honest play, helping others and strategy will.
~
1027 4194472 1000 C
25 0 94 30000d1+0 0d0+0
0
0 1 0
112 112 1
13 13 13 13 13 13 0
0 0 0 0 -30
0 6 0 0 131072 131073 0
0 0 0 0 1058816 0 0 0
> act_prog p grovels in the~
if isnpc($n)
else
  if level($n) > 10
    smile $n
    say You are too experienced to have need of my assistance, $n.
  else
    clap $n 
    say Well done, $n.
    c fly $n
c divine $n
tell $n this will help with your movements and your fighting ability
  endif
endif
~
> act_prog p looks at you.~
if isnpc($n)
else
  if level($n) > 10
    smile $n
  else
    pat $n
    mpechoat $n You are definitely learning!
    mpechoat $n Now find the word in my description that will earn you a spell.
    cast shield $n
  endif
endif
~
|
#10343
Zurg sage storekeeper~
Zurg~
A sage storekeeper is here, selling his wares.
~
This is a friendly shopkeeper. His eyes sparkle with amusement. He seems
patient with those still learning to use the shop. 
~
3&1 4194856 0 C
1 0 94 1000d1+0 0d0+0
0
0 1 0
112 112 1
18 13 13 13 13 13 0
0 0 0 0 44
3 0 0 0 131073 131072 0
0 0 3 0 1048576 0 0 0
> death_prog 100~
mpgoto 10399
drop all
mpmload 10343
mpforce 2.sage get torch
mpforce 2.sage get meat
mpforce 2.sage get dragonskin
mpforce 2.sage mpgoto 10357
mpat 10357 mpecho The corpse of the sage disappears in a flash!
~
> all_greet_prog 100~
smile $n
say Welcome to my store!
~
|
#10344
dragonsnake dragon snake cage~
the dragonsnake~
A dragonsnake is here, venomous saliva dripping from its jaws.
~
This is a small, but vicious dragon. His body is long and serpentine.
This will be quite a battle, but the prize is well worth the effort.
~
3 0 0 C
4 0 35 50d1+0 0d0+0
0
0 10 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 44
3 0 0 0 131072 131073 0
0 0 3 0 2048 0 0 0
> death_prog 100~
mpoload 10307 2
mpoload 10309 2
~
|
#10345
chadoyn cage~
the chadoyn~
The chadoyn is straining its leash, attempting to attack you.
~
He looks back at you with his beady little eyes and a snarl on his face.
You are pretty sure you can best him in regards to combat.
~
3 0 0 C
4 0 25 44d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 44
85 0 0 0 131072 131073 0
0 0 3 0 2048 0 0 0
> death_prog 85~
if level($n) >= 6
if rand(50)
mpechoat $n You feel an overwhelming desire for greater challenge.
else
mpechoat $n The chadoyn is far too easy for you to kill.
endif
endif
~
|
#10346
Silvina receptionist woman~
Silvina~
An aged woman sits here, assisting Adventurers into the proper portals.
~
This is a woman of average beauty, her face is wrinkled from both time
and laughter.  She enjoys her duties in the Academy, aiding the new
adventurers to the training area of their chosen class.
~
3 680 1000 C
50 0 94 15000d1+0 5d5+5
0
0 1 0
112 112 2
13 13 13 13 13 13 0
0 0 0 0 44
0 0 0 0 131073 131073 0
0 0 3 0 0 0 0 0
#10347
None~
this is a none~
This is a nones long
~
He looks back at you with his beady little eyes and a snarl on his face.
You are pretty sure you can best him in regards to combat
~
1073741859 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 44
3 0 0 0 131073 131072 0
0 0 3 0 0 0 0 0
#10348
None~
this is a none~
This is a nones long
~
He looks back at you with his beady little eyes and a snarl on his face.
You are pretty sure you can best him in regards to combat
~
1073741859 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 44
3 0 0 0 131073 131072 0
0 0 3 0 0 0 0 0
#10349
statue~
the statue~
A marble statue stands here.
~
This is a statue of an wizened old mage. Made of fine marble that is magical
and contains the spirit of the subject after which it was fashioned.
~
3 680 0 C
50 0 35 40d1+0 5d5+5
0
0 1 0
112 112 1
13 13 13 13 13 13 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 3 0 3072 0 0 0
> speech_prog bestow~
if level($n) < 5
mpoload 10320 1
mpoload 10330 1
mpoload 10330 1
put potion bag
put potion bag
give bag $n
mpoload 10402 0
give soul $n
mpforce $n wear soul
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
~
> act_prog p looks at you.~
mea $n Hello $n, I am here to help you get started
cast 'dragon wit' $n
cast 'sagacity' $n
cast 'trollish vigor' $n
cast 'kindred strength' $n
cast 'leprechaun fortune' $n
cast 'elven beauty' $n
cast 'slink' $n
mea $n Those spells will raise all your stats by 3 for a while.
mea $n To find out what spells, skills, weapon types, and languages available
mea $n to you, type SLIST.
mea $n Good luck $n!
if level($n) < 5
mea $n I have a gift for you, type SAY BESTOW to receive it.
endif
~
> act_prog p bounces around.~
mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
|
#10350
statue cleric cage~
the statue~
A marble statue of an ancient cleric
~
This is a statue made of fine marble, depicting a cleric. She is done
in a lifelike manner, like she was a real person dipped in the marble.
~
3 680 1000 C
50 0 35 40d1+0 5d5+5
0
0 1 0
112 112 2
13 13 13 13 13 13 0
0 0 0 0 0
0 1 0 0 1 1 0
0 0 3 0 3072 0 0 0
> act_prog p looks at you.~
if class($n) == Cleric
mpechoat $n Hello $n, I am a fellow cleric who is here to tell you a little
mpechoat $n about the cleric class. For instance, our prime stat is wisdom.
cast sagacity $n
mpechoat $n That spell will raise your wis by 3 for a while, the spell is
mpechoat $n called sagacity. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the cleric class, type HELP CLERIC.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
> speech_prog bestow~
if class($n) == Cleric
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10321 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
> act_prog p bounces around.~
mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
|
#10351
statue thief cage~
the statue~
A marble statue of an ancient thief.
~
This statue is made from the darkest black marble you have ever seen.
It depicts a shadowy cloaked thief. You feel his eyes on you, like it is
a living person and not a statue at all.
~
3 680 1000 C
50 0 35 40d1+0 5d5+5
0
0 1 0
112 112 1
13 13 13 13 13 13 0
0 0 0 0 0
0 2 0 0 1 1 0
0 0 3 0 3072 0 0 0
> speech_prog bestow~
if class($n) == Thief
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10322 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
> act_prog p bounces around.~
mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
> act_prog p looks at you.~
if class($n) == Thief
mpechoat $n Hello $n, I am a fellow thief who is here to tell you a little
mpechoat $n about the thief class. For instance, our prime stat is dexterity.
cast slink $n
mpechoat $n That spell will raise your dex by 3 for a while, the spell is
mpechoat $n called slink. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the thief class, type HELP THIEF.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
|
#10352
statue warrior cage~
the statue~
A marble statue of an ancient warrior
~
This warrior is carved from the finest of marbles. The artist seems to
have caught the vitality of his subject, so much so that the statue seems
alive.
~
3&1 680 1000 C
50 0 35 40d1+0 5d5+5
0
0 1 0
112 112 1
13 13 13 13 13 13 0
0 0 0 0 0
0 3 0 0 1 1 0
0 0 3 0 3072 0 0 0
> speech_prog bestow~
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10323 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
sayto $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
sayto $n To use the scroll, type RECITE SCROLL.
sayto $n Type exam bag to see what is inside, and get <item> bag or
sayto $n put <item> bag to get and remove items.
sayto $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
sayto $n You are too high a level to need my assistance now.
endif
~
> act_prog p bounces around.~
mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
> act_prog p looks at you.~
sayto $n Hello $n, I am a fellow warrior who is here to tell you a little
sayto $n about the warrior class. For instance, our prime stat is strength.
cast 'kindred strength' $n
sayto $n That spell will raise your str by 3 for a while, the spell is
sayto $n called kindred strength. To find out all the skills, weapon
sayto $n types and languages available to you, type SLIST. To find out
sayto $n information on the warrior class, type HELP WARRIOR.
sayto $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
sayto $n I have a gift for you, type SAY BESTOW to receive it.
endif
~
|
#10353
statue vampire cage~
the statue~
A marble statue of an ancient vampire
~
This is a marble carving of a seductress, only the fangs give away her
vampiric nature. Her eyes are hypnotic, making you feel like she is 
looking deep into your soul.
~
3 680 1000 C
50 0 35 40d1+0 5d5+5
0
0 1 0
112 112 2
13 13 13 13 13 13 0
0 0 0 0 0
0 4 0 0 1 1 0
0 0 3 0 3072 0 0 0
> speech_prog bestow~
if class($n) == Vampire
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10324 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
mpechoat $n You are too high a level to need my assistance now.
smile $n
endif
endif
~
> act_prog p bounces around.~
mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
> act_prog p looks at you.~
if class($n) == Vampire
mpechoat $n Hello $n, I am a fellow vampire who is here to tell you a little
mpechoat $n about the vampire class. For instance, our prime stat is dexterity.
cast slink $n
mpechoat $n That spell will raise your dex by 3 for a while, the spell is
mpechoat $n called slink. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the vampire class, type HELP VAMPIRE.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
|
#10354
statue druid cage~
the statue~
A marble statue of an ancient druid.
~
This is a finely carved statue of an old druidess in ceremonial white
robes. She is made to look so natural, you are sure she is alive.
~
3 680 1000 C
50 0 35 40d1+0 5d5+5
0
0 1 0
112 112 2
13 13 13 13 13 13 0
0 0 0 0 0
0 5 0 0 1 1 0
0 0 3 0 3072 0 0 0
> speech_prog bestow~
if class($n) == druid
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10325 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
> act_prog p bounces around.~
mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
> act_prog p looks at you.~
if class($n) == Druid
mpechoat $n Hello $n, I am a fellow druid who is here to tell you a little
mpechoat $n about the druid class. For instance, our prime stat is wisdom.
cast 'sagacity' $n
mpechoat $n That spell will raise your wis by 3 for a while, the spell is
mpechoat $n called sagacity. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the druid class, type HELP DRUID.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
|
#10355
statue ranger cage~
the statue~
A marble statue of an ancient ranger.
~
This statue was made with excellent details. This ranger stands proud.
Then you notice a movement, you are sure it is alive.
~
3&1 680 1000 C
50 0 35 40d1+0 5d5+5
0
0 1 0
112 112 1
13 13 13 13 13 13 0
0 0 0 0 0
0 6 0 0 1 1 0
0 0 3 0 3072 0 0 0
> speech_prog bestow~
if class($n) == Ranger
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10326 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
> act_prog p looks at you.~
if class($n) == Ranger
mpechoat $n Hello $n, I am a fellow ranger who is here to tell you a little
mpechoat $n about the ranger class. For instance, our prime stat is strength.
cast 'kindred strength' $n
mpechoat $n That spell will raise your str by 3 for a while, the spell is
mpechoat $n called kindred strength. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the ranger class, type HELP RANGER.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
> act_prog p bounces around.~
mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
|
#10357
pixie tiny~
a tiny pixie~
A tiny pixie floats about you.
~
~
3 4718632 0 C
4 0 -100 1d1+300 0d0+0
0
0 0 0
112 112 1
13 13 13 25 13 13 25
0 0 0 0 0
85 0 0 0 135619917 135619917 0
0 0 0 0 0 0 0 0
> act_prog p glances at you.~
nudge $n
if class ($n) == Cleric
  say This place is far too easy for a cleric of your power!
endif
if class($n) == Mage
  say Look at you!  Such a strong mage, and you're massacring gnolls?
endif
if class($n) == Thief
  say Look at you!  A stealthy thief, murdering gnolls?
endif
if class($n) == Warrior
  say Such a strong warrior, and you're killing gnolls?
endif
if class($n) == Vampire
  say Do you not thirst for more blood?  A greater challenge?
endif
if class($n) == Druid
  say Do you not feel nature calling you to a greater challenge?
endif
if class($n) == Ranger
  say Such a strong ranger!  These gnolls are far too simple for you!
endif
if class($n) == Augurer
  say Do you not crave a greater challenge?
endif
shake
mea $n The small pixie pulls you close to her and whispers into your ear...
mer $n $I pulls $n close and whispers into $s ear...
mea $n $I says, "Why don't you go visit my friend Deren?"
mea $n $I says, "He runs a supply store at the entrance to the Academy."
mea $n $I says, "Give him this, and he will be happy to help you..."
if rand(50)
  mpoload 10370 1 10
  mpecho _blu $I utters the words 'eacret fafst'.
  mpoload 10370 1 10
  give staff $n
else
  mpoload 10371 1 10
  mpecho _blu $I utters the words 'eacret ildhse'.
  give shield $n
endif
tell $n You must hurry!  What I gave you is magical, and will disappear soon!
mpecho _yel The pixie vanishes in a flash of light!
mpgoto 10399
mpat 10399 mpecho purge
~
|
#10358
mob~
a test mob~
This is a test mob.
~
~
1073741825 0 0 S
1 0 0 11d1+0 0d0+0
0
0 0 0
112 112 0
#10359
None~
this is a none~
This is a nones long
~
Eager to test hit prowess in battle this young gnoll bares his fangs at you
in an attempt to strike fear into your heart.
~
1073741859 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 37
3 0 0 0 131073 131072 0
0 0 0 0 0 0 0 0
#10360
None~
this is a none~
This is a nones long
~
Eager to test hit prowess in battle this young gnoll bares his fangs at you
in an attempt to strike fear into your heart.
~
1073741859 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 37
3 0 0 0 131073 131072 0
0 0 0 0 0 0 0 0
#10361
None~
this is a none~
This is a nones long
~
~
1073741827 0 -400 S
1 0 0 11d1+0 0d0+0
0
0 3 0
112 112 0
#10362
None~
this is a none~
This is a nones long
~
Eager to test hit prowess in battle this young gnoll bares his fangs at you
in an attempt to strike fear into your heart.
~
1073741859 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 37
3 0 0 0 131073 131072 0
0 0 0 0 0 0 0 0
#10363
None~
this is a none~
This is a nones long
~
Eager to test hit prowess in battle this young gnoll bares his fangs at you
in an attempt to strike fear into your heart.
~
1073741859 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 37
3 0 0 0 131073 131072 0
0 0 0 0 0 0 0 0
#10364
None~
this is a none~
This is a nones long
~
No fur covers the body of this beast, only a pastey white skin. So thin
is the skin on this beast that you can see the organs working to keep
this thing alive. Even from a distance you can smell it's fetid breath.
~
1073741889 0 -1000 S
1 0 90 11d1+0 0d0+0
0
0 0 0
112 112 0
#10365
None~
this is a none~
This is a nones long
~
Eager to test hit prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
1073741859 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 37
0 0 0 0 131073 131072 0
0 0 1031 0 0 0 0 0
#10366
None~
this is a none~
This is a nones long
~
Eager to test hit prowess in battle this young gnoll bares his fangs at you
in an attempt to strike fear into your heart.
~
1073741859 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 37
3 0 0 0 131073 131072 0
0 0 0 0 0 0 0 0
#10367
None~
this is a none~
This is a nones long
~
Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
1073741827 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 48
3 0 0 0 131073 131072 0
0 0 0 0 0 0 0 0
#10368
None~
this is a none~
This is a nones long
~
Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
1073741827 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 48
3 0 0 0 131073 131072 0
0 0 0 0 0 0 0 0
#10369
None~
this is a none~
This is a nones long
~
Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
1073741827 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 48
3 0 0 0 131073 131072 0
0 0 0 0 0 0 0 0
#10370
None~
this is a none~
This is a nones long
~
Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
1073741827 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 48
3 0 0 0 131073 131072 0
0 0 0 0 0 0 0 0
#10371
None~
this is a none~
This is a nones long
~
Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
1073741827 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 48
3 0 0 0 131073 131072 0
0 0 0 0 0 0 0 0
#10372
None~
this is a none~
This is a nones long
~
Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
1073741827 0 0 C
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 48
3 0 0 0 131073 131072 0
0 0 0 0 0 0 0 0
#10382
None~
this is a none~
This is a nones long
~
~
1073742017 0 0 S
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
#10386
None~
this is a none~
This is a nones long
~
Wallowing in a pool of it's own slime, this slug turns sightless eyes
towards you thinking you may make a good meal.
~
1073742017 0 0 S
1 0 94 11d1+0 0d0+0
0
0 1 0
112 112 0
#10393
None~
this is a none~
This is a nones long
~
Dragged back from thier eternal rest these nagas were Queen Asp's personal
bodyguards. Known to be fierce fighters in thier past lifetime they now
possess an "undying" loyalty to thier Queen.
~
1073741857 0 0 C
1 0 60 11d1+0 0d0+0
0
0 3 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 67
3 0 0 0 131073 131072 0
0 0 0 0 0 0 0 0
#10394
Abbigayle language teacher~
abbigayle~
A beautiful lady stands here, waiting for her students.
~
This has to be one of the most beautiful women in these Realms, both inside
and out. Her eyes have a sparkle of amusement and her face an easy smile.
She knows you are admiring her, and she does not seem to mind. She is
comfortable and confident that the picture she makes is breath taking. Her
voice at last breaks the spell. Her voice is like satin, you can hardly
wait for your lessons to begin. Any reason to hear her speak the tongues
foreign to your ears.
~
1048579 4194472 0 C
5 16 5 1000d1+0 1d6+3
450
0 0 50
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 671871 671871 0
0 0 3 0 1059840 0 0 0
> act_prog p flees head over heels!~
mptrans 0.$n
mpechoat $n Abbigayle says, 'You fled, so I shall spare your life!'
mpgoto 10399
mpat 10306 mpmload 10394
~
> death_prog 100~
say You know, I am really a lover, not a fighter ...
mpslay $n
mpat $n mpechoat $n But alas, killing me was a slaying offense.
mpgoto 10399
mpat 10306 mpmload 10394
~
> all_greet_prog 100~
if ispc($n)
wink $n
if level($n) < 20
tell $n My lessons start when you reach level 20. Have fun until then.
else
tell $n I am ready to teach you, are you prepared for the lessons?
endif
grin $n
endif
~
|
#10396
naga spirit arena~
the spirit naga~
A spirit naga glides towards you and attacks!
~
Dragged back from their eternal rest, these nagas were Queen Asp's personal
bodyguards.  Known to be fierce fighters in their past lifetime, they now
possess an "undying" loyalty to their Queen.
~
33 0 0 C
7 0 60 1d1+50 0d0+0
0
0 3 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 0
84 0 0 0 4097 135169 0
0 0 0 0 0 0 0 0
> death_prog 78~
if level($n) >= 9
if rand(50)
mpechoat $n The ease of this kill seems humorous.  Greater adventure awaits.
mpforce $n laugh
else
mpechoat $n You feel infinite boredom as you easily slay another naga.
mpforce $n sigh
mpechoat $n You know somewhere, greater adventure awaits you.
endif
endif
~
|
#10397
queen naga asp~
Asp~
Asp, Queen of the Nagas, bares her fangs at your intrusion.
~
Standing before you is a woman of flawless beauty, looking down you gasp in
shock horror. From the waist down Asp has the form of a snake! Skilled with
a sword and possession of a keen intellect are but a few of the traits that
have allowed her to rise in power among her people.
~
35 0 0 C
7 0 80 60d1+0 0d0+0
0
0 5 0
112 112 2
13 13 13 13 13 13 0
0 0 0 0 62
3 0 0 0 131073 131072 0
0 0 0 0 0 0 0 0
#10398
apprentice scvital~
an apprentice of Scarab~
An apprentice of Scarab is here studying his spellbook.
~
Don't let appearances fool you, this young one possesses great magical
skill beyond his years. He one days hopes to fill the position of his
master Scarab in his role as Archmage of the Realm's.
~
1 67108872 0 C
50 0 -200 9000d1+0 0d0+0
0
0 0 0
112 112 1
13 13 13 13 13 13 0
0 0 0 0 0
0 0 0 0 1 4 0
0 0 0 0 0 0 2097152 512
#10399
Tsythia Mistress Headmistress~
Mistress Tsythia~
The illustrious Darkhaven Academy Headmistress stands here to greet you.
~
This is a woman of great beauty.  Because of her health, she almost glows.
You can barely take your eyes from her, she is hypnotizing.  She smiles at
you, knowing you are appreciating her beauty.  You bet she is as deadly as
she is beautiful to gain the position of headmistress of this Academy.
~
69206019 4194472 0 S
1 0 0 1000d1+0 0d0+0
0
0 0 0
112 112 2
> act_prog p is dying~
mpforce $n drink
mpechoat $n A drink from this fountain will quench your thirst and improve your
mpechoat $n mental state.
~
> act_prog p is starved~
mpoload 20
give mushroom $n
mpforce 0.$n eat mushroom
mpechoat $n This will help your hunger, and your mental state.  Enjoy $n.
~
|
#10400
statue Augurer cage~
The statue~
A marble statue of an ancient Augurer stands here.
~
This Augurer is carved from the finest of marbles.  The artist seems to have
caught the vitality of his subject, so much so that the statue seems alive.
~
1073741827 680 1000 C
50 0 35 40d1+0 5d5+5
0
0 1 0
112 112 1
13 13 13 13 13 13 0
0 0 0 0 0
0 7 0 0 1 1 0
0 0 3 0 3072 0 0 0
> speech_prog bestow~
if class($n) == Augurer
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
mpoload 10400 1
put potion bag
put potion bag
put escape bag
give bag $n
mpechoat $n To use the potions, type 'quaff potion' or 'quaff elixir'.
mpechoat $n To use the scroll, type 'recite scroll'.
mpechoat $n Type 'exam bag' to see what is inside, and 'get <item> bag' or
mpechoat $n 'put <item> bag' to get and remove items.
mpechoat $n Use these items wisely, as they may save your life...
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
> act_prog p bounces around.~
mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
> act_prog p looks at you.~
if class($n) == Augurer
mpechoat $n Hello $n, I am a fellow Augurer who is here to tell you a little
mpechoat $n about the Augurer class.  For instance, our prime stat is wisdom.
cast 'sagacity' $n
mpechoat $n That spell will raise your wisdom by 3 for a while, the spell is
mpechoat $n called Sagacity.  To find out all the spells, skills, weapon types
mpechoat $n and languages available to you, type 'slist'.  To see additional
mpechoat $n information on the Augurer class, type 'help augurer'.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, say the word 'bestow' to receive it...
endif
endif
~
|
#10401
healer spectre cage~
The spectre~
A spectral guardian watches the progress of young Augurers.
~
You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
3&1 184 1000 C
50 0 0 20000d1+0 0d0+0
0
0 0 0
112 112 0
18 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 3 2 0
0 0 0 0 2097152 0 0 0
> act_prog p is starved~
mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
> act_prog p is dying~
mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
|
#10402
naga cage~
the naga~
A naga is here, eyes narrowed in anger
~
Not the prettiest creature you have ever seen, this beast's entire
lower half is that of a snake, while the upper part is that of a
woman.  She does not look happy to see you.
~
67 0 0 C
1 0 94 9d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 1159 0 0 0 0 0
#10403
minotaur cage~
the minotaur~
A minotaur is here snorting at your intrusion.
~
Not the largest of the species you have ever seen.  Actually, this minotaur
looks rather small compared to others of its kind you have encountered.
~
67 0 0 S
1 0 94 8d1+0 0d0+0
0
0 1 0
112 112 0
#10404
gnoll cage~
the gnoll~
A young gnoll is here ready to attack you.
~
Eager to test his prowess in battle, this young gnoll bares his fangs at you
as he tries to strike fear in your heart.
~
35 0 0 C
1 0 94 9d1+9 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 1031 0 0 0 0 0
> death_prog 90~
if level($n) >= 4
if mobinroom(10404) <= 1
mpmload 10357
mpat 10404 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
|
#10405
kobold cage~
the kobold~
A kobold with a sickly grin on its face is here.
~
It looks back at you with beady little eyes.  With a snarl he attacks, but
you are sure you can beat in combat.
~
35 0 0 C
1 0 94 8d1+0 0d0+0
0
0 1 0
112 112 0
13 13 13 13 13 13 0
0 0 0 0 0
3 0 0 0 131073 131072 0
0 0 3 0 0 0 0 0
#10406
fire ant arena~
a Fire Ant~
A large fire ant wanders here, cautious of your intrusion.
