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#AREA   Star Destroyer - Dark Hand~



#AUTHOR Durga~

#RANGES
30 103 0 103
$

#FLAGS
0

#ECONOMY 0 31196090

#MOBILES
#600
spot~
a newly created spot~
Some god abandoned a newly created spot here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#601
assault stormtrooper~
an assault stormtrooper~
An assault stormtrooper is preparing for a mission.
~
Dressed in white armored space suits over black body gloves the storm
trooper is a sight well recognized throughout the galaxy. Known and
feared. They are the Empires elite troopers. They are well trained
and fearless. They have been conditioned with unquestioning loyalty
to their superiors and will always execute their orders precisly and
without question.
~
3 0 -500 Z
60 0 -50 12d10+600 6d4+2
20 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
12 12 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#602
imperial stormtrooper~
a stormtrooper~
An imperial stormtrooper patrols the ship.
~
Dressed in white armored space suits over black body gloves the storm
trooper is a sight well recognized throughout the galaxy. Known and
feared. They are the Empires elite troopers. They are well trained
and fearless. They have been conditioned with unquestioning loyalty
to their superiors and will always execute their orders precisly and
without question.
~
1 0 -500 Z
33 0 25 0d0+0 4d4+0
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#603
imperial stormtrooper~
a stormtrooper~
An imperial stormtrooper patrols the shipyard.
~
Dressed in white armored space suits over black body gloves the storm
trooper is a sight well recognized throughout the galaxy. Known and
feared. They are the Empires elite troopers. They are well trained
and fearless. They have been conditioned with unquestioning loyalty
to their superiors and will always execute their orders precisly and
without question.
~
1 0 -500 Z
33 0 25 0d0+0 4d4+0
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#604
tie fighter pilot~
a TIE Fighter pilot~
A TIE Fighter pilot is preparing for flight.
~
~
3 0 0 Z
23 0 50 0d0+0 1d10+0
30 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#605
ancient sith spirit teacher sith9870~
an ancient sith spirit~
A faint image of a dark hooded figure sends shivers down your spine.
~
~
1027 0 0 Z
105 0 -162 21d10+1050 10d4+2
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
21 21 0 0 0 0 1342177280 1026
0 0 0 0 0 0 0 0
> act_prog practices~
mpecho The image before you slowly fades away.
mpgoto 7
say ok purge me
~
|
#606
binary load lifter~
a binary load lifter~
A binary load lifter methodicly goes about its work.
~
The binary load lifter is a big droid used mainly for lifting and
moving large objects. Its very simple processing unit can only handle
very simple commands as there is very little need for an intelligent
droid laborer.
~
84148227 0 0 Z
20 0 50 0d0+0 0d0+0
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 2048 2048 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#607
power droid~
a power droid~
A power droid is here.
~
The binary load lifter is a big droid used mainly for lifting and
moving large objects. Its very simple processing unit can only handle
very simple commands as there is very little need for an intelligent
droid laborer.
~
84148227 0 0 Z
10 0 75 2d10+100 0d0+0
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 2048 2048 0
2 2 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#608
mouse droid mse~
a mouse droid~
An MSE droid wheels around the floor.
~
The MSE droid is a small black droid less than a foot in hight. It
wheels around the floor rapidly and comunicates in high pitched
beeps. This behavior along with the sound of its initials have easily
led it to being more commonly known as a "mouse droid
~
83886209 0 0 Z
1 0 100 0d0+0 1d2+0
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 2048 2048 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#609
the empire~
imperial royal guard~
An imperial royal guard stands at his post.
~
~
3 0 0 Z
80 0 -100 16d10+800 8d4+2
500 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
16 16 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#610
the empire~
imperial royal guard~
An imperial royal guard stands at his post.
~
~
3 0 0 Z
80 0 -100 16d10+800 8d4+2
500 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#611
the empire~
imperial royal guard~
An imperial royal guard stands at his post.
~
~
3 0 0 Z
80 0 -100 16d10+800 8d4+2
500 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#612
the empire~
imperial royal guard~
An imperial royal guard stands at his post.
~
~
3 0 0 Z
80 0 -100 16d10+800 8d4+2
500 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#613
captain Harlef~
Captain Harlef~
Captain Harlef stands supervising the bridge.
~
~
33554435 0 0 Z
85 0 -112 17d10+850 8d4+2
600 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
17 17 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> act_prog package~
if ovnuminv(10210) >= 1
say Thank you.
mpwithdraw 2500
give 2500 credits $n
mpgain $n 5 100000
else
say hmm... Thanks, but this isn't adressed to me.
drop all
endif
mpat 10299 drop all
mpat 10299 mppurge
~
|
#614
pilot~
an imperial pilot~
An imperial pilot sits at his station.
~
~
1 0 0 Z
80 0 -100 16d10+800 8d4+2
0 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
16 16 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#615
copilot~
a copilot~
A copilot sits at his post.
~
~
1 0 0 Z
75 0 -87 15d10+750 7d4+2
0 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
15 15 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#616
gunner~
a gunner~
A gunner checks of the weaponsystems.
~
~
1 0 0 Z
70 0 -75 14d10+700 7d4+2
0 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
14 14 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#617
navigator~
a navigator~
A navigator is calculating a hyperjump.
~
~
1 0 0 Z
70 0 -75 14d10+700 7d4+2
0 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
14 14 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#618
the empire~
an imperial guard~
An imperial guard stands at attention.
