/**************************************************************************
* File: db.c Part of tbaMUD *
* Usage: Loading/saving chars, booting/resetting world, internal funcs. *
* *
* All rights reserved. See license for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
**************************************************************************/
#define __DB_C__
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "comm.h"
#include "handler.h"
#include "spells.h"
#include "mail.h"
#include "interpreter.h"
#include "house.h"
#include "constants.h"
#include "oasis.h"
#include "dg_scripts.h"
#include "dg_event.h"
#include "act.h"
#include "ban.h"
#include "spec_procs.h"
#include "genzon.h"
#include "genolc.h"
#include "genobj.h" /* for free_object_strings */
#include "config.h" /* for the default config values. */
#include "fight.h"
#include "modify.h"
#include "shop.h"
#include "quest.h"
#include "ibt.h"
#include "mud_event.h"
#include <sys/stat.h>
/* declarations of most of the 'global' variables */
struct config_data config_info; /* Game configuration list. */
struct room_data *world = NULL; /* array of rooms */
room_rnum top_of_world = 0; /* ref to top element of world */
struct char_data *character_list = NULL; /* global linked list of chars */
struct index_data *mob_index; /* index table for mobile file */
struct char_data *mob_proto; /* prototypes for mobs */
mob_rnum top_of_mobt = 0; /* top of mobile index table */
struct obj_data *object_list = NULL; /* global linked list of objs */
struct index_data *obj_index; /* index table for object file */
struct obj_data *obj_proto; /* prototypes for objs */
obj_rnum top_of_objt = 0; /* top of object index table */
struct zone_data *zone_table; /* zone table */
zone_rnum top_of_zone_table = 0;/* top element of zone tab */
/* begin previously located in players.c */
struct player_index_element *player_table = NULL; /* index to plr file */
int top_of_p_table = 0; /* ref to top of table */
int top_of_p_file = 0; /* ref of size of p file */
long top_idnum = 0; /* highest idnum in use */
/* end previously located in players.c */
struct message_list fight_messages[MAX_MESSAGES]; /* fighting messages */
struct index_data **trig_index; /* index table for triggers */
struct trig_data *trigger_list = NULL; /* all attached triggers */
int top_of_trigt = 0; /* top of trigger index table */
long max_mob_id = MOB_ID_BASE; /* for unique mob id's */
long max_obj_id = OBJ_ID_BASE; /* for unique obj id's */
int dg_owner_purged; /* For control of scripts */
struct aq_data *aquest_table; /* Autoquests table */
qst_rnum total_quests = 0; /* top of autoquest table */
struct shop_data *shop_index; /* index table for shops */
int top_shop = -1; /* top of shop table */
int no_mail = 0; /* mail disabled? */
int mini_mud = 0; /* mini-mud mode? */
int no_rent_check = 0; /* skip rent check on boot? */
time_t boot_time = 0; /* time of mud boot */
int circle_restrict = 0; /* level of game restriction */
room_rnum r_mortal_start_room; /* rnum of mortal start room */
room_rnum r_immort_start_room; /* rnum of immort start room */
room_rnum r_frozen_start_room; /* rnum of frozen start room */
char *credits = NULL; /* game credits */
char *news = NULL; /* mud news */
char *motd = NULL; /* message of the day - mortals */
char *imotd = NULL; /* message of the day - immorts */
char *GREETINGS = NULL; /* opening credits screen */
char *help = NULL; /* help screen */
char *ihelp = NULL; /* help screen (immortals) */
char *info = NULL; /* info page */
char *wizlist = NULL; /* list of higher gods */
char *immlist = NULL; /* list of peon gods */
char *background = NULL; /* background story */
char *handbook = NULL; /* handbook for new immortals */
char *policies = NULL; /* policies page */
char *bugs = NULL; /* bugs file */
char *typos = NULL; /* typos file */
char *ideas = NULL; /* ideas file */
int top_of_helpt = 0;
struct help_index_element *help_table = NULL;
struct social_messg *soc_mess_list = NULL; /* list of socials */
int top_of_socialt = -1; /* number of socials */
time_t newsmod; /* Time news file was last modified. */
time_t motdmod; /* Time motd file was last modified. */
struct time_info_data time_info; /* the infomation about the time */
struct weather_data weather_info; /* the infomation about the weather */
struct player_special_data dummy_mob; /* dummy spec area for mobs */
struct reset_q_type reset_q; /* queue of zones to be reset */
struct happyhour happy_data = {0,0,0,0};
/* declaration of local (file scope) variables */
static int converting = FALSE;
/* Local (file scope) utility functions */
static int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits);
static int check_object_spell_number(struct obj_data *obj, int val);
static int check_object_level(struct obj_data *obj, int val);
static int check_object(struct obj_data *);
static void load_zones(FILE *fl, char *zonename);
static int file_to_string(const char *name, char *buf);
static int file_to_string_alloc(const char *name, char **buf);
static int count_alias_records(FILE *fl);
static void parse_simple_mob(FILE *mob_f, int i, int nr);
static void interpret_espec(const char *keyword, const char *value, int i, int nr);
static void parse_espec(char *buf, int i, int nr);
static void parse_enhanced_mob(FILE *mob_f, int i, int nr);
static void get_one_line(FILE *fl, char *buf);
static void check_start_rooms(void);
static void renum_zone_table(void);
static void log_zone_error(zone_rnum zone, int cmd_no, const char *message);
static void reset_time(void);
static char fread_letter(FILE *fp);
static void free_followers(struct follow_type *k);
static void load_default_config( void );
static void free_extra_descriptions(struct extra_descr_data *edesc);
static bitvector_t asciiflag_conv_aff(char *flag);
static int hsort(const void *a, const void *b);
/* routines for booting the system */
char *fread_action(FILE *fl, int nr)
{
char buf[MAX_STRING_LENGTH];
char *buf1;
buf1 = fgets(buf, MAX_STRING_LENGTH, fl);
if (feof(fl)) {
log("SYSERR: fread_action: unexpected EOF near action #%d", nr);
/* SYSERR_DESC: fread_action() will fail if it discovers an end of file
* marker before it is able to read in the expected string. This can be
* caused by a truncated socials file. */
exit(1);
}
if (*buf == '#')
return (NULL);
parse_at(buf);
buf[strlen(buf) - 1] = '\0';
return (strdup(buf));
}
void boot_social_messages(void)
{
FILE *fl;
int nr = 0, hide, min_char_pos, min_pos, min_lvl, curr_soc = -1, i;
char next_soc[MAX_STRING_LENGTH], sorted[MAX_INPUT_LENGTH], *buf;
if (CONFIG_NEW_SOCIALS == TRUE) {
/* open social file */
if (!(fl = fopen(SOCMESS_FILE_NEW, "r"))) {
log("SYSERR: can't open socials file '%s': %s", SOCMESS_FILE_NEW, strerror(errno));
/* SYSERR_DESC: This error, from boot_social_messages(), occurs when the
* server fails to open the file containing the social messages. The
* error at the end will indicate the reason why. */
exit(1);
}
/* count socials */
*next_soc = '\0';
while (!feof(fl)) {
buf = fgets(next_soc, MAX_STRING_LENGTH, fl);
if (*next_soc == '~') top_of_socialt++;
}
} else { /* old style */
/* open social file */
if (!(fl = fopen(SOCMESS_FILE, "r"))) {
log("SYSERR: can't open socials file '%s': %s", SOCMESS_FILE, strerror(errno));
/* SYSERR_DESC: This error, from boot_social_messages(), occurs when the
* server fails to open the file containing the social messages. The
* error at the end will indicate the reason why. */
exit(1);
}
/* count socials */
while (!feof(fl)) {
buf = fgets(next_soc, MAX_STRING_LENGTH, fl);
if (*next_soc == '\n' || *next_soc == '\r') top_of_socialt++; /* all socials are followed by a blank line */
}
}
log("Social table contains %d socials.", top_of_socialt);
rewind(fl);
CREATE(soc_mess_list, struct social_messg, top_of_socialt + 1);
/* now read 'em */
for (;;) {
i = fscanf(fl, " %s ", next_soc);
if (*next_soc == '$') break;
if (CONFIG_NEW_SOCIALS == TRUE) {
if (fscanf(fl, " %s %d %d %d %d \n",
sorted, &hide, &min_char_pos, &min_pos, &min_lvl) != 5) {
log("SYSERR: format error in social file near social '%s'", next_soc);
/* SYSERR_DESC: From boot_social_messages(), this error is output when
* the server is expecting to find the remainder of the first line of the
* social ('hide' and 'minimum position'). These must follow the name of
* the social with a single space such as: 'accuse 0 5\n'. This error
* often occurs when one of the numbers is missing or the social name has
* a space in it (i.e., 'bend over'). */
exit(1);
}
curr_soc++;
soc_mess_list[curr_soc].command = strdup(next_soc+1);
soc_mess_list[curr_soc].sort_as = strdup(sorted);
soc_mess_list[curr_soc].hide = hide;
soc_mess_list[curr_soc].min_char_position = min_char_pos;
soc_mess_list[curr_soc].min_victim_position = min_pos;
soc_mess_list[curr_soc].min_level_char = min_lvl;
} else { /* old style */
if (fscanf(fl, " %d %d \n", &hide, &min_pos) != 2) {
log("SYSERR: format error in social file near social '%s'", next_soc);
/* SYSERR_DESC: From boot_social_messages(), this error is output when the
* server is expecting to find the remainder of the first line of the
* social ('hide' and 'minimum position'). These must follow the name of
* the social with a single space such as: 'accuse 0 5\n'. This error
* often occurs when one of the numbers is missing or the social name has
* a space in it (i.e., 'bend over'). */
exit(1);
}
curr_soc++;
soc_mess_list[curr_soc].command = strdup(next_soc);
soc_mess_list[curr_soc].sort_as = strdup(next_soc);
soc_mess_list[curr_soc].hide = hide;
soc_mess_list[curr_soc].min_char_position = POS_RESTING;
soc_mess_list[curr_soc].min_victim_position = min_pos;
soc_mess_list[curr_soc].min_level_char = 0;
}
#ifdef CIRCLE_ACORN
if (fgetc(fl) != '\n')
log("SYSERR: Acorn bug workaround failed.");
/* SYSERR_DESC: The only time that this error should ever arise is if you
* are running your MUD on the Acorn platform. The error arises when the
* server cannot properly read a '\n' out of the file at the end of the
* first line of the social (that with 'hide' and 'min position'). This
* is in boot_social_messages(). */
#endif
soc_mess_list[curr_soc].char_no_arg = fread_action(fl, nr);
soc_mess_list[curr_soc].others_no_arg = fread_action(fl, nr);
soc_mess_list[curr_soc].char_found = fread_action(fl, nr);
/* if no char_found, the rest is to be ignored */
if (CONFIG_NEW_SOCIALS == FALSE && !soc_mess_list[curr_soc].char_found)
continue;
soc_mess_list[curr_soc].others_found = fread_action(fl, nr);
soc_mess_list[curr_soc].vict_found = fread_action(fl, nr);
soc_mess_list[curr_soc].not_found = fread_action(fl, nr);
soc_mess_list[curr_soc].char_auto = fread_action(fl, nr);
soc_mess_list[curr_soc].others_auto = fread_action(fl, nr);
if (CONFIG_NEW_SOCIALS == FALSE)
continue;
soc_mess_list[curr_soc].char_body_found = fread_action(fl, nr);
soc_mess_list[curr_soc].others_body_found = fread_action(fl, nr);
soc_mess_list[curr_soc].vict_body_found = fread_action(fl, nr);
soc_mess_list[curr_soc].char_obj_found = fread_action(fl, nr);
soc_mess_list[curr_soc].others_obj_found = fread_action(fl, nr);
}
/* close file & set top */
fclose(fl);
assert(curr_soc <= top_of_socialt);
top_of_socialt = curr_soc;
}
/* this is necessary for the autowiz system */
void reboot_wizlists(void)
{
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
}
/* Wipe out all the loaded text files, for shutting down. */
void free_text_files(void)
{
char **textfiles[] = {
&wizlist, &immlist, &news, &credits, &motd, &imotd, &help, &ihelp, &info,
&policies, &handbook, &background, &GREETINGS, &bugs, &typos, &ideas, NULL
};
int rf;
for (rf = 0; textfiles[rf]; rf++)
if (*textfiles[rf]) {
free(*textfiles[rf]);
*textfiles[rf] = NULL;
}
}
/* Too bad it doesn't check the return values to let the user know about -1
* values. This will result in an 'Okay.' to a 'reload' command even when the
* string was not replaced. To fix later. */
ACMD(do_reboot)
{
char arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (!str_cmp(arg, "all") || *arg == '*') {
if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
prune_crlf(GREETINGS);
if (file_to_string_alloc(WIZLIST_FILE, &wizlist) < 0)
send_to_char(ch, "Cannot read wizlist\r\n");
if (file_to_string_alloc(IMMLIST_FILE, &immlist) < 0)
send_to_char(ch, "Cannot read immlist\r\n");
if (file_to_string_alloc(NEWS_FILE, &news) < 0)
send_to_char(ch, "Cannot read news\r\n");
if (file_to_string_alloc(CREDITS_FILE, &credits) < 0)
send_to_char(ch, "Cannot read credits\r\n");
if (file_to_string_alloc(MOTD_FILE, &motd) < 0)
send_to_char(ch, "Cannot read motd\r\n");
if (file_to_string_alloc(IMOTD_FILE, &imotd) < 0)
send_to_char(ch, "Cannot read imotd\r\n");
if (file_to_string_alloc(HELP_PAGE_FILE, &help) < 0)
send_to_char(ch, "Cannot read help front page\r\n");
if (file_to_string_alloc(IHELP_PAGE_FILE, &ihelp) < 0)
send_to_char(ch, "Cannot read help front page\r\n");
if (file_to_string_alloc(INFO_FILE, &info) < 0)
send_to_char(ch, "Cannot read info file\r\n");
if (file_to_string_alloc(POLICIES_FILE, &policies) < 0)
send_to_char(ch, "Cannot read policies\r\n");
if (file_to_string_alloc(HANDBOOK_FILE, &handbook) < 0)
send_to_char(ch, "Cannot read handbook\r\n");
if (file_to_string_alloc(BACKGROUND_FILE, &background) < 0)
send_to_char(ch, "Cannot read background\r\n");
if (help_table) {
free_help_table();
index_boot(DB_BOOT_HLP);
}
} else if (!str_cmp(arg, "wizlist")) {
if (file_to_string_alloc(WIZLIST_FILE, &wizlist) < 0)
send_to_char(ch, "Cannot read wizlist\r\n");
} else if (!str_cmp(arg, "immlist")) {
if (file_to_string_alloc(IMMLIST_FILE, &immlist) < 0)
send_to_char(ch, "Cannot read immlist\r\n");
} else if (!str_cmp(arg, "news")) {
if (file_to_string_alloc(NEWS_FILE, &news) < 0)
send_to_char(ch, "Cannot read news\r\n");
} else if (!str_cmp(arg, "credits")) {
if (file_to_string_alloc(CREDITS_FILE, &credits) < 0)
send_to_char(ch, "Cannot read credits\r\n");
} else if (!str_cmp(arg, "motd")) {
if (file_to_string_alloc(MOTD_FILE, &motd) < 0)
send_to_char(ch, "Cannot read motd\r\n");
} else if (!str_cmp(arg, "imotd")) {
if (file_to_string_alloc(IMOTD_FILE, &imotd) < 0)
send_to_char(ch, "Cannot read imotd\r\n");
} else if (!str_cmp(arg, "help")) {
if (file_to_string_alloc(HELP_PAGE_FILE, &help) < 0)
send_to_char(ch, "Cannot read help front page\r\n");
} else if (!str_cmp(arg, "ihelp")) {
