#AREA MC90 Calamari Starcruiser~ #AUTHOR Bleeds~ #RANGES 0 0 0 103 $ #FLAGS 0 #ECONOMY 0 31252130 #MOBILES #6700 Republic Pilot~ A New Republic Pilot.~ A New Republic Pilot. ~ A New Republic pilot sits here at the helm of this might MC-90 warship. If you wish to take over from him simpy toggle the auto-pilot switch and take command of the vessel. ~ 1 0 1000 Z 80 0 -100 16d10+800 8d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6701 Republic Security Guard~ Security Guard~ Security Guard ~ Standing at his post in the checkpoint, this guard looks more than a little bored afterall who would be stupid enough to try to board and attack a capital ship. Maybe you. ~ 3 0 700 Z 60 0 -50 12d10+600 6d10+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6702 republic gunner~ A New Republic Gunner~ A New Republic gunner is here. ~ A New Republic gunner sits here at the controls of the ships more than adiquate firing systems. ~ 1 0 0 Z 40 0 0 8d10+400 4d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6703 republic Captain~ A New Republic captain~ A New Republic captain is resting here. ~ The new republic captain is here relaxing in his quarters. He has little to worry about because of his secret "ACCESS" to the bridge deck hidden in this room. ~ 1 0 0 Z 100 0 -150 20d10+1000 10d8+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 5 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6704 Medical Droid~ A Medical Droid~ A medical droid is here looking after paitents. ~ Designed for healing beings of all races this droid is very effective at healing your damage. ~ 33556483 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6705 Republic Salesman~ Republic Salesman~ A New Republic salesman is here supplying the ship. ~ Dressed in a new republic Uniform this guy is who you need for all the NR supplies. He trys to Stock all the New NR equipment as it comes out so check back often. ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6706 Smuggler~ Small time smuggler~ A wirey alien is standing here. ~ This alien is glancing around watching his back. Obviously he is wanted by someone for something , just if you could figure out by who and for what, ~ 3 0 0 Z 25 0 37 5d10+250 2d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 5 0 0 0 33 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > death_prog 100~ scream gasp 'ya got me mpoload 6611 ~ | #6799 bookend~ a newly created bookend~ Some god abandoned a newly created bookend here. ~ ~ 1073741825 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #6700 targeting Computer~ A Targeting Computer~ A Targeting Computer~ ~ 13 0 0 0 0 0 0 10000 0 0 E targeting Computer~ This small computer is tied into the dual lasers mounted in this turrent making firing on enimies ships alot more accurate and effective. ~ #6701 Navigation Computer~ Navigation Computer~ Navigation Computer~ ~ 13 0 0 0 0 0 0 10000 0 0 E Navigation Computer~ Navigation Computer ~ #6702 Oval Table~ Oval Table~ Oval Table~ ~ 13 0 0 0 0 0 0 10000 0 0 E Oval Table~ It is at this table that most descisions of the New Republics war plans are made , be a good place to plant a bug. ~ #6703 Chair~ Chair~ Chair~ ~ 13 0 0 0 0 0 0 1 0 0 E Chair~ What you've never seen a chair before?? ~ #6704 pilots seat~ A Pilots Seat.~ A pilots seat.~ ~ 12 0 0 0 0 0 0 1000 0 0 E pilots seat~ The chair is made from a nice leather with a spiderweb type belt to hold you in through the worst of crashes. Better made than the older fighters seat which wern't desgned for hyperdrive , this seat is also comfortable. ~ #6705 synthetic rope~ Synthetic Rope~ A coil of very strong rope is here.~ ~ 9 8192 16385 0 0 0 0 3 60 6 A 52 30 #6706 sniper scope~ a newly created sniper scope~ Some god dropped a newly created sniper scope here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #6707 advanced ammunition cell~ an advanced ammunition cell~ An advanced ammunition cell was dropped here.~ ~ 57 8192 1 2000 0 0 0 1 100 10 #6708 coin~ a Race Coin~ A lost coin from ages ago is here.~ ~ 8 0 16385 0 0 0 0 1 100000 10000 #6788 Z-100 Centurion z6788~ Z-100 Centurion z6788~ Z-100 Centurion z6788~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #6789 Z-100 Centurion z6789~ Z-100 Centurion z6789~ Z-100 Centurion z6789~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #6790 Z-100 Centurion z6790~ a newly created Z-100 Centurion z6790~ Z-100 Centurion z6790~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #6791 Z-100 Centurion z6791~ a newly created Z-100 Centurion z6791~ Z-100 Centurion z6791~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #6792 Z-100 Centurion z6792~ a newly created Z-100 Centurion z6792~ Z-100 Centurion z6792~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #6793 