~
This ant is almost as tall as you are!  You cannot believe you are looking
at a insect of this size.  His body is tense with aggrevation as he
ponders your intrusion.  You have interrupted his food collecting, perhaps
you will now be his next meal.
~
101 33280 0 C
7 11 25 1d10+120 1d4+6
2000
0 3 40
112 112 1
15 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 1775 0 2048 0 0 0
#10407
ant fire arena~
a Fire Ant~
A large fire ant wanders here, cautious of your intrusion.
~
This ant is almost as tall as you are!  You cannot believe you are looking
at a insect of this size.  His body is tense with aggrevation as he
ponders your intrusion.  You have interrupted his food collecting, perhaps
you will now be his next meal.
~
101 33280 0 C
7 11 25 1d10+120 1d4+6
2000
0 3 40
112 112 1
15 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 135679493 135679493 0
0 0 1775 0 2048 0 0 0
#10408
ant fire arena~
a Fire Ant~
A large fire ant wanders here, cautious of your intrusion.
~
This ant is almost as tall as you are!  You cannot believe you are looking
at a insect of this size.  His body is tense with aggrevation as he
ponders your intrusion.  You have interrupted his food collecting, perhaps
you will now be his next meal.
~
101 33280 0 C
7 11 25 1d10+120 1d4+6
2000
0 3 40
112 112 1
15 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 135679493 135679493 0
0 0 1775 0 2048 0 0 0
#10409
ant fire arena~
a Fire Ant~
A large fire ant wanders here, cautious of your intrusion.
~
This ant is almost as tall as you are!  You cannot believe you are looking
at a insect of this size.  His body is tense with aggrevation as he
ponders your intrusion.  You have interrupted his food collecting, perhaps
you will now be his next meal.
~
101 33280 0 C
7 11 25 1d10+120 1d4+6
2000
0 3 40
112 112 1
15 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 135679493 135679493 0
0 0 1775 0 2048 0 0 0
#10410
centipede arena~
a centipede~
A centipede parades across your feet, causing a chill to crawl up your spine.
~
This centipede is half the length of a grown human male is tall.  It has
the nerve to walk across your feet as if you existance means nothing to
it. You watch in awe as those one hundred legs move in rhythm.
~
65 4194816 0 C
8 11 25 2d7+130 1d4+6
2000
0 10 0
112 112 1
15 13 13 17 13 13 13
0 0 0 0 0
83 3 0 0 135679493 135679493 0
0 0 1775 0 2048 0 0 0
#10411
centipede arena~
a centipede~
A centipede parades across your feet, causing a chill to crawl up your spine.
~
This centipede is half the length of a grown human male is tall.  It has
the nerve to walk across your feet as if you existance means nothing to
it. You watch in awe as those one hundred legs move in rhythm.
~
65 4194816 0 C
8 11 25 2d7+130 1d4+6
2000
0 10 0
112 112 1
15 13 13 17 13 13 13
0 0 0 0 0
83 3 0 0 135679493 135679493 0
0 0 1775 0 2048 0 0 0
#10412
centipede arena~
a centipede~
A centipede parades across your feet, causing a chill to crawl up your spine.
~
This centipede is half the length of a grown human male is tall.  It has
the nerve to walk across your feet as if you existance means nothing to
it. You watch in awe as those one hundred legs move in rhythm.
~
65 4194816 0 C
8 11 25 2d7+130 1d4+6
2000
0 10 0
112 112 1
15 13 13 17 13 13 13
0 0 0 0 0
83 3 0 0 135679493 135679493 0
0 0 1775 0 2048 0 0 0
#10413
centipede arena~
a centipede~
A centipede parades across your feet, causing a chill to crawl up your spine.
~
This centipede is half the length of a grown human male is tall.  It has
the nerve to walk across your feet as if you existance means nothing to
it. You watch in awe as those one hundred legs move in rhythm.
~
65 4194816 0 C
8 11 25 2d7+130 1d4+6
2000
0 10 0
112 112 1
15 13 13 17 13 13 13
0 0 0 0 0
83 3 0 0 135679493 135679493 0
0 0 1775 0 2048 0 0 0
#10414
rat grey arena~
a large grey rat~
A large rat scuttles across your path, eyes glowing in the dark.
~
This is one large rat.  You would not want to allow him to bite you.
His grey fur is matted from blood and dirt, and his eyes seem to
watch your every movement.
~
65 4194816 0 C
6 11 25 1d10+75 1d4+3
2000
0 5 0
112 112 1
15 13 13 14 13 13 13
0 0 0 0 0
77 3 0 0 135680721 135680721 0
0 0 1775 0 2048 0 1 0
#10415
rat grey arena~
a large grey rat~
A large rat scuttles across your path, eyes glowing in the dark.
~
This is one large rat.  You would not want to allow him to bite you.
His grey fur is matted from blood and dirt, and his eyes seem to
watch your every movement.
~
65 4194816 0 C
6 11 25 1d10+75 1d4+3
2000
0 5 0
112 112 1
15 13 13 14 13 13 13
0 0 0 0 0
77 3 0 0 135680721 135680721 0
0 0 1775 0 2048 0 1 0
#10416
rat grey arena~
a large grey rat~
A large rat scuttles across your path, eyes glowing in the dark.
~
This is one large rat.  You would not want to allow him to bite you.
His grey fur is matted from blood and dirt, and his eyes seem to
watch your every movement.
~
65 4194816 0 C
6 11 25 1d10+75 1d4+3
2000
0 5 0
112 112 1
15 13 13 14 13 13 13
0 0 0 0 0
77 3 0 0 135680721 135680721 0
0 0 1775 0 2048 0 1 0
#10417
rat grey arena~
a large grey rat~
A large rat scuttles across your path, eyes glowing in the dark.
~
This is one large rat.  You would not want to allow him to bite you.
His grey fur is matted from blood and dirt, and his eyes seem to
watch your every movement.
~
65 4194816 0 C
6 11 25 1d10+75 1d4+3
2000
0 5 0
112 112 1
15 13 13 14 13 13 13
0 0 0 0 0
77 3 0 0 135680721 135680721 0
0 0 1775 0 2048 0 1 0
#10418
mole arena~
a mole~
A dirty mole appears from a hole in the ground.
~
This mole is covered in mud!  His body is plump and his movements
are slow.  You can see his small, beady eyes, but doubt that he
can really see you.
~
65 512 0 C
6 11 25 1d10+99 1d4+3
2000
0 5 0
112 112 1
15 13 13 14 13 13 13
0 0 0 0 0
76 3 0 0 135680815 135680815 0
0 0 1775 0 2048 0 0 0
#10419
mole arena~
a mole~
A dirty mole appears from a hole in the ground.
~
This mole is covered in mud!  His body is plump and his movements
are slow.  You can see his small, beady eyes, but doubt that he
can really see you.
~
65 512 0 C
6 11 25 1d10+99 1d4+3
2000
0 5 0
112 112 1
15 13 13 14 13 13 13
0 0 0 0 0
76 3 0 0 135680815 135680815 0
0 0 1775 0 2048 0 0 0
#10420
mole arena~
a mole~
A dirty mole appears from a hole in the ground.
~
This mole is covered in mud!  His body is plump and his movements
are slow.  You can see his small, beady eyes, but doubt that he
can really see you.
~
65 512 0 C
6 11 25 1d10+99 1d4+3
2000
0 5 0
112 112 1
15 13 13 14 13 13 13
0 0 0 0 0
76 3 0 0 135680815 135680815 0
0 0 1775 0 2048 0 0 0
#10421
mole arena~
a mole~
A dirty mole appears from a hole in the ground.
~
This mole is covered in mud!  His body is plump and his movements
are slow.  You can see his small, beady eyes, but doubt that he
can really see you.
~
65 512 0 C
6 11 25 1d10+99 1d4+3
2000
0 5 0
112 112 1
15 13 13 14 13 13 13
0 0 0 0 0
76 3 0 0 135680815 135680815 0
0 0 1775 0 2048 0 0 0
#10430
man~
the man~
A man stands here to greet you.
~
~
1027 4194304 0 C
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p wields a~
say Here are some basic fighting skills to start you out.
mpforce $n practice long blades
mpforce $n practice short blades
mpforce $n practice bludgeons
mpforce $n practice talonous arms
mpforce $n practice flexible arms
mpforce $n practice pugilism
~
> all_greet_prog 100~
say It will be a long road ahead of you, $n, so you had best be prepared.
if class($n) == Thief
or class($n) == Mage
or class($n) == Assassin
or class($n) == Rogue
or class($n) == Illusionist
mpoload 10437 1
else
if class($n) == Cleric
or class($n) == Druid
or class($n) == Necromancer
or class($n) == Monk
mpoload 10439 1
else
if class($n) == Augurer
or class($n) == Psionicist
or class($n) == Demon
or class($n) == Vampire
mpoload 10440 1
else
mpoload 10438 1
endif
endif
endif
give weapon $n
say Wield this weapon, and I will teach you the basics of how to use it.
mea $n You type WIELD WEAPON.
mpmset $n practice 6
mpforce $n wield weapon
say You'll also need to be aware of whats going on in the world.
mpforce $n listen all
say This will let you hear the channels by which you can communicate.
mpforce $n config +shorthelp
mpforce $n help start
say This is useful information to help you on your journey.
~
|
#10431
woman~
the woman~
A woman is here at the start of the path.
~
~
3 4194304 0 C
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if class($n) == Mage
or class($n) == Augurer
or class($n) == Harper
or class($n) == Psionicist
or class($n) == Illusionist
mpoload 10436 1
else
if class($n) == Cleric
or class($n) == Paladin
or class($n) == Angel
or class($n) == Monk
or class($n) == Necromancer
mpoload 10434 1
else
if class($n) == Warrior
or class($n) == Ranger
or class($n) == Knight
or class($n) == Battlemage
or class($n) == Antipaladin
mpoload 10430 1
else
if class($n) == Warlock
or class($n) == Druid
mpoload 10431 1
else
if class($n) == Vampire
or class($n) == Demon
mpoload 10432 1
else
if class($n) == Thief
or class($n) == Rogue
or class($n) == Werewolf
or class($n) == Assassin
mpoload 10435 1
else
if class($n) == Dragon
mpoload 10433 1
endif
endif
endif
endif
endif
endif
endif
give stone $n
say Good luck on your journey, $n
mea $n You type WEAR STONE.
mpforce $n wear stone
~
|
#10432
dwarf~
the dwarf~
A dwarf is here making armor.
~
~
1 4194304 0 C
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
say You will need some protection for your journey, $n.
mpoload 10441 1
mpoload 10442 1
mpoload 10443 1
mpoload 10444 1
mpoload 10445 1
give leather $n
give leather $n
give leather $n
give leather $n
give leather $n
mea $n You type WEAR ALL.
mpforce $n wear all
~
|
#10433
old elf~
the old elf~
An old, wise elf sits beside the path.
~
~
1 4194304 0 C
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
1 3 0 0 2 3 0
0 0 0 0 0 0 0 0
> act_prog p holds a bright ball of light~
clap $n
smile $n
say Very good, $n, you are starting to learn!
~
> all_greet_prog 100~
say Your journey may take you to dark places, $n...
cast 'continual light'
mpoload 10446 1
put ball pack
give pack $n
mea $n You type LOOK IN PACK.
mpforce $n look in pack
mea $n You type GET BALL PACK.
mpforce $n get ball pack
~
|
#10434
innkeeper~
the innkeeper~
An innkeeper is here selling drinks.
~
~
1 4194304 0 C
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
say Would you like something to drink, $n?
mea $n You type LIST.
mpforce $n list
mea $n You type BUY HORN.
mpforce $n buy horn
mea $n You type DRINK HORN.
mpforce $n drink horn
~
|
#10435
gnome~
the gnome~
A little gnome sits beside the path.
~
~
1 4194304 0 S
20 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> all_greet_prog 100~
if race($n) == Gargoyle
or class($n) == Vampire
or race($n) == Wraith
say You never need to eat or drink, $n.
mpmset $n thirst -1
mpmset $n full -1
else
mea $n _bro You are feeling a mite peckish.
mpmset $n full 0
say Are you getting hungry $n?
cast 'create food'
give bread $n
mea $n You type INVENTORY.
mpforce $n inventory
mea $n You type EAT BREAD.
mpforce $n eat bread
endif
~
|
#10436
witch~
the witch~
A witch is here brewing potions.
~
~
1 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> all_greet_prog 100~
say Would you like a taste of my brew, $n?
cast 'create fire'
mpoload 35
hold flask
mpjunk flask
mpe The witch brews up a refresh potion.
mpe The witch stops using a refresh potion.
mpoload 10448
give flask $n
mea $n You type QUAFF POTION.
mpforce $n quaff potion
~
|
#10437
scribe~
the scribe~
A scribe is here scribbling on scrolls.
~
~
1 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> all_greet_prog 100~
say Would you like to see my latest work, $n?
mpoload 34
hold scroll
mpjunk scroll
mpoload 10449
mpecho The scribe scribes a bless scroll.
mpecho The scribe stops using a bless scroll.
give scroll $n
mea $n You type RECITE SCROLL.
mpforce $n recite scroll
~
|
#10438
wizard~
the wizard~
A wizard is here engraving wands.
~
~
1 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> all_greet_prog 100~
say Wands, wands for every occasion!
mpe The wizard holds an empty wand in his hands.
mpe The wizard engraves a float wand.
mpe The wizard stops using a float wand.
mpoload 10450
give wand $n
mea $n You type HOLD WAND.
mpforce $n hold wand
mea $n You type ZAP SELF.
mpforce $n zap self
~
|
#10439
sorceress~
the sorceress~
A sorceress is here carving staves.
~
~
1 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> all_greet_prog 100~
say Nothing is more valuable than a powerful staff.
mpe The sorceress holds an empty staff in her hands.
mpe The sorceress carves a faerie fog staff.
mpe The sorceress stops using a faerie fog staff.
mpoload 10451
give staff $n
mea $n You type HOLD STAFF.
mpforce $n hold staff
mea $n You type BRANDISH.
mpforce $n brandish
~
|
#10440
cleric~
the cleric~
A cleric is here mixing healing salves.
~
~
1 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> all_greet_prog 100~
say A healing salve could save your life in a time of need.
mpecho The cleric holds an empty salve in his hands.
mpecho The cleric mixes up a cure light salve.
mpecho The cleric stops using a cure light salve.
mpoload 10452
give salve $n
mea $n You type APPLY SALVE.
mpforce $n apply salve
~
|
#10441
pharmacist~
the pharmacist~
A pharmacist is here counting pills.
~
~
1 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> all_greet_prog 100~
say Pills aplenty, they can help you in many ways.
mpe The pharmacist holds an empty pill in her hands.
mpe The pharmacist bakes a barkskin pill.
mpe The pharmacist stops using a barkskin pill
mpoload 10453
give pill $n
mea $n You type EAT PILL.
mpforce $n eat pill
~
|
#10442
wise man~
the wise man~
A wise man is here speaking wisdom.
~
~
1 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> all_greet_prog 100~
say Always be aware of whats going on within you, $n.
say These are the spells that affect you right now.
mea $n You type AFFECTED.
mpforce $n affected
say And these are the total major affects from any source.
mea $n You type AFFECTED BY.
mpforce $n affected by
~
|
#10443
mermaid~
the mermaid~
A mermaid is splashing in the water.
~
~
1 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 2
> all_greet_prog 100~
say Above all things, know thyself.
mea $n You type SCORE.
mpforce $n score
say Information about yourself is vital to your survival. Use it wisely.
~
|
#10444
ariel~
the ariel~
An ariel is standing here looking over the area.
~
~
1 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> all_greet_prog 100~
say Be aware of who is around you.
mea $n You type WHERE.
mpforce $n where
mea $n You type WHO.
mpforce $n who
~
|
#10445
pixie~
the pixie~
A tiny pixie is here pointing things out to travellers.
~
~
1 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> all_greet_prog 100~
giggle
say Be aware of things you can toggle.
mea $n You type CONFIG.
mpforce $n config
~
|
#10446
gith~
the gith~
A lanky gith is here helping people choose their path.
~
~
1025 4194304 0 C
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog p path of light~
say Very well $n
mea $n You are now a peaceful player.
mpforce $n wear all
mpoload 10464
mpoload 10464
give ring $n
give ring $n
mpforce $n wear ring
mpforce $n wear ring
say With these rings you enter into a realm of security,
say Where you have nothing to fear of your fellow player.
mptransfer $n 10449
~
> speech_prog p path of darkness~
mpmset $n flags deadly
say Very well $n
mea $n &wYou are now a deadly player.
mpforce $n wear all
mpoload 10454
mpoload 10454
give ring $n
give ring $n
mpforce $n wear ring
mpforce $n wear ring
say With these rings you enter into a realm of darkness,
say where no one is safe, and danger lies around every turn.
mptransfer $n 10449
~
> all_greet_prog 100~
if race($n) == Vampire
or class($n) == Demon
or class($n) == Necromancer
mppractice $n feed 100
mppractice $n broach 100
mppractice $n restore blood 100
endif
say Now $n, you must choose the path you will take in your life.
say A deadly player is one who will have the danger of not being
say able to trust friend or foe and also know who is an easy kill.
mea 0.$n &RTo become a deadly player say the following:
mea 0.$n &R'I choose to walk upon the path of darkness'
say A peaceful player is one who can survive in the comfort of
say not being able to be murdered by other players.
mea 0.$n &WTo become a peaceful player say the following:
mea 0.$n &W'I choose to walk upon the path of light'
say Choose wisely $n.
~
|
#10447
guardian~
the guardian~
A guardian is here watching over the Gates of Dawn.
~
~
1 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> all_greet_prog 100~
say With this key you can enter unto the Gates of Dawn.
mpoload 13025
give key $n
mea $n You type UNLOCK NORTH.
mpforce $n unlock north
mea $n You type OPEN NORTH.
mpforce $n open north
mea $n You type GIVE KEY GUARDIAN.
mpforce $n give key guardian
mpjunk key
mpforce $n north
~
|
#10448
old man~
the old man~
An old man is here teaching lessons.
~
~
1025 4194304 0 C
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
say You have come a long way, $n, but you have a lot to learn
mpmset $n practice 11
mpforce $n practice dig
mpforce $n practice dodge
mpforce $n practice peek
mpforce $n practice search
mpforce $n practice climb
mpforce $n practice jump
mpforce $n practice kick
mpforce $n practice punch
mpforce $n practice scan
mpforce $n practice dual wield
mpforce $n practice lore
if race($n) == Centaur
or class($n) == Dragon
else
mpmset $n practice 1
mpforce $n practice mount
endif
if race($n) == Pixie
or race($n) == Sprite
or race($n) == Ariel
or class($n) == Angel
or class($n) == Dragon
or race($n) == Harpy
or race($n) == Gargoyle
mpmset $n practice 1
mpforce $n practice fly
endif
if class($n) == Werewolf
mpmset $n practice 1
mpforce $n practice howl
endif
if class($n) == Werewolf
or class($n) == Dragon
or race($n) == Mrrshan
or race($n) == Harpy
mpmset $n practice 1
mpforce $n practice talonslash
endif
if class($n) == Demon
mpforce $n down
else
mpforce $n north
endif
~
|
#10449
priestess~
the priestess~
A priestess is here singing hymns to the gods.
~
~
1 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 2
> all_greet_prog 100~
if isdevoted($n)
say I see you have already chosen your deity.
curtsey
else
say I am here to teach you about the gods of this realm.
mea $n You type DEITIES.
mpforce $n deities
say To choose a god or goddess to worship, type DEVOTE <DEITY>
say Once devoted, your actions will earn or lose favor with your deity
say with which you can supplicate for various things.
endif
~
|
#10450
girl~
the girl~
A girl is here gazing at the sky.
~
~
1 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 2
> all_greet_prog 100~
say Look to the sky, and see time moving around you.
mea $n You type WEATHER.
mpforce $n weather
mea $n You type TIME.
mpforce $n time
~
|
#10451
bartender~
the bartender~
A husky bartender is here serving drinks.
~
~
1 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> all_greet_prog 100~
say Have a seat, $n, and take a drink, but don't get yourself drunk
mea $n You type SIT CHAIR.
mpforce $n sit chair
mpoload 10458
give mug $n
mea $n You type DRINK MUG.
mpforce $n drink mug
mea $n You type STAND.
mpforce $n stand
~
|
#10452
old woman~
the old woman~
An old woman is here teaching lessons.
~
~
1025 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> all_greet_prog 100~
say True lessons are never over, you are always learning more.
if race($n) == Drow
mpmset $n practice 1
mpforce $n practice drowfire
endif
if race($n) == Kender
mpmset $n practice 1
mpforce $n practice taunt
endif
if race($n) == Pixie
mpmset $n practice 1
mpforce $n practice dust
endif
if race($n) == Leprechaun
mpmset $n practice 1
mpforce $n practice clover
endif
if class($n) == Dragon
mpmset $n practice 1
if race($n) == Red
or race($n) == Gold
mpforce $n practice firebreath
endif
if race($n) == White
or race($n) == Silver
mpforce $n practice frostbreath
endif
if race($n) == Green
or race($n) == Bronze
mpforce $n practice gasbreath
endif
if race($n) == Blue
mpforce $n practice lightningbreath
endif
if race($n) == Black
or race($n) == Copper
mpforce $n practice acidbreath
endif
endif
mpforce $n north
~
|
#10453
figure~
the shady figure~
A shady figure is smoking here.
~
~
3 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> all_greet_prog 100~
say Come smoke with me, $n
mpoload 10459
mpoload 10460
give pipe $n
give herb $n
mea $n You type FILL PIPE HERB.
mpforce $n fill pipe herb
mea $n You type LIGHT PIPE.
mpforce $n light pipe
mea $n You type SMOKE PIPE.
mpforce $n smoke pipe
mea $n You type EMPTY PIPE.
mpforce $n empty pipe
~
|
#10454
hvak1 voice~
A loud, booming voice~
The hvak1 voice is here.  This mob should always be in 10478.
~
~
1073741825 0 0 C
70 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#10455
hvak2 voice~
A mysterious voice~
The hvak2 voice is here.  This mob should always be in 10478.
~
~
1073741825 0 0 C
70 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#10456
hvak3 voice~
Announcement~
The hvak3 announcer is here.  Should always be in 10478.
~
~
1073741825 0 0 C
105 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#10457
dummy~
the dummy~
A dummy hangs limply here.
~
~
1 0 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> death_prog 100~
mpoload 10461
mpoload 2
~
|
#10458
blademaster~
the blademaster~
A blademaster is here polishing a sword.
~
~
1 4194304 0 C
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog yes~
mea $n $I waves $s hands, and you find yourself in the forest.
whisper $n When you wish to leave, simply climb the trees and go up.
if isevil($n)
mptrans $n 10467
else
if isgood($n)
mptrans $n 10474
else
mptrans $n 10486
endif
endif
~
> all_greet_prog 100~
say If you so choose, you may leave north and face the world at this time
say but if you feel that you wish to have more practice first,
say type 'SAY YES'
~
|
#10459
goblin~
a goblin~
A small goblin is here picking its nose.
~
~
1 0 -1000 C
3 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
25 3 0 0 16385 16384 0
0 0 0 0 0 0 0 0
#10460
pixie~
a pixie~
A tiny pixie is here fluttering about.
~
~
1 524288 1000 C
3 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
4 3 0 0 9 8 0
0 0 0 0 0 0 0 0
#10461
demon lord~
the Demon Lord~
A wicked demon lord is here teaching young demons.
~
~
1073742849 0 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> all_greet_prog 100~
if rand(30)
mea $n A pair of wickedly sharp horns grow from your head.
endif
if rand(30)
mea $n A long, spiked tail grows from your backside.
endif
if rand(30)
mpmset $n practice 1
mea $n A pair of leathery wings unfold from your back.
mpforce $n practice fly
endif
if rand(30)
mpmset $n practice 1
mea $n Razor-sharp talons extract from your fingertips.
mpforce $n practice talonslash
endif
if rand(30)
mea $n Inside of feet, you walk on a pair of cloven hooves.
endif
if rand(30)
mea $n Your teeth become a set of sharpened fangs.
endif
mpforce $n down
~
|
#10462
dawnkeeper~
the Dawnkeeper~
The Keeper of the Dawn stands here.
~
~
3 4194304 0 S
10 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> all_greet_prog 100~
if ispc($n)
if level($n) == 1
mpmset 0.$n drunk 0
shout Who dares to pass the Gates of Dawn?
mpforce $n shout It is I, $N, may I pass?
shout You may pass, Child of the Night, into the Realms of Day.
mpadvance $n 2
mpforce $n save
endif
endif
~
|
#10463
deer~
a deer~
A young deer is grazing here.
~
~
1 0 0 C
3 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
76 3 0 0 1 6645601 0
0 0 0 0 0 0 0 0
#10464
maid~
the maid~
A maid is here cleaning the room.
~
~
1 4194304 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 2
> all_greet_prog 100~
mpforce $n yawn
say Are you getting tired, $n?
mea $n You type REST IN BED.
mea $n You rest in the bed.
mea $n You type SLEEP.
mea $n You close your eyes and drift into slumber.
mea $n You type WAKE.
mea $n You wake and climb quickly to your feet.
~
|
#10496
hvak3 advancer~
[ Public Announcement ]~
Hvak3 Advancer is here (should always be in 10499)
~
~
1073741827&1 4194344 0 C
101 0 -300 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#10497
hvak1 advancer~
Hungrily, a hollow voice~
Hvak1 Advancer is here (should always be in 10499)
~
~
1073741825&1 4194344 0 C
50 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#10498
hvak2 advancer~
A rasping voice~
Hvak2 Advancer is here (should always be in 10499)
~
~
1073741825&1 4194344 0 C
101 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#10499
final mob~
a newly created final mob~
Some god abandoned a newly created final mob here.
~
~
1073741825 0 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
#0