if (file_to_string_alloc(IHELP_PAGE_FILE, &ihelp) < 0)
send_to_char(ch, "Cannot read help front page\r\n");
} else if (!str_cmp(arg, "info")) {
if (file_to_string_alloc(INFO_FILE, &info) < 0)
send_to_char(ch, "Cannot read info\r\n");
} else if (!str_cmp(arg, "policy")) {
if (file_to_string_alloc(POLICIES_FILE, &policies) < 0)
send_to_char(ch, "Cannot read policy\r\n");
} else if (!str_cmp(arg, "handbook")) {
if (file_to_string_alloc(HANDBOOK_FILE, &handbook) < 0)
send_to_char(ch, "Cannot read handbook\r\n");
} else if (!str_cmp(arg, "background")) {
if (file_to_string_alloc(BACKGROUND_FILE, &background) < 0)
send_to_char(ch, "Cannot read background\r\n");
} else if (!str_cmp(arg, "greetings")) {
if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
prune_crlf(GREETINGS);
else
send_to_char(ch, "Cannot read greetings.\r\n");
} else if (!str_cmp(arg, "xhelp")) {
if (help_table) {
free_help_table();
index_boot(DB_BOOT_HLP);
}
} else {
send_to_char(ch, "Unknown reload option.\r\n");
return;
}
send_to_char(ch, "%s", CONFIG_OK);
}
void boot_world(void)
{
log("Loading zone table.");
index_boot(DB_BOOT_ZON);
log("Loading triggers and generating index.");
index_boot(DB_BOOT_TRG);
log("Loading rooms.");
index_boot(DB_BOOT_WLD);
log("Renumbering rooms.");
renum_world();
log("Checking start rooms.");
check_start_rooms();
log("Loading mobs and generating index.");
index_boot(DB_BOOT_MOB);
log("Loading objs and generating index.");
index_boot(DB_BOOT_OBJ);
log("Renumbering zone table.");
renum_zone_table();
if(converting) {
log("Saving 128bit world files to disk.");
save_all();
}
if (!no_specials) {
log("Loading shops.");
index_boot(DB_BOOT_SHP);
}
log("Loading quests.");
index_boot(DB_BOOT_QST);
}
static void free_extra_descriptions(struct extra_descr_data *edesc)
{
struct extra_descr_data *enext;
for (; edesc; edesc = enext) {
enext = edesc->next;
free(edesc->keyword);
free(edesc->description);
free(edesc);
}
}
/* Free the world, in a memory allocation sense. */
void destroy_db(void)
{
ssize_t cnt, itr;
struct char_data *chtmp;
struct obj_data *objtmp;
/* Active Mobiles & Players */
while (character_list) {
chtmp = character_list;
character_list = character_list->next;
if (chtmp->master)
stop_follower(chtmp);
free_char(chtmp);
}
/* Active Objects */
while (object_list) {
objtmp = object_list;
object_list = object_list->next;
free_obj(objtmp);
}
/* Rooms */
for (cnt = 0; cnt <= top_of_world; cnt++) {
if (world[cnt].name)
free(world[cnt].name);
if (world[cnt].description)
free(world[cnt].description);
free_extra_descriptions(world[cnt].ex_description);
/* free any assigned scripts */
if (SCRIPT(&world[cnt]))
extract_script(&world[cnt], WLD_TRIGGER);
/* free script proto list */
free_proto_script(&world[cnt], WLD_TRIGGER);
for (itr = 0; itr < NUM_OF_DIRS; itr++) { /* NUM_OF_DIRS here, not DIR_COUNT */
if (!world[cnt].dir_option[itr])
continue;
if (world[cnt].dir_option[itr]->general_description)
free(world[cnt].dir_option[itr]->general_description);
if (world[cnt].dir_option[itr]->keyword)
free(world[cnt].dir_option[itr]->keyword);
free(world[cnt].dir_option[itr]);
}
}
free(world);
top_of_world = 0;
/* Objects */
for (cnt = 0; cnt <= top_of_objt; cnt++) {
if (obj_proto[cnt].name)
free(obj_proto[cnt].name);
if (obj_proto[cnt].description)
free(obj_proto[cnt].description);
if (obj_proto[cnt].short_description)
free(obj_proto[cnt].short_description);
if (obj_proto[cnt].action_description)
free(obj_proto[cnt].action_description);
free_extra_descriptions(obj_proto[cnt].ex_description);
/* free script proto list */
free_proto_script(&obj_proto[cnt], OBJ_TRIGGER);
}
free(obj_proto);
free(obj_index);
/* Mobiles */
for (cnt = 0; cnt <= top_of_mobt; cnt++) {
if (mob_proto[cnt].player.name)
free(mob_proto[cnt].player.name);
if (mob_proto[cnt].player.title)
free(mob_proto[cnt].player.title);
if (mob_proto[cnt].player.short_descr)
free(mob_proto[cnt].player.short_descr);
if (mob_proto[cnt].player.long_descr)
free(mob_proto[cnt].player.long_descr);
if (mob_proto[cnt].player.description)
free(mob_proto[cnt].player.description);
/* free script proto list */
free_proto_script(&mob_proto[cnt], MOB_TRIGGER);
while (mob_proto[cnt].affected)
affect_remove(&mob_proto[cnt], mob_proto[cnt].affected);
}
free(mob_proto);
free(mob_index);
/* Shops */
destroy_shops();
/* Quests */
destroy_quests();
/* Zones */
#define THIS_CMD zone_table[cnt].cmd[itr]
for (cnt = 0; cnt <= top_of_zone_table; cnt++) {
if (zone_table[cnt].name)
free(zone_table[cnt].name);
if (zone_table[cnt].builders)
free(zone_table[cnt].builders);
if (zone_table[cnt].cmd) {
/* first see if any vars were defined in this zone */
for (itr = 0;THIS_CMD.command != 'S';itr++)
if (THIS_CMD.command == 'V') {
if (THIS_CMD.sarg1)
free(THIS_CMD.sarg1);
if (THIS_CMD.sarg2)
free(THIS_CMD.sarg2);
}
/* then free the command list */
free(zone_table[cnt].cmd);
}
}
free(zone_table);
#undef THIS_CMD
/* zone table reset queue */
if (reset_q.head) {
struct reset_q_element *ftemp=reset_q.head, *temp;
while (ftemp) {
temp = ftemp->next;
free(ftemp);
ftemp = temp;
}
}
/* Triggers */
for (cnt=0; cnt < top_of_trigt; cnt++) {
if (trig_index[cnt]->proto) {
/* make sure to nuke the command list (memory leak) */
/* free_trigger() doesn't free the command list */
if (trig_index[cnt]->proto->cmdlist) {
struct cmdlist_element *i, *j;
i = trig_index[cnt]->proto->cmdlist;
while (i) {
j = i->next;
if (i->cmd)
free(i->cmd);
free(i);
i = j;
}
}
free_trigger(trig_index[cnt]->proto);
}
free(trig_index[cnt]);
}
free(trig_index);
/* Events */
event_free_all();
}
/* body of the booting system */
void boot_db(void)
{
zone_rnum i;
log("Boot db -- BEGIN.");
log("Resetting the game time:");
reset_time();
log("Initialize Global Lists");
global_lists = create_list();
log("Initializing Events");
init_events();
log("Reading news, credits, help, ihelp, bground, info & motds.");
file_to_string_alloc(NEWS_FILE, &news);
file_to_string_alloc(CREDITS_FILE, &credits);
file_to_string_alloc(MOTD_FILE, &motd);
file_to_string_alloc(IMOTD_FILE, &imotd);
file_to_string_alloc(HELP_PAGE_FILE, &help);
file_to_string_alloc(IHELP_PAGE_FILE, &ihelp);
file_to_string_alloc(INFO_FILE, &info);
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
file_to_string_alloc(POLICIES_FILE, &policies);
file_to_string_alloc(HANDBOOK_FILE, &handbook);
file_to_string_alloc(BACKGROUND_FILE, &background);
if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
prune_crlf(GREETINGS);
log("Loading spell definitions.");
mag_assign_spells();
boot_world();
log("Loading help entries.");
index_boot(DB_BOOT_HLP);
log("Generating player index.");
build_player_index();
if (auto_pwipe) {
log("Cleaning out inactive pfiles.");
clean_pfiles();
}
log("Loading fight messages.");
load_messages();
log("Loading social messages.");
boot_social_messages();
log("Building command list.");
create_command_list(); /* aedit patch -- M. Scott */
log("Assigning function pointers:");
if (!no_specials) {
log(" Mobiles.");
assign_mobiles();
log(" Shopkeepers.");
assign_the_shopkeepers();
log(" Objects.");
assign_objects();
log(" Rooms.");
assign_rooms();
log(" Questmasters.");
assign_the_quests();
}
log("Assigning spell and skill levels.");
init_spell_levels();
log("Sorting command list and spells.");
sort_commands();
sort_spells();
log("Booting mail system.");
if (!scan_file()) {
log(" Mail boot failed -- Mail system disabled");
no_mail = 1;
}
log("Reading banned site and invalid-name list.");
load_banned();
read_invalid_list();
log("Loading Ideas.");
load_ibt_file(SCMD_IDEA);
log("Loading Bugs.");
load_ibt_file(SCMD_BUG);
log("Loading Typos.");
load_ibt_file(SCMD_TYPO);
if (!no_rent_check) {
log("Deleting timed-out crash and rent files:");
update_obj_file();
log(" Done.");
}
/* Moved here so the object limit code works. -gg 6/24/98 */
if (!mini_mud) {
log("Booting houses.");
House_boot();
}
log("Cleaning up last log.");
clean_llog_entries();
#if 1
{
int j;
for (j = 0 ; j < top_of_objt; j++) {
if (obj_proto[j].script == (struct script_data *)&shop_keeper) {
log("Item %d (%s) had shopkeeper trouble.", obj_index[j].vnum, obj_proto[j].short_description);
obj_proto[j].script = NULL;
}
}
}
#endif
for (i = 0; i <= top_of_zone_table; i++) {
log("Resetting #%d: %s (rooms %d-%d).", zone_table[i].number,
zone_table[i].name, zone_table[i].bot, zone_table[i].top);
reset_zone(i);
}
reset_q.head = reset_q.tail = NULL;
if (!boot_time)
boot_time = time(0);
log("Boot db -- DONE.");
}
/* reset the time in the game from file */
static void reset_time(void)
{
time_t beginning_of_time = 0;
FILE *bgtime;
int i;
if ((bgtime = fopen(TIME_FILE, "r")) == NULL)
log("No time file '%s' starting from the beginning.", TIME_FILE);
else {
i = fscanf(bgtime, "%ld\n", (long *)&beginning_of_time);
fclose(bgtime);
}
if (beginning_of_time == 0)
beginning_of_time = 650336715;
time_info = *mud_time_passed(time(0), beginning_of_time);
if (time_info.hours <= 4)
weather_info.sunlight = SUN_DARK;
else if (time_info.hours == 5)
weather_info.sunlight = SUN_RISE;
else if (time_info.hours <= 20)
weather_info.sunlight = SUN_LIGHT;
else if (time_info.hours == 21)
weather_info.sunlight = SUN_SET;
else
weather_info.sunlight = SUN_DARK;
log(" Current Gametime: %dH %dD %dM %dY.", time_info.hours,
time_info.day, time_info.month, time_info.year);
weather_info.pressure = 960;
if ((time_info.month >= 7) && (time_info.month <= 12))
weather_info.pressure += dice(1, 50);
else
weather_info.pressure += dice(1, 80);
weather_info.change = 0;
if (weather_info.pressure <= 980)
weather_info.sky = SKY_LIGHTNING;
else if (weather_info.pressure <= 1000)
weather_info.sky = SKY_RAINING;
else if (weather_info.pressure <= 1020)
weather_info.sky = SKY_CLOUDY;
else
weather_info.sky = SKY_CLOUDLESS;
}
/* Write the time in 'when' to the MUD-time file. */
void save_mud_time(struct time_info_data *when)
{
FILE *bgtime;
if ((bgtime = fopen(TIME_FILE, "w")) == NULL)
log("SYSERR: Can't write to '%s' time file.", TIME_FILE);
else {
fprintf(bgtime, "%ld\n", (long)mud_time_to_secs(when));
fclose(bgtime);
}
}
/* Thanks to Andrey (andrey@alex-ua.com) for this bit of code, although I did
* add the 'goto' and changed some "while()" into "do { } while()". -gg */
static int count_alias_records(FILE *fl)
{
char key[READ_SIZE], next_key[READ_SIZE];
char line[READ_SIZE], *scan;
int total_keywords = 0;
/* get the first keyword line */
get_one_line(fl, key);
while (*key != '$') {
/* skip the text */
do {
get_one_line(fl, line);
if (feof(fl))
goto ackeof;
} while (*line != '#');
/* now count keywords */
scan = key;
do {
scan = one_word(scan, next_key);
if (*next_key)
++total_keywords;
} while (*next_key);
/* get next keyword line (or $) */
get_one_line(fl, key);
if (feof(fl))
goto ackeof;
}
return (total_keywords);
/* No, they are not evil. -gg 6/24/98 */
ackeof:
log("SYSERR: Unexpected end of help file.");
exit(1); /* Some day we hope to handle these things better... */
}
/* function to count how many hash-mark delimited records exist in a file */
int count_hash_records(FILE *fl)
{
char buf[128];
int count = 0;
while (fgets(buf, 128, fl))
if (*buf == '#')
count++;
return (count);
}
void index_boot(int mode)
{
const char *index_filename, *prefix = NULL; /* NULL or egcs 1.1 complains */
FILE *db_index, *db_file;
int rec_count = 0, size[2], i;
char buf2[PATH_MAX], buf1[MAX_STRING_LENGTH];
switch (mode) {
case DB_BOOT_WLD:
prefix = WLD_PREFIX;
break;
case DB_BOOT_MOB:
prefix = MOB_PREFIX;
break;
case DB_BOOT_OBJ:
prefix = OBJ_PREFIX;
break;
case DB_BOOT_ZON:
prefix = ZON_PREFIX;
break;
case DB_BOOT_SHP:
prefix = SHP_PREFIX;
break;
case DB_BOOT_HLP:
prefix = HLP_PREFIX;
break;
case DB_BOOT_TRG:
prefix = TRG_PREFIX;
break;
case DB_BOOT_QST:
prefix = QST_PREFIX;
break;
default:
log("SYSERR: Unknown subcommand %d to index_boot!", mode);
exit(1);
}
if (mini_mud)
index_filename = MINDEX_FILE;
else
index_filename = INDEX_FILE;
snprintf(buf2, sizeof(buf2), "%s%s", prefix, index_filename);
if (!(db_index = fopen(buf2, "r"))) {
log("SYSERR: opening index file '%s': %s", buf2, strerror(errno));
exit(1);
}
/* first, count the number of records in the file so we can malloc */
i = fscanf(db_index, "%s\n", buf1);
while (*buf1 != '$') {
snprintf(buf2, sizeof(buf2), "%s%s", prefix, buf1);
if (!(db_file = fopen(buf2, "r"))) {
log("SYSERR: File '%s' listed in '%s/%s': %s", buf2, prefix,
index_filename, strerror(errno));
i = fscanf(db_index, "%s\n", buf1);
continue;
} else {
if (mode == DB_BOOT_ZON)
rec_count++;
else if (mode == DB_BOOT_HLP)
rec_count += count_alias_records(db_file);
else
rec_count += count_hash_records(db_file);
}
fclose(db_file);
i = fscanf(db_index, "%s\n", buf1);
}
/* Exit if 0 records, unless this is shops */
if (!rec_count) {
if (mode == DB_BOOT_SHP || mode == DB_BOOT_QST)
return;
log("SYSERR: boot error - 0 records counted in %s/%s.", prefix,
index_filename);
exit(1);
}
/* "bytes" does _not_ include strings or other later malloc'd things. */
switch (mode) {
case DB_BOOT_TRG:
CREATE(trig_index, struct index_data *, rec_count);
break;
case DB_BOOT_WLD:
CREATE(world, struct room_data, rec_count);
size[0] = sizeof(struct room_data) * rec_count;
log(" %d rooms, %d bytes.", rec_count, size[0]);
break;
case DB_BOOT_MOB:
CREATE(mob_proto, struct char_data, rec_count);
CREATE(mob_index, struct index_data, rec_count);
size[0] = sizeof(struct index_data) * rec_count;
size[1] = sizeof(struct char_data) * rec_count;
log(" %d mobs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
break;
case DB_BOOT_OBJ:
CREATE(obj_proto, struct obj_data, rec_count);
CREATE(obj_index, struct index_data, rec_count);
size[0] = sizeof(struct index_data) * rec_count;
size[1] = sizeof(struct obj_data) * rec_count;
log(" %d objs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
break;
case DB_BOOT_ZON:
CREATE(zone_table, struct zone_data, rec_count);
size[0] = sizeof(struct zone_data) * rec_count;
log(" %d zones, %d bytes.", rec_count, size[0]);
break;
case DB_BOOT_HLP:
CREATE(help_table, struct help_index_element, rec_count);
size[0] = sizeof(struct help_index_element) * rec_count;
log(" %d entries, %d bytes.", rec_count, size[0]);
break;
case DB_BOOT_QST:
CREATE(aquest_table, struct aq_data, rec_count);
size[0] = sizeof(struct aq_data) * rec_count;
log(" %d entries, %d bytes.", rec_count, size[0]);
break;
}
rewind(db_index);