~
The imperial guard stands at an unwaivering alert attention. He is
dressed in the standard black imperial military uniform common to
many imperial naval troopers. 
~
3 0 -500 Z
40 0 0 8d10+400 4d4+2
15 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
8 8 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#619
An imperial Officer~
An imperial officer~
An imperial officer sits at the war table.
~
~
3 0 0 Z
70 0 -75 14d10+700 7d4+2
600 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
14 14 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#620
General Hanson~
General Hanson~
General Hanson sits at the war table.
~
~
33554435 0 0 Z
90 0 -125 18d10+900 9d4+2
600 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
18 18 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#699
spot~
a newly created spot~
Some god abandoned a newly created spot here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#600
an assault transport~
an assault transport~
An assault transport is docked here.~
~
81 0 0
0 0 0 0
1 0 0
#601
assault stormtrooper helmet as601~
an assault stormtrooper helmet~
A stormtrooper helmet was dropped here.~
~
9 -2147483648 17
0 9 0 0
5 0 0
A
36 -10
A
39 -10
> wear_prog 100~
if clan($n) != The Empire
mpechoat $n What do you think you are a stormtrooper?
mpechoat $n Go join the empire if you want to wear that!
mpechoaround $n $n thinks $ss a stormtrooper.
mpforce $n remove as601 
endif
~
|
#602
stormtrooper helmet s602~
a stormtrooper helmet~
A stormtrooper helmet was dropped here.~
~
9 -2147483648 17
0 6 0 0
5 0 0
#603
Assault stormtrooper gloves s603~
assault stormtrooper gloves~
Stormtrooper gloves were dropped here.~
~
9 -2147483648 129
0 4 0 0
3 0 0
#604
Assault stormtrooper arm plates s604~
assault stormtrooper arm plates~
Some stormtrooper arm plates were left here.~
~
9 -2147483648 257
0 7 0 0
3 0 0
#605
Assault stormtrooper shoulder plates s605~
assault stormtrooper shoulder plates~
Stormtrooper shoulder plates were discarded here.~
~
9 -2147483648 5
0 7 0 0
3 0 0
#606
Assault stormtrooper hand plates s606~
assault stormtrooper hand plates~
Stormtrooper hand plates were discarded here.~
~
9 -2147483648 4097
0 7 0 0
3 0 0
#607
assault stormtrooper chest plate s607~
an assault stormtrooper chest plate~
A white stormtrooper chest plate was left here.~
~
9 -2147483648 9 56
0 7 0 0
7 0 0
#608
assault stormtrooper groin plate s608~
an assault stormtrooper groin plate~
A stormtrooper groin plate was left here.~
~
9 -2147483648 2049 56
0 6 0 0
3 0 0
#609
stormtrooper leg plates s609~
assault stormtrooper leg plates~
Some stormtrooper leg armor was left here.~
~
9 -2147483648 33 56
0 7 0 0
6 0 0
#610
tie fighter~
a tie fighter~
An Imperial Tie Fighter is docked here.~
~
81 0 0
0 0 0 0
1 0 0
#611
listtttt~
a list~
A list is on the wall here.~
~
12 0 0
0 0 0 0
1 0 0
#612
portable oven~
a portable oven~
A portable oven is plugged into a wall socket.~
~
68 0 1
0 0 0 0
20 0 0
#613
ancient book sith teachings book123sith~
an ancient book~
An ancient book holds many dark secrets.~
~
35 0 1
0 0 0 0
1 0 0
> exa_prog 100~
mpecho As the ancient book is examined you feel a presence. 
mpecho that wasn't here before. It is old and strong with 
mpecho the dark side of the force. 
mpmload 605
if ovnumroom(613) < 1
mpforce $n drop $o
endif
mpecho The book crumbles into dust.
mppurge book123sith
~
|
#614
The Imperial Terminal~
The Imperial Terminal~
An Imperial Information Terminal is here.~
~
12 0 0
0 0 0 0
1 0 0
#620
assault stormtrooper boots~
assault stormtrooper boots~
Some white boots are here.~
~
9 -2147483648 65
0 6 0 0
3 0 0
#621
trash comapctor key~
trash comapctor key~
Thank the force the trash compactor key is here.~
~
18 33554432 1
0 0 0 0
1 0 0
#622
duraplast~
duraplast tubing~
A piece of duraplast tubing is here.~
~
64 33554432 1
0 0 0 0
1 0 0
#623
a sculpture~
a sculpture~
A small sculture depicts a strange batlike creature devouring a humaniod form.~
~
8 0 1
0 0 0 0
1 10000 1000
#624
royal guards force pike~
a royal guards force pike~
A royal guards force pike was left here.~
~
5 0 8193
0 5 8 11
12 1500 150
A
18 -1
#695
The Imperial Star Destroyer Darkhand~
The Imperial Star Destroyer Darkhand~
A lift leading to The Imperial Star Destroyer Darkhand is here.~
~
81 1073741824 0
0 0 0 0
1 0 0
#696
Battle Plans~
the battle plans~
Imperial battle plans were left here.~
~
47 0 1
0 0 0 0
1 0 0
#697
the silver urchin key~
a newly created the silver urchin key~
Some god dropped a newly created the silver urchin key here.~
~
84 0 0
0 0 0 0
1 0 0
#698
the Dark hand key~
a newly created the Dark hand key~
Some god dropped a newly created the Dark hand key here.~
~
13 0 0
0 0 0 0
1 0 0
#699
Dark hand key~
Dark hand key~
Dark hand key~
~
13 0 0
0 0 0 0
1 0 0
#0


#ROOMS
#600
Main Hanger of the Star Destroyer Dark Hand~
The main hanger is an enormous hanger with areas sectioned off for all
types of ships. In the middle of the hanger the floor is mechanicly
designed to seperate and open up allowing large ships to enter and leave.
