#AREA Darkhaven Academy~ #VERSION 2 #AUTHOR ResortMUD~ #RANGES 1 5 0 115 $ #RESETMSG You hear the patter of little feet as the battleground teems with life...~ #FLAGS 25 3 #ECONOMY 0 493939880 #CLIMATE 2 2 2 #MOBILES #10300 wolf arena~ the dread wolf~ A dread wolf is hunting here ~ ~ 1073741889 0 0 C 4 0 35 44d0+1 0d0+0 0 0 5 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 66692 0 2048 0 0 0 #10301 slug arena~ a slimy slug~ A slimy slug is here scrounging up a meal ~ ~ 65 0 0 C 4 0 45 44d0+1 0d0+0 0 0 5 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 66560 0 2048 0 0 0 #10302 naga arena~ the bone naga~ A bone naga rears up on its tail, ready to strike at you. ~ Possessing the lower body of a snake and the upper body of a skeleton, this creature is something to be careful of. ~ 65 0 -200 C 5 0 88 55d0+1 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 62 0 0 0 0 131073 131073 0 0 0 66561 0 2048 0 0 0 #10303 crawler arena~ a carrion crawler~ A carrion crawler growls at you. ~ ~ 65 56 0 C 5 0 -1 55d0+1 0d0+0 0 0 10 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 2048 0 0 0 #10304 ~ the naga~ A naga is here, eyes narrowed in anger. ~ Not the prettiest creature you have evere seen. This beast's entire lower half is that of a snake, while the upper part of it's body is that of a woman, and she doesn't look happy to see you. ~ 1073741891 0 0 S 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 #10305 naga cage~ the naga~ A naga is here, eyes narrowed in anger ~ Not the prettiest creature you have ever seen. This beasts entire lower half is that of a snake. The upper part of its body is that of a woman. She does not look happy to see you. ~ 1073741891 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 0 0 0 0 #10306 naga cage~ the naga~ A naga is here, eyes narrowed in anger ~ Not the prettiest creature you have ever seen. This beasts entire lower half is that of a snake. The upper part of its body is that of a woman. She does not look happy to see you. ~ 67 0 0 C 1 0 -92 11d1+0 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 0 0 0 0 > death_prog 100~ mpoload 10302 1 mpoload 10303 1 ~ | #10307 naga cage~ the naga~ A naga is here, eyes narrowed in anger ~ Not the prettiest creature you have ever seen. This beasts entire lower half is that of a snake. The upper part of its body is that of a woman. She does not look happy to see you. ~ 67 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 0 0 0 0 #10308 naga cage~ the naga~ A naga is here, eyes narrowed in anger ~ Not the prettiest creature you have ever seen. This beasts entire lower half is that of a snake. The upper part of its body is that of a woman. She does not look happy to see you. ~ 67 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 0 0 0 0 #10309 naga cage~ the naga~ A naga is here, eyes narrowed in anger ~ Not the prettiest creature you have ever seen. This beasts entire lower half is that of a snake. The upper part of its body is that of a woman. She does not look happy to see you. ~ 67 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 0 0 0 0 #10310 naga cage~ the naga~ A naga is here, eyes narrowed in anger ~ Not the prettiest creature you have ever seen. This beasts entire lower half is that of a snake. The upper part of its body is that of a woman. She does not look happy to see you. ~ 67 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 0 0 0 0 #10311 naga cage~ the naga~ A naga is here, eyes narrowed in anger ~ Not the prettiest creature you have ever seen. This beasts entire lower half is that of a snake. The upper part of its body is that of a woman. She does not look happy to see you. ~ 67 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 0 0 0 0 #10312 gnoll cage~ the gnoll~ A young gnoll is here ready to attack you. ~ Eager to test his prowess in battle, this young gnoll bares his fangs at you. He is trying to strike fear in your heart. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1031 0 0 0 0 0 > death_prog 90~ if level($n) >= 4 if mobinroom(10312) <= 1 mpmload 10357 mpat 10333 mpecho _yel A small creature appears out of nowhere! mpforce $n glance pixie endif endif ~ | #10313 gnoll cage~ the gnoll~ A young gnoll is here ready to attack you. ~ Eager to test his prowess in battle, this young gnoll bares his fangs at you. He is trying to strike fear in your heart. ~ 3 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1031 0 0 0 0 0 > death_prog 100~ mpoload 10305 1 mpoload 10304 1 ~ | #10314 gnoll cage~ the gnoll~ A young gnoll is here ready to attack you. ~ Eager to test his prowess in battle, this young gnoll bares his fangs at you. He is trying to strike fear in your heart. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1031 0 0 0 0 0 > death_prog 90~ if level($n) >= 4 if mobinroom(10314) <= 1 mpmload 10357 mpat 10340 mpecho _yel A small creature appears out of nowhere! mpforce $n glance pixie endif endif ~ | #10315 gnoll cage~ the gnoll~ A young gnoll is here ready to attack you. ~ Eager to test his prowess in battle, this young gnoll bares his fangs at you. He is trying to strike fear in your heart. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1031 0 0 0 0 0 > death_prog 90~ if level($n) >= 4 if mobinroom(10315) <= 1 mpmload 10357 mpat 10344 mpecho _yel A small creature appears out of nowhere! mpforce $n glance pixie endif endif ~ | #10316 gnoll cage~ the gnoll~ A young gnoll is here ready to attack you. ~ Eager to test his prowess in battle, this young gnoll bares his fangs at you. He is trying to strike fear in your heart. ~ 35 8 0 C 1 0 69 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 83 0 0 0 0 131073 131073 0 0 0 1031 0 0 0 0 0 > death_prog 90~ if level($n) >= 4 if mobinroom(10316) <= 1 mpmload 10357 mpat 10348 mpecho _yel A small creature appears out of nowhere! mpforce $n glance pixie endif endif ~ | #10317 gnoll cage~ the gnoll~ A young gnoll is here ready to attack you ~ Eager to test his prowess in battle, this young gnoll bares his fangs at you. He is trying to strike fear in your heart. ~ 35 0 0 C 1 0 0 11d1+0 0d0+0 0 0 1 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1031 0 0 0 0 0 > death_prog 90~ if level($n) >= 4 if mobinroom(10317) <= 1 mpmload 10357 mpat 10352 mpecho _yel A small creature appears out of nowhere! mpforce $n glance pixie endif endif ~ | #10318 gnoll cage~ the gnoll~ A young gnoll is here ready to attack you. ~ Eager to test his prowess in battle, this young gnoll bares his fangs at you. He is trying to strike fear in your heart. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1031 0 0 0 0 0 > death_prog 90~ if level($n) >= 4 if mobinroom(10318) <= 1 mpmload 10357 mpat 10387 mpecho _yel A small creature appears out of nowhere! mpforce $n glance pixie endif endif ~ | #10319 kobold cage~ the kobold~ A kobold with a sickly grin on its face is here. ~ He looks back at you with his beady little eyes. With a snarl he attacks. You are sure you can beat in combat. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10320 kobold cage~ the kobold~ A kobold with a sickly grin on its face is here. ~ He looks back at you with his beady little eyes. With a snarl he attacks. You are sure you can beat in combat. ~ 3 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 > death_prog 100~ mpoload 10300 1 mpoload 10300 1 mpoload 10301 1 ~ | #10321 kobold cage~ the kobold~ A kobold with a sickly grin on its face is here. ~ He looks back at you with his beady little eyes. With a snarl he attacks. You are sure you can beat in combat. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10322 kobold cage~ the kobold~ A kobold with a sickly grin on its face is here. ~ He looks back at you with his beady little eyes. With a snarl he attacks. You are sure you can beat in combat. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10323 kobold cage~ the kobold~ A kobold with a sickly grin on its face is here. ~ He looks back at you with his beady little eyes. With a snarl he attacks. You are sure you can beat in combat. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10324 kobold cage~ the kobold~ A kobold with a sickly grin on its face is here. ~ He looks back at you with his beady little eyes. With a snarl he attacks. You are sure you can beat in combat. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10325 kobold cage~ the kobold~ A kobold with a sickly grin on its face is here. ~ You can't really make out any physical details of the guardian. The form of the spectre is constantly shifting in and out of existence, what you can see of it is more like a transparent mist. ~ 35 0 1000 C 1 0 90 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 84 3 0 0 0 3 2 0 0 0 3 0 0 0 0 0 #10326 minotaur cage~ the minotaur~ A minotaur is here snorting at your intrusion. ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the others of its kind that you have seen. ~ 67 0 0 S 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 #10327 minotaur cage~ the minotaur~ A minotaur is here snorting at your intrusion. ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the others of its kind that you have seen. ~ 67 0 0 S 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 > death_prog 100~ mpoload 10319 1 mpoload 10306 1 mpoload 10306 1 ~ | #10328 minotaur cage~ the minotaur~ A minotaur is here snorting at your intrusion. ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the others of its kind that you have seen. ~ 67 0 0 S 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 #10329 minotaur cage~ the minotaur~ A minotaur is here snorting at your intrusion. ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the others of its kind that you have seen. ~ 67 0 0 S 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 #10330 minotaur cage~ the minotaur~ A minotaur is here snorting at your intrusion. ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the others of its kind that you have seen. ~ 67 0 0 S 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 #10331 minotaur cage~ the minotaur~ A minotaur is here snorting at your intrusion. ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the others of its kind that you have seen. ~ 67 0 0 S 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 #10332 minotaur cage~ the minotaur~ A minotaur is here snorting at your intrusion. ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the others of its kind that you have seen. ~ 67 0 0 S 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 #10333 healer spectre cage~ the spectre~ A spectral guardian of the academy is here watching your progress. ~ You can't really make out any physical details of the guardian. The form of the spectre is constantly shifting in and out of existence, what you can see of it is more like a transparent mist. ~ 3&1 184 1000 C 50 0 0 20000d1+0 0d0+0 0 0 0 0 112 112 0 18 13 13 13 13 13 0 0 0 0 0 0 1 0 0 0 2 3 0 0 0 0 0 2097152 0 0 0 > act_prog p is starved~ mpoload 20 give mushroom $n mpforce $n eat mushroom mpechoat $n Eating food will help your hunger and improve your mental state. ~ > act_prog p is dying~ mpforce 0.$n drink mpechoat $n Drinking fluid will help your thirst and improve your mental state. ~ | #10334 healer spectre cage~ the spectre~ A spectral guardian of the academy is here watching your progress. ~ You can't really make out any physical details of the guardian. The form of the spectre is constantly shifting in and out of existence, what you can see of it is more like a transparent mist. ~ 3&1 184 1000 C 50 0 0 20000d1+0 0d0+0 0 0 0 0 112 112 0 18 13 13 13 13 13 0 0 0 0 0 0 1 0 0 0 3 3 0 0 0 0 0 2097152 0 0 0 > act_prog p is starved~ mpoload 20 give mushroom $n mpforce $n eat mushroom mpechoat $n Eating food will help your hunger and improve your mental state. ~ > act_prog p is dying~ mpforce 0.$n drink mpechoat $n Drinking fluid will help your thirst and improve your mental state. ~ | #10335 healer spectre cage~ the spectre~ A spectral guardian of the academy is here watching your progress. ~ You can't really make out any physical details of the guardian. The form of the spectre is constantly shifting in and out of existence, what you can see of it is more like a transparent mist. ~ 3&1 184 1000 C 50 0 0 20000d1+0 0d0+0 0 0 0 0 112 112 0 18 13 13 13 13 13 0 0 0 0 0 0 1 0 0 0 2 3 0 0 0 0 0 2097152 0 0 0 > act_prog p is starved~ mpoload 20 give mushroom $n mpforce $n eat mushroom mpechoat $n Eating food will help your hunger and improve your mental state. ~ > act_prog p is dying~ mpforce 0.$n drink mpechoat $n Drinking fluid will help your thirst and improve your mental state. ~ | #10336 healer spectre cage~ the spectre~ A spectral guardian of the academy is here watching your progress. ~ You can't really make out any physical details of the guardian. The form of the spectre is constantly shifting in and out of existence, what you can see of it is more like a transparent mist. ~ 3&1 184 1000 C 50 0 0 20000d1+0 0d0+0 0 0 0 0 112 112 0 18 13 13 13 13 13 0 0 0 0 0 0 1 0 0 0 2 3 0 0 0 0 0 2097152 0 0 0 > act_prog p is starved~ mpoload 20 give mushroom $n mpforce $n eat mushroom mpechoat $n Eating food will help your hunger and improve your mental state. ~ > act_prog p is dying~ mpforce 0.$n drink mpechoat $n Drinking fluid will help your thirst and improve your mental state. ~ | #10337 healer spectre cage~ the spectre~ A spectral guardian of the academy is here watching your progress. ~ You can't really make out any physical details of the guardian. The form of the spectre is constantly shifting in and out of existence, what you can see of it is more like a transparent mist. ~ 3&1 184 1000 C 50 0 0 20000d1+0 0d0+0 0 0 0 0 112 112 0 18 13 13 13 13 13 0 0 0 0 0 0 1 0 0 0 2 3 0 0 0 0 0 2097152 0 0 0 > act_prog p is starved~ mpoload 20 give mushroom $n mpforce $n eat mushroom mpechoat $n Eating food will help your hunger and improve your mental state. ~ > act_prog p is dying~ mpforce 0.$n drink mpechoat $n Drinking fluid will help your thirst and improve your mental state. ~ | #10338 healer spectre cage~ the spectre~ A spectral guardian of the academy is here watching your progress. ~ You can't really make out any physical details of the guardian. The form of the spectre is constantly shifting in and out of existence, what you can see of it is more like a transparent mist. ~ 3&1 184 1000 C 50 0 0 20000d1+0 0d0+0 0 0 0 0 112 112 0 18 13 13 13 13 13 0 0 0 0 0 0 1 0 0 0 2 3 0 0 0 0 0 2097152 0 0 0 > act_prog p is starved~ mpoload 20 give mushroom $n mpforce $n eat mushroom mpechoat $n Eating food will help your hunger and improve your mental state. ~ > act_prog p is dying~ mpforce 0.$n drink mpechoat $n Drinking fluid will help your thirst and improve your mental state. ~ | #10339 healer spectre cage~ the spectre~ A spectral guardian of the academy is here watching your progress. ~ Not the prettiest creature you have evere seen. This beast's entire lower half is that of a snake, while the upper part of it's body is that of a woman, and she doesn't look happy to see you. ~ 67&1 184 0 C 50 0 94 20000d1+0 0d0+0 0 0 1 0 112 112 0 18 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog p is starved~ mpoload 20 give mushroom $n mpforce $n eat mushroom mpechoat $n Eating food will help your hunger and improve your mental state. ~ > act_prog p is dying~ mpforce 0.$n drink mpechoat $n Drinking fluid will help your thirst and improve your mental state. ~ | #10340 Domick Dom teacher~ Domick~ Domick, Lord of Knowledge, sits here reading, waiting for students. ~ Domick carries himself with a grace and confidence born from his long life and many experiences in these Realms. He is looked on with awe and unquestioned respect. That respect is well deserved. Do not attempt to kill him, for you shall surely die. ~ 1027 4194472 1000 C 1 0 94 1d1+1000 0d0+0 0 0 1 0 112 112 1 13 13 13 13 13 13 0 0 0 0 0 37 0 4 0 0 131072 131073 0 0 0 0 0 1059840 0 0 0 #10342 Toric lord healer~ Lord Toric~ A Lord of Healing stands here, overseeing your progress. ~ This is Toric, a Lord of Healing. If you grovel before him, you might receive extra assistance. Groveling before the Lords will not get you very far in the game, but honest play, helping others and strategy will. ~ 1027 4194472 1000 C 25 0 94 30000d1+0 0d0+0 0 0 1 0 112 112 1 13 13 13 13 13 13 0 0 0 0 0 -30 0 6 0 0 131072 131073 0 0 0 0 0 1058816 0 0 0 > act_prog p grovels in the~ if isnpc($n) else if level($n) > 10 smile $n say You are too experienced to have need of my assistance, $n. else clap $n say Well done, $n. c fly $n c divine $n tell $n this will help with your movements and your fighting ability endif endif ~ > act_prog p looks at you.~ if isnpc($n) else if level($n) > 10 smile $n else pat $n mpechoat $n You are definitely learning! mpechoat $n Now find the word in my description that will earn you a spell. cast shield $n endif endif ~ | #10343 Zurg sage storekeeper~ Zurg~ A sage storekeeper is here, selling his wares. ~ This is a friendly shopkeeper. His eyes sparkle with amusement. He seems patient with those still learning to use the shop. ~ 3&1 4194856 0 C 1 0 94 1000d1+0 0d0+0 0 0 1 0 112 112 1 18 13 13 13 13 13 0 0 0 0 0 44 3 0 0 0 131073 131072 0 0 0 3 0 1048576 0 0 0 > death_prog 100~ mpgoto 10399 drop all mpmload 10343 mpforce 2.sage get torch mpforce 2.sage get meat mpforce 2.sage get dragonskin mpforce 2.sage mpgoto 10357 mpat 10357 mpecho The corpse of the sage disappears in a flash! ~ > all_greet_prog 100~ smile $n say Welcome to my store! ~ | #10344 dragonsnake dragon snake cage~ the dragonsnake~ A dragonsnake is here, venomous saliva dripping from its jaws. ~ This is a small, but vicious dragon. His body is long and serpentine. This will be quite a battle, but the prize is well worth the effort. ~ 3 0 0 C 4 0 35 50d1+0 0d0+0 0 0 10 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 44 3 0 0 0 131072 131073 0 0 0 3 0 2048 0 0 0 > death_prog 100~ mpoload 10307 2 mpoload 10309 2 ~ | #10345 chadoyn cage~ the chadoyn~ The chadoyn is straining its leash, attempting to attack you. ~ He looks back at you with his beady little eyes and a snarl on his face. You are pretty sure you can best him in regards to combat. ~ 3 0 0 C 4 0 25 44d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 44 85 0 0 0 131072 131073 0 0 0 3 0 2048 0 0 0 > death_prog 85~ if level($n) >= 6 if rand(50) mpechoat $n You feel an overwhelming desire for greater challenge. else mpechoat $n The chadoyn is far too easy for you to kill. endif endif ~ | #10346 Silvina receptionist woman~ Silvina~ An aged woman sits here, assisting Adventurers into the proper portals. ~ This is a woman of average beauty, her face is wrinkled from both time and laughter. She enjoys her duties in the Academy, aiding the new adventurers to the training area of their chosen class. ~ 3 680 1000 C 50 0 94 15000d1+0 5d5+5 0 0 1 0 112 112 2 13 13 13 13 13 13 0 0 0 0 0 44 0 0 0 0 131073 131073 0 0 0 3 0 0 0 0 0 #10347 None~ this is a none~ This is a nones long ~ He looks back at you with his beady little eyes and a snarl on his face. You are pretty sure you can best him in regards to combat ~ 1073741859 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 44 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10348 None~ this is a none~ This is a nones long ~ He looks back at you with his beady little eyes and a snarl on his face. You are pretty sure you can best him in regards to combat ~ 1073741859 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 44 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10349 statue~ the statue~ A marble statue stands here. ~ This is a statue of an wizened old mage. Made of fine marble that is magical and contains the spirit of the subject after which it was fashioned. ~ 3 680 0 C 50 0 35 40d1+0 5d5+5 0 0 1 0 112 112 1 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 3 0 3072 0 0 0 > speech_prog bestow~ if level($n) < 5 mpoload 10320 1 mpoload 10330 1 mpoload 10330 1 put potion bag put potion bag give bag $n mpoload 10402 0 give soul $n mpforce $n wear soul mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR. mpechoat $n Type exam bag to see what is inside, and get <item> bag or mpechoat $n put <item> bag to get and remove items. mpechoat $n Use these items wisely, as they may save your life. mpforce $n config +brief mpforce $n wake mpforce $n down mpat $n mpforce $n config -brief else smile $n mpechoat $n You are too high a level to need my assistance now. endif ~ > act_prog p looks at you.~ mea $n Hello $n, I am here to help you get started cast 'dragon wit' $n cast 'sagacity' $n cast 'trollish vigor' $n cast 'kindred strength' $n cast 'leprechaun fortune' $n cast 'elven beauty' $n cast 'slink' $n mea $n Those spells will raise all your stats by 3 for a while. mea $n To find out what spells, skills, weapon types, and languages available mea $n to you, type SLIST. mea $n Good luck $n! if level($n) < 5 mea $n I have a gift for you, type SAY BESTOW to receive it. endif ~ > act_prog p bounces around.~ mpforce $n look mpecho The statue begins to move, marble transforming to flesh. emote looks at you. smile $n mpecho The statue once again returns to its solid marble form. ~ | #10350 statue cleric cage~ the statue~ A marble statue of an ancient cleric ~ This is a statue made of fine marble, depicting a cleric. She is done in a lifelike manner, like she was a real person dipped in the marble. ~ 3 680 1000 C 50 0 35 40d1+0 5d5+5 0 0 1 0 112 112 2 13 13 13 13 13 13 0 0 0 0 0 0 0 1 0 0 1 1 0 0 0 3 0 3072 0 0 0 > act_prog p looks at you.