#OBJECTS
#10300
bracelet charm academy~
a charm bracelet~
A charm bracelet from the academy lies here~
~
9 0 4097
2 2 0 0
2 0 0 0 0
E
bracelet charm~
This is a bracelet that will bring you luck in your travels. It can
be found at the Darkhaven Acamdemy
~
A
31 1
> drop_prog 100~
mpforce $n sac $o
~
|
#10301
combat boots academy~
a pair of black combat boots~
A pair of black combat boots from the Academy lies here~
~
9 0 65
3 3 0 0
3 0 0 0 0
E
combat boots~
This boots are so comfortable and light, you feel you can walk a lot
farther. The can be found at the Darkhaven Academy.
~
A
14 100
> drop_prog 100~
mpforce $n sac $o
~
|
#10302
belt leather academy~
a braided leather belt~
A braided leather belt from the Academy lies here~
~
9 0 2049
2 2 0 0
2 0 0 0 0
E
belt leather~
This belt is made of a fine leather, braided for strength. You can get
it at the Darkhaven Academy.
~
A
5 1
> drop_prog 100~
mpforce $n sac $o
~
|
#10303
leggings mail academy~
heavy mail leggings~
Heavy mail leggings from the Academy lie here~
~
9 0 33
2 2 0 0
3 0 0 0 0
E
leggings~
These leggings will offer good protection until you can get better. They
can be found at the Darkhaven Academy.
~
> drop_prog 100~
mpforce $n sac $o
~
|
#10304
helmet iron academy~
a wrought iron helmet~
A wrought iron helmet from the Academy~
~
9 0 17
3 3 0 0
2 0 0 0 0
E
helmet iron~
This is a helmet made of fine iron, from the Darkhaven Academy.  It will
protect you until you can find better.
~
A
3 1
> drop_prog 100~
mpforce $n sac $o
~
|
#10305
cape brocade academy~
a black brocade cape~
A black brocade cape from the academy~
~
9 0 1025
2 2 0 0
3 0 0 0 0
E
cape brocade~
This cape is made from a heavy brocade. It will offer you warmth and
protection until you can find something better. You can find it at the
Darkhave Academy.
~
> drop_prog 100~
mpforce $n sac $o
~
|
#10306
collar metal academy~
a strong metal collar~
A strong metal collar from the academy~
~
9 0 5
3 2 0 0
5 0 0 0 0
E
collar metal ~
This collar fits closely around your neck. It is thick with spikes to
protect you in battle. You can find it in the Darkhaven Academy
~
> drop_prog 100~
mpforce $n sac $o
~
|
#10307
visor completion academy~
a visor of completion~
A visor of completion is here, emitting a faint glow.~
~
9 64 131073
2 0 0 0
1 0 0 0 0
E
visor completion~
Congratulations! You have completed the Darkhaven Academy and can now
wear this visor with pride! It is magic too, type WEAR VISOR to use.
~
A
4 1
A
3 1
> wear_prog 100~
mpechoat $n As you wear this visor, you feel more intelligent and wise!
mpechoaround $n As $n wears the visor of completion, $e looks more complete!
~
|
#10308
plate armour academy~
a plate of armour~
A plate of armour from the Academy lies here~
~
9 0 9
2 2 0 0
5 0 0 0 0
E
plate armour~
This plate of armour will give you protection until you can find
something better. 
~
#10309
sleeves tin academy~
lightweight tin sleeves~
Lightweight tin sleeves from the academy~
~
9 0 257
3 3 0 0
1 0 0 0 0
E
sleeves tin~
This sleeves will protect your arms until you can find something better.
You can find them in the Darkhaven Academy.
~
A
1 1
> drop_prog 100~
mpforce $n sac $o
~
|
#10310
shield crest academy~
a shield with the Darkhaven Academy crest~
A shield with the Darkhaven Academy crest lies here~
~
9 0 513
2 2 0 0
5 0 0 0 0
E
shield crest~
This is your first shield, it will help keep you safe until you can
find something better.
~
#10311
orb eye enlightenment academy.~
an eye of enlightenment~
A glistening orbs shines as a guiding light to new adventurers.~
~
1 65 1
0 0 -1 0
1 0 0 0 0
A
24 -1
#10312
academy dagger~
a finely honed dagger~
You see a finely honed dagger here.~
~
5 64 8193
12 1 6 11
2 0 0 0 0
A
18 2
A
19 1
#10313
sword academy~
a finely honed sword~
You see a finely honed sword here.~
~
5 64 8193
12 0 0 3
2 0 0 0 0
E
sword~
Made of decent quality, this sword should serve you well in your battles
to come.
~
A
18 2
A
19 1
#10314
dragonskin skin water~
a dragonskin~
You see a dragonskin water container here.~
~
17 0 1
15 15 0 0
1 0 0 30 3
#10315
mace academy~
a finely wrought mace~
You see a finely wrought mace here.~
~
5 64 8193
12 3 6 7
2 0 0 0 0
E
mace~
Made of decent quality this weapon shall servre you well in the battles
to come.
~
A
18 2
A
19 1
#10316
torch~
a torch~
A piece of wood, partly wrapped in cloth is here.~
~
1 0 65537
0 0 24 0
1 0 0 20 2
#10317
dried rabbit meat~
dried rabbit meat~
Some sort of dried meat is on the ground here.~
~
19 0 1
24 0 0 0
1 0 0 40 4
#10318
shortsword sword snakebite~
a shortsword named "Snakebite"~
A sword lies here, twitching on its own.~
~
5 8389184 8193
12 0 0 3
3 0 0 0 0
A
19 3
A
1 -1
#10319
gloves kid academy~
kid gloves~
A pair of kid gloves from the Academy lie here~
~
9 0 129
3 0 0 0
2 0 0 0 0
A
2 1
> drop_prog 100~
mpforce $n sac $o
~
|
#10320
bag academy~
an academy bag~
A bag from the academy lies here.~
~
15 0 1
75 1 0 0
5 0 0 0 0
#10321
bag healing~
a bag of healing~
A cleric seems to have left their bag here.~
~
15 0 1
75 1 0 0
5 0 0 0 0
E
bag healing~
This bag of healing belongs to a member of the clerics class.
~
#10322
bag stealth~
a bag of stealth~
A thief seems to have left their bag here.~
~
15 0 1
75 1 0 0
5 0 0 0 0
E
bag stealth~
This bag of stealth belongs to a member of the thief class.
~
#10323
bag war~
a bag of war~
A warrior seems to have left their bag here.~
~
15 0 1
75 1 0 0
5 0 0 0 0
E
bag war~
This bag of war belongs to a member of the warrior class.
~
#10324
bag darkness~
a bag of darkness~
A vampire seems to have left their bag here.~
~
15 0 1
75 1 0 0
5 0 0 0 0
E
bag darkness~
This bag of darkness belongs to a member of the vampire class.
~
#10325
bag nature~
a bag of nature~
A druid seems to have left their bag here.~
~
15 0 1
75 1 0 0
5 0 0 0 0
E
bag nature~
This bag of nature belongs to a member of the druid class.
~
#10326
bag freedom~
a bag of freedom~
A ranger seems to have left their bag here.~
~
15 0 1
75 1 0 0
5 0 0 0 0
E
bag freedom~
This bag of freedom belongs to a member of the ranger class.
~
#10330
anti-death antideath elixir potion~
an anti-death elixir~
An odd, glowing potion lays here.~
~
10 1 1
20 -1 65 193
2 0 0 0 0
'cure light' 'cure serious' 'refresh'
E
anti-death antideath elixir potion~
This potion was made to help heal you and restore your movements points.
~
#10331
scroll escape recall~
a scroll of escape~
A dark paper covered in arcane writing lies here.~
~
2 0 1
10 -1 64 251
5 0 0 0 0
'remove curse' 'cure poison' 'word of recall'
#10333
adventurer's guide book academy~
The Adventurer's Guide~
A book with "DON'T PANIC, LOOK AT ME!" written on the cover lies here.~
~
9 524288 16385
5 5 0 0
1 0 12 34 123
E
sets~
Regular equipment setup:              Equipment setup during dual wield:
-----------------------------------------------------------------------------
<used as light>                       <used as light>
<worn on finger>                      <worn on finger>
<worn on finger>                      <worn on finger>
<worn around neck>                    <worn around neck>
<worn around neck>                    <worn around neck>
<worn on body>                        <worn on body>
<worn on head>                        <worn on head>
<worn on legs>                        <worn on legs>
<worn on feet>                        <worn on feet>
<worn on hands>                       <worn on hands>
<worn on arms>                        <worn on arms>
<worn as shield>                      <worn about body>
<worn about body>                     <worn about waist>
<worn about waist>                    <worn around wrist>
<worn around wrist>                   <worn around wrist>
<worn around wrist>                   <wielded>
<wielded>                             <dual wielded>
<held>                                <worn on ears>
<worn on ears>                        <worn on eyes>
<worn on eyes>
~
E
guide book~
Some helpful files for those new to mudding:
 