Z-100 Centurion z6793~ a newly created Z-100 Centurion z6793~ Z-100 Centurion z6793~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #6794 E-Wing Starfighter e6794~ a newly created E-Wing Starfighter e6794~ E-Wing Starfighter e6794~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #6795 E-Wing Starfighter e6795~ a newly created E-Wing Starfighter e6795~ E-Wing Starfighter e6795~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #6796 E-Wing Starfighter e6796~ a newly created E-Wing Starfighter e6796~ E-Wing Starfighter e6796~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #6797 E-Wing Starfighter e6797~ a newly created E-Wing Starfighter e6797~ E-Wing Starfighter e6797~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #6798 E-Wing Starfighter e6798~ a newly created E-Wing Starfighter e6798~ E-Wing Starfighter e6798~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #6799 Z-105 Harpoon 6799~ a newly created Z-105 Harpoon 6799~ Z-105 Harpoon Fighter-bomber z6799~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #0 #ROOMS #6700 Hatchway~ You stand in the enterand hatchway of one of the new republics lagest fighting ships. The Mon calamarian MC-90, One of the few ships that can go head to head with a SSD and Survive. ~ 0 536870916 1 D1 ~ ~ 0 -1 6701 S #6701 Main Deck~ The main deck of this enormus ship is rather plain. Ash grey walls and a steel grated floor are common sights. the main deck houses staff quarters, the engine room entrance as well as the detention area. ~ 0 536870912 1 D0 ~ ~ 0 -1 6702 D3 ~ ~ 0 -1 6700 D8 ~ ~ 0 -1 6711 S #6702 Main Deck~ The main deck of this enormus ship is rather plain. Ash grey walls and a steel grated floor are common sights. the main deck houses staff quarters, the engine room entrance as well as the detention area. ~ 0 536870912 1 D0 ~ ~ 0 -1 6703 D2 ~ ~ 0 -1 6701 D3 ~ ~ 0 -1 6737 S #6703 Main Deck~ The main deck of this enormus ship is rather plain. Ash grey walls and a steel grated floor are common sights. the main deck houses staff quarters, the engine room entrance as well as the detention area. ~ 0 536870912 1 D0 ~ ~ 0 -1 6704 D1 ~ ~ 0 -1 6753 D2 ~ ~ 0 -1 6702 S #6704 Main Deck~ The main deck of this enormus ship is rather plain. Ash grey walls and a steel grated floor are common sights. the main deck houses staff quarters, the engine room entrance as well as the detention area. ~ 0 536870912 1 D1 ~ ~ 0 -1 6783 D2 ~ ~ 0 -1 6703 D3 ~ ~ 0 -1 6782 D6 ~ ~ 0 -1 6705 S #6705 Main Deck~ The main deck of this enormus ship is rather plain. Ash grey walls and a steel grated floor are common sights. the main deck houses staff quarters, the engine room entrance as well as the detention area. ~ 0 536870912 1 D8 ~ ~ 0 -1 6706 D9 ~ ~ 0 -1 6704 S #6706 Main Deck~ The main deck of this enormus ship is rather plain. Ash grey walls and a steel grated floor are common sights. the main deck houses staff quarters, the engine room entrance as well as the detention area. ~ 0 536870912 1 D1 ~ ~ 0 -1 6766 D2 ~ ~ 0 -1 6707 D3 ~ ~ 0 -1 6784 D7 ~ ~ 0 -1 6705 S #6707 Main Deck~ The main deck of this enormus ship is rather plain. Ash grey walls and a steel grated floor are common sights. the main deck houses staff quarters, the engine room entrance as well as the detention area. ~ 0 536870912 1 D0 ~ ~ 0 -1 6706 D1 ~ ~ 0 -1 6785 D2 ~ ~ 0 -1 6708 D3 ~ ~ 0 -1 6763 S #6708 Main Deck~ The main deck of this enormus ship is rather plain. Ash grey walls and a steel grated floor are common sights. the main deck houses staff quarters, the engine room entrance as well as the detention area. ~ 0 536870912 1 D0 ~ ~ 0 -1 6707 D1 ~ ~ 0 -1 6786 D2 ~ ~ 0 -1 6709 D3 ~ ~ 0 -1 6764 S #6709 Main Deck~ The main deck of this enormus ship is rather plain. Ash grey walls and a steel grated floor are common sights. the main deck houses staff quarters, the engine room entrance as well as the detention area. ~ 0 536870916 1 D0 ~ ~ 0 -1 6708 D1 ~ ~ 0 -1 6787 D2 ~ ~ 0 -1 6710 D3 ~ ~ 0 -1 6762 S #6710 Main Deck~ The main deck of this enormus ship is rather plain. Ash grey walls and a steel grated floor are common sights. the main deck houses staff quarters, the engine room entrance as well as the detention area. ~ 0 536870912 1 D0 ~ ~ 0 -1 6709 D3 ~ ~ 0 -1 6765 D9 ~ ~ 0 -1 6711 S #6711 Main Deck~ The main deck of this enormus ship is rather plain. Ash grey walls and a steel grated floor are common sights. the main deck houses staff quarters, the engine room entrance as well as the detention area. ~ 0 536870916 1 D2 ~ ~ 0 -1 6748 D6 ~ ~ 0 -1 6710 D7 ~ ~ 0 -1 6701 S #6712 Lower Deck~ The lower decks apperance is much the same as all othere decks upon this ship. Right now it is fairly empty holding only the enterance to the hanger, runor has