~ if class($n) == Cleric mpechoat $n Hello $n, I am a fellow cleric who is here to tell you a little mpechoat $n about the cleric class. For instance, our prime stat is wisdom. cast sagacity $n mpechoat $n That spell will raise your wis by 3 for a while, the spell is mpechoat $n called sagacity. To find out all the spells, skills, weapon mpechoat $n types and languages available to you, type SLIST. To find out mpechoat $n information on the cleric class, type HELP CLERIC. mpechoat $n Good luck $n! if level($n) == 1 or level($n) == 2 or level($n) == 3 mpechoat $n I have a gift for you, type SAY BESTOW to receive it. endif endif ~ > speech_prog bestow~ if class($n) == Cleric if level($n) == 1 or level($n) == 2 or level($n) == 3 mpoload 10321 1 mpoload 10330 1 mpoload 10330 1 mpoload 10331 1 put potion bag put potion bag put scroll bag give bag $n mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR. mpechoat $n To use the scroll, type RECITE SCROLL. mpechoat $n Type exam bag to see what is inside, and get <item> bag or mpechoat $n put <item> bag to get and remove items. mpechoat $n Use these items wisely, as they may save your life. mpforce $n config +brief mpforce $n wake mpforce $n down mpat $n mpforce $n config -brief else smile $n mpechoat $n You are too high a level to need my assistance now. endif endif ~ > act_prog p bounces around.~ mpforce $n look mpecho The statue begins to move, marble transforming to flesh. emote looks at you. smile $n mpecho The statue once again returns to its solid marble form. ~ | #10351 statue thief cage~ the statue~ A marble statue of an ancient thief. ~ This statue is made from the darkest black marble you have ever seen. It depicts a shadowy cloaked thief. You feel his eyes on you, like it is a living person and not a statue at all. ~ 3 680 1000 C 50 0 35 40d1+0 5d5+5 0 0 1 0 112 112 1 13 13 13 13 13 13 0 0 0 0 0 0 0 2 0 0 1 1 0 0 0 3 0 3072 0 0 0 > speech_prog bestow~ if class($n) == Thief if level($n) == 1 or level($n) == 2 or level($n) == 3 mpoload 10322 1 mpoload 10330 1 mpoload 10330 1 mpoload 10331 1 put potion bag put potion bag put scroll bag give bag $n mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR. mpechoat $n To use the scroll, type RECITE SCROLL. mpechoat $n Type exam bag to see what is inside, and get <item> bag or mpechoat $n put <item> bag to get and remove items. mpechoat $n Use these items wisely, as they may save your life. mpforce $n config +brief mpforce $n wake mpforce $n down mpat $n mpforce $n config -brief else smile $n mpechoat $n You are too high a level to need my assistance now. endif endif ~ > act_prog p bounces around.~ mpforce $n look mpecho The statue begins to move, marble transforming to flesh. emote looks at you. smile $n mpecho The statue once again returns to its solid marble form. ~ > act_prog p looks at you.~ if class($n) == Thief mpechoat $n Hello $n, I am a fellow thief who is here to tell you a little mpechoat $n about the thief class. For instance, our prime stat is dexterity. cast slink $n mpechoat $n That spell will raise your dex by 3 for a while, the spell is mpechoat $n called slink. To find out all the spells, skills, weapon mpechoat $n types and languages available to you, type SLIST. To find out mpechoat $n information on the thief class, type HELP THIEF. mpechoat $n Good luck $n! if level($n) == 1 or level($n) == 2 or level($n) == 3 mpechoat $n I have a gift for you, type SAY BESTOW to receive it. endif endif ~ | #10352 statue warrior cage~ the statue~ A marble statue of an ancient warrior ~ This warrior is carved from the finest of marbles. The artist seems to have caught the vitality of his subject, so much so that the statue seems alive. ~ 3&1 680 1000 C 50 0 35 40d1+0 5d5+5 0 0 1 0 112 112 1 13 13 13 13 13 13 0 0 0 0 0 0 0 3 0 0 1 1 0 0 0 3 0 3072 0 0 0 > speech_prog bestow~ if level($n) == 1 or level($n) == 2 or level($n) == 3 mpoload 10323 1 mpoload 10330 1 mpoload 10330 1 mpoload 10331 1 put potion bag put potion bag put scroll bag give bag $n sayto $n To use the potions, type QUAFF POTION or QUAFF ELIXIR. sayto $n To use the scroll, type RECITE SCROLL. sayto $n Type exam bag to see what is inside, and get <item> bag or sayto $n put <item> bag to get and remove items. sayto $n Use these items wisely, as they may save your life. mpforce $n config +brief mpforce $n wake mpforce $n down mpat $n mpforce $n config -brief else smile $n sayto $n You are too high a level to need my assistance now. endif ~ > act_prog p bounces around.~ mpforce $n look mpecho The statue begins to move, marble transforming to flesh. emote looks at you. smile $n mpecho The statue once again returns to its solid marble form. ~ > act_prog p looks at you.~ sayto $n Hello $n, I am a fellow warrior who is here to tell you a little sayto $n about the warrior class. For instance, our prime stat is strength. cast 'kindred strength' $n sayto $n That spell will raise your str by 3 for a while, the spell is sayto $n called kindred strength. To find out all the skills, weapon sayto $n types and languages available to you, type SLIST. To find out sayto $n information on the warrior class, type HELP WARRIOR. sayto $n Good luck $n! if level($n) == 1 or level($n) == 2 or level($n) == 3 sayto $n I have a gift for you, type SAY BESTOW to receive it. endif ~ | #10353 statue vampire cage~ the statue~ A marble statue of an ancient vampire ~ This is a marble carving of a seductress, only the fangs give away her vampiric nature. Her eyes are hypnotic, making you feel like she is looking deep into your soul. ~ 3 680 1000 C 50 0 35 40d1+0 5d5+5 0 0 1 0 112 112 2 13 13 13 13 13 13 0 0 0 0 0 0 0 4 0 0 1 1 0 0 0 3 0 3072 0 0 0 > speech_prog bestow~ if class($n) == Vampire if level($n) == 1 or level($n) == 2 or level($n) == 3 mpoload 10324 1 mpoload 10330 1 mpoload 10330 1 mpoload 10331 1 put potion bag put potion bag put scroll bag give bag $n mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR. mpechoat $n To use the scroll, type RECITE SCROLL. mpechoat $n Type exam bag to see what is inside, and get <item> bag or mpechoat $n put <item> bag to get and remove items. mpechoat $n Use these items wisely, as they may save your life. mpforce $n config +brief mpforce $n wake mpforce $n down mpat $n mpforce $n config -brief else mpechoat $n You are too high a level to need my assistance now. smile $n endif endif ~ > act_prog p bounces around.~ mpforce $n look mpecho The statue begins to move, marble transforming to flesh. emote looks at you. smile $n mpecho The statue once again returns to its solid marble form. ~ > act_prog p looks at you.~ if class($n) == Vampire mpechoat $n Hello $n, I am a fellow vampire who is here to tell you a little mpechoat $n about the vampire class. For instance, our prime stat is dexterity. cast slink $n mpechoat $n That spell will raise your dex by 3 for a while, the spell is mpechoat $n called slink. To find out all the spells, skills, weapon mpechoat $n types and languages available to you, type SLIST. To find out mpechoat $n information on the vampire class, type HELP VAMPIRE. mpechoat $n Good luck $n! if level($n) == 1 or level($n) == 2 or level($n) == 3 mpechoat $n I have a gift for you, type SAY BESTOW to receive it. endif endif ~ | #10354 statue druid cage~ the statue~ A marble statue of an ancient druid. ~ This is a finely carved statue of an old druidess in ceremonial white robes. She is made to look so natural, you are sure she is alive. ~ 3 680 1000 C 50 0 35 40d1+0 5d5+5 0 0 1 0 112 112 2 13 13 13 13 13 13 0 0 0 0 0 0 0 5 0 0 1 1 0 0 0 3 0 3072 0 0 0 > speech_prog bestow~ if class($n) == druid if level($n) == 1 or level($n) == 2 or level($n) == 3 mpoload 10325 1 mpoload 10330 1 mpoload 10330 1 mpoload 10331 1 put potion bag put potion bag put scroll bag give bag $n mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR. mpechoat $n To use the scroll, type RECITE SCROLL. mpechoat $n Type exam bag to see what is inside, and get <item> bag or mpechoat $n put <item> bag to get and remove items. mpechoat $n Use these items wisely, as they may save your life. mpforce $n config +brief mpforce $n wake mpforce $n down mpat $n mpforce $n config -brief else smile $n mpechoat $n You are too high a level to need my assistance now. endif endif ~ > act_prog p bounces around.~ mpforce $n look mpecho The statue begins to move, marble transforming to flesh. emote looks at you. smile $n mpecho The statue once again returns to its solid marble form. ~ > act_prog p looks at you.~ if class($n) == Druid mpechoat $n Hello $n, I am a fellow druid who is here to tell you a little mpechoat $n about the druid class. For instance, our prime stat is wisdom. cast 'sagacity' $n mpechoat $n That spell will raise your wis by 3 for a while, the spell is mpechoat $n called sagacity. To find out all the spells, skills, weapon mpechoat $n types and languages available to you, type SLIST. To find out mpechoat $n information on the druid class, type HELP DRUID. mpechoat $n Good luck $n! if level($n) == 1 or level($n) == 2 or level($n) == 3 mpechoat $n I have a gift for you, type SAY BESTOW to receive it. endif endif ~ | #10355 statue ranger cage~ the statue~ A marble statue of an ancient ranger. ~ This statue was made with excellent details. This ranger stands proud. Then you notice a movement, you are sure it is alive. ~ 3&1 680 1000 C 50 0 35 40d1+0 5d5+5 0 0 1 0 112 112 1 13 13 13 13 13 13 0 0 0 0 0 0 0 6 0 0 1 1 0 0 0 3 0 3072 0 0 0 > speech_prog bestow~ if class($n) == Ranger if level($n) == 1 or level($n) == 2 or level($n) == 3 mpoload 10326 1 mpoload 10330 1 mpoload 10330 1 mpoload 10331 1 put potion bag put potion bag put scroll bag give bag $n mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR. mpechoat $n To use the scroll, type RECITE SCROLL. mpechoat $n Type exam bag to see what is inside, and get <item> bag or mpechoat $n put <item> bag to get and remove items. mpechoat $n Use these items wisely, as they may save your life. mpforce $n config +brief mpforce $n wake mpforce $n down mpat $n mpforce $n config -brief else smile $n mpechoat $n You are too high a level to need my assistance now. endif endif ~ > act_prog p looks at you.~ if class($n) == Ranger mpechoat $n Hello $n, I am a fellow ranger who is here to tell you a little mpechoat $n about the ranger class. For instance, our prime stat is strength. cast 'kindred strength' $n mpechoat $n That spell will raise your str by 3 for a while, the spell is mpechoat $n called kindred strength. To find out all the spells, skills, weapon mpechoat $n types and languages available to you, type SLIST. To find out mpechoat $n information on the ranger class, type HELP RANGER. mpechoat $n Good luck $n! if level($n) == 1 or level($n) == 2 or level($n) == 3 mpechoat $n I have a gift for you, type SAY BESTOW to receive it. endif endif ~ > act_prog p bounces around.~ mpforce $n look mpecho The statue begins to move, marble transforming to flesh. emote looks at you. smile $n mpecho The statue once again returns to its solid marble form. ~ | #10357 pixie tiny~ a tiny pixie~ A tiny pixie floats about you. ~ ~ 3 4718632 0 C 4 0 -100 1d1+300 0d0+0 0 0 0 0 112 112 1 13 13 13 25 13 13 25 0 0 0 0 0 85 0 0 0 135619917 135619917 0 0 0 0 0 0 0 0 0 > act_prog p glances at you.~ nudge $n if class ($n) == Cleric say This place is far too easy for a cleric of your power! endif if class($n) == Mage say Look at you! Such a strong mage, and you're massacring gnolls? endif if class($n) == Thief say Look at you! A stealthy thief, murdering gnolls? endif if class($n) == Warrior say Such a strong warrior, and you're killing gnolls? endif if class($n) == Vampire say Do you not thirst for more blood? A greater challenge? endif if class($n) == Druid say Do you not feel nature calling you to a greater challenge? endif if class($n) == Ranger say Such a strong ranger! These gnolls are far too simple for you! endif if class($n) == Augurer say Do you not crave a greater challenge? endif shake mea $n The small pixie pulls you close to her and whispers into your ear... mer $n $I pulls $n close and whispers into $s ear... mea $n $I says, "Why don't you go visit my friend Deren?" mea $n $I says, "He runs a supply store at the entrance to the Academy." mea $n $I says, "Give him this, and he will be happy to help you..." if rand(50) mpoload 10370 1 10 mpecho _blu $I utters the words 'eacret fafst'. mpoload 10370 1 10 give staff $n else mpoload 10371 1 10 mpecho _blu $I utters the words 'eacret ildhse'. give shield $n endif tell $n You must hurry! What I gave you is magical, and will disappear soon! mpecho _yel The pixie vanishes in a flash of light! mpgoto 10399 mpat 10399 mpecho purge ~ | #10358 mob~ a test mob~ This is a test mob. ~ ~ 1073741825 0 0 S 1 0 0 11d1+0 0d0+0 0 0 0 0 112 112 0 #10359 None~ this is a none~ This is a nones long ~ Eager to test hit prowess in battle this young gnoll bares his fangs at you in an attempt to strike fear into your heart. ~ 1073741859 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 37 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10360 None~ this is a none~ This is a nones long ~ Eager to test hit prowess in battle this young gnoll bares his fangs at you in an attempt to strike fear into your heart. ~ 1073741859 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 37 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10361 None~ this is a none~ This is a nones long ~ ~ 1073741827 0 -400 S 1 0 0 11d1+0 0d0+0 0 0 3 0 112 112 0 #10362 None~ this is a none~ This is a nones long ~ Eager to test hit prowess in battle this young gnoll bares his fangs at you in an attempt to strike fear into your heart. ~ 1073741859 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 37 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10363 None~ this is a none~ This is a nones long ~ Eager to test hit prowess in battle this young gnoll bares his fangs at you in an attempt to strike fear into your heart. ~ 1073741859 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 37 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10364 None~ this is a none~ This is a nones long ~ No fur covers the body of this beast, only a pastey white skin. So thin is the skin on this beast that you can see the organs working to keep this thing alive. Even from a distance you can smell it's fetid breath. ~ 1073741889 0 -1000 S 1 0 90 11d1+0 0d0+0 0 0 0 0 112 112 0 #10365 None~ this is a none~ This is a nones long ~ Eager to test hit prowess in battle, this young gnoll bares his fangs at you. He is trying to strike fear in your heart. ~ 1073741859 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 37 0 0 0 0 131073 131072 0 0 0 1031 0 0 0 0 0 #10366 None~ this is a none~ This is a nones long ~ Eager to test hit prowess in battle this young gnoll bares his fangs at you in an attempt to strike fear into your heart. ~ 1073741859 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 37 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10367 None~ this is a none~ This is a nones long ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the other's of it's kind that you have heard about. ~ 1073741827 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 48 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10368 None~ this is a none~ This is a nones long ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the other's of it's kind that you have heard about. ~ 1073741827 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 48 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10369 None~ this is a none~ This is a nones long ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the other's of it's kind that you have heard about. ~ 1073741827 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 48 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10370 None~ this is a none~ This is a nones long ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the other's of it's kind that you have heard about. ~ 1073741827 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 48 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10371 None~ this is a none~ This is a nones long ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the other's of it's kind that you have heard about. ~ 1073741827 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 48 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10372 None~ this is a none~ This is a nones long ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the other's of it's kind that you have heard about. ~ 1073741827 0 0 C 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 48 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10382 None~ this is a none~ This is a nones long ~ ~ 1073742017 0 0 S 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 #10386 None~ this is a none~ This is a nones long ~ Wallowing in a pool of it's own slime, this slug turns sightless eyes towards you thinking you may make a good meal. ~ 1073742017 0 0 S 1 0 94 11d1+0 0d0+0 0 0 1 0 112 112 0 #10393 None~ this is a none~ This is a nones long ~ Dragged back from thier eternal rest these nagas were Queen Asp's personal bodyguards. Known to be fierce fighters in thier past lifetime they now possess an "undying" loyalty to thier Queen. ~ 1073741857 0 0 C 1 0 60 11d1+0 0d0+0 0 0 3 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 67 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10394 Abbigayle language teacher~ abbigayle~ A beautiful lady stands here, waiting for her students. ~ This has to be one of the most beautiful women in these Realms, both inside and out. Her eyes have a sparkle of amusement and her face an easy smile. She knows you are admiring her, and she does not seem to mind. She is comfortable and confident that the picture she makes is breath taking. Her voice at last breaks the spell. Her voice is like satin, you can hardly wait for your lessons to begin. Any reason to hear her speak the tongues foreign to your ears. ~ 1048579 4194472 0 C 5 16 5 1000d1+0 1d6+3 450 0 0 50 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 671871 671871 0 0 0 3 0 1059840 0 0 0 > act_prog p flees head over heels!~ mptrans 0.$n mpechoat $n Abbigayle says, 'You fled, so I shall spare your life!' mpgoto 10399 mpat 10306 mpmload 10394 ~ > death_prog 100~ say You know, I am really a lover, not a fighter ... mpslay $n mpat $n mpechoat $n But alas, killing me was a slaying offense. mpgoto 10399 mpat 10306 mpmload 10394 ~ > all_greet_prog 100~ if ispc($n) wink $n if level($n) < 20 tell $n My lessons start when you reach level 20. Have fun until then. else tell $n I am ready to teach you, are you prepared for the lessons? endif grin $n endif ~ | #10396 naga spirit arena~ the spirit naga~ A spirit naga glides towards you and attacks! ~ Dragged back from their eternal rest, these nagas were Queen Asp's personal bodyguards. Known to be fierce fighters in their past lifetime, they now possess an "undying" loyalty to their Queen. ~ 33 0 0 C 7 0 60 1d1+50 0d0+0 0 0 3 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 84 0 0 0 4097 135169 0 0 0 0 0 0 0 0 0 > death_prog 78~ if level($n) >= 9 if rand(50) mpechoat $n The ease of this kill seems humorous. Greater adventure awaits. mpforce $n laugh else mpechoat $n You feel infinite boredom as you easily slay another naga. mpforce $n sigh mpechoat $n You know somewhere, greater adventure awaits you. endif endif ~ | #10397 queen naga asp~ Asp~ Asp, Queen of the Nagas, bares her fangs at your intrusion. ~ Standing before you is a woman of flawless beauty, looking down you gasp in shock horror. From the waist down Asp has the form of a snake! Skilled with a sword and possession of a keen intellect are but a few of the traits that have allowed her to rise in power among her people. ~ 35 0 0 C 7 0 80 60d1+0 0d0+0 0 0 5 0 112 112 2 13 13 13 13 13 13 0 0 0 0 0 62 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10398 apprentice scvital~ an apprentice of Scarab~ An apprentice of Scarab is here studying his spellbook. ~ Don't let appearances fool you, this young one possesses great magical skill beyond his years. He one days hopes to fill the position of his master Scarab in his role as Archmage of the Realm's. ~ 1 67108872 0 C 50 0 -200 9000d1+0 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 4 0 0 0 0 0 0 0 2097152 512 #10399 Tsythia Mistress Headmistress~ Mistress Tsythia~ The illustrious Darkhaven Academy Headmistress stands here to greet you. ~ This is a woman of great beauty. Because of her health, she almost glows. You can barely take your eyes from her, she is hypnotizing. She smiles at you, knowing you are appreciating her beauty. You bet she is as deadly as she is beautiful to gain the position of headmistress of this Academy. ~ 69206019 4194472 0 S 1 0 0 1000d1+0 0d0+0 0 0 0 0 112 112 2 > act_prog p is dying~ mpforce $n drink mpechoat $n A drink from this fountain will quench your thirst and improve your mpechoat $n mental state. ~ > act_prog p is starved~ mpoload 20 give mushroom $n mpforce 0.$n eat mushroom mpechoat $n This will help your hunger, and your mental state. Enjoy $n. ~ | #10400 statue Augurer cage~ The statue~ A marble statue of an ancient Augurer stands here. ~ This Augurer is carved from the finest of marbles. The artist seems to have caught the vitality of his subject, so much so that the statue seems alive. ~ 1073741827 680 1000 C 50 0 35 40d1+0 5d5+5 0 0 1 0 112 112 1 13 13 13 13 13 13 0 0 0 0 0 0 0 7 0 0 1 1 0 0 0 3 0 3072 0 0 0 > speech_prog bestow~ if class($n) == Augurer if level($n) == 1 or level($n) == 2 or level($n) == 3 mpoload 10330 1 mpoload 10330 1 mpoload 10331 1 mpoload 10400 1 put potion bag put potion bag put escape bag give bag $n mpechoat $n To use the potions, type 'quaff potion' or 'quaff elixir'. mpechoat $n To use the scroll, type 'recite scroll'. mpechoat $n Type 'exam bag' to see what is inside, and 'get <item> bag' or mpechoat $n 'put <item> bag' to get and remove items. mpechoat $n Use these items wisely, as they may save your life... mpforce $n config +brief mpforce $n wake mpforce $n down mpat $n mpforce $n config -brief else smile $n mpechoat $n You are too high a level to need my assistance now. endif endif ~ > act_prog p bounces around.~ mpforce $n look mpecho The statue begins to move, marble transforming to flesh. emote looks at you. smile $n mpecho The statue once again returns to its solid marble form. ~ > act_prog p looks at you.