SPAM -        Will explain what spam is, and why you should not do it.
CONFIG -      Will teach you about our configuration menu.
SCORE -       Will tell you about your characters personal score sheet.
MOVEMENT -    Will teach you various commands for moving about the game.
OBJECTS -     Will teach you various commands to use your equipment.
CONTAINER -   Will teach you about using containers to holdblongings.
CHANNELS -    Will teach you about communication with other players.
GROUP -       Will help you with grouping with other adventurers.
COMBAT -      Will teach you how to choose, start and stop a fight.
DEATH -       Will tell you about the death experience in the game.
PRACTICE -    Will teach you about training spells, skills, and weapons.
INFORMATION - Will cover ways to find certain types of information.
 
To use these help files, type HELP <topic> from the topics listed in
capital letters above.
~
A
3 1
A
5 1
A
4 1
> get_prog 100~
if ispc($n)
mea $n _whi Your intelligence is increased by reading and learning from this
mea $n _whi Adventurer's Guide book.  Take the time to "look book' and read!
endif
~
|
#10343
weapon~
weapon of testing~
A weapon used by testchars is here.~
~
5 0 8193
0 9 9 0
1 0 0 0 0
A
18 10
A
19 10
#10345
chains Chadoyn bindings~
the chadoyn's bindings~
A set of of sturdy chains attached to a collar splays over the floor.~
~
9 524288 5
0 3 0 0
2 0 0 1 0
A
17 -3
#10359
gnoll~
a newly created gnoll~
Some god dropped a newly created gnoll here.~
~
13 1073741824 0
0 0 0 0
1 0 0 0 0
#10360
gnoll~
a newly created gnoll~
Some god dropped a newly created gnoll here.~
~
13 1073741824 0
0 0 0 0
1 0 0 0 0
#10362
gnoll~
a newly created gnoll~
Some god dropped a newly created gnoll here.~
~
13 1073741824 0
0 0 0 0
1 0 0 0 0
#10363
gnoll~
a newly created gnoll~
Some god dropped a newly created gnoll here.~
~
13 1073741824 0
0 0 0 0
1 0 0 0 0
#10365
gnoll~
a newly created gnoll~
Some god dropped a newly created gnoll here.~
~
13 1073741824 0
0 0 0 0
1 0 0 0 0
#10366
gnoll~
a newly created gnoll~
Some god dropped a newly created gnoll here.~
~
13 1073741824 0
0 0 0 0
1 0 0 0 0
#10367
board academy~
the Newbie Council Noteboard~
A board stands here, ready for your posts.~
~
13 0 0
0 0 0 0
1 0 0 0 0
E
board newbie~
This board can be read by typing NOTE LIST and then NOTE READ <#>.
Type HELP NOTE for instructions on how to post a note here.
~
#10370
staff shimmering magical~
a shimmering, magical staff~
A magical staff shimmers on the ground.~
~
4 321 16385
5 1 1 -1
1 0 0 60 6
'sanctuary'
#10371
shield shiny~
a shiny shield~
A shiny shield lies here, surrounded by an aura of magic.~
~
9 321 16385
2 2 0 0
1 0 2 0 20
#10372
map hand-drawn~
a hand-drawn map~
A hand-drawn map has been carelessly forgotten.~
~
35 321 1
0 0 0 0
1 0 1 0 10
E
map~
Instructions for use:
 
This map will magically point you in the right direction.  To invoke its
magical powers, you must examine it.  Remember, this map will only work
on a roadway or path.  It will not work within the Academy, and this map
will _not_ direct you back to Darkhaven.
 
Be warned that this map's power will eventually wane.  When this happens,
it will vanish...
 
~
> exa_prog 100~
mea $n _yel The map radiates pulsating blasts of energy!
mpecho _red $O glows red before your eyes!
if isimmort($n)
or level($n) <= 12
  if inroom($n) == 21038
  or inroom($n) == 21037
  or inroom($n) == 21036
    mea $n _cha The map draws you to the west.
  else
  if inroom($n) == 21000
  or inroom($n) == 21042
  or inroom($n) == 21043
  or inroom($n) == 21044
    mea $n _cha The map draws you to the south.
  else
  if inroom($n) == 21020
    mea $n _cha The map draws you to the east.
  else
  if inroom($n) == 21019 
    mea $n _cha The map draws you to the north.
  else
  if inroom($n) < 21000
  or inroom($n) > 21407
    mea $n The map spins and glows, but is too far from Darkhaven to function.
  else
    mea $n The map seems unable to direct you.
  endif
endif
endif
endif
endif
else
  mea $n You are far too experienced to use this map!
  mea $n The Gods force you to sacrifice the map!
  mpforce 0.$n drop map
  mpforce 0.$n sac map
endif
~
|
#10373
map magic~
a magical map~
A map glows with a magical blessing.~
~
35 321 1
0 0 0 0
1 0 1 0 10
E
map~
Instructions for use:
 
This map will magically point you in the right direction.  To invoke its
magical powers, you must examine it.  Remember, this map will only work
on a roadway or path.  It will not work within the Academy, and this map
will _not_ direct you back to Darkhaven.
 
Be warned that this map's power will eventually wane.  When this happens,
it will vanish...
 
~
> exa_prog 100~
mea $n _yel The map showers you with pulses of energy!
mpecho _red $O glows red before your eyes!
if isimmort($n)
or level($n) <= 12
  if inroom($n) == 21038
  or inroom($n) == 21012
  or inroom($n) == 21113
  or inroom($n) == 21112
  or inroom($n) == 3503
    mea $n _cha The map draws you to the east.
  else
  if inroom($n) == 3502
    mea $n _cha The map draws you to the northeast.
  else
  if inroom($n) == 6500
  else
  if inroom($n) < 21000
  or inroom($n) > 21407
    mea $n The map spins and glows, but is too far from Darkhaven to function.
  else
    mea $n The map seems unable to direct you.
  endif
endif
endif
endif
else
  mea $n You are far too experienced to use this map!
  mea $n The Gods force you to sacrifice the map.
  mpforce 0.$n drop map
  mpforce 0.$n sac map
endif
~
|
#10374
map old decaying~
an old, decaying map~
An old map lies here, crushed and decaying.~
~
2 321 1
50 -1 -1 -1
1 0 0 1 0
'word of recall' 'NONE' 'NONE'
E
map~
Instructions for use:
 
This map will lead you to a room of magic, from which you can be transported
out of the city of Darkhaven.  The map will point you in the right direction
when you examine it...
 
The map is magical, and will eventually disappear from your inventory.  If
you want to return to the city, you can "recite map" and you will recall.
 
~
> exa_prog 100~
mpecho _whi $O glows with a blinding white light!
if isimmort($n)
or level($n) <= 12
  if inroom($n) == 21038
  or inroom($n) == 21037
  or inroom($n) == 21036
  or inroom($n) == 21163
  or inroom($n) == 21165
  or inroom($n) == 21182
    mea $n _cha The map draws you to the west.
  else
  if inroom($n) == 21000
    mea $n _cha The map draws you to the northwest.
  else
  if inroom($n) == 21166
  or inroom($n) == 21167
  or inroom($n) == 21168
  or inroom($n) == 21181
    mea $n _cha The map draws you to the north.
  else
  if inroom($n) < 21000
  or inroom($n) > 21407
    mea $n The map spins and glows, but is too far from Darkhaven to function.
  else 
    mea $n The map seems unable to direct you.
  endif
endif
endif
endif
else
  mea $n You are far too experienced to be using this map!
  mer $n The Gods do not allow $n to use $O.
  mpforce 0.$n drop map
  mpforce 0.$n sac map
endif
~
|
#10375
map wizard's wizard~
a wizard's map~
An absent-minded wizard dropped a map here.~
~
2 321 1
51 -1 -1 -1
1 0 1 0 10
'word of recall' 'NONE' 'NONE'
E
map~
This map will lead you to a room of magic, from which you can be transported
out of the city of Darkhaven.  The map will point you in the right direction
when you examine it...
 
This map is magical, and will eventually disappear from your inventory.  If
you want to return to the city, you can "recite map" and you will recall.
 
~
> exa_prog 100~
mpecho _dbl $O glows with an aura of magic.
if isimmort($n) 
or level($n) <= 12
  if inroom($n) == 21038
  or inroom($n) == 21037
  or inroom($n) == 21036
  or inroom($n) == 21163
  or inroom($n) == 21165
    mea $n _cha The map draws you to the west.
  else
  if inroom($n) == 21000
    mea $n _cha The map draws you to the northwest.
  else
  if inroom($n) == 21166
  or inroom($n) == 21167
  or inroom($n) == 21168
  or inroom($n) == 21181
    mea $n _cha The map draws you to the north.
  else
  if inroom($n) == 21182
    mea $n The map draws you to the east.
  else
  if inroom($n) < 21000
  or inroom($n) > 21407
    mea $n The map spins and glows, but is too far from Darkhaven to function.
  else
    mea $n The map seems unable to direct you.
  endif
endif
endif
endif
endif
else
  mea $n You are far too experienced to use this map!
  mea $n Thoric forces you to sacrifice $O
  mer $n The Gods force $n to sacrifice $O
  mpforce 0.$n drop map
  mpforce 0.$n sac map
endif
~
|
#10397
scboots~
black deerskin boots~
A pair of black boots lies here.~
~
9 0 65
0 0 0 0
1 0 0 0 0
#10398
scrobes~
midnight black robes~
A pile of dark cloth is lieing here.~
~
9 0 1025
0 0 0 0
1 0 0 0 0
#10399
scstaff~
staff of the Arcane~
A staff is here, standing by itself~
~
4 80 16385
54 100 100 -1
1 0 0 0 0
'lightning bolt'
#10400
bag wit~
a bag of wit~
An augurer seems to have left their bag here.~
~
15 0 1
75 1 0 0
5 0 0 0 0
E
bag wit~
This bag of tricks belongs to a member of the augurer class.
~
#10401
fountain~
a fountain~
A large marble fountain gushes forth here.~
~
25 0 0
50 50 0 0
500 0 30 0 300
E
fountain~
It is very nice.  Made from fine white marble.
~
#10402
soul~
the soul of a child~
The lost soul of a child wanders here looking for a body.~
~
9 0 4194305
0 0 0 0
1 0 0 0 0
A
13 20
#10410
menacing granitic blade~
a menacing granitic blade~
A blade of metallic stone protrudes from a leather-wrapped hilt.~
~
5 68 8193
12 1 6 11
2 0 0 0 0
E
menacing granitic blade~
Of rough but usable quality, it should serve you well in your early years.
~
A
18 2
A
19 1
#10411
adamantium mace~
a gleaming adamantium mace~
A mace of brightly gleaming metal hums with inner power.~
~
5 524610 8193
12 0 0 7
2 0 0 0 0
E
adamantium mace~
Forged of a gleaming metal, this mace will serve you well in your early years.
~
A
18 2
A
19 1
#10412
heavy broadsword broad sword~
a heavy, iron-forged broadsword~
Light glints from the blade of a heavy, iron-forged broadsword.~
~
5 524352 8193
12 0 0 3
2 0 0 0 0
E
broadsword broad sword~
Made of a heavy iron alloy, it will serve you well in your early years.
~
A
18 2
A
19 1
#10413
root dirty arena~
a dirty root~
A root, covered in dirt, lies here on the ground.~
~
26 537133056 16385
20 -1 201 -1
3 0 12 0 120
'cure critical' 'restore mana' 'NONE'
A
5 1
A
4 1
#10430
blue luck stone~
a &z&Bblue luck stone&w~
A shimmering luck stone floats in the air.~
~
9 16957504 4194305
0 0 0 0
1 0 0 0 0
A
1 2
A
13 20
A
5 1
#10431
green luck stone~
a &z&Ggreen luck stone&w~
A shimmering luck stone floats in the air.~
~
9 245824 4194305
0 0 0 0
1 0 0 0 0
A
4 2
A
13 10
A
12 10
A
5 1
#10432
red luck stone~
a &z&Rred luck stone&w~
A shimmering luck stone floats in the air.~
~
9 17023040 4194305
0 0 0 0
1 0 0 0 0
A
2 2
A
13 20
A
5 1
#10433
gold luck stone~
a &z&Ygold luck stone&w~
A shimmering luck stone floats in the air.~
~
9 17023040 4194305
0 0 0 0
1 0 0 0 0
A
1 1
A
12 10
A
13 10
A
5 1
A
2 1
> wear_prog 100~
if class($n) == Dragon
else
mpforce $n remove 'gold luck stone'
endif
~
|
#10434
silver luck stone~
a &z&Wsilver luck stone&w~
A shimmering luck stone floats in the air.~
~
9 16891968 4194305
0 0 0 0
1 0 0 0 0
A
12 20
A
4 2
A
3 1
#10435
black luck stone~
a &w&zblack luck stone&w~
A shimmering luck stone floats in the air.~
~
9 16990272 4194305
0 0 0 0
1 0 0 0 0
A
13 20
A
2 2
A
31 1
#10436
purple luck stone~
a &z&ppurple luck stone&w~
A shimmering luck stone floats in the air.~
~
9 17006656 4194305
0 0 0 0
1 0 0 0 0
A
12 20
A
3 2
A
4 1
#10437
bronze dagger weapon~
a bronze dagger~
A bronze dagger lies here.~
~
5 0 8193
0 4 4 11
1 0 0 0 0
A
18 2
#10438
weapon bronze longsword sword~
a bronze longsword~
A bronze longsword lies here.~
~
5 0 8193
0 4 4 3
1 0 0 0 0
A
18 2
#10439
bronze weapon mace~
a bronze mace~
A bronze mace lies here.~
~
5 0 8193
0 4 4 7
1 0 0 0 0
A
18 2
#10440
weapon leather whip~
a leather whip~
A leather whip lies here.~
~
5 0 8193
0 4 4 4
1 0 0 0 0
A
18 2
#10441
leather baldric~
a leather baldric~
A leather baldric lies here.~
~
9 0 9 2
10 10 0 0
1 0 0 0 0
#10442
leather boots~
a pair of leather boots~
A pair of leather boots sits here.~
~
9 0 65 2
10 10 0 0
1 0 0 0 0
#10443
leather pants~
a pair of leather pants~
A pair of leather pants lies here.~
~
9 0 33 2
10 10 0 0
1 0 0 0 0
#10444
leather helm~
a leather helm~
A leather helm lies here.~
~
9 0 17 2
10 10 0 0
1 0 0 0 0
#10445
leather belt~
a leather belt~
A leather belt lies here.~
~
9 0 2049 2
10 10 0 0
1 0 0 0 0
#10446
pack traveling~
a traveling pack~
An old traveling pack lies here.~
~
15 0 1
100 0 0 0
1 0 0 0 0
#10447
drinking horn~
a drinking horn~
A drinking horn is here.~
~
17 8192 2049 128
10 10 0 0
1 0 0 1 1
#10448
refresh potion flask~
a refresh potion~
A refresh potion sits here.~
~
10 0 1
5 -1 -1 -1
1 1 25 0 0
'refresh' 'NONE' 'NONE'
#10449
bless scroll~
a bless scroll~
A bless scroll lies here.~
~
2 0 1
5 -1 -1 -1
1 0 0 0 0
'bless' 'NONE' 'NONE'
#10450
float wand~
a float wand~
A wand of floating lies here.~
~
3 0 16385
1 1 1 -1
1 0 0 0 0
'float'
#10451
faerie fog staff~
a faerie fog staff~
A faerie fog staff lies here.~
~
4 0 16385
1 1 1 -1
1 0 0 0 0
'faerie fog'
#10452
cure light salve~
a cure light salve~
A cure light salve sits here.~
~
60 0 1
1 1 1 1 -1 -1
1 0 0 0 0
'cure light' 'NONE'
#10453
barkskin pill~
a barkskin pill~
A barkskin pill sits here.~
~
26 0 1
1 -1 -1 -1
1 0 0 0 0
'NONE' 'NONE' 'NONE'
#10454
deadly ring blood~
a &z&rring of blood&w~
A shadowy ring set with a blood red stone lies here.~
~
9 64 3
0 0 0 0
1 0 0 0 0
A
18 1
A
19 1
#10455
key~
the key to the Gates of Dawn~
The key to the Gates of Dawn lies here.~
~
9 0 16385
0 0 0 0
1 0 0 0 0
A
18 1
#10456
chair~
the chair~
A wooden chair sits by the fireplace.~
~
12 0 0
10 0 16 0
1 0 0 0 0
#10457
fire fireplace~
the fireplace~
A crackling fire burns on the fireplace.~
~
34 0 0
0 0 0 0
1 0 0 0 0
#10458
mug~
a wooden mug~
A wooden mug sits on the table.~
~
17 0 1
1 1 1 0
1 0 0 0 0
#10459
pipe~
a wooden pipe~
A wooden pipe sits here.~
~
30 0 1
10 0 0 0
1 0 0 0 0
#10460
herb pipeweed weed~
some pipeweed~
A pinch of pipeweed has been dropped here.~
~
32 0 1
0 1 0 0
1 0 0 0 0
#10461
shield~
a wooden shield~
A wooden shield has been dropped here.~
~
9 0 513
10 10 0 0
1 0 0 0 0
#10462
guide newbie~
the newbie guide~
A book with the words 'Newbie Guide' written on it lies here.~
~
9 0 1
0 0 0 0
1 0 0 0 0
#10463
bed~
the bed~
A comfortable bed sits here.~
~
12 0 0
10 0 3472 0
1 0 0 0 0
#10464
ring light~
a &Wring of light~
A ring lies here omitting a &Wsoft white light.~
~
9 0 3
2 2 0 0
1 0 0 0 0
A
18 1
A
19 1
#10465
burlap sack~
a burlap sack~
A burlap sack has been carelessly dropped here.~
~
15 0 16385
50 0 0 0
1 0 0 20 2
#10499
final object~
a newly created final object~
Some god dropped a newly created final object here.~
~
13 1073741824 0
0 0 0 0
1 0 0 0 0
#0


#ROOMS
#10300
Darkhaven Academy~
You stand inside the Darkhaven Academy, an establishment designed to teach
the basics of play inside this game.  Each room has a specific purpose and
contains information on the various commands to maneuver around and interact 
with the players.  We recommend you explore the Academy in full, taking the 
time to read the instructions in each room.
 
Type N to move north to the next room in the Academy.  If you have already
completed the rigors of the Academy and wish to test your combat mettle in
the battlegrounds, type OPEN S or OPEN DOOR, then S to enter the arena.
Type U to goto the academy and go futher up to Darkhaven Square.
~
0 1048584 3
D0
A Stone Corridor
~
~
16777216 -1 10301
D2
~
door~
16777219 -1 10382
D4
~
~
0 -1 21280
R M 0 10399 1 10300
R O 0 30 1 10300
R O 0 10401 1 10300
R D 0 10300 2 1
E
door~
You see a solid oak door.
~
E
s~
You see an oak door.
~
E
south~
You see a door.
~
> leave_prog 100~
if ispc($n)
if level($n) == 1
mpforce $n config +brief
endif
endif
~
|
S
#10301
A Stone Corridor~
To the west is the language lessons room. Lady Abbigalye is there
to assist you in learning the languages of the land.  To the east
is where Domick will assist you in practicing your weapons, skills
and spells.  When you are finished with your lessons, come back
here and continue north through the Academy.
~
0 3145736 0
D0
Reading Room
~
~
0 -1 10304
D1
The Laboratory of Skills and Spells.
~
~
0 -1 10303
D2
Entrance to Darkhaven Academy
~
~
0 -1 10300
D3
Abbigayle's Language Lessons.
~
~
0 -1 10306
> entry_prog 100~
if ispc($n)
if level($n) == 1
mpechoat $n _whi You cannot proceed until you have reached level 2!
mpechoat $n _whi I shall return you to Tsythia promptly.
mptransfer 0.$n 10300
mpat 10300 mpforce 0.$n look
endif
endif
~
> leave_prog 100~
if isimmort($n)
else
  mpforce $n vis
endif
~
|
S
#10302
Somewhere~
You did it! You are an excellent student! To continue your education,
please leave north. That will return you to the Reading room.
~
0 3145740 0
D0
The Reading Room
~
~
0 -1 10304
S
#10303
The Laboratory of Skills and Spells~
This is where you will practice your arsenal of weapons, spells and skills.
Type PRACTICE to get a list of these currently available to you.  Everyone
will have sections listing skills, weapons and languages.  Spells casters
will have an additional section for spells.  To practice a spell, skill or
weapons style, type PRACTICE <full name of spell, skill or weapon style>.
 