There are also smaller launch tunnels that can be used by smaller ships.
 
~
0 536870912 1
D4
~
~
0 -1 601
S
#601
Balcony Overlooking The Main Hanger~
The main hanger is an enormous hanger with areas sectioned off for all
types of ships. In the middle of the hanger the floor is mechanicly
designed to seperate and open up allowing large ships to enter and leave.
There are also smaller launch tunnels that can be used by smaller ships.
~
0 536870912 1
D2
~
~
0 -1 602
D5
~
~
0 -1 600
R M 0 602 10 601
  R E 1 32240 1 7
  R E 1 32239 1 5
  R E 1 32250 1 13
  R E 1 32248 1 7
  R E 1 32247 1 13
  R E 1 32246 1 5
  R E 1 32245 1 14
  R E 1 32244 1 3
  R E 1 32243 1 10
  R E 1 32242 1 9
  R E 1 32241 1 6
  R E 1 50 1 16
  R G 1 32254 1
  R G 1 10488 1
S
#602
A Corridor~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870912 1
D0
~
~
0 -1 601
D2
~
~
0 -1 603
S
#603
A Corridor~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870912 1
D0
~
~
0 -1 602
D2
~
~
0 -1 604
S
#604
A Corridor~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870912 1
D0
~
~
0 -1 603
D1
~
~
0 -1 609
D2
~
~
0 -1 613
D3
~
~
0 -1 607
S
#605
Balcony Overlooking a Transport Hanger~
The transport hanger is similar to the main hanger except that the ships
exit through shield walls along the outermost wall of the hanger. Another
main difference is that the ships are all of two types: assault transports
designed to carry and deploy troopers and large vehicle transports used to
carry ground assault vehicles. 
~
0 536870912 1
D1
~
~
0 -1 608
D5
~
~
0 -1 606
S
#606
Transport Hanger~
The transport hanger is similar to the main hanger except that the ships
exit through shield walls along the outermost wall of the hanger. Another
main difference is that the ships are all of two types: assault transports
designed to carry and deploy troopers and large vehicle transports used to
carry ground assault vehicles.  
~
0 536870912 1
D4
~
~
0 -1 605
R M 0 601 4 606
  R G 1 32254 1
  R G 1 10488 1
  R E 1 53 1 16
  R E 1 32250 1 13
  R E 1 609 1 7
  R E 1 607 1 5
  R E 1 606 1 15
  R E 1 606 1 14
  R E 1 605 1 3
  R E 1 604 1 10
  R E 1 603 1 9
  R E 1 601 1 6
R O 0 600 1 606
S
#607
A Corridor~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870912 1
D1
~
~
0 -1 604
D3
~
~
0 -1 608
S
#608
A Corridor~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870912 1
D1
~
~
0 -1 607
D3
~
~
0 -1 605
S
#609
A Corridor~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870912 1
D1
~
~
0 -1 610
D3
~
~
0 -1 604
S
#610
A Corridor~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870912 1
D1
~
~
0 -1 611
D3
~
~
0 -1 609
S
#611
Balcony Overlooking A TIE Fighter Hanger~
The tie fighter hanger is aranged differently than a standard hanger. The
TIE Fighters are arranged in rows, suspended by thibk metal arms. When
they are ready to launch they are lowered through airlocks below them and
then released. 
~
0 536870912 1
D3
~
~
0 -1 610
D5
~
~
0 -1 612
S
#612
TIE Fighter Hanger~
The tie fighter hanger is aranged differently than a standard hanger. The
TIE Fighters are arranged in rows, suspended by thibk metal arms. When
they are ready to launch they are lowered through airlocks below them and
then released.  
~
0 536870912 1
D4
~
~
0 -1 611
R O 0 610 1 612
R M 0 604 5 612
S
#613
A Turbolift~
This turbolift is located near the rear of the ship enabling it to reach
all levels of the destroyer. It is voice activated. Just say the level you
want to be let off on. There is a small "list" of avalable levels on the
wall. 
~
0 536870916 1
R O 0 611 1 613
E
list levels level note sign list. lists~
Levels:
 
1. Hanger
2. Engineering
3. Service
4. Detention
5. Barracks
6. Medical
7. Officers
8. Royal
9. Bridge
~
> speech_prog hanger 1~
mpecho The turbolift quickly moves to the hanger level.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 604
mpat 604 mpechoaround $n $n arrives from a turbolift.
~
> entry_prog 100~
mpechoat $n The turbolift door closes behind you.
mpechoaround $n The doors open and close briefly letting $n in.
mpecho An electonic voice says. "What level please."
~
> speech_prog engineering 2~
mpecho The turbolift quickly moves to the engineering level.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 615
mpat 615 mpechoaround $n $n arrives from a turbolift.
~
> speech_prog service 3 ~
mpecho The turbolift quickly moves to the service level.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 614
mpat 614 mpechoaround $n $n arrives from a turbolift.
