/**************************************************************************
* File: act.other.c Part of tbaMUD *
* Usage: Miscellaneous player-level commands. *
* *
* All rights reserved. See license for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
**************************************************************************/
/* needed by sysdep.h to allow for definition of <sys/stat.h> */
#define __ACT_OTHER_C__
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "spells.h"
#include "screen.h"
#include "house.h"
#include "constants.h"
#include "dg_scripts.h"
#include "act.h"
#include "spec_procs.h"
#include "class.h"
#include "fight.h"
#include "mail.h" /* for has_mail() */
#include "shop.h"
#include "quest.h"
#include "modify.h"
/* Local defined utility functions */
/* do_group utility functions */
static void print_group(struct char_data *ch);
static void display_group_list(struct char_data * ch);
ACMD(do_quit)
{
if (IS_NPC(ch) || !ch->desc)
return;
if (subcmd != SCMD_QUIT && GET_LEVEL(ch) < LVL_IMMORT)
send_to_char(ch, "You have to type quit--no less, to quit!\r\n");
else if (GET_POS(ch) == POS_FIGHTING)
send_to_char(ch, "No way! You're fighting for your life!\r\n");
else if (GET_POS(ch) < POS_STUNNED) {
send_to_char(ch, "You die before your time...\r\n");
die(ch, NULL);
} else {
act("$n has left the game.", TRUE, ch, 0, 0, TO_ROOM);
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s has quit the game.", GET_NAME(ch));
if (GET_QUEST_TIME(ch) != -1)
quest_timeout(ch);
send_to_char(ch, "Goodbye, friend.. Come back soon!\r\n");
/* We used to check here for duping attempts, but we may as well do it right
* in extract_char(), since there is no check if a player rents out and it
* can leave them in an equally screwy situation. */
if (CONFIG_FREE_RENT)
Crash_rentsave(ch, 0);
GET_LOADROOM(ch) = GET_ROOM_VNUM(IN_ROOM(ch));
/* Stop snooping so you can't see passwords during deletion or change. */
if (ch->desc->snoop_by) {
write_to_output(ch->desc->snoop_by, "Your victim is no longer among us.\r\n");
ch->desc->snoop_by->snooping = NULL;
ch->desc->snoop_by = NULL;
}
extract_char(ch); /* Char is saved before extracting. */
}
}
ACMD(do_save)
{
if (IS_NPC(ch) || !ch->desc)
return;
send_to_char(ch, "Saving %s.\r\n", GET_NAME(ch));
save_char(ch);
Crash_crashsave(ch);
if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_HOUSE_CRASH))
House_crashsave(GET_ROOM_VNUM(IN_ROOM(ch)));
GET_LOADROOM(ch) = GET_ROOM_VNUM(IN_ROOM(ch));
}
/* Generic function for commands which are normally overridden by special
* procedures - i.e., shop commands, mail commands, etc. */
ACMD(do_not_here)
{
send_to_char(ch, "Sorry, but you cannot do that here!\r\n");
}
ACMD(do_sneak)
{
struct affected_type af;
byte percent;
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_SNEAK)) {
send_to_char(ch, "You have no idea how to do that.\r\n");
return;
}
send_to_char(ch, "Okay, you'll try to move silently for a while.\r\n");
if (AFF_FLAGGED(ch, AFF_SNEAK))
affect_from_char(ch, SKILL_SNEAK);
percent = rand_number(1, 101); /* 101% is a complete failure */
if (percent > GET_SKILL(ch, SKILL_SNEAK) + dex_app_skill[GET_DEX(ch)].sneak)
return;
new_affect(&af);
af.spell = SKILL_SNEAK;
af.duration = GET_LEVEL(ch);
SET_BIT_AR(af.bitvector, AFF_SNEAK);