For instance, to practice dispel magic, you would type PRAC DISPEL MAGIC.
When practicing, you start at 0% and one practice will earn you between
15% and 20% proficieny.  Additional knowledge is gained through usage of
the skill or spell until adept, which is a maximum of 30% - 95%.
 
To get see information using spells, skills or weapons, type HELP CAST or
HELP <spell, skill or weapon style>.  For general questions on practicing,
type HELP PRACTICE.  The number of practice sessions you may gain at each
level is determined by the amount of wisdom you have when you level.
~
0 1049608 0
D3
A Stone Corridor
~
~
0 -1 10301
R M 0 10340 1 10303
S
#10304
The Reading Room~
This is a silent room, which means while here you will not see any of the
channels. In fact, you can only use socials, emotes and group tell here.
The room was created to give you a quiet place to read our help files.
You can reduce your own screen scroll by reducing the number of channels 
you receive. You can get a full list of channels by typing CHAN. You may 
turn off a channel by type CHAN -<channel> and reactive a channel by 
typing CHAN +<channel>. For example, you can turn off auction channel by 
type CHAN -AUCTION and you can turn it back on by typing CHAN +AUCTION. 
You can also turn off ALL your channels by typing CHAN -ALL and turn them 
all on again by typing CHAN +ALL. Once you have finished reading, you are
ready to test your ability to negotiate your way around.
Going west will take you into another part of the Academy. The test is to
follow all the room descriptions until you can find your way back to this 
point. If at any time you become lost, type U to return to this room. Once 
you have successfully returned here, please continue to the north to
explore the rest of the Academy.
~
0 3211272 0
D0
A Marble Corridor
~
~
0 -1 10314
D2
A Stone Corridor
~
~
0 -1 10301
D3
Wandering the Academy
~
~
0 -1 10307
S
#10305
Chamber of Trials for Rangers~
Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them, 
you will gain experience, as well as academy equipment and gold. Once you 
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so 
return here and type REST or SLEEP. This will speed your healing process. 
When you are finished healing, type WAKE or STAND to continue.
~
0 3145736 0
D0
A cage
~
~
0 -1 10389
D1
A cage
~
~
0 -1 10388
D2
A cage
~
~
0 -1 10387
D3
A cage
~
~
0 -1 10390
D5
A Stone Corridor
~
~
0 -1 10356
R M 0 10333 1 10305
R O 0 10401 1 10305
S
#10306
Abbigayle's Language Lessons~
This is where you LEARN your LANGUAGES.  Languages are learned differently
than spells, skills and weapons, as you must be adept ata language before
you may use it.  To see a list of the languages available to you, simply
type PRACTICE.  You do not need to learn the TONGUE of your race nor the
common language, as they both come naturally to you.  To learn a language,
type LANGUAGE LEARN <language type>.
 
For more information on how to learn a language, type HELP LANGUAGES.  To
learn how to use languages, type HELP SPEAK and HELP TONGUE.  It will cost
a few practice sessions each time you wish to increase your fluency in a
language.  Those who are intelligent, wise and lucky will find it takes
fewer practice sessions to become adept at a language.
~
0 1049608 0
D1
A Stone Corridor
~
~
0 -1 10301
R M 0 10394 1 10306
S
#10307
Wandering the Academy~
Each player has a menu of items that the game controls automatically once
it has been configured. To get a list of this menu, type CONFIG. For this
part of your schooling, it is suggested you type CONFIG +AUTOEXIT. This
will have the mud show you all obvious exits available to you. When you
are moving around the game, EXIT is a very important command. When you
type EXIT, it shows you the room names each exit shown under obvious exits.
You can use this command to get hints of dangers and death traps that might
be close by. You may also try to LOOK in adjoining rooms. You do this by
typing LOOK <direction>. Your next move is to the west, to see what you
are walking into, try typing EXIT and L W. 
~
0 3145736 0
D1
The Reading Room
~
~
0 -1 10304
D3
Wandering Darkhaven Academy, it looks safe
~
~
0 -1 10309
D4
Back to the beginning
~
~
0 -1 10304
E
Door~
You see a solid oak door.
~
S
#10308
A Dank Pit~
Here stands a Chadoyn.  He was captured trying to slaughter the students
of the Academy, and the Immortals decided to spare his life and throw him
in chains for use as a teaching aid.  With him you can practice attacking
and fleeing, but hopefully not dying.  You will also want to make use of
the 'consider' command.  This command compares your level and hitpoints
to that of the creature.  To use here, type 'con chadoyn'.
 
To use the consider command elsewhere, type CON <MOBNAME>.  It is wise to
ALWAYS consider a mob before fighting it the first time.  This will many
times save your life, as mobs are often a lot more difficult then they
outwardly appear.  Be careful and enjoy your fight.
~
0 3145736 0
D3
A Dank Pit
~
~
0 -1 10316
R M 0 10345 1 10308
  R E 1 10345 1 3
S
#10309
Wandering Darkhaven Academy~
This is where you will start learning about exits not listed under "Exits".
Doors are not seen on the game. You must read room description and LOOK
<direction> to find them. Another method of finding a door is to "bump" into
the walls. Type N. OUCH! You ran into the door. You want to be careful not
to be affected with the pass door spell while using the bump method, as you
may end up in a room you would rather not visit. Now, type OPEN N or OPEN
DOOR. Next type EXIT, you will now see the north exit listed under "Exits".
Type HELP OPEN to find out more information on doors.
~
0 3145736 0
D0
An Enclosed Room
~
door~
3 -1 10310
D1
Wandering the Academy
~
~
0 -1 10307
D3
Lost in Darkhaven Academy
~
~
0 -1 10311
D4
Back to the beginning
~
~
0 -1 10304
R D 0 10309 0 1
E
door~
You see a solid oak door.
~
S
#10310
An Enclosed Room~
You did it! Well done. You will find many rooms such as this all over the
game. Some are easy to find because of hints in the room descriptions.
Some are very hard to find, as the clues could be rooms away. However, you
are now armed with the tools to locate them. You know how to use "look", 
bump, and "exit". Many classes also get a spell called "scry". This spell
will allow the person affected by it to see the into the adjoining rooms.
It is used like "look", but gives you more detailed information. To see if
you gain the scry spell at a later level, type SLIST. This will give you a
list of all spells, skills and weapon types you may practice. Slist also
gives you information on what level you may practice each, to what percent
you are currently practiced in each, and what the maximum percent that you
may practice each.
~
0 3145736 0
D2
Wandering Darkhaven Academy
~
door~
3 -1 10309
R D 0 10310 2 1
S
#10311
Lost in Darkhaven Academy~
There are several special exit types that you may encounter in your travels.
You have experienced open exits and closed doors to this point. There are
also hidden doors. The hidden door can not be found with the "bump" method.
Often they will not show up with the "look" method either. These exits are
found by reading room descriptions, mobiles descriptions and looking at
objects. You are looking for words that stand out, those words will be the
door name. You will also find doors that are locked. You may get past some
locked doors with the pass door spell, the pick door skill or bash door skill.
Some doors may only be passed by using the matching key. Other exits you
may find require you to be skilled in climb or affected by the fly spell.
All exits are in real directions that can be abbreviated to the following:
N, E, W, S, NE, NW, SE, SW, U, or D. There are also SOMEWHERE exits that
use "leave", "climb", "enter", or just a word to use. To the north you
will experience a hidden exit, use the room description to find the door name.
~
0 3145736 0
D0
Lost in Darkhaven Academy
~
~
0 -1 10312
D1
Wandering Darkhaven Academy
~
~
0 -1 10309
D4
Back to the beginning
~
~
0 -1 10304
S
#10312
Lost in Darkhaven Academy~
You are standing in a richly decorated room. A large oak table surrounded
by twelve chairs dominates a large portion of the area. Crystal globes with
continual light spells cast on them hover about the room, providing a soft
comfortable light. The walls are adorned with tapestries of the finest
quality. The tapestry on the west wall draws your attention more so than
the others. Now, you have many clues on the possible exit. Try to find the
right word by typing LOOK <word>. For example, try LOOK GLOBES. Sometimes
looking at other things in the rooms description will lead you to the word
that will open the exit. 
~
0 3145736 0
D2
Lost in Darkhaven Academy
~
~
0 -1 10311
D3
door
~
tapestry door~
11 -1 10313
D4
Back to the beginning
~
~
0 -1 10304
R D 0 10312 3 1
E
tapestry~
Upon closer inspection you realise that this is not even a tapestry, but
a cunningly camouflaged wall! You can see the outline of a door as you
look closer.
~
E
west~
You see a tapestry on the wall here, something just isn't right about it.
~
E
w~
You see a tapestry on the wall.
~
E
door~
You see a cleverly disguised door.
~
E
Crystal globes~
This globes cast shadows in the corners. The shadows on the west
tapestry almost appears to be an opening.
~
S
#10313
A Secret Alcove~
Well Done! You have found this secret room. Sometimes these secret rooms
will contain valuable items or will lead to other parts of the area you
are exploring. Always pay close attention to room descriptions, mobiles
descriptions and items, this will many times bring profitable results.
This is a where you will experience a Somewhere exit. To find your way
out, try looking at the picture on the wall. If you can not figure it out, 
you may leave by the up exit. Good luck!
~
0 3145740 0
D1
Lost in Darkhaven Academy
~
door~
3 -1 10312
D4
Back to the beginning
~
~
0 -1 10304
D10
~
crack~
524288 -1 10302
R D 0 10313 1 1
E
door~
You see an oak door.
~
E
picture~
This is a picture of fresh cut flowers in a glass vase. It seems to
be hanging here just to cover a huge crack. That crack is so large, you
can probably squeeze through it! Perhaps you should look closer at the
crack. HINT: type CRACK. 
~
E
crack~
This is a huge CRACK, you could probably squeeze through it. 
~
E
wall~
This is a picture of fresh cut flowers in a glass vase. It seems to
be hanging here just to cover a huge crack. That crack is so large, you
can probably squeeze through it! Perhaps you should look closer at the
crack. HINT: type CRACK.
~
S
#10314
A Marble Corridor~
This room will teach you several commands to check your statistics and 
character health. These commands are SCORE, EQUIPMENT, INVENTORY, and
LEVEL. Score is used by typing SC, it tells you all the basic statistics
about your character. Equipment is used by typing EQ, this shows you all 
the items you are currently wearing. Inventory is used by typing I, and 
shows you all items you are carrying other than your worn equipment.
Level is used by typing LEVEL, it show your current level, your current
experience points, and the experience needed for the next few levels.
Use the help menu to get more information on the topics covered here,
type HELP <subject>.
~
0 3145736 0
D0
Preparing for combat
~
~
0 -1 10315
D2
The Reading Room
~
~
0 -1 10304
S
#10315
Preparing for combat~
The time is drawing near to experience combat.  Directly below you now is
the Chadoyn Pit, the home of a creature which will assist you in learning
how to initiate combat.  The Chadoyn is not aggressive, which means you
must begin the fight.  There are many ways to start a fight, the quickest
way is to type KILL <mob>.  As you gain skills and spells, you may find
many of them are also capable of initiating combat.
 
Some of the more popular spells used to start an attack are DISPEL MAGIC,
SLEEP, CHARM PERSON, BLINDNESS, WEAKEN, CURSE, and FAERIE FIRE.  Some of
the most popular skills used to begin an attack are STEAL and BACKSTAB.
  ** These skills and spells WILL also begin an attack on a player **
 
Wands, staves and scrolls may also be used to start fights. 
~
0 3145736 0
D0
A Marble Corridor
~
~
0 -1 10317
D2
A Marble Corridor
~
~
0 -1 10314
D5
A Dank Pit
~
~
0 -1 10316
S
#10316
A Dank Pit~
This room explains about WIMPY, FLEE, and RECALL as a way to leave from
combat. Wimpy is an automatic withdrawal from a fight when your hitpoints
reach a set minimum. To set your wimpy, type WIMPY or WIMPY <number>. The
number being the amount of hitpoints you want remaining when you leave the
battle. You will lose experience for wimpying out of a fight, but the amount
of experience lost will generally be less then the amount lost from death.
You may also manually withdraw from a fight with flee. To use flee, just
type FLEE. You may flee out of the fight at any amount of hitpoints. Fleeing
will cost you loss of experience. You may also "recall" from a fight. This
is done with the spell "word of recall" or reciting a recall scroll. You 
lose more experience when you recall from a fight then when you use wimpy
or flee. Recall should be used as a last resort.
~
0 3145740 0
D1
A Dank Pit
~
~
0 -1 10308
D4
Preparing for combat
~
~
0 -1 10315
S
#10317
A Marble Corridor~
Congratulations! You have come far in your training. Your next step is
getting your equipment from the cage mobs for your chosen class. North
of here is the Academy Healer, Lord Toric.  He will cast spells on you,
to help with your fights. Sit with him until you are ready to proceed in
your training.
~
0 3146760 0
D0
The Academy Healer
~
~
0 -1 10319
D2
Preparing for combat
~
~
0 -1 10315
S
#10318
Hall of the Warrior~
You see shields of every make and shape mounted on the walls here. Donated
by the warriors who have passed through these hallowed halls before you. The
clash and ring of steel can be heard coming from the floor beneath you.
~
0 3146760 0
D5
Chamber of Trials for Warriors
~
~
0 -1 10325
R M 0 10352 1 10318
S
#10319
The Academy Healer~
This is a healer. You will find many of them throughout the game. Their
purpose is to cast spells of armor, bless, cure blindness, cure poison, 
cure light, and refresh. The healer casts these spells randomly to the
characters in the room. Some healers have programs that will allow you
to purchase certain spells for coins. Others have programs that will give
you a spell when you say a certain word or phrase, or do a certain social
to them. It is important to look at mobiles to read their descriptions.
Many will have hints in their descriptions that will tell you what to
say or do to get their favor.
~
0 1049612 0
D0
The Room of Portals
~
~
16777216 -1 10355
D2
A Marble Corridor
~
~
0 -1 10317
R M 0 10342 1 10319
R O 0 10401 1 10319
S
#10320
Hall of the Druid~
Walking along this hall is strangely reminiscent of a stroll through a
lush forest. A light breeze touches your cheek and you look twice to make
sure you are indeed in Darkhaven Academy. You see a soft glow coming from
the floor.
~
0 3146752 0
D5
Chamber of Trials for Druids
~
~
0 -1 10326
R M 0 10354 1 10320
S
#10321
Hall of the Vampire~
The hall is so dimly lit here that details are hard to discern. The rustle
of dead leaves, blowing in the wind, fills your ears. As you grow to realize
they are more whispers than leaves, you find yourself compelled. Willingly,
you proceed to their source.
~
0 3146760 0
D5
Chamber of Trials for Vampires
~
~
0 -1 10327
R M 0 10353 1 10321
S
#10322
Hall of the Thief~
You have the distinct feeling that you are not the only person here.
Every now and then you catch glimpses of shadows dancing across the wall.
You can feel a slight breeze, as if someone has passed close by you. Upon
searching the area, you confirm you are the only person in sight.
~
0 3146760 0
D5
Chamber of Trials for Thieves
~
~
0 -1 10328
R M 0 10351 1 10322
S
#10323
Hall of Learning~
This is the Hall of Learning, where those who are inexperienced in the
ways of the realm may enter and obtain items which will help them as
they explore in their first few years.
~
0 3146760 0
D5
Chamber of Trials for Mages
~
~
0 -1 10329
R M 0 10349 1 10323
S
#10324
Hall of the Cleric~
A feeling of utter peace and tranquility fills your spirit, ahead you
see the horrors of your nightmares come to life, not giving them a second
glance you pass right through them to fulfill your destiny.
~
0 3146760 0
D5
Chamber of Trials for Clerics
~
~
0 -1 10330
R M 0 10350 1 10324
S
#10325
Chamber of Trials for Warriors~
Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
0 3146760 0
D0
A cage
~
~
0 -1 10339
D1
A cage
~
~
0 -1 10342
D2
A cage
~
~
0 -1 10340
D3
A cage
~
~
0 -1 10341
D5
A Stone Corridor
~
~
0 -1 10356
R M 0 10334 1 10325
R O 0 10401 1 10325
S
#10326
Chamber of Trials for Druids~
Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
0 3146760 0
D0
A cage
~
~
0 -1 10343
D1
A cage
~
~
0 -1 10346
D2
A cage
~
~
0 -1 10344
D3
A cage
~
~
0 -1 10345
D5
A Stone Corridor
~
~
0 -1 10356
R M 0 10335 1 10326
R O 0 10401 1 10326
S
#10327
Chamber of Trials for Vampires~
Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
0 3146760 0
D0
A cage
~
~
0 -1 10347
D1
A cage
~
~
0 -1 10350
D2
A cage
~
~
0 -1 10348
D3
A cage
~
~
0 -1 10349
D5
A Stone Corridor
~
~
0 -1 10356
R M 0 10336 1 10327
R O 0 10401 1 10327
S
#10328
Chamber of Trials for Thieves~
Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
0 3146760 0
D0
A cage
~
~
0 -1 10351
D1
A cage
~
~
0 -1 10354
D2
A cage
~
~
0 -1 10352
D3
A cage
~
~
0 -1 10353
D5
A Stone Corridor
~
~
0 -1 10356
R M 0 10337 1 10328
R O 0 10401 1 10328
S
#10329
Chamber of Trials for Adventurers~
Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
0 3146760 0
D0
A cage
~
~
0 -1 10335
D1
A cage
~
~
0 -1 10338
D2
A cage
~
~
0 -1 10336
D3
A cage
~
~
0 -1 10337
D4
~
~
0 -1 10323
D5
A Stone Corridor
~
~
0 -1 10356
R M 0 10338 1 10329
R O 0 10401 1 10329
S
#10330
Chamber of Trials for Clerics~
Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
0 3146760 0
D0
A cage
~
~
0 -1 10332
D1
A cage
~
~
0 -1 10334
D2
A cage
~
~
0 -1 10333
D3
A cage
~
~
0 -1 10331
D5
A Stone Corridor
~
~
0 -1 10356
R M 0 10339 1 10330
R O 0 10401 1 10330
S
#10331
Clerics West Cage~
Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
0 3145736 0
D1
Chamber of Trials for Clerics
~
~
0 -1 10330
R M 0 10326 2 10331
  R E 1 10319 1 9
  R E 1 10306 1 3
R M 0 10326 2 10331
  R E 1 10319 1 9
  R E 1 10306 1 3
S
#10332
Clerics North Cage~
As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
0 3145736 0
D2
Chamber of Trials for Clerics
~
~
0 -1 10330
R M 0 10305 2 10332
  R E 1 10303 1 7
  R E 1 10302 1 13
R M 0 10305 2 10332
  R E 1 10303 1 7
  R E 1 10302 1 13
S
#10333
Clerics South Cage~
The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
0 3145736 0
D0
Chamber of Trials for Clerics
~
~
0 -1 10330
R M 0 10312 2 10333
  R E 1 10305 1 12
  R E 1 10304 1 6
R M 0 10312 2 10333
  R E 1 10305 1 12
  R E 1 10304 1 6
S
#10334
Clerics East Cage~
The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
0 3145736 0
D3
Chamber of Trials for Clerics
~
~
0 -1 10330
R M 0 10319 2 10334
  R E 1 10301 1 8
  R E 1 10300 1 14
R M 0 10319 2 10334
  R E 1 10301 1 8
  R E 1 10300 1 14
S
#10335
Adventurers North Cage~
As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
0 3145736 0
D2
Chamber of Trials for Mages
~
~
0 -1 10329
> entry_prog 100~
if mobinroom(10306) < 1
mpmload 10306
mpecho A naga suddenly appears in the cage!
endif
~
|
S
#10336
Adventurers South Cage~
The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
0 3145736 0
D0
Chamber of Trials for Mages
~
~
0 -1 10329
> entry_prog 100~
if mobinroom(10313) < 1
mpmload 10313
mpecho A gnoll suddenly appears in the cage!
endif
~
|
S
#10337
Adventurers West Cage~
Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
0 3145736 0
D1
Chamber of Trials for Mages
~
~
0 -1 10329
> entry_prog 100~
if mobinroom(10327) < 1
mpmload 10327
mpecho A minotaur suddenly appears in the cage!
endif
~
|
S
#10338
Adventurers East Cage~
The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
0 3145736 0
D3
Chamber of Trials for Mages
~
~
0 -1 10329
> entry_prog 100~
if mobinroom(10320) < 1
mpmload 10320
mpecho A kobold suddenly appears in the cage!
endif
~
|
S
#10339
Warriors North Cage~
As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
0 3145736 0
D2
Chamber of Trials for Warriors
~
~
0 -1 10325
R M 0 10307 2 10339
  R E 1 10303 1 7
  R E 1 10302 1 13
R M 0 10307 2 10339
  R E 1 10303 1 7
  R E 1 10302 1 13
S
#10340
Warriors South Cage~
The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
0 3145736 0
D0
Chamber of Trials for Warriors
~
~
0 -1 10325
R M 0 10314 2 10340
  R E 1 10305 1 12
  R E 1 10304 1 6
R M 0 10314 2 10340
  R E 1 10305 1 12
  R E 1 10304 1 6
S
#10341
Warriors West Cage~
Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
0 3145736 0
D1
Chamber of Trials for Warriors
~
~
0 -1 10325
R M 0 10328 2 10341
  R E 1 10319 1 9
  R E 1 10306 1 3
R M 0 10328 2 10341
  R E 1 10319 1 9
  R E 1 10306 1 3
S
#10342
Warriors East Cage~
The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
0 3145736 0
D3
Chamber of Trials for Warriors
~
~
0 -1 10325
R M 0 10321 2 10342
  R E 1 10301 1 8
  R E 1 10300 1 14
R M 0 10321 2 10342
  R E 1 10301 1 8
  R E 1 10300 1 14
S
#10343
Druids North Cage~
As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
0 3145736 0
D2
Chamber of Trials for Druids
~
~
0 -1 10326
R M 0 10308 2 10343
  R E 1 10303 1 7
  R E 1 10302 1 13
R M 0 10308 2 10343
  R E 1 10303 1 7
  R E 1 10302 1 13
S
#10344
Druids South Cage~
The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
0 3145736 0
D0
Chamber of Trials for Druids
~
~
0 -1 10326
R M 0 10315 2 10344
  R E 1 10305 1 12
  R E 1 10304 1 6
R M 0 10315 2 10344
  R E 1 10305 1 12
  R E 1 10304 1 6
S
#10345
Druids West Cage~
Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
0 3145736 0
D1
Chamber of Trials for Druids
~
~
0 -1 10326
R M 0 10329 2 10345
  R E 1 10319 1 9
  R E 1 10306 1 3
R M 0 10329 2 10345
  R E 1 10319 1 9
  R E 1 10306 1 3
S
#10346
Druids East Cage~
The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
0 3145736 0
D3
Chamber of Trials for Druids
~
~
0 -1 10326
R M 0 10322 2 10346
  R E 1 10301 1 8
  R E 1 10300 1 14
R M 0 10322 2 10346
  R E 1 10301 1 8
  R E 1 10300 1 14
S
#10347
Vampires North Cage~
As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
0 3145736 0
D2
Chamber of Trials for Vampires
~
~
0 -1 10327
R M 0 10309 2 10347
  R E 1 10303 1 7
  R E 1 10302 1 13
R M 0 10309 2 10347
  R E 1 10303 1 7
  R E 1 10302 1 13
S
#10348
Vampires South Cage~
The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
0 3145736 0
D0
Chamber of Trials for Vampires
~
~
0 -1 10327
R M 0 10316 2 10348
  R E 1 10305 1 12
  R E 1 10304 1 6
R M 0 10316 2 10348
  R E 1 10305 1 12
  R E 1 10304 1 6
S
#10349
Vampires West Cage~
Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
0 3145736 0
D1
Chamber of Trials for Vampires
~
~
0 -1 10327
R M 0 10330 2 10349
  R E 1 10319 1 9
  R E 1 10306 1 3
R M 0 10330 2 10349
  R E 1 10319 1 9
  R E 1 10306 1 3
S
#10350
Vampires East Cage~
The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
0 3145736 0
D3
Chamber of Trials for Vampires
~
~
0 -1 10327
R M 0 10323 2 10350
  R E 1 10301 1 8
  R E 1 10300 1 14
R M 0 10323 2 10350
  R E 1 10301 1 8
  R E 1 10300 1 14
S
#10351
Thieves North Cage~
As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
0 3145736 0
D2
Chamber of Trials for Thieves
~
~
0 -1 10328
R M 0 10310 2 10351
  R E 1 10303 1 7
  R E 1 10302 1 13
R M 0 10310 2 10351
  R E 1 10303 1 7
  R E 1 10302 1 13
S
#10352
Thieves South Cage~
The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
0 3145736 0
D0
Chamber of Trials for Thieves
~
~
0 -1 10328
R M 0 10317 2 10352
  R E 1 10305 1 12
  R E 1 10304 1 6
R M 0 10317 2 10352
  R E 1 10305 1 12
  R E 1 10304 1 6
S
#10353
Thieves West Cage~
Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
0 3145736 0
D1
Chamber of Trials for Thieves
~
~
0 -1 10328
R M 0 10331 2 10353
  R E 1 10319 1 9
  R E 1 10306 1 3
R M 0 10331 2 10353
  R E 1 10319 1 9
  R E 1 10306 1 3
S
#10354
Thieves East Cage~
The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
0 3145736 0
D3
Chamber of Trials for Thieves
~
~
0 -1 10328
R M 0 10324 2 10354
  R E 1 10301 1 8
  R E 1 10300 1 14
R M 0 10324 2 10354
  R E 1 10301 1 8
  R E 1 10300 1 14
S
#10355
The Room of Portals~
This is the portal room which leads to the training hall for each of the
classes.  Prepare to be transferred once your presence is noticed.  It may
take a few moments, so please be patient.  Should you decide you are not
ready to face the Chamber of Trials, you can return to the south.  You
notice a large certificate on the wall; at least you have something
to read while you wait.
~
0 1076888588 0
D2
The Academy Healer
~
~
0 -1 10319
R M 0 10346 1 10355
E
certificate wall~
I have enjoyed writing the revision of the Darkhaven Academy. I wanted
the new players armed with as much information as possible before venturing
into the open game. Take your time here, learning the commands and seeing
how the programs on the mobs and items work. It will help you later in your
travels. If you have trouble understanding anything you find in the Academy,
type WHO 51 and ask an immortal for assistance. I wish you well in your
adventuring. May you enjoy many hours of joy and develop many friendships.