~
> speech_prog detention 4 ~
mpecho The turbolift quickly moves to the detention level.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 616
mpat 616 mpechoaround $n $n arrives from a turbolift.
~
> speech_prog barracks 5 ~
mpecho The turbolift quickly moves to the barracks level.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 617
mpat 617 mpechoaround $n $n arrives from a turbolift.
~
> speech_prog medical 6 ~
mpecho The turbolift quickly moves to the medical level.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 620
mpat 620 mpechoaround $n $n arrives from a turbolift.
~
> speech_prog officer 7 ~
mpecho The turbolift quickly moves to the officer level.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 618
mpat 618 mpechoaround $n $n arrives from a turbolift.
~
> speech_prog royal 8 ~
mpecho The turbolift quickly moves to the royal chambers.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 619
mpat 619 mpechoaround $n $n arrives from a turbolift.
~
> speech_prog bridge 9 ~
mpecho The turbolift quickly moves to the bridge.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 621
mpat 621 mpechoaround $n $n arrives from a turbolift.
~
|
S
#614
Service Level~
The service level appears similar to all other levels of the ship. The
floor is the same polished black and the walls are the same blue-grey that
adorns the rest of the ship. The most recognisable difference is the
nature of the sounds. The sounds of droids far outweighs the sound of
humans on this part of the ship. 
~
0 536870912 1
D0
~
~
0 -1 696
D1
~
~
0 -1 693
D2
~
~
0 -1 613
D3
~
~
3 -1 695
R D 0 614 3 1
S
#615
Engineering Deck~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery. 
~
0 536870912 1
D0
~
~
0 -1 654
D1
~
~
0 -1 622
D2
~
~
0 -1 613
D3
~
~
0 -1 628
S
#616
Detention Level~
This room contains a control desk for monitering the detention block. There
are many automated defence guns positioned about the room as well as
several cameras monitering the activity here. 
~
0 536870916 1
D0
~
~
0 -1 630
D1
~
~
0 -1 632
D2
~
~
0 -1 613
D3
~
~
0 -1 634
S
#617
Barracks Level~
The barracks area of imperial installations is an interesting mix of
youthful energy and strict order. This is a strange combination of sweat
and polish. The sounds of seargents shouting orders to the north mixes
with the loud chatter of off duty trops to the west.
~
0 536870912 1
D0
~
~
0 -1 636
D1
~
~
0 -1 642
D2
~
~
0 -1 613
D3
~
~
0 -1 648
S
#618
Officers Foyer~
The officers section of the darkhand contains the same uninspiring
architecture as the rest of the ship. However the atmosphere is slightly
lighter by the addition of a few personal touches added by the officers
such as a small sculpture on a pedistal near the northern corridor.
~
0 536870916 1
D0
~
~
0 -1 670
D1
~
~
0 -1 668
D2
~
~
0 -1 613
D3
~
~
0 -1 669
S
#619
The Royal Hall~
This large wide hallway is dimly lit. The floor is polished black like the
rest of the ship but the walls are quite different containing many
carvings. The carvings seem to have been painstakingly carved out of the
wall. The are all strange designs that look very beautiful yet at the same
time very frightening. Staring at them sends shivers down your spine.
~
0 536870916 1
D0
~
~
0 -1 678
D2
~
~
0 -1 613
R M 0 609 1 619
  R G 1 624 1
S
#620
Medical Level~
The medical level smells of strongly of antiseptic. A sign on the wall
saying "emergency" points to the west.  There are a few chairs along the
wall to sit and wait in if the emergency room is full.
~
0 536870916 1
D0
~
~
0 -1 659
D2
~
~
0 -1 613
D3
~
~
0 -1 657
S
#621
The Bridge~
The bridge of the star destroyer is a large room with several work stations
around the perimeter and a raised command section in the center. It is
wider than it is long and a large transparisteel view window covers the
front wall. Several other large monitors give views from ship mounted
cameras giving a complete view of whats outside the ship.
~
0 536870916 1
D0
~
~
0 -1 699
D2
~
~
0 -1 613
D6
~
~
0 -1 673
D7
~
~
0 -1 674
R M 0 612 2 621
R M 0 612 2 621
S
#622
Engineering Deck~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.  
~
0 536870912 1
D2
~
~
0 -1 623
D3
~
~
0 -1 615
S
#623
Engineering Deck~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.  
~
0 536870912 1
D0
~
~
0 -1 622
D2
~
~
0 -1 624
S
#624
Engineering Deck~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.  
~
0 536870912 1
D0
~
~
0 -1 623
D3
~
~
0 -1 625
S
#625
Engineering Deck~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.  
~
0 536870912 1
D1
~
~
0 -1 624
D2
~
~
0 -1 629
D3
~
~
0 -1 626
S
#626
Engineering Deck~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.  
~
0 536870912 1
D0
~
~
0 -1 627
D1
~
~
0 -1 625
S
#627
Engineering Deck~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.  
~
0 536870912 1
D0
~
~
0 -1 628
D2
~
~
0 -1 626
S
#628
Engineering Deck~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.  
~
0 536870912 1
D1
~
~
0 -1 615
D2
~
~
0 -1 627
S
#629
Main Reactor Control~
The main reactor control is a large computer console containing the
controls for the ships main reactor as well as for monitoring the
functions of the rest of engineering. This would be an ideal location to
cordinate the ships engineering efforts and you will often fiend the chief
of engineering posted here. 