affect_to_char(ch, &af);
}
ACMD(do_hide)
{
byte percent;
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_HIDE)) {
send_to_char(ch, "You have no idea how to do that.\r\n");
return;
}
send_to_char(ch, "You attempt to hide yourself.\r\n");
if (AFF_FLAGGED(ch, AFF_HIDE))
REMOVE_BIT_AR(AFF_FLAGS(ch), AFF_HIDE);
percent = rand_number(1, 101); /* 101% is a complete failure */
if (percent > GET_SKILL(ch, SKILL_HIDE) + dex_app_skill[GET_DEX(ch)].hide)
return;
SET_BIT_AR(AFF_FLAGS(ch), AFF_HIDE);
}
ACMD(do_steal)
{
struct char_data *vict;
struct obj_data *obj;
char vict_name[MAX_INPUT_LENGTH], obj_name[MAX_INPUT_LENGTH];
int percent, gold, eq_pos, pcsteal = 0, ohoh = 0;
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_STEAL)) {
send_to_char(ch, "You have no idea how to do that.\r\n");
return;
}
if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_PEACEFUL)) {
send_to_char(ch, "This room just has such a peaceful, easy feeling...\r\n");
return;
}
two_arguments(argument, obj_name, vict_name);
if (!(vict = get_char_vis(ch, vict_name, NULL, FIND_CHAR_ROOM))) {
send_to_char(ch, "Steal what from who?\r\n");
return;
} else if (vict == ch) {
send_to_char(ch, "Come on now, that's rather stupid!\r\n");
return;
}
/* 101% is a complete failure */
percent = rand_number(1, 101) - dex_app_skill[GET_DEX(ch)].p_pocket;
if (GET_POS(vict) < POS_SLEEPING)
percent = -1; /* ALWAYS SUCCESS, unless heavy object. */
if (!CONFIG_PT_ALLOWED && !IS_NPC(vict))
pcsteal = 1;
if (!AWAKE(vict)) /* Easier to steal from sleeping people. */
percent -= 50;
/* No stealing if not allowed. If it is no stealing from Imm's or Shopkeepers. */
if (GET_LEVEL(vict) >= LVL_IMMORT || pcsteal || GET_MOB_SPEC(vict) == shop_keeper)
percent = 101; /* Failure */
if (str_cmp(obj_name, "coins") && str_cmp(obj_name, "gold")) {
if (!(obj = get_obj_in_list_vis(ch, obj_name, NULL, vict->carrying))) {
for (eq_pos = 0; eq_pos < NUM_WEARS; eq_pos++)
if (GET_EQ(vict, eq_pos) &&
(isname(obj_name, GET_EQ(vict, eq_pos)->name)) &&
CAN_SEE_OBJ(ch, GET_EQ(vict, eq_pos))) {
obj = GET_EQ(vict, eq_pos);
break;
}
if (!obj) {
act("$E hasn't got that item.", FALSE, ch, 0, vict, TO_CHAR);
return;
} else { /* It is equipment */
if ((GET_POS(vict) > POS_STUNNED)) {
send_to_char(ch, "Steal the equipment now? Impossible!\r\n");
return;
} else {
if (!give_otrigger(obj, vict, ch) ||
!receive_mtrigger(ch, vict, obj) ) {
send_to_char(ch, "Impossible!\r\n");
return;
}
act("You unequip $p and steal it.", FALSE, ch, obj, 0, TO_CHAR);
act("$n steals $p from $N.", FALSE, ch, obj, vict, TO_NOTVICT);
obj_to_char(unequip_char(vict, eq_pos), ch);
}
}
} else { /* obj found in inventory */
percent += GET_OBJ_WEIGHT(obj); /* Make heavy harder */
if (percent > GET_SKILL(ch, SKILL_STEAL)) {
ohoh = TRUE;
send_to_char(ch, "Oops..\r\n");
act("$n tried to steal something from you!", FALSE, ch, 0, vict, TO_VICT);
act("$n tries to steal something from $N.", TRUE, ch, 0, vict, TO_NOTVICT);
} else { /* Steal the item */
if (IS_CARRYING_N(ch) + 1 < CAN_CARRY_N(ch)) {
if (!give_otrigger(obj, vict, ch) ||
!receive_mtrigger(ch, vict, obj) ) {
send_to_char(ch, "Impossible!\r\n");
return;
}
if (IS_CARRYING_W(ch) + GET_OBJ_WEIGHT(obj) < CAN_CARRY_W(ch)) {
obj_from_char(obj);
obj_to_char(obj, ch);