i = fscanf(db_index, "%s\n", buf1);
while (*buf1 != '$') {
snprintf(buf2, sizeof(buf2), "%s%s", prefix, buf1);
if (!(db_file = fopen(buf2, "r"))) {
log("SYSERR: %s: %s", buf2, strerror(errno));
exit(1);
}
switch (mode) {
case DB_BOOT_WLD:
case DB_BOOT_OBJ:
case DB_BOOT_MOB:
case DB_BOOT_TRG:
case DB_BOOT_QST:
discrete_load(db_file, mode, buf2);
break;
case DB_BOOT_ZON:
load_zones(db_file, buf2);
break;
case DB_BOOT_HLP:
load_help(db_file, buf2);
break;
case DB_BOOT_SHP:
boot_the_shops(db_file, buf2, rec_count);
break;
}
fclose(db_file);
i = fscanf(db_index, "%s\n", buf1);
}
fclose(db_index);
/* Sort the help index. */
if (mode == DB_BOOT_HLP) {
qsort(help_table, top_of_helpt, sizeof(struct help_index_element), hsort);
}
}
void discrete_load(FILE *fl, int mode, char *filename)
{
int nr = -1, last;
char line[READ_SIZE];
const char *modes[] = {"world", "mob", "obj", "ZON", "SHP", "HLP", "trg", "qst"};
/* modes positions correspond to DB_BOOT_xxx in db.h */
for (;;) {
/* We have to do special processing with the obj files because they have no
* end-of-record marker. */
if (mode != DB_BOOT_OBJ || nr < 0)
if (!get_line(fl, line)) {
if (nr == -1) {
log("SYSERR: %s file %s is empty!", modes[mode], filename);
} else {
log("SYSERR: Format error in %s after %s #%d\n"
"...expecting a new %s, but file ended!\n"
"(maybe the file is not terminated with '$'?)", filename,
modes[mode], nr, modes[mode]);
}
exit(1);
}
if (*line == '$')
return;
if (*line == '#') {
last = nr;
if (sscanf(line, "#%d", &nr) != 1) {
log("SYSERR: Format error after %s #%d", modes[mode], last);
exit(1);
}
if (nr >= 99999)
return;
else
switch (mode) {
case DB_BOOT_WLD:
parse_room(fl, nr);
break;
case DB_BOOT_MOB:
parse_mobile(fl, nr);
break;
case DB_BOOT_TRG:
parse_trigger(fl, nr);
break;
case DB_BOOT_OBJ:
strlcpy(line, parse_object(fl, nr), sizeof(line));
break;
case DB_BOOT_QST:
parse_quest(fl, nr);
break;
}
} else {
log("SYSERR: Format error in %s file %s near %s #%d", modes[mode],
filename, modes[mode], nr);
log("SYSERR: ... offending line: '%s'", line);
exit(1);
}
}
}
static char fread_letter(FILE *fp)
{
char c;
do {
c = getc(fp);
} while (isspace(c));
return c;
}
bitvector_t asciiflag_conv(char *flag)
{
bitvector_t flags = 0;
int is_num = TRUE;
char *p;
for (p = flag; *p; p++) {
if (islower(*p))
flags |= 1 << (*p - 'a');
else if (isupper(*p))
flags |= 1 << (26 + (*p - 'A'));
/* Allow the first character to be a minus sign */
if (!isdigit(*p) && (*p != '-' || p != flag))
is_num = FALSE;
}
if (is_num)
flags = atol(flag);
return (flags);
}
static bitvector_t asciiflag_conv_aff(char *flag)
{
bitvector_t flags = 0;
int is_num = TRUE;
char *p;
for (p = flag; *p; p++) {
if (islower(*p))
flags |= 1 << (*p - 'a' + 1);
else if (isupper(*p))
flags |= 1 << (26 + (*p - 'A' + 1));
/* Allow the first character to be a minus sign */
if (!isdigit(*p) && (*p != '-' || p != flag))
is_num = FALSE;
}
if (is_num)
flags = atol(flag);
return (flags);
}
/* load the rooms */
void parse_room(FILE *fl, int virtual_nr)
{
static int room_nr = 0, zone = 0;
int t[10], i, retval;
char line[READ_SIZE], flags[128], flags2[128], flags3[128];
char flags4[128], buf2[MAX_STRING_LENGTH], buf[128];
struct extra_descr_data *new_descr;
char letter;
/* This really had better fit or there are other problems. */
snprintf(buf2, sizeof(buf2), "room #%d", virtual_nr);
if (virtual_nr < zone_table[zone].bot) {
log("SYSERR: Room #%d is below zone %d (bot=%d, top=%d).", virtual_nr, zone_table[zone].number, zone_table[zone].bot, zone_table[zone].top);
exit(1);
}
while (virtual_nr > zone_table[zone].top)
if (++zone > top_of_zone_table) {
log("SYSERR: Room %d is outside of any zone.", virtual_nr);
exit(1);
}
world[room_nr].zone = zone;
world[room_nr].number = virtual_nr;
world[room_nr].name = fread_string(fl, buf2);
world[room_nr].description = fread_string(fl, buf2);
if (!get_line(fl, line)) {
log("SYSERR: Expecting roomflags/sector type of room #%d but file ended!",
virtual_nr);
exit(1);
}
if (((retval = sscanf(line, " %d %s %s %s %s %d ", t, flags, flags2, flags3, flags4, t + 2)) == 3) && (bitwarning == TRUE)) {
log("WARNING: Conventional world files detected. See config.c.");
exit(1);
} else if ((retval == 3) && (bitwarning == FALSE)) {
/* Looks like the implementor is ready, so let's load the world files. We
* load the extra three flags as 0, since they won't be anything anyway. We
* will save the entire world later on, when every room, mobile, and object
* is converted. */
log("Converting room #%d to 128bits..", virtual_nr);
world[room_nr].room_flags[0] = asciiflag_conv(flags);
world[room_nr].room_flags[1] = 0;
world[room_nr].room_flags[2] = 0;
world[room_nr].room_flags[3] = 0;
/* In the old-style files, the 3rd item was the sector-type */
world[room_nr].sector_type = atoi(flags2);
sprintf(flags, "room #%d", virtual_nr); /* sprintf: OK (until 399-bit integers) */
/* No need to scan the other three sections; they're 0 anyway. */
check_bitvector_names(world[room_nr].room_flags[0], room_bits_count, flags, "room");
if(bitsavetodisk) { /* Maybe the implementor just wants to look at the 128bit files */
add_to_save_list(zone_table[real_zone_by_thing(virtual_nr)].number, 3);
converting = TRUE;
}
log(" done.");
} else if (retval == 6) {
int taeller;
world[room_nr].room_flags[0] = asciiflag_conv(flags);
world[room_nr].room_flags[1] = asciiflag_conv(flags2);
world[room_nr].room_flags[2] = asciiflag_conv(flags3);
world[room_nr].room_flags[3] = asciiflag_conv(flags4);
sprintf(flags, "object #%d", virtual_nr); /* sprintf: OK (until 399-bit integers) */
for(taeller=0; taeller < AF_ARRAY_MAX; taeller++)
check_bitvector_names(world[room_nr].room_flags[taeller], room_bits_count, flags, "room");
/* Added Sanity check */
if (t[2] > NUM_ROOM_SECTORS) t[2] = SECT_INSIDE;
world[room_nr].sector_type = t[2];
} else {
log("SYSERR: Format error in roomflags/sector type of room #%d", virtual_nr);
exit(1);
}
world[room_nr].func = NULL;
world[room_nr].contents = NULL;
world[room_nr].people = NULL;
world[room_nr].light = 0; /* Zero light sources */
for (i = 0; i < NUM_OF_DIRS; i++) /* NUM_OF_DIRS here, not DIR_COUNT */
world[room_nr].dir_option[i] = NULL;
world[room_nr].ex_description = NULL;
snprintf(buf, sizeof(buf), "SYSERR: Format error in room #%d (expecting D/E/S)", virtual_nr);
for (;;) {
if (!get_line(fl, line)) {
log("%s", buf);
exit(1);
}
switch (*line) {
case 'D':
setup_dir(fl, room_nr, atoi(line + 1));
break;
case 'E':
CREATE(new_descr, struct extra_descr_data, 1);
new_descr->keyword = fread_string(fl, buf2);
new_descr->description = fread_string(fl, buf2);
/* Fix for crashes in the editor when formatting. E-descs are assumed to
* end with a \r\n. -Welcor */
{
char *end = strchr(new_descr->description, '\0');
if (end > new_descr->description && *(end-1) != '\n') {
CREATE(end, char, strlen(new_descr->description)+3);
sprintf(end, "%s\r\n", new_descr->description); /* snprintf ok : size checked above*/
free(new_descr->description);
new_descr->description = end;
}
}
new_descr->next = world[room_nr].ex_description;
world[room_nr].ex_description = new_descr;
break;
case 'S': /* end of room */
/* DG triggers -- script is defined after the end of the room */
letter = fread_letter(fl);
ungetc(letter, fl);
while (letter=='T') {
dg_read_trigger(fl, &world[room_nr], WLD_TRIGGER);
letter = fread_letter(fl);
ungetc(letter, fl);
}
top_of_world = room_nr++;
return;
default:
log("%s", buf);
exit(1);
}
}
}
/* read direction data */
void setup_dir(FILE *fl, int room, int dir)
{
int t[5];
char line[READ_SIZE], buf2[128];
snprintf(buf2, sizeof(buf2), "room #%d, direction D%d", GET_ROOM_VNUM(room)+1, dir);
if (!CONFIG_DIAGONAL_DIRS && IS_DIAGONAL(dir)) {
log("Warning: Diagonal direction disabled: %s", buf2);
return;
}
CREATE(world[room].dir_option[dir], struct room_direction_data, 1);
world[room].dir_option[dir]->general_description = fread_string(fl, buf2);
world[room].dir_option[dir]->keyword = fread_string(fl, buf2);
if (!get_line(fl, line)) {
log("SYSERR: Format error, %s", buf2);
exit(1);
}
if (sscanf(line, " %d %d %d ", t, t + 1, t + 2) != 3) {
log("SYSERR: Format error, %s", buf2);
exit(1);
}
if (t[0] == 1)
world[room].dir_option[dir]->exit_info = EX_ISDOOR;
else if (t[0] == 2)
world[room].dir_option[dir]->exit_info = EX_ISDOOR | EX_PICKPROOF;
else if (t[0] == 3)
world[room].dir_option[dir]->exit_info = EX_ISDOOR | EX_HIDDEN;
else if (t[0] == 4)
world[room].dir_option[dir]->exit_info = EX_ISDOOR | EX_PICKPROOF | EX_HIDDEN;
else
world[room].dir_option[dir]->exit_info = 0;
world[room].dir_option[dir]->key = ((t[1] == -1 || t[1] == 65535) ? NOTHING : t[1]);
world[room].dir_option[dir]->to_room = ((t[2] == -1 || t[2] == 0) ? NOWHERE : t[2]);
}
/* make sure the start rooms exist & resolve their vnums to rnums */
static void check_start_rooms(void)
{
if ((r_mortal_start_room = real_room(CONFIG_MORTAL_START)) == NOWHERE) {
log("SYSERR: Mortal start room does not exist. Change in config.c.");
exit(1);
}
if ((r_immort_start_room = real_room(CONFIG_IMMORTAL_START)) == NOWHERE) {
if (!mini_mud)
log("SYSERR: Warning: Immort start room does not exist. Change in config.c.");
r_immort_start_room = r_mortal_start_room;
}
if ((r_frozen_start_room = real_room(CONFIG_FROZEN_START)) == NOWHERE) {
if (!mini_mud)
log("SYSERR: Warning: Frozen start room does not exist. Change in config.c.");
r_frozen_start_room = r_mortal_start_room;
}
}
/* resolve all vnums into rnums in the world */
void renum_world(void)
{
int room, door;
for (room = 0; room <= top_of_world; room++)
for (door = 0; door < NUM_OF_DIRS; door++)
if (world[room].dir_option[door])
if (world[room].dir_option[door]->to_room != NOWHERE)
world[room].dir_option[door]->to_room =
real_room(world[room].dir_option[door]->to_room);
}
/** This is not the same ZCMD as used elsewhere. GRUMBLE... namespace conflict
* @todo refactor this particular ZCMD and remove this redefine. */
#ifdef ZCMD
#undef ZCMD
#endif
#define ZCMD zone_table[zone].cmd[cmd_no]
/* Resolve vnums into rnums in the zone reset tables. In English: Once all of
* the zone reset tables have been loaded, we resolve the virtual numbers into
* real numbers all at once so we don't have to do it repeatedly while the game
* is running. This does make adding any room, mobile, or object a little more
* difficult while the game is running. Assumes NOWHERE == NOBODY == NOTHING.
* Assumes sizeof(room_rnum) >= (sizeof(mob_rnum) and sizeof(obj_rnum)) */
static void renum_zone_table(void)
{
int cmd_no;
room_rnum a, b, c, olda, oldb, oldc;
zone_rnum zone;
char buf[128];
for (zone = 0; zone <= top_of_zone_table; zone++)
for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) {
a = b = c = 0;
olda = ZCMD.arg1;
oldb = ZCMD.arg2;
oldc = ZCMD.arg3;
switch (ZCMD.command) {
case 'M':
a = ZCMD.arg1 = real_mobile(ZCMD.arg1);
c = ZCMD.arg3 = real_room(ZCMD.arg3);
break;
case 'O':
a = ZCMD.arg1 = real_object(ZCMD.arg1);
if (ZCMD.arg3 != NOWHERE)
c = ZCMD.arg3 = real_room(ZCMD.arg3);
break;
case 'G':
a = ZCMD.arg1 = real_object(ZCMD.arg1);
break;
case 'E':
a = ZCMD.arg1 = real_object(ZCMD.arg1);
break;
case 'P':
a = ZCMD.arg1 = real_object(ZCMD.arg1);
c = ZCMD.arg3 = real_object(ZCMD.arg3);
break;
case 'D':
a = ZCMD.arg1 = real_room(ZCMD.arg1);
break;
case 'R': /* rem obj from room */
a = ZCMD.arg1 = real_room(ZCMD.arg1);
b = ZCMD.arg2 = real_object(ZCMD.arg2);
break;
case 'T': /* a trigger */
b = ZCMD.arg2 = real_trigger(ZCMD.arg2);
c = ZCMD.arg3 = real_room(ZCMD.arg3);
break;
case 'V': /* trigger variable assignment */
b = ZCMD.arg3 = real_room(ZCMD.arg3);
break;
}
if (a == NOWHERE || b == NOWHERE || c == NOWHERE) {
if (!mini_mud) {
snprintf(buf, sizeof(buf), "Invalid vnum %d, cmd disabled",
a == NOWHERE ? olda : b == NOWHERE ? oldb : oldc);
log_zone_error(zone, cmd_no, buf);
}
ZCMD.command = '*';
}
}
}
static void parse_simple_mob(FILE *mob_f, int i, int nr)
{
int j, t[10];
char line[READ_SIZE];
mob_proto[i].real_abils.str = 11;
mob_proto[i].real_abils.intel = 11;
mob_proto[i].real_abils.wis = 11;
mob_proto[i].real_abils.dex = 11;
mob_proto[i].real_abils.con = 11;
mob_proto[i].real_abils.cha = 11;
if (!get_line(mob_f, line)) {
log("SYSERR: Format error in mob #%d, file ended after S flag!", nr);
exit(1);
}
if (sscanf(line, " %d %d %d %dd%d+%d %dd%d+%d ",
t, t + 1, t + 2, t + 3, t + 4, t + 5, t + 6, t + 7, t + 8) != 9) {
log("SYSERR: Format error in mob #%d, first line after S flag\n"
"...expecting line of form '# # # #d#+# #d#+#'", nr);
exit(1);
}
GET_LEVEL(mob_proto + i) = t[0];
GET_HITROLL(mob_proto + i) = 20 - t[1];
GET_AC(mob_proto + i) = 10 * t[2];
/* max hit = 0 is a flag that H, M, V is xdy+z */
GET_MAX_HIT(mob_proto + i) = 0;
GET_HIT(mob_proto + i) = t[3];
GET_MANA(mob_proto + i) = t[4];
GET_MOVE(mob_proto + i) = t[5];
GET_MAX_MANA(mob_proto + i) = 10;
GET_MAX_MOVE(mob_proto + i) = 50;
mob_proto[i].mob_specials.damnodice = t[6];
mob_proto[i].mob_specials.damsizedice = t[7];
GET_DAMROLL(mob_proto + i) = t[8];
if (!get_line(mob_f, line)) {
log("SYSERR: Format error in mob #%d, second line after S flag\n"
"...expecting line of form '# #', but file ended!", nr);
exit(1);
}
if (sscanf(line, " %d %d ", t, t + 1) != 2) {
log("SYSERR: Format error in mob #%d, second line after S flag\n"
"...expecting line of form '# #'", nr);
exit(1);
}
GET_GOLD(mob_proto + i) = t[0];
GET_EXP(mob_proto + i) = t[1];
if (!get_line(mob_f, line)) {
log("SYSERR: Format error in last line of mob #%d\n"
"...expecting line of form '# # #', but file ended!", nr);
exit(1);
}
if (sscanf(line, " %d %d %d ", t, t + 1, t + 2) != 3) {
log("SYSERR: Format error in last line of mob #%d\n"
"...expecting line of form '# # #'", nr);
exit(1);
}
GET_POS(mob_proto + i) = t[0];
GET_DEFAULT_POS(mob_proto + i) = t[1];
GET_SEX(mob_proto + i) = t[2];
GET_CLASS(mob_proto + i) = 0;
GET_WEIGHT(mob_proto + i) = 200;
GET_HEIGHT(mob_proto + i) = 198;
/* These are now save applies; base save numbers for MOBs are now from the
* warrior save table. */
for (j = 0; j < NUM_OF_SAVING_THROWS; j++)
GET_SAVE(mob_proto + i, j) = 0;
}
/* interpret_espec is the function that takes espec keywords and values and
* assigns the correct value to the mob as appropriate. Adding new e-specs is
* absurdly easy -- just add a new CASE statement to this function! No other
* changes need to be made anywhere in the code.
* CASE : Requires a parameter through 'value'.