it however that it is esially modifyable to many different roles. ~ 0 536870912 1 D0 ~ ~ 0 -1 6713 D8 ~ ~ 0 -1 6721 S #6713 Lower Deck~ The lower decks apperance is much the same as all othere decks upon this ship. Right now it is fairly empty holding only the enterance to the hanger, runor has it however that it is esially modifyable to many different roles. ~ 0 536870912 1 D0 ~ ~ 0 -1 6714 D2 ~ ~ 0 -1 6712 D3 ~ ~ 0 -1 6737 S #6714 Lower Deck~ The lower decks apperance is much the same as all othere decks upon this ship. Right now it is fairly empty holding only the enterance to the hanger, rumor has it however that it is esially modifyable to many different roles. ~ 0 536870912 1 D0 ~ ~ 0 -1 6715 D1 ~ ~ 0 -1 6777 D2 ~ ~ 0 -1 6713 S #6715 Lower Deck~ The lower decks apperance is much the same as all othere decks upon this ship. Right now it is fairly empty holding only the enterance to the hanger, rumor has it however that it is esially modifyable to many different roles. ~ 0 536870912 1 D2 ~ ~ 0 -1 6714 D6 ~ ~ 0 -1 6716 S #6716 Lower Deck~ The lower decks apperance is much the same as all othere decks upon this ship. Right now it is fairly empty holding only the enterance to the hanger, rumor has it however that it is esially modifyable to many different roles. ~ 0 536870912 1 D8 ~ ~ 0 -1 6717 D9 ~ ~ 0 -1 6715 S #6717 Lower Deck~ The lower decks apperance is much the same as all othere decks upon this ship. Right now it is fairly empty holding only the enterance to the hanger, rumor has it however that it is esially modifyable to many different roles. ~ 0 536870912 1 D2 ~ ~ 0 -1 6718 D7 ~ ~ 0 -1 6716 S #6718 Lower Deck~ The lower decks apperance is much the same as all othere decks upon this ship. Right now it is fairly empty holding only the enterance to the hanger, rumor has it however that it is esially modifyable to many different roles. ~ 0 536870912 1 D0 ~ ~ 0 -1 6717 D2 ~ ~ 0 -1 6719 D3 ~ ~ 0 -1 6777 S #6719 Lower Deck~ The lower decks apperance is much the same as all othere decks upon this ship. Right now it is fairly empty holding only the enterance to the hanger, rumor has it however that it is esially modifyable to many different roles. ~ 0 536870912 1 D0 ~ ~ 0 -1 6718 D2 ~ ~ 0 -1 6720 D3 ~ ~ 0 -1 6752 S #6720 Lower Deck~ The lower decks apperance is much the same as all othere decks upon this ship. Right now it is fairly empty holding only the enterance to the hanger, rumor has it however that it is esially modifyable to many different roles. ~ 0 536870912 1 D0 ~ ~ 0 -1 6719 D9 ~ ~ 0 -1 6721 S #6721 Lower Deck~ The lower decks apperance is much the same as all othere decks upon this ship. Right now it is fairly empty holding only the enterance to the hanger, rumor has it however that it is esially modifyable to many different roles. ~ 0 536870912 1 D6 ~ ~ 0 -1 6720 D7 ~ ~ 0 -1 6712 S #6722 Upper Deck~ The upper deck is brightly lit, sheer white wall come down to a polished white floor this level of the ship houses many important features, like acces to the bridge, the confernce rooms , medical bay and other important rooms. ~ 0 536870916 1 D0 ~ ~ 0 -1 6723 D8 ~ ~ 0 -1 6731 S #6723 Upper Deck~ The upper deck is brightly lit, sheer white wall come down to a polished white floor this level of the ship houses many important features, like acces to the bridge, the confernce rooms , medical bay and other important rooms. ~ 0 536870916 1 D0 ~ ~ 0 -1 6724 D2 ~ ~ 0 -1 6722 D3 ~ ~ 0 -1 6737 S #6724 Upper Deck~ The upper deck is brightly lit, sheer white wall come down to a polished white floor this level of the ship houses many important features, like acces to the bridge, the confernce rooms , medical bay and other important rooms. ~ 0 536870916 1 D0 ~ ~ 0 -1 6725 D1 ~ ~ 0 -1 6778 D2 ~ ~ 0 -1 6723 S #6725 Upper Deck~ The upper deck is brightly lit, sheer white wall come down to a polished white floor this level of the ship houses many important features, like acces to the bridge, the confernce rooms , medical bay and other important rooms. The upper deck is brightly lit, sheer white wall come down to a polished white floor this level of the ship houses many important features, like acces to the bridge, the confernce rooms , medical bay and other important rooms. ~ 0 536870916 1 D2 ~ ~ 0 -1 6724 D6 ~ ~ 0 -1 6726 S #6726 Upper Deck~ The upper deck is brightly lit, sheer white wall come down to a polished white floor this level of the ship houses many important features, like acces to the bridge, the confernce rooms , medical bay and other important rooms. ~ 0 536870916 1 D8 ~ ~ 0 -1 6727 D9 ~ ~ 0 -1 6725 S #6727 Upper Deck~ The upper deck is brightly lit, sheer white wall come down to a polished white floor this level of the ship houses many important