send_to_char(ch, "Got it!\r\n");
}
} else
send_to_char(ch, "You cannot carry that much.\r\n");
}
}
} else { /* Steal some coins */
if (AWAKE(vict) && (percent > GET_SKILL(ch, SKILL_STEAL))) {
ohoh = TRUE;
send_to_char(ch, "Oops..\r\n");
act("You discover that $n has $s hands in your wallet.", FALSE, ch, 0, vict, TO_VICT);
act("$n tries to steal gold from $N.", TRUE, ch, 0, vict, TO_NOTVICT);
} else {
/* Steal some gold coins */
gold = (GET_GOLD(vict) * rand_number(1, 10)) / 100;
gold = MIN(1782, gold);
if (gold > 0) {
increase_gold(ch, gold);
decrease_gold(vict, gold);
if (gold > 1)
send_to_char(ch, "Bingo! You got %d gold coins.\r\n", gold);
else
send_to_char(ch, "You manage to swipe a solitary gold coin.\r\n");
} else {
send_to_char(ch, "You couldn't get any gold...\r\n");
}
}
}
if (ohoh && IS_NPC(vict) && AWAKE(vict))
hit(vict, ch, TYPE_UNDEFINED);
}
ACMD(do_practice)
{
char arg[MAX_INPUT_LENGTH];
if (IS_NPC(ch))
return;
one_argument(argument, arg);
if (*arg)
send_to_char(ch, "You can only practice skills in your guild.\r\n");
else
list_skills(ch);
}
ACMD(do_visible)
{
if (GET_LEVEL(ch) >= LVL_IMMORT) {
perform_immort_vis(ch);
return;
}
if AFF_FLAGGED(ch, AFF_INVISIBLE) {
appear(ch);
send_to_char(ch, "You break the spell of invisibility.\r\n");
} else
send_to_char(ch, "You are already visible.\r\n");
}
ACMD(do_title)
{
skip_spaces(&argument);
delete_doubledollar(argument);
parse_at(argument);
if (IS_NPC(ch))
send_to_char(ch, "Your title is fine... go away.\r\n");
else if (PLR_FLAGGED(ch, PLR_NOTITLE))
send_to_char(ch, "You can't title yourself -- you shouldn't have abused it!\r\n");
else if (strstr(argument, "(") || strstr(argument, ")"))
send_to_char(ch, "Titles can't contain the ( or ) characters.\r\n");
else if (strlen(argument) > MAX_TITLE_LENGTH)
send_to_char(ch, "Sorry, titles can't be longer than %d characters.\r\n", MAX_TITLE_LENGTH);
else {
set_title(ch, argument);
send_to_char(ch, "Okay, you're now %s%s%s.\r\n", GET_NAME(ch), *GET_TITLE(ch) ? " " : "", GET_TITLE(ch));
}
}
static void print_group(struct char_data *ch)
{
struct char_data * k;
send_to_char(ch, "Your group consists of:\r\n");
while ((k = (struct char_data *) simple_list(ch->group->members)) != NULL)
send_to_char(ch, "%-*s: %s[%4d/%-4d]H [%4d/%-4d]M [%4d/%-4d]V%s\r\n",
count_color_chars(GET_NAME(k))+22, GET_NAME(k),
GROUP_LEADER(GROUP(ch)) == k ? CBGRN(ch, C_NRM) : CCGRN(ch, C_NRM),
GET_HIT(k), GET_MAX_HIT(k),
GET_MANA(k), GET_MAX_MANA(k),
GET_MOVE(k), GET_MAX_MOVE(k),
CCNRM(ch, C_NRM));
}
static void display_group_list(struct char_data * ch)
{
struct group_data * group;
int count = 0;
if (group_list->iSize) {
send_to_char(ch, "# Group Leader # of Members In Zone\r\n"
"---------------------------------------------------\r\n");
while ((group = (struct group_data *) simple_list(group_list)) != NULL) {
if (IS_SET(GROUP_FLAGS(group), GROUP_NPC))
continue;
if (GROUP_LEADER(group) && !IS_SET(GROUP_FLAGS(group), GROUP_ANON))
send_to_char(ch, "%-2d) %s%-12s %-2d %s%s\r\n",
++count,
IS_SET(GROUP_FLAGS(group), GROUP_OPEN) ? CCGRN(ch, C_NRM) : CCRED(ch, C_NRM),
GET_NAME(GROUP_LEADER(group)), group->members->iSize, zone_table[world[IN_ROOM(GROUP_LEADER(group))].zone].name,
CCNRM(ch, C_NRM));
else
send_to_char(ch, "%-2d) Hidden\r\n", ++count);
}