* BOOL_CASE : Being specified at all is its value. */
#define CASE(test) \
if (value && !matched && !str_cmp(keyword, test) && (matched = TRUE))
#define BOOL_CASE(test) \
if (!value && !matched && !str_cmp(keyword, test) && (matched = TRUE))
#define RANGE(low, high) \
(num_arg = MAX((low), MIN((high), (num_arg))))
static void interpret_espec(const char *keyword, const char *value, int i, int nr)
{
int num_arg = 0, matched = FALSE;
/* If there isn't a colon, there is no value. While Boolean options are
* possible, we don't actually have any. Feel free to make some. */
if (value)
num_arg = atoi(value);
CASE("BareHandAttack") {
RANGE(0, NUM_ATTACK_TYPES - 1);
mob_proto[i].mob_specials.attack_type = num_arg;
}
CASE("Str") {
RANGE(3, 25);
mob_proto[i].real_abils.str = num_arg;
}
CASE("StrAdd") {
RANGE(0, 100);
mob_proto[i].real_abils.str_add = num_arg;
}
CASE("Int") {
RANGE(3, 25);
mob_proto[i].real_abils.intel = num_arg;
}
CASE("Wis") {
RANGE(3, 25);
mob_proto[i].real_abils.wis = num_arg;
}
CASE("Dex") {
RANGE(3, 25);
mob_proto[i].real_abils.dex = num_arg;
}
CASE("Con") {
RANGE(3, 25);
mob_proto[i].real_abils.con = num_arg;
}
CASE("Cha") {
RANGE(3, 25);
mob_proto[i].real_abils.cha = num_arg;
}
CASE("SavingPara") {
RANGE(0, 100);
mob_proto[i].char_specials.saved.apply_saving_throw[SAVING_PARA] = num_arg;
}
CASE("SavingRod") {
RANGE(0, 100);
mob_proto[i].char_specials.saved.apply_saving_throw[SAVING_ROD] = num_arg;
}
CASE("SavingPetri") {
RANGE(0, 100);
mob_proto[i].char_specials.saved.apply_saving_throw[SAVING_PETRI] = num_arg;
}
CASE("SavingBreath") {
RANGE(0, 100);
mob_proto[i].char_specials.saved.apply_saving_throw[SAVING_BREATH] = num_arg;
}
CASE("SavingSpell") {
RANGE(0, 100);
mob_proto[i].char_specials.saved.apply_saving_throw[SAVING_SPELL] = num_arg;
}
if (!matched) {
log("SYSERR: Warning: unrecognized espec keyword %s in mob #%d",
keyword, nr);
}
}
#undef CASE
#undef BOOL_CASE
#undef RANGE
static void parse_espec(char *buf, int i, int nr)
{
char *ptr;
if ((ptr = strchr(buf, ':')) != NULL) {
*(ptr++) = '\0';
while (isspace(*ptr))
ptr++;
}
interpret_espec(buf, ptr, i, nr);
}
static void parse_enhanced_mob(FILE *mob_f, int i, int nr)
{
char line[READ_SIZE];
parse_simple_mob(mob_f, i, nr);
while (get_line(mob_f, line)) {
if (!strcmp(line, "E")) /* end of the enhanced section */
return;
else if (*line == '#') { /* we've hit the next mob, maybe? */
log("SYSERR: Unterminated E section in mob #%d", nr);
exit(1);
} else
parse_espec(line, i, nr);
}
log("SYSERR: Unexpected end of file reached after mob #%d", nr);
exit(1);
}
void parse_mobile(FILE *mob_f, int nr)
{
static int i = 0;
int j, t[10], retval;
char line[READ_SIZE], *tmpptr, letter;
char f1[128], f2[128], f3[128], f4[128], f5[128], f6[128], f7[128], f8[128], buf2[128];
mob_index[i].vnum = nr;
mob_index[i].number = 0;
mob_index[i].func = NULL;
clear_char(mob_proto + i);
/* Mobiles should NEVER use anything in the 'player_specials' structure.
* The only reason we have every mob in the game share this copy of the
* structure is to save newbie coders from themselves. -gg */
mob_proto[i].player_specials = &dummy_mob;
sprintf(buf2, "mob vnum %d", nr); /* sprintf: OK (for 'buf2 >= 19') */
/* String data */
mob_proto[i].player.name = fread_string(mob_f, buf2);
tmpptr = mob_proto[i].player.short_descr = fread_string(mob_f, buf2);
if (tmpptr && *tmpptr)
if (!str_cmp(fname(tmpptr), "a") || !str_cmp(fname(tmpptr), "an") ||
!str_cmp(fname(tmpptr), "the"))
*tmpptr = LOWER(*tmpptr);
mob_proto[i].player.long_descr = fread_string(mob_f, buf2);
mob_proto[i].player.description = fread_string(mob_f, buf2);
GET_TITLE(mob_proto + i) = NULL;
/* Numeric data */
if (!get_line(mob_f, line)) {
log("SYSERR: Format error after string section of mob #%d\n"
"...expecting line of form '# # # {S | E}', but file ended!", nr);
exit(1);
}
if (((retval = sscanf(line, "%s %s %s %s %s %s %s %s %d %c", f1, f2, f3, f4, f5, f6, f7, f8, t + 2, &letter)) != 10) && (bitwarning == TRUE)) {
/* Let's make the implementor read some, before converting his world files. */
log("WARNING: Conventional mobile files detected. See config.c.");
exit(1);
} else if ((retval == 4) && (bitwarning == FALSE)) {
log("Converting mobile #%d to 128bits..", nr);
MOB_FLAGS(mob_proto + i)[0] = asciiflag_conv(f1);
MOB_FLAGS(mob_proto + i)[1] = 0;
MOB_FLAGS(mob_proto + i)[2] = 0;
MOB_FLAGS(mob_proto + i)[3] = 0;
check_bitvector_names(MOB_FLAGS(mob_proto + i)[0], action_bits_count, buf2, "mobile");
AFF_FLAGS(mob_proto + i)[0] = asciiflag_conv_aff(f2);
AFF_FLAGS(mob_proto + i)[1] = 0;
AFF_FLAGS(mob_proto + i)[2] = 0;
AFF_FLAGS(mob_proto + i)[3] = 0;
GET_ALIGNMENT(mob_proto + i) = atoi(f3);
/* Make some basic checks. */
REMOVE_BIT_AR(AFF_FLAGS(mob_proto + i), AFF_CHARM);
REMOVE_BIT_AR(AFF_FLAGS(mob_proto + i), AFF_POISON);
REMOVE_BIT_AR(AFF_FLAGS(mob_proto + i), AFF_GROUP);
REMOVE_BIT_AR(AFF_FLAGS(mob_proto + i), AFF_SLEEP);
if (MOB_FLAGGED(mob_proto + i, MOB_AGGRESSIVE) && MOB_FLAGGED(mob_proto + i, MOB_AGGR_GOOD))
REMOVE_BIT_AR(MOB_FLAGS(mob_proto + i), MOB_AGGR_GOOD);
if (MOB_FLAGGED(mob_proto + i, MOB_AGGRESSIVE) && MOB_FLAGGED(mob_proto + i, MOB_AGGR_NEUTRAL))
REMOVE_BIT_AR(MOB_FLAGS(mob_proto + i), MOB_AGGR_NEUTRAL);
if (MOB_FLAGGED(mob_proto + i, MOB_AGGRESSIVE) && MOB_FLAGGED(mob_proto + i, MOB_AGGR_EVIL))
REMOVE_BIT_AR(MOB_FLAGS(mob_proto + i), MOB_AGGR_EVIL);
check_bitvector_names(AFF_FLAGS(mob_proto + i)[0], affected_bits_count, buf2, "mobile affect");
/* This is necessary, since if we have conventional world files, &letter is
* loaded into f4 instead of the letter characters. So what we do, is copy
* f4 into letter. Disadvantage is that &letter cannot be longer then 128
* characters, but this shouldn't occur anyway. */
letter = *f4;
if(bitsavetodisk) {
add_to_save_list(zone_table[real_zone_by_thing(nr)].number, 0);
converting =TRUE;
}
log(" done.");
} else if (retval == 10) {
int taeller;
MOB_FLAGS(mob_proto + i)[0] = asciiflag_conv(f1);
MOB_FLAGS(mob_proto + i)[1] = asciiflag_conv(f2);
MOB_FLAGS(mob_proto + i)[2] = asciiflag_conv(f3);
MOB_FLAGS(mob_proto + i)[3] = asciiflag_conv(f4);
for(taeller=0; taeller < AF_ARRAY_MAX; taeller++)
check_bitvector_names(MOB_FLAGS(mob_proto + i)[taeller], action_bits_count, buf2, "mobile");
AFF_FLAGS(mob_proto + i)[0] = asciiflag_conv(f5);
AFF_FLAGS(mob_proto + i)[1] = asciiflag_conv(f6);
AFF_FLAGS(mob_proto + i)[2] = asciiflag_conv(f7);
AFF_FLAGS(mob_proto + i)[3] = asciiflag_conv(f8);
GET_ALIGNMENT(mob_proto + i) = t[2];
for(taeller=0; taeller < AF_ARRAY_MAX; taeller++)
check_bitvector_names(AFF_FLAGS(mob_proto + i)[taeller], affected_bits_count, buf2, "mobile affect");
} else {
log("SYSERR: Format error after string section of mob #%d\n ...expecting line of form '# # # {S | E}'", nr);
exit(1);
}
SET_BIT_AR(MOB_FLAGS(mob_proto + i), MOB_ISNPC);
if (MOB_FLAGGED(mob_proto + i, MOB_NOTDEADYET)) {
/* Rather bad to load mobiles with this bit already set. */
log("SYSERR: Mob #%d has reserved bit MOB_NOTDEADYET set.", nr);
REMOVE_BIT_AR(MOB_FLAGS(mob_proto + i), MOB_NOTDEADYET);
}
switch (UPPER(letter)) {
case 'S': /* Simple monsters */
parse_simple_mob(mob_f, i, nr);
break;
case 'E': /* Circle3 Enhanced monsters */
parse_enhanced_mob(mob_f, i, nr);
break;
/* add new mob types here.. */
default:
log("SYSERR: Unsupported mob type '%c' in mob #%d", letter, nr);
exit(1);
}
/* DG triggers -- script info follows mob S/E section */
letter = fread_letter(mob_f);
ungetc(letter, mob_f);
while (letter=='T') {
dg_read_trigger(mob_f, &mob_proto[i], MOB_TRIGGER);
letter = fread_letter(mob_f);
ungetc(letter, mob_f);
}
mob_proto[i].aff_abils = mob_proto[i].real_abils;
for (j = 0; j < NUM_WEARS; j++)
mob_proto[i].equipment[j] = NULL;
mob_proto[i].nr = i;
mob_proto[i].desc = NULL;
top_of_mobt = i++;
}
/* read all objects from obj file; generate index and prototypes */
char *parse_object(FILE *obj_f, int nr)
{
static int i = 0;
static char line[READ_SIZE];
int t[10], j, retval;
char *tmpptr, buf2[128], f1[READ_SIZE], f2[READ_SIZE], f3[READ_SIZE], f4[READ_SIZE];
char f5[READ_SIZE], f6[READ_SIZE], f7[READ_SIZE], f8[READ_SIZE];
char f9[READ_SIZE], f10[READ_SIZE], f11[READ_SIZE], f12[READ_SIZE];
struct extra_descr_data *new_descr;
obj_index[i].vnum = nr;
obj_index[i].number = 0;
obj_index[i].func = NULL;
clear_object(obj_proto + i);
obj_proto[i].item_number = i;
sprintf(buf2, "object #%d", nr); /* sprintf: OK (for 'buf2 >= 19') */
/* string data */
if ((obj_proto[i].name = fread_string(obj_f, buf2)) == NULL) {
log("SYSERR: Null obj name or format error at or near %s", buf2);
exit(1);
}
tmpptr = obj_proto[i].short_description = fread_string(obj_f, buf2);
if (tmpptr && *tmpptr)
if (!str_cmp(fname(tmpptr), "a") || !str_cmp(fname(tmpptr), "an") ||
!str_cmp(fname(tmpptr), "the"))
*tmpptr = LOWER(*tmpptr);
tmpptr = obj_proto[i].description = fread_string(obj_f, buf2);
if (tmpptr && *tmpptr)
CAP(tmpptr);
obj_proto[i].action_description = fread_string(obj_f, buf2);
/* numeric data */
if (!get_line(obj_f, line)) {
log("SYSERR: Expecting first numeric line of %s, but file ended!", buf2);
exit(1);
}
if (((retval = sscanf(line, " %d %s %s %s %s %s %s %s %s %s %s %s %s", t, f1, f2, f3,
f4, f5, f6, f7, f8, f9, f10, f11, f12)) == 4) && (bitwarning == TRUE)) {
/* Let's make the implementor read some, before converting his world files. */
log("WARNING: Conventional object files detected. Please see config.c.");
exit(1);
} else if (((retval == 4) || (retval == 3)) && (bitwarning == FALSE)) {
if (retval == 3)
t[3] = 0;
else if (retval == 4)
t[3] = asciiflag_conv_aff(f3);
log("Converting object #%d to 128bits..", nr);
GET_OBJ_EXTRA(obj_proto + i)[0] = asciiflag_conv(f1);
GET_OBJ_EXTRA(obj_proto + i)[1] = 0;
GET_OBJ_EXTRA(obj_proto + i)[2] = 0;
GET_OBJ_EXTRA(obj_proto + i)[3] = 0;
GET_OBJ_WEAR(obj_proto + i)[0] = asciiflag_conv(f2);
GET_OBJ_WEAR(obj_proto + i)[1] = 0;
GET_OBJ_WEAR(obj_proto + i)[2] = 0;
GET_OBJ_WEAR(obj_proto + i)[3] = 0;
GET_OBJ_PERM(obj_proto + i)[0] = asciiflag_conv_aff(f3);
GET_OBJ_PERM(obj_proto + i)[1] = 0;
GET_OBJ_PERM(obj_proto + i)[2] = 0;
GET_OBJ_PERM(obj_proto + i)[3] = 0;
if(bitsavetodisk) {
add_to_save_list(zone_table[real_zone_by_thing(nr)].number, 1);
converting = TRUE;
}
log(" done.");
} else if (retval == 13) {
GET_OBJ_EXTRA(obj_proto + i)[0] = asciiflag_conv(f1);
GET_OBJ_EXTRA(obj_proto + i)[1] = asciiflag_conv(f2);
GET_OBJ_EXTRA(obj_proto + i)[2] = asciiflag_conv(f3);
GET_OBJ_EXTRA(obj_proto + i)[3] = asciiflag_conv(f4);
GET_OBJ_WEAR(obj_proto + i)[0] = asciiflag_conv(f5);
GET_OBJ_WEAR(obj_proto + i)[1] = asciiflag_conv(f6);
GET_OBJ_WEAR(obj_proto + i)[2] = asciiflag_conv(f7);
GET_OBJ_WEAR(obj_proto + i)[3] = asciiflag_conv(f8);
GET_OBJ_PERM(obj_proto + i)[0] = asciiflag_conv(f9);
GET_OBJ_PERM(obj_proto + i)[1] = asciiflag_conv(f10);
GET_OBJ_PERM(obj_proto + i)[2] = asciiflag_conv(f11);
GET_OBJ_PERM(obj_proto + i)[3] = asciiflag_conv(f12);
} else {
log("SYSERR: Format error in first numeric line (expecting 13 args, got %d), %s", retval, buf2);
exit(1);
}
/* Object flags checked in check_object(). */
GET_OBJ_TYPE(obj_proto + i) = t[0];
if (!get_line(obj_f, line)) {
log("SYSERR: Expecting second numeric line of %s, but file ended!", buf2);
exit(1);
}
if ((retval = sscanf(line, "%d %d %d %d", t, t + 1, t + 2, t + 3)) != 4) {
log("SYSERR: Format error in second numeric line (expecting 4 args, got %d), %s", retval, buf2);
exit(1);
}
GET_OBJ_VAL(obj_proto + i, 0) = t[0];
GET_OBJ_VAL(obj_proto + i, 1) = t[1];
GET_OBJ_VAL(obj_proto + i, 2) = t[2];
GET_OBJ_VAL(obj_proto + i, 3) = t[3];
if (!get_line(obj_f, line)) {
log("SYSERR: Expecting third numeric line of %s, but file ended!", buf2);
exit(1);
}
if ((retval = sscanf(line, "%d %d %d %d %d", t, t + 1, t + 2, t + 3, t + 4)) != 5) {
if (retval == 3) {
t[3] = 0;
t[4] = 0;
} else if (retval == 4)
t[4] = 0;
else {
log("SYSERR: Format error in third numeric line (expecting 5 args, got %d), %s", retval, buf2);
exit(1);
}
}
GET_OBJ_WEIGHT(obj_proto + i) = t[0];
GET_OBJ_COST(obj_proto + i) = t[1];
GET_OBJ_RENT(obj_proto + i) = t[2];
GET_OBJ_LEVEL(obj_proto + i) = t[3];
GET_OBJ_TIMER(obj_proto + i) = t[4];
obj_proto[i].sitting_here = NULL;
/* check to make sure that weight of containers exceeds curr. quantity */
if (GET_OBJ_TYPE(obj_proto + i) == ITEM_DRINKCON ||
GET_OBJ_TYPE(obj_proto + i) == ITEM_FOUNTAIN) {
if (GET_OBJ_WEIGHT(obj_proto + i) < GET_OBJ_VAL(obj_proto + i, 1) && CAN_WEAR(obj_proto + i, ITEM_WEAR_TAKE))
GET_OBJ_WEIGHT(obj_proto + i) = GET_OBJ_VAL(obj_proto + i, 1) + 5;
}
/* extra descriptions and affect fields */
for (j = 0; j < MAX_OBJ_AFFECT; j++) {
obj_proto[i].affected[j].location = APPLY_NONE;
obj_proto[i].affected[j].modifier = 0;
}
strcat(buf2, ", after numeric constants\n" /* strcat: OK (for 'buf2 >= 87') */
"...expecting 'E', 'A', '$', or next object number");
j = 0;
for (;;) {
if (!get_line(obj_f, line)) {
log("SYSERR: Format error in %s", buf2);
exit(1);
}
switch (*line) {
case 'E':
CREATE(new_descr, struct extra_descr_data, 1);
new_descr->keyword = fread_string(obj_f, buf2);
new_descr->description = fread_string(obj_f, buf2);
new_descr->next = obj_proto[i].ex_description;
obj_proto[i].ex_description = new_descr;
break;
case 'A':
if (j >= MAX_OBJ_AFFECT) {
log("SYSERR: Too many A fields (%d max), %s", MAX_OBJ_AFFECT, buf2);
exit(1);
}
if (!get_line(obj_f, line)) {
log("SYSERR: Format error in 'A' field, %s\n"
"...expecting 2 numeric constants but file ended!", buf2);
exit(1);
}
if ((retval = sscanf(line, " %d %d ", t, t + 1)) != 2) {
log("SYSERR: Format error in 'A' field, %s\n"
"...expecting 2 numeric arguments, got %d\n"
"...offending line: '%s'", buf2, retval, line);
exit(1);
}
obj_proto[i].affected[j].location = t[0];
obj_proto[i].affected[j].modifier = t[1];
j++;
break;
case 'T': /* DG triggers */
dg_obj_trigger(line, &obj_proto[i]);
break;
case '$':
case '#':
top_of_objt = i;
check_object(obj_proto + i);
i++;
return (line);
default:
log("SYSERR: Format error in (%c): %s", *line, buf2);
exit(1);
}
}
}
#define Z zone_table[zone]
/* load the zone table and command tables */
static void load_zones(FILE *fl, char *zonename)
{
static zone_rnum zone = 0;
int i, cmd_no, num_of_cmds = 0, line_num = 0, tmp, error;
char *ptr, buf[READ_SIZE], zname[READ_SIZE], buf2[MAX_STRING_LENGTH];