features, like acces to the bridge, the confernce rooms , medical bay and other important rooms. ~ 0 536870916 1 D1 ~ ~ 0 -1 6776 D2 ~ ~ 0 -1 6728 D7 ~ ~ 0 -1 6726 S #6728 Upper Deck~ The upper deck is brightly lit, sheer white wall come down to a polished white floor this level of the ship houses many important features, like acces to the bridge, the confernce rooms , medical bay and other important rooms. ~ 0 536870916 1 D0 ~ ~ 0 -1 6727 D1 ~ ~ 0 -1 6775 D2 ~ ~ 0 -1 6729 D3 ~ ~ 0 -1 6778 S #6729 Upper Deck~ The upper deck is brightly lit, sheer white wall come down to a polished white floor this level of the ship houses many important features, like acces to the bridge, the confernce rooms , medical bay and other important rooms. ~ 0 536870916 1 D0 ~ ~ 0 -1 6728 D1 ~ ~ 0 -1 6774 D2 ~ ~ 0 -1 6730 D3 ~ ~ 0 -1 6751 S #6730 Upper Deck~ The upper deck is brightly lit, sheer white wall come down to a polished white floor this level of the ship houses many important features, like acces to the bridge, the confernce rooms , medical bay and other important rooms. ~ 0 536870916 1 D0 ~ ~ 0 -1 6729 D1 ~ ~ 0 -1 6773 D9 ~ ~ 0 -1 6731 S #6731 Upper Deck~ The upper deck is brightly lit, sheer white wall come down to a polished white floor this level of the ship houses many important features, like acces to the bridge, the confernce rooms , medical bay and other important rooms. ~ 0 536870916 1 D6 ~ ~ 0 -1 6730 D7 ~ ~ 0 -1 6722 S #6732 Bridge~ The main area of the bridge is crowed by various non-com personal. All Main components if the ship are easily accessable from the main area of the bridge. A giant window looks out over the front of the ship and into space. ~ 0 536870916 1 D0 ~ ~ 0 -1 6733 D1 ~ ~ 0 -1 6735 D3 ~ ~ 0 -1 6757 D6 ~ ~ 0 -1 6734 S #6733 Bridge~ The main area of the bridge is crowed by various non-com personal. All Main components if the ship are easily accessable from the main area of the bridge. A giant window looks out over the front of the ship and into space. ~ 0 536870916 1 D1 ~ ~ 0 -1 6734 D2 ~ ~ 0 -1 6732 D3 ~ ~ 0 -1 6754 D8 ~ ~ 0 -1 6735 S #6734 Bridge~ The main area of the bridge is crowed by various non-com personal. All Main components if the ship are easily accessable from the main area of the bridge. A giant window looks out over the front of the ship and into space. ~ 0 536870916 1 D1 ~ ~ 0 -1 6755 D2 ~ ~ 0 -1 6735 D3 ~ ~ 0 -1 6733 D9 ~ ~ 0 -1 6732 S #6735 Bridge~ The main area of the bridge is crowed by various non-com personal. All Main components if the ship are easily accessable from the main area of the bridge. A giant window looks out over the front of the ship and into space. ~ 0 536870916 1 D0 ~ ~ 0 -1 6734 D1 ~ ~ 0 -1 6756 D2 ~ ~ 0 -1 6738 D3 ~ ~ 0 -1 6732 D7 ~ ~ 0 -1 6733 S #6736 Turbo Lift~ The engine room turbolift is nothing more than a bare platform and a hanging box with 3 buttons on it. Each button must be for a different level of the engines, only makes sense afterall. ~ 0 536870916 1 D10 ~ Lower Engine~ 524288 -1 6740 D10 ~ Middle Engine~ 524288 -1 6743 D10 ~ Upper Engine~ 524288 -1 6746 D10 ~ Access~ 524288 -1 6748 S #6737 Turbo Lift~ this is one of many turbolifts abourd the MC-90. This however is the main lift that connects the 3 main levels of the ship together. Simply enter the deck you wish to goto. ~ 0 536870916 1 D10 ~ Main Deck~ 524288 -1 6702 D10 ~ Lower Deck~ 524288 -1 6713 D10 ~ Upper Deck~ 524288 -1 6723 S #6738 Turbo Lift~ This is a vital turbolift in the ship it leads from the upper deck to the bridge area. A security checkpoint is located on the upper deck to prevent Imperials from gaining acces to the bridge. ~ 0 536870916 1 D10 ~ Bridge~ 524288 -1 6735 D10 ~ Upper Deck~ 524288 -1 6751 S #6739 Engine Room~ All you see is engine. the whole area is a mass of conductors pipes wires and other stuff only the most expierinced engineer would reconize. lucky for you all you have to do if find the problem area's and fix them without knowing what your doing. ~ 0 536870916 1 D1 ~ ~ 0 -1 6740 S #6740 Engine Room~ All you see is engine. the whole area is a mass of conductors pipes wires and other stuff only the most expierinced engineer would reconize. lucky for you all you have to do if find the problem area's and fix them without knowing what your doing. ~ 0 536870916 1 D0 ~ ~ 0 -1 6736 D1 ~ ~ 0 -1 6741 D3 ~ ~ 0 -1 6739 S #6741 Engine Room~ ~ 0 536870916 1 D3 ~ ~ 0 -1 6740 S #6742 Engine Room~ All you see is engine. the whole area is a mass of conductors pipes wires and other stuff only the most expierinced engineer would reconize. lucky for you all you have to do if find the problem area's and fix them without knowing what your doing. ~ 0 536870916 1 D1 ~ ~ 0 -1 6743 S #6743 Engine Room~ All you see is engine. the