~ if class($n) == Augurer mpechoat $n Hello $n, I am a fellow Augurer who is here to tell you a little mpechoat $n about the Augurer class. For instance, our prime stat is wisdom. cast 'sagacity' $n mpechoat $n That spell will raise your wisdom by 3 for a while, the spell is mpechoat $n called Sagacity. To find out all the spells, skills, weapon types mpechoat $n and languages available to you, type 'slist'. To see additional mpechoat $n information on the Augurer class, type 'help augurer'. mpechoat $n Good luck $n! if level($n) == 1 or level($n) == 2 or level($n) == 3 mpechoat $n I have a gift for you, say the word 'bestow' to receive it... endif endif ~ | #10401 healer spectre cage~ The spectre~ A spectral guardian watches the progress of young Augurers. ~ You can't really make out any physical details of the guardian. The form of the spectre is constantly shifting in and out of existence, what you can see of it is more like a transparent mist. ~ 3&1 184 1000 C 50 0 0 20000d1+0 0d0+0 0 0 0 0 112 112 0 18 13 13 13 13 13 0 0 0 0 0 0 1 0 0 0 3 2 0 0 0 0 0 2097152 0 0 0 > act_prog p is starved~ mpoload 20 give mushroom $n mpforce $n eat mushroom mpechoat $n Eating food will help your hunger and improve your mental state. ~ > act_prog p is dying~ mpforce 0.$n drink mpechoat $n Drinking fluid will help your thirst and improve your mental state. ~ | #10402 naga cage~ the naga~ A naga is here, eyes narrowed in anger ~ Not the prettiest creature you have ever seen, this beast's entire lower half is that of a snake, while the upper part is that of a woman. She does not look happy to see you. ~ 67 0 0 C 1 0 94 9d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 0 0 0 0 #10403 minotaur cage~ the minotaur~ A minotaur is here snorting at your intrusion. ~ Not the largest of the species you have ever seen. Actually, this minotaur looks rather small compared to others of its kind you have encountered. ~ 67 0 0 S 1 0 94 8d1+0 0d0+0 0 0 1 0 112 112 0 #10404 gnoll cage~ the gnoll~ A young gnoll is here ready to attack you. ~ Eager to test his prowess in battle, this young gnoll bares his fangs at you as he tries to strike fear in your heart. ~ 35 0 0 C 1 0 94 9d1+9 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1031 0 0 0 0 0 > death_prog 90~ if level($n) >= 4 if mobinroom(10404) <= 1 mpmload 10357 mpat 10404 mpecho _yel A small creature appears out of nowhere! mpforce $n glance pixie endif endif ~ | #10405 kobold cage~ the kobold~ A kobold with a sickly grin on its face is here. ~ It looks back at you with beady little eyes. With a snarl he attacks, but you are sure you can beat in combat. ~ 35 0 0 C 1 0 94 8d1+0 0d0+0 0 0 1 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10406 fire ant arena~ a Fire Ant~ A large fire ant wanders here, cautious of your intrusion. ~ This ant is almost as tall as you are! You cannot believe you are looking at a insect of this size. His body is tense with aggrevation as he ponders your intrusion. You have interrupted his food collecting, perhaps you will now be his next meal. ~ 101 33280 0 C 7 11 25 1d10+120 1d4+6 2000 0 3 40 112 112 1 15 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 1 1 0 0 0 1775 0 2048 0 0 0 #10407 ant fire arena~ a Fire Ant~ A large fire ant wanders here, cautious of your intrusion. ~ This ant is almost as tall as you are! You cannot believe you are looking at a insect of this size. His body is tense with aggrevation as he ponders your intrusion. You have interrupted his food collecting, perhaps you will now be his next meal. ~ 101 33280 0 C 7 11 25 1d10+120 1d4+6 2000 0 3 40 112 112 1 15 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 135679493 135679493 0 0 0 1775 0 2048 0 0 0 #10408 ant fire arena~ a Fire Ant~ A large fire ant wanders here, cautious of your intrusion. ~ This ant is almost as tall as you are! You cannot believe you are looking at a insect of this size. His body is tense with aggrevation as he ponders your intrusion. You have interrupted his food collecting, perhaps you will now be his next meal. ~ 101 33280 0 C 7 11 25 1d10+120 1d4+6 2000 0 3 40 112 112 1 15 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 135679493 135679493 0 0 0 1775 0 2048 0 0 0 #10409 ant fire arena~ a Fire Ant~ A large fire ant wanders here, cautious of your intrusion. ~ This ant is almost as tall as you are! You cannot believe you are looking at a insect of this size. His body is tense with aggrevation as he ponders your intrusion. You have interrupted his food collecting, perhaps you will now be his next meal. ~ 101 33280 0 C 7 11 25 1d10+120 1d4+6 2000 0 3 40 112 112 1 15 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 135679493 135679493 0 0 0 1775 0 2048 0 0 0 #10410 centipede arena~ a centipede~ A centipede parades across your feet, causing a chill to crawl up your spine. ~ This centipede is half the length of a grown human male is tall. It has the nerve to walk across your feet as if you existance means nothing to it. You watch in awe as those one hundred legs move in rhythm. ~ 65 4194816 0 C 8 11 25 2d7+130 1d4+6 2000 0 10 0 112 112 1 15 13 13 17 13 13 13 0 0 0 0 0 83 3 0 0 135679493 135679493 0 0 0 1775 0 2048 0 0 0 #10411 centipede arena~ a centipede~ A centipede parades across your feet, causing a chill to crawl up your spine. ~ This centipede is half the length of a grown human male is tall. It has the nerve to walk across your feet as if you existance means nothing to it. You watch in awe as those one hundred legs move in rhythm. ~ 65 4194816 0 C 8 11 25 2d7+130 1d4+6 2000 0 10 0 112 112 1 15 13 13 17 13 13 13 0 0 0 0 0 83 3 0 0 135679493 135679493 0 0 0 1775 0 2048 0 0 0 #10412 centipede arena~ a centipede~ A centipede parades across your feet, causing a chill to crawl up your spine. ~ This centipede is half the length of a grown human male is tall. It has the nerve to walk across your feet as if you existance means nothing to it. You watch in awe as those one hundred legs move in rhythm. ~ 65 4194816 0 C 8 11 25 2d7+130 1d4+6 2000 0 10 0 112 112 1 15 13 13 17 13 13 13 0 0 0 0 0 83 3 0 0 135679493 135679493 0 0 0 1775 0 2048 0 0 0 #10413 centipede arena~ a centipede~ A centipede parades across your feet, causing a chill to crawl up your spine. ~ This centipede is half the length of a grown human male is tall. It has the nerve to walk across your feet as if you existance means nothing to it. You watch in awe as those one hundred legs move in rhythm. ~ 65 4194816 0 C 8 11 25 2d7+130 1d4+6 2000 0 10 0 112 112 1 15 13 13 17 13 13 13 0 0 0 0 0 83 3 0 0 135679493 135679493 0 0 0 1775 0 2048 0 0 0 #10414 rat grey arena~ a large grey rat~ A large rat scuttles across your path, eyes glowing in the dark. ~ This is one large rat. You would not want to allow him to bite you. His grey fur is matted from blood and dirt, and his eyes seem to watch your every movement. ~ 65 4194816 0 C 6 11 25 1d10+75 1d4+3 2000 0 5 0 112 112 1 15 13 13 14 13 13 13 0 0 0 0 0 77 3 0 0 135680721 135680721 0 0 0 1775 0 2048 0 1 0 #10415 rat grey arena~ a large grey rat~ A large rat scuttles across your path, eyes glowing in the dark. ~ This is one large rat. You would not want to allow him to bite you. His grey fur is matted from blood and dirt, and his eyes seem to watch your every movement. ~ 65 4194816 0 C 6 11 25 1d10+75 1d4+3 2000 0 5 0 112 112 1 15 13 13 14 13 13 13 0 0 0 0 0 77 3 0 0 135680721 135680721 0 0 0 1775 0 2048 0 1 0 #10416 rat grey arena~ a large grey rat~ A large rat scuttles across your path, eyes glowing in the dark. ~ This is one large rat. You would not want to allow him to bite you. His grey fur is matted from blood and dirt, and his eyes seem to watch your every movement. ~ 65 4194816 0 C 6 11 25 1d10+75 1d4+3 2000 0 5 0 112 112 1 15 13 13 14 13 13 13 0 0 0 0 0 77 3 0 0 135680721 135680721 0 0 0 1775 0 2048 0 1 0 #10417 rat grey arena~ a large grey rat~ A large rat scuttles across your path, eyes glowing in the dark. ~ This is one large rat. You would not want to allow him to bite you. His grey fur is matted from blood and dirt, and his eyes seem to watch your every movement. ~ 65 4194816 0 C 6 11 25 1d10+75 1d4+3 2000 0 5 0 112 112 1 15 13 13 14 13 13 13 0 0 0 0 0 77 3 0 0 135680721 135680721 0 0 0 1775 0 2048 0 1 0 #10418 mole arena~ a mole~ A dirty mole appears from a hole in the ground. ~ This mole is covered in mud! His body is plump and his movements are slow. You can see his small, beady eyes, but doubt that he can really see you. ~ 65 512 0 C 6 11 25 1d10+99 1d4+3 2000 0 5 0 112 112 1 15 13 13 14 13 13 13 0 0 0 0 0 76 3 0 0 135680815 135680815 0 0 0 1775 0 2048 0 0 0 #10419 mole arena~ a mole~ A dirty mole appears from a hole in the ground. ~ This mole is covered in mud! His body is plump and his movements are slow. You can see his small, beady eyes, but doubt that he can really see you. ~ 65 512 0 C 6 11 25 1d10+99 1d4+3 2000 0 5 0 112 112 1 15 13 13 14 13 13 13 0 0 0 0 0 76 3 0 0 135680815 135680815 0 0 0 1775 0 2048 0 0 0 #10420 mole arena~ a mole~ A dirty mole appears from a hole in the ground. ~ This mole is covered in mud! His body is plump and his movements are slow. You can see his small, beady eyes, but doubt that he can really see you. ~ 65 512 0 C 6 11 25 1d10+99 1d4+3 2000 0 5 0 112 112 1 15 13 13 14 13 13 13 0 0 0 0 0 76 3 0 0 135680815 135680815 0 0 0 1775 0 2048 0 0 0 #10421 mole arena~ a mole~ A dirty mole appears from a hole in the ground. ~ This mole is covered in mud! His body is plump and his movements are slow. You can see his small, beady eyes, but doubt that he can really see you. ~ 65 512 0 C 6 11 25 1d10+99 1d4+3 2000 0 5 0 112 112 1 15 13 13 14 13 13 13 0 0 0 0 0 76 3 0 0 135680815 135680815 0 0 0 1775 0 2048 0 0 0 #10430 man~ the man~ A man stands here to greet you. ~ ~ 1027 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog p wields a~ say Here are some basic fighting skills to start you out. mpforce $n practice long blades mpforce $n practice short blades mpforce $n practice bludgeons mpforce $n practice talonous arms mpforce $n practice flexible arms mpforce $n practice pugilism ~ > all_greet_prog 100~ say It will be a long road ahead of you, $n, so you had best be prepared. if class($n) == Thief or class($n) == Mage or class($n) == Assassin or class($n) == Rogue or class($n) == Illusionist mpoload 10437 1 else if class($n) == Cleric or class($n) == Druid or class($n) == Necromancer or class($n) == Monk mpoload 10439 1 else if class($n) == Augurer or class($n) == Psionicist or class($n) == Demon or class($n) == Vampire mpoload 10440 1 else mpoload 10438 1 endif endif endif give weapon $n say Wield this weapon, and I will teach you the basics of how to use it. mea $n You type WIELD WEAPON. mpmset $n practice 6 mpforce $n wield weapon say You'll also need to be aware of whats going on in the world. mpforce $n listen all say This will let you hear the channels by which you can communicate. mpforce $n config +shorthelp mpforce $n help start say This is useful information to help you on your journey. ~ | #10431 woman~ the woman~ A woman is here at the start of the path. ~ ~ 3 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if class($n) == Mage or class($n) == Augurer or class($n) == Harper or class($n) == Psionicist or class($n) == Illusionist mpoload 10436 1 else if class($n) == Cleric or class($n) == Paladin or class($n) == Angel or class($n) == Monk or class($n) == Necromancer mpoload 10434 1 else if class($n) == Warrior or class($n) == Ranger or class($n) == Knight or class($n) == Battlemage or class($n) == Antipaladin mpoload 10430 1 else if class($n) == Warlock or class($n) == Druid mpoload 10431 1 else if class($n) == Vampire or class($n) == Demon mpoload 10432 1 else if class($n) == Thief or class($n) == Rogue or class($n) == Werewolf or class($n) == Assassin mpoload 10435 1 else if class($n) == Dragon mpoload 10433 1 endif endif endif endif endif endif endif give stone $n say Good luck on your journey, $n mea $n You type WEAR STONE. mpforce $n wear stone ~ | #10432 dwarf~ the dwarf~ A dwarf is here making armor. ~ ~ 1 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say You will need some protection for your journey, $n. mpoload 10441 1 mpoload 10442 1 mpoload 10443 1 mpoload 10444 1 mpoload 10445 1 give leather $n give leather $n give leather $n give leather $n give leather $n mea $n You type WEAR ALL. mpforce $n wear all ~ | #10433 old elf~ the old elf~ An old, wise elf sits beside the path. ~ ~ 1 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 1 3 0 0 2 3 0 0 0 0 0 0 0 0 0 > act_prog p holds a bright ball of light~ clap $n smile $n say Very good, $n, you are starting to learn! ~ > all_greet_prog 100~ say Your journey may take you to dark places, $n... cast 'continual light' mpoload 10446 1 put ball pack give pack $n mea $n You type LOOK IN PACK. mpforce $n look in pack mea $n You type GET BALL PACK. mpforce $n get ball pack ~ | #10434 innkeeper~ the innkeeper~ An innkeeper is here selling drinks. ~ ~ 1 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say Would you like something to drink, $n? mea $n You type LIST. mpforce $n list mea $n You type BUY HORN. mpforce $n buy horn mea $n You type DRINK HORN. mpforce $n drink horn ~ | #10435 gnome~ the gnome~ A little gnome sits beside the path. ~ ~ 1 4194304 0 S 20 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ if race($n) == Gargoyle or class($n) == Vampire or race($n) == Wraith say You never need to eat or drink, $n. mpmset $n thirst -1 mpmset $n full -1 else mea $n _bro You are feeling a mite peckish. mpmset $n full 0 say Are you getting hungry $n? cast 'create food' give bread $n mea $n You type INVENTORY. mpforce $n inventory mea $n You type EAT BREAD. mpforce $n eat bread endif ~ | #10436 witch~ the witch~ A witch is here brewing potions. ~ ~ 1 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ say Would you like a taste of my brew, $n? cast 'create fire' mpoload 35 hold flask mpjunk flask mpe The witch brews up a refresh potion. mpe The witch stops using a refresh potion. mpoload 10448 give flask $n mea $n You type QUAFF POTION. mpforce $n quaff potion ~ | #10437 scribe~ the scribe~ A scribe is here scribbling on scrolls. ~ ~ 1 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ say Would you like to see my latest work, $n? mpoload 34 hold scroll mpjunk scroll mpoload 10449 mpecho The scribe scribes a bless scroll. mpecho The scribe stops using a bless scroll. give scroll $n mea $n You type RECITE SCROLL. mpforce $n recite scroll ~ | #10438 wizard~ the wizard~ A wizard is here engraving wands. ~ ~ 1 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ say Wands, wands for every occasion! mpe The wizard holds an empty wand in his hands. mpe The wizard engraves a float wand. mpe The wizard stops using a float wand. mpoload 10450 give wand $n mea $n You type HOLD WAND. mpforce $n hold wand mea $n You type ZAP SELF. mpforce $n zap self ~ | #10439 sorceress~ the sorceress~ A sorceress is here carving staves. ~ ~ 1 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ say Nothing is more valuable than a powerful staff. mpe The sorceress holds an empty staff in her hands. mpe The sorceress carves a faerie fog staff. mpe The sorceress stops using a faerie fog staff. mpoload 10451 give staff $n mea $n You type HOLD STAFF. mpforce $n hold staff mea $n You type BRANDISH. mpforce $n brandish ~ | #10440 cleric~ the cleric~ A cleric is here mixing healing salves. ~ ~ 1 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ say A healing salve could save your life in a time of need. mpecho The cleric holds an empty salve in his hands. mpecho The cleric mixes up a cure light salve. mpecho The cleric stops using a cure light salve. mpoload 10452 give salve $n mea $n You type APPLY SALVE. mpforce $n apply salve ~ | #10441 pharmacist~ the pharmacist~ A pharmacist is here counting pills. ~ ~ 1 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ say Pills aplenty, they can help you in many ways. mpe The pharmacist holds an empty pill in her hands. mpe The pharmacist bakes a barkskin pill. mpe The pharmacist stops using a barkskin pill mpoload 10453 give pill $n mea $n You type EAT PILL. mpforce $n eat pill ~ | #10442 wise man~ the wise man~ A wise man is here speaking wisdom. ~ ~ 1 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ say Always be aware of whats going on within you, $n. say These are the spells that affect you right now. mea $n You type AFFECTED. mpforce $n affected say And these are the total major affects from any source. mea $n You type AFFECTED BY. mpforce $n affected by ~ | #10443 mermaid~ the mermaid~ A mermaid is splashing in the water. ~ ~ 1 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 2 > all_greet_prog 100~ say Above all things, know thyself. mea $n You type SCORE. mpforce $n score say Information about yourself is vital to your survival. Use it wisely. ~ | #10444 ariel~ the ariel~ An ariel is standing here looking over the area. ~ ~ 1 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ say Be aware of who is around you. mea $n You type WHERE. mpforce $n where mea $n You type WHO. mpforce $n who ~ | #10445 pixie~ the pixie~ A tiny pixie is here pointing things out to travellers. ~ ~ 1 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ giggle say Be aware of things you can toggle. mea $n You type CONFIG. mpforce $n config ~ | #10446 gith~ the gith~ A lanky gith is here helping people choose their path. ~ ~ 1025 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog p path of light~ say Very well $n mea $n You are now a peaceful player. mpforce $n wear all mpoload 10464 mpoload 10464 give ring $n give ring $n mpforce $n wear ring mpforce $n wear ring say With these rings you enter into a realm of security, say Where you have nothing to fear of your fellow player. mptransfer $n 10449 ~ > speech_prog p path of darkness~ mpmset $n flags deadly say Very well $n mea $n &wYou are now a deadly player. mpforce $n wear all mpoload 10454 mpoload 10454 give ring $n give ring $n mpforce $n wear ring mpforce $n wear ring say With these rings you enter into a realm of darkness, say where no one is safe, and danger lies around every turn. mptransfer $n 10449 ~ > all_greet_prog 100~ if race($n) == Vampire or class($n) == Demon or class($n) == Necromancer mppractice $n feed 100 mppractice $n broach 100 mppractice $n restore blood 100 endif say Now $n, you must choose the path you will take in your life. say A deadly player is one who will have the danger of not being say able to trust friend or foe and also know who is an easy kill. mea 0.$n &RTo become a deadly player say the following: mea 0.$n &R'I choose to walk upon the path of darkness' say A peaceful player is one who can survive in the comfort of say not being able to be murdered by other players. mea 0.$n &WTo become a peaceful player say the following: mea 0.$n &W'I choose to walk upon the path of light' say Choose wisely $n. ~ | #10447 guardian~ the guardian~ A guardian is here watching over the Gates of Dawn. ~ ~ 1 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ say With this key you can enter unto the Gates of Dawn. mpoload 13025 give key $n mea $n You type UNLOCK NORTH. mpforce $n unlock north mea $n You type OPEN NORTH. mpforce $n open north mea $n You type GIVE KEY GUARDIAN. mpforce $n give key guardian mpjunk key mpforce $n north ~ | #10448 old man~ the old man~ An old man is here teaching lessons. ~ ~ 1025 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say You have come a long way, $n, but you have a lot to learn mpmset $n practice 11 mpforce $n practice dig mpforce $n practice dodge mpforce $n practice peek mpforce $n practice search mpforce $n practice climb mpforce $n practice jump mpforce $n practice kick mpforce $n practice punch mpforce $n practice scan mpforce $n practice dual wield mpforce $n practice lore if race($n) == Centaur or class($n) == Dragon else mpmset $n practice 1 mpforce $n practice mount endif if race($n) == Pixie or race($n) == Sprite or race($n) == Ariel or class($n) == Angel or class($n) == Dragon or race($n) == Harpy or race($n) == Gargoyle mpmset $n practice 1 mpforce $n practice fly endif if class($n) == Werewolf mpmset $n practice 1 mpforce $n practice howl endif if class($n) == Werewolf or class($n) == Dragon or race($n) == Mrrshan or race($n) == Harpy mpmset $n practice 1 mpforce $n practice talonslash endif if class($n) == Demon mpforce $n down else mpforce $n north endif ~ | #10449 priestess~ the priestess~ A priestess is here singing hymns to the gods. ~ ~ 1 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 2 > all_greet_prog 100~ if isdevoted($n) say I see you have already chosen your deity. curtsey else say I am here to teach you about the gods of this realm. mea $n You type DEITIES. mpforce $n deities say To choose a god or goddess to worship, type DEVOTE <DEITY> say Once devoted, your actions will earn or lose favor with your deity say with which you can supplicate for various things. endif ~ | #10450 girl~ the girl~ A girl is here gazing at the sky. ~ ~ 1 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 2 > all_greet_prog 100~ say Look to the sky, and see time moving around you. mea $n You type WEATHER. mpforce $n weather mea $n You type TIME. mpforce $n time ~ | #10451 bartender~ the bartender~ A husky bartender is here serving drinks. ~ ~ 1 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ say Have a seat, $n, and take a drink, but don't get yourself drunk mea $n You type SIT CHAIR. mpforce $n sit chair mpoload 10458 give mug $n mea $n You type DRINK MUG. mpforce $n drink mug mea $n You type STAND. mpforce $n stand ~ | #10452 old woman~ the old woman~ An old woman is here teaching lessons. ~ ~ 1025 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ say True lessons are never over, you are always learning more. if race($n) == Drow mpmset $n practice 1 mpforce $n practice drowfire endif if race($n) == Kender mpmset $n practice 1 mpforce $n practice taunt endif if race($n) == Pixie mpmset $n practice 1 mpforce $n practice dust endif if race($n) == Leprechaun mpmset $n practice 1 mpforce $n practice clover endif if class($n) == Dragon mpmset $n practice 1 if race($n) == Red or race($n) == Gold mpforce $n practice firebreath endif if race($n) == White or race($n) == Silver mpforce $n practice frostbreath endif if race($n) == Green or race($n) == Bronze mpforce $n practice gasbreath endif if race($n) == Blue mpforce $n practice lightningbreath endif if race($n) == Black or race($n) == Copper mpforce $n practice acidbreath endif endif mpforce $n north ~ | #10453 figure~ the shady figure~ A shady figure is smoking here. ~ ~ 3 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ say Come smoke with me, $n mpoload 10459 mpoload 10460 give pipe $n give herb $n mea $n You type FILL PIPE HERB. mpforce $n fill pipe herb mea $n You type LIGHT PIPE. mpforce $n light pipe mea $n You type SMOKE PIPE. mpforce $n smoke pipe mea $n You type EMPTY PIPE. mpforce $n empty pipe ~ | #10454 hvak1 voice~ A loud, booming voice~ The hvak1 voice is here. This mob should always be in 10478. ~ ~ 1073741825 0 0 C 70 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #10455 hvak2 voice~ A mysterious voice~ The hvak2 voice is here. This mob should always be in 10478. ~ ~ 1073741825 0 0 C 70 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #10456 hvak3 voice~ Announcement~ The hvak3 announcer is here. Should always be in 10478. ~ ~ 1073741825 0 0 C 105 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #10457 dummy~ the dummy~ A dummy hangs limply here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > death_prog 100~ mpoload 10461 mpoload 2 ~ | #10458 blademaster~ the blademaster~ A blademaster is here polishing a sword. ~ ~ 1 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog yes~ mea $n $I waves $s hands, and you find yourself in the forest. whisper $n When you wish to leave, simply climb the trees and go up. if isevil($n) mptrans $n 10467 else if isgood($n) mptrans $n 10474 else mptrans $n 10486 endif endif ~ > all_greet_prog 100~ say If you so choose, you may leave north and face the world at this time say but if you feel that you wish to have more practice first, say type 'SAY YES' ~ | #10459 goblin~ a goblin~ A small goblin is here picking its nose. ~ ~ 1 0 -1000 C 3 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 25 3 0 0 16385 16384 0 0 0 0 0 0 0 0 0 #10460 pixie~ a pixie~ A tiny pixie is here fluttering about. ~ ~ 1 524288 1000 C 3 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 4 3 0 0 9 8 0 0 0 0 0 0 0 0 0 #10461 demon lord~ the Demon Lord~ A wicked demon lord is here teaching young demons. ~ ~ 1073742849 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ if rand(30) mea $n A pair of wickedly sharp horns grow from your head. endif if rand(30) mea $n A long, spiked tail grows from your backside. endif if rand(30) mpmset $n practice 1 mea $n A pair of leathery wings unfold from your back. mpforce $n practice fly endif if rand(30) mpmset $n practice 1 mea $n Razor-sharp talons extract from your fingertips. mpforce $n practice talonslash endif if rand(30) mea $n Inside of feet, you walk on a pair of cloven hooves. endif if rand(30) mea $n Your teeth become a set of sharpened fangs. endif mpforce $n down ~ | #10462 dawnkeeper~ the Dawnkeeper~ The Keeper of the Dawn stands here. ~ ~ 3 4194304 0 S 10 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ if ispc($n) if level($n) == 1 mpmset 0.