~
0 536870916 1
D0
~
~
0 -1 625
S
#630
Detention Level Corridor~
This corridors walls and floors make a hexagonal shape. The ceiling is
relatively low and there is very little room for manuevering around.
Locked cell doors are spaced evenly out down the hall.
~
0 536870916 1
D0
~
~
0 -1 631
D1
~
~
8388647 -1 630
D2
~
~
0 -1 616
D3
~
~
8388647 -1 630
R D 0 630 1 2
R D 0 630 3 2
S
#631
Detention Level Corridor~
This corridors walls and floors make a hexagonal shape. The ceiling is
relatively low and there is very little room for manuevering around.
Locked cell doors are spaced evenly out down the hall.
~
0 536870916 1
D1
~
~
8388647 -1 631
D2
~
~
0 -1 630
D3
~
~
8388647 -1 631
R D 0 631 1 2
R D 0 631 3 2
S
#632
Detention Level Corridor~
This corridors walls and floors make a hexagonal shape. The ceiling is
relatively low and there is very little room for manuevering around.
Locked cell doors are spaced evenly out down the hall.
~
0 536870916 1
D0
~
~
8388647 -1 632
D1
~
~
0 -1 633
D2
~
~
8388647 -1 632
D3
~
~
0 -1 616
R D 0 632 0 2
R D 0 632 2 2
S
#633
Detention Level Corridor~
This corridors walls and floors make a hexagonal shape. The ceiling is
relatively low and there is very little room for manuevering around.
Locked cell doors are spaced evenly out down the hall.
~
0 536870916 1
D0
~
~
8388647 -1 633
D2
~
~
8388647 -1 633
D3
~
~
0 -1 632
R D 0 633 0 2
R D 0 633 2 2
S
#634
Detention Level Corridor~
This corridors walls and floors make a hexagonal shape. The ceiling is
relatively low and there is very little room for manuevering around.
Locked cell doors are spaced evenly out down the hall.
~
0 536870916 1
D0
~
~
8388647 -1 634
D1
~
~
0 -1 616
D2
~
~
8388647 -1 634
D3
~
~
0 -1 635
R D 0 634 0 2
R D 0 634 2 2
S
#635
Detention Level Corridor~
This corridors walls and floors make a hexagonal shape. The ceiling is
relatively low and there is very little room for manuevering around.
Locked cell doors are spaced evenly out down the hall.
~
0 536870916 1
D0
~
~
8388647 -1 635
D1
~
~
0 -1 634
D2
~
~
8388647 -1 635
R D 0 635 0 2
R D 0 635 2 2
S
#636
The Drill Hall~
The drill hall is an enormous hall taking up a large portion of this deck.
It is devided into several sections. A blaster range is used for target
practice at the north east corner of the room. The south east section is
taken up by an obsticle course containing climbing walls. The west section
contains several types of artificial terrain used for combat simulation.
The center of the room however is empty and used for the standard drills
that take up many hours of the day.
~
0 536870916 1
D0
~
~
0 -1 637
D1
~
~
0 -1 638
D2
~
~
0 -1 617
D3
~
~
0 -1 639
S
#637
The Drill Hall~
The drill hall is an enormous hall taking up a large portion of this deck.
It is devided into several sections. A blaster range is used for target
practice at the north east corner of the room. The south east section is
taken up by an obsticle course containing climbing walls. The west section
contains several types of artificial terrain used for combat simulation.
The center of the room however is empty and used for the standard drills
that take up many hours of the day.
~
0 536870916 1
D1
~
~
0 -1 641
D2
~
~
0 -1 636
D3
~
~
0 -1 640
S
#638
The Drill Hall~
The drill hall is an enormous hall taking up a large portion of this deck.
It is devided into several sections. A blaster range is used for target
practice at the north east corner of the room. The south east section is
taken up by an obsticle course containing climbing walls. The west section
contains several types of artificial terrain used for combat simulation.
The center of the room however is empty and used for the standard drills
that take up many hours of the day.
~
0 536870916 1
D0
~
~
0 -1 641
D3
~
~
0 -1 636
S
#639
The Drill Hall~
The drill hall is an enormous hall taking up a large portion of this deck.
It is devided into several sections. A blaster range is used for target
practice at the north east corner of the room. The south east section is
taken up by an obsticle course containing climbing walls. The west section
contains several types of artificial terrain used for combat simulation.
The center of the room however is empty and used for the standard drills
that take up many hours of the day.
~
0 536870916 1
D0
~
~
0 -1 640
D1
~
~
0 -1 636
S
#640
The Drill Hall~
The drill hall is an enormous hall taking up a large portion of this deck.
It is devided into several sections. A blaster range is used for target
practice at the north east corner of the room. The south east section is
taken up by an obsticle course containing climbing walls. The west section
contains several types of artificial terrain used for combat simulation.
The center of the room however is empty and used for the standard drills
that take up many hours of the day.
~
0 536870916 1
D1
~
~
0 -1 637
D2
~
~
0 -1 639
S
#641
The Drill Hall~
The drill hall is an enormous hall taking up a large portion of this deck.
It is devided into several sections. A blaster range is used for target
practice at the north east corner of the room. The south east section is
taken up by an obsticle course containing climbing walls. The west section
contains several types of artificial terrain used for combat simulation.
