#23400 Newbie School~ Welcome. We hope you have alot of fun here. Please go down to start your training. When you have finished the school, you can go down, and fight in the combat arena. Good Luck! ~ 234 152 0 0 0 0 D5 ~ ~ 0 0 23401 E credits info~ Builder : Radiax Zone : 234 Newbie School Began : 1998 Player Level : 1-4 Rooms : 73 Mobs : 12 Objects : 36 Shops : 2 Triggers : 3 Theme : Plot : Links : 00, 72u Map : 30 ~ S #23401 Newbie School~ Following these halls will lead you to rooms that will teach you some of the basics commands that will be very useful for your journeys here in the realm of Time Warp. Please continue East. ~ 234 152 0 0 0 0 D1 ~ ~ 0 0 23402 D4 ~ ~ 0 0 23400 S #23402 Newbie School~ Typing @RLOOK@n either in small case, upper case, or mixed will allow you to see the Room name and Room Description also any players or Monsters or items. You also can just type @RL@n to view the room. Please continue North or South to read more on commands. After you are done, continue East. ~ 234 152 0 0 0 0 D0 ~ ~ 0 0 23403 D1 ~ ~ 0 0 23405 D2 ~ ~ 0 0 23404 D3 ~ ~ 0 0 23401 S #23403 Newbie School~ Typing @R AUTOEXIT @n will toggle your exits so when you enter a new room or type Look, you can see the available exits. Closed Doors or Gates will not display an exit, until you open them. Read the room descriptions for hints in finding hidden exits. There is a curtain on the north wall swaying slightly as if air is flowing in from somewhere. ~ 234 152 0 0 0 0 D0 ~ curtain curtains~ 1 0 23470 D2 ~ ~ 0 0 23402 E curtain~ A beautiful set of curtains is blocking your view to the north. ~ S #23404 Newbie School~ @R Color Complete @n will allow you to see colors displayed throughout the game, and can help you easily identify certain things like, boards, atms, mobs, corpses, you bleeding... Etc etc. You can also talk in different colors and make your title colorful. Type @RHELP ANSI@n @nto view how to do this, and to get a list of the colors. ~ 234 152 0 0 0 0 D0 ~ ~ 0 0 23402 S #23405 Newbie School~ To see who is currently playing in Time Warp type @R WHO. @n This will give you a display of both the Visible immortals and Mortals. It will also tell you the class and race of a player and if they belong to a guild or clan. It will also let you know if a player is currently away from thier PC. Typing @R AFK @n will toggle this Display. ~ 234 152 0 0 0 0 D1 ~ ~ 0 0 23406 D3 ~ ~ 0 0 23402 S #23406 Newbie School~ @RCommands @nwill bring up a list of available commands that you can use. This will show game commands, typing @RSocials @nwill show you actions that you can use. ~ 234 152 0 0 0 0 D0 ~ ~ 0 0 23407 D1 ~ ~ 0 0 23409 D2 ~ ~ 0 0 23408 D3 ~ ~ 0 0 23405 S #23407 Newbie School~ AUTO's. @RAutoSac @nwill allow you to sacarifice corpses of mobs that you defeat. @RAutoLoot @ngives you the ability to take all the items from a corpse of a mob you defeat (this will work before the autosac). @RAutogold @ntakes only the gold from the defeated mobs. Autoloot overrides autogold, so you will still take items. @RAutosplit @nwill split your gold from a defeated mob and disperse it to all the people within your group. All these commands are toggles, so you can turn them on or off at will. Type @RTOGGLE @nto see all the available toggles that you can turn on or off. ~ 234 152 0 0 0 0 D2 ~ ~ 0 0 23406 S #23408 Newbie School~ @RWimpy @nis a safety command that lets you flee from combat if you go below the set wimpy. For example if you type wimpy 10 you will flee from combat if you fall below 10 hitpoints. Flee is not guaranteed. You can fail from fleeing, but it will continue to flee if possible. Make sure you keep an eye on your hitpoints. A scroll of Recall will save you if you feel your wimpy won't. ~ 234 152 0 0 0 0 D0 ~ ~ 0 0 23406 S #23409 Newbie School~ You can regain hitpoints, mana points, and movement points by @RSleeping @nand @Rresting. @n Sleeping is exactly as it states, you fall asleep, you can still check your stats and listen to Gossips, group talks, view the Who list and simple commands. Resting allows you to sit down, you can listen to talk, as well as all other channels that you belong to. You can also do more commands that sleeping will not allow you to do, but some commands require you to be standing. Resting does