}
if (count)
send_to_char(ch, "\r\n"
"%sSeeking Members%s\r\n"
"%sClosed%s\r\n",
CCGRN(ch, C_NRM), CCNRM(ch, C_NRM),
CCRED(ch, C_NRM), CCNRM(ch, C_NRM));
else
send_to_char(ch, "\r\n"
"Currently no groups formed.\r\n");
}
/* Vatiken's Group System: Version 1.1 */
ACMD(do_group)
{
char buf[MAX_STRING_LENGTH];
struct char_data *vict;
argument = one_argument(argument, buf);
if (!*buf) {
if (GROUP(ch))
print_group(ch);
else
send_to_char(ch, "You must specify a group option, or type HELP GROUP for more info.\r\n");
return;
}
if (is_abbrev(buf, "new")) {
if (GROUP(ch))
send_to_char(ch, "You are already in a group.\r\n");
else
create_group(ch);
} else if (is_abbrev(buf, "list"))
display_group_list(ch);
else if (is_abbrev(buf, "join")) {
skip_spaces(&argument);
if (!(vict = get_char_vis(ch, argument, NULL, FIND_CHAR_ROOM))) {
send_to_char(ch, "Join who?\r\n");
return;
} else if (vict == ch) {
send_to_char(ch, "That would be one lonely grouping.\r\n");
return;
} else if (GROUP(ch)) {
send_to_char(ch, "But you are already part of a group.\r\n");
return;
} else if (!GROUP(vict)) {
act("$E$u is not a part of a group!", FALSE, ch, 0, vict, TO_CHAR);
return;
} else if (!IS_SET(GROUP_FLAGS(GROUP(vict)), GROUP_OPEN)) {
send_to_char(ch, "That group isn't accepting members.\r\n");
return;
}
join_group(ch, GROUP(vict));
} else if (is_abbrev(buf, "kick")) {
skip_spaces(&argument);
if (!(vict = get_char_vis(ch, argument, NULL, FIND_CHAR_ROOM))) {
send_to_char(ch, "Kick out who?\r\n");
return;
} else if (vict == ch) {
send_to_char(ch, "There are easier ways to leave the group.\r\n");
return;
} else if (!GROUP(ch) ) {
send_to_char(ch, "But you are not part of a group.\r\n");
return;
} else if (GROUP_LEADER(GROUP(ch)) != ch ) {
send_to_char(ch, "Only the group's leader can kick members out.\r\n");
return;
} else if (GROUP(vict) != GROUP(ch)) {
act("$E$u is not a member of your group!", FALSE, ch, 0, vict, TO_CHAR);
return;
}
send_to_char(ch, "You have kicked %s out of the group.\r\n", GET_NAME(vict));
send_to_char(vict, "You have been kicked out of the group.\r\n");
leave_group(vict);
} else if (is_abbrev(buf, "leave")) {
if (!GROUP(ch)) {
send_to_char(ch, "But you aren't apart of a group!\r\n");
return;
}
leave_group(ch);
} else if (is_abbrev(buf, "option")) {
skip_spaces(&argument);
if (!GROUP(ch)) {
send_to_char(ch, "But you aren't part of a group!\r\n");
return;
} else if (GROUP_LEADER(GROUP(ch)) != ch) {
send_to_char(ch, "Only the group leader can adjust the group flags.\r\n");
return;
}
if (is_abbrev(argument, "open")) {
TOGGLE_BIT(GROUP_FLAGS(GROUP(ch)), GROUP_OPEN);
send_to_char(ch, "The group is now %s to new members.\r\n", IS_SET(GROUP_FLAGS(GROUP(ch)), GROUP_OPEN) ? "open" : "closed");
} else if (is_abbrev(argument, "anonymous")) {
TOGGLE_BIT(GROUP_FLAGS(GROUP(ch)), GROUP_ANON);
send_to_char(ch, "The group location is now %s to other players.\r\n", IS_SET(GROUP_FLAGS(GROUP(ch)), GROUP_ANON) ? "invisible" : "visible");
} else
send_to_char(ch, "The flag options are: Open, Anonymous\r\n");
} else {
send_to_char(ch, "You must specify a group option, or type HELP GROUP for more info.\r\n");
}
}
ACMD(do_report)
{
struct group_data *group;
if ((group = GROUP(ch)) == NULL) {
send_to_char(ch, "But you are not a member of any group!\r\n");