$n drunk 0 shout Who dares to pass the Gates of Dawn? mpforce $n shout It is I, $N, may I pass? shout You may pass, Child of the Night, into the Realms of Day. mpadvance $n 2 mpforce $n save endif endif ~ | #10463 deer~ a deer~ A young deer is grazing here. ~ ~ 1 0 0 C 3 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 76 3 0 0 1 6645601 0 0 0 0 0 0 0 0 0 #10464 maid~ the maid~ A maid is here cleaning the room. ~ ~ 1 4194304 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 2 > all_greet_prog 100~ mpforce $n yawn say Are you getting tired, $n? mea $n You type REST IN BED. mea $n You rest in the bed. mea $n You type SLEEP. mea $n You close your eyes and drift into slumber. mea $n You type WAKE. mea $n You wake and climb quickly to your feet. ~ | #10496 hvak3 advancer~ [ Public Announcement ]~ Hvak3 Advancer is here (should always be in 10499) ~ ~ 1073741827&1 4194344 0 C 101 0 -300 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #10497 hvak1 advancer~ Hungrily, a hollow voice~ Hvak1 Advancer is here (should always be in 10499) ~ ~ 1073741825&1 4194344 0 C 50 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #10498 hvak2 advancer~ A rasping voice~ Hvak2 Advancer is here (should always be in 10499) ~ ~ 1073741825&1 4194344 0 C 101 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #10499 final mob~ a newly created final mob~ Some god abandoned a newly created final mob here. ~ ~ 1073741825 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #0 #OBJECTS #10300 bracelet charm academy~ a charm bracelet~ A charm bracelet from the academy lies here~ ~ 9 0 4097 2 2 0 0 2 0 0 0 0 E bracelet charm~ This is a bracelet that will bring you luck in your travels. It can be found at the Darkhaven Acamdemy ~ A 31 1 > drop_prog 100~ mpforce $n sac $o ~ | #10301 combat boots academy~ a pair of black combat boots~ A pair of black combat boots from the Academy lies here~ ~ 9 0 65 3 3 0 0 3 0 0 0 0 E combat boots~ This boots are so comfortable and light, you feel you can walk a lot farther. The can be found at the Darkhaven Academy. ~ A 14 100 > drop_prog 100~ mpforce $n sac $o ~ | #10302 belt leather academy~ a braided leather belt~ A braided leather belt from the Academy lies here~ ~ 9 0 2049 2 2 0 0 2 0 0 0 0 E belt leather~ This belt is made of a fine leather, braided for strength. You can get it at the Darkhaven Academy. ~ A 5 1 > drop_prog 100~ mpforce $n sac $o ~ | #10303 leggings mail academy~ heavy mail leggings~ Heavy mail leggings from the Academy lie here~ ~ 9 0 33 2 2 0 0 3 0 0 0 0 E leggings~ These leggings will offer good protection until you can get better. They can be found at the Darkhaven Academy. ~ > drop_prog 100~ mpforce $n sac $o ~ | #10304 helmet iron academy~ a wrought iron helmet~ A wrought iron helmet from the Academy~ ~ 9 0 17 3 3 0 0 2 0 0 0 0 E helmet iron~ This is a helmet made of fine iron, from the Darkhaven Academy. It will protect you until you can find better. ~ A 3 1 > drop_prog 100~ mpforce $n sac $o ~ | #10305 cape brocade academy~ a black brocade cape~ A black brocade cape from the academy~ ~ 9 0 1025 2 2 0 0 3 0 0 0 0 E cape brocade~ This cape is made from a heavy brocade. It will offer you warmth and protection until you can find something better. You can find it at the Darkhave Academy. ~ > drop_prog 100~ mpforce $n sac $o ~ | #10306 collar metal academy~ a strong metal collar~ A strong metal collar from the academy~ ~ 9 0 5 3 2 0 0 5 0 0 0 0 E collar metal ~ This collar fits closely around your neck. It is thick with spikes to protect you in battle. You can find it in the Darkhaven Academy ~ > drop_prog 100~ mpforce $n sac $o ~ | #10307 visor completion academy~ a visor of completion~ A visor of completion is here, emitting a faint glow.~ ~ 9 64 131073 2 0 0 0 1 0 0 0 0 E visor completion~ Congratulations! You have completed the Darkhaven Academy and can now wear this visor with pride! It is magic too, type WEAR VISOR to use. ~ A 4 1 A 3 1 > wear_prog 100~ mpechoat $n As you wear this visor, you feel more intelligent and wise! mpechoaround $n As $n wears the visor of completion, $e looks more complete! ~ | #10308 plate armour academy~ a plate of armour~ A plate of armour from the Academy lies here~ ~ 9 0 9 2 2 0 0 5 0 0 0 0 E plate armour~ This plate of armour will give you protection until you can find something better. ~ #10309 sleeves tin academy~ lightweight tin sleeves~ Lightweight tin sleeves from the academy~ ~ 9 0 257 3 3 0 0 1 0 0 0 0 E sleeves tin~ This sleeves will protect your arms until you can find something better. You can find them in the Darkhaven Academy. ~ A 1 1 > drop_prog 100~ mpforce $n sac $o ~ | #10310 shield crest academy~ a shield with the Darkhaven Academy crest~ A shield with the Darkhaven Academy crest lies here~ ~ 9 0 513 2 2 0 0 5 0 0 0 0 E shield crest~ This is your first shield, it will help keep you safe until you can find something better. ~ #10311 orb eye enlightenment academy.~ an eye of enlightenment~ A glistening orbs shines as a guiding light to new adventurers.~ ~ 1 65 1 0 0 -1 0 1 0 0 0 0 A 24 -1 #10312 academy dagger~ a finely honed dagger~ You see a finely honed dagger here.~ ~ 5 64 8193 12 1 6 11 2 0 0 0 0 A 18 2 A 19 1 #10313 sword academy~ a finely honed sword~ You see a finely honed sword here.~ ~ 5 64 8193 12 0 0 3 2 0 0 0 0 E sword~ Made of decent quality, this sword should serve you well in your battles to come. ~ A 18 2 A 19 1 #10314 dragonskin skin water~ a dragonskin~ You see a dragonskin water container here.~ ~ 17 0 1 15 15 0 0 1 0 0 30 3 #10315 mace academy~ a finely wrought mace~ You see a finely wrought mace here.~ ~ 5 64 8193 12 3 6 7 2 0 0 0 0 E mace~ Made of decent quality this weapon shall servre you well in the battles to come. ~ A 18 2 A 19 1 #10316 torch~ a torch~ A piece of wood, partly wrapped in cloth is here.~ ~ 1 0 65537 0 0 24 0 1 0 0 20 2 #10317 dried rabbit meat~ dried rabbit meat~ Some sort of dried meat is on the ground here.~ ~ 19 0 1 24 0 0 0 1 0 0 40 4 #10318 shortsword sword snakebite~ a shortsword named "Snakebite"~ A sword lies here, twitching on its own.~ ~ 5 8389184 8193 12 0 0 3 3 0 0 0 0 A 19 3 A 1 -1 #10319 gloves kid academy~ kid gloves~ A pair of kid gloves from the Academy lie here~ ~ 9 0 129 3 0 0 0 2 0 0 0 0 A 2 1 > drop_prog 100~ mpforce $n sac $o ~ | #10320 bag academy~ an academy bag~ A bag from the academy lies here.~ ~ 15 0 1 75 1 0 0 5 0 0 0 0 #10321 bag healing~ a bag of healing~ A cleric seems to have left their bag here.~ ~ 15 0 1 75 1 0 0 5 0 0 0 0 E bag healing~ This bag of healing belongs to a member of the clerics class. ~ #10322 bag stealth~ a bag of stealth~ A thief seems to have left their bag here.~ ~ 15 0 1 75 1 0 0 5 0 0 0 0 E bag stealth~ This bag of stealth belongs to a member of the thief class. ~ #10323 bag war~ a bag of war~ A warrior seems to have left their bag here.~ ~ 15 0 1 75 1 0 0 5 0 0 0 0 E bag war~ This bag of war belongs to a member of the warrior class. ~ #10324 bag darkness~ a bag of darkness~ A vampire seems to have left their bag here.~ ~ 15 0 1 75 1 0 0 5 0 0 0 0 E bag darkness~ This bag of darkness belongs to a member of the vampire class. ~ #10325 bag nature~ a bag of nature~ A druid seems to have left their bag here.~ ~ 15 0 1 75 1 0 0 5 0 0 0 0 E bag nature~ This bag of nature belongs to a member of the druid class. ~ #10326 bag freedom~ a bag of freedom~ A ranger seems to have left their bag here.~ ~ 15 0 1 75 1 0 0 5 0 0 0 0 E bag freedom~ This bag of freedom belongs to a member of the ranger class. ~ #10330 anti-death antideath elixir potion~ an anti-death elixir~ An odd, glowing potion lays here.~ ~ 10 1 1 20 -1 65 193 2 0 0 0 0 'cure light' 'cure serious' 'refresh' E anti-death antideath elixir potion~ This potion was made to help heal you and restore your movements points. ~ #10331 scroll escape recall~ a scroll of escape~ A dark paper covered in arcane writing lies here.~ ~ 2 0 1 10 -1 64 251 5 0 0 0 0 'remove curse' 'cure poison' 'word of recall' #10333 adventurer's guide book academy~ The Adventurer's Guide~ A book with "DON'T PANIC, LOOK AT ME!" written on the cover lies here.~ ~ 9 524288 16385 5 5 0 0 1 0 12 34 123 E sets~ Regular equipment setup: Equipment setup during dual wield: ----------------------------------------------------------------------------- <used as light> <used as light> <worn on finger> <worn on finger> <worn on finger> <worn on finger> <worn around neck> <worn around neck> <worn around neck> <worn around neck> <worn on body> <worn on body> <worn on head> <worn on head> <worn on legs> <worn on legs> <worn on feet> <worn on feet> <worn on hands> <worn on hands> <worn on arms> <worn on arms> <worn as shield> <worn about body> <worn about body> <worn about waist> <worn about waist> <worn around wrist> <worn around wrist> <worn around wrist> <worn around wrist> <wielded> <wielded> <dual wielded> <held> <worn on ears> <worn on ears> <worn on eyes> <worn on eyes> ~ E guide book~ Some helpful files for those new to mudding: SPAM - Will explain what spam is, and why you should not do it. CONFIG - Will teach you about our configuration menu. SCORE - Will tell you about your characters personal score sheet. MOVEMENT - Will teach you various commands for moving about the game. OBJECTS - Will teach you various commands to use your equipment. CONTAINER - Will teach you about using containers to holdblongings. CHANNELS - Will teach you about communication with other players. GROUP - Will help you with grouping with other adventurers. COMBAT - Will teach you how to choose, start and stop a fight. DEATH - Will tell you about the death experience in the game. PRACTICE - Will teach you about training spells, skills, and weapons. INFORMATION - Will cover ways to find certain types of information. To use these help files, type HELP <topic> from the topics listed in capital letters above. ~ A 3 1 A 5 1 A 4 1 > get_prog 100~ if ispc($n) mea $n _whi Your intelligence is increased by reading and learning from this mea $n _whi Adventurer's Guide book. Take the time to "look book' and read! endif ~ | #10343 weapon~ weapon of testing~ A weapon used by testchars is here.~ ~ 5 0 8193 0 9 9 0 1 0 0 0 0 A 18 10 A 19 10 #10345 chains Chadoyn bindings~ the chadoyn's bindings~ A set of of sturdy chains attached to a collar splays over the floor.~ ~ 9 524288 5 0 3 0 0 2 0 0 1 0 A 17 -3 #10359 gnoll~ a newly created gnoll~ Some god dropped a newly created gnoll here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 0 0 #10360 gnoll~ a newly created gnoll~ Some god dropped a newly created gnoll here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 0 0 #10362 gnoll~ a newly created gnoll~ Some god dropped a newly created gnoll here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 0 0 #10363 gnoll~ a newly created gnoll~ Some god dropped a newly created gnoll here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 0 0 #10365 gnoll~ a newly created gnoll~ Some god dropped a newly created gnoll here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 0 0 #10366 gnoll~ a newly created gnoll~ Some god dropped a newly created gnoll here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 0 0 #10367 board academy~ the Newbie Council Noteboard~ A board stands here, ready for your posts.~ ~ 13 0 0 0 0 0 0 1 0 0 0 0 E board newbie~ This board can be read by typing NOTE LIST and then NOTE READ <#>. Type HELP NOTE for instructions on how to post a note here. ~ #10370 staff shimmering magical~ a shimmering, magical staff~ A magical staff shimmers on the ground.~ ~ 4 321 16385 5 1 1 -1 1 0 0 60 6 'sanctuary' #10371 shield shiny~ a shiny shield~ A shiny shield lies here, surrounded by an aura of magic.~ ~ 9 321 16385 2 2 0 0 1 0 2 0 20 #10372 map hand-drawn~ a hand-drawn map~ A hand-drawn map has been carelessly forgotten.~ ~ 35 321 1 0 0 0 0 1 0 1 0 10 E map~ Instructions for use: This map will magically point you in the right direction. To invoke its magical powers, you must examine it. Remember, this map will only work on a roadway or path. It will not work within the Academy, and this map will _not_ direct you back to Darkhaven. Be warned that this map's power will eventually wane. When this happens, it will vanish... ~ > exa_prog 100~ mea $n _yel The map radiates pulsating blasts of energy! mpecho _red $O glows red before your eyes! if isimmort($n) or level($n) <= 12 if inroom($n) == 21038 or inroom($n) == 21037 or inroom($n) == 21036 mea $n _cha The map draws you to the west. else if inroom($n) == 21000 or inroom($n) == 21042 or inroom($n) == 21043 or inroom($n) == 21044 mea $n _cha The map draws you to the south. else if inroom($n) == 21020 mea $n _cha The map draws you to the east. else if inroom($n) == 21019 mea $n _cha The map draws you to the north. else if inroom($n) < 21000 or inroom($n) > 21407 mea $n The map spins and glows, but is too far from Darkhaven to function. else mea $n The map seems unable to direct you. endif endif endif endif endif else mea $n You are far too experienced to use this map! mea $n The Gods force you to sacrifice the map! mpforce 0.$n drop map mpforce 0.$n sac map endif ~ | #10373 map magic~ a magical map~ A map glows with a magical blessing.~ ~ 35 321 1 0 0 0 0 1 0 1 0 10 E map~ Instructions for use: This map will magically point you in the right direction. To invoke its magical powers, you must examine it. Remember, this map will only work on a roadway or path. It will not work within the Academy, and this map will _not_ direct you back to Darkhaven. Be warned that this map's power will eventually wane. When this happens, it will vanish... ~ > exa_prog 100~ mea $n _yel The map showers you with pulses of energy! mpecho _red $O glows red before your eyes! if isimmort($n) or level($n) <= 12 if inroom($n) == 21038 or inroom($n) == 21012 or inroom($n) == 21113 or inroom($n) == 21112 or inroom($n) == 3503 mea $n _cha The map draws you to the east. else if inroom($n) == 3502 mea $n _cha The map draws you to the northeast. else if inroom($n) == 6500 else if inroom($n) < 21000 or inroom($n) > 21407 mea $n The map spins and glows, but is too far from Darkhaven to function. else mea $n The map seems unable to direct you. endif endif endif endif else mea $n You are far too experienced to use this map! mea $n The Gods force you to sacrifice the map. mpforce 0.$n drop map mpforce 0.$n sac map endif ~ | #10374 map old decaying~ an old, decaying map~ An old map lies here, crushed and decaying.~ ~ 2 321 1 50 -1 -1 -1 1 0 0 1 0 'word of recall' 'NONE' 'NONE' E map~ Instructions for use: This map will lead you to a room of magic, from which you can be transported out of the city of Darkhaven. The map will point you in the right direction when you examine it... The map is magical, and will eventually disappear from your inventory. If you want to return to the city, you can "recite map" and you will recall. ~ > exa_prog 100~ mpecho _whi $O glows with a blinding white light! if isimmort($n) or level($n) <= 12 if inroom($n) == 21038 or inroom($n) == 21037 or inroom($n) == 21036 or inroom($n) == 21163 or inroom($n) == 21165 or inroom($n) == 21182 mea $n _cha The map draws you to the west. else if inroom($n) == 21000 mea $n _cha The map draws you to the northwest. else if inroom($n) == 21166 or inroom($n) == 21167 or inroom($n) == 21168 or inroom($n) == 21181 mea $n _cha The map draws you to the north. else if inroom($n) < 21000 or inroom($n) > 21407 mea $n The map spins and glows, but is too far from Darkhaven to function. else mea $n The map seems unable to direct you. endif endif endif endif else mea $n You are far too experienced to be using this map! mer $n The Gods do not allow $n to use $O. mpforce 0.$n drop map mpforce 0.$n sac map endif ~ | #10375 map wizard's wizard~ a wizard's map~ An absent-minded wizard dropped a map here.~ ~ 2 321 1 51 -1 -1 -1 1 0 1 0 10 'word of recall' 'NONE' 'NONE' E map~ This map will lead you to a room of magic, from which you can be transported out of the city of Darkhaven. The map will point you in the right direction when you examine it... This map is magical, and will eventually disappear from your inventory. If you want to return to the city, you can "recite map" and you will recall. ~ > exa_prog 100~ mpecho _dbl $O glows with an aura of magic. if isimmort($n) or level($n) <= 12 if inroom($n) == 21038 or inroom($n) == 21037 or inroom($n) == 21036 or inroom($n) == 21163 or inroom($n) == 21165 mea $n _cha The map draws you to the west. else if inroom($n) == 21000 mea $n _cha The map draws you to the northwest. else if inroom($n) == 21166 or inroom($n) == 21167 or inroom($n) == 21168 or inroom($n) == 21181 mea $n _cha The map draws you to the north. else if inroom($n) == 21182 mea $n The map draws you to the east. else if inroom($n) < 21000 or inroom($n) > 21407 mea $n The map spins and glows, but is too far from Darkhaven to function. else mea $n The map seems unable to direct you. endif endif endif endif endif else mea $n You are far too experienced to use this map! mea $n Thoric forces you to sacrifice $O mer $n The Gods force $n to sacrifice $O mpforce 0.$n drop map mpforce 0.$n sac map endif ~ | #10397 scboots~ black deerskin boots~ A pair of black boots lies here.~ ~ 9 0 65 0 0 0 0 1 0 0 0 0 #10398 scrobes~ midnight black robes~ A pile of dark cloth is lieing here.~ ~ 9 0 1025 0 0 0 0 1 0 0 0 0 #10399 scstaff~ staff of the Arcane~ A staff is here, standing by itself~ ~ 4 80 16385 54 100 100 -1 1 0 0 0 0 'lightning bolt' #10400 bag wit~ a bag of wit~ An augurer seems to have left their bag here.~ ~ 15 0 1 75 1 0 0 5 0 0 0 0 E bag wit~ This bag of tricks belongs to a member of the augurer class. ~ #10401 fountain~ a fountain~ A large marble fountain gushes forth here.~ ~ 25 0 0 50 50 0 0 500 0 30 0 300 E fountain~ It is very nice. Made from fine white marble. ~ #10402 soul~ the soul of a child~ The lost soul of a child wanders here looking for a body.~ ~ 9 0 4194305 0 0 0 0 1 0 0 0 0 A 13 20 #10410 menacing granitic blade~ a menacing granitic blade~ A blade of metallic stone protrudes from a leather-wrapped hilt.~ ~ 5 68 8193 12 1 6 11 2 0 0 0 0 E menacing granitic blade~ Of rough but usable quality, it should serve you well in your early years. ~ A 18 2 A 19 1 #10411 adamantium mace~ a gleaming adamantium mace~ A mace of brightly gleaming metal hums with inner power.~ ~ 5 524610 8193 12 0 0 7 2 0 0 0 0 E adamantium mace~ Forged of a gleaming metal, this mace will serve you well in your early years. ~ A 18 2 A 19 1 #10412 heavy broadsword broad sword~ a heavy, iron-forged broadsword~ Light glints from the blade of a heavy, iron-forged broadsword.~ ~ 5 524352 8193 12 0 0 3 2 0 0 0 0 E broadsword broad sword~ Made of a heavy iron alloy, it will serve you well in your early years. ~ A 18 2 A 19 1 #10413 root dirty arena~ a dirty root~ A root, covered in dirt, lies here on the ground.~ ~ 26 537133056 16385 20 -1 201 -1 3 0 12 0 120 'cure critical' 'restore mana' 'NONE' A 5 1 A 4 1 #10430 blue luck stone~ a &z&Bblue luck stone&w~ A shimmering luck stone floats in the air.