#290 Matrix of C.A.W.~ Lizard Lair Safari~ 29000 29099 25 1 d 0 0 0 10 15 M 0 29000 8 29002 (the sea serpent) M 0 29000 8 29002 (the sea serpent) M 0 29000 8 29002 (the sea serpent) M 0 29000 8 29002 (the sea serpent) M 0 29000 8 29002 (the sea serpent) M 0 29000 8 29002 (the sea serpent) M 0 29000 8 29002 (the sea serpent) M 0 29000 8 29002 (the sea serpent) M 0 29001 2 29003 (the sentry) E 1 29001 100 16 (a claymore) E 1 29007 100 11 (a shield) E 1 29002 100 12 (a set of lizardman robes) M 0 29001 2 29003 (the sentry) E 1 29001 100 16 (a claymore) E 1 29007 100 11 (a shield) E 1 29002 100 12 (a set of lizardman robes) M 0 29002 1 29006 (the wizard) G 1 29006 10 -1 (a magic scroll) E 1 29002 100 12 (a set of lizardman robes) M 0 29003 1 29006 (the water elemental) M 0 29004 12 29011 (the guard) E 1 29001 100 16 (a claymore) E 1 29002 100 12 (a set of lizardman robes) M 0 29004 12 29011 (the guard) E 1 29001 100 16 (a claymore) E 1 29002 100 12 (a set of lizardman robes) M 0 29004 12 29011 (the guard) E 1 29001 100 16 (a claymore) E 1 29002 100 12 (a set of lizardman robes) M 0 29004 12 29011 (the guard) E 1 29001 100 16 (a claymore) E 1 29002 100 12 (a set of lizardman robes) M 0 29004 12 29012 (the guard) E 1 29001 100 16 (a claymore) E 1 29002 100 12 (a set of lizardman robes) M 0 29004 12 29012 (the guard) E 1 29001 100 16 (a claymore) E 1 29002 100 12 (a set of lizardman robes) M 0 29004 12 29012 (the guard) E 1 29001 100 16 (a claymore) E 1 29002 100 12 (a set of lizardman robes) M 0 29004 12 29012 (the guard) E 1 29001 100 16 (a claymore) E 1 29002 100 12 (a set of lizardman robes) M 0 29004 12 29013 (the guard) E 1 29001 100 16 (a claymore) E 1 29002 100 12 (a set of lizardman robes) M 0 29004 12 29013 (the guard) E 1 29001 100 16 (a claymore) E 1 29002 100 12 (a set of lizardman robes) M 0 29004 12 29013 (the guard) E 1 29001 100 16 (a claymore) E 1 29002 100 12 (a set of lizardman robes) M 0 29004 12 29013 (the guard) E 1 29001 100 16 (a claymore) E 1 29002 100 12 (a set of lizardman robes) M 0 29005 1 29013 (the prince) G 1 29005 1 -1 (a green key for the exit) E 1 29000 20 6 (a crown of gold) E 1 29001 100 16 (a claymore) M 0 29006 1 29018 (Mr. Hooper) G 1 29009 99 -1 (a barrel) G 1 29010 99 -1 (a cup) G 1 29011 99 -1 (a glass) O 0 29008 10 29016 (a LUCKY) O 0 29003 1 29008 (a useless key) O 0 29004 1 29013 (a large altar) D 0 29002 0 1 (A Tunnel) D 0 29016 2 1 (LUCKY) D 0 29005 3 2 (Tunnel End) D 0 29006 1 2 (The Conjuring Chamber) D 0 29013 1 2 (Temple Of Morgash) D 0 29014 3 2 (Quest End) S $