/************************************************************************** * File: asciimap.h Part of tbaMUD * * Usage: Generates an ASCII map of the player's surroundings. * * * * All rights reserved. See license for complete information. * * * * Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * **************************************************************************/ #ifndef ASCIIMAP_H_ #define ASCIIMAP_H_ /* Map options (settable in cedit) */ #define MAP_OFF 0 #define MAP_ON 1 #define MAP_IMM_ONLY 2 /* Exported function prototypes */ bool can_see_map(struct char_data *ch); void str_and_map(char *str, struct char_data *ch, room_vnum target_room ); ACMD(do_map); #endif /* ASCIIMAP_H_*/