not heal hitpoints as fast as sleeping, but will restore movement points just as fast. Being Drunk and sleeping increases the Rate of Mana point rejuvenation. ~ 234 152 0 0 0 0 D3 ~ ~ 0 0 23406 D5 ~ ~ 0 0 23410 S #23410 Newbie School~ @RScan @nlets you see what Mobs are in the following rooms. It will only show you mobs in rooms within two paces of the room you are in. It will not show you mobs in a room with a closed door. Scan will also let you see if a Player is within 2 spaces of you. Scan will not work around corners, it only works in a straight line. ~ 234 152 0 0 0 0 D3 ~ ~ 0 0 23411 D4 ~ ~ 0 0 23409 S #23411 Newbie School~ @RWhere@n will display all players that are currently in your zone. It will not tell you where they are, just that they are within the same zone as you. ~ 234 152 0 0 0 0 D0 ~ ~ 0 0 23412 D1 ~ ~ 0 0 23410 D2 ~ ~ 0 0 23413 D3 ~ ~ 0 0 23414 S #23412 Newbie School~ To equip and unequip items the following commands will be needed. @RWear @nputs armour on the appropriate body part. @RHold @nlets you hold onto a light, as well as some weapons. @RWield @nequips your main weapon. Shields will be considered a wearable. To unequip items just @RRemove @nthe item you want, use specific names such as remove sword. ~ 234 152 0 0 0 0 D2 ~ ~ 0 0 23411 S #23413 Newbie School~ Spells, for all those magic users and clerics. To cast spells you need to use the @RCast @ncommand followed by apostrophes. For example to cast a Heal spell, type cast 'heal' or cast 'heal' joeschmo ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23411 S #23414 Newbie School~ To do actions that are not available on the socials list, you can use the @REmote @ncommand. For example emote hops about happily. Will display yourname hops about happily to everyone in the same room as you. @RGemote @nwill allow you to send socials to the entire game. For example Gemote smiles, displays Gossip yourname smiles happily, to the entire mud. ~ 234 152 0 0 0 0 D1 ~ ~ 0 0 23411 D3 ~ ~ 0 0 23415 S #23415 Newbie School~ In some instances you may need to know what time of day it is. For example buying items from a store that has only day time hours, and/or gates that lock at nightfall, and unlock at sunrise. To view the time and date, type @RTime@n. ~ 234 152 0 0 0 0 D0 ~ ~ 0 0 23416 D1 ~ ~ 0 0 23414 D2 ~ ~ 0 0 23417 D3 ~ ~ 0 0 23418 S #23416 Newbie School~ You can send any items you do not want to a specified place, known as a donation room. Please @RDonate @n any unwanted items. The short name for this is @RDon@n. Not all items will make it to the donation room so don't use it for a storage place. ~ 234 152 0 0 0 0 D2 ~ ~ 0 0 23415 S #23417 Newbie School~ We have enabled @RAuctions @non this mud. You can auction any item you have in your inventory. This will send a message to all players stating what item and price you are auctioning off. This auctioneer will give three chances for someone to bid on the item. Then the auction will be complete. ~ 234 152 0 0 0 0 D0 ~ ~ 0 0 23415 S #23418 Newbie School~ There are @RBoards @nlocated throughout the mud. The major board is located very close to the center of town. Please view the boards daily. This will contain important information, code changes that will effect you, or maybe upcoming quests. Another feature for you to view is the @RMOTD@n. You can type MOTD or can view it when you log onto the game. This part is automatic, but you can view it at any time. If you have any problems Please type @RBUG@n and your message so we may correct the problem. ~ 234 152 0 0 0 0 D1 ~ ~ 0 0 23415 D3 ~ ~ 0 0 23419 S #23419 Newbie School~ Before engaging in combat, you should check to see if you are able to handle the Mob. The @RConsider@n command will let you know how well matched you are to the mob. Typing @RCon@n mobname will display this info. You can consider another player, especially if you are not in town and you are wondering if you can take on another player. Pkilling is not allowed in Town or in the newbie school/zone area. ~ 234 152 0 0 0 0 D0 ~ ~ 0 0 23420 D1 ~ ~ 0 0 23418 S #23420 Newbie School~ There may be times you need help to kill a main mob, or even a group of mobs. If you ask other players to join you, you can go around in your own group. To follow someone, type @RFollow Playername@n