                     Warm Huggles,
                     Brittany Seccunda-DethBlayde
                     February 9, 1996
 
** Please be sure to read HELP RULES STAKE prior to engaging in fighting.
** Staking a mob is illegal, as is stealing a kill.
~
> rand_prog 100~
if class ($r) == Mage
  mpechoat $r The ground opens beneath you!  You drop into the Mages portal.
  mpechoat $r You land in the Mages Hall with a bounce.
  mptransfer $r 10323
  mpat $r mpforce $r bounce
endif
if class ($r) == Cleric
  mpechoat $r The ground opens beneath you!  You drop into the Clerics portal.
  mpechoat $r You land in the Clerics Hall with a bounce.
  mptransfer $r 10324
  mpat $r mpforce $r bounce
endif
if class ($r) == Warrior
  mpechoat $r The ground opens beneath you!  You drop into the Warriors portal.
  mpechoat $r You land in the Warriors Hall with a bounce.
  mptransfer $r 10318
  mpat $r mpforce $r bounce
endif
if race($n) == Vampire
  mpechoat $r The ground opens beneath you!  You drop into the Vampires portal.
  mpechoat $r You land in the Vampires Hall with a bounce.
  mptransfer $r 10321
  mpat $r mpforce $r bounce
endif
if class ($r) == Druid
  mpechoat $r The ground opens beneath you!  You drop into the Druids portal.
  mpechoat $r You land in the Druids Hall with a bounce.
  mptransfer $r 10320
  mpat $r mpforce $r bounce
endif
if class ($r) == Ranger
  mpechoat $r The ground opens beneath you!  You drop into the Rangers portal.
  mpechoat $r You land in the Rangers Hall with a bounce.
  mptransfer $r 10391
  mpat $r mpforce $r bounce
endif
if class ($r) == Thief
  mpechoat $r The ground opens beneath you!  You drop into the Thieves portal.
  mpechoat $r You land in the Thieves Hall with a bounce.
  mptransfer $r 10322
  mpat $r mpforce $r bounce
else if
  mpechoat $r The ground opens beneath you!  You drop into a strange portal.
  mpechoat $r You land in a strange  hall with a bounce.
  mptransfer $r 10318
  mpat $r mpforce $r bounce
endif
~
|
S
#10356
A Stone Corridor~
This is the stage of your training where you may begin to feel pangs of
hunger and a parched throat. In other words, you need food and drink.
To the east is the Darkhaven Supply Store. You may purchase water and
some meat. Once you have eaten and drunk, you will be ready to proceed
north.
~
0 3145736 0
D0
A Stone Corridor
~
~
0 -1 10358
D1
To the east is the Darkhaven Academy Supply Store.
~
~
0 -1 10357
S
#10357
Darkhaven Academy Supply Store~
This is a regular shop, you type LIST to see what you can purchase and
BUY <item> to make the purchase. Like many other places in the game,
you may bribe the storekeeper to give you an item. There are many mobs
in this world that will sell you keys, items or information in exchange
for a few gold coins. Be sure to look at the mobiles for hints on these
types of programs. 
~
0 3146760 0
D3
A Stone Corridor can be seen to the west.
~
~
0 -1 10356
R M 0 10343 1 10357
  R G 1 10314 1
  R G 1 10317 1
  R G 1 10316 1
S
#10358
A Stone Corridor~
In this part of the academy you will learn about the Death Trap, more
commonly known as a DT. A death trap is exactly as its name states, a
room that causes your death. Unlike a regular death, you do not lose
your hitpoints and you do not leave a corpse behind. All the items you 
were wearing and carrying are destroyed. You do not leave a corpse behind.
You are then transported back to the Temple in Darkhaven. Going west will
give you more information about death traps.
~
0 3145736 0
D0
A Stone Corridor
~
~
0 -1 10360
D2
A Stone Corridor
~
~
0 -1 10356
D3
This is a DEATH TRAP!! The only one in the game that won't kill you!
~
~
0 -1 10359
S
#10359
Slow Death~
This is what you will see if you stumble into a death trap.  As previously
stated, a DT kills instantaneously and destroys any and all equipment you
have at the time.  Hints as to the placement of a death trap are sometimes
given in the room that preceeds them.  Also remember to use "exit" and
"look" to find these deadly rooms.  Note:  no DTS are found in Darkhaven.
~
0 3145736 0
D1
A Stone Corridor
~
~
0 -1 10358
S
#10360
A Stone Corridor~
One final challenge remains for you. Then you may enter the battlegrounds
to further hone your combat skills. To the west is a creature that holds
the visor of completion. Kill him and it is yours.
~
0 3145736 0
D2
A Stone Corridor
~
~
0 -1 10358
D3
A Final Test
~
~
0 -1 10361
S
#10361
A Final Test~
You can hear the clash of steel and chanting coming from somewhere above
you. This room smells of decay. The walls are dripping with some sort of
green ichor. It looks as if it is burning right through. You see a flash
of light from the above, then it is gone.
~
0 3145736 0
D1
~
~
0 -1 10360
D4
A door leading to the Battlegrounds
~
~
3 -1 10362
R D 0 10361 4 1
> rand_prog 50~
if mobinroom(10344) < 1
mpmload 10344
endif
~
> act_prog P from the east.~
if mobinroom(10344) < 1
mpmload 10344
mpecho A dragonsnake appears in a flash of light!
endif
~
|
S
#10362
In the middle of the eastern wall~
This is the Academy entrance to the Battleground. Below here is the lower
level of the Academy. The battleground were supplied to allow you to further
hone the combat skills learned in your schooling. Kill the beasts that wander
here. If you wish to leave, exiting up will take you to Lord Toric.
~
0 3145740 0
D0
~
~
0 -1 10363
D2
~
~
0 -1 10365
D3
~
~
0 -1 10369
D4
~
~
16777216 -1 10319
D5
A door that leads to the lower level of the Academy
~
~
3 -1 10361
R D 0 10362 5 1
S
#10363
Along the eastern wall~
You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
0 3145736 0
D0
~
~
0 -1 10364
D2
~
~
0 -1 10362
D3
~
~
0 -1 10370
D4
~
~
16777216 -1 10319
R M 0 10303 4 10363
R M 0 10302 4 10363
R M 0 10303 4 10363
S
#10364
North-East Corner~
This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
0 3145736 0
D2
~
~
0 -1 10363
D3
~
~
0 -1 10371
D4
~
~
16777216 -1 10319
R O 0 10401 1 10364
S
#10365
Along the eastern wall~
You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
0 3145736 0
D0
~
~
0 -1 10362
D2
~
~
0 -1 10366
D3
~
~
0 -1 10368
D4
~
~
16777216 -1 10319
R M 0 10300 4 10365
R M 0 10301 4 10365
S
#10366
South-East Corner~
This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
0 3145736 0
D0
~
~
0 -1 10365
D3
~
~
0 -1 10367
D4
~
~
16777216 -1 10319
R O 0 10401 1 10366
S
#10367
Along the southern wall~
You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
0 3145736 0
D0
~
~
0 -1 10368
D1
~
~
0 -1 10366
D3
~
~
0 -1 10376
D4
~
~
16777216 -1 10319
S
#10368
Battle Grounds~
This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
0 3145736 0
D0
~
~
0 -1 10369
D1
~
~
0 -1 10365
D2
~
~
0 -1 10367
D3
~
~
0 -1 10375
D4
~
~
16777216 -1 10319
S
#10369
Mid-way in the Battlegrounds~
You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
0 3145740 0
D0
~
~
0 -1 10370
D1
~
~
0 -1 10362
D2
~
~
0 -1 10368
D3
~
~
0 -1 10374
D4
~
~
16777216 -1 10319
S
#10370
Battle Grounds~
This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
0 3145736 0
D0
~
~
0 -1 10371
D1
~
~
0 -1 10363
D2
~
~
0 -1 10369
D3
~
~
0 -1 10373
D4
~
~
16777216 -1 10319
R M 0 10302 4 10370
S
#10371
Along the northern wall~
You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
0 3145736 0
D1
~
~
0 -1 10364
D2
~
~
0 -1 10370
D3
~
~
0 -1 10372
D4
~
~
16777216 -1 10319
S
#10372
In the middle of the northern wall~
This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
0 3145736 0
D1
~
~
0 -1 10371
D2
~
~
0 -1 10373
D3
~
~
0 -1 10381
D4
~
~
16777216 -1 10319
R M 0 10302 4 10372
S
#10373
Central Battlegrounds~
You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?  You can hear a loud wail of pain coming from
somewhere below!  Yet another sound catches your attention, as someone
succumbs to death.
~
0 3145736 0
D0
~
~
0 -1 10372
D1
~
~
0 -1 10370
D2
~
~
0 -1 10374
D3
~
~
0 -1 10380
D4
~
~
16777216 -1 10319
D5
Below is a dark, muddy tunnel, leading deep underground.
~
~
16777216 -1 10406
R M 0 10300 4 10373
S
#10374
The Center of the Battlegrounds~
This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
0 3145736 0
D0
~
~
0 -1 10373
D1
~
~
0 -1 10369
D2
~
~
0 -1 10375
D3
~
~
0 -1 10379
D4
~
~
16777216 -1 10319
R M 0 10300 4 10374
R O 0 10401 1 10374
S
#10375
Central Battlegrounds~
You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
0 3145736 0
D0
~
~
0 -1 10374
D1
~
~
0 -1 10368
D2
~
~
0 -1 10376
D3
~
~
0 -1 10378
D4
~
~
16777216 -1 10319
S
#10376
In the middle of the southern wall~
This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
0 3145736 0
D0
~
~
0 -1 10375
D1
~
~
0 -1 10367
D3
~
~
0 -1 10377
D4
~
~
16777216 -1 10319
R M 0 10301 4 10376
R M 0 10301 4 10376
R M 0 10301 4 10376
S
#10377
Along the southern wall~
You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
0 3145736 0
D0
~
~
0 -1 10378
D1
~
~
0 -1 10376
D3
~
~
0 -1 10386
D4
~
~
16777216 -1 10319
S
#10378
Battle Grounds~
This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
0 3145736 0
D0
~
~
0 -1 10379
D1
~
~
0 -1 10375
D2
~
~
0 -1 10377
D3
~
~
0 -1 10385
D4
~
~
16777216 -1 10319
S
#10379
Mid-way in the Battlegrounds~
You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
0 3145736 0
D0
~
~
0 -1 10380
D1
~
~
0 -1 10374
D2
~
~
0 -1 10378
D3
~
~
0 -1 10384
D4
~
~
16777216 -1 10319
R M 0 10300 4 10379
S
#10380
Battle Grounds~
This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
0 3145736 0
D0
~
~
0 -1 10381
D1
~
~
0 -1 10373
D2
~
~
0 -1 10379
D3
~
~
0 -1 10383
D4
~
~
16777216 -1 10319
R M 0 10302 4 10380
S
#10381
Along the northern wall~
You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
0 3145736 0
D1
~
~
0 -1 10372
D2
~
~
0 -1 10380
D3
~
~
0 -1 10382
D4
~
~
16777216 -1 10319
S
#10382
North-West Corner~
This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
0 3145740 0
D0
~
~
16777219 -1 10300
D1
~
~
0 -1 10381
D2
~
~
0 -1 10383
D4
~
~
16777216 -1 10319
R O 0 10401 1 10382
R D 0 10382 0 1
> entry_prog 100~
if ispc($n)
if level($n) == 1
mpechoat $n _whi You cannot proceed until you have reached level 2!
mpechoat $n _whi I shall return you to Tsythia promptly.
mptransfer 0.$n 10300
mpat 10300 mpforce 0.$n look
endif
endif
~
> leave_prog 100~
if isimmort($n)
else
  mpforce $n vis
endif
~
|
S
#10383
Along the western wall~
You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
0 3145736 0
D0
~
~
0 -1 10382
D1
~
~
0 -1 10380
D2
~
~
0 -1 10384
D4
~
~
16777216 -1 10319
S
#10384
In the middle of the western wall~
This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
0 3145736 0
D0
~
~
0 -1 10383
D1
~
~
0 -1 10379
D2
~
~
0 -1 10385
D4
~
~
16777216 -1 10319
R M 0 10303 4 10384
S
#10385
Along the western wall~
You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
0 3145736 0
D0
~
~
0 -1 10384
D1
~
~
0 -1 10378
D2
~
~
0 -1 10386
D4
~
~
16777216 -1 10319
R M 0 10303 4 10385
S
#10386
South-West Corner~
This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy. You see some strange
symbols glowing in the ground here.  They look like RUNES.
~
0 3145736 0
D0
West Wall
~
~
0 -1 10385
D1
East Wall
~
~
0 -1 10377
D4
The Temple Of Darkhaven
~
~
16777216 -1 10319
D5
~
~
3 -1 10392
R O 0 10401 1 10386
R D 0 10386 5 1
E
Runes~
Going down into this hole will take you to the domain of the Naga. Be careful
they are aggressive, proceed at your own risk!.
~
S
#10387
Rangers South Cage~
The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse, 
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even 
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
0 3145736 0
D0
Chamber of Trials
~
~
0 -1 10305
R M 0 10318 2 10387
  R E 1 10305 1 12
  R E 1 10304 1 6
R M 0 10318 2 10387
  R E 1 10305 1 12
  R E 1 10304 1 6
S
#10388
Rangers East Cage~
The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
0 3145736 0
D3
Chamber of Trials
~
~
0 -1 10305
R M 0 10325 2 10388
  R E 1 10301 1 8
  R E 1 10300 1 14
R M 0 10325 2 10388
  R E 1 10301 1 8
  R E 1 10300 1 14
S
#10389
Rangers North Cage~
As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already 
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
0 3145736 0
D2
Chamber of Trials
~
~
0 -1 10305
R M 0 10311 2 10389
  R E 1 10303 1 7
  R E 1 10302 1 13
R M 0 10311 2 10389
  R E 1 10303 1 7
  R E 1 10302 1 13
S
#10390
Rangers West Cage~
Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
0 3145736 0
D1
Chamber of Trials
~
~
0 -1 10305
R M 0 10332 2 10390
  R E 1 10319 1 9
  R E 1 10306 1 3
R M 0 10332 2 10390
  R E 1 10319 1 9
  R E 1 10306 1 3
S
#10391
Hall of the Ranger~
The freedom of the wild, always has it fascinated you. To be free in the
land, independent of cities and civilizations. These thoughts flood your
mind as you walk this hallway.
~
0 3146764 0
D5
Chamber of Trials for Rangers
~
~
0 -1 10305
R M 0 10355 1 10391
S
#10392
In a Humid Cavern.~
You are standing in an underground cavern, moss is prevalent along the ceiling
and walls. A steady dripping is echoing through the area and seems to be coming
from everywhere.
~
0 3145741 0
D3
~
~
0 -1 10393
D4
~
~
3 -1 10386
R D 0 10392 4 1
> entry_prog 100~
if level($n) < 4
mpechoat $n This dark cavern is full of aggressive mobs!  Perhaps you should
mpechoat $n return to the battle grounds until you are more experienced.
else
if level($n) > 10
mpechoat $n This dark cavern is meant for adventurer's less experienced than
mpechoat $n yourself.  Perhaps you should try a more challenging area.
else
endif
endif
~
|
S
#10393
In the Cavern~
The steady sound of hissing can be heard in the distance.  The air here
is extremely humid, you are finding it very difficult to breathe.
~
0 3145737 0
D1
~
~
0 -1 10392
D2
~
~
0 -1 10394
R M 0 10396 4 10393
S
#10394
In the Cavern~
You feel as if you are being pulled into the mire, the constant dampness
of the cavern has caused the ground to be turned into a mud bog.
~
0 3145737 0
D0
~
~
0 -1 10393
D1
~
~
0 -1 10395
D3
~
~
0 -1 10396
R M 0 10396 4 10394
S
#10395
Deeper in the Cavern~
The steady sound of hissing can be heard in the distance, closer actually
than you would like. The air here is humid and breathing is difficult.
~
0 3145737 0
D2
~
~
0 -1 10397
D3
~
~
0 -1 10394
R M 0 10396 4 10395
S
#10396
In the Cavern~
You feel you are being pulled into the mire, the constant dampness and
humidity have caused the ground to be transformed into a mud bog.
~
0 3145737 0
D1
~
~
0 -1 10394
R M 0 10396 4 10396
S
#10397
Cove of the Queen~
You have inadvertently stumbled upon the cove of the Queen of the Nagas.
This room is littered with bloated corpses of adventurers who have been
reported lost in the past few days.
~
0 3145737 0
D0
~
~
0 -1 10395
R M 0 10397 1 10397
  R E 1 10318 1 16
S
#10398
DELETE THIS ROOM~
This room is for questions and problems you may find as a new player.
All level of players are welcome to post questions/suggestions here.
If you are between level 1 and level 10, you may receive a piece of
note paper and a quill to write with by typing:    NOD