~ ~ 9 16957504 4194305 0 0 0 0 1 0 0 0 0 A 1 2 A 13 20 A 5 1 #10431 green luck stone~ a &z&Ggreen luck stone&w~ A shimmering luck stone floats in the air.~ ~ 9 245824 4194305 0 0 0 0 1 0 0 0 0 A 4 2 A 13 10 A 12 10 A 5 1 #10432 red luck stone~ a &z&Rred luck stone&w~ A shimmering luck stone floats in the air.~ ~ 9 17023040 4194305 0 0 0 0 1 0 0 0 0 A 2 2 A 13 20 A 5 1 #10433 gold luck stone~ a &z&Ygold luck stone&w~ A shimmering luck stone floats in the air.~ ~ 9 17023040 4194305 0 0 0 0 1 0 0 0 0 A 1 1 A 12 10 A 13 10 A 5 1 A 2 1 > wear_prog 100~ if class($n) == Dragon else mpforce $n remove 'gold luck stone' endif ~ | #10434 silver luck stone~ a &z&Wsilver luck stone&w~ A shimmering luck stone floats in the air.~ ~ 9 16891968 4194305 0 0 0 0 1 0 0 0 0 A 12 20 A 4 2 A 3 1 #10435 black luck stone~ a &w&zblack luck stone&w~ A shimmering luck stone floats in the air.~ ~ 9 16990272 4194305 0 0 0 0 1 0 0 0 0 A 13 20 A 2 2 A 31 1 #10436 purple luck stone~ a &z&ppurple luck stone&w~ A shimmering luck stone floats in the air.~ ~ 9 17006656 4194305 0 0 0 0 1 0 0 0 0 A 12 20 A 3 2 A 4 1 #10437 bronze dagger weapon~ a bronze dagger~ A bronze dagger lies here.~ ~ 5 0 8193 0 4 4 11 1 0 0 0 0 A 18 2 #10438 weapon bronze longsword sword~ a bronze longsword~ A bronze longsword lies here.~ ~ 5 0 8193 0 4 4 3 1 0 0 0 0 A 18 2 #10439 bronze weapon mace~ a bronze mace~ A bronze mace lies here.~ ~ 5 0 8193 0 4 4 7 1 0 0 0 0 A 18 2 #10440 weapon leather whip~ a leather whip~ A leather whip lies here.~ ~ 5 0 8193 0 4 4 4 1 0 0 0 0 A 18 2 #10441 leather baldric~ a leather baldric~ A leather baldric lies here.~ ~ 9 0 9 2 10 10 0 0 1 0 0 0 0 #10442 leather boots~ a pair of leather boots~ A pair of leather boots sits here.~ ~ 9 0 65 2 10 10 0 0 1 0 0 0 0 #10443 leather pants~ a pair of leather pants~ A pair of leather pants lies here.~ ~ 9 0 33 2 10 10 0 0 1 0 0 0 0 #10444 leather helm~ a leather helm~ A leather helm lies here.~ ~ 9 0 17 2 10 10 0 0 1 0 0 0 0 #10445 leather belt~ a leather belt~ A leather belt lies here.~ ~ 9 0 2049 2 10 10 0 0 1 0 0 0 0 #10446 pack traveling~ a traveling pack~ An old traveling pack lies here.~ ~ 15 0 1 100 0 0 0 1 0 0 0 0 #10447 drinking horn~ a drinking horn~ A drinking horn is here.~ ~ 17 8192 2049 128 10 10 0 0 1 0 0 1 1 #10448 refresh potion flask~ a refresh potion~ A refresh potion sits here.~ ~ 10 0 1 5 -1 -1 -1 1 1 25 0 0 'refresh' 'NONE' 'NONE' #10449 bless scroll~ a bless scroll~ A bless scroll lies here.~ ~ 2 0 1 5 -1 -1 -1 1 0 0 0 0 'bless' 'NONE' 'NONE' #10450 float wand~ a float wand~ A wand of floating lies here.~ ~ 3 0 16385 1 1 1 -1 1 0 0 0 0 'float' #10451 faerie fog staff~ a faerie fog staff~ A faerie fog staff lies here.~ ~ 4 0 16385 1 1 1 -1 1 0 0 0 0 'faerie fog' #10452 cure light salve~ a cure light salve~ A cure light salve sits here.~ ~ 60 0 1 1 1 1 1 -1 -1 1 0 0 0 0 'cure light' 'NONE' #10453 barkskin pill~ a barkskin pill~ A barkskin pill sits here.~ ~ 26 0 1 1 -1 -1 -1 1 0 0 0 0 'NONE' 'NONE' 'NONE' #10454 deadly ring blood~ a &z&rring of blood&w~ A shadowy ring set with a blood red stone lies here.~ ~ 9 64 3 0 0 0 0 1 0 0 0 0 A 18 1 A 19 1 #10455 key~ the key to the Gates of Dawn~ The key to the Gates of Dawn lies here.~ ~ 9 0 16385 0 0 0 0 1 0 0 0 0 A 18 1 #10456 chair~ the chair~ A wooden chair sits by the fireplace.~ ~ 12 0 0 10 0 16 0 1 0 0 0 0 #10457 fire fireplace~ the fireplace~ A crackling fire burns on the fireplace.~ ~ 34 0 0 0 0 0 0 1 0 0 0 0 #10458 mug~ a wooden mug~ A wooden mug sits on the table.~ ~ 17 0 1 1 1 1 0 1 0 0 0 0 #10459 pipe~ a wooden pipe~ A wooden pipe sits here.~ ~ 30 0 1 10 0 0 0 1 0 0 0 0 #10460 herb pipeweed weed~ some pipeweed~ A pinch of pipeweed has been dropped here.~ ~ 32 0 1 0 1 0 0 1 0 0 0 0 #10461 shield~ a wooden shield~ A wooden shield has been dropped here.~ ~ 9 0 513 10 10 0 0 1 0 0 0 0 #10462 guide newbie~ the newbie guide~ A book with the words 'Newbie Guide' written on it lies here.~ ~ 9 0 1 0 0 0 0 1 0 0 0 0 #10463 bed~ the bed~ A comfortable bed sits here.~ ~ 12 0 0 10 0 3472 0 1 0 0 0 0 #10464 ring light~ a &Wring of light~ A ring lies here omitting a &Wsoft white light.~ ~ 9 0 3 2 2 0 0 1 0 0 0 0 A 18 1 A 19 1 #10465 burlap sack~ a burlap sack~ A burlap sack has been carelessly dropped here.~ ~ 15 0 16385 50 0 0 0 1 0 0 20 2 #10499 final object~ a newly created final object~ Some god dropped a newly created final object here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 0 0 #0 #ROOMS #10300 Darkhaven Academy~ You stand inside the Darkhaven Academy, an establishment designed to teach the basics of play inside this game. Each room has a specific purpose and contains information on the various commands to maneuver around and interact with the players. We recommend you explore the Academy in full, taking the time to read the instructions in each room. Type N to move north to the next room in the Academy. If you have already completed the rigors of the Academy and wish to test your combat mettle in the battlegrounds, type OPEN S or OPEN DOOR, then S to enter the arena. Type U to goto the academy and go futher up to Darkhaven Square. ~ 0 1048584 3 D0 A Stone Corridor ~ ~ 16777216 -1 10301 D2 ~ door~ 16777219 -1 10382 D4 ~ ~ 0 -1 21280 R M 0 10399 1 10300 R O 0 30 1 10300 R O 0 10401 1 10300 R D 0 10300 2 1 E door~ You see a solid oak door. ~ E s~ You see an oak door. ~ E south~ You see a door. ~ > leave_prog 100~ if ispc($n) if level($n) == 1 mpforce $n config +brief endif endif ~ | S #10301 A Stone Corridor~ To the west is the language lessons room. Lady Abbigalye is there to assist you in learning the languages of the land. To the east is where Domick will assist you in practicing your weapons, skills and spells. When you are finished with your lessons, come back here and continue north through the Academy. ~ 0 3145736 0 D0 Reading Room ~ ~ 0 -1 10304 D1 The Laboratory of Skills and Spells. ~ ~ 0 -1 10303 D2 Entrance to Darkhaven Academy ~ ~ 0 -1 10300 D3 Abbigayle's Language Lessons. ~ ~ 0 -1 10306 > entry_prog 100~ if ispc($n) if level($n) == 1 mpechoat $n _whi You cannot proceed until you have reached level 2! mpechoat $n _whi I shall return you to Tsythia promptly. mptransfer 0.$n 10300 mpat 10300 mpforce 0.$n look endif endif ~ > leave_prog 100~ if isimmort($n) else mpforce $n vis endif ~ | S #10302 Somewhere~ You did it! You are an excellent student! To continue your education, please leave north. That will return you to the Reading room. ~ 0 3145740 0 D0 The Reading Room ~ ~ 0 -1 10304 S #10303 The Laboratory of Skills and Spells~ This is where you will practice your arsenal of weapons, spells and skills. Type PRACTICE to get a list of these currently available to you. Everyone will have sections listing skills, weapons and languages. Spells casters will have an additional section for spells. To practice a spell, skill or weapons style, type PRACTICE <full name of spell, skill or weapon style>. For instance, to practice dispel magic, you would type PRAC DISPEL MAGIC. When practicing, you start at 0% and one practice will earn you between 15% and 20% proficieny. Additional knowledge is gained through usage of the skill or spell until adept, which is a maximum of 30% - 95%. To get see information using spells, skills or weapons, type HELP CAST or HELP <spell, skill or weapon style>. For general questions on practicing, type HELP PRACTICE. The number of practice sessions you may gain at each level is determined by the amount of wisdom you have when you level. ~ 0 1049608 0 D3 A Stone Corridor ~ ~ 0 -1 10301 R M 0 10340 1 10303 S #10304 The Reading Room~ This is a silent room, which means while here you will not see any of the channels. In fact, you can only use socials, emotes and group tell here. The room was created to give you a quiet place to read our help files. You can reduce your own screen scroll by reducing the number of channels you receive. You can get a full list of channels by typing CHAN. You may turn off a channel by type CHAN -<channel> and reactive a channel by typing CHAN +<channel>. For example, you can turn off auction channel by type CHAN -AUCTION and you can turn it back on by typing CHAN +AUCTION. You can also turn off ALL your channels by typing CHAN -ALL and turn them all on again by typing CHAN +ALL. Once you have finished reading, you are ready to test your ability to negotiate your way around. Going west will take you into another part of the Academy. The test is to follow all the room descriptions until you can find your way back to this point. If at any time you become lost, type U to return to this room. Once you have successfully returned here, please continue to the north to explore the rest of the Academy. ~ 0 3211272 0 D0 A Marble Corridor ~ ~ 0 -1 10314 D2 A Stone Corridor ~ ~ 0 -1 10301 D3 Wandering the Academy ~ ~ 0 -1 10307 S #10305 Chamber of Trials for Rangers~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 3145736 0 D0 A cage ~ ~ 0 -1 10389 D1 A cage ~ ~ 0 -1 10388 D2 A cage ~ ~ 0 -1 10387 D3 A cage ~ ~ 0 -1 10390 D5 A Stone Corridor ~ ~ 0 -1 10356 R M 0 10333 1 10305 R O 0 10401 1 10305 S #10306 Abbigayle's Language Lessons~ This is where you LEARN your LANGUAGES. Languages are learned differently than spells, skills and weapons, as you must be adept ata language before you may use it. To see a list of the languages available to you, simply type PRACTICE. You do not need to learn the TONGUE of your race nor the common language, as they both come naturally to you. To learn a language, type LANGUAGE LEARN <language type>. For more information on how to learn a language, type HELP LANGUAGES. To learn how to use languages, type HELP SPEAK and HELP TONGUE. It will cost a few practice sessions each time you wish to increase your fluency in a language. Those who are intelligent, wise and lucky will find it takes fewer practice sessions to become adept at a language. ~ 0 1049608 0 D1 A Stone Corridor ~ ~ 0 -1 10301 R M 0 10394 1 10306 S #10307 Wandering the Academy~ Each player has a menu of items that the game controls automatically once it has been configured. To get a list of this menu, type CONFIG. For this part of your schooling, it is suggested you type CONFIG +AUTOEXIT. This will have the mud show you all obvious exits available to you. When you are moving around the game, EXIT is a very important command. When you type EXIT, it shows you the room names each exit shown under obvious exits. You can use this command to get hints of dangers and death traps that might be close by. You may also try to LOOK in adjoining rooms. You do this by typing LOOK <direction>. Your next move is to the west, to see what you are walking into, try typing EXIT and L W. ~ 0 3145736 0 D1 The Reading Room ~ ~ 0 -1 10304 D3 Wandering Darkhaven Academy, it looks safe ~ ~ 0 -1 10309 D4 Back to the beginning ~ ~ 0 -1 10304 E Door~ You see a solid oak door. ~ S #10308 A Dank Pit~ Here stands a Chadoyn. He was captured trying to slaughter the students of the Academy, and the Immortals decided to spare his life and throw him in chains for use as a teaching aid. With him you can practice attacking and fleeing, but hopefully not dying. You will also want to make use of the 'consider' command. This command compares your level and hitpoints to that of the creature. To use here, type 'con chadoyn'. To use the consider command elsewhere, type CON <MOBNAME>. It is wise to ALWAYS consider a mob before fighting it the first time. This will many times save your life, as mobs are often a lot more difficult then they outwardly appear. Be careful and enjoy your fight. ~ 0 3145736 0 D3 A Dank Pit ~ ~ 0 -1 10316 R M 0 10345 1 10308 R E 1 10345 1 3 S #10309 Wandering Darkhaven Academy~ This is where you will start learning about exits not listed under "Exits". Doors are not seen on the game. You must read room description and LOOK <direction> to find them. Another method of finding a door is to "bump" into the walls. Type N. OUCH! You ran into the door. You want to be careful not to be affected with the pass door spell while using the bump method, as you may end up in a room you would rather not visit. Now, type OPEN N or OPEN DOOR. Next type EXIT, you will now see the north exit listed under "Exits". Type HELP OPEN to find out more information on doors. ~ 0 3145736 0 D0 An Enclosed Room ~ door~ 3 -1 10310 D1 Wandering the Academy ~ ~ 0 -1 10307 D3 Lost in Darkhaven Academy ~ ~ 0 -1 10311 D4 Back to the beginning ~ ~ 0 -1 10304 R D 0 10309 0 1 E door~ You see a solid oak door. ~ S #10310 An Enclosed Room~ You did it! Well done. You will find many rooms such as this all over the game. Some are easy to find because of hints in the room descriptions. Some are very hard to find, as the clues could be rooms away. However, you are now armed with the tools to locate them. You know how to use "look", bump, and "exit". Many classes also get a spell called "scry". This spell will allow the person affected by it to see the into the adjoining rooms. It is used like "look", but gives you more detailed information. To see if you gain the scry spell at a later level, type SLIST. This will give you a list of all spells, skills and weapon types you may practice. Slist also gives you information on what level you may practice each, to what percent you are currently practiced in each, and what the maximum percent that you may practice each. ~ 0 3145736 0 D2 Wandering Darkhaven Academy ~ door~ 3 -1 10309 R D 0 10310 2 1 S #10311 Lost in Darkhaven Academy~ There are several special exit types that you may encounter in your travels. You have experienced open exits and closed doors to this point. There are also hidden doors. The hidden door can not be found with the "bump" method. Often they will not show up with the "look" method either. These exits are found by reading room descriptions, mobiles descriptions and looking at objects. You are looking for words that stand out, those words will be the door name. You will also find doors that are locked. You may get past some locked doors with the pass door spell, the pick door skill or bash door skill. Some doors may only be passed by using the matching key. Other exits you may find require you to be skilled in climb or affected by the fly spell. All exits are in real directions that can be abbreviated to the following: N, E, W, S, NE, NW, SE, SW, U, or D. There are also SOMEWHERE exits that use "leave", "climb", "enter", or just a word to use. To the north you will experience a hidden exit, use the room description to find the door name. ~ 0 3145736 0 D0 Lost in Darkhaven Academy ~ ~ 0 -1 10312 D1 Wandering Darkhaven Academy ~ ~ 0 -1 10309 D4 Back to the beginning ~ ~ 0 -1 10304 S #10312 Lost in Darkhaven Academy~ You are standing in a richly decorated room. A large oak table surrounded by twelve chairs dominates a large portion of the area. Crystal globes with continual light spells cast on them hover about the room, providing a soft comfortable light. The walls are adorned with tapestries of the finest quality. The tapestry on the west wall draws your attention more so than the others. Now, you have many clues on the possible exit. Try to find the right word by typing LOOK <word>. For example, try LOOK GLOBES. Sometimes looking at other things in the rooms description will lead you to the word that will open the exit. ~ 0 3145736 0 D2 Lost in Darkhaven Academy ~ ~ 0 -1 10311 D3 door ~ tapestry door~ 11 -1 10313 D4 Back to the beginning ~ ~ 0 -1 10304 R D 0 10312 3 1 E tapestry~ Upon closer inspection you realise that this is not even a tapestry, but a cunningly camouflaged wall! You can see the outline of a door as you look closer. ~ E west~ You see a tapestry on the wall here, something just isn't right about it. ~ E w~ You see a tapestry on the wall. ~ E door~ You see a cleverly disguised door. ~ E Crystal globes~ This globes cast shadows in the corners. The shadows on the west tapestry almost appears to be an opening. ~ S #10313 A Secret Alcove~ Well Done! You have found this secret room. Sometimes these secret rooms will contain valuable items or will lead to other parts of the area you are exploring. Always pay close attention to room descriptions, mobiles descriptions and items, this will many times bring profitable results. This is a where you will experience a Somewhere exit. To find your way out, try looking at the picture on the wall. If you can not figure it out, you may leave by the up exit. Good luck! ~ 0 3145740 0 D1 Lost in Darkhaven Academy ~ door~ 3 -1 10312 D4 Back to the beginning ~ ~ 0 -1 10304 D10 ~ crack~ 524288 -1 10302 R D 0 10313 1 1 E door~ You see an oak door. ~ E picture~ This is a picture of fresh cut flowers in a glass vase. It seems to be hanging here just to cover a huge crack. That crack is so large, you can probably squeeze through it! Perhaps you should look closer at the crack. HINT: type CRACK. ~ E crack~ This is a huge CRACK, you could probably squeeze through it. ~ E wall~ This is a picture of fresh cut flowers in a glass vase. It seems to be hanging here just to cover a huge crack. That crack is so large, you can probably squeeze through it! Perhaps you should look closer at the crack. HINT: type CRACK. ~ S #10314 A Marble Corridor~ This room will teach you several commands to check your statistics and character health. These commands are SCORE, EQUIPMENT, INVENTORY, and LEVEL. Score is used by typing SC, it tells you all the basic statistics about your character. Equipment is used by typing EQ, this shows you all the items you are currently wearing. Inventory is used by typing I, and shows you all items you are carrying other than your worn equipment. Level is used by typing LEVEL, it show your current level, your current experience points, and the experience needed for the next few levels. Use the help menu to get more information on the topics covered here, type HELP <subject>. ~ 0 3145736 0 D0 Preparing for combat ~ ~ 0 -1 10315 D2 The Reading Room ~ ~ 0 -1 10304 S #10315 Preparing for combat~ The time is drawing near to experience combat. Directly below you now is the Chadoyn Pit, the home of a creature which will assist you in learning how to initiate combat. The Chadoyn is not aggressive, which means you must begin the fight. There are many ways to start a fight, the quickest way is to type KILL <mob>. As you gain skills and spells, you may find many of them are also capable of initiating combat. Some of the more popular spells used to start an attack are DISPEL MAGIC, SLEEP, CHARM PERSON, BLINDNESS, WEAKEN, CURSE, and FAERIE FIRE. Some of the most popular skills used to begin an attack are STEAL and BACKSTAB. ** These skills and spells WILL also begin an attack on a player ** Wands, staves and scrolls may also be used to start fights. ~ 0 3145736 0 D0 A Marble Corridor ~ ~ 0 -1 10317 D2 A Marble Corridor ~ ~ 0 -1 10314 D5 A Dank Pit ~ ~ 0 -1 10316 S #10316 A Dank Pit~ This room explains about WIMPY, FLEE, and RECALL as a way to leave from combat. Wimpy is an automatic withdrawal from a fight when your hitpoints reach a set minimum. To set your wimpy, type WIMPY or WIMPY <number>. The number being the amount of hitpoints you want remaining when you leave the battle. You will lose experience for wimpying out of a fight, but the amount of experience lost will generally be less then the amount lost from death. You may also manually withdraw from a fight with flee. To use flee, just type FLEE. You may flee out of the fight at any amount of hitpoints. Fleeing will cost you loss of experience. You may also "recall" from a fight. This is done with the spell "word of recall" or reciting a recall scroll. You lose more experience when you recall from a fight then when you use wimpy or flee. Recall should be used as a last resort. ~ 0 3145740 0 D1 A Dank Pit ~ ~ 0 -1 10308 D4 Preparing for combat ~ ~ 0 -1 10315 S #10317 A Marble Corridor~ Congratulations! You have come far in your training. Your next step is getting your equipment from the cage mobs for your chosen class. North of here is the Academy Healer, Lord Toric. He will cast spells on you, to help with your fights. Sit with him until you are ready to proceed in your training. ~ 0 3146760 0 D0 The Academy Healer ~ ~ 0 -1 10319 D2 Preparing for combat ~ ~ 0 -1 10315 S #10318 Hall of the Warrior~ You see shields of every make and shape mounted on the walls here. Donated by the warriors who have passed through these hallowed halls before you. The clash and ring of steel can be heard coming from the floor beneath you. ~ 0 3146760 0 D5 Chamber of Trials for Warriors ~ ~ 0 -1 10325 R M 0 10352 1 10318 S #10319 The Academy Healer~ This is a healer. You will find many of them throughout the game. Their purpose is to cast spells of armor, bless, cure blindness, cure poison, cure light, and refresh. The healer casts these spells randomly to the characters in the room. Some healers have programs that will allow you to purchase certain spells for coins. Others have programs that will give you a spell when you say a certain word or phrase, or do a certain social to them. It is important to look at mobiles to read their descriptions. Many will have hints in their descriptions that will tell you what to say or do to get their favor. ~ 0 1049612 0 D0 The Room of Portals ~ ~ 16777216 -1 10355 D2 A Marble Corridor ~ ~ 0 -1 10317 R M 0 10342 1 10319 R O 0 10401 1 10319 S #10320 Hall of the Druid~ Walking along this hall is strangely reminiscent of a stroll through a lush forest. A light breeze touches your cheek and you look twice to make sure you are indeed in Darkhaven Academy. You see a soft glow coming from the floor. ~ 0 3146752 0 D5 Chamber of Trials for Druids ~ ~ 0 -1 10326 R M 0 10354 1 10320 S #10321 Hall of the Vampire~ The hall is so dimly lit here that details are hard to discern. The rustle of dead leaves, blowing in the wind, fills your ears. As you grow to realize they are more whispers than leaves, you find yourself compelled. Willingly, you proceed to their source. ~ 0 3146760 0 D5 Chamber of Trials for Vampires ~ ~ 0 -1 10327 R M 0 10353 1 10321 S #10322 Hall of the Thief~ You have the distinct feeling that you are not the only person here. Every now and