The center of the room however is empty and used for the standard drills
that take up many hours of the day.
~
0 536870916 1
D2
~
~
0 -1 638
D3
~
~
0 -1 637
S
#642
Barracks Hallway~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870916 1
D1
~
~
0 -1 643
D2
~
~
0 -1 646
D3
~
~
0 -1 617
S
#643
The Mess Hall~
Neat rows of clean organized tables fill the room. Each table is
rectangular in shape and seats exactly one dozen troopers. The room is
filled with the talking but it is not over loud. There is a strong sense
of disciplin even here. 
~
0 536870916 1
D0
~
~
0 -1 644
D2
~
~
0 -1 645
D3
~
~
0 -1 642
S
#644
The Mess Hall~
Neat rows of clean organized tables fill the room. Each table is
rectangular in shape and seats exactly one dozen troopers. The room is
filled with the talking but it is not over loud. There is a strong sense
of disciplin even here.  
~
0 536870916 1
D2
~
~
0 -1 643
S
#645
Barracks Kitchen~
The barracks kitchen is a huge assembly line. There are many enormous ovens
and stoves and several long prep tables. A row of large sinks spans the
length of the longest wall. Troopers take shifts at kitchen duty. Extra
hours are rarely given for infractions as they happen so very seldom.
~
0 536870916 1
D0
~
~
0 -1 643
R O 0 612 1 645
S
#646
Barrack Bunkroom~
This is a standard looking miitary bunkroom. Rows of stacked beds line the
walls. At the end of each bed is a foot locker. Small closets are on the
walls inbetween the beds. The room is clean and very orderly. 
~
0 545259524 1
D0
~
~
0 -1 642
D2
~
~
0 -1 647
S
#647
Barrack Bunkroom~
This is a standard looking miitary bunkroom. Rows of stacked beds line the
walls. At the end of each bed is a foot locker. Small closets are on the
walls inbetween the beds. The room is clean and very orderly. 
~
0 545259524 1
D0
~
~
0 -1 646
S
#648
Barracks Hallway~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870916 1
D1
~
~
0 -1 617
D2
~
~
0 -1 649
D3
~
~
0 -1 651
S
#649
Barrack Bunkroom~
This is a standard looking miitary bunkroom. Rows of stacked beds line the
walls. At the end of each bed is a foot locker. Small closets are on the
walls inbetween the beds. The room is clean and very orderly. 
~
0 545259524 1
D0
~
~
0 -1 648
D2
~
~
0 -1 650
S
#650
Barrack Bunkroom~
This is a standard looking miitary bunkroom. Rows of stacked beds line the
walls. At the end of each bed is a foot locker. Small closets are on the
walls inbetween the beds. The room is clean and very orderly. 
~
0 545259524 1
D0
~
~
0 -1 649
S
#651
Barracks Lounge~
The barracks lounge contains several off duty amusements for the troops.
The is a large holovid at one end of the room. Several games tables are
scattered about as well as an area for just sitting and chatting. There
are a few skill testing games at one end of the rom as well. these
generally involve throwing something at a small target or ricocheting
small objects over a playing surface.
~
0 536870916 1
D0
~
~
0 -1 652
D1
~
~
0 -1 648
D2
~
~
0 -1 653
S
#652
Barracks Lounge~
he barracks lounge contains several off duty amusements for the troops. The
is a large holovid at one end of the room. Several games tables are
scattered about as well as an area for just sitting and chatting. There
are a few skill testing games at one end of the rom as well. these
generally involve throwing something at a small target or ricocheting
small objects over a playing surface.
~
0 536870916 1
D2
~
~
0 -1 651
S
#653
Barracks Lounge~
he barracks lounge contains several off duty amusements for the troops. The
is a large holovid at one end of the room. Several games tables are
scattered about as well as an area for just sitting and chatting. There
are a few skill testing games at one end of the rom as well. these
generally involve throwing something at a small target or ricocheting
small objects over a playing surface.
~
0 536870916 1
D0
~
~
0 -1 651
S
#654
Hallway To Turrets~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870912 1
D1
~
~
0 -1 656
D2
~
~
0 -1 615
D3
~
~
0 -1 655
S
#655
Hallway To Turrets~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870912 1
D1
~
~
0 -1 654
D3
~
~
0 -1 697
S
#656
Hallway To Turrets~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870912 1
D1
~
~
0 -1 698
D3
~
~
0 -1 654
S
#657
Emergency~
This room is filled with several stretchers and a couple dozen chairs. The
back of the room is section off by several curtains. A door to the north
has a sign on it saying "Medical staff only"
~
0 536870916 1
D0
~
~
0 -1 658
D1
~
~
0 -1 620
S
#658
Operating Room~
There are several spaced apart beds in this room. Above each is a large
spotlight. They are surrounded by surgical equipment and monitoring
devices. 
~
0 536870916 1
D1
~
~
0 -1 659
D2
~
~
0 -1 657
S
#659
A Corridor~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870916 1
D0
~
~
0 -1 661
D1
~
~
0 -1 660
D2
~
~
0 -1 620
D3
~
~
0 -1 658
S
#660
Operating Room~
~
0 536870916 1
D3
~
~
0 -1 659
S
#661
A Corridor~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870916 1
D0
~
~
0 -1 664
D1
~
~
0 -1 662
D2
~
~
0 -1 659
D3
~
~
0 -1 663
S
#662
A Recovery Room~
The recovery rooms are semi-pleasant decorated in a soft white. There are
several beds devidable by curtains lining the walls. Each bed has some
monitoring equipment beside it. The room has a very sterile smell.