whole area is a mass of conductors pipes wires and other stuff only the most expierinced engineer would reconize. lucky for you all you have to do if find the problem area's and fix them without knowing what your doing. ~ 0 536870916 1 D0 ~ ~ 0 -1 6736 D1 ~ ~ 0 -1 6744 D3 ~ ~ 0 -1 6742 S #6744 Engine Room~ All you see is engine. the whole area is a mass of conductors pipes wires and other stuff only the most expierinced engineer would reconize. lucky for you all you have to do if find the problem area's and fix them without knowing what your doing. ~ 0 536870916 1 D3 ~ ~ 0 -1 6743 S #6745 Engine Room~ All you see is engine. the whole area is a mass of conductors pipes wires and other stuff only the most expierinced engineer would reconize. lucky for you all you have to do if find the problem area's and fix them without knowing what your doing. ~ 0 536870916 1 D1 ~ ~ 0 -1 6746 S #6746 Engine Room~ All you see is engine. the whole area is a mass of conductors pipes wires and other stuff only the most expierinced engineer would reconize. lucky for you all you have to do if find the problem area's and fix them without knowing what your doing. ~ 0 536870916 1 D0 ~ ~ 0 -1 6736 D1 ~ ~ 0 -1 6747 D3 ~ ~ 0 -1 6745 S #6747 Engine Room~ All you see is engine. the whole area is a mass of conductors pipes wires and other stuff only the most expierinced engineer would reconize. lucky for you all you have to do if find the problem area's and fix them without knowing what your doing. ~ 0 536870916 1 D3 ~ ~ 0 -1 6746 S #6748 Engine Access~ This tight hallway leads back into the powerhouses of the ship. three seperate levels of engines are needed to propel the ship and power it systems. ~ 0 536870916 1 D0 ~ ~ 0 -1 6711 D2 ~ ~ 0 -1 6736 S #6749 Hanger~ This is the maintenance area of the hanger , various tools lay around partly assembled and dis-assembled starcraft. Bet if there was a tool you needed it'd be lying around here somewhere. ~ 0 536870912 1 D0 ~ ~ 0 -1 6779 D2 ~ ~ 0 -1 6750 S #6750 Hanger~ The hanger on the MC-90 is huge. It looks as if it could house a dozen fighter squadrens. A couple New Republic security personal patrol the area looking for imperial raiders. ~ 0 536870960 1 D0 ~ ~ 0 -1 6749 R M 0 6701 3 6750 S #6751 Security Checkpoint~ All security checkpoints about the MC-90 are manned by massive guards dressed in New Republic Uniforms. After checking all your credentials they allow you to pass through the checkpoint. ~ 0 536870912 1 D1 ~ ~ 0 -1 6729 D3 ~ ~ 0 -1 6738 R M 0 6701 10 6751 S #6752 Security Checkpoint~ All security checkpoints about the MC-90 are manned by massive guards dressed in New Republic Uniforms. After checking all your credentials they allow you to pass through the checkpoint. ~ 0 536870912 1 D0 ~ ~ 0 -1 6779 D1 ~ ~ 0 -1 6719 R M 0 6701 3 6752 S #6753 Security Checkpoint~ All security checkpoints about the MC-90 are manned by massive guards dressed in New Republic Uniforms. After checking all your credentials they allow you to pass through the checkpoint. ~ 0 536870912 1 D1 ~ ~ 0 -1 6758 D3 ~ ~ 0 -1 6703 R M 0 6701 10 6753 R E 1 32226 1 5 R E 1 32225 1 13 R E 1 32223 1 8 R E 1 32224 1 7 R E 1 32222 1 6 R E 1 55 1 16 R M 0 6701 6 6753 S #6754 Pilots Chair~ The pilots chair of the MC-90 is large and easily reaches all the controls nessesary for piloting as well as monitors most other functions and controls. ~ 0 536870912 1 D1 ~ ~ 0 -1 6733 R M 0 6700 1 6754 S #6755 Co-Pilots Chair~ The co-pilot is responsible for shield control as-well as assisting the pilot in whatever manuvers he puts the ship through. The chair is located in the middle of a mess of monitors and you wonder if sometimes he isn't doing more than the pilot ~ 0 536870912 1 D3 ~ ~ 0 -1 6734 R M 0 6700 1 6755 S #6756 Navigators Chair~ Navigation is essential on a starcraft, one wrong number and you can jump into a midst of a star or planet. To help remidy this situation the ship contains a massive navigation computer that hold the last known position of most of the star systems planets and asteroids. ~ 0 536870912 1 D3 ~ ~ 0 -1 6735 R O 0 6701 1 6756 S #6757 Gunners Chair~ From this chair you control the ships massive firepower. the MC-90 is the only ship current y in the New republics arsonal capable of taking on an Imperial Star Destroyer. ~ 0 536870912 1 D1 ~ ~ 0 -1 6732 R O 0 6700 1 6757 R M 0 6702 1 6757 S #6758 Detention Hallway~ Blast proof walls and floors are standerd in this area , what is not standard however if the force-proof cells that are oof this hallway. perfect for storing that potentail dark jedi until his trial date. ~ 0 536870912 1 D1 ~ ~ 1 -1 6759 D2 ~ ~ 0 -1 6780 D3 ~ ~ 0 -1 6753 S #6759 Detention~ Once in this cell there is no way out save being