int zone_fix = FALSE;
char t1[80], t2[80];
char zbuf1[MAX_STRING_LENGTH], zbuf2[MAX_STRING_LENGTH];
char zbuf3[MAX_STRING_LENGTH], zbuf4[MAX_STRING_LENGTH];
strlcpy(zname, zonename, sizeof(zname));
/* Skip first 3 lines lest we mistake the zone name for a command. */
for (tmp = 0; tmp < 3; tmp++)
get_line(fl, buf);
/* More accurate count. Previous was always 4 or 5 too high. -gg Note that if
* a new zone command is added to reset_zone(), this string will need to be
* updated to suit. - ae. */
while (get_line(fl, buf))
if ((strchr("MOPGERDTV", buf[0]) && buf[1] == ' ') || (buf[0] == 'S' && buf[1] == '\0'))
num_of_cmds++;
rewind(fl);
if (num_of_cmds == 0) {
log("SYSERR: %s is empty!", zname);
exit(1);
} else
CREATE(Z.cmd, struct reset_com, num_of_cmds);
line_num += get_line(fl, buf);
if (sscanf(buf, "#%hd", &Z.number) != 1) {
log("SYSERR: Format error in %s, line %d", zname, line_num);
exit(1);
}
snprintf(buf2, sizeof(buf2), "beginning of zone #%d", Z.number);
line_num += get_line(fl, buf);
if ((ptr = strchr(buf, '~')) != NULL) /* take off the '~' if it's there */
*ptr = '\0';
Z.builders = strdup(buf);
line_num += get_line(fl, buf);
if ((ptr = strchr(buf, '~')) != NULL) /* take off the '~' if it's there */
*ptr = '\0';
Z.name = strdup(buf);
parse_at(Z.name);
/* Clear all the zone flags */
for (i=0; i<ZN_ARRAY_MAX; i++)
Z.zone_flags[i] = 0;
line_num += get_line(fl, buf);
/* Look for 10 items first (new tbaMUD), if not found, try 4 (old tbaMUD) */
if (sscanf(buf, " %hd %hd %d %d %s %s %s %s %d %d", &Z.bot, &Z.top, &Z.lifespan,
&Z.reset_mode, zbuf1, zbuf2, zbuf3, zbuf4, &Z.min_level, &Z.max_level) != 10)
{
if (sscanf(buf, " %hd %hd %d %d ", &Z.bot, &Z.top, &Z.lifespan, &Z.reset_mode) != 4) {
/* This may be due to the fact that the zone has no builder. So, we just
* attempt to fix this by copying the previous 2 last reads into this
* variable and the last one. */
log("SYSERR: Format error in numeric constant line of %s, attempting to fix.", zname);
if (sscanf(Z.name, " %hd %hd %d %d ", &Z.bot, &Z.top, &Z.lifespan, &Z.reset_mode) != 4) {
log("SYSERR: Could not fix previous error, aborting game.");
exit(1);
} else {
free(Z.name);
Z.name = strdup(Z.builders);
free(Z.builders);
Z.builders = strdup("None.");
zone_fix = TRUE;
}
}
/* We only found 4 values, so set 'defaults' for the ones not found */
Z.min_level = -1;
Z.max_level = -1;
}
else
{
/* We found 10 values, so deal with the strings */
Z.zone_flags[0] = asciiflag_conv(zbuf1);
Z.zone_flags[1] = asciiflag_conv(zbuf2);
Z.zone_flags[2] = asciiflag_conv(zbuf3);
Z.zone_flags[3] = asciiflag_conv(zbuf4);
}
if (Z.bot > Z.top) {
log("SYSERR: Zone %d bottom (%d) > top (%d).", Z.number, Z.bot, Z.top);
exit(1);
}
cmd_no = 0;
for (;;) {
/* skip reading one line if we fixed above (line is correct already) */
if (zone_fix != TRUE) {
if ((tmp = get_line(fl, buf)) == 0) {
log("SYSERR: Format error in %s - premature end of file", zname);
exit(1);
}
} else
zone_fix = FALSE;
line_num += tmp;
ptr = buf;
skip_spaces(&ptr);
if ((ZCMD.command = *ptr) == '*')
continue;
ptr++;
if (ZCMD.command == 'S' || ZCMD.command == '$') {
ZCMD.command = 'S';
break;
}
error = 0;
if (strchr("MOGEPDTV", ZCMD.command) == NULL) { /* a 3-arg command */
if (sscanf(ptr, " %d %d %d ", &tmp, &ZCMD.arg1, &ZCMD.arg2) != 3)
error = 1;
} else if (ZCMD.command=='V') { /* a string-arg command */
if (sscanf(ptr, " %d %d %d %d %79s %79[^\f\n\r\t\v]", &tmp, &ZCMD.arg1, &ZCMD.arg2,
&ZCMD.arg3, t1, t2) != 6)
error = 1;
else {
ZCMD.sarg1 = strdup(t1);
ZCMD.sarg2 = strdup(t2);
}
} else {
if (sscanf(ptr, " %d %d %d %d ", &tmp, &ZCMD.arg1, &ZCMD.arg2,
&ZCMD.arg3) != 4)
error = 1;
}
ZCMD.if_flag = tmp;
if (error) {
log("SYSERR: Format error in %s, line %d: '%s'", zname, line_num, buf);
exit(1);
}
ZCMD.line = line_num;
cmd_no++;
}
if (num_of_cmds != cmd_no + 1) {
log("SYSERR: Zone command count mismatch for %s. Estimated: %d, Actual: %d", zname, num_of_cmds, cmd_no + 1);
exit(1);
}
top_of_zone_table = zone++;
}
#undef Z
static void get_one_line(FILE *fl, char *buf)
{
if (fgets(buf, READ_SIZE, fl) == NULL) {
log("SYSERR: error reading help file: not terminated with $?");
exit(1);
}
buf[strlen(buf) - 1] = '\0'; /* take off the trailing \n */
}
void free_help(struct help_index_element *hentry)
{
if (hentry->keywords)
free(hentry->keywords);
if (hentry->entry && !hentry->duplicate)
free(hentry->entry);
free(hentry);
}
void free_help_table(void)
{
if (help_table) {
int hp;
for (hp = 0; hp < top_of_helpt; hp++) {
if (help_table[hp].keywords)
free(help_table[hp].keywords);
if (help_table[hp].entry && !help_table[hp].duplicate)
free(help_table[hp].entry);
}
free(help_table);
help_table = NULL;
}
top_of_helpt = 0;
}
void load_help(FILE * fl, char *name)
{
char key[READ_SIZE + 1], next_key[READ_SIZE + 1], entry[32384];
size_t entrylen;
char line[READ_SIZE + 1], hname[READ_SIZE + 1], *scan;
struct help_index_element el;
strlcpy(hname, name, sizeof(hname));
get_one_line(fl, key);
while (*key != '$') {
strcat(key, "\r\n"); /* strcat: OK (READ_SIZE - "\n" "\r\n" == READ_SIZE 1) */
entrylen = strlcpy(entry, key, sizeof(entry));
/* Read in the corresponding help entry. */
get_one_line(fl, line);
while (*line != '#' && entrylen < sizeof(entry) - 1) {
entrylen += strlcpy(entry + entrylen, line, sizeof(entry) - entrylen);
if (entrylen + 2 < sizeof(entry) - 1) {
strcpy(entry + entrylen, "\r\n"); /* strcpy: OK (size checked above) */
entrylen += 2;
}
get_one_line(fl, line);
}
if (entrylen >= sizeof(entry) - 1) {
int keysize;
const char *truncmsg = "\r\n*TRUNCATED*\r\n";
strcpy(entry + sizeof(entry) - strlen(truncmsg) - 1, truncmsg); /* strcpy: OK (assuming sane 'entry' size) */
keysize = strlen(key) - 2;
log("SYSERR: Help entry exceeded buffer space: %.*s", keysize, key);
/* If we ran out of buffer space, eat the rest of the entry. */
while (*line != '#')
get_one_line(fl, line);
}
if (*line == '#') {
if (sscanf(line, "#%d", &el.min_level) != 1) {
log("SYSERR: Help entry does not have a min level. %s", key);
el.min_level = 0;
}
}
el.duplicate = 0;
el.entry = strdup(entry);
parse_at(el.entry);
scan = one_word(key, next_key);
while (*next_key) {
el.keywords = strdup(next_key);
help_table[top_of_helpt++] = el;
el.duplicate++;
scan = one_word(scan, next_key);
}
get_one_line(fl, key);
}
}
static int hsort(const void *a, const void *b)
{
const struct help_index_element *a1, *b1;
a1 = (const struct help_index_element *) a;
b1 = (const struct help_index_element *) b;
return (str_cmp(a1->keywords, b1->keywords));
}
int vnum_mobile(char *searchname, struct char_data *ch)
{
int nr, found = 0;
for (nr = 0; nr <= top_of_mobt; nr++)
if (isname(searchname, mob_proto[nr].player.name))
send_to_char(ch, "%3d. [%5d] %-40s %s\r\n",
++found, mob_index[nr].vnum, mob_proto[nr].player.short_descr,
mob_proto[nr].proto_script ? "[TRIG]" : "" );
return (found);
}
int vnum_object(char *searchname, struct char_data *ch)
{
int nr, found = 0;
for (nr = 0; nr <= top_of_objt; nr++)
if (isname(searchname, obj_proto[nr].name))
send_to_char(ch, "%3d. [%5d] %-40s %s\r\n",
++found, obj_index[nr].vnum, obj_proto[nr].short_description,
obj_proto[nr].proto_script ? "[TRIG]" : "" );
return (found);
}
int vnum_room(char *searchname, struct char_data *ch)
{
int nr, found = 0;
for (nr = 0; nr <= top_of_world; nr++)
if (isname(searchname, world[nr].name))
send_to_char(ch, "%3d. [%5d] %-40s %s\r\n",
++found, world[nr].number, world[nr].name,
world[nr].proto_script ? "[TRIG]" : "" );
return (found);
}
int vnum_trig(char *searchname, struct char_data *ch)
{
int nr, found = 0;
for (nr = 0; nr < top_of_trigt; nr++)
if (isname(searchname, trig_index[nr]->proto->name))
send_to_char(ch, "%3d. [%5d] %-40s\r\n",
++found, trig_index[nr]->vnum, trig_index[nr]->proto->name);
return (found);
}
/* create a character, and add it to the char list */
struct char_data *create_char(void)
{
struct char_data *ch;
CREATE(ch, struct char_data, 1);
clear_char(ch);
/* Allocate mobile event list */
ch->events = create_list();
ch->next = character_list;
character_list = ch;
GET_ID(ch) = max_mob_id++;
/* find_char helper */
add_to_lookup_table(GET_ID(ch), (void *)ch);
return (ch);
}
/* create a new mobile from a prototype */
struct char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
{
mob_rnum i;
struct char_data *mob;
if (type == VIRTUAL) {
if ((i = real_mobile(nr)) == NOBODY) {
log("WARNING: Mobile vnum %d does not exist in database.", nr);
return (NULL);
}
} else
i = nr;
CREATE(mob, struct char_data, 1);
clear_char(mob);
*mob = mob_proto[i];
mob->next = character_list;
character_list = mob;
/* Allocate mobile event list */
mob->events = create_list();
if (!mob->points.max_hit) {
mob->points.max_hit = dice(mob->points.hit, mob->points.mana) +
mob->points.move;
} else
mob->points.max_hit = rand_number(mob->points.hit, mob->points.mana);
mob->points.hit = mob->points.max_hit;
mob->points.mana = mob->points.max_mana;
mob->points.move = mob->points.max_move;
mob->player.time.birth = time(0);
mob->player.time.played = 0;
mob->player.time.logon = time(0);
mob_index[i].number++;
GET_ID(mob) = max_mob_id++;
/* find_char helper */
add_to_lookup_table(GET_ID(mob), (void *)mob);
copy_proto_script(&mob_proto[i], mob, MOB_TRIGGER);
assign_triggers(mob, MOB_TRIGGER);
return (mob);
}
/* create an object, and add it to the object list */
struct obj_data *create_obj(void)
{
struct obj_data *obj;
CREATE(obj, struct obj_data, 1);
clear_object(obj);
obj->next = object_list;
object_list = obj;
GET_ID(obj) = max_obj_id++;
/* find_obj helper */
add_to_lookup_table(GET_ID(obj), (void *)obj);
return (obj);
}
/* create a new object from a prototype */
struct obj_data *read_object(obj_vnum nr, int type) /* and obj_rnum */
{
struct obj_data *obj;
obj_rnum i = type == VIRTUAL ? real_object(nr) : nr;
if (i == NOTHING || i > top_of_objt) {
log("Object (%c) %d does not exist in database.", type == VIRTUAL ? 'V' : 'R', nr);
return (NULL);
}
CREATE(obj, struct obj_data, 1);
clear_object(obj);
*obj = obj_proto[i];
obj->next = object_list;
object_list = obj;
obj_index[i].number++;
GET_ID(obj) = max_obj_id++;
/* find_obj helper */
add_to_lookup_table(GET_ID(obj), (void *)obj);
copy_proto_script(&obj_proto[i], obj, OBJ_TRIGGER);
assign_triggers(obj, OBJ_TRIGGER);
return (obj);
}
#define ZO_DEAD 999
/* update zone ages, queue for reset if necessary, and dequeue when possible */
void zone_update(void)
{
int i;
struct reset_q_element *update_u, *temp;
static int timer = 0;
/* jelson 10/22/92 */
if (((++timer * PULSE_ZONE) / PASSES_PER_SEC) >= 60) {
/* one minute has passed NOT accurate unless PULSE_ZONE is a multiple of
* PASSES_PER_SEC or a factor of 60 */
timer = 0;
/* since one minute has passed, increment zone ages */
for (i = 0; i <= top_of_zone_table; i++) {
if (zone_table[i].age < zone_table[i].lifespan &&
zone_table[i].reset_mode)
(zone_table[i].age)++;
if (zone_table[i].age >= zone_table[i].lifespan &&
zone_table[i].age < ZO_DEAD && zone_table[i].reset_mode) {
/* enqueue zone */
CREATE(update_u, struct reset_q_element, 1);
update_u->zone_to_reset = i;
update_u->next = 0;
if (!reset_q.head)
reset_q.head = reset_q.tail = update_u;
else {
reset_q.tail->next = update_u;
reset_q.tail = update_u;
}
zone_table[i].age = ZO_DEAD;
}
}
} /* end - one minute has passed */
/* Dequeue zones (if possible) and reset. This code is executed every 10
* seconds (i.e. PULSE_ZONE). */
for (update_u = reset_q.head; update_u; update_u = update_u->next)
if (zone_table[update_u->zone_to_reset].reset_mode == 2 ||
is_empty(update_u->zone_to_reset)) {
reset_zone(update_u->zone_to_reset);
mudlog(CMP, LVL_IMPL, FALSE, "Auto zone reset: %s (Zone %d)",
zone_table[update_u->zone_to_reset].name, zone_table[update_u->zone_to_reset].number);
/* dequeue */
if (update_u == reset_q.head)
reset_q.head = reset_q.head->next;
else {
for (temp = reset_q.head; temp->next != update_u;
temp = temp->next);
if (!update_u->next)
reset_q.tail = temp;
temp->next = update_u->next;
}
free(update_u);
break;
}
}
static void log_zone_error(zone_rnum zone, int cmd_no, const char *message)
{
mudlog(NRM, LVL_GOD, TRUE, "SYSERR: zone file: %s", message);
mudlog(NRM, LVL_GOD, TRUE, "SYSERR: ...offending cmd: '%c' cmd in zone #%d, line %d",
ZCMD.command, zone_table[zone].number, ZCMD.line);
}
#define ZONE_ERROR(message) \
{ log_zone_error(zone, cmd_no, message); last_cmd = 0; }
/* execute the reset command table of a given zone */
void reset_zone(zone_rnum zone)
{
int cmd_no, last_cmd = 0;
struct char_data *mob = NULL;
struct obj_data *obj, *obj_to;
room_vnum rvnum;
room_rnum rrnum;
struct char_data *tmob=NULL; /* for trigger assignment */
struct obj_data *tobj=NULL; /* for trigger assignment */
for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) {
if (ZCMD.if_flag && !last_cmd)
continue;
/* This is the list of actual zone commands. If any new zone commands are
* added to the game, be certain to update the list of commands in load_zone
* () so that the counting will still be correct. - ae. */
switch (ZCMD.command) {
case '*': /* ignore command */
last_cmd = 0;
break;
case 'M': /* read a mobile */
if (mob_index[ZCMD.arg1].number < ZCMD.arg2) {
mob = read_mobile(ZCMD.arg1, REAL);
char_to_room(mob, ZCMD.arg3);
load_mtrigger(mob);
tmob = mob;
last_cmd = 1;
} else
last_cmd = 0;
tobj = NULL;
break;
case 'O': /* read an object */
if (obj_index[ZCMD.arg1].number < ZCMD.arg2) {
if (ZCMD.arg3 != NOWHERE) {
obj = read_object(ZCMD.arg1, REAL);
obj_to_room(obj, ZCMD.arg3);
last_cmd = 1;
load_otrigger(obj);
tobj = obj;
} else {
obj = read_object(ZCMD.arg1, REAL);
IN_ROOM(obj) = NOWHERE;
last_cmd = 1;
tobj = obj;
}
} else
last_cmd = 0;
tmob = NULL;
break;
case 'P': /* object to object */
if (obj_index[ZCMD.arg1].number < ZCMD.arg2) {
obj = read_object(ZCMD.arg1, REAL);
if (!(obj_to = get_obj_num(ZCMD.arg3))) {
ZONE_ERROR("target obj not found, command disabled");
ZCMD.command = '*';
break;
}
obj_to_obj(obj, obj_to);
last_cmd = 1;
load_otrigger(obj);
tobj = obj;
} else
last_cmd = 0;
tmob = NULL;
break;
case 'G': /* obj_to_char */
if (!mob) {
char error[MAX_INPUT_LENGTH];
snprintf(error, sizeof(error), "attempt to give obj #%d to non-existant mob, command disabled", obj_index[ZCMD.arg1].vnum);
ZONE_ERROR(error);
