#55500 Ultima Description Room~ A port of the Merc. Ultima area by Casret. It is mostly ported from a mostly finished port to Smaug. The area starts down in room 55685 and uses zone 555 and 556. The area ranges through all levels. The two mazes (Desert and Whirlpool) may have to be adjusted. The maze progs of 130 (Welcor's Mist Maze) are much better but seemed a bit too strong for the area. Edits made for tbaMUD by Parna. ~ 555 8 0 0 0 0 D5 ~ ~ 0 0 55685 S #55501 New Magincia Road~ This is the main road of New Magincia. To the south the dirt path continues and a huge gate lies to the north. ~ 555 0 0 0 0 1 D0 There is a huge gate. ~ gate n north~ 1 0 55685 D2 A path leads to the south. ~ ~ 0 0 55502 S #55502 New Magincia Road~ The path continues to the south and the north. You see the tracks of sheep here. ~ 555 0 0 0 0 1 D0 The path continues to the north. ~ ~ 0 0 55501 D2 There is a shimmering light to the south. ~ ~ 0 0 55503 S #55503 The New Magincia Moongate~ You see another moongate here, exactly between the crossing of two paths. You can see dim shapes through it. ~ 555 4 0 0 0 1 D0 The path continues to the north. ~ ~ 0 0 55502 D1 A small path leads east. ~ ~ 0 0 55513 D2 The path continues south. ~ ~ 0 0 55504 D3 A small path leads west. ~ ~ 0 0 55508 D4 Through the translucent moongate you think you see... books? ~ moongate~ 2 55508 55516 S #55504 New Magincia Road~ The path continues to the south and north. On the east there seems to be administrative building. ~ 555 0 0 0 0 1 D0 There is a shimmering light. ~ ~ 0 0 55503 D1 ~ door e east~ 1 0 55514 D2 ~ ~ 0 0 55505 S #55505 New Magincia Road~ The dirt road path ends here in a grove. You can continue back to the north, and there is an old abandoned house to the west. ~ 555 0 0 0 0 1 D0 ~ ~ 0 0 55504 D3 ~ door w west~ 1 0 55510 S #55506 Stables~ These are the stables for the shepherd. There are many fine horses here. You can return to the barn to the south. ~ 555 8 0 0 0 0 D2 The front part of the barn is to the south. ~ ~ 0 0 55507 S #55507 Barn~ This is your basic barn, with hay and stables to the north. Something on the floor seems to be attracting insects. ~ 555 8 0 0 0 0 D0 You hear neighing, intermixed with a strange talking. ~ ~ 0 0 55506 D2 ~ door s south~ 1 0 55508 S #55508 Humility Lane~ This is an even smaller dirt path that crosses New Maginica Road. To your north there is a barn, and to the south you see a condemned building, though you cannot enter this way. West is blocked off a herd of sheep. ~ 555 0 0 0 0 1 D0 ~ door n north~ 1 0 55507 D1 There is a shimmering light to the east. ~ ~ 1 0 55503 S #55509 Condemned House~ This place is wrecked, the rafters have fallen, and light shines through a large hole in the roof. You wonder what kinds of animals have taken home here. ~ 555 8 0 0 0 0 D2 ~ ~ 0 0 55510 S #55510 Condemned House~ As you walk into the house, you realize that this house must not have been reconstructed yet from the ruin of Old Magincia. Faint intimations of foolish pride still can be seen through the wreckage. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55509 D1 ~ door e east~ 1 0 55505 S #55511 Attic~ The attic is dark, and you smell some vestiges of bat guano. Is that the sound of wings flapping? ~ 555 8 0 0 0 0 D5 The rest of the house is down. ~ trapdoor d down~ 1 0 55512 S #55512 House~ This is a small humble house. You do not see much here, though there are some faint squeakings. ~ 555 8 0 0 0 0 D2 ~ door s south~ 1 0 55513 D4 You see the faint outline of a trapdoor. ~ trapdoor u up~ 1 0 55511 S #55513 Humility Lane~ This is a very small path. It ends here with a fence to the east. To the west is the Moongate, and to the north there is a small house. ~ 555 0 0 0 0 2 D0 ~ door n north~ 1 0 55512 D3 ~ door w west~ 1 0 55503 S #55514 Entrance to the Office~ Though this room is small, it acts as a meeting place for Katrina and any other person that she has to meet. You can exit to the west or enter an office to the south. ~ 555 8 0 0 0 0 D2 ~ ~ 0 0 55515 D3 ~ door w west~ 1 0 55504 S #55515 Katrina's Office~ This is office is very sparse... And humble. There are no decorations, in fact the room is bare except for a simple desk and its chair. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55514 S #55516 Library~ This is an amazing HUGE library. Its musty smell, and the collapsed bookshelf to your north, tell you that it also must be ancient. In any case, you can't get out of the Library (remember the collapsed shelves? ) so just pick a book and start reading. The stacks continue to the east and west. ~ 555 8 0 0 0 0 D1 ~ ~ 0 0 55517 D3 ~ ~ 0 0 55536 E book books shelves~ These shelves deal with the fascinating letter A. Among the more interesting books are, "Andersen's tips on Area Building." "The Art of Spamming" and "Axes and You." ~ S #55517 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D1 ~ ~ 0 0 55518 D3 ~ ~ 0 0 55516 E book books shelves~ These books are about the letters B and C. Some titles are: 'Boom Boxes: How large will they become?' And 'Cutlery: The fine points of Killing' and of course the classic, 'Casret's Titles.' ~ S #55518 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D1 ~ ~ 0 0 55519 D3 ~ ~ 0 0 55517 E book books shelves~ This shelf has books dealing with the 'D's'. 'Dracula, Blood Sucker or Beavis fan?' Seems to be the most interesting book here. ~ S #55519 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D2 ~ ~ 0 0 55520 D3 ~ ~ 0 0 55518 E book books shelves~ The 'E' section is here. One book, "Howard Stern" doesn't seem to belong here. ~ S #55520 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55519 D3 You see a big desk and a man. ~ ~ 0 0 55521 E book books shelves~ You find 'Fax Fun' and 'Farts: How to Blame it on the Dog.' In this section of the library. ~ S #55521 Library Office~ A big desk dominates this room. All books must go through this office before getting taken out. Through this office, and through this man. ~ 555 8 0 0 0 0 D1 ~ ~ 0 0 55520 D3 ~ ~ 0 0 55522 S #55522 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D1 You see a huge desk and a man. ~ ~ 0 0 55521 D3 ~ ~ 0 0 55523 E book books shelves~ The books here start with 'G'. 'Grating Cheese with Julia Childs' and 'Garamond: What kind of font is this anyway?' Lie here. ~ S #55523 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D1 ~ ~ 0 0 55522 D2 ~ ~ 0 0 55524 E book books shelves~ The books here comprise 'H' and 'I'. 'Hiya: The Women who Use it, and the Men who Use the Women' and 'Icaza Loves Ya' are here in gaudy and annoying covers. ~ S #55524 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55523 D1 ~ ~ 0 0 55525 E book books shelves~ These books start with the letter 'J'. 'Jokey Smurf's Greatest Explosions' and 'The Judge takes on New York' seem to be the most popular books. ~ S #55525 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D1 ~ ~ 0 0 55526 D3 ~ ~ 0 0 55524 E book books shelves~ Hmmm this is the 'K' section, and 'Kicking Vs. Bashing' is here. ~ S #55526 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D1 ~ ~ 0 0 55527 D3 ~ ~ 0 0 55525 E book books shelves~ A book titled, 'Lick me, Lick you' is here along with 'Libraries for Lovers'. ~ S #55527 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D2 ~ ~ 0 0 55529 D3 ~ ~ 0 0 55526 E book books shelves~ 'Mahatma Teachs French' and 'MC Escher: The Rap Star and