or you can type @RFol Playername@n. If you enable Autoassist, you will automatically fight when your partner fights. However this won't work if a spell is cast first. To view the stats of your party, type @RGroup@n this will display level, hit/mana/movement points. To talk to your party so noone else can hear you, type @RGT@n. ~ 234 152 0 0 0 0 D0 ~ ~ 0 0 23421 D2 ~ ~ 0 0 23419 S #23421 Newbie School~ @REQ@n lets you see what you have equipped. To see what you have in your Inventory type @Rinv@n. This will be useful if you want to sell some items. The @RScore@n allows you to check your stats, ac, class, money, time you have spent in the game and also what you are affected by, such as a strength, bless, armor spell. The short cut for this is @RSC@n. ~ 234 152 0 0 0 0 D0 ~ ~ 0 0 23424 D1 ~ ~ 0 0 23422 D2 ~ ~ 0 0 23420 D3 ~ ~ 0 0 23423 S #23422 Newbie School~ You will find a guild somewhere in town, that will have a guildmaster. If you find the guildmaster that supports your class, you will find that he can train you. To see how you can be trained, type @RPractice@n. This will give you a list of skills and/or spells that you can learn. This will also tell you how many practice points you have. Train as much as you can until you cannot train anymore for that Skill/spell, this will make your fail rate decrease. You gain Practice Points when you level, but you may not gain skills/spells each level. ~ 234 152 0 0 0 0 D3 ~ ~ 0 0 23421 S #23423 Newbie Shop~ Welcome to the minimart. To see what the merchant has for sale type @RList@n. To buy an item type @RBuy #1@n. Or you can use the Item name, if there is multiple items with the same name, use the # method. To buy multiple items such as 5 rations of food, you would type @RBuy 5 #2@n. To sell items in your inventory just type @RSell item@n. ~ 234 152 0 0 0 0 D1 ~ ~ 0 0 23421 S #23424 Newbie School~ In town you will stumble across the Postmaster. The postmaster will allow you to send mail to players that are part of this mud. It will send it to the player if that player is in the game or not. When that players joins the mud, they will receive a personal announcement that they have mail. To send a message, go to the postmaster and type @RMail recipient@n. If I wanted to send mail to Rumble, I would type @RMail Rumble@n. Just type your massage in, and then on a new line type /s to save and send the mail. To receive mail, go to the postmaster and type @RReceive mail@n. Sending mail will cost you 150 gold. ~ 234 152 0 0 0 0 D0 ~ ~ 0 0 23425 D2 ~ ~ 0 0 23421 S #23425 Newbie School~ The last stage of School. WOO HOO, wait, one more thing to do yet. Time to put your knowledge to the test. To the east and west are some practice mobs for you test your skills and commands. Going down will send you down into the Newbie zone, which was designed for you to hone your skills and make your way to the next experience level. Good Luck! ~ 234 156 0 0 0 0 D1 ~ ~ 0 0 23426 D2 ~ ~ 0 0 23424 D3 ~ ~ 0 0 23427 D5 ~ ~ 0 0 23428 S #23426 The Fight~ Here are some simple mobs for you to fight and to learn your basic skills. They should not be difficult. But, be sure to set your wimpy and be ready to flee. ~ 234 8 0 0 0 0 D3 ~ ~ 0 0 23425 S #23427 The Fight~ A few pathetic mobs are here to practice on. Be sure to consider all mobs before attacking them. This way you will know how likely it is you will win or flee. ~ 234 8 0 0 0 0 D1 ~ ~ 0 0 23425 S #23428 Arena~ Welcome to the combat zone. Here you will find critters roaming around, looking forward to a good fight. Remember to CON the mobs.. Some mobs may be a bit too tough for you. Fighting in here until you are level 5 is recommended, however you can roam around anytime you like. Be careful though, because outside of this zone, some mobs will attack you! ~ 234 8 0 0 0 0 D1 ~ ~ 0 0 23430 D2 ~ ~ 0 0 23440 D3 ~ ~ 0 0 23429 D4 ~ ~ 0 0 23425 S #23429 Arena~ Here is a fountain that you can fill up your Goatskin. The water is crystal clear, but the surrounding walls are very musky. The fountain looks clean and safe to drink from. ~ 234 8 0 0 0 0 D1 ~ ~ 0 0 23428 D2 ~ ~ 0 0 23441 S #23430 Arena~ The smell of death is all around you. You can hear tiny pitter patter of footsteps to the east, west and south. You could be mistaken, but you think you see