ZCMD.command = '*';
break;
}
if (obj_index[ZCMD.arg1].number < ZCMD.arg2) {
obj = read_object(ZCMD.arg1, REAL);
obj_to_char(obj, mob);
last_cmd = 1;
load_otrigger(obj);
tobj = obj;
} else
last_cmd = 0;
tmob = NULL;
break;
case 'E': /* object to equipment list */
if (!mob) {
char error[MAX_INPUT_LENGTH];
snprintf(error, sizeof(error), "trying to equip non-existant mob with obj #%d, command disabled", obj_index[ZCMD.arg1].vnum);
ZONE_ERROR(error);
ZCMD.command = '*';
break;
}
if (obj_index[ZCMD.arg1].number < ZCMD.arg2) {
if (ZCMD.arg3 < 0 || ZCMD.arg3 >= NUM_WEARS) {
char error[MAX_INPUT_LENGTH];
snprintf(error, sizeof(error), "invalid equipment pos number (mob %s, obj %d, pos %d)", GET_NAME(mob), obj_index[ZCMD.arg2].vnum, ZCMD.arg3);
ZONE_ERROR(error);
} else {
obj = read_object(ZCMD.arg1, REAL);
IN_ROOM(obj) = IN_ROOM(mob);
load_otrigger(obj);
if (wear_otrigger(obj, mob, ZCMD.arg3)) {
IN_ROOM(obj) = NOWHERE;
equip_char(mob, obj, ZCMD.arg3);
} else
obj_to_char(obj, mob);
tobj = obj;
last_cmd = 1;
}
} else
last_cmd = 0;
tmob = NULL;
break;
case 'R': /* rem obj from room */
if ((obj = get_obj_in_list_num(ZCMD.arg2, world[ZCMD.arg1].contents)) != NULL)
extract_obj(obj);
last_cmd = 1;
tmob = NULL;
tobj = NULL;
break;
case 'D': /* set state of door */
if (ZCMD.arg2 < 0 || ZCMD.arg2 >= DIR_COUNT ||
(world[ZCMD.arg1].dir_option[ZCMD.arg2] == NULL)) {
char error[MAX_INPUT_LENGTH];
snprintf(error, sizeof(error), "door does not exist in room %d - dir %d, command disabled", world[ZCMD.arg1].number, ZCMD.arg2);
ZONE_ERROR(error);
ZCMD.command = '*';
} else
switch (ZCMD.arg3) {
case 0:
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
break;
case 1:
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
break;
case 2:
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
break;
}
last_cmd = 1;
tmob = NULL;
tobj = NULL;
break;
case 'T': /* trigger command */
if (ZCMD.arg1==MOB_TRIGGER && tmob) {
if (!SCRIPT(tmob))
CREATE(SCRIPT(tmob), struct script_data, 1);
add_trigger(SCRIPT(tmob), read_trigger(ZCMD.arg2), -1);
last_cmd = 1;
} else if (ZCMD.arg1==OBJ_TRIGGER && tobj) {
if (!SCRIPT(tobj))
CREATE(SCRIPT(tobj), struct script_data, 1);
add_trigger(SCRIPT(tobj), read_trigger(ZCMD.arg2), -1);
last_cmd = 1;
} else if (ZCMD.arg1==WLD_TRIGGER) {
if (ZCMD.arg3 == NOWHERE || ZCMD.arg3>top_of_world) {
ZONE_ERROR("Invalid room number in trigger assignment");
}
if (!world[ZCMD.arg3].script)
CREATE(world[ZCMD.arg3].script, struct script_data, 1);
add_trigger(world[ZCMD.arg3].script, read_trigger(ZCMD.arg2), -1);
last_cmd = 1;
}
break;
case 'V':
if (ZCMD.arg1==MOB_TRIGGER && tmob) {
if (!SCRIPT(tmob)) {
ZONE_ERROR("Attempt to give variable to scriptless mobile");
} else
add_var(&(SCRIPT(tmob)->global_vars), ZCMD.sarg1, ZCMD.sarg2,
ZCMD.arg3);
last_cmd = 1;
} else if (ZCMD.arg1==OBJ_TRIGGER && tobj) {
if (!SCRIPT(tobj)) {
ZONE_ERROR("Attempt to give variable to scriptless object");
} else
add_var(&(SCRIPT(tobj)->global_vars), ZCMD.sarg1, ZCMD.sarg2,
ZCMD.arg3);
last_cmd = 1;
} else if (ZCMD.arg1==WLD_TRIGGER) {
if (ZCMD.arg3 == NOWHERE || ZCMD.arg3>top_of_world) {
ZONE_ERROR("Invalid room number in variable assignment");
} else {
if (!(world[ZCMD.arg3].script)) {
ZONE_ERROR("Attempt to give variable to scriptless object");
} else
add_var(&(world[ZCMD.arg3].script->global_vars),
ZCMD.sarg1, ZCMD.sarg2, ZCMD.arg2);
last_cmd = 1;
}
}
break;
default:
ZONE_ERROR("unknown cmd in reset table; cmd disabled");
ZCMD.command = '*';
break;
}
}
zone_table[zone].age = 0;
/* handle reset_wtrigger's */
rvnum = zone_table[zone].bot;
while (rvnum <= zone_table[zone].top) {
rrnum = real_room(rvnum);
if (rrnum != NOWHERE) reset_wtrigger(&world[rrnum]);
rvnum++;
}
}
/* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */
int is_empty(zone_rnum zone_nr)
{
struct descriptor_data *i;
for (i = descriptor_list; i; i = i->next) {
if (STATE(i) != CON_PLAYING)
continue;
if (IN_ROOM(i->character) == NOWHERE)
continue;
if (world[IN_ROOM(i->character)].zone != zone_nr)
continue;
/* If an immortal has nohassle off, he counts as present. Added for testing
* zone reset triggers -Welcor */
if ((!IS_NPC(i->character)) && (GET_LEVEL(i->character) >= LVL_IMMORT) && (PRF_FLAGGED(i->character, PRF_NOHASSLE)))
continue;
return (0);
}
return (1);
}
/* Functions of a general utility nature. */
/* read and allocate space for a '~'-terminated string from a given file */
char *fread_string(FILE *fl, const char *error)
{
char buf[MAX_STRING_LENGTH], tmp[513];
char *point;
int done = 0, length = 0, templength;
*buf = '\0';
do {
if (!fgets(tmp, 512, fl)) {
log("SYSERR: fread_string: format error at or near %s", error);
exit(1);
}
/* If there is a '~', end the string; else put an "\r\n" over the '\n'. */
/* now only removes trailing ~'s -- Welcor */
point = strchr(tmp, '\0');
for (point-- ; (*point=='\r' || *point=='\n'); point--);
if (*point=='~') {
*point='\0';
done = 1;
} else {
*(++point) = '\r';
*(++point) = '\n';
*(++point) = '\0';
}
templength = point - tmp;
if (length + templength >= MAX_STRING_LENGTH) {
log("SYSERR: fread_string: string too large (db.c)");
log("%s", error);
exit(1);
} else {
strcat(buf + length, tmp); /* strcat: OK (size checked above) */
length += templength;
}
} while (!done);
parse_at(buf);
/* allocate space for the new string and copy it */
return (strlen(buf) ? strdup(buf) : NULL);
}
/* fread_clean_string is the same as fread_string, but skips preceding spaces */
char *fread_clean_string(FILE *fl, const char *error)
{
char buf[MAX_STRING_LENGTH], tmp[513];
char *point, c;
int done = 0, length = 0, templength;
*buf = '\0';
do
{
if( feof( fl ) )
{
log( "%s", "fread_clean_string: EOF encountered on read." );
return 0;
}
c = getc( fl );
}
while( isspace( c ) );
ungetc( c, fl );
do {
if (!fgets(tmp, 512, fl)) {
log("SYSERR: fread_clean_string: format error at or near %s", error);
exit(1);
}
/* If there is a '~', end the string; else put an "\r\n" over the '\n'. */
/* now only removes trailing ~'s -- Welcor */
point = strchr(tmp, '\0');
for (point-- ; (*point=='\r' || *point=='\n'); point--);
if (*point=='~') {
*point='\0';
done = 1;
} else {
*(++point) = '\r';
*(++point) = '\n';
*(++point) = '\0';
}
templength = point - tmp;
if (length + templength >= MAX_STRING_LENGTH) {
log("SYSERR: fread_clean_string: string too large (db.c)");
log("%s", error);
exit(1);
} else {
strcat(buf + length, tmp); /* strcat: OK (size checked above) */
length += templength;
}
} while (!done);
parse_at(buf);
/* allocate space for the new string and copy it */
return (strlen(buf) ? strdup(buf) : NULL);
}
/* Read a numerical value from a given file */
int fread_number(FILE *fp)
{
int number;
bool sign;
char c;
do
{
if( feof( fp ) )
{
log( "%s", "fread_number: EOF encountered on read." );
return 0;
}
c = getc( fp );
}
while( isspace( c ) );
number = 0;
sign = FALSE;
if( c == '+' )
c = getc( fp );
else if( c == '-' ) {
sign = TRUE;
c = getc( fp );
}
if(!isdigit(c)) {
log( "fread_number: bad format. (%c)", c );
return 0;
}
while(isdigit(c)) {
if(feof(fp)) {
log( "%s", "fread_number: EOF encountered on read." );
return number;
}
number = number * 10 + c - '0';
c = getc( fp );
}
if( sign )
number = 0 - number;
if( c == '|' )
number += fread_number( fp );
else if( c != ' ' )
ungetc( c, fp );
return number;
}
/* Read to end of line from a given file into a static buffer */
char *fread_line(FILE *fp)
{
static char line[MAX_STRING_LENGTH];
char *pline;
char c;
int ln;
pline = line;
line[0] = '\0';
ln = 0;
/* Skip blanks. */
/* Read first char. */
do {
if(feof(fp)) {
log("fread_line: EOF encountered on read.");
*pline = '\0';
return (line);
}
c = getc( fp );
}
while(isspace(c));
/* Un-Read first char */
ungetc( c, fp );
do {
if(feof(fp)) {
log("fread_line: EOF encountered on read.");
*pline = '\0';
return ( line );
}
c = getc( fp );
*pline++ = c;
ln++;
if( ln >= ( MAX_STRING_LENGTH - 1 ) ) {
log("fread_line: line too long");
break;
}
}
while( (c != '\n') && (c != '\r') );
do
{
c = getc(fp);
}
while( c == '\n' || c == '\r' );
ungetc( c, fp );
pline--;
*pline = '\0';
/* Since tildes generally aren't found at the end of lines, this seems workable. Will enable reading old configs. */
if( line[strlen(line) - 1] == '~' )
line[strlen(line) - 1] = '\0';
return (line);
}
/* Read to end of line from a given file and convert to flag values, then return number of ints */
int fread_flags(FILE *fp, int *fg, int fg_size)
{
char line[MAX_STRING_LENGTH];
char *pline, *tmp_txt, val_txt[MAX_INPUT_LENGTH];
char c;
int ln,i;
pline = line;
line[0] = '\0';
ln = 0;
/* Skip blanks. */
/* Read first char. */
do {
if(feof(fp)) {
log("fread_flags: EOF encountered on read.");
*pline = '\0';
return (0);
}
c = getc( fp );
}
while(isspace(c));
/* Un-Read first char */
ungetc( c, fp );
do {
if(feof(fp)) {
log("fread_flags: EOF encountered on read.");
*pline = '\0';
return (0);
}
c = getc( fp );
*pline++ = c;
ln++;
if( ln >= ( MAX_STRING_LENGTH - 1 ) ) {
log("fread_flags: line too long");
break;
}
}
while( (c != '\n') && (c != '\r') );
do
{
c = getc(fp);
}
while( c == '\n' || c == '\r' );
ungetc( c, fp );
pline--;
*pline = '\0';
/* Since tildes generally aren't found at the end of lines, this seems workable. Will enable reading old configs. */
if( line[strlen(line) - 1] == '~' )
line[strlen(line) - 1] = '\0';
/* We now have a line of text with all the flags on it - let's convert it */
for (i=0,tmp_txt=line;tmp_txt && *tmp_txt && i<fg_size;i++) {
tmp_txt = one_argument(tmp_txt,val_txt); /* Grab a number */
fg[i] = atoi(val_txt); /* Convert to int */
}
return (i);
}
/* Read one word from a given file (into static buffer). */
char *fread_word(FILE *fp)
{
static char word[MAX_STRING_LENGTH];
char *pword;
char cEnd;
do
{
if( feof( fp ) )
{
log( "fread_word: EOF encountered on read.");
word[0] = '\0';
return word;
}
cEnd = getc( fp );
}
while( isspace( cEnd ) );
if( cEnd == '\'' || cEnd == '"' )
{
pword = word;
}
else
{
word[0] = cEnd;
pword = word + 1;
cEnd = ' ';
}
for( ; pword < word + MAX_STRING_LENGTH; pword++ )
{
if( feof( fp ) )
{
log( "fread_word: EOF encountered on read.");
*pword = '\0';
return word;
}
*pword = getc( fp );
if( cEnd == ' ' ? isspace( *pword ) : *pword == cEnd )
{
if( cEnd == ' ' )
ungetc( *pword, fp );
*pword = '\0';
return word;
}
}
log( "fread_word: word too long");
return NULL;
}
/* Read to end of line in a given file (for comments) */
void fread_to_eol(FILE *fp)
{
char c;
do {
if(feof(fp)) {
log( "%s", "fread_to_eol: EOF encountered on read." );
return;
}
c = getc( fp );
}
while( c != '\n' && c != '\r' );
do {
c = getc( fp );
}
while( c == '\n' || c == '\r' );
ungetc( c, fp );
}
/* Called to free all allocated follow_type structs */
static void free_followers(struct follow_type *k)
{
if (!k)
return;
if (k->next)
free_followers(k->next);
k->follower = NULL;
free(k);
}
/* release memory allocated for a char struct */
void free_char(struct char_data *ch)
{
int i;
struct alias_data *a;
if (ch->player_specials != NULL && ch->player_specials != &dummy_mob) {
while ((a = GET_ALIASES(ch)) != NULL) {
GET_ALIASES(ch) = (GET_ALIASES(ch))->next;
free_alias(a);
}
if (ch->player_specials->poofin)
free(ch->player_specials->poofin);
if (ch->player_specials->poofout)
free(ch->player_specials->poofout);
if (ch->player_specials->saved.completed_quests)
free(ch->player_specials->saved.completed_quests);
if (GET_HOST(ch))
free(GET_HOST(ch));
if (IS_NPC(ch))
log("SYSERR: Mob %s (#%d) had player_specials allocated!", GET_NAME(ch), GET_MOB_VNUM(ch));
}
if (!IS_NPC(ch) || (IS_NPC(ch) && GET_MOB_RNUM(ch) == NOBODY)) {
/* if this is a player, or a non-prototyped non-player, free all */
if (GET_NAME(ch))
free(GET_NAME(ch));
if (ch->player.title)
free(ch->player.title);
if (ch->player.short_descr)
free(ch->player.short_descr);
if (ch->player.long_descr)
free(ch->player.long_descr);
if (ch->player.description)
free(ch->player.description);
for (i = 0; i < NUM_HIST; i++)
if (GET_HISTORY(ch, i))
free_history(ch, i);
if (ch->player_specials)
free(ch->player_specials);
/* free script proto list */
free_proto_script(ch, MOB_TRIGGER);
} else if ((i = GET_MOB_RNUM(ch)) != NOBODY) {
/* otherwise, free strings only if the string is not pointing at proto */
if (ch->player.name && ch->player.name != mob_proto[i].player.name)
free(ch->player.name);
if (ch->player.title && ch->player.title != mob_proto[i].player.title)
free(ch->player.title);
if (ch->player.short_descr && ch->player.short_descr != mob_proto[i].player.short_descr)
free(ch->player.short_descr);
if (ch->player.long_descr && ch->player.long_descr != mob_proto[i].player.long_descr)
free(ch->player.long_descr);
if (ch->player.description && ch->player.description != mob_proto[i].player.description)
free(ch->player.description);
/* free script proto list if it's not the prototype */
if (ch->proto_script && ch->proto_script != mob_proto[i].proto_script)
free_proto_script(ch, MOB_TRIGGER);
}
while (ch->affected)
affect_remove(ch, ch->affected);
/* free any assigned scripts */
if (SCRIPT(ch))
extract_script(ch, MOB_TRIGGER);
/* Mud Events */
if (ch->events != NULL) {
if (ch->events->iSize > 0) {
struct event * pEvent;
while ((pEvent = simple_list(ch->events)) != NULL)
event_cancel(pEvent);
}
free_list(ch->events);
}
/* new version of free_followers take the followers pointer as arg */
free_followers(ch->followers);
if (ch->desc)
ch->desc->character = NULL;
/* find_char helper, when free_char is called with a blank character struct,
* ID is set to 0, and has not yet been added to the lookup table. */
if (GET_ID(ch) != 0)
remove_from_lookup_table(GET_ID(ch));
free(ch);
}
/* release memory allocated for an obj struct */
void free_obj(struct obj_data *obj)
{
if (GET_OBJ_RNUM(obj) == NOWHERE) {
free_object_strings(obj);
/* free script proto list */
free_proto_script(obj, OBJ_TRIGGER);
} else {
free_object_strings_proto(obj);
if (obj->proto_script != obj_proto[GET_OBJ_RNUM(obj)].proto_script)
free_proto_script(obj, OBJ_TRIGGER);
}
/* free any assigned scripts */
if (SCRIPT(obj))
extract_script(obj, OBJ_TRIGGER);
/* find_obj helper */
remove_from_lookup_table(GET_ID(obj));
free(obj);
}
/* Steps: 1: Read contents of a text file. 2: Make sure no one is using the
* pointer in paging. 3: Allocate space. 4: Point 'buf' to it.