~
0 536870916 1
D3
~
~
0 -1 661
S
#663
A Recovery Room~
The recovery rooms are semi-pleasant decorated in a soft white. There are
several beds devidable by curtains lining the walls. Each bed has some
monitoring equipment beside it. The room has a very sterile smell.
~
0 536870916 1
D1
~
~
0 -1 661
S
#664
Intensive Care~
The intensive care unit is for people who need constant monitoring. The are
several beds here surrounded by medical equipment as well as an equal
number of bacta tanks. 
~
0 536870916 1
D0
~
~
0 -1 665
D1
~
~
0 -1 666
D2
~
~
0 -1 661
D3
~
~
0 -1 667
S
#665
A Bacta Tank~
You are floating in a tank gelatnous red liquid. A small air hose is and
mask available for you to breath through. There is not much to do here but
rest and heal.    When you are done healing leave and let someone else
have a turn.
~
0 536870916 1 0 0 1
D2
~
~
0 -1 664
> rand_prog 100~
mpechoat $n The healing warmth of the bacta spreads over your body.
feel heal $n
~
|
S
#666
A Bacta Tank~
You are floating in a tank gelatnous red liquid. A small air hose is and
mask available for you to breath through. There is not much to do here but
rest and heal.    When you are done healing leave and let someone else
have a turn. 
~
0 536870916 1 0 0 1
D3
~
~
0 -1 664
> rand_prog 100~
mpechoat $n The healing warmth of the bacta spreads over your body.
feel heal $n
~
|
S
#667
A Bacta Tank~
You are floating in a tank gelatnous red liquid. A small air hose is and
mask available for you to breath through. There is not much to do here but
rest and heal.    When you are done healing leave and let someone else
have a turn.
~
0 536870916 1 0 0 1
D1
~
~
0 -1 664
> rand_prog 100~
mpechoat $n The healing warmth of the bacta spreads over your body.
feel heal $n
~
|
S
#668
A Dining Room~
The dining area somewhat tasteful. There are several large tables
throughout the room. Each is covered in a fine table cloth and set in a
manner generally considered proper amongst most human worlds and
especially on all imperial controlled worlds.
~
0 536870916 1
D3
~
~
0 -1 618
S
#669
Officers Lounge~
This is a comfortable room with several couches. There are several game and
card tables about the room. The games played at them are mostly strategy
games designed to force competition between opponents at a high
intellectual level.
~
0 536870916 1
D1
~
~
0 -1 618
S
#670
A Hallway~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870916 1
D0
~
~
0 -1 671
D1
~
~
8388647 -1 670
D2
~
~
0 -1 618
D3
~
~
8388647 -1 670
R D 0 670 1 2
R D 0 670 3 2
S
#671
A Hallway~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870916 1
D0
~
~
0 -1 672
D1
~
~
8388647 -1 671
D2
~
~
0 -1 670
D3
~
~
8388647 -1 671
R D 0 671 1 2
R D 0 671 3 2
S
#672
A Hallway~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870916 1
D0
~
~
0 -1 689
D1
~
~
8388647 -1 672
D2
~
~
0 -1 671
D3
~
~
8388647 -1 672
R D 0 672 1 2
R D 0 672 3 2
S
#673
Navigators Station~
The navigator station contains a large computer with several monitors used
in comparing charts and maps and making complex calculations. Most of this
is done by the computer and monitored by the navigator. 
~
0 536870916 1
D0
~
~
0 -1 675
D3
~
~
0 -1 699
D9
~
~
0 -1 621
R M 0 617 1 673
S
#674
Gunners Seat~
The gunners station contains controls for monitoring and manipulating the
ships main lasers as well as the ships missile launchers torpedos and
bombs. There are several turrets located around the ship however that are
controlled from inside the turret and not from here. 
~
0 536870916 1
D0
~
~
0 -1 677
D1
~
~
0 -1 699
D8
~
~
0 -1 621
R M 0 616 1 674
S
#675
Pilots Chair~
The pilots job is heavily assisted by computer on larger ships thus the
controls at this station resemble a large computer panel rather than being
centered around a flight stick like in starfighters. There are dozens of
minitors around the station giving smaller versions of the large wall
mounted ones as well as dozens of others monitering different aspects of
the ships flight.
~
0 536870916 1
D2
~
~
0 -1 673
D3
~
~
0 -1 676
R M 0 614 1 675
S
#676
The Bridge~
This part of the bridge contains a panel for controling several non
critical ship systems. It is located right beneath the main view window
thus it is nearly impossible to see whats going on outside the ship from
here. 
~
0 536870916 1
D1
~
~
0 -1 675
D2
~
Chairn~
0 -1 699
D3
~
~
0 -1 677
S
#677
Co Pilots Chair~
The co pilot station contains controls for the ships defence systems. The
most important controls being those for monitering and controlling the
ships shields. 
~
0 536870916 1
D1
~
~
0 -1 676
D2
~
~
0 -1 674
R M 0 615 1 677
S
#678
The Royal Hall~
This large wide hallway is dimly lit. The floor is polished black like the
rest of the ship but the walls are quite different containing many
carvings. The carvings seem to have been painstakingly carved out of the
wall. The are all strange designs that look very beautiful yet at the same
time very frightening. Staring at them sends shivers down your spine.