If you are above level 10 and wish to post here, you can buy note paper
in Darkhaven. Please type HELP NOTE to learn how to write a note. There
is no use of profanity on this or any note board.

**--**     Any note posted here may be removed at any time.     **--**
~
0 3211276 0
D3
Entrance to Darkhaven Academy
~
~
0 -1 10300
R O 0 10367 1 10398
> entry_prog 100~
if ispc($n)
if level($n) == 1
mpforce $n config -brief
endif
endif
~
> act_prog p nods solemnly.~
if isnpc($n)
else
if level($n) > 10
mpechoat $n You are too high a level to receive supplies here.
else
mpechoat $n Here, let me set you up with supplies!
mpoload 36 1
mpoload 37 1
give note $n
give quill $n
mpforce $n hold note
mpechoat $n There, now type NOTE WRITE to get into note editor.
endif
endif
~
> leave_prog 100~
if isimmort($n)
else
  mpforce $n vis
endif
~
|
S
#10399
Blazing Chamber~
This chamber is covered with runes of warding and power a ball of scrying
hovers in front of Scarab's throne. The throne is made from the bones of
his mortal self before he passed onto the realm of immortality. Looking
you discover a t.v. and vcr behind the throne for use when the Realms are
not in need of the Lord of Dark Magic.
~
0 2097164 0
> act_prog p purge~
mppurge
mpecho The room is purged!
~
|
S
#10400
Hall of the Augurer~
This chamber is filled with an aura of utter calmness and peace.  The
walls are painted a soft hue, adding to the affect.  Here is were the
Augurers come to meditate and reflect upon their activities of the
day.  Small, spartan cots line the walls, each well-padded to make a
comfortable resting place for an exhausted adventurer.
~
0 3146764 0
D5
Chamber of Trials for Augurers.
~
~
0 -1 10401
R M 0 10400 1 10400
E
cots~
Several cots line each wall. They look like they are very comfortable.
~
E
walls~
The walls are painted a soft blue, adding a calm feeling to the place.
~
S
#10401
Chamber of Trials for Augurers~
Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
0 3146764 0
D0
A cage.
~
~
0 -1 10402
D1
A cage.
~
~
0 -1 10403
D2
A cage.
~
~
0 -1 10404
D3
A cage.
~
~
0 -1 10405
D5
A Stone Corridor.
~
~
0 -1 10356
R M 0 10401 1 10401
R O 0 10401 1 10401
S
#10402
Augurers North Cage~
As you loot the corpses you will collect basic Academy equipment.  The
commands for using your new belongings are:  GET, DROP, WEAR, WIELD, HOLD,
REMOVE, REPAIR, and EXAMINE.  "Get <item>" or "get <item> corpse" takes an
object from the ground or from a corpse and places it into your inventory.
To wear an item from your inventory type "wear item", and to remove it and
return it to your inventory type "remove <item>".  To drop an item in your
inventory, type "drop <item>".  To wield a weapon, type "wield <weapon>".
Many items may be damaged and repaired.  To see an item's condition, type
"exam <item>".  To repair an item type "repair <item>" at a blacksmith.
~
0 3145740 0
D2
Chamber of Trials for Augurers.
~
~
0 -1 10401
R M 0 10402 2 10402
  R E 1 10303 1 7
  R E 1 10302 1 13
R M 0 10402 2 10402
  R E 1 10303 1 7
  R E 1 10302 1 13
S
#10403
Augurers East Cage~
Kill this "cage" mob, remove the "academy" equipment from its corpse, and
then sacrifice the corpse.  Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it (albeit minorly).  To use,
type 'sac corpse'.  You may also sacrifice unwanted items by first dropping
them and then typing 'sac <item>'.  See 'help sacrifice' for information.
~
0 3145740 0
D3
Chamber of Trials for Augurers.
~
~
0 -1 10401
R M 0 10403 2 10403
  R E 1 10319 1 9
  R E 1 10306 1 3
R M 0 10403 2 10403
  R E 1 10319 1 9
  R E 1 10306 1 3
S
#10404
Augurers South Cage~
The stench of rotting corpses assaults your nostrils, while bits of bone
and pieces of rusted armor are strewn about the cage.  Remember - kill,
loot the corpse, then sacrifice the corpse.  You may type 'config +autosac'
to have all corpse sacrificed automatically when you kill the creature.
You must use caution when using autosac, as items still inside the corpse
are also sacrificed.  Even if you have 'config +autloot', there are times
when your hands are full or you have reached maximum weight and will be
unable to get everything from the corpse automatically.
~
0 3145740 0
D0
Chamber of Trials for Augurers.
~
~
0 -1 10401
R M 0 10404 2 10404
  R E 1 10305 1 12
  R E 1 10304 1 6
R M 0 10404 2 10404
  R E 1 10305 1 12
  R E 1 10304 1 6
S
#10405
Augurers West Cage~
The cage mobs are all named "cage" in addition to their actual name, thus
these creatures can be killed using 'kill cage' or 'kill kobold'.  All the
other cage mobs are similarly named.  The mobs in the battlegrounds will all
be referred to as "arena" in addition to their name.  Also, all equipment
available in the Academy is named "academy".  You can 'wear academy' or
'remove academy' in addition to the actual name of the item.
~
0 3145740 0
D1
Chamber of Trials for Augurers.
~
~
0 -1 10401
R M 0 10405 2 10405
  R E 1 10301 1 8
  R E 1 10300 1 14
R M 0 10405 2 10405
  R E 1 10301 1 8
  R E 1 10300 1 14
S
#10406
A dark tunnel below the Battlegrounds~
You have left the relative saftey of the battlegrounds above.  A thick
stench of death, moisture, and heat mix to assault your every breath.
The walls of this tunnel are covered with a slimy layer of a liquid
similar to sweat.  Below your feet, the ground seems to sink slightly,
barely handling your weight.  Crudely carved tunnels lead deeper into
this underground chamber to the southwest and southeast.
~
0 3145737 13
D4
Above you is the Darkhaven Academy battlegrounds.
~
~
16777216 -1 10373
D8
To the southeast is a tunnel leading away from the Battlegrounds.
~
~
0 -1 10407
D9
To the southwest is a tunnel leading away from the Battlegrounds.
~
~
0 -1 10427
R M 0 10415 1 10406
R M 0 10409 1 10406
S
#10407
A dark tunnel below the Battlegrounds~
The walls of this tunnel are close, barely allowing you passage.
The earth under your feet is damp and sticking to your boots.  A
squeal can be heard coming from the south.  You may want to return
back to the safety of the Battlegrounds.
~
0 3145737 13
D2
~
~
0 -1 10408
D7
~
~
0 -1 10406
R M 0 10419 1 10407
S
#10408
A dark tunnel below the Battlegrounds~
Darkness engulfs this tunnel, making it impossible to see without a 
light source.  Water drips slowly down the tunnel walls, adding to
the moisture in the soil and humidity in the air.  This place does
appear to be very welcoming.
~
0 3145737 13
D0
~
~
0 -1 10407
D1
~
~
0 -1 10409
R M 0 10412 1 10408
S
#10409
A dark tunnel below the Battlegrounds~
The walls of this tunnel are close, barely allowing you passage.
The earth under your feet is damp and sticking to your boots.  A
squeal can be heard coming from the south.  You may want to return
back to the safety of the Battlegrounds far towards the north.
~
0 3145737 13
D2
~
~
0 -1 10410
D3
~
~
0 -1 10408
S
#10410
A dark tunnel below the Battlegrounds~
Darkness engulfs this tunnel, making it impossible to see without a
light source.  Water drips slowly down the tunnel walls, adding to
the moisture in the soil and humidity in the air.  This place does
appear to be very welcoming.
~
0 3145737 13
D0
~
~
0 -1 10409
D2
~
~
0 -1 10411
R M 0 10410 1 10410
S
#10411
A dark tunnel below the Battlegrounds~
You have entered a opening in the rock, and can see a large cavern
to the east.  Sounds echo around you, coming from everywhere and
nowhere. This place gives you a sick feeling in the pit of your
stomach.
~
0 3145737 13
D0
~
~
0 -1 10410
D2
~
~
0 -1 10412
D3
~
~
0 -1 10420
D9
~
~
0 -1 10416
R M 0 10413 1 10411
S
#10412
A dark tunnel below the Battlegrounds~
The tunnel stops abruptly at the southern wall.  There are several 
openings leading away from the tunnel, into a large cavern.  You can
hear a lot of noise in the area, and none of it sounds pleasant.
~
0 3145737 13
D0
~
~
0 -1 10411
D3
~
~
0 -1 10416
D7
~
~
0 -1 10420
D9
~
~
0 -1 10413
R M 0 10406 1 10412
S
#10413
A hollow cavern deep underground~
Booming echoes overwhelm your senses.  Loud dripping, sounding like
many large hammers crashing against the stone walls, assault your every
moment. Cries of death surround and torment you.  You get a distinct
urge to move away from here as quickly, and unnoticed, as possible.
~
0 3145737 13
D0
~
~
0 -1 10416
D3
~
~
0 -1 10414
D6
~
~
0 -1 10412
D7
~
~
0 -1 10417
S
#10414
A hollow cavern deep underground~
The sounds seem to coalesces here, making one noise indistinguishable
from the next.  The cavern wall to the south seems to be sweating, 
drips of water roll down its face, collecting in a puddle at your feet.
You have a desire to leave this place, and venture somewhere less
deafening.
~
0 3145737 13
D0
~
~
0 -1 10417
D1
~
~
0 -1 10413
D3
~
~
0 -1 10415
D6
~
~
0 -1 10416
D7
~
~
0 -1 10418
R M 0 10408 1 10414
S
#10415
A hollow cavern deep underground~
Booming echoes overwhelm your senses.  Loud dripping, sounding like
many large hammers crashing against the stone walls, assault your every
moment. Cries of death surround and torment you.  You get a distinct
urge to move away from here as quickly, and unnoticed, as possible.
~
0 3145737 13
D0
~
~
0 -1 10418
D1
~
~
0 -1 10414
D6
~
~
0 -1 10417
D7
~
~
0 -1 10419
S
#10416
A hollow cavern deep underground~
You sink a few inches into the mud that makes up the floor of this
cavern. Darkness and noise punctuate the devestating nothingness
that fills this space.  If there is life to be found in this place, 
you are sure you do not want to run across it.
~
0 3145737 13
D0
~
~
0 -1 10420
D1
~
~
0 -1 10412
D2
~
~
0 -1 10413
D3
~
~
0 -1 10417
D6
~
~
0 -1 10411
D7
~
~
0 -1 10421
D9
~
~
0 -1 10414
S
#10417
A hollow cavern deep underground~
As you wander through the muggy darkness, your nose detects the musty
scents of fungus and decay as your passing stirs the still air.  The
sounds of battle echo around you as you continue your journey through
the gloom, loud enough to make you believe that around the next
corner you may find two combatents struggling for life. You continue
onwards through the gloom, your senses screaming for you to flee before
it's too late.
~
0 3145737 13
D0
~
~
0 -1 10421
D1
~
~
0 -1 10416
D2
~
~
0 -1 10414
D3
~
~
0 -1 10418
D6
~
~
0 -1 10420
D7
~
~
0 -1 10422
D8
~
~
0 -1 10413
D9
~
~
0 -1 10415
S
#10418
A hollow cavern deep underground~
Hollow and barren of color and light, this place is overwhelming with
sounds and moisture.  The sound of water dripping and wails of pain and
death can be heard all around you.  Whatever resides in this awful place
does not welcome strangers.
~
0 3145737 13
D0
~
~
0 -1 10422
D1
~
~
0 -1 10417
D2
~
~
0 -1 10415
D3
~
~
0 -1 10419
D6
~
~
0 -1 10421
D7
~
~
0 -1 10423
D8
~
~
0 -1 10414
R M 0 10416 1 10418
R M 0 10420 1 10418
R M 0 10407 1 10418
S
#10419
A dark tunnel below the Battlegrounds~
The tunnel stops abruptly at the southern wall.  There are several
openings leading away from the tunnel, into a large cavern.  You can
hear a lot of noise in the area, and none of it sounds pleasant.
~
0 3145737 13
D0
~
~
0 -1 10423
D1
~
~
0 -1 10418
D6
~
~
0 -1 10422
D8
~
~
0 -1 10415
S
#10420
A hollow cavern deep underground~
Hollow and barren of color and light, this place is overwhelming with
sounds and moisture.  The sound of water dripping and wails of pain and
death can be heard all around you.  Whatever resides in this awful place
does not welcome strangers.
~
0 3145737 13
D1
~
~
0 -1 10411
D2
~
~
0 -1 10416
D3
~
~
0 -1 10421
D8
~
~
0 -1 10412
D9
~
~
0 -1 10417
S
#10421
A hollow cavern deep underground~
To the north is a craggy rock wall of the cavern, covered in a slimy
film of an unknown source.  From all directions you are assaulted by
howls of pain, and cries of death.  Moisture clings to your skin,
making you feel much hotter then you should for the air temperature.
~
0 3145737 13
D1
~
~
0 -1 10420
D2
~
~
0 -1 10417
D3
~
~
0 -1 10422
D8
~
~
0 -1 10416
D9
~
~
0 -1 10418
S
#10422
A hollow cavern deep underground~
You sink a few inches into the mud that makes up the floor of this
cavern. Darkness and noise punctuate the devestating nothingness
that fills this space.  If there is life to be found in this place,
you are sure you do not want to run across it.
~
0 3145737 13
D1
~
~
0 -1 10421
D2
~
~
0 -1 10418
D3
~
~
0 -1 10423
D8
~
~
0 -1 10417
D9
~
~
0 -1 10419
R M 0 10411 1 10422
S
#10423
A dark tunnel below the Battlegrounds~
You have entered a opening in the rock, and can see a large cavern
to the west.  Sounds echo around you, coming from everywhere and
nowhere. This place gives you a sick feeling in the pit of your
stomach.
~
0 3145737 13
D0
~
~
0 -1 10424
D1
~
~
0 -1 10422
D2
~
~
0 -1 10419
D8
~
~
0 -1 10418
S
#10424
A dark tunnel below the Battlegrounds~
Darkness engulfs this tunnel, making it impossible to see without a
light source.  Water drips slowly down the tunnel walls, adding to
the moisture in the soil and humidity in the air.  This place does
appear to be very welcoming.
~
0 3145737 13
D0
~
~
0 -1 10425
D2
~
~
0 -1 10423
R M 0 10418 1 10424
R M 0 10414 1 10424
S
#10425
A dark tunnel below the Battlegrounds~
The walls of this tunnel are close, barely allowing you passage.
The earth under your feet is damp and sticking to your boots.  A
squeal can be heard coming from the south.  You may want to return
back to the safety of the Battlegrounds far towards the north.
~
0 3145737 13
D1
~
~
0 -1 10426
D2
~
~
0 -1 10424
S
#10426
A dark tunnel below the Battlegrounds~
Darkness engulfs this tunnel, making it impossible to see without a
light source.  Water drips slowly down the tunnel walls, adding to
the moisture in the soil and humidity in the air.  This place does
appear to be very welcoming.
~
0 3145737 13
D0
~
~
0 -1 10427
D3
~
~
0 -1 10425
R M 0 10421 1 10426
R M 0 10417 1 10426
S
#10427
A dark tunnel below the Battlegrounds~
The walls of this tunnel are close, barely allowing you passage.
The earth under your feet is damp and sticking to your boots.  A
squeal can be heard coming from the south.  You may want to return
back to the safety of the Battlegrounds.
~
0 3145737 0
D2
~
~
0 -1 10426
D6
~
~
0 -1 10406
S
#10429
Not currently used~
~
0 1075838980 1
S
#10430
The Nexus of Creation~
Welcome to the beginning of all things created.  You are in the Nexus of
Creation.  Everything past, present and future is created in here.  Many
spirits will guide you through your trek of the Nexus.  Take the knowledge
here as if you were the grasshopper and the Nexus was the master.  Your
journey continues downwards.
 