let out , Sound proofed, blast proof and most of all force proof. hope you have adiquate supplies to survive the wait. ~ 0 536936577 1 D3 ~ ~ 8389669 -1 6758 S #6760 Detention~ Once in this cell there is no way out save being let out , Sound proofed, blast proof and most of all force proof. hope you have adiquate supplies to survive the wait. ~ 0 536936577 1 D0 ~ ~ 0 -1 6780 D3 ~ ~ 8389669 -1 6780 S #6761 Detention~ Once in this cell there is no way out save being let out , Sound proofed, blast proof and most of all force proof. hope you have adiquate supplies to survive the wait. ~ 0 536936577 1 D3 ~ ~ 8389669 -1 6781 S #6762 Captains Quaters~ The captains quarters are luxious and well kept. It seems odd that the capatin seems to spend almost all his spare time in here yet in an emergancy ' he is always the first on the bridge. ~ 0 545259520 1 D1 ~ ~ 0 -1 6709 D10 ~ Access~ 526336 -1 6771 R M 0 6703 1 6762 S #6763 Crew Quaters~ These crew quarters are designed to house beings of varrious races sleeping them easily if not comfortably. the basic quraters are designjed for the minial crew, right from cooks up to junior pilots. ~ 0 545259520 1 D1 ~ ~ 0 -1 6707 S #6764 Crew Quaters~ These crew quarters are designed to house beings of varrious races sleeping them easily if not comfortably. the basic quraters are designjed for the minial crew, right from cooks up to junior pilots. ~ 0 545259520 1 D1 ~ ~ 0 -1 6708 S #6765 Crew Quaters~ These crew quarters are designed to house beings of varrious races sleeping them easily if not comfortably. the basic quraters are designjed for the minial crew, right from cooks up to junior pilots. ~ 0 545259520 1 D1 ~ ~ 0 -1 6710 D3 ~ ~ 0 -1 6710 S #6766 Crew Quaters~ These crew quarters are designed to house beings of varrious races sleeping them easily if not comfortably. the basic quraters are designjed for the minial crew, right from cooks up to junior pilots. ~ 0 545259520 1 D3 ~ ~ 0 -1 6706 S #6767 Turrent~ In this small cramped area all you have is a targeting computer , and the dual lasers mounted to a gunners chair. here's to hoping ya hit some of those fighters out there before they hit you. ~ 0 536870912 1 D4 ~ ~ 0 -1 6769 R O 0 6700 1 6767 S #6768 Turrent~ In this small cramped area all you have is a targeting computer , and the dual lasers mounted to a gunners chair. here's to hoping ya hit some of those fighters out there before they hit you. ~ 0 536870912 1 D5 ~ ~ 0 -1 6770 R O 0 6700 1 6768 S #6769 Turrent Crawlway~ This small crawlway leads into a tight turrent aboard the ship ~ 0 536870912 1 D4 ~ ~ 0 -1 6777 D5 ~ ~ 0 -1 6767 S #6770 Turrent Crawlway~ This small crawlway leads into a tight turrent aboard the ship ~ 0 536870912 1 D4 ~ ~ 0 -1 6768 D5 ~ ~ 0 -1 6778 S #6771 Emergency Access~ A single man crawlay with a ladder leads up here. ~ 0 536870912 1 D4 ~ ~ 0 -1 6772 R O 0 6708 1 6771 S #6772 Emergency Access~ A single man crawlay with a ladder leads up here. ~ 0 536870912 1 D4 ~ ~ 0 -1 6732 S #6773 Medical Bay~ Since the New Republic is lucky enough to be allied with the Jedi the decided just to have a few medical bays ' instead of the cumbersom bacta tanks. Looking around you see various injuries all being looked after by the proficient droids. ~ 0 536870912 1 D3 ~ ~ 0 -1 6730 R M 0 6704 1 6773 S #6774 Comunications Room~ The comunications room is a hub of and Capital class starcraft. Not only is it responsible for the comunications of the ship itself , it is also responsible for the comings and goins of smaller starcraft that land upon it. ~ 0 536870912 1 D3 ~ ~ 0 -1 6729 S #6775 Weapons Storage~ Weapons storage is pretty self explanitary i hope. items left in this room will save over rebootand crasher i hope. ~ 0 537396224 1 D3 ~ ~ 0 -1 6728 R M 0 6705 1 6775 R G 1 6707 10 R G 1 32226 10 R G 1 32223 10 R G 1 32227 10 R G 1 32222 10 R G 1 32228 10 R G 1 32224 10 R G 1 32225 10 R G 1 55 10 S #6776 Council Room~ One of the most important rooms on the ship is the counil room, it is here that officers and captains get together to discuss war plans as well as other issues of imporance. The room is fairly bare except for a large oval table with a holo-screen mounted in it's center and chairs all arounf the room. ~ 0 536870912 1 D3 ~ ~ 0 -1 6727 R O 0 6702 1 6776 R O 0 6703 3 6776 R O 0 6703 3 6776 S #6777 Lower Deck~ The lower decks apperance is much the same as all othere decks upon this ship. Right now it is fairly empty holding only the enterance to the hanger, rumor has it however that it is esially modifyable to many different roles. The floor along the north wall of this room has a small hatch in it. ~ 0 536870912 1 D1 ~ ~ 0 -1 6718 D3 ~ ~ 0 -1 6714 D10 ~ Hatch~ 526336 -1 6769 S #6778 Upper Deck~ The upper