then you catch glimpses of shadows dancing across the wall. You can feel a slight breeze, as if someone has passed close by you. Upon searching the area, you confirm you are the only person in sight. ~ 0 3146760 0 D5 Chamber of Trials for Thieves ~ ~ 0 -1 10328 R M 0 10351 1 10322 S #10323 Hall of Learning~ This is the Hall of Learning, where those who are inexperienced in the ways of the realm may enter and obtain items which will help them as they explore in their first few years. ~ 0 3146760 0 D5 Chamber of Trials for Mages ~ ~ 0 -1 10329 R M 0 10349 1 10323 S #10324 Hall of the Cleric~ A feeling of utter peace and tranquility fills your spirit, ahead you see the horrors of your nightmares come to life, not giving them a second glance you pass right through them to fulfill your destiny. ~ 0 3146760 0 D5 Chamber of Trials for Clerics ~ ~ 0 -1 10330 R M 0 10350 1 10324 S #10325 Chamber of Trials for Warriors~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 3146760 0 D0 A cage ~ ~ 0 -1 10339 D1 A cage ~ ~ 0 -1 10342 D2 A cage ~ ~ 0 -1 10340 D3 A cage ~ ~ 0 -1 10341 D5 A Stone Corridor ~ ~ 0 -1 10356 R M 0 10334 1 10325 R O 0 10401 1 10325 S #10326 Chamber of Trials for Druids~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 3146760 0 D0 A cage ~ ~ 0 -1 10343 D1 A cage ~ ~ 0 -1 10346 D2 A cage ~ ~ 0 -1 10344 D3 A cage ~ ~ 0 -1 10345 D5 A Stone Corridor ~ ~ 0 -1 10356 R M 0 10335 1 10326 R O 0 10401 1 10326 S #10327 Chamber of Trials for Vampires~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 3146760 0 D0 A cage ~ ~ 0 -1 10347 D1 A cage ~ ~ 0 -1 10350 D2 A cage ~ ~ 0 -1 10348 D3 A cage ~ ~ 0 -1 10349 D5 A Stone Corridor ~ ~ 0 -1 10356 R M 0 10336 1 10327 R O 0 10401 1 10327 S #10328 Chamber of Trials for Thieves~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 3146760 0 D0 A cage ~ ~ 0 -1 10351 D1 A cage ~ ~ 0 -1 10354 D2 A cage ~ ~ 0 -1 10352 D3 A cage ~ ~ 0 -1 10353 D5 A Stone Corridor ~ ~ 0 -1 10356 R M 0 10337 1 10328 R O 0 10401 1 10328 S #10329 Chamber of Trials for Adventurers~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 3146760 0 D0 A cage ~ ~ 0 -1 10335 D1 A cage ~ ~ 0 -1 10338 D2 A cage ~ ~ 0 -1 10336 D3 A cage ~ ~ 0 -1 10337 D4 ~ ~ 0 -1 10323 D5 A Stone Corridor ~ ~ 0 -1 10356 R M 0 10338 1 10329 R O 0 10401 1 10329 S #10330 Chamber of Trials for Clerics~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 3146760 0 D0 A cage ~ ~ 0 -1 10332 D1 A cage ~ ~ 0 -1 10334 D2 A cage ~ ~ 0 -1 10333 D3 A cage ~ ~ 0 -1 10331 D5 A Stone Corridor ~ ~ 0 -1 10356 R M 0 10339 1 10330 R O 0 10401 1 10330 S #10331 Clerics West Cage~ Kill this "cage" mob, remove the "academy" equipment from the corpse, and then sacrifice the corpse. Sacrifice is as the name states, you sacrifice the corpse to the gods and they reward you for it. To use, type SAC CORPSE. You may also sacrifice unwanted items, by first dropping them on the ground, then typing SAC <item>. For more information on sacrifice, see the help. ~ 0 3145736 0 D1 Chamber of Trials for Clerics ~ ~ 0 -1 10330 R M 0 10326 2 10331 R E 1 10319 1 9 R E 1 10306 1 3 R M 0 10326 2 10331 R E 1 10319 1 9 R E 1 10306 1 3 S #10332 Clerics North Cage~ As you loot the corpses you will be collecting your equipment, you need to learn the commands for using your equipment. The commands are: GET, DROP, WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment from a corpse you type GET <item> CORPSE. To get an item from the ground you type GET <item>. To drop a piece of equipment from your inventory, type DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a weapon, type WIELD <item>. You may not wield a weapon if you are already wielding one, you must first remove the weapon you are using. To remove a weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged and repaired. To see the condition of a piece of equipment, type EXAM <item>. If is it in need of repair, you need to find a blacksmith. Once in the room with the blacksmith, remove item to inventory and type REPAIR <item>. ~ 0 3145736 0 D2 Chamber of Trials for Clerics ~ ~ 0 -1 10330 R M 0 10305 2 10332 R E 1 10303 1 7 R E 1 10302 1 13 R M 0 10305 2 10332 R E 1 10303 1 7 R E 1 10302 1 13 S #10333 Clerics South Cage~ The stench of rotting corpses assaults your senses. Bits of bone and pieces of rusted armor are strewn about the cage. Remember, kill, loot the corpse, then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse sacrificed automatically at the mobiles death. You must use caution when using autosac as items still inside the corpse are also sacrificed. Even if you have CONFIG +AUTOLOOT, there are times when your hands are full or you have reached maximum weight and will be unable to get everything from the corpse. ~ 0 3145736 0 D0 Chamber of Trials for Clerics ~ ~ 0 -1 10330 R M 0 10312 2 10333 R E 1 10305 1 12 R E 1 10304 1 6 R M 0 10312 2 10333 R E 1 10305 1 12 R E 1 10304 1 6 S #10334 Clerics East Cage~ The cage mobs are all named "cage" in addition to their actual name. This mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs are similarly named. The mobs in the battlegrounds will all be referred to as "arena" in addition to their name. Also, all equipment available in the Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in addition to the actual name of the item. ~ 0 3145736 0 D3 Chamber of Trials for Clerics ~ ~ 0 -1 10330 R M 0 10319 2 10334 R E 1 10301 1 8 R E 1 10300 1 14 R M 0 10319 2 10334 R E 1 10301 1 8 R E 1 10300 1 14 S #10335 Adventurers North Cage~ As you loot the corpses you will be collecting your equipment, you need to learn the commands for using your equipment. The commands are: GET, DROP, WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment from a corpse you type GET <item> CORPSE. To get an item from the ground you type GET <item>. To drop a piece of equipment from your inventory, type DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a weapon, type WIELD <item>. You may not wield a weapon if you are already wielding one, you must first remove the weapon you are using. To remove a weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged and repaired. To see the condition of a piece of equipment, type EXAM <item>. If is it in need of repair, you need to find a blacksmith. Once in the room with the blacksmith, remove item to inventory and type REPAIR <item>. ~ 0 3145736 0 D2 Chamber of Trials for Mages ~ ~ 0 -1 10329 > entry_prog 100~ if mobinroom(10306) < 1 mpmload 10306 mpecho A naga suddenly appears in the cage! endif ~ | S #10336 Adventurers South Cage~ The stench of rotting corpses assaults your senses. Bits of bone and pieces of rusted armor are strewn about the cage. Remember, kill, loot the corpse, then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse sacrificed automatically at the mobiles death. You must use caution when using autosac as items still inside the corpse are also sacrificed. Even if you have CONFIG +AUTOLOOT, there are times when your hands are full or you have reached maximum weight and will be unable to get everything from the corpse. ~ 0 3145736 0 D0 Chamber of Trials for Mages ~ ~ 0 -1 10329 > entry_prog 100~ if mobinroom(10313) < 1 mpmload 10313 mpecho A gnoll suddenly appears in the cage! endif ~ | S #10337 Adventurers West Cage~ Kill this "cage" mob, remove the "academy" equipment from the corpse, and then sacrifice the corpse. Sacrifice is as the name states, you sacrifice the corpse to the gods and they reward you for it. To use, type SAC CORPSE. You may also sacrifice unwanted items, by first dropping them on the ground, then typing SAC <item>. For more information on sacrifice, see the help. ~ 0 3145736 0 D1 Chamber of Trials for Mages ~ ~ 0 -1 10329 > entry_prog 100~ if mobinroom(10327) < 1 mpmload 10327 mpecho A minotaur suddenly appears in the cage! endif ~ | S #10338 Adventurers East Cage~ The cage mobs are all named "cage" in addition to their actual name. This mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs are similarly named. The mobs in the battlegrounds will all be referred to as "arena" in addition to their name. Also, all equipment available in the Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in addition to the actual name of the item. ~ 0 3145736 0 D3 Chamber of Trials for Mages ~ ~ 0 -1 10329 > entry_prog 100~ if mobinroom(10320) < 1 mpmload 10320 mpecho A kobold suddenly appears in the cage! endif ~ | S #10339 Warriors North Cage~ As you loot the corpses you will be collecting your equipment, you need to learn the commands for using your equipment. The commands are: GET, DROP, WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment from a corpse you type GET <item> CORPSE. To get an item from the ground you type GET <item>. To drop a piece of equipment from your inventory, type DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a weapon, type WIELD <item>. You may not wield a weapon if you are already wielding one, you must first remove the weapon you are using. To remove a weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged and repaired. To see the condition of a piece of equipment, type EXAM <item>. If is it in need of repair, you need to find a blacksmith. Once in the room with the blacksmith, remove item to inventory and type REPAIR <item>. ~ 0 3145736 0 D2 Chamber of Trials for Warriors ~ ~ 0 -1 10325 R M 0 10307 2 10339 R E 1 10303 1 7 R E 1 10302 1 13 R M 0 10307 2 10339 R E 1 10303 1 7 R E 1 10302 1 13 S #10340 Warriors South Cage~ The stench of rotting corpses assaults your senses. Bits of bone and pieces of rusted armor are strewn about the cage. Remember, kill, loot the corpse, then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse sacrificed automatically at the mobiles death. You must use caution when using autosac as items still inside the corpse are also sacrificed. Even if you have CONFIG +AUTOLOOT, there are times when your hands are full or you have reached maximum weight and will be unable to get everything from the corpse. ~ 0 3145736 0 D0 Chamber of Trials for Warriors ~ ~ 0 -1 10325 R M 0 10314 2 10340 R E 1 10305 1 12 R E 1 10304 1 6 R M 0 10314 2 10340 R E 1 10305 1 12 R E 1 10304 1 6 S #10341 Warriors West Cage~ Kill this "cage" mob, remove the "academy" equipment from the corpse, and then sacrifice the corpse. Sacrifice is as the name states, you sacrifice the corpse to the gods and they reward you for it. To use, type SAC CORPSE. You may also sacrifice unwanted items, by first dropping them on the ground, then typing SAC <item>. For more information on sacrifice, see the help. ~ 0 3145736 0 D1 Chamber of Trials for Warriors ~ ~ 0 -1 10325 R M 0 10328 2 10341 R E 1 10319 1 9 R E 1 10306 1 3 R M 0 10328 2 10341 R E 1 10319 1 9 R E 1 10306 1 3 S #10342 Warriors East Cage~ The cage mobs are all named "cage" in addition to their actual name. This mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs are similarly named. The mobs in the battlegrounds will all be referred to as "arena" in addition to their name. Also, all equipment available in the Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in addition to the actual name of the item. ~ 0 3145736 0 D3 Chamber of Trials for Warriors ~ ~ 0 -1 10325 R M 0 10321 2 10342 R E 1 10301 1 8 R E 1 10300 1 14 R M 0 10321 2 10342 R E 1 10301 1 8 R E 1 10300 1 14 S #10343 Druids North Cage~ As you loot the corpses you will be collecting your equipment, you need to learn the commands for using your equipment. The commands are: GET, DROP, WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment from a corpse you type GET <item> CORPSE. To get an item from the ground you type GET <item>. To drop a piece of equipment from your inventory, type DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a weapon, type WIELD <item>. You may not wield a weapon if you are already wielding one, you must first remove the weapon you are using. To remove a weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged and repaired. To see the condition of a piece of equipment, type EXAM <item>. If is it in need of repair, you need to find a blacksmith. Once in the room with the blacksmith, remove item to inventory and type REPAIR <item>. ~ 0 3145736 0 D2 Chamber of Trials for Druids ~ ~ 0 -1 10326 R M 0 10308 2 10343 R E 1 10303 1 7 R E 1 10302 1 13 R M 0 10308 2 10343 R E 1 10303 1 7 R E 1 10302 1 13 S #10344 Druids South Cage~ The stench of rotting corpses assaults your senses. Bits of bone and pieces of rusted armor are strewn about the cage. Remember, kill, loot the corpse, then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse sacrificed automatically at the mobiles death. You must use caution when using autosac as items still inside the corpse are also sacrificed. Even if you have CONFIG +AUTOLOOT, there are times when your hands are full or you have reached maximum weight and will be unable to get everything from the corpse. ~ 0 3145736 0 D0 Chamber of Trials for Druids ~ ~ 0 -1 10326 R M 0 10315 2 10344 R E 1 10305 1 12 R E 1 10304 1 6 R M 0 10315 2 10344 R E 1 10305 1 12 R E 1 10304 1 6 S #10345 Druids West Cage~ Kill this "cage" mob, remove the "academy" equipment from the corpse, and then sacrifice the corpse. Sacrifice is as the name states, you sacrifice the corpse to the gods and they reward you for it. To use, type SAC CORPSE. You may also sacrifice unwanted items, by first dropping them on the ground, then typing SAC <item>. For more information on sacrifice, see the help. ~ 0 3145736 0 D1 Chamber of Trials for Druids ~ ~ 0 -1 10326 R M 0 10329 2 10345 R E 1 10319 1 9 R E 1 10306 1 3 R M 0 10329 2 10345 R E 1 10319 1 9 R E 1 10306 1 3 S #10346 Druids East Cage~ The cage mobs are all named "cage" in addition to their actual name. This mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs are similarly named. The mobs in the battlegrounds will all be referred to as "arena" in addition to their name. Also, all equipment available in the Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in addition to the actual name of the item. ~ 0 3145736 0 D3 Chamber of Trials for Druids ~ ~ 0 -1 10326 R M 0 10322 2 10346 R E 1 10301 1 8 R E 1 10300 1 14 R M 0 10322 2 10346 R E 1 10301 1 8 R E 1 10300 1 14 S #10347 Vampires North Cage~ As you loot the corpses you will be collecting your equipment, you need to learn the commands for using your equipment. The commands are: GET, DROP, WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment from a corpse you type GET <item> CORPSE. To get an item from the ground you type GET <item>. To drop a piece of equipment from your inventory, type DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a weapon, type WIELD <item>. You may not wield a weapon if you are already wielding one, you must first remove the weapon you are using. To remove a weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged and repaired. To see the condition of a piece of equipment, type EXAM <item>. If is it in need of repair, you need to find a blacksmith. Once in the room with the blacksmith, remove item to inventory and type REPAIR <item>. ~ 0 3145736 0 D2 Chamber of Trials for Vampires ~ ~ 0 -1 10327 R M 0 10309 2 10347 R E 1 10303 1 7 R E 1 10302 1 13 R M 0 10309 2 10347 R E 1 10303 1 7 R E 1 10302 1 13 S #10348 Vampires South Cage~ The stench of rotting corpses assaults your senses. Bits of bone and pieces of rusted armor are strewn about the cage. Remember, kill, loot the corpse, then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse sacrificed automatically at the mobiles death. You must use caution when using autosac as items still inside the corpse are also sacrificed. Even if you have CONFIG +AUTOLOOT, there are times when your hands are full or you have reached maximum weight and will be unable to get everything from the corpse. ~ 0 3145736 0 D0 Chamber of Trials for Vampires ~ ~ 0 -1 10327 R M 0 10316 2 10348 R E 1 10305 1 12 R E 1 10304 1 6 R M 0 10316 2 10348 R E 1 10305 1 12 R E 1 10304 1 6 S #10349 Vampires West Cage~ Kill this "cage" mob, remove the "academy" equipment from the corpse, and then sacrifice the corpse. Sacrifice is as the name states, you sacrifice the corpse to the gods and they reward you for it. To use, type SAC CORPSE. You may also sacrifice unwanted items, by first dropping them on the ground, then typing SAC <item>. For more information on sacrifice, see the help. ~ 0 3145736 0 D1 Chamber of Trials for Vampires ~ ~ 0 -1 10327 R M 0 10330 2 10349 R E 1 10319 1 9 R E 1 10306 1 3 R M 0 10330 2 10349 R E 1 10319 1 9 R E 1 10306 1 3 S #10350 Vampires East Cage~ The cage mobs are all named "cage" in addition to their actual name. This mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs are similarly named. The mobs in the battlegrounds will all be referred to as "arena" in addition to their name. Also, all equipment available in the Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in addition to the actual name of the item. ~ 0 3145736 0 D3 Chamber of Trials for Vampires ~ ~ 0 -1 10327 R M 0 10323 2 10350 R E 1 10301 1 8 R E 1 10300 1 14 R M 0 10323 2 10350 R E 1 10301 1 8 R E 1 10300 1 14 S #10351 Thieves North Cage~ As you loot the corpses you will be collecting your equipment, you need to learn the commands for using your equipment. The commands are: GET, DROP, WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment from a corpse you type GET <item> CORPSE. To get an item from the ground you type GET <item>. To drop a piece of equipment from your inventory, type DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a weapon, type WIELD <item>. You may not wield a weapon if you are already wielding one, you must first remove the weapon you are using. To remove a and repaired. To see the condition of a piece of equipment, type EXAM <item>. If is it in need of repair, you need to find a blacksmith. Once in the room with the blacksmith, remove item to inventory and type REPAIR <item>. ~ 0 3145736 0 D2 Chamber of Trials for Thieves ~ ~ 0 -1 10328 R M 0 10310 2 10351 R E 1 10303 1 7 R E 1 10302 1 13 R M 0 10310 2 10351 R E 1 10303 1 7 R E 1 10302 1 13 S #10352 Thieves South Cage~ The stench of rotting corpses assaults your senses. Bits of bone and pieces of rusted armor are strewn about the cage. Remember, kill, loot the corpse, then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse sacrificed automatically at the mobiles death. You must use caution when using autosac as items still inside the corpse are also sacrificed. Even if you have CONFIG +AUTOLOOT, there are times when your hands are full or you have reached maximum weight and will be unable to get everything from the corpse. ~ 0 3145736 0 D0 Chamber of Trials for Thieves ~ ~ 0 -1 10328 R M 0 10317 2 10352 R E 1 10305 1 12 R E 1 10304 1 6 R M 0 10317 2 10352 R E 1 10305 1 12 R E 1 10304 1 6 S #10353 Thieves West Cage~ Kill this "cage" mob, remove the "academy" equipment from the corpse, and then sacrifice the corpse. Sacrifice is as the name states, you sacrifice the corpse to the gods and they reward you for it. To use, type SAC CORPSE. You may also sacrifice unwanted items, by first dropping them on the ground, then typing SAC <item>. For more information on sacrifice, see the help. ~ 0 3145736 0 D1 Chamber of Trials for Thieves ~ ~ 0 -1 10328 R M 0 10331 2 10353 R E 1 10319 1 9 R E 1 10306 1 3 R M 0 10331 2 10353 R E 1 10319 1 9 R E 1 10306 1 3 S #10354 Thieves East Cage~ The cage mobs are all named "cage" in addition to their actual name. This mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs are similarly named. The mobs in the battlegrounds will all be referred to as "arena" in addition to their name. Also, all equipment available in the Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in addition to the actual name of the item. ~ 0 3145736 0 D3 Chamber of Trials for Thieves ~ ~ 0 -1 10328 R M 0 10324 2 10354 R E 1 10301 1 8 R E 1 10300 1 14 R M 0 10324 2 10354 R E 1 10301 1 8 R E 1 10300 1 14 S #10355 The Room of Portals~ This is the portal room which leads to the training hall for each of the classes. Prepare to be transferred once your presence is noticed. It may take a few moments, so please be patient. Should you decide you are not ready to face the Chamber of Trials, you can return to the south. You notice a large certificate on the wall; at least you have something to read while you wait. ~ 0 1076888588 0 D2 The Academy Healer ~ ~ 0 -1 10319 R M 0 10346 1 10355 E certificate wall~ I have enjoyed writing the revision of the Darkhaven Academy. I wanted the new players armed with as much information as possible before venturing into the open game. Take your time here, learning the commands and seeing how the programs on the mobs and items work. It will help you later in your travels. If you have trouble understanding anything you find in the Academy, type WHO 51 and ask an immortal for assistance. I wish you well in your adventuring. May you enjoy many hours of joy and develop many friendships. Warm Huggles, Brittany Seccunda-DethBlayde February 9, 1996 ** Please be sure to read HELP RULES STAKE prior to engaging in fighting. ** Staking a mob is illegal, as is stealing a kill. ~ > rand_prog 100~ if class ($r) == Mage mpechoat $r The ground opens beneath you! You drop into the Mages portal. mpechoat $r You land in the Mages Hall with a bounce. mptransfer $r 10323 mpat $r mpforce $r bounce endif if class ($r) == Cleric mpechoat $r The ground opens beneath you! You drop into the Clerics portal. mpechoat $r You land in the Clerics Hall with a bounce. mptransfer $r 10324 mpat $r mpforce $r bounce endif if class ($r) == Warrior mpechoat $r The ground opens beneath you! You drop into the Warriors portal. mpechoat $r You land in the Warriors Hall with a bounce. mptransfer $r 10318 mpat $r mpforce $r bounce endif if race($n) == Vampire mpechoat $r The ground opens beneath you! You drop into the Vampires portal. mpechoat $r You land in the Vampires Hall with a bounce. mptransfer $r 10321 mpat $r mpforce $r bounce endif if class ($r) == Druid mpechoat $r The ground opens beneath you! You drop into the Druids portal. mpechoat $r You land in the Druids Hall with a bounce. mptransfer $r 10320 mpat $r mpforce $r bounce endif if class ($r) == Ranger mpechoat $r The ground opens beneath you! You drop into the Rangers portal. mpechoat $r You land in the Rangers Hall with a bounce. mptransfer $r 10391 mpat $r mpforce $r bounce endif if class ($r) == Thief mpechoat $r The ground opens beneath you! You drop into the Thieves portal. mpechoat $r You land in the Thieves Hall with a bounce. mptransfer $r 10322 mpat $r mpforce $r bounce else if mpechoat $r The ground opens beneath you! You drop into a strange portal. mpechoat $r You land in a strange hall with a bounce. mptransfer $r 10318 mpat $r mpforce $r bounce endif ~ | S #10356 A Stone Corridor~ This is the stage of your training where you may begin to feel pangs of hunger and a parched throat. In other words, you need food and drink. To the east is the Darkhaven Supply Store. You may purchase water and some meat. Once you have eaten and drunk, you will be ready to proceed north. ~ 0 3145736 0 D0 A Stone Corridor ~ ~ 0 -1 10358 D1 To the east is the Darkhaven Academy Supply Store. ~ ~ 0 -1 10357 S #10357 Darkhaven Academy Supply Store~ This is a regular shop, you type LIST to see what you can purchase and BUY <item> to make the purchase. Like many other places in the game, you may bribe the storekeeper to give you an item. There are many mobs in this world that will sell you keys, items or information in exchange for a few gold coins. Be sure to look at the mobiles for hints on these types of programs. ~ 0 3146760 0 D3 A Stone Corridor can be seen to the west. ~ ~ 0 -1 10356 R M 0 10343 1 10357 R G 1 10314 1 R G 1 10317 1 R G 1 10316 1 S #10358 A Stone Corridor~ In this part of the academy you will learn about the Death Trap, more commonly known as a DT. A death trap is exactly as its name states, a room that causes your death. Unlike a regular death, you do not lose your hitpoints and you do not leave a corpse behind. All the items you were wearing and carrying are destroyed. You do not leave a corpse behind. You are then transported back to the Temple in Darkhaven. Going west will give you more information about death traps. ~ 0 3145736 0 D0 A Stone Corridor ~ ~ 0 -1 10360 D2 A Stone Corridor ~ ~ 0 -1 10356 D3 This is a DEATH TRAP!! The only one in the game that won't kill you! ~ ~ 0 -1 10359 S #10359 Slow Death~ This is what you will see if you stumble into a death trap. As previously stated, a DT kills instantaneously and destroys any and all equipment you have at the time. Hints as to the placement of a death trap are sometimes given in the room that preceeds them. Also remember to use "exit" and "look" to find these deadly rooms. Note: no DTS are found in Darkhaven. ~ 0 3145736 0 D1 A Stone Corridor ~ ~ 0 -1 10358 S #10360 A Stone Corridor~ One final challenge remains for you. Then you may enter the battlegrounds to further hone your combat skills. To the west is a creature that holds the visor of completion. Kill him and it is yours. ~ 0 3145736 0 D2 A Stone Corridor ~ ~ 0 -1 10358 D3 A Final Test ~ ~ 0 -1 10361 S #10361 A Final Test~ You can hear the clash of steel and chanting coming from somewhere above you. This room smells of decay. The walls are dripping with some sort of green ichor. It looks as if it is burning right through. You see a flash of light from the above, then it is gone. ~ 0 3145736 0 D1 ~ ~ 0 -1 10360 D4 A door leading to the Battlegrounds ~ ~ 3 -1 10362 R D 0 10361 4 1 > rand_prog 50~ if mobinroom(10344) < 1 mpmload 10344 endif ~ > act_prog P from the east.~ if mobinroom(10344) < 1 mpmload 10344 mpecho A dragonsnake appears in a flash of light! endif ~ | S #10362 In the middle of the eastern wall~ This is the Academy entrance to the Battleground. Below here is the lower level of the Academy. The battleground were supplied to allow you to further hone the combat skills learned in your schooling. Kill the beasts that wander here. If you wish to leave, exiting up will take you to Lord Toric. ~ 0 3145740 0 D0 ~ ~ 0 -1 10363 D2 ~ ~ 0 -1 10365 D3 ~ ~ 0 -1 10369 D4 ~ ~ 16777216 -1 10319 D5 A door that leads to the lower level of the Academy ~ ~ 3 -1 10361 R D 0 10362 5 1 S #10363 Along the eastern wall~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D0 ~ ~ 0 -1 10364 D2 ~ ~ 0 -1 10362 D3 ~ ~ 0 -1 10370 D4 ~ ~ 16777216 -1 10319 R M 0 10303 4 10363 R M 0 10302 4 10363 R M 0 10303 4 10363 S #10364 North-East Corner~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D2 ~ ~ 0 -1 10363 D3 ~ ~ 0 -1 10371 D4 ~ ~ 16777216 -1 10319 R O 0 10401 1 10364 S #10365 Along the eastern wall~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D0 ~ ~ 0 -1 10362 D2 ~ ~ 0 -1 10366 D3 ~ ~ 0 -1 10368 D4 ~ ~ 16777216 -1 10319 R M 0 10300 4 10365 R M 0 10301 4 10365 S #10366 South-East Corner~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D0 ~ ~ 0 -1 10365 D3 ~ ~ 0 -1 10367 D4 ~ ~ 16777216 -1 10319 R O 0 10401 1 10366 S #10367 Along the southern wall~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D0 ~ ~ 0 -1 10368 D1 ~ ~ 0 -1 10366 D3 ~ ~ 0 -1 10376 D4 ~ ~ 16777216 -1 10319 S #10368 Battle Grounds~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D0 ~ ~ 0 -1 10369 D1 ~ ~ 0 -1 10365 D2 ~ ~ 0 -1 10367 D3 ~ ~ 0 -1 10375 D4 ~ ~ 16777216 -1 10319 S #10369 Mid-way in the Battlegrounds~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145740 0 D0 ~ ~ 0 -1 10370 D1 ~ ~ 0 -1 10362 D2 ~ ~ 0 -1 10368 D3 ~ ~ 0 -1 10374 D4 ~ ~ 16777216 -1 10319 S #10370 Battle Grounds~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D0 ~ ~ 0 -1 10371 D1 ~ ~ 0 -1 10363 D2 ~ ~ 0 -1 10369 D3 ~ ~ 0 -1 10373 D4 ~ ~ 16777216 -1 10319 R M 0 10302 4 10370 S #10371 Along the northern wall~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D1 ~ ~ 0 -1 10364 D2 ~ ~ 0 -1 10370 D3 ~ ~ 0 -1 10372 D4 ~ ~ 16777216 -1 10319 S #10372 In the middle of the northern wall~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D1 ~ ~ 0 -1 10371 D2 ~ ~ 0 -1 10373 D3 ~ ~ 0 -1 10381 D4 ~ ~ 16777216 -1 10319 R M 0 10302 4 10372 S #10373 Central Battlegrounds~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? You can hear a loud wail of pain coming from somewhere below! Yet another sound catches your attention, as someone succumbs to death. ~ 0 3145736 0 D0 ~ ~ 0 -1 10372 D1 ~ ~ 0 -1 10370 D2 ~ ~ 0 -1 10374 D3 ~ ~ 0 -1 10380 D4 ~ ~ 16777216 -1 10319 D5 Below is a dark, muddy tunnel, leading deep underground. ~ ~ 16777216 -1 10406 R M 0 10300 4 10373 S #10374 The Center of the Battlegrounds~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D0 ~ ~ 0 -1 10373 D1 ~ ~ 0 -1 10369 D2 ~ ~ 0 -1 10375 D3 ~ ~ 0 -1 10379 D4 ~ ~ 16777216 -1 10319 R M 0 10300 4 10374 R O 0 10401 1 10374 S #10375 Central Battlegrounds~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D0 ~ ~ 0 -1 10374 D1 ~ ~ 0 -1 10368 D2 ~ ~ 0 -1 10376 D3 ~ ~ 0 -1 10378 D4 ~ ~ 16777216 -1 10319 S #10376 In the middle of the southern wall~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D0 ~ ~ 0 -1 10375 D1 ~ ~ 0 -1 10367 D3 ~ ~ 0 -1 10377 D4 ~ ~ 16777216 -1 10319 R M 0 10301 4 10376 R M 0 10301 4 10376 R M 0 10301 4 10376 S #10377 Along the southern wall~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D0 ~ ~ 0 -1 10378 D1 ~ ~ 0 -1 10376 D3 ~ ~ 0 -1 10386 D4 ~ ~ 16777216 -1 10319 S #10378 Battle Grounds~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D0 ~ ~ 0 -1 10379 D1 ~ ~ 0 -1 10375 D2 ~ ~ 0 -1 10377 D3 ~ ~ 0 -1 10385 D4 ~ ~ 16777216 -1 10319 S #10379 Mid-way in the Battlegrounds~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D0 ~ ~ 0 -1 10380 D1 ~ ~ 0 -1 10374 D2 ~ ~ 0 -1 10378 D3 ~ ~ 0 -1 10384 D4 ~ ~ 16777216 -1 10319 R M 0 10300 4 10379 S #10380 Battle Grounds~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D0 ~ ~ 0 -1 10381 D1 ~ ~ 0 -1 10373 D2 ~ ~ 0 -1 10379 D3 ~ ~ 0 -1 10383 D4 ~ ~ 16777216 -1 10319 R M 0 10302 4 10380 S #10381 Along the northern wall~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D1 ~ ~ 0 -1 10372 D2 ~ ~ 0 -1 10380 D3 ~ ~ 0 -1 10382 D4 ~ ~ 16777216 -1 10319 S #10382 North-West Corner~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145740 0 D0 ~ ~ 16777219 -1 10300 D1 ~ ~ 0 -1 10381 D2 ~ ~ 0 -1 10383 D4 ~ ~ 16777216 -1 10319 R O 0 10401 1 10382 R D 0 10382 0 1 > entry_prog 100~ if ispc($n) if level($n) == 1 mpechoat $n _whi You cannot proceed until you have reached level 2! mpechoat $n _whi I shall return you to Tsythia promptly. mptransfer 0.$n 10300 mpat 10300 mpforce 0.$n look endif endif ~ > leave_prog 100~ if isimmort($n) else mpforce $n vis endif ~ | S #10383 Along the western wall~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D0 ~ ~ 0 -1 10382 D1 ~ ~ 0 -1 10380 D2 ~ ~ 0 -1 10384 D4 ~ ~ 16777216 -1 10319 S #10384 In the middle of the western wall~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D0 ~ ~ 0 -1 10383 D1 ~ ~ 0 -1 10379 D2 ~ ~ 0 -1 10385 D4 ~ ~ 16777216 -1 10319 R M 0 10303 4 10384 S #10385 Along the western wall~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D0 ~ ~ 0 -1 10384 D1 ~ ~ 0 -1 10378 D2 ~ ~ 0 -1 10386 D4 ~ ~ 16777216 -1 10319 R M 0 10303 4 10385 S #10386 South-West Corner~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. You see some strange symbols glowing in the ground here. They look like RUNES. ~ 0 3145736 0 D0 West Wall ~ ~ 0 -1 10385 D1 East Wall ~ ~ 0 -1 10377 D4 The Temple Of Darkhaven ~ ~ 16777216 -1 10319 D5 ~ ~ 3 -1 10392 R O 0 10401 1 10386 R D 0 10386 5 1 E Runes~ Going down into this hole will take you to the domain of the Naga. Be careful they are aggressive, proceed at your own risk!. ~ S #10387 Rangers South Cage~ The stench of rotting corpses assaults your senses. Bits of bone and pieces of rusted armor are strewn about the cage. Remember, kill, loot the corpse, then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse sacrificed automatically at the mobiles death. You must use caution when using autosac as items still inside the corpse are also sacrificed. Even if you have CONFIG +AUTOLOOT, there are times when your hands are full or you have reached maximum weight and will be unable to get everything from the corpse. ~ 0 3145736 0 D0 Chamber of Trials ~ ~ 0 -1 10305 R M 0 10318 2 10387 R E 1 10305 1 12 R E 1 10304 1 6 R M 0 10318 2 10387 R E 1 10305 1 12 R E 1 10304 1 6 S #10388 Rangers East Cage~ The cage mobs are all named "cage" in addition to their actual name. This mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs are similarly named. The mobs in the battlegrounds will all be referred to as "arena" in addition to their name. Also, all equipment available in the Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in addition to the actual name of the item. ~ 0 3145736 0 D3 Chamber of Trials ~ ~ 0 -1 10305 R M 0 10325 2 10388 R E 1 10301 1 8 R E 1 10300 1 14 R M 0 10325 2 10388 R E 1 10301 1 8 R E 1 10300 1 14 S #10389 Rangers North Cage~ As you loot the corpses you will be collecting your equipment, you need to learn the commands for using your equipment. The commands are: GET, DROP, WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment from a corpse you type GET <item> CORPSE. To get an item from the ground you type GET <item>. To drop a piece of equipment from your inventory, type DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a weapon, type WIELD <item>. You may not wield a weapon if you are already wielding one, you must first remove the weapon you are using. To remove a weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged and repaired. To see the condition of a piece of equipment, type EXAM <item>. If is it in need of repair, you need to find a blacksmith. Once in the room with the blacksmith, remove item to inventory and type REPAIR <item>. ~ 0 3145736 0 D2 Chamber of Trials ~ ~ 0 -1 10305 R M 0 10311 2 10389 R E 1 10303 1 7 R E 1 10302 1 13 R M 0 10311 2 10389 R E 1 10303 1 7 R E 1 10302 1 13 S #10390 Rangers West Cage~ Kill this "cage" mob, remove the "academy" equipment from the corpse, and then sacrifice the corpse. Sacrifice is as the name states, you sacrifice the corpse to the gods and they reward you for it. To use, type SAC CORPSE. You may also sacrifice unwanted items, by first dropping them on the ground, then typing SAC <item>. For more information on sacrifice, see the help. ~ 0 3145736 0 D1 Chamber of Trials ~ ~ 0 -1 10305 R M 0 10332 2 10390 R E 1 10319 1 9 R E 1 10306 1 3 R M 0 10332 2 10390 R E 1 10319 1 9 R E 1 10306 1 3 S #10391 Hall of the Ranger~ The freedom of the wild, always has it fascinated you. To be free in the land, independent of cities and civilizations. These thoughts flood your mind as you walk this hallway. ~ 0 3146764 0 D5 Chamber of Trials for Rangers ~ ~ 0 -1 10305 R M 0 10355 1 10391 S #10392 In a Humid Cavern.~ You are standing in an underground cavern, moss is prevalent along the ceiling and walls. A steady dripping is echoing through the area and seems to be coming from everywhere. ~ 0 3145741 0 D3 ~ ~ 0 -1 10393 D4 ~ ~ 3 -1 10386 R D 0 10392 4 1 > entry_prog 100~ if level($n) < 4 mpechoat $n This dark cavern is full of aggressive mobs! Perhaps you should mpechoat $n return to the battle grounds until you are more experienced. else if level($n) > 10 mpechoat $n This dark cavern is meant for adventurer's less experienced than mpechoat $n yourself. Perhaps you should try a more challenging area. else endif endif ~ | S #10393 In the Cavern~ The steady sound of hissing can be heard in the distance. The air here is extremely humid, you are finding it very difficult to breathe. ~ 0 3145737 0 D1 ~ ~ 0 -1 10392 D2 ~ ~ 0 -1 10394 R M 0 10396 4 10393 S #10394 In the Cavern~ You feel as if you are being pulled into the mire, the constant dampness of the cavern has caused the ground to be turned into a mud bog. ~ 0 3145737 0 D0 ~ ~ 0 -1 10393 D1 ~ ~ 0 -1 10395 D3 ~ ~ 0 -1 10396 R M 0 10396 4 10394 S #10395 Deeper in the Cavern~ The steady sound of hissing can be heard in the distance, closer actually than you would like. The air here is humid and breathing is difficult. ~ 0 3145737 0 D2 ~ ~ 0 -1 10397 D3 ~ ~ 0 -1 10394 R M 0 10396 4 10395 S #10396 In the Cavern~ You feel you are being pulled into the mire, the constant dampness and humidity have caused the ground to be transformed into a mud bog. ~ 0 3145737 0 D1 ~ ~ 0 -1 10394 R M 0 10396 4 10396 S #10397 Cove of the Queen~ You have inadvertently stumbled upon the cove of the Queen of the Nagas. This room is littered with bloated corpses of adventurers who have been reported lost in the past few days. ~ 0 3145737 0 D0 ~ ~ 0 -1 10395 R M 0 10397 1 10397 R E 1 10318 1 16 S #10398 DELETE THIS ROOM~ This room is for questions and problems you may find as a new player. All level of players are welcome to post questions/suggestions here. If you are between level 1 and level 10, you may receive a piece of note paper and a quill to write with by typing: NOD If you are above level 10 and wish to post here, you can buy note paper in Darkhaven. Please type HELP NOTE to learn how to write a note. There is no use of profanity on this or any note board. **--** Any note posted here may be removed at any time. **--** ~ 0 3211276 0 D3 Entrance to Darkhaven Academy ~ ~ 0 -1 10300 R O 0 10367 1 10398 > entry_prog 100~ if ispc($n) if level($n) == 1 mpforce $n config -brief endif endif ~ > act_prog p nods solemnly.~ if isnpc($n) else if level($n) > 10 mpechoat $n You are too high a level to receive supplies here. else mpechoat $n Here, let me set you up with supplies! mpoload 36 1 mpoload 37 1 give note $n give quill $n mpforce $n hold note mpechoat $n There, now type NOTE WRITE to get into note editor. endif endif ~ > leave_prog 100~ if isimmort($n) else mpforce $n vis endif ~ | S #10399 Blazing Chamber~ This chamber is covered with runes of warding and power a ball of scrying hovers in front of Scarab's throne. The throne is made from the bones of his mortal self before he passed onto the realm of immortality. Looking you discover a t.v. and vcr behind the throne for use when the Realms are not in need of the Lord of Dark Magic. ~ 0 2097164 0 > act_prog p purge~ mppurge mpecho The room is purged! ~ | S #10400 Hall of the Augurer~ This chamber is filled with an aura of utter calmness and peace. The walls are painted a soft hue, adding to the affect. Here is were the Augurers come to meditate and reflect upon their activities of the day. Small, spartan cots line the walls, each well-padded to make a comfortable resting place for an exhausted adventurer. ~ 0 3146764 0 D5 Chamber of Trials for Augurers. ~ ~ 0 -1 10401 R M 0 10400 1 10400 E cots~ Several cots line each wall. They look like they are very comfortable. ~ E walls~ The walls are painted a soft blue, adding a calm feeling to the place. ~ S #10401 Chamber of Trials for Augurers~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 3146764 0 D0 A cage. ~ ~ 0 -1 10402 D1 A cage. ~ ~ 0 -1 10403 D2 A cage. ~ ~ 0 -1 10404 D3 A cage. ~ ~ 0 -1 10405 D5 A Stone Corridor. ~ ~ 0 -1 10356 R M 0 10401 1 10401 R O 0 10401 1 10401 S #10402 Augurers North Cage~ As you loot the corpses you will collect basic Academy equipment. The commands for using your new belongings are: GET, DROP, WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. "Get <item>" or "get <item> corpse" takes an object from the ground or from a corpse and places it into your inventory. To wear an item from your inventory type "wear item", and to remove it and return it to your inventory type "remove <item>". To drop an item in your inventory, type "drop <item>". To wield a weapon, type "wield <weapon>". Many items may be damaged and repaired. To see an item's condition, type "exam <item>". To repair an item type "repair <item>" at a blacksmith. ~ 0 3145740 0 D2 Chamber of Trials for Augurers. ~ ~ 0 -1 10401 R M 0 10402 2 10402 R E 1 10303 1 7 R E 1 10302 1 13 R M 0 10402 2 10402 R E 1 10303 1 7 R E 1 10302 1 13 S #10403 Augurers East Cage~ Kill this "cage" mob, remove the "academy" equipment from its corpse, and then sacrifice the corpse. Sacrifice is as the name states, you sacrifice the corpse to the gods and they reward you for it (albeit minorly). To use, type 'sac corpse'. You may also sacrifice unwanted items by first dropping them and then typing 'sac <item>'. See 'help sacrifice' for information. ~ 0 3145740 0 D3 Chamber of Trials for Augurers. ~ ~ 0 -1 10401 R M 0 10403 2 10403 R E 1 10319 1 9 R E 1 10306 1 3 R M 0 10403 2 10403 R E 1 10319 1 9 R E 1 10306 1 3 S #10404 Augurers South Cage~ The stench of rotting corpses assaults your nostrils, while bits of bone and pieces of rusted armor are strewn about the cage. Remember - kill, loot the corpse, then sacrifice the corpse. You may type 'config +autosac' to have all corpse sacrificed automatically when you kill the creature. You must use caution when using autosac, as items still inside the corpse are also sacrificed. Even if you have 'config +autloot', there are times when your hands are full or you have reached maximum weight and will be unable to get everything from the corpse automatically. ~ 0 3145740 0 D0 Chamber of Trials for Augurers. ~ ~ 0 -1 10401 R M 0 10404 2 10404 R E 1 10305 1 12 R E 1 10304 1 6 R M 0 10404 2 10404 R E 1 10305 1 12 R E 1 10304 1 6 S #10405 Augurers West Cage~ The cage mobs are all named "cage" in addition to their actual name, thus these creatures can be killed using 'kill cage' or 'kill kobold'. All the other cage mobs are similarly named. The mobs in the battlegrounds will all be referred to as "arena" in addition to their name. Also, all equipment available in the Academy is named "academy". You can 'wear academy' or 'remove academy' in addition to the actual name of the item. ~ 0 3145740 0 D1 Chamber of Trials for Augurers. ~ ~ 0 -1 10401 R M 0 10405 2 10405 R E 1 10301 1 8 R E 1 10300 1 14 R M 0 10405 2 10405 R E 1 10301 1 8 R E 1 10300 1 14 S #10406 A dark tunnel below the Battlegrounds~ You have left the relative saftey of the battlegrounds above. A thick stench of death, moisture, and heat mix to assault your every breath. The walls of this tunnel are covered with a slimy layer of a liquid similar to sweat. Below your feet, the ground seems to sink slightly, barely handling your weight. Crudely carved tunnels lead deeper into this underground chamber to the southwest and southeast. ~ 0 3145737 13 D4 Above you is the Darkhaven Academy battlegrounds. ~ ~ 16777216 -1 10373 D8 To the southeast is a tunnel leading away from the Battlegrounds. ~ ~ 0 -1 10407 D9 To the southwest is a tunnel leading away from the Battlegrounds. ~ ~ 0 -1 10427 R M 0 10415 1 10406 R M 0 10409 1 10406 S #10407 A dark tunnel below the Battlegrounds~ The walls of this tunnel are close, barely allowing you passage. The earth under your feet is damp and sticking to your boots. A squeal can be heard coming from the south. You may want to return back to the safety of the Battlegrounds. ~ 0 3145737 13 D2 ~ ~ 0 -1 10408 D7 ~ ~ 0 -1 10406 R M 0 10419 1 10407 S #10408 A dark tunnel below the Battlegrounds~ Darkness engulfs this tunnel, making it impossible to see without a light source. Water drips slowly down the tunnel walls, adding to the moisture in the soil and humidity in the air. This place does appear to be very welcoming. ~ 0 3145737 13 D0 ~ ~ 0 -1 10407 D1 ~ ~ 0 -1 10409 R M 0 10412 1 10408 S #10409 A dark tunnel below the Battlegrounds~ The walls of this tunnel are close, barely allowing you passage. The earth under your feet is damp and sticking to your boots. A squeal can be heard coming from the south. You may want to return back to the safety of the Battlegrounds far towards the north. ~ 0 3145737 13 D2 ~ ~ 0 -1 10410 D3 ~ ~ 0 -1 10408 S #10410 A dark tunnel below the Battlegrounds~ Darkness engulfs this tunnel, making it impossible to see without a light source. Water drips slowly down the tunnel walls, adding to the moisture in the soil and humidity in the air. This place does appear to be very welcoming. ~ 0 3145737 13 D0 ~ ~ 0 -1 10409 D2 ~ ~ 0 -1 10411 R M 0 10410 1 10410 S #10411 A dark tunnel below the Battlegrounds~ You have entered a opening in the rock, and can see a large cavern to the east. Sounds echo around you, coming from everywhere and nowhere. This place gives you a sick feeling in the pit of your stomach. ~ 0 3145737 13 D0 ~ ~ 0 -1 10410 D2 ~ ~ 0 -1 10412 D3 ~ ~ 0 -1 10420 D9 ~ ~ 0 -1 10416 R M 0 10413 1 10411 S #10412 A dark tunnel below the Battlegrounds~ The tunnel stops abruptly at the southern wall. There are several openings leading away from the tunnel, into a large cavern. You can hear a lot of noise in the area, and none of it sounds pleasant. ~ 0 3145737 13 D0 ~ ~ 0 -1 10411 D3 ~ ~ 0 -1 10416 D7 ~ ~ 0 -1 10420 D9 ~ ~ 0 -1 10413 R M 0 10406 1 10412 S #10413 A hollow cavern deep underground~ Booming echoes overwhelm your senses. Loud dripping, sounding like many large hammers crashing against the stone walls, assault your every moment. Cries of death surround and torment you. You get a distinct urge to move away from here as quickly, and unnoticed, as possible. ~ 0 3145737 13 D0 ~ ~ 0 -1 10416 D3 ~ ~ 0 -1 10414 D6 ~ ~ 0 -1 10412 D7 ~ ~ 0 -1 10417 S #10414 A hollow cavern deep underground~ The sounds seem to coalesces here, making one noise indistinguishable from the next. The cavern wall to the south seems to be sweating, drips of water roll down its face, collecting in a puddle at your feet. You have a desire to leave this place, and venture somewhere less deafening. ~ 0 3145737 13 D0 ~ ~ 0 -1 10417 D1 ~ ~ 0 -1 10413 D3 ~ ~ 0 -1 10415 D6 ~ ~ 0 -1 10416 D7 ~ ~ 0 -1 10418 R M 0 10408 1 10414 S #10415 A hollow cavern deep underground~ Booming echoes overwhelm your senses. Loud dripping, sounding like many large hammers crashing against the stone walls, assault your every moment. Cries of death surround and torment you. You get a distinct urge to move away from here as quickly, and unnoticed, as possible. ~ 0 3145737 13 D0 ~ ~ 0 -1 10418 D1 ~ ~ 0 -1 10414 D6 ~ ~ 0 -1 10417 D7 ~ ~ 0 -1 10419 S #10416 A hollow cavern deep underground~ You sink a few inches into the mud that makes up the floor of this cavern. Darkness and noise punctuate the devestating nothingness that fills this space. If there is life to be found in this place, you are sure you do not want to run across it. ~ 0 3145737 13 D0 ~ ~ 0 -1 10420 D1 ~ ~ 0 -1 10412 D2 ~ ~ 0 -1 10413 D3 ~ ~ 0 -1 10417 D6 ~ ~ 0 -1 10411 D7 ~ ~ 0 -1 10421 D9 ~ ~ 0 -1 10414 S #10417 A hollow cavern deep underground~ As you wander through the muggy darkness, your nose detects the musty scents of fungus and decay as your passing stirs the still air. The sounds of battle echo around you as you continue your journey through the gloom, loud enough to make you believe that around the next corner you may find two combatents struggling for life. You continue onwards through the gloom, your senses screaming for you to flee before it's too late. ~ 0 3145737 13 D0 ~ ~ 0 -1 10421 D1 ~ ~ 0 -1 10416 D2 ~ ~ 0 -1 10414 D3 ~ ~ 0 -1 10418 D6 ~ ~ 0 -1 10420 D7 ~ ~ 0 -1 10422 D8 ~ ~ 0 -1 10413 D9 ~ ~ 0 -1 10415 S #10418 A hollow cavern deep underground~ Hollow and barren of color and light, this place is overwhelming with sounds and moisture. The sound of water dripping and wails of pain and death can be heard all around you. Whatever resides in this awful place does not welcome strangers. ~ 0 3145737 13 D0 ~ ~ 0 -1 10422 D1 ~ ~ 0 -1 10417 D2 ~ ~ 0 -1 10415 D3 ~ ~ 0 -1 10419 D6 ~ ~ 0 -1 10421 D7 ~ ~ 0 -1 10423 D8 ~ ~ 0 -1 10414 R M 0 10416 1 10418 R M 0 10420 1 10418 R M 0 10407 1 10418 S #10419 A dark tunnel below the Battlegrounds~ The tunnel stops abruptly at the southern wall. There are several openings leading away from the tunnel, into a large cavern. You can hear a lot of noise in the area, and none of it sounds pleasant. ~ 0 3145737 13 D0 ~ ~ 0 -1 10423 D1 ~ ~ 0 -1 10418 D6 ~ ~ 0 -1 10422 D8 ~ ~ 0 -1 10415 S #10420 A hollow cavern deep underground~ Hollow and barren of color and light, this place is overwhelming with sounds and moisture. The sound of water dripping and wails of pain and death can be heard all around you. Whatever resides in this awful place does not welcome strangers. ~ 0 3145737 13 D1 ~ ~ 0 -1 10411 D2 ~ ~ 0 -1 10416 D3 ~ ~ 0 -1 10421 D8 ~ ~ 0 -1 10412 D9 ~ ~ 0 -1 10417 S #10421 A hollow cavern deep underground~ To the north is a craggy rock wall of the cavern, covered in a slimy film of an unknown source. From all directions you are assaulted by howls of pain, and cries of death. Moisture clings to your skin, making you feel much hotter then you should for the air temperature. ~ 0 3145737 13 D1 ~ ~ 0 -1 10420 D2 ~ ~ 0 -1 10417 D3 ~ ~ 0 -1 10422 D8 ~ ~ 0 -1 10416 D9 ~ ~ 0 -1 10418 S #10422 A hollow cavern deep underground~ You sink a few inches into the mud that makes up the floor of this cavern. Darkness and noise punctuate the devestating nothingness that fills this space. If there is life to be found in this place, you are sure you do not want to run across it. ~ 0 3145737 13 D1 ~ ~ 0 -1 10421 D2 ~ ~ 0 -1 10418 D3 ~ ~ 0 -1 10423 D8 ~ ~ 0 -1 10417 D9 ~ ~ 0 -1 10419 R M 0 10411 1 10422 S #10423 A dark tunnel below the Battlegrounds~ You have entered a opening in the rock, and can see a large cavern to the west. Sounds echo around you, coming from everywhere and nowhere. This place gives you a sick feeling in the pit of your stomach. ~ 0 3145737 13 D0 ~ ~ 0 -1 10424 D1 ~ ~ 0 -1 10422 D2 ~ ~ 0 -1 10419 D8 ~ ~ 0 -1 10418 S #10424 A dark tunnel below the Battlegrounds~ Darkness engulfs this tunnel, making it impossible to see without a light source. Water drips slowly down the tunnel walls, adding to the moisture in the soil and humidity in the air. This place does appear to be very welcoming. ~ 0 3145737 13 D0 ~ ~ 0 -1 10425 D2 ~ ~ 0 -1 10423 R M 0 10418 1 10424 R M 0 10414 1 10424 S #10425 A dark tunnel below the Battlegrounds~ The walls of this tunnel are close, barely allowing you passage. The earth under your feet is damp and sticking to your boots. A squeal can be heard coming from the south. You may want to return back to the safety of the Battlegrounds far towards the north. ~ 0 3145737 13 D1 ~ ~ 0 -1 10426 D2 ~ ~ 0 -1 10424 S #10426 A dark tunnel below the Battlegrounds~ Darkness engulfs this tunnel, making it impossible to see without a light source. Water drips slowly down the tunnel walls, adding to the moisture in the soil and humidity in the air. This place does appear to be very welcoming. ~ 0 3145737 13 D0 ~ ~ 0 -1 10427 D3 ~ ~ 0 -1 10425 R M 0 10421 1 10426 R M 0 10417 1 10426 S #10427 A dark tunnel below the Battlegrounds~ The walls of this tunnel are close, barely allowing you passage. The earth under your feet is damp and sticking to your boots. A squeal can be heard coming from the south. You may want to return back to the safety of the Battlegrounds. ~ 0 3145737 0 D2 ~ ~ 0 -1 10426 D6 ~ ~ 0 -1 10406 S #10429 Not currently used~ ~ 0 1075838980 1 S #10430 The Nexus of Creation~ Welcome to the beginning of all things created. You are in the Nexus of Creation. Everything past, present and future is created in here. Many spirits will guide you through your trek of the Nexus. Take the knowledge here as if you were the grasshopper and the Nexus was the master. Your journey continues downwards. To one side of the room, a plaque has been erected. Type LOOK PLAQUE if you wish to read it. &Y* If you wish to attempt to roll for new character stats, type REROLL * &R* Pre-Authorization has been disabled, you can continue without wait! *&G ~ 0 36709388 1 D0 ~ ~ 0 -1 100 D5 ~ ~ 0 -1 10431 E plaque~ This area was designed and built by Keolah Kedaire. The room descriptions were written by Yakkov Silverman. This is a small, straightforward area. Just move on through it and you can't go wrong. I hope you enjoy it, and may it help you get acquainted with the game. May you enjoy your stay on this mud. Thank you. -- Keolah Kedaire There is another plaque below this one, type CREDITS to read it. ~ E sign~ ~ > act_prog p has entered the realm.~ if class($n) == Dragon mea $n _cya Hatched from wind and born of fire, the dragon's soul is forever. endif if class($n) == Demon mea $n _cya Spawned of darkness in the pits of hell, demonic and evil. endif if class($n) == Werewolf mea $n _cya Born of night when the moon is full, wolf to run in the pack. endif if class($n) == Angel mea $n _cya Born of the heavens and radiant light, angelic and good. endif if race($n) == Wraith mea $n _cya Dead and yet somehow alive, a spirit of darkness walks. endif ~ > act_prog p has entered the realm.~ if race($n) == Human if sex($n) == 2 mea $n _cya Human, no more or no less than a simple woman with much to learn. else mea $n Human, no more or no less than a simple man with much to learn. endif endif if race($n) == Pixie or race($n) == Sprite or race($n) == Leprechaun or race($n) == Nymph mea $n _cya A mystic creature of faerie descent, born of magic and mist. endif if race($n) == Half-elf mea $n _cya Almost human, not quite elven, blood of both gives you strength. endif if race($n) == Goblin or race($n) == Kobold or race($n) == Half-ogre or race($n) == Half-troll or race($n) == Half-orc mea $n _cya Born of darkness and tainted blood, you belong to a darker race. endif if race($n) == Dwarf mea $n _cya Dwarven, stout and headstrong, at home in mountains and caves. endif if race($n) == Elf mea $n _cya Elven, agile and wise, at home in the forest. endif if race($n) == Halfling mea $n _cya Short and round, your feet are padded and furry, and silent. endif if race($n) == Gith mea $n _cya Gaunt and lanky, born of a race once human. endif if race($n) == Drow mea $n _cya Elven features turned to darkness, black skin and silvery hair. endif if race($n) == Mrrshan mea $n _cya Feline bred and feline born, offspring of humanoid cats. endif if race($n) == Slith or race($n) == Lizardman mea $n _cya Scaled and reptilian, born of tribes in the caves. endif if race($n) == Sea-elf mea $n _cya Elven, born of the sea, at home in the water. endif ~ | S #10431 Preparing for the Journey~ Your journey will show you many things. Things you will need to know to survive and live with peace of mind. Before you go much further, you need to have a weapon to use in case of upcoming dangers. A spirit of the Nexus is here to help you. Two helpful-looking signs hang on the wall. To read them, type HELP WEAPONS and HELP WEAR. ~ 0 36709388 1 D0 ~ ~ 0 -1 10432 R M 0 10430 1 10431 R E 1 10438 1 18 R E 1 10438 1 16 S #10432 Start of the Journey~ Understanding has many meanings. To understand is to comprehend and to obtain the real meaning of something. The Nexus will show you to believe in more than just what you see, but what you can do. ~ 0 36709388 1 D0 ~ ~ 0 -1 10433 R M 0 10431 1 10432 R G 1 10430 1 R E 1 10430 1 26 S #10433 The First Step~ The many dangers that you can encounter can harm you in many ways. Being prepared for such dangers can greatly help you overpower your prey and conquer them. Having the right equipment can help you overpower your prey. ~ 0 36709388 1 D0 ~ ~ 0 -1 10434 R M 0 10432 1 10433 R E 1 10445 1 13 R E 1 10444 1 6 R E 1 10443 1 7 R E 1 10442 1 8 R E 1 10441 1 5 S #10434 Underway~ Being aware of your sorroundings all the time will save your life. From the deepest cave to the highest peak, knowing where everything is will show you have total awareness. In combat having a lot of items in your inventory can harm you in the long run. Using a container, of any sort, to carry your inventory can help you travel easier. A sign hangs on the wall to help that states to read HELP CONTAINERS. ~ 0 36709388 1 D0 ~ ~ 0 -1 10435 R M 0 10433 1 10434 R E 1 21 1 0 S #10435 Outside an Inn~ Knowing a way to leave will save you time from taking a long path. Doors and gates are there to keep danger out. Sometimes it is necessary to let danger in to experience true inner peace. Experience what you can in the time you are in the Nexus. If you are an experienced player and prefer a shorter route, type SHORTCUT. ~ 0 36709388 1 D0 ~ door~ 3 -1 10436 D10 ~ shortcut~ 526336 -1 10448 E sign~ If you are an experienced player you may skip the basics by typing: SHORTCUT ~ > entry_prog 100~ mea $n You type LOOK NORTH. mpforce $n look north mea $n You type OPEN NORTH. mpforce $n open north if race($n) == Gargoyle or class($n) == Vampire or race($n) == Wraith mpmset $n full -1 mpmset $n thirst -1 endif ~ > leave_prog 100~ close door ~ | S #10436 The Travellers Inn~ Your body is a temple. Putting unholy items in a temple disturbs the delicate balance. Some items you consume will harm or or damage your temple in some way. Beware what you put in your temple. A sign hangs on a wall to help that states to read HELP BUY. Another sign hangs on the other wall, read HELP THIRST to read it. ~ 0 36709384 1 D0 ~ ~ 0 -1 10456 R M 0 10434 1 10436 R G 1 10447 1 R E 1 10447 1 13 S #10437 On the Road Again~ A sign hangs on the wall to help you, to read it type HELP EAT. ~ 0 36709388 1 D0 ~ ~ 0 -1 10455 R M 0 10435 1 10437 S #10438 Arcane Powers - Potions~ A sign hangs on the wall to help you, to read it type HELP QUAFF. ~ 0 36709388 1 D0 ~ ~ 0 -1 10439 R M 0 10436 1 10438 S #10439 Arcane Powers - Scrolls~ ~ 0 36709388 1 D0 ~ ~ 0 -1 10440 R M 0 10437 1 10439 S #10440 Arcane Powers - Wands~ ~ 0 36709388 1 D0 ~ ~ 0 -1 10441 R M 0 10438 1 10440 S #10441 Arcane Powers - Staves~ ~ 0 36709388 1 D0 ~ ~ 0 -1 10442 R M 0 10439 1 10441 S #10442 Arcane Powers - Salves~ A sign hangs on the wall to help you, to read it type HELP APPLY. ~ 0 36709388 1 D0 ~ ~ 0 -1 10443 R M 0 10440 1 10442 S #10443 Arcane Powers - Pills~ ~ 0 36709388 1 D0 ~ ~ 0 -1 10459 R M 0 10441 1 10443 S #10444 Path of Knowledge~ A sign hangs on the wall to help you, to read it type HELP AFFECTED. ~ 0 36709388 1 D0 ~ ~ 0 -1 10445 R M 0 10442 1 10444 S #10445 Reflecting Pool~ A sign hangs on the wall to help you, to read it type HELP SCORE. ~ 0 36709388 1 D0 ~ ~ 0 -1 10446 R M 0 10443 1 10445 S #10446 The Overlook~ Helpful signs hang on the wall, to read them type HELP WHO, and also HELP WHERE. ~ 0 36709388 1 D0 ~ ~ 0 -1 10447 R M 0 10444 1 10446 S #10447 Options~ A sign hangs on the wall to help you, to read it type HELP CONFIG. ~ 0 36709388 1 D0 ~ ~ 0 -1 10448 R M 0 10445 1 10447 S #10448 Choices~ Signs hang on the walls to inform you of the rules, to read them type HELP PKILL, and HELP MULTI. If you wish to be deadly and your flags was not set, please ask an immortal or email Cyrodian or Doom with your name, thank you! &RTo become a deadly player say the following: 'I choose to walk upon the path of darkness' &cTo become a peaceful player say the following: 'I choose to walk upon the path of light'&w ~ 0 36709388 1 R M 0 10446 1 10448 S #10449 The Gates of Dawn~ A sign hangs on the wall to help you, to read it type HELP OPEN. ~ 0 36709388 1 D0 ~ gates~ 8389665 10455 10450 R M 0 10447 1 10449 R E 1 10455 1 17 R D 0 10449 0 0 > leave_prog 100~ mpforce guardian close gates mpforce guardian lock gates ~ | S #10450 Sunrise~ You enter into the dawning of a new age, sunrise over a new world. ~ 0 36709388 1 D0 ~ ~ 0 -1 10451 R M 0 10462 1 10450 S #10451 One Journey Ends~ ~ 0 36709384 1 D0 ~ ~ 0 -1 10452 D5 ~ ~ 0 -1 10462 R M 0 10448 1 10451 S #10452 Another Begins~ A sign on the wall hangs here to help you, to read it type HELP PRACTICE. ~ 0 36709388 1 D0 ~ ~ 0 -1 10457 S #10453 The Thousand Gates~ You are stepping towards the end of the Nexus. You can see reality as it hits you head on and you must make a choice of a path. Each portal makes the dark area just so much brighter... Head towards the light... Each portal is marked with an engraved name plate above it. They are: Darkhaven - Elytin - Midgaard - Ofcol - Solace Type the name of the city you wish and you will enter the portal and go there. ~ 0 36709388 1 D5 ~ dh darkhaven~ 526336 -1 21001 S #10454 Temple of the Gods~ You have entered into a great temple erected to the glory of all the gods and goddesses in this realm. Various helpful signs hang on the walls. To read them, type HELP FAVOR, and also HELP SUPPLICATE. ~ 0 36709388 1 D0 ~ ~ 0 -1 10460 R M 0 10449 1 10454 S #10455 Look to the Sky~ A sign hangs on the wall to help you, to read it type HELP REPORT. ~ 0 1110451204 1 D0 ~ ~ 0 -1 10438 R M 0 10450 1 10455 S #10456 The Common Room at the Inn~ ~ 0 36709388 1 D0 ~ ~ 0 -1 10479 R M 0 10451 1 10456 R O 0 10456 1 10456 R O 0 10457 1 10456 S #10457 Lessons~ ~ 0 1110451212 1 D0 ~ ~ 0 -1 10458 R M 0 10452 1 10457 S #10458 Secrets~ It is said that ancient knowledge is hidden in the far reaches of the world, awaiting someone to learn it. Not all of the skills which are possible for you to learn are out in the open. A sign on the wall hangs here to help you, to read it type HELP SLIST. ~ 0 1110451212 1 D0 ~ ~ 0 -1 10454 S #10459 Arcane Powers - Herbs~ ~ 0 36709388 1 D0 ~ ~ 0 -1 10444 R M 0 10453 1 10459 S #10460 Practice Combat~ When you have killed this practice dummy, type GET ALL CORPSE to take the items from the dummy, then SAC CORPSE, to sacrifice the corpse of the dummy to your deity. ~ 0 1110450188 1 D0 ~ ~ 0 -1 10461 > entry_prog 100~ mpmload 10457 mpe _gre A hatch opens from the ceiling and a dummy drops from above. mea $n You type KILL DUMMY. mpforce $n kill dummy ~ | S #10461 A Choice~ ~ 0 36709388 1 D0 ~ ~ 0 -1 10453 R M 0 10458 1 10461 S #10462 Spawning Ground~ ~ 0 36709388 1 D5 ~ ~ 0 -1 10452 R M 0 10461 1 10462 S #10463 Sun-dappled forest~ ~ 0 1110450176 1 D1 ~ ~ 0 -1 10465 D2 ~ ~ 0 -1 10466 D4 ~ ~ 0 -1 10453 S #10464 Sun-dappled forest~ ~ 0 1110450176 1 D2 ~ ~ 0 -1 10468 D3 ~ ~ 0 -1 10465 D4 ~ ~ 0 -1 10453 R M 0 10460 9 10464 R M 0 10460 9 10464 S #10465 Sun-dappled forest~ ~ 0 1110450176 1 D1 ~ ~ 0 -1 10464 D2 ~ ~ 0 -1 10467 D3 ~ ~ 0 -1 10463 D4 ~ ~ 0 -1 10453 R M 0 10460 9 10465 R M 0 10460 9 10465 S #10466 Sun-dappled forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10463 D1 ~ ~ 0 -1 10467 D2 ~ ~ 0 -1 10469 D4 ~ ~ 0 -1 10453 R M 0 10460 9 10466 S #10467 Sun-dappled forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10465 D1 ~ ~ 0 -1 10468 D2 ~ ~ 0 -1 10470 D3 ~ ~ 0 -1 10466 D4 ~ ~ 0 -1 10453 R M 0 10460 9 10467 S #10468 Sun-dappled forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10464 D2 ~ ~ 0 -1 10471 D3 ~ ~ 0 -1 10467 D4 ~ ~ 0 -1 10453 S #10469 Sun-dappled forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10466 D1 ~ ~ 0 -1 10470 D4 ~ ~ 0 -1 10453 R M 0 10460 9 10469 S #10470 Sun-dappled forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10467 D1 ~ ~ 0 -1 10471 D3 ~ ~ 0 -1 10469 D4 ~ ~ 0 -1 10453 R M 0 10460 9 10470 R M 0 10460 9 10470 S #10471 Sun-dappled forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10468 D3 ~ ~ 0 -1 10470 D4 ~ ~ 0 -1 10453 S #10472 Shadowy forest~ ~ 0 1110450176 1 D1 ~ ~ 0 -1 10473 D2 ~ ~ 0 -1 10475 D4 ~ ~ 0 -1 10453 R M 0 10459 9 10472 S #10473 Shadowy forest~ ~ 0 1110450176 1 D1 ~ ~ 0 -1 10474 D2 ~ ~ 0 -1 10476 D3 ~ ~ 0 -1 10472 D4 ~ ~ 0 -1 10453 R M 0 10459 9 10473 S #10474 Shadowy forest~ ~ 0 1110450176 1 D2 ~ ~ 0 -1 10477 D3 ~ ~ 0 -1 10473 D4 ~ ~ 0 -1 10453 R M 0 10459 9 10474 S #10475 Shadowy forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10472 D1 ~ ~ 0 -1 10476 D2 ~ ~ 0 -1 10480 D4 ~ ~ 0 -1 10453 R M 0 10459 9 10475 S #10476 Shadowy forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10473 D1 ~ ~ 0 -1 10477 D2 ~ ~ 0 -1 10481 D3 ~ ~ 0 -1 10475 D4 ~ ~ 0 -1 10453 R M 0 10459 9 10476 S #10477 Shadowy forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10474 D2 ~ ~ 0 -1 10482 D3 ~ ~ 0 -1 10476 D4 ~ ~ 0 -1 10453 R M 0 10459 9 10477 S #10478 Floating in a void~ ~ 0 1080034308 1 60 10400 0 S #10479 A Private Room at the Inn~ A sign on the wall is here to help you, type HELP REST to read it. ~ 0 36709388 1 D0 ~ ~ 0 -1 10437 R M 0 10464 1 10479 R O 0 10463 1 10479 S #10480 Shadowy forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10475 D1 ~ ~ 0 -1 10481 D4 ~ ~ 0 -1 10453 R M 0 10459 9 10480 S #10481 Shadowy forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10476 D1 ~ ~ 0 -1 10482 D3 ~ ~ 0 -1 10480 D4 ~ ~ 0 -1 10453 R M 0 10459 9 10481 S #10482 Shadowy forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10477 D3 ~ ~ 0 -1 10481 D4 ~ ~ 0 -1 10453 R M 0 10459 9 10482 S #10483 Dimly lit forest~ ~ 0 1110450176 1 D1 ~ ~ 0 -1 10484 D2 ~ ~ 0 -1 10488 D4 ~ ~ 0 -1 10453 R M 0 10463 9 10483 S #10484 Dimly lit forest~ ~ 0 1110450176 1 D1 ~ ~ 0 -1 10485 D2 ~ ~ 0 -1 10487 D3 ~ ~ 0 -1 10483 D4 ~ ~ 0 -1 10453 R M 0 10463 9 10484 S #10485 Dimly lit forest~ ~ 0 1110450176 1 D2 ~ ~ 0 -1 10486 D3 ~ ~ 0 -1 10484 D4 ~ ~ 0 -1 10453 R M 0 10463 9 10485 S #10486 Dimly lit forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10485 D2 ~ ~ 0 -1 10491 D3 ~ ~ 0 -1 10487 D4 ~ ~ 0 -1 10453 R M 0 10463 9 10486 S #10487 Dimly lit forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10484 D1 ~ ~ 0 -1 10486 D2 ~ ~ 0 -1 10490 D3 ~ ~ 0 -1 10488 D4 ~ ~ 0 -1 10453 R M 0 10463 9 10487 S #10488 Dimly lit forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10483 D1 ~ ~ 0 -1 10487 D2 ~ ~ 0 -1 10489 D4 ~ ~ 0 -1 10453 R M 0 10463 9 10488 S #10489 Dimly lit forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10488 D1 ~ ~ 0 -1 10490 D4 ~ ~ 0 -1 10453 R M 0 10463 9 10489 S #10490 Dimly lit forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10487 D1 ~ ~ 0 -1 10491 D3 ~ ~ 0 -1 10489 D4 ~ ~ 0 -1 10453 R M 0 10463 9 10490 S #10491 Dimly lit forest~ ~ 0 1110450176 1 D0 ~ ~ 0 -1 10486 D3 ~ ~ 0 -1 10490 D4 ~ ~ 0 -1 10453 R M 0 10463 9 10491 S #10496 Floating in a void~ ~ 0 1073741828 1 S #10498 Floating in a void~ ~ 0 1073741828 1 S #10499 Chamber of the Watch and Gatekeepers~ Here reside the watchers of the gateway between the Realms and the outside world, and from here all new adventurers are observed and noted by the inhabitants herein. ** This room should *not* be used for any activities of any kind other than those of the two mobs residing here. Do not ever move or purge either of these mobiles if the pre-auth system is used. ** ~ 0 1076888716 1 R M 0 10496 1 10499 R M 0 10497 1 10499 R M 0 10498 1 10499 S #0 #SHOPS 10343 0 0 0 0 0 120 90 0 23 ; Zurg 10357 0 0 0 0 0 120 90 0 23 ; a tiny pixie 10434 15 0 0 0 0 120 90 0 23 ; the innkeeper 0 #REPAIRS 0 #SPECIALS M 10325 spec_guard M 10333 spec_cast_adept M 10334 spec_cast_adept M 10335 spec_cast_adept M 10336 spec_cast_adept M 10337 spec_cast_adept M 10338 spec_cast_adept M 10339 spec_cast_adept M 10342 spec_cast_adept M 10398 spec_cast_undead M 10401 spec_cast_adept S #$