~
0 536870916 1
D0
~
~
0 -1 679
D2
~
~
0 -1 619
S
#679
Audience Chamber~
The audience chamber is a large long room. At the north end of the room a
wide staircase leads up to a large throne that rests high above the rest
of the room. 
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#680
The Royal Office~
This small room is a safe quiet place that the current emporer uses to get
work done that requires some concentration. It is also a good place to
rest and contemplate. 
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#681
A Mirrored Hallway~
The mirrors in this hallway reflect against each other giving an illusion
of a thousand hallways stacked in a row. The glass is crystal clear and
gives an excellent reflectyion yet somehow the image seems wrong. Distored
and twisted yet not quite visible to the naked eye. 
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guard post~
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#682
Guard Post~
This alcove is designed to give a good view of the hallway yet because of
the mirrors make it difficult to locate. This gives the guard stationed
here a good advantage in stopping anyone who has entered the area
unauthorized, even though this is very unlikely to happen. 
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#683
A Closet~
The closet is very large. There are many shelves stacked along the edges as
well many hangers for clothes. Maybe if you looked carefully you'd find
something useful. 
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D0
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#684
The Living Room~
This room is very well decorated compared to the rest of the ship. The
walls and floor are black but all of the furniture is made of colored
crystal. There are many pieces of beautiful artwork placed about the room.
It is quite a contrast to what you have seen outside the royal chambers.
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#685
The Dining Room~
The dining room is nicely decorated in a style similar to the living room.
The large wooden table in the center of the room is trimmed with crystal
designs as are the chairs. A large crystal chendelier hangs over the
table. 
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#686
The Den~
This room is a small comfortable room. It is decrated in soft leathers and
the artwork is simpler than that in the living area. It still however has
a dark feeling to it. Thus although it looks comfortable you can't help
feeling somewhat on edge. 
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#687
The Bedroom~
The bedroom is a beautiful and frightening place. An enormous bed is the
centerpiece of the room.  On the walls are terrifying pictures of that
suggest pain and sex in very abstract yet obvious ways. 
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D1
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D2
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#688
The Bathroom~
This huge bathroom is beatiful. Everything in it shines. Everything is
either a shiny polished black or a crystal clear glass. Light gleams of
every surface reflecting all about the room. The bathtub is large and has
many small water jets around its inside wall. 
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#689
Before The War Room~
This area of the Dark Hand is where officers meet and hold council. Every
important thing the empire does is discussed in rooms like the one to the
north of here. This area is strictly off limits to unauthorized persons.
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R M 0 618 2 689
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R M 0 618 2 689
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R D 0 689 0 1
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#690
The War room~
This room is very simple in design. A large round table takes up most of
the room. Around it are several chairs. The walls are sound proofed and
electronic devices jam any attempts to record or electronicly snoop the
discussions that take place here.
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#691
Computer Room~
The computer room is a small room with several terminals and a few extra
chairs. The decore is simple and military yet considerably nicer than the
rest of the ship. 
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#692
Mail Room~
The mail room is a small room with several terminals and a few extra
chairs. The decore is simple and military yet considerably nicer than the
rest of the ship.  
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D1
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#693
Droid Maintenance Room~
As far as droid maintenance rooms go this one is very organized. The stacks
of parts and equipment found in most technical areas do not exist. Instead
anything not in use seems to be put away in one of hundreds of wall
mounted drawers. Only very large machines are left out along with rows of
droids either recharging or in a state of repair. Even these however are
lined up in an organized maner giving a strong sense of order to the
place.
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#694
A Drop Chute~
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#695
Trash Compactor~
You can think of about 10 million other places youd rather be right now.
The coom is filled with garbage and foul smeliing water. The door seems to
be locked. To top it all off the walls are slowly closing in around you.
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> rand_prog 100~
mpecho You are slowly crushed as the walls close in around you.
feel harm $n
~
|
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#696
Storage Closet~
This room is very long. It consists of several rows of shelves stacked to
the ceiling. Each shelf is filled with labelled boxes, crates or loose
parts. Maybe searching through this room could produce something usefull.
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#697
Laser Turret~
This swivelling laser turret is located in a good position to cover most of
the ships belly and side. The seat is gyroscopicly suspended and attached
to the cannon so that they all swivel as a single unit enabling excellent
target tracking. 
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#698
Laser Turret~
This swivelling laser turret is located in a good position to cover most of
the ships belly and side. The seat is gyroscopicly suspended and attached
to the cannon so that they all swivel as a single unit enabling excellent
target tracking. 
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#699
The Captains Chair~
This chair is raised somewhat above the rest of the bridge. This not only
gives the captain a good view of the rest of the bridge but makes the
captain look more powerful. It is standard imperial practice that lower
ranks should always have to look up at their superiors. There are very few
controls located here as the captains job is mostly to issue orders to the
rest of the crew.
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#0


#SHOPS
0


#REPAIRS
0


#SPECIALS
M  601 spec_stormtrooper
M  602 spec_stormtrooper
M  603 spec_stormtrooper
M  605 spec_dark_jedi
M  609 spec_clan_guard
M  610 spec_clan_guard
M  611 spec_clan_guard
M  612 spec_clan_guard
M  618 spec_clan_guard
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#$