return;
}
send_to_group(NULL, group, "%s reports: %d/%dH, %d/%dM, %d/%dV\r\n",
GET_NAME(ch),
GET_HIT(ch), GET_MAX_HIT(ch),
GET_MANA(ch), GET_MAX_MANA(ch),
GET_MOVE(ch), GET_MAX_MOVE(ch));
}
ACMD(do_split)
{
char buf[MAX_INPUT_LENGTH];
int amount, num = 0, share, rest;
size_t len;
struct char_data *k;
if (IS_NPC(ch))
return;
one_argument(argument, buf);
if (is_number(buf)) {
amount = atoi(buf);
if (amount <= 0) {
send_to_char(ch, "Sorry, you can't do that.\r\n");
return;
}
if (amount > GET_GOLD(ch)) {
send_to_char(ch, "You don't seem to have that much gold to split.\r\n");
return;
}
if (GROUP(ch))
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
if (IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k))
num++;
if (num && GROUP(ch)) {
share = amount / num;
rest = amount % num;
} else {
send_to_char(ch, "With whom do you wish to share your gold?\r\n");
return;
}
decrease_gold(ch, share * (num - 1));
/* Abusing signed/unsigned to make sizeof work. */
len = snprintf(buf, sizeof(buf), "%s splits %d coins; you receive %d.\r\n",
GET_NAME(ch), amount, share);
if (rest && len < sizeof(buf)) {
snprintf(buf + len, sizeof(buf) - len,
"%d coin%s %s not splitable, so %s keeps the money.\r\n", rest,
(rest == 1) ? "" : "s", (rest == 1) ? "was" : "were", GET_NAME(ch));
}
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
if (k != ch && IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k)) {
increase_gold(k, share);
send_to_char(k, "%s", buf);
}
send_to_char(ch, "You split %d coins among %d members -- %d coins each.\r\n",
amount, num, share);
if (rest) {
send_to_char(ch, "%d coin%s %s not splitable, so you keep the money.\r\n",
rest, (rest == 1) ? "" : "s", (rest == 1) ? "was" : "were");
increase_gold(ch, rest);
}
} else {
send_to_char(ch, "How many coins do you wish to split with your group?\r\n");
return;
}
}
ACMD(do_use)
{
char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
struct obj_data *mag_item;
half_chop(argument, arg, buf);
if (!*arg) {
send_to_char(ch, "What do you want to %s?\r\n", CMD_NAME);
return;
}
mag_item = GET_EQ(ch, WEAR_HOLD);
if (!mag_item || !isname(arg, mag_item->name)) {
switch (subcmd) {
case SCMD_RECITE:
case SCMD_QUAFF:
if (!(mag_item = get_obj_in_list_vis(ch, arg, NULL, ch->carrying))) {
send_to_char(ch, "You don't seem to have %s %s.\r\n", AN(arg), arg);
return;
}
break;
case SCMD_USE:
send_to_char(ch, "You don't seem to be holding %s %s.\r\n", AN(arg), arg);
return;
default:
log("SYSERR: Unknown subcmd %d passed to do_use.", subcmd);
/* SYSERR_DESC: This is the same as the unhandled case in do_gen_ps(),
* but in the function which handles 'quaff', 'recite', and 'use'. */
return;
}
}
switch (subcmd) {
case SCMD_QUAFF:
if (GET_OBJ_TYPE(mag_item) != ITEM_POTION) {
send_to_char(ch, "You can only quaff potions.\r\n");
return;
}
break;
case SCMD_RECITE:
if (GET_OBJ_TYPE(mag_item) != ITEM_SCROLL) {
send_to_char(ch, "You can only recite scrolls.\r\n");
return;
}
break;
case SCMD_USE:
if ((GET_OBJ_TYPE(mag_item) != ITEM_WAND) &&
(GET_OBJ_TYPE(mag_item) != ITEM_STAFF)) {
send_to_char(ch, "You can't seem to figure out how to use it.\r\n");
return;
}
break;
}
mag_objectmagic(ch, mag_item, buf);
}
ACMD(do_display)
{
size_t i;
if (IS_NPC(ch)) {