deck is brightly lit, sheer white wall come down to a polished white floor this level of the ship houses many important features, like acces to the bridge, the confernce rooms , medical bay and other important rooms. This room has a small ladder leading up the wall and to a Hatch. ~ 0 536870912 1 D1 ~ ~ 0 -1 6728 D3 ~ ~ 0 -1 6724 D10 ~ Hatch~ 526336 -1 6770 S #6779 Turbolift~ this small turbolift connects the lower deck with the hanger. All personal must pass through a checkpoint once they reach the lower deck , best have your weapons stowed away safely. ~ 0 536870912 1 D10 ~ Lower Deck~ 524288 -1 6752 D10 ~ Hanger Deck~ 524288 -1 6749 S #6780 Detention Hallway~ Blast proof walls and floors are standerd in this area , what is not standard however if the force-proof cells that are oof this hallway. perfect for storing that potentail dark jedi until his trial date. ~ 0 536870912 1 D0 ~ ~ 0 -1 6758 D1 ~ ~ 1 -1 6760 D2 ~ ~ 0 -1 6781 S #6781 Detention Hallway~ Blast proof walls and floors are standerd in this area , what is not standard however if the force-proof cells that are oof this hallway. perfect for storing that potentail dark jedi until his trial date. ~ 0 536870912 1 D0 ~ ~ 0 -1 6780 D1 ~ ~ 1 -1 6761 S #6782 Mon Calamari Quarters~ These quarters have been designed by the origanal builders of the ship and now house the most capable enigeneers for the ship the Mon Calamari. as such it is acctually and underwater room with the water held by an interesting field at the door. ~ 0 536870912 1 D1 ~ ~ 0 -1 6704 S #6783 Mon Calamari Quarters~ These quarters have been designed by the origanal builders of the ship and now house the most capable enigeneers for the ship the Mon Calamari. as such it is acctually and underwater room with the water held by an interesting field at the door. ~ 0 536870912 1 D3 ~ ~ 0 -1 6704 S #6784 Mon Calamari Quarters~ These quarters have been designed by the origanal builders of the ship and now house the most capable enigeneers for the ship the Mon Calamari. as such it is acctually and underwater room with the water held by an interesting field at the door. ~ 0 536870912 1 D1 ~ ~ 0 -1 6706 S #6785 Crew Quarters~ These crew quarters are designed to house beings of varrious races sleeping them easily if not comfortably. the basic quraters are designjed for the minial crew, right from cooks up to junior pilots. ~ 0 536870912 1 D3 ~ ~ 0 -1 6707 S #6786 Crew Quarters~ These crew quarters are designed to house beings of varrious races sleeping them easily if not comfortably. the basic quraters are designjed for the minial crew, right from cooks up to junior pilots. ~ 0 536870912 1 D3 ~ ~ 0 -1 6708 S #6787 Officers Quarters~ The officers quarters are somewhat roomier than general crew quarters. the room contain most of the plesentry that are needed for ' entertaining of guests as well as themeselves on lond hyperspace jumps and combat missions. ~ 0 545259524 1 D3 ~ ~ 0 -1 6709 S #6788 Cockpit~ An upgrade on the old z-95's the z-100 or century fighter as it is betterknown, is alot more powerfull than it elder counterpart. It is basically a cross of the older z-95 and . Incoms X-wings making it a versitile fighter.four forward firing lasers combined with its torpedo launcher make it quite a powerfull fighter and it's compact size makes it easy to stow in the hangers of larger capital ships ~ 0 536870916 1 R O 0 6700 1 6788 R O 0 6704 1 6788 S #6789 Cockpit~ An upgrade on the old z-95's the z-100 or century fighter as it is betterknown, is alot more powerfull than it elder counterpart. It is basically a cross of the older z-95 and Incoms X-wings making it a versitile fighter.four forward firing lasers combined with its torpedo launcher make it quite a powerfull fighter and it's compact size makes it easy to stow in the hangers of larger capital ships. ~ 0 536870916 1 0 0 1 R O 0 6704 1 6789 R O 0 6700 1 6789 S #6790 Cockpit~ An upgrade on the old z-95's the z-100 or century fighter as it is betterknown, is alot more powerfull than it elder counterpart. It is basically a cross of the older z-95 and Incoms X-wings making it a versitile fighter.four forward firing lasers combined with its torpedo launcher make it quite a powerfull fighter and it's compact size makes it easy to stow in the hangers of larger capital ships. ~ 0 536870916 1 0 0 1 R O 0 6704 1 6790 R O 0 6700 1 6790 S #6791 cockpit~ An upgrade on the old z-95's the z-100 or century fighter as it is betterknown, is alot more powerfull than it elder counterpart. It is basically a cross of the older z-95 and Incoms X-wings making it a versitile fighter.four forward firing lasers combined with its torpedo launcher make it quite a powerfull fighter and it's compact size makes it easy