* We don't want to free() the string that someone may be viewing in the pager.
* page_string() keeps the internal strdup()'d copy on ->showstr_head and it
* won't care if we delete the original. Otherwise, strings are kept on
* ->showstr_vector but we'll only match if the pointer is to the string we're
* interested in and not a copy. If someone is reading a global copy we're
* trying to replace, give everybody using it a different copy so as to avoid
* special cases. */
static int file_to_string_alloc(const char *name, char **buf)
{
int temppage;
char temp[MAX_STRING_LENGTH];
struct descriptor_data *in_use;
for (in_use = descriptor_list; in_use; in_use = in_use->next)
if (in_use->showstr_vector && *in_use->showstr_vector == *buf)
return (-1);
/* Lets not free() what used to be there unless we succeeded. */
if (file_to_string(name, temp) < 0)
return (-1);
for (in_use = descriptor_list; in_use; in_use = in_use->next) {
if (!in_use->showstr_count || *in_use->showstr_vector != *buf)
continue;
/* Let's be nice and leave them at the page they were on. */
temppage = in_use->showstr_page;
paginate_string((in_use->showstr_head = strdup(*in_use->showstr_vector)), in_use);
in_use->showstr_page = temppage;
}
if (*buf)
free(*buf);
parse_at(temp);
*buf = strdup(temp);
return (0);
}
/* read contents of a text file, and place in buf */
static int file_to_string(const char *name, char *buf)
{
FILE *fl;
char tmp[READ_SIZE + 3];
int len;
struct stat statbuf;
*buf = '\0';
if (!(fl = fopen(name, "r"))) {
log("SYSERR: reading %s: %s", name, strerror(errno));
return (-1);
}
/* Grab the date/time the file was last edited */
if (!strcmp(name, NEWS_FILE))
{
fstat(fileno(fl), &statbuf);
newsmod = statbuf.st_mtime;
}
if (!strcmp(name, MOTD_FILE))
{
fstat(fileno(fl), &statbuf);
motdmod = statbuf.st_mtime;
}
for (;;) {
if (!fgets(tmp, READ_SIZE, fl)) /* EOF check */
break;
if ((len = strlen(tmp)) > 0)
tmp[len - 1] = '\0'; /* take off the trailing \n */
strcat(tmp, "\r\n"); /* strcat: OK (tmp:READ_SIZE+3) */
if (strlen(buf) + strlen(tmp) + 1 > MAX_STRING_LENGTH) {
log("SYSERR: %s: string too big (%d max)", name, MAX_STRING_LENGTH);
*buf = '\0';
fclose(fl);
return (-1);
}
strcat(buf, tmp); /* strcat: OK (size checked above) */
}
fclose(fl);
return (0);
}
/* clear some of the the working variables of a char */
void reset_char(struct char_data *ch)
{
int i;
for (i = 0; i < NUM_WEARS; i++)
GET_EQ(ch, i) = NULL;
ch->followers = NULL;
ch->master = NULL;
IN_ROOM(ch) = NOWHERE;
ch->carrying = NULL;
ch->next = NULL;
ch->next_fighting = NULL;
ch->next_in_room = NULL;
FIGHTING(ch) = NULL;
char_from_furniture(ch);
ch->char_specials.position = POS_STANDING;
ch->mob_specials.default_pos = POS_STANDING;
ch->char_specials.carry_weight = 0;
ch->char_specials.carry_items = 0;
if (GET_HIT(ch) <= 0)
GET_HIT(ch) = 1;
if (GET_MOVE(ch) <= 0)
GET_MOVE(ch) = 1;
if (GET_MANA(ch) <= 0)
GET_MANA(ch) = 1;
GET_LAST_TELL(ch) = NOBODY;
}
/* clear ALL the working variables of a char; do NOT free any space alloc'ed */
void clear_char(struct char_data *ch)
{
memset((char *) ch, 0, sizeof(struct char_data));
IN_ROOM(ch) = NOWHERE;
GET_PFILEPOS(ch) = -1;
GET_MOB_RNUM(ch) = NOBODY;
GET_WAS_IN(ch) = NOWHERE;
GET_POS(ch) = POS_STANDING;
ch->mob_specials.default_pos = POS_STANDING;
ch->events = NULL;
GET_AC(ch) = 100; /* Basic Armor */
if (ch->points.max_mana < 100)
ch->points.max_mana = 100;
}
void clear_object(struct obj_data *obj)
{
memset((char *) obj, 0, sizeof(struct obj_data));
obj->item_number = NOTHING;
IN_ROOM(obj) = NOWHERE;
obj->worn_on = NOWHERE;
}
/* Called during character creation after picking character class (and then
* never again for that character). */
void init_char(struct char_data *ch)
{
int i;
/* create a player_special structure */
if (ch->player_specials == NULL)
CREATE(ch->player_specials, struct player_special_data, 1);
/* If this is our first player make him IMPL. */
if (top_of_p_table == 0) {
GET_LEVEL(ch) = LVL_IMPL;
GET_EXP(ch) = 7000000;
/* The implementor never goes through do_start(). */
GET_MAX_HIT(ch) = 500;
GET_MAX_MANA(ch) = 100;
GET_MAX_MOVE(ch) = 82;
GET_HIT(ch) = GET_MAX_HIT(ch);
GET_MANA(ch) = GET_MAX_MANA(ch);
GET_MOVE(ch) = GET_MAX_MOVE(ch);
}
set_title(ch, NULL);
ch->player.short_descr = NULL;
ch->player.long_descr = NULL;
ch->player.description = NULL;
GET_NUM_QUESTS(ch) = 0;
ch->player_specials->saved.completed_quests = NULL;
GET_QUEST(ch) = -1;
ch->player.time.birth = time(0);
ch->player.time.logon = time(0);
ch->player.time.played = 0;
GET_AC(ch) = 100;
/* Bias the height and weight of the character depending on what gender
* they have chosen. While it is possible to have a tall, heavy female it's
* not as likely as a male. Height is in centimeters. Weight is in pounds.
* The only place they're ever printed (in stock code) is SPELL_IDENTIFY. */
if (GET_SEX(ch) == SEX_MALE) {
GET_WEIGHT(ch) = rand_number(120, 180);
GET_HEIGHT(ch) = rand_number(160, 200); /* 5'4" - 6'8" */
} else {
GET_WEIGHT(ch) = rand_number(100, 160);
GET_HEIGHT(ch) = rand_number(150, 180); /* 5'0" - 6'0" */
}
if ((i = get_ptable_by_name(GET_NAME(ch))) != -1)
player_table[i].id = GET_IDNUM(ch) = ++top_idnum;
else
log("SYSERR: init_char: Character '%s' not found in player table.", GET_NAME(ch));
for (i = 1; i <= MAX_SKILLS; i++) {
if (GET_LEVEL(ch) < LVL_IMPL)
SET_SKILL(ch, i, 0);
else
SET_SKILL(ch, i, 100);
}
for (i = 0; i < AF_ARRAY_MAX; i++)
AFF_FLAGS(ch)[i] = 0;
for (i = 0; i < 5; i++)
GET_SAVE(ch, i) = 0;
ch->real_abils.intel = 25;
ch->real_abils.wis = 25;
ch->real_abils.dex = 25;
ch->real_abils.str = 25;
ch->real_abils.str_add = 100;
ch->real_abils.con = 25;
ch->real_abils.cha = 25;
for (i = 0; i < 3; i++)
GET_COND(ch, i) = (GET_LEVEL(ch) == LVL_IMPL ? -1 : 24);
GET_LOADROOM(ch) = NOWHERE;
GET_SCREEN_WIDTH(ch) = PAGE_WIDTH;
/* Set Beginning Toggles Here */
SET_BIT_AR(PRF_FLAGS(ch), PRF_AUTOEXIT);
if (ch->desc)
if (ch->desc->pProtocol->pVariables[eMSDP_ANSI_COLORS] ||
ch->desc->pProtocol->pVariables[eMSDP_XTERM_256_COLORS]) {
SET_BIT_AR(PRF_FLAGS(ch), PRF_COLOR_1);
SET_BIT_AR(PRF_FLAGS(ch), PRF_COLOR_2);
}
SET_BIT_AR(PRF_FLAGS(ch), PRF_DISPHP);
SET_BIT_AR(PRF_FLAGS(ch), PRF_DISPMANA);
SET_BIT_AR(PRF_FLAGS(ch), PRF_DISPMOVE);
}
/* returns the real number of the room with given virtual number */
room_rnum real_room(room_vnum vnum)
{
room_rnum bot, top, mid;
bot = 0;
top = top_of_world;
if (world[bot].number > vnum || world[top].number < vnum)
return (NOWHERE);
/* perform binary search on world-table */
while (bot<= top) {
mid = (bot + top) / 2;
if ((world + mid)->number == vnum)
return (mid);
if ((world + mid)->number > vnum)
top = mid - 1;
else
bot = mid + 1;
}
return (NOWHERE);
}
/* returns the real number of the monster with given virtual number */
mob_rnum real_mobile(mob_vnum vnum)
{
mob_rnum bot, top, mid;
bot = 0;
top = top_of_mobt;
/* quickly reject out-of-range vnums */
if (mob_index[bot].vnum > vnum || mob_index[top].vnum < vnum)
return (NOBODY);
/* perform binary search on mob-table */
while (bot <= top) {
mid = (bot + top) / 2;
if ((mob_index + mid)->vnum == vnum)
return (mid);
if ((mob_index + mid)->vnum > vnum)
top = mid - 1;
else
bot = mid + 1;
}
return (NOBODY);
}
/* returns the real number of the object with given virtual number */
obj_rnum real_object(obj_vnum vnum)
{
obj_rnum bot, top, mid;
bot = 0;
top = top_of_objt;
/* quickly reject out-of-range vnums */
if (obj_index[bot].vnum > vnum || obj_index[top].vnum < vnum)
return (NOTHING);
/* perform binary search on obj-table */
while (bot <= top) {
mid = (bot + top) / 2;
if ((obj_index + mid)->vnum == vnum)
return (mid);
if ((obj_index + mid)->vnum > vnum)
top = mid - 1;
else
bot = mid + 1;
}
return (NOTHING);
}
/* returns the real number of the zone with given virtual number */
zone_rnum real_zone(zone_vnum vnum)
{
zone_rnum bot, top, mid;
bot = 0;
top = top_of_zone_table;
if (zone_table[bot].number > vnum || zone_table[top].number < vnum)
return (NOWHERE);
/* perform binary search on zone-table */
while (bot <= top) {
mid = (bot + top) / 2;
if ((zone_table + mid)->number == vnum)
return (mid);
if ((zone_table + mid)->number > vnum)
top = mid - 1;
else
bot = mid + 1;
}
return (NOWHERE);
}
/* Extend later to include more checks and add checks for unknown bitvectors. */
static int check_object(struct obj_data *obj)
{
char objname[MAX_INPUT_LENGTH + 32];
int error = FALSE, y;
if (GET_OBJ_WEIGHT(obj) < 0 && (error = TRUE))
log("SYSERR: Object #%d (%s) has negative weight (%d).",
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_WEIGHT(obj));
if (GET_OBJ_RENT(obj) < 0 && (error = TRUE))
log("SYSERR: Object #%d (%s) has negative cost/day (%d).",
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_RENT(obj));
snprintf(objname, sizeof(objname), "Object #%d (%s)", GET_OBJ_VNUM(obj), obj->short_description);
for(y = 0; y < TW_ARRAY_MAX; y++) {
error |= check_bitvector_names(GET_OBJ_WEAR(obj)[y], wear_bits_count, objname, "object wear");
error |= check_bitvector_names(GET_OBJ_EXTRA(obj)[y], extra_bits_count, objname, "object extra");
error |= check_bitvector_names(GET_OBJ_AFFECT(obj)[y], affected_bits_count, objname, "object affect");
}
switch (GET_OBJ_TYPE(obj)) {
case ITEM_DRINKCON:
{
char onealias[MAX_INPUT_LENGTH], *space = strrchr(obj->name, ' ');
strlcpy(onealias, space ? space + 1 : obj->name, sizeof(onealias));
if (search_block(onealias, drinknames, TRUE) < 0 && (error = TRUE))
log("SYSERR: Object #%d (%s) doesn't have drink type as last keyword. (%s)",
GET_OBJ_VNUM(obj), obj->short_description, obj->name);
}
/* Fall through. */
case ITEM_FOUNTAIN:
if ((GET_OBJ_VAL(obj,0) > 0) && (GET_OBJ_VAL(obj, 1) > GET_OBJ_VAL(obj, 0)
&& (error = TRUE)))
log("SYSERR: Object #%d (%s) contains (%d) more than maximum (%d).",
GET_OBJ_VNUM(obj), obj->short_description,
GET_OBJ_VAL(obj, 1), GET_OBJ_VAL(obj, 0));
break;
case ITEM_SCROLL:
case ITEM_POTION:
error |= check_object_level(obj, 0);
error |= check_object_spell_number(obj, 1);
error |= check_object_spell_number(obj, 2);
error |= check_object_spell_number(obj, 3);
break;
case ITEM_WAND:
case ITEM_STAFF:
error |= check_object_level(obj, 0);
error |= check_object_spell_number(obj, 3);
if (GET_OBJ_VAL(obj, 2) > GET_OBJ_VAL(obj, 1) && (error = TRUE))
log("SYSERR: Object #%d (%s) has more charges (%d) than maximum (%d).",
GET_OBJ_VNUM(obj), obj->short_description,
GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 1));
break;
case ITEM_NOTE:
if (obj->ex_description) {
char onealias[MAX_INPUT_LENGTH],*next_name;
next_name = any_one_arg(obj->name, onealias);
do {
if (find_exdesc(onealias, obj->ex_description) && (error = TRUE)) {
log("SYSERR: Object #%d (%s) is type NOTE and has extra description with same name. (%s)",