send_to_char(ch, "Monsters don't need displays. Go away.\r\n");
return;
}
skip_spaces(&argument);
if (!*argument) {
send_to_char(ch, "Usage: prompt { { H | M | V } | all | auto | none }\r\n");
return;
}
if (!str_cmp(argument, "auto")) {
TOGGLE_BIT_AR(PRF_FLAGS(ch), PRF_DISPAUTO);
send_to_char(ch, "Auto prompt %sabled.\r\n", PRF_FLAGGED(ch, PRF_DISPAUTO) ? "en" : "dis");
return;
}
if (!str_cmp(argument, "on") || !str_cmp(argument, "all")) {
SET_BIT_AR(PRF_FLAGS(ch), PRF_DISPHP);
SET_BIT_AR(PRF_FLAGS(ch), PRF_DISPMANA);
SET_BIT_AR(PRF_FLAGS(ch), PRF_DISPMOVE);
} else if (!str_cmp(argument, "off") || !str_cmp(argument, "none")) {
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_DISPHP);
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_DISPMANA);
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_DISPMOVE);
} else {
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_DISPHP);
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_DISPMANA);
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_DISPMOVE);
for (i = 0; i < strlen(argument); i++) {
switch (LOWER(argument[i])) {
case 'h':
SET_BIT_AR(PRF_FLAGS(ch), PRF_DISPHP);
break;
case 'm':
SET_BIT_AR(PRF_FLAGS(ch), PRF_DISPMANA);
break;
case 'v':
SET_BIT_AR(PRF_FLAGS(ch), PRF_DISPMOVE);
break;
default:
send_to_char(ch, "Usage: prompt { { H | M | V } | all | auto | none }\r\n");
return;
}
}
}
send_to_char(ch, "%s", CONFIG_OK);
}
#define TOG_OFF 0
#define TOG_ON 1
ACMD(do_gen_tog)
{
long result;
int i;
char arg[MAX_INPUT_LENGTH];
const char *tog_messages[][2] = {
{"You are now safe from summoning by other players.\r\n",
"You may now be summoned by other players.\r\n"},
{"Nohassle disabled.\r\n",
"Nohassle enabled.\r\n"},
{"Brief mode off.\r\n",
"Brief mode on.\r\n"},
{"Compact mode off.\r\n",
"Compact mode on.\r\n"},
{"You can now hear tells.\r\n",
"You are now deaf to tells.\r\n"},
{"You can now hear auctions.\r\n",
"You are now deaf to auctions.\r\n"},
{"You can now hear shouts.\r\n",
"You are now deaf to shouts.\r\n"},
{"You can now hear gossip.\r\n",
"You are now deaf to gossip.\r\n"},
{"You can now hear the congratulation messages.\r\n",
"You are now deaf to the congratulation messages.\r\n"},
{"You can now hear the Wiz-channel.\r\n",
"You are now deaf to the Wiz-channel.\r\n"},
{"You are no longer part of the Quest.\r\n",
"Okay, you are part of the Quest!\r\n"},
{"You will no longer see the room flags.\r\n",
"You will now see the room flags.\r\n"},
{"You will now have your communication repeated.\r\n",
"You will no longer have your communication repeated.\r\n"},
{"HolyLight mode off.\r\n",
"HolyLight mode on.\r\n"},
{"Nameserver_is_slow changed to NO; IP addresses will now be resolved.\r\n",
"Nameserver_is_slow changed to YES; sitenames will no longer be resolved.\r\n"},
{"Autoexits disabled.\r\n",
"Autoexits enabled.\r\n"},
{"Will no longer track through doors.\r\n",
"Will now track through doors.\r\n"},
{"Will no longer clear screen in OLC.\r\n",
"Will now clear screen in OLC.\r\n"},
{"Buildwalk Off.\r\n",
"Buildwalk On.\r\n"},
{"AFK flag is now off.\r\n",
"AFK flag is now on.\r\n"},
{"Autoloot disabled.\r\n",
"Autoloot enabled.\r\n"},
{"Autogold disabled.\r\n",
"Autogold enabled.\r\n"},
{"Autosplit disabled.\r\n",
"Autosplit enabled.\r\n"},
{"Autosacrifice disabled.\r\n",