To one side of the room, a plaque has been erected. Type LOOK PLAQUE
if you wish to read it.

&Y* If you wish to attempt to roll for new character stats, type REROLL *
 
&R* Pre-Authorization has been disabled, you can continue without wait! *&G
~
0 36709388 1
D0
~
~
0 -1 100
D5
~
~
0 -1 10431
E
plaque~
This area was designed and built by Keolah Kedaire.
The room descriptions were written by Yakkov Silverman.
This is a small, straightforward area.  Just move on through it and you
can't go wrong.  I hope you enjoy it, and may it help you get
acquainted with the game.  May you enjoy your stay on this mud.
Thank you. -- Keolah Kedaire
 
There is another plaque below this one, type CREDITS to read it.
~
E
sign~
~
> act_prog p has entered the realm.~
if class($n) == Dragon
mea $n _cya Hatched from wind and born of fire, the dragon's soul is forever.
endif
if class($n) == Demon
mea $n _cya Spawned of darkness in the pits of hell, demonic and evil.
endif
if class($n) == Werewolf
mea $n _cya Born of night when the moon is full, wolf to run in the pack.
endif
if class($n) == Angel
mea $n _cya Born of the heavens and radiant light, angelic and good.
endif
if race($n) == Wraith
mea $n _cya Dead and yet somehow alive, a spirit of darkness walks.
endif
~
> act_prog p has entered the realm.~
if race($n) == Human
if sex($n) == 2
mea $n _cya Human, no more or no less than a simple woman with much to learn.
else
mea $n Human, no more or no less than a simple man with much to learn.
endif
endif
if race($n) == Pixie
or race($n) == Sprite
or race($n) == Leprechaun
or race($n) == Nymph
mea $n _cya A mystic creature of faerie descent, born of magic and mist.
endif
if race($n) == Half-elf
mea $n _cya Almost human, not quite elven, blood of both gives you strength.
endif
if race($n) == Goblin
or race($n) == Kobold
or race($n) == Half-ogre
or race($n) == Half-troll
or race($n) == Half-orc
mea $n _cya Born of darkness and tainted blood, you belong to a darker race.
endif
if race($n) == Dwarf
mea $n _cya Dwarven, stout and headstrong, at home in mountains and caves.
endif
if race($n) == Elf
mea $n _cya Elven, agile and wise, at home in the forest.
endif
if race($n) == Halfling
mea $n _cya Short and round, your feet are padded and furry, and silent.
endif
if race($n) == Gith
mea $n _cya Gaunt and lanky, born of a race once human.
endif
if race($n) == Drow
mea $n _cya Elven features turned to darkness, black skin and silvery hair.
endif
if race($n) == Mrrshan
mea $n _cya Feline bred and feline born, offspring of humanoid cats.
endif
if race($n) == Slith
or race($n) == Lizardman
mea $n _cya Scaled and reptilian, born of tribes in the caves.
endif
if race($n) == Sea-elf
mea $n _cya Elven, born of the sea, at home in the water.
endif
~
|
S
#10431
Preparing for the Journey~
Your journey will show you many things.  Things you will need to know
to survive and live with peace of mind.  Before you go much further,
you need to have a weapon to use in case of upcoming dangers.  A spirit
of the Nexus is here to help you.
Two helpful-looking signs hang on the wall.  To read them, type HELP WEAPONS 
and HELP WEAR.
~
0 36709388 1
D0
~
~
0 -1 10432
R M 0 10430 1 10431
  R E 1 10438 1 18
  R E 1 10438 1 16
S
#10432
Start of the Journey~
Understanding has many meanings.  To understand is to comprehend and
to obtain the real meaning of something.  The Nexus will show you
to believe in more than just what you see, but what you can do.
~
0 36709388 1
D0
~
~
0 -1 10433
R M 0 10431 1 10432
  R G 1 10430 1
  R E 1 10430 1 26
S
#10433
The First Step~
The many dangers that you can encounter can harm you in many ways.  Being
prepared for such dangers can greatly help you overpower your prey and
conquer them.  Having the right equipment can help you overpower your prey.
~
0 36709388 1
D0
~
~
0 -1 10434
R M 0 10432 1 10433
  R E 1 10445 1 13
  R E 1 10444 1 6
  R E 1 10443 1 7
  R E 1 10442 1 8
  R E 1 10441 1 5
S
#10434
Underway~
Being aware of your sorroundings all the time will save your life.  From
the deepest cave to the highest peak, knowing where everything is will
show you have total awareness.
In combat having a lot of items in your inventory can harm you in the
long run.  Using a container, of any sort, to carry your inventory can
help you travel easier.
A sign hangs on the wall to help that states to read HELP CONTAINERS.
~
0 36709388 1
D0
~
~
0 -1 10435
R M 0 10433 1 10434
  R E 1 21 1 0
S
#10435
Outside an Inn~
Knowing a way to leave will save you time from taking a long path.  Doors
and gates are there to keep danger out.  Sometimes it is necessary to let
danger in to experience true inner peace.  Experience what you can in
the time you are in the Nexus.  If you are an experienced player and
prefer a shorter route, type SHORTCUT.
~
0 36709388 1
D0
~
door~
3 -1 10436
D10
~
shortcut~
526336 -1 10448
E
sign~
If you are an experienced player you may skip the basics by typing:
SHORTCUT
~
> entry_prog 100~
mea $n You type LOOK NORTH.
mpforce $n look north
mea $n You type OPEN NORTH.
mpforce $n open north
if race($n) == Gargoyle
or class($n) == Vampire
or race($n) == Wraith
mpmset $n full -1
mpmset $n thirst -1
endif
~
> leave_prog 100~
close door
~
|
S
#10436
The Travellers Inn~
Your body is a temple.  Putting unholy items in a temple disturbs the
delicate balance.  Some items you consume will harm or or damage your
temple in some way.  Beware what you put in your temple.
A sign hangs on a wall to help that states to read HELP BUY.
Another sign hangs on the other wall, read HELP THIRST to read it.
~
0 36709384 1
D0
~
~
0 -1 10456
R M 0 10434 1 10436
  R G 1 10447 1
  R E 1 10447 1 13
S
#10437
On the Road Again~
A sign hangs on the wall to help you, to read it type HELP EAT.
~
0 36709388 1
D0
~
~
0 -1 10455
R M 0 10435 1 10437
S
#10438
Arcane Powers - Potions~
A sign hangs on the wall to help you, to read it type HELP QUAFF.
~
0 36709388 1
D0
~
~
0 -1 10439
R M 0 10436 1 10438
S
#10439
Arcane Powers - Scrolls~
~
0 36709388 1
D0
~
~
0 -1 10440
R M 0 10437 1 10439
S
#10440
Arcane Powers - Wands~
~
0 36709388 1
D0
~
~
0 -1 10441
R M 0 10438 1 10440
S
#10441
Arcane Powers - Staves~
~
0 36709388 1
D0
~
~
0 -1 10442
R M 0 10439 1 10441
S
#10442
Arcane Powers - Salves~
A sign hangs on the wall to help you, to read it type HELP APPLY.
~
0 36709388 1
D0
~
~
0 -1 10443
R M 0 10440 1 10442
S
#10443
Arcane Powers - Pills~
~
0 36709388 1
D0
~
~
0 -1 10459
R M 0 10441 1 10443
S
#10444
Path of Knowledge~
A sign hangs on the wall to help you, to read it type HELP AFFECTED.
~
0 36709388 1
D0
~
~
0 -1 10445
R M 0 10442 1 10444
S
#10445
Reflecting Pool~
A sign hangs on the wall to help you, to read it type HELP SCORE.
~
0 36709388 1
D0
~
~
0 -1 10446
R M 0 10443 1 10445
S
#10446
The Overlook~
Helpful signs hang on the wall, to read them type HELP WHO, and also
HELP WHERE.
~
0 36709388 1
D0
~
~
0 -1 10447
R M 0 10444 1 10446
S
#10447
Options~
A sign hangs on the wall to help you, to read it type HELP CONFIG.
~
0 36709388 1
D0
~
~
0 -1 10448
R M 0 10445 1 10447
S
#10448
Choices~
Signs hang on the walls to inform you of the rules, to read them type
HELP PKILL, and HELP MULTI.
 
If you wish to be deadly and your flags was not set, please ask an
immortal or email Cyrodian or Doom with your name, thank you!
 
&RTo become a deadly player say the following:
'I choose to walk upon the path of darkness'
 
&cTo become a peaceful player say the following:
'I choose to walk upon the path of light'&w
~
0 36709388 1
R M 0 10446 1 10448
S
#10449
The Gates of Dawn~
A sign hangs on the wall to help you, to read it type HELP OPEN.
~
0 36709388 1
D0
~
gates~
8389665 10455 10450
R M 0 10447 1 10449
  R E 1 10455 1 17
R D 0 10449 0 0
> leave_prog 100~
mpforce guardian close gates
mpforce guardian lock gates
~
|
S
#10450
Sunrise~
You enter into the dawning of a new age, sunrise over a new world.
~
0 36709388 1
D0
~
~
0 -1 10451
R M 0 10462 1 10450
S
#10451
One Journey Ends~
~
0 36709384 1
D0
~
~
0 -1 10452
D5
~
~
0 -1 10462
R M 0 10448 1 10451
S
#10452
Another Begins~
A sign on the wall hangs here to help you, to read it type HELP PRACTICE.
~
0 36709388 1
D0
~
~
0 -1 10457
S
#10453
The Thousand Gates~
You are stepping towards the end of the Nexus.  You can see reality as it hits
you head on and you must make a choice of a path.  Each portal makes the dark
area just so much brighter...  Head towards the light...
Each portal is marked with an engraved name plate above it.  They are:
Darkhaven - Elytin - Midgaard - Ofcol - Solace
Type the name of the city you wish and you will enter the portal and go there.
~
0 36709388 1
D5
~
dh darkhaven~
526336 -1 21001
S
#10454
Temple of the Gods~
You have entered into a great temple erected to the glory of all the gods
and goddesses in this realm.  Various helpful signs hang on the walls.
To read them, type HELP FAVOR, and also HELP SUPPLICATE.
~
0 36709388 1
D0
~
~
0 -1 10460
R M 0 10449 1 10454
S
#10455
Look to the Sky~
A sign hangs on the wall to help you, to read it type HELP REPORT.
~
0 1110451204 1
D0
~
~
0 -1 10438
R M 0 10450 1 10455
S
#10456
The Common Room at the Inn~
~
0 36709388 1
D0
~
~
0 -1 10479
R M 0 10451 1 10456
R O 0 10456 1 10456
R O 0 10457 1 10456
S
#10457
Lessons~
~
0 1110451212 1
D0
~
~
0 -1 10458
R M 0 10452 1 10457
S
#10458
Secrets~
It is said that ancient knowledge is hidden in the far reaches of the
world, awaiting someone to learn it.  Not all of the skills which are
possible for you to learn are out in the open.
A sign on the wall hangs here to help you, to read it type HELP SLIST.
~
0 1110451212 1
D0
~
~
0 -1 10454
S
#10459
Arcane Powers - Herbs~
~
0 36709388 1
D0
~
~
0 -1 10444
R M 0 10453 1 10459
S
#10460
Practice Combat~
When you have killed this practice dummy, type GET ALL CORPSE to take
the items from the dummy, then SAC CORPSE, to sacrifice the corpse of
the dummy to your deity.
~
0 1110450188 1
D0
~
~
0 -1 10461
> entry_prog 100~
mpmload 10457
mpe _gre A hatch opens from the ceiling and a dummy drops from above.
mea $n You type KILL DUMMY.
mpforce $n kill dummy
~
|
S
#10461
A Choice~
~
0 36709388 1
D0
~
~
0 -1 10453
R M 0 10458 1 10461
S
#10462
Spawning Ground~
~
0 36709388 1
D5
~
~
0 -1 10452
R M 0 10461 1 10462
S
#10463
Sun-dappled forest~
~
0 1110450176 1
D1
~
~
0 -1 10465
D2
~
~
0 -1 10466
D4
~
~
0 -1 10453
S
#10464
Sun-dappled forest~
~
0 1110450176 1
D2
~
~
0 -1 10468
D3
~
~
0 -1 10465
D4
~
~
0 -1 10453
R M 0 10460 9 10464
R M 0 10460 9 10464
S
#10465
Sun-dappled forest~
~
0 1110450176 1
D1
~
~
0 -1 10464
D2
~
~
0 -1 10467
D3
~
~
0 -1 10463
D4
~
~
0 -1 10453
R M 0 10460 9 10465
R M 0 10460 9 10465
S
#10466
Sun-dappled forest~
~
0 1110450176 1
D0
~
~
0 -1 10463
D1
~
~
0 -1 10467
D2
~
~
0 -1 10469
D4
~
~
0 -1 10453
R M 0 10460 9 10466
S
#10467
Sun-dappled forest~
~
0 1110450176 1
D0
~
~
0 -1 10465
D1
~
~
0 -1 10468
D2
~
~
0 -1 10470
D3
~
~
0 -1 10466
D4
~
~
0 -1 10453
R M 0 10460 9 10467
S
#10468
Sun-dappled forest~
~
0 1110450176 1
D0
~
~
0 -1 10464
D2
~
~
0 -1 10471
D3
~
~
0 -1 10467
D4
~
~
0 -1 10453
S
#10469
Sun-dappled forest~
~
0 1110450176 1
D0
~
~
0 -1 10466
D1
~
~
0 -1 10470
D4
~
~
0 -1 10453
R M 0 10460 9 10469
S
#10470
Sun-dappled forest~
~
0 1110450176 1
D0
~
~
0 -1 10467
D1
~
~
0 -1 10471
D3
~
~
0 -1 10469
D4
~
~
0 -1 10453
R M 0 10460 9 10470
R M 0 10460 9 10470
S
#10471
Sun-dappled forest~
~
0 1110450176 1
D0
~
~
0 -1 10468
D3
~
~
0 -1 10470
D4
~
~
0 -1 10453
S
#10472
Shadowy forest~
~
0 1110450176 1
D1
~
~
0 -1 10473
D2
~
~
0 -1 10475
D4
~
~
0 -1 10453
R M 0 10459 9 10472
S
#10473
Shadowy forest~
~
0 1110450176 1
D1
~
~
0 -1 10474
D2
~
~
0 -1 10476
D3
~
~
0 -1 10472
D4
~
~
0 -1 10453
R M 0 10459 9 10473
S
#10474
Shadowy forest~
~
0 1110450176 1
D2
~
~
0 -1 10477
D3
~
~
0 -1 10473
D4
~
~
0 -1 10453
R M 0 10459 9 10474
S
#10475
Shadowy forest~
~
0 1110450176 1
D0
~
~
0 -1 10472
D1
~
~
0 -1 10476
D2
~
~
0 -1 10480
D4
~
~
0 -1 10453
R M 0 10459 9 10475
S
#10476
Shadowy forest~
~
0 1110450176 1
D0
~
~
0 -1 10473
D1
~
~
0 -1 10477
D2
~
~
0 -1 10481
D3
~
~
0 -1 10475
D4
~
~
0 -1 10453
R M 0 10459 9 10476
S
#10477
Shadowy forest~
~
0 1110450176 1
D0
~
~
0 -1 10474
D2
~
~
0 -1 10482
D3
~
~
0 -1 10476
D4
~
~
0 -1 10453
R M 0 10459 9 10477
S
#10478
Floating in a void~
~
0 1080034308 1 60 10400 0
S
#10479
A Private Room at the Inn~
A sign on the wall is here to help you, type HELP REST to read it.
~
0 36709388 1
D0
~
~
0 -1 10437
R M 0 10464 1 10479
R O 0 10463 1 10479
S
#10480
Shadowy forest~
~
0 1110450176 1
D0
~
~
0 -1 10475
D1
~
~
0 -1 10481
D4
~
~
0 -1 10453
R M 0 10459 9 10480
S
#10481
Shadowy forest~
~
0 1110450176 1
D0
~
~
0 -1 10476
D1
~
~
0 -1 10482
D3
~
~
0 -1 10480
D4
~
~
0 -1 10453
R M 0 10459 9 10481
S
#10482
Shadowy forest~
~
0 1110450176 1
D0
~
~
0 -1 10477
D3
~
~
0 -1 10481
D4
~
~
0 -1 10453
R M 0 10459 9 10482
S
#10483
Dimly lit forest~
~
0 1110450176 1
D1
~
~
0 -1 10484
D2
~
~
0 -1 10488
D4
~
~
0 -1 10453
R M 0 10463 9 10483
S
#10484
Dimly lit forest~
~
0 1110450176 1
D1
~
~
0 -1 10485
D2
~
~
0 -1 10487
D3
~
~
0 -1 10483
D4
~
~
0 -1 10453
R M 0 10463 9 10484
S
#10485
Dimly lit forest~
~
0 1110450176 1
D2
~
~
0 -1 10486
D3
~
~
0 -1 10484
D4
~
~
0 -1 10453
R M 0 10463 9 10485
S
#10486
Dimly lit forest~
~
0 1110450176 1
D0
~
~
0 -1 10485
D2
~
~
0 -1 10491
D3
~
~
0 -1 10487
D4
~
~
0 -1 10453
R M 0 10463 9 10486
S
#10487
Dimly lit forest~
~
0 1110450176 1
D0
~
~
0 -1 10484
D1
~
~
0 -1 10486
D2
~
~
0 -1 10490
D3
~
~
0 -1 10488
D4
~
~
0 -1 10453
R M 0 10463 9 10487
S
#10488
Dimly lit forest~
~
0 1110450176 1
D0
~
~
0 -1 10483
D1
~
~
0 -1 10487
D2
~
~
0 -1 10489
D4
~
~
0 -1 10453
R M 0 10463 9 10488
S
#10489
Dimly lit forest~
~
0 1110450176 1
D0
~
~
0 -1 10488
D1
~
~
0 -1 10490
D4
~
~
0 -1 10453
R M 0 10463 9 10489
S
#10490
Dimly lit forest~
~
0 1110450176 1
D0
~
~
0 -1 10487
D1
~
~
0 -1 10491
D3
~
~
0 -1 10489
D4
~
~
0 -1 10453
R M 0 10463 9 10490
S
#10491
Dimly lit forest~
~
0 1110450176 1
D0
~
~
0 -1 10486
D3
~
~
0 -1 10490
D4
~
~
0 -1 10453
R M 0 10463 9 10491
S
#10496
Floating in a void~
~
0 1073741828 1
S
#10498
Floating in a void~
~
0 1073741828 1
S
#10499
Chamber of the Watch and Gatekeepers~
Here reside the watchers of the gateway between the Realms and the
outside world, and from here all new adventurers are observed and
noted by the inhabitants herein.
 
** This room should *not* be used for any activities of any kind
other than those of the two mobs residing here.  Do not ever move
or purge either of these mobiles if the pre-auth system is used. **
~
0 1076888716 1
R M 0 10496 1 10499
R M 0 10497 1 10499
R M 0 10498 1 10499
S
#0


#SHOPS
 10343    0  0  0  0  0   120  90         0 23    ; Zurg
 10357    0  0  0  0  0   120  90         0 23    ; a tiny pixie
 10434   15  0  0  0  0   120  90         0 23    ; the innkeeper
0


#REPAIRS
0


#SPECIALS
M  10325 spec_guard
M  10333 spec_cast_adept
M  10334 spec_cast_adept
M  10335 spec_cast_adept
M  10336 spec_cast_adept
M  10337 spec_cast_adept
M  10338 spec_cast_adept
M  10339 spec_cast_adept
M  10342 spec_cast_adept
M  10398 spec_cast_undead
M  10401 spec_cast_adept
S


#$