little red eyes watching you. ~ 234 8 0 0 0 0 D1 ~ ~ 0 0 23431 D2 ~ ~ 0 0 23439 D3 ~ ~ 0 0 23428 E eyes~ When you lean over to try to see the eyes, you hear something scurry off, and tiny squeek of laughter. ~ S #23431 Arena~ Little footprints head in all directions. A small mouse hole is in the base of the northern wall. The sounds of little footsteps echo throughout the arena. ~ 234 8 0 0 0 0 D1 ~ ~ 0 0 23432 D2 ~ ~ 0 0 23438 D3 ~ ~ 0 0 23430 S #23432 Arena~ The stench here seems to be of a different origin... As if it was human instead of creature. Did someone you know, not make it far enough? They probably didn't use the CON command! ~ 234 8 0 0 0 0 D1 ~ ~ 0 0 23433 D2 ~ ~ 0 0 23437 D3 ~ ~ 0 0 23431 S #23433 Arena~ A loud wailing can be heard to the distant south. It sounds almost like an animal crying. The arena continues in all directions except to the north. ~ 234 8 0 0 0 0 D1 ~ ~ 0 0 23434 D2 ~ ~ 0 0 23436 D3 ~ ~ 0 0 23432 S #23434 Arena~ This room has a peaceful feeling. You feel as though you can rest here without anything bothering you. You feel refreshed in this room. Safe rooms are a blessing to troubled adventurers. ~ 234 24 0 0 0 0 D2 ~ ~ 0 0 23435 D3 ~ ~ 0 0 23433 S #23435 Arena~ The sounds of battle echo through out the hall. The air is thin within this arena, maybe it gives the creatures an advantage in combat??? A knocked over sign is lying here. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23434 D2 ~ ~ 0 0 23448 D3 ~ ~ 0 0 23436 E sign~ Be courteous to other players. If there is a player in a room and there are mobs. Do not attack the mobs, unless you ask the player, or the player is asleep. Offenders will be punished. ~ S #23436 Arena~ This room seems to be darker than the rest of the arena. You can make out little red eyes following your every movement. They seem to stay just far enough away to hide themselves from view. ~ 234 9 0 0 0 0 D0 ~ ~ 0 0 23433 D1 ~ ~ 0 0 23435 D2 ~ ~ 0 0 23447 D3 ~ ~ 0 0 23437 S #23437 Arena~ Everything echo's in this room, the clanging of swords, ring through your head.. The clanging of armor is continuous. Not a good place to be if you have a headache. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23432 D1 ~ ~ 0 0 23436 D2 ~ ~ 0 0 23446 D3 ~ ~ 0 0 23438 S #23438 Arena~ The ground here seems to be really soft. A closer examination, suggests that there are creatures that live underground. The holes are too small for you to enter. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23431 D1 ~ ~ 0 0 23437 D2 ~ ~ 0 0 23445 D3 ~ ~ 0 0 23439 S #23439 Arena~ This is an odd room, it has a tree growing in the center. This is the only tree in the arena, and it looks to be in good health. How can this be so? ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23430 D1 ~ ~ 0 0 23438 D2 ~ ~ 0 0 23444 D3 ~ ~ 0 0 23440 E tree~ This Tree is magical. The fallen leaves off of this tree provides some nourishment. ~ S #23440 Arena~ This is a typical room in the arena. It is clear of everything except the occasional wandering mob. The air has a stench of death and blood is splattered everywhere. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23428 D1 ~ ~ 0 0 23439 D2 ~ ~ 0 0 23443 D3 ~ ~ 0 0 23441 S #23441 Arena~ The wall here has something scratched into it. You also see a small stone sticking out of the wall, the rest of the wall is smooth. To the north you notice a fountain. Nothing else of interest is here. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23429 D1 ~ door~ 1 0 23440 D2 ~ ~ 0 0 23442 E wall scratched stone~ The little stone screams, Push the button. ~ S T 23400 #23442 Arena~ The ground seems a bit grainy here. It is like wet sand. Wet from blood. How would the inside of an Arena get sand in it? This is obviously not a normal area. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23441 D1 ~ ~ 0 0 23443 D2 ~ ~ 0 0 23455 S #23443 Arena~ A grainy wet sand sticks to everything. It is a dark, almost red, brown from the blood that is pooled about the room. The amount of death involved has left a lingering smell. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23440 D1 ~ ~ 0 0 23444 D2 ~ ~ 0 0 23454 D3 ~ ~ 0 0 23442 S #23444 Arena~ The temperature in this room seems to have increased. There is no cool wind at all. You can hear the hissing of mobs all around you. Their beady eyes are all that is visible as they circle in the darkness. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23439 D1 ~ ~ 0 0 23445 D2 ~ ~ 0 0 23453 D3 ~ ~ 0 0 23443 S #23445 Arena~ The sand sticks to the bottom of your feet and smells metallic. The sand is scattered and piled in various ways as if people have struggled in a fight here. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23438 D1 ~ ~ 0 0 23446 D2 ~ ~ 0 0 23452 D3 ~ ~ 0 0 23444 S #23446 Arena~ The sand covers a few dismembered body parts. A few bleached white bones stick out a odd angles as if someone was trying to create a design. They seem to have failed. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23437 D1 ~ ~ 0 0 23447 D2 ~ ~ 0 0 23451 D3 ~ ~ 0 0 23445 S #23447 Arena~ The ground here is sandy, but very firm. You can hear the sound of water to the south west. The sand seems to give way to a more solid rock floor that slopes up. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23436 D1 ~ ~ 0 0 23448 D2 ~ ~ 0 0 23450 D3 ~ ~ 0 0 23446 S #23448 Arena~ The musky smell seems to be very light in this section of the arena. The whole atmosphere seems to have changed. The wall here seems to be in better shape than the rest of the Arena. How odd. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23435 D2 ~ ~ 0 0 23449 D3 ~ ~ 0 0 23447 S #23449 Inside Lake~ You enter some shallow water. You barely splash around as you move. The water level barely covers the bottom of your feet. You can see some ripples forming in the southwest. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23448 D2 ~ ~ 0 0 23462 D3 ~ ~ 0 0 23450 S #23450 Inside Lake~ You sink knee deep into water. This will make it hard for you to flee rapidly. There are some wakes coming from the south. You wonder if you disturbed something. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23447 D1 ~ ~ 0 0 23449 D2 ~ ~ 0 0 23461 D3 ~ ~ 0 0 23451 S #23451 Inside Lake~ The water in this lake seems oddly warm. It is almost as if............. The color of this @Ylake@n is undeterminable. However, you do notice a small wake coming from the south east. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23446 D1 ~ ~ 0 0 23450 D2 ~ ~ 0 0 23460 D3 ~ ~ 0 0 23452 S #23452 Indoor Lake~ You splash into some water. It seems as if there is a lake within this arena. How did this Lake get here? It must have been made by someone or something. This is definately not natural. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23445 D1 ~ ~ 0 0 23451 D2 ~ ~ 0 0 23459 D3 ~ ~ 0 0 23453 S #23453 Arena~ You seem to be on a bank of a cavern lake. The path here is somewhat narrow. You almost have to walk sideways. Looking down the cliff you can see little nests. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23444 D1 ~ ~ 0 0 23452 D2 ~ ~ 0 0 23458 D3 ~ ~ 0 0 23454 E nest~ These nests are snug in the dirt. Trying to remove them seems impossible. This looks like a breeding ground. ~ S #23454 Arena~ The terrain here is rocky and a tad bit sandy. To the east there is a large rigged boulder which almost blocks your way. The rock is slick from water and blood. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23443 D1 ~ ~ 0 0 23453 D2 ~ ~ 0 0 23457 D3 ~ ~ 0 0 23455 S #23455 Arena~ There is nothing here but sand and some bones. You cannot make out what type of creature they come from. It could be human, a really short and deformed one. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23442 D1 ~ ~ 0 0 23454 D2 ~ ~ 0 0 23456 S #23456 Arena~ Crunch, Crunch, Crunch. You cannot take a step without stepping on some bones. The bones break everytime you step on them. Some of these bones seem to have been here for a very long time. Some of them are beneath the large rocks that occupy this space also. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23455 D1 ~ ~ 0 0 23457 D2 ~ ~ 0 0 23469 S #23457 Arena~ The beach and the rocks merge together here. You can see that the rocks form a breaking point for the water. During a high tide, the water seems to come up to this point. Hopefully you won't be in the middle of combat when it rises. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23454 D1 ~ ~ 0 0 23458 D2 ~ ~ 0 0 23468 D3 ~ ~ 0 0 23456 S #23458 Arena~ The path here leads north and gets very narrow. There is water coming from the east. The bank here is very travel worn, you can't make out a single set of tracks. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23453 D1 ~ ~ 0 0 23459 D2 ~ ~ 0 0 23467 D3 ~ ~ 0 0 23457 S #23459 Indoor Lake~ You sink down in the water to your chest. It is a little bit difficult to move here. Fighting here would be a bad mistake. The current of the water is coming from the east. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23452 D1 ~ ~ 0 0 23460 D2 ~ ~ 0 0 23466 D3 ~ ~ 0 0 23458 S #23460 Inside Lake~ The waters current is coming from the east. It is almost as if something is trying to force the water in every direction you walk. You can hear a faint splash coming from the east. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23451 D1 ~ ~ 0 0 23461 D2 ~ ~ 0 0 23465 D3 ~ ~ 0 0 23459 S #23461 The Source~ You see ripples generating here in the center of this lake. This leads you to believe that there must be something alive in here. You hear an odd noise. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23450 D1 ~ ~ 0 0 23462 D2 ~ ~ 0 0 23464 D3 ~ ~ 0 0 23460 S #23462 In the Lake~ You fall waist deep into the water. You can feel a small current trying to push you to the east. A rock wall to the east is worn smooth from years of erosion. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23449 D2 ~ ~ 0 0 23463 D3 ~ ~ 0 0 23461 S #23463 Arena~ You sink down into water that is about 6 feet deep. You have a wall to your east and south. You could swear that something moved passed your leg. You can see green moss floating all around you. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23462 D3 ~ ~ 0 0 23464 S #23464 Arena~ This room is about half sand and half water. There seems to be quite a lot of ripples coming from the north. It is a lot for an indoor lake. If you concentrate close enough, you could swear the ground is moving. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23461 D1 ~ ~ 0 0 23463 D3 ~ ~ 0 0 23465 S #23465 Arena~ There seems to be a lot of grass growing here. The water comes right up to the grass, but does not seem to drown the grass. The grass however has been trampled on, many of times. This is a good sign that something lives around here. You see a large rope dangling from the ceiling. It looks strong enough to support you. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23460 D1 ~ ~ 0 0 23464 D3 ~ ~ 0 0 23466 D4 ~ ~ 0 0 23472 S #23466 Arena~ You wade up to your ankles in water. The inside lake seems to get its source from the south. A small trickle of water seems to come from underneath the wall. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23459 D1 ~ ~ 0 0 23465 D3 ~ ~ 0 0 23467 S #23467 Arena~ A trail here leads right into the wall. How strange, there is no way to go through the wall. It is as if someone forgot to finish building in here. None the less, this room has 3 other exits and is big enough to be in combat. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23458 D1 ~ ~ 0 0 23466 D3 ~ ~ 0 0 23468 S #23468 Arena~ The rock here is very flat, smooth and shiny. It seems to be made from a fine polished marble. Something here catches the light and reflects back at you. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23457 D1 ~ ~ 0 0 23467 D3 ~ ~ 0 0 23469 S #23469 Arena~ A pool of blood fills the center of the room. The scent of death is in the air. Hopefully you can overcome the sensation and fight your way to victory and fame. ~ 234 8 0 0 0 0 D0 ~ ~ 0 0 23456 D1 ~ ~ 0 0 23468 S #23470 A Hidden Room~ Congratulations, you have found the Hidden room. Always be on the look out for key phrases or words that may be further explored. Please continue back to the main Hallway. ~ 234 152 0 0 0 0 D2 ~ curtain curtains~ 1 0 23403 S #23471 A Hidden Store~ You enter a small, cluttered room which is filled with shelves of boots and pants. There are various types of items ranging from leather to plate mail. ~ 234 152 0 0 0 0 D1 ~ ~ 0 0 23441 S T 23401 T 23402 #23472 A Small Room~ The room ends abruptly with no way out except back down into the arena. High overhead, out of reach, a trapdoor to leads to freedom out of this newbie training nightmare. ~ 234 12 0 0 0 0 D5 ~ ~ 0 0 23465 S $~