"Autosacrifice enabled.\r\n"},
{"Autoassist disabled.\r\n",
"Autoassist enabled.\r\n"},
{"Automap disabled.\r\n",
"Automap enabled.\r\n"},
{"Autokey disabled.\r\n",
"Autokey enabled.\r\n"},
{"Autodoor disabled.\r\n",
"Autodoor enabled.\r\n"}
};
if (IS_NPC(ch))
return;
switch (subcmd) {
case SCMD_NOSUMMON:
result = PRF_TOG_CHK(ch, PRF_SUMMONABLE);
break;
case SCMD_NOHASSLE:
result = PRF_TOG_CHK(ch, PRF_NOHASSLE);
break;
case SCMD_BRIEF:
result = PRF_TOG_CHK(ch, PRF_BRIEF);
break;
case SCMD_COMPACT:
result = PRF_TOG_CHK(ch, PRF_COMPACT);
break;
case SCMD_NOTELL:
result = PRF_TOG_CHK(ch, PRF_NOTELL);
break;
case SCMD_NOAUCTION:
result = PRF_TOG_CHK(ch, PRF_NOAUCT);
break;
case SCMD_NOSHOUT:
result = PRF_TOG_CHK(ch, PRF_NOSHOUT);
break;
case SCMD_NOGOSSIP:
result = PRF_TOG_CHK(ch, PRF_NOGOSS);
break;
case SCMD_NOGRATZ:
result = PRF_TOG_CHK(ch, PRF_NOGRATZ);
break;
case SCMD_NOWIZ:
result = PRF_TOG_CHK(ch, PRF_NOWIZ);
break;
case SCMD_QUEST:
result = PRF_TOG_CHK(ch, PRF_QUEST);
break;
case SCMD_SHOWVNUMS:
result = PRF_TOG_CHK(ch, PRF_SHOWVNUMS);
break;
case SCMD_NOREPEAT:
result = PRF_TOG_CHK(ch, PRF_NOREPEAT);
break;
case SCMD_HOLYLIGHT:
result = PRF_TOG_CHK(ch, PRF_HOLYLIGHT);
break;
case SCMD_AUTOEXIT:
result = PRF_TOG_CHK(ch, PRF_AUTOEXIT);
break;
case SCMD_CLS:
result = PRF_TOG_CHK(ch, PRF_CLS);
break;
case SCMD_BUILDWALK:
if (GET_LEVEL(ch) < LVL_BUILDER) {
send_to_char(ch, "Builders only, sorry.\r\n");
return;
}
result = PRF_TOG_CHK(ch, PRF_BUILDWALK);
if (PRF_FLAGGED(ch, PRF_BUILDWALK)) {
one_argument(argument, arg);
for (i=0; *arg && *(sector_types[i]) != '\n'; i++)
if (is_abbrev(arg, sector_types[i]))
break;
if (*(sector_types[i]) == '\n')
i=0;
GET_BUILDWALK_SECTOR(ch) = i;
send_to_char(ch, "Default sector type is %s\r\n", sector_types[i]);
mudlog(CMP, GET_LEVEL(ch), TRUE,
"OLC: %s turned buildwalk on. Allowed zone %d", GET_NAME(ch), GET_OLC_ZONE(ch));
} else
mudlog(CMP, GET_LEVEL(ch), TRUE,
"OLC: %s turned buildwalk off. Allowed zone %d", GET_NAME(ch), GET_OLC_ZONE(ch));
break;
case SCMD_AFK:
result = PRF_TOG_CHK(ch, PRF_AFK);
if (PRF_FLAGGED(ch, PRF_AFK))
act("$n has gone AFK.", TRUE, ch, 0, 0, TO_ROOM);
else {
act("$n has come back from AFK.", TRUE, ch, 0, 0, TO_ROOM);
if (has_mail(GET_IDNUM(ch)))
send_to_char(ch, "You have mail waiting.\r\n");
}
break;
case SCMD_AUTOLOOT:
result = PRF_TOG_CHK(ch, PRF_AUTOLOOT);
break;
case SCMD_AUTOGOLD:
result = PRF_TOG_CHK(ch, PRF_AUTOGOLD);
break;
case SCMD_AUTOSPLIT:
result = PRF_TOG_CHK(ch, PRF_AUTOSPLIT);
break;
case SCMD_AUTOSAC:
result = PRF_TOG_CHK(ch, PRF_AUTOSAC);
break;
case SCMD_AUTOASSIST:
result = PRF_TOG_CHK(ch, PRF_AUTOASSIST);
break;
case SCMD_AUTOMAP:
result = PRF_TOG_CHK(ch, PRF_AUTOMAP);
break;
case SCMD_AUTOKEY:
result = PRF_TOG_CHK(ch, PRF_AUTOKEY);
break;
case SCMD_AUTODOOR:
result = PRF_TOG_CHK(ch, PRF_AUTODOOR);
break;
default:
log("SYSERR: Unknown subcmd %d in do_gen_toggle.", subcmd);
return;
}
if (result)
send_to_char(ch, "%s", tog_messages[subcmd][TOG_ON]);
else
send_to_char(ch, "%s", tog_messages[subcmd][TOG_OFF]);
return;
}
void show_happyhour(struct char_data *ch)
{
char happyexp[80], happygold[80], happyqp[80];
int secs_left;
if ((IS_HAPPYHOUR) || (GET_LEVEL(ch) >= LVL_GRGOD))
{
if (HAPPY_TIME)