to stow in the hangers of larger capital ships. ~ 0 536870916 1 0 0 1 R O 0 6700 1 6791 R O 0 6704 1 6791 S #6792 cockpit~ An upgrade on the old z-95's the z-100 or century fighter as it is betterknown, is alot more powerfull than it elder counterpart. It is basically a cross of the older z-95 and Incoms X-wings making it a versitile fighter.four forward firing lasers combined with its torpedo launcher make it quite a powerfull fighter and it's compact size makes it easy to stow in the hangers of larger capital ships. ~ 0 536870916 1 0 0 1 R O 0 6704 1 6792 R O 0 6700 1 6792 S #6793 cockpit~ An upgrade on the old z-95's the z-100 or century fighter as it is betterknown, is alot more powerfull than it elder counterpart. It is basically a cross of the older z-95 and Incoms X-wings making it a versitile fighter.four forward firing lasers combined with its torpedo launcher make it quite a powerfull fighter and it's compact size makes it easy to stow in the hangers of larger capital ships. ~ 0 536870916 1 0 0 1 R O 0 6700 1 6793 R O 0 6704 1 6793 S #6794 Cockpit~ Designed by the same team that produced the X-Wing, the FreiTek E-Wing starfighter was introduced in New Republic service during the Admiral Thrawn campaign, five years after the Battle of Endor. Intended to fill the role of a convoy escort fighter, a post held by the A-Wing, the E-Wing rapidly became known as the next premier space superiority fighter for Republican pilots. Top-notch speed, excellent stability, and a potent, powerful punch in the form of sixteen torpedoes and three rapid-firing, lethal laser cannons. ~ 0 536870916 1 0 0 1 R O 0 6704 1 6794 R O 0 6700 1 6794 S #6795 Cockpit~ Designed by the same team that produced the X-Wing, the FreiTek E-Wing starfighter was introduced in New Republic service during the Admiral Thrawn campaign, five years after the Battle of Endor. Intended to fill the role of a convoy escort fighter, a post held by the A-Wing, the E-Wing rapidly became known as the next premier space superiority fighter for Republican pilots. Top-notch speed, excellent stability, and a potent, powerful punch in the form of sixteen torpedoes and three rapid-firing, lethal laser cannons. ~ 0 536870916 1 0 0 1 R O 0 6700 1 6795 R O 0 6704 1 6795 S #6796 Cockpit~ Designed by the same team that produced the X-Wing, the FreiTek E-Wing starfighter was introduced in New Republic service during the Admiral Thrawn campaign, five years after the Battle of Endor. Intended to fill the role of a convoy escort fighter, a post held by the A-Wing, the E-Wing rapidly became known as the next premier space superiority fighter for Republican pilots. Top-notch speed, excellent stability, and a potent, powerful punch in the form of sixteen torpedoes and three rapid-firing, lethal laser cannons. ~ 0 536870916 1 0 0 1 R O 0 6704 1 6796 R O 0 6700 1 6796 S #6797 Cockpit~ Designed by the same team that produced the X-Wing, the FreiTek E-Wing starfighter was introduced in New Republic service during the Admiral Thrawn campaign, five years after the Battle of Endor. Intended to fill the role of a convoy escort fighter, a post held by the A-Wing, the E-Wing rapidly became known as the next premier space superiority fighter for Republican pilots. Top-notch speed, excellent stability, and a potent, powerful punch in the form of sixteen torpedoes and three rapid-firing, lethal laser cannons. ~ 0 536870916 1 0 0 1 R O 0 6700 1 6797 R O 0 6704 1 6797 S #6798 Cockpit~ Designed by the same team that produced the X-Wing, the FreiTek E-Wing starfighter was introduced in New Republic service during the Admiral Thrawn campaign, five years after the Battle of Endor. Intended to fill the role of a convoy escort fighter, a post held by the A-Wing, the E-Wing rapidly became known as the next premier space superiority fighter for Republican pilots. Top-notch speed, excellent stability, and a potent, powerful punch in the form of sixteen torpedoes and three rapid-firing, lethal laser cannons. ~ 0 536870916 1 0 0 1 R O 0 6704 1 6798 R O 0 6700 1 6798 S #6799 Cockpit~ Outfitted admirably to serve as a multi-role platform for the Caspian Marines, the Z-105 Harpoon is only outclassed by the Slayn & Korpil B-Wing of the New Republic. Built around the premise of long range being a must, it has found a home as a fighter-bomber, strike craft, recon-scout, escort, assault craft, and a trainer. The incorporation of a HOWL, or High Ordinance Weapon Launcher, and the sensitivity and importance of its sensors and targetting systems necessitates the use of a Weapons and Systems Operator, or WSO. ~ 0 536870916 1 0 0 1 R O 0 6700 1 6799 R O 0 6704 1 6799 S #0 #SHOPS 6705 0 0 0 0 0 120 90 0 23 ; Republic Salesman 0 #REPAIRS 0 #SPECIALS S #$