GET_OBJ_VNUM(obj), obj->short_description, obj->name);
}
next_name = any_one_arg(next_name, onealias);
} while (*onealias);
}
break;
case ITEM_FURNITURE:
if (GET_OBJ_VAL(obj, 1) > GET_OBJ_VAL(obj, 0) && (error = TRUE))
log("SYSERR: Object #%d (%s) contains (%d) more than maximum (%d).",
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_VAL(obj, 1),
GET_OBJ_VAL(obj, 0));
break;
}
return (error);
}
static int check_object_spell_number(struct obj_data *obj, int val)
{
int error = FALSE;
const char *spellname;
if (GET_OBJ_VAL(obj, val) == -1 || GET_OBJ_VAL(obj, val) == 0) /* no spell */
return (error);
/* Check for negative spells, spells beyond the top define, and any spell
* which is actually a skill. */
if (GET_OBJ_VAL(obj, val) < 0)
error = TRUE;
if (GET_OBJ_VAL(obj, val) > TOP_SPELL_DEFINE)
error = TRUE;
if (GET_OBJ_VAL(obj, val) > MAX_SPELLS && GET_OBJ_VAL(obj, val) <= MAX_SKILLS)
error = TRUE;
if (error)
log("SYSERR: Object #%d (%s) has out of range spell #%d.",
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_VAL(obj, val));
if (scheck) /* Spell names don't exist in syntax check mode. */
return (error);
/* Now check for unnamed spells. */
spellname = skill_name(GET_OBJ_VAL(obj, val));
if ((spellname == unused_spellname || !str_cmp("UNDEFINED", spellname)) && (error = TRUE))
log("SYSERR: Object #%d (%s) uses '%s' spell #%d.",
GET_OBJ_VNUM(obj), obj->short_description, spellname,
GET_OBJ_VAL(obj, val));
return (error);
}
static int check_object_level(struct obj_data *obj, int val)
{
int error = FALSE;
if ((GET_OBJ_VAL(obj, val) < 0 || GET_OBJ_VAL(obj, val) > LVL_IMPL) && (error = TRUE))
log("SYSERR: Object #%d (%s) has out of range level #%d.",
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_VAL(obj, val));
return (error);
}
static int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits)
{
unsigned int flagnum;
bool error = FALSE;
/* See if any bits are set above the ones we know about. */
if (bits <= (~(bitvector_t)0 >> (sizeof(bitvector_t) * 8 - namecount)))
return (FALSE);
for (flagnum = namecount; flagnum < sizeof(bitvector_t) * 8; flagnum++)
if ((1 << flagnum) & bits) {
log("SYSERR: %s has unknown %s flag, bit %d (0 through %d known).", whatami, whatbits, flagnum, (int)namecount - 1);
error = TRUE;
}
return (error);
}
static void load_default_config( void )
{
/* This function is called only once, at boot-time. We assume config_info is
* empty. -Welcor */
/* Game play options. */
CONFIG_PK_ALLOWED = pk_allowed;
CONFIG_PT_ALLOWED = pt_allowed;
CONFIG_LEVEL_CAN_SHOUT = level_can_shout;
CONFIG_HOLLER_MOVE_COST = holler_move_cost;
CONFIG_TUNNEL_SIZE = tunnel_size;
CONFIG_MAX_EXP_GAIN = max_exp_gain;
CONFIG_MAX_EXP_LOSS = max_exp_loss;
CONFIG_MAX_NPC_CORPSE_TIME = max_npc_corpse_time;
CONFIG_MAX_PC_CORPSE_TIME = max_pc_corpse_time;
CONFIG_IDLE_VOID = idle_void;
CONFIG_IDLE_RENT_TIME = idle_rent_time;
CONFIG_IDLE_MAX_LEVEL = idle_max_level;
CONFIG_DTS_ARE_DUMPS = dts_are_dumps;
CONFIG_LOAD_INVENTORY = load_into_inventory;
CONFIG_OK = strdup(OK);
CONFIG_NOPERSON = strdup(NOPERSON);
CONFIG_NOEFFECT = strdup(NOEFFECT);
CONFIG_TRACK_T_DOORS = track_through_doors;
CONFIG_NO_MORT_TO_IMMORT = no_mort_to_immort;
CONFIG_DISP_CLOSED_DOORS = display_closed_doors;
CONFIG_PROTOCOL_NEGOTIATION = protocol_negotiation;
CONFIG_DIAGONAL_DIRS = diagonal_dirs;
CONFIG_MAP = map_option;
CONFIG_MAP_SIZE = default_map_size;
CONFIG_MINIMAP_SIZE = default_minimap_size;
CONFIG_SCRIPT_PLAYERS = script_players;
/* Rent / crashsave options. */
CONFIG_FREE_RENT = free_rent;
CONFIG_MAX_OBJ_SAVE = max_obj_save;
CONFIG_MIN_RENT_COST = min_rent_cost;
CONFIG_AUTO_SAVE = auto_save;
CONFIG_AUTOSAVE_TIME = autosave_time;
CONFIG_CRASH_TIMEOUT = crash_file_timeout;
CONFIG_RENT_TIMEOUT = rent_file_timeout;
/* Room numbers. */
CONFIG_MORTAL_START = mortal_start_room;
CONFIG_IMMORTAL_START = immort_start_room;
CONFIG_FROZEN_START = frozen_start_room;
CONFIG_DON_ROOM_1 = donation_room_1;
CONFIG_DON_ROOM_2 = donation_room_2;
CONFIG_DON_ROOM_3 = donation_room_3;
/* Game operation options. */
CONFIG_DFLT_PORT = DFLT_PORT;
if (DFLT_IP)
CONFIG_DFLT_IP = strdup(DFLT_IP);
else
CONFIG_DFLT_IP = NULL;
CONFIG_DFLT_DIR = strdup(DFLT_DIR);
if (LOGNAME)
CONFIG_LOGNAME = strdup(LOGNAME);
else
CONFIG_LOGNAME = NULL;
CONFIG_MAX_PLAYING = max_playing;
CONFIG_MAX_FILESIZE = max_filesize;
CONFIG_MAX_BAD_PWS = max_bad_pws;
CONFIG_SITEOK_ALL = siteok_everyone;
CONFIG_NS_IS_SLOW = nameserver_is_slow;
CONFIG_NEW_SOCIALS = use_new_socials;
CONFIG_OLC_SAVE = auto_save_olc;
CONFIG_MENU = strdup(MENU);
CONFIG_WELC_MESSG = strdup(WELC_MESSG);
CONFIG_START_MESSG = strdup(START_MESSG);
CONFIG_MEDIT_ADVANCED = medit_advanced_stats;
CONFIG_IBT_AUTOSAVE = ibt_autosave;
/* Autowiz options. */
CONFIG_USE_AUTOWIZ = use_autowiz;
CONFIG_MIN_WIZLIST_LEV = min_wizlist_lev;
}
void load_config( void )
{
FILE *fl;
char line[MAX_STRING_LENGTH];
char tag[MAX_INPUT_LENGTH];
int num;
char buf[MAX_INPUT_LENGTH];
load_default_config();
snprintf(buf, sizeof(buf), "%s/%s", CONFIG_DFLT_DIR, CONFIG_CONFFILE);
if ( !(fl = fopen(CONFIG_CONFFILE, "r")) && !(fl = fopen(buf, "r")) ) {
snprintf(buf, sizeof(buf), "No %s file, using defaults", CONFIG_CONFFILE);
perror(buf);
return;
}
/* Load the game configuration file. */
while (get_line(fl, line)) {
split_argument(line, tag);
num = atoi(line);
switch (LOWER(*tag)) {
case 'a':
if (!str_cmp(tag, "auto_save"))
CONFIG_AUTO_SAVE = num;
else if (!str_cmp(tag, "autosave_time"))
CONFIG_AUTOSAVE_TIME = num;
else if (!str_cmp(tag, "auto_save_olc"))
CONFIG_OLC_SAVE = num;
break;
case 'c':
if (!str_cmp(tag, "crash_file_timeout"))
CONFIG_CRASH_TIMEOUT = num;
break;
case 'd':
if (!str_cmp(tag, "display_closed_doors"))
CONFIG_DISP_CLOSED_DOORS = num;
else if (!str_cmp(tag, "diagonal_dirs"))
CONFIG_DIAGONAL_DIRS = num;
else if (!str_cmp(tag, "dts_are_dumps"))
CONFIG_DTS_ARE_DUMPS = num;
else if (!str_cmp(tag, "donation_room_1"))
if (num == -1)
CONFIG_DON_ROOM_1 = NOWHERE;
else
CONFIG_DON_ROOM_1 = num;
else if (!str_cmp(tag, "donation_room_2"))
if (num == -1)
CONFIG_DON_ROOM_2 = NOWHERE;
else
CONFIG_DON_ROOM_2 = num;
else if (!str_cmp(tag, "donation_room_3"))
if (num == -1)
CONFIG_DON_ROOM_3 = NOWHERE;
else
CONFIG_DON_ROOM_3 = num;
else if (!str_cmp(tag, "dflt_dir")) {
if (CONFIG_DFLT_DIR)
free(CONFIG_DFLT_DIR);
if (line != NULL && *line)
CONFIG_DFLT_DIR = strdup(line);
else
CONFIG_DFLT_DIR = strdup(DFLT_DIR);
} else if (!str_cmp(tag, "dflt_ip")) {
if (CONFIG_DFLT_IP)
free(CONFIG_DFLT_IP);
if (line != NULL && *line)
CONFIG_DFLT_IP = strdup(line);
else
CONFIG_DFLT_IP = NULL;
} else if (!str_cmp(tag, "dflt_port"))
CONFIG_DFLT_PORT = num;
else if (!str_cmp(tag, "default_map_size"))
CONFIG_MAP_SIZE = num;
else if (!str_cmp(tag, "default_minimap_size"))
CONFIG_MINIMAP_SIZE = num;
break;
case 'f':
if (!str_cmp(tag, "free_rent"))
CONFIG_FREE_RENT = num;
else if (!str_cmp(tag, "frozen_start_room"))
CONFIG_FROZEN_START = num;
break;
case 'h':
if (!str_cmp(tag, "holler_move_cost"))
CONFIG_HOLLER_MOVE_COST = num;
break;
case 'i':
if (!str_cmp(tag, "idle_void"))
CONFIG_IDLE_VOID = num;
else if (!str_cmp(tag, "idle_rent_time"))
CONFIG_IDLE_RENT_TIME = num;
else if (!str_cmp(tag, "idle_max_level"))
CONFIG_IDLE_MAX_LEVEL = num;
else if (!str_cmp(tag, "no_mort_to_immort"))
CONFIG_NO_MORT_TO_IMMORT = num;
else if (!str_cmp(tag, "immort_start_room"))
CONFIG_IMMORTAL_START = num;
else if (!str_cmp(tag, "ibt_autosave"))
CONFIG_IBT_AUTOSAVE = num;
break;
case 'l':
if (!str_cmp(tag, "level_can_shout"))
CONFIG_LEVEL_CAN_SHOUT = num;
else if (!str_cmp(tag, "load_into_inventory"))
CONFIG_LOAD_INVENTORY = num;
else if (!str_cmp(tag, "logname")) {
if (CONFIG_LOGNAME)
free(CONFIG_LOGNAME);
if (line != NULL && *line)
CONFIG_LOGNAME = strdup(line);
else
CONFIG_LOGNAME = NULL;
}
break;
case 'm':
if (!str_cmp(tag, "max_bad_pws"))
CONFIG_MAX_BAD_PWS = num;
else if (!str_cmp(tag, "max_exp_gain"))
CONFIG_MAX_EXP_GAIN = num;
else if (!str_cmp(tag, "max_exp_loss"))
CONFIG_MAX_EXP_LOSS = num;
else if (!str_cmp(tag, "max_filesize"))
CONFIG_MAX_FILESIZE = num;
else if (!str_cmp(tag, "max_npc_corpse_time"))
CONFIG_MAX_NPC_CORPSE_TIME = num;
else if (!str_cmp(tag, "max_obj_save"))
CONFIG_MAX_OBJ_SAVE = num;
else if (!str_cmp(tag, "max_pc_corpse_time"))
CONFIG_MAX_PC_CORPSE_TIME = num;
else if (!str_cmp(tag, "max_playing"))
CONFIG_MAX_PLAYING = num;
else if (!str_cmp(tag, "menu")) {
if (CONFIG_MENU)
free(CONFIG_MENU);
strncpy(buf, "Reading menu in load_config()", sizeof(buf));
CONFIG_MENU = fread_string(fl, buf);
parse_at(CONFIG_MENU);
} else if (!str_cmp(tag, "min_rent_cost"))
CONFIG_MIN_RENT_COST = num;
else if (!str_cmp(tag, "min_wizlist_lev"))
CONFIG_MIN_WIZLIST_LEV = num;
else if (!str_cmp(tag, "mortal_start_room"))
CONFIG_MORTAL_START = num;
else if (!str_cmp(tag, "map_option"))
CONFIG_MAP = num;
else if (!str_cmp(tag, "medit_advanced_stats"))
CONFIG_MEDIT_ADVANCED = num;
break;
case 'n':
if (!str_cmp(tag, "nameserver_is_slow"))
CONFIG_NS_IS_SLOW = num;
else if (!str_cmp(tag, "noperson")) {
char tmp[READ_SIZE];
if (CONFIG_NOPERSON)
free(CONFIG_NOPERSON);
snprintf(tmp, sizeof(tmp), "%s\r\n", line);
CONFIG_NOPERSON = strdup(tmp);
} else if (!str_cmp(tag, "noeffect")) {
char tmp[READ_SIZE];
if (CONFIG_NOEFFECT)
free(CONFIG_NOEFFECT);
snprintf(tmp, sizeof(tmp), "%s\r\n", line);
CONFIG_NOEFFECT = strdup(tmp);
}
break;
case 'o':
if (!str_cmp(tag, "ok")) {
char tmp[READ_SIZE];
if (CONFIG_OK)
free(CONFIG_OK);
snprintf(tmp, sizeof(tmp), "%s\r\n", line);
CONFIG_OK = strdup(tmp);
}
break;
case 'p':
if (!str_cmp(tag, "pk_allowed"))
CONFIG_PK_ALLOWED = num;
else if (!str_cmp(tag, "protocol_negotiation"))
CONFIG_PROTOCOL_NEGOTIATION = num;
else if (!str_cmp(tag, "pt_allowed"))
CONFIG_PT_ALLOWED = num;
break;
case 'r':
if (!str_cmp(tag, "rent_file_timeout"))
CONFIG_RENT_TIMEOUT = num;
break;
case 's':
if (!str_cmp(tag, "siteok_everyone"))
CONFIG_SITEOK_ALL = num;
else if (!str_cmp(tag, "script_players"))
CONFIG_SCRIPT_PLAYERS = num;
else if (!str_cmp(tag, "start_messg")) {
strncpy(buf, "Reading start message in load_config()", sizeof(buf));
if (CONFIG_START_MESSG)
free(CONFIG_START_MESSG);
CONFIG_START_MESSG = fread_string(fl, buf);
parse_at(CONFIG_START_MESSG);
}
break;
case 't':
if (!str_cmp(tag, "tunnel_size"))
CONFIG_TUNNEL_SIZE = num;
else if (!str_cmp(tag, "track_through_doors"))
CONFIG_TRACK_T_DOORS = num;
break;
case 'u':
if (!str_cmp(tag, "use_autowiz"))
CONFIG_USE_AUTOWIZ = num;
else if (!str_cmp(tag, "use_new_socials"))
CONFIG_NEW_SOCIALS = num;
break;
case 'w':
if (!str_cmp(tag, "welc_messg")) {
strncpy(buf, "Reading welcome message in load_config()", sizeof(buf));
if (CONFIG_WELC_MESSG)
free(CONFIG_WELC_MESSG);
CONFIG_WELC_MESSG = fread_string(fl, buf);
}
break;
default:
break;
}
}
fclose(fl);
}