secs_left = ((HAPPY_TIME - 1) * SECS_PER_MUD_HOUR) + next_tick;
else
secs_left = 0;
sprintf(happyqp, "%s+%d%%%s to Questpoints per quest\r\n", CCYEL(ch, C_NRM), HAPPY_QP, CCNRM(ch, C_NRM));
sprintf(happygold, "%s+%d%%%s to Gold gained per kill\r\n", CCYEL(ch, C_NRM), HAPPY_GOLD, CCNRM(ch, C_NRM));
sprintf(happyexp, "%s+%d%%%s to Experience per kill\r\n", CCYEL(ch, C_NRM), HAPPY_EXP, CCNRM(ch, C_NRM));
send_to_char(ch, "tbaMUD Happy Hour!\r\n"
"------------------\r\n"
"%s%s%sTime Remaining: %s%d%s hours %s%d%s mins %s%d%s secs\r\n",
(IS_HAPPYEXP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyexp : "",
(IS_HAPPYGOLD || (GET_LEVEL(ch) >= LVL_GOD)) ? happygold : "",
(IS_HAPPYQP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyqp : "",
CCYEL(ch, C_NRM), (secs_left / 3600), CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), (secs_left % 3600) / 60, CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), (secs_left % 60), CCNRM(ch, C_NRM) );
}
else
{
send_to_char(ch, "Sorry, there is currently no happy hour!\r\n");
}
}
ACMD(do_happyhour)
{
char arg[MAX_INPUT_LENGTH], val[MAX_INPUT_LENGTH];
int num;
if (GET_LEVEL(ch) < LVL_GOD)
{
show_happyhour(ch);
return;
}
/* Only Imms get here, so check args */
two_arguments(argument, arg, val);
if (is_abbrev(arg, "experience"))
{
num = MIN(MAX((atoi(val)), 0), 1000);
HAPPY_EXP = num;
send_to_char(ch, "Happy Hour Exp rate set to +%d%%\r\n", HAPPY_EXP);
}
else if ((is_abbrev(arg, "gold")) || (is_abbrev(arg, "coins")))
{
num = MIN(MAX((atoi(val)), 0), 1000);
HAPPY_GOLD = num;
send_to_char(ch, "Happy Hour Gold rate set to +%d%%\r\n", HAPPY_GOLD);
}
else if ((is_abbrev(arg, "time")) || (is_abbrev(arg, "ticks")))
{
num = MIN(MAX((atoi(val)), 0), 1000);
if (HAPPY_TIME && !num)
game_info("Happyhour has been stopped!");
else if (!HAPPY_TIME && num)
game_info("A Happyhour has started!");
HAPPY_TIME = num;
send_to_char(ch, "Happy Hour Time set to %d ticks (%d hours %d mins and %d secs)\r\n",
HAPPY_TIME,
(HAPPY_TIME*SECS_PER_MUD_HOUR)/3600,
((HAPPY_TIME*SECS_PER_MUD_HOUR)%3600) / 60,
(HAPPY_TIME*SECS_PER_MUD_HOUR)%60 );
}
else if ((is_abbrev(arg, "qp")) || (is_abbrev(arg, "questpoints")))
{
num = MIN(MAX((atoi(val)), 0), 1000);
HAPPY_QP = num;
send_to_char(ch, "Happy Hour Questpoints rate set to +%d%%\r\n", HAPPY_QP);
}
else if (is_abbrev(arg, "show"))
{
show_happyhour(ch);
}
else if (is_abbrev(arg, "default"))
{
HAPPY_EXP = 100;
HAPPY_GOLD = 50;
HAPPY_QP = 50;
HAPPY_TIME = 48;
game_info("A Happyhour has started!");
}
else
{
send_to_char(ch, "Usage: %shappyhour %s- show usage (this info)\r\n"
" %shappyhour show %s- display current settings (what mortals see)\r\n"
" %shappyhour time <ticks> %s- set happyhour time and start timer\r\n"
" %shappyhour qp <num> %s- set qp percentage gain\r\n"
" %shappyhour exp <num> %s- set exp percentage gain\r\n"
" %shappyhour gold <num> %s- set gold percentage gain\r\n"
" \tyhappyhour default \tw- sets a default setting for happyhour\r\n\r\n"
"Configure the happyhour settings and start a happyhour.\r\n"
"Currently 1 hour IRL = %d ticks\r\n"
"If no number is specified, 0 (off) is assumed.\r\nThe command \tyhappyhour time\tn will therefore stop the happyhour timer.\r\n",
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
(3600 / SECS_PER_MUD_HOUR) );
}
}