Paradoxical Artist'. ~ S #55528 The Library Moongate~ A blue moongate is here, lighting up the storage room. An empty shelf is against the north wall, probably awaiting books. ~ 555 12 0 0 0 0 D0 ~ shelf~ 1 0 55532 D4 Through the moongate, there is a party. ~ moongate~ 2 55509 55537 E shelf~ The shelf looks a bit odd. It's exactly the size of a door. ~ S T 55528 T 55529 #55529 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55527 D3 ~ ~ 0 0 55530 E book books shelves~ Hmmm... This is the 'N' section... But 'Nothing' seems to be here. ~ S #55530 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D1 ~ ~ 0 0 55529 D3 ~ ~ 0 0 55531 E book books shelves~ This is the 'OP' section. You hear moaning behind those stacks and, yup, there there on the floor there is another P. ~ S #55531 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D1 ~ ~ 0 0 55530 D3 ~ ~ 0 0 55532 E book books shelves~ 'Quai Mackdaddy Monk' and 'Rhinoplasty, or The Inebriation of Wild Animals' are here. ~ S #55532 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D1 ~ ~ 0 0 55531 D3 ~ ~ 0 0 55533 E shelf shelves bookshelves bookcases~ The shelf to the south looks a bit strange. It might be possible to open the shelf. ~ E undefined~ 'Secret Door: The Shelf' is on the shelf. ~ S T 55532 T 55533 T 55534 T 55535 #55533 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55534 D1 ~ ~ 0 0 55532 E book books shelves~ 'Textile Farming' and 'Tempting Miss Daisy' is here. ~ S #55534 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D0 There is an odd chittering to the north. ~ ~ 0 0 55535 D2 ~ ~ 0 0 55533 E book books shelves~ 'Ultima: The Building of an Area' and 'Vulva Void' are here. ~ S #55535 Web~ There is a Huge Web sitting here, stretching from shelf to shelf. And stupid you wandered into it. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55536 D2 ~ ~ 0 0 55534 S #55536 Library~ The Library continues here, with exits to the east and west. There should be some interesting books here somewhere. ~ 555 8 0 0 0 0 D1 ~ ~ 0 0 55516 D2 There is a strange chittering noise to the south. ~ ~ 0 0 55535 E book books shelves~ "Yaz: Grooming Tips" is here. ~ S #55537 The Center of the Tavern~ The moongate has opened inside of a huge party. There are bards and other townsmen. This must be Britain. There are people everywhere carrying their drinks and singing is all around. The party continues to the north, east, south and west. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55539 D1 ~ ~ 0 0 55542 D2 ~ ~ 0 0 55544 D3 ~ ~ 0 0 55541 S #55538 The Northwest Corner of the Tavern~ This is where the tavern entrance would be if it wasn't packed with humans trying to get in or get out. There is no chance of you leaving the tavern tonight. You can move to the part to the east and the south. ~ 555 8 0 0 0 0 D1 ~ ~ 0 0 55539 D2 ~ ~ 0 0 55541 S #55539 The North Wall of the Tavern~ Party-goers mingle here in front of the bar. They seem to be having a great time and wish for you to join them. You can continue on to the south, east or north. ~ 555 8 0 0 0 0 D1 ~ ~ 0 0 55540 D2 ~ ~ 0 0 55537 D3 ~ ~ 0 0 55538 S #55540 The Northeast corner of the Tavern~ Along this east wall of the tavern are all the tables for the meals. Outside the windows you see cobblestone streets. ~ 555 8 0 0 0 0 D2 ~ ~ 0 0 55542 D3 ~ ~ 0 0 55539 S #55541 The West Wall of the Tavern~ The band has set up here, against the west wall. Many people dance to the music. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55538 D1 ~ ~ 0 0 55537 D2 ~ ~ 0 0 55543 S #55542 The East Wall of the Tavern~ The tables are set up here. You see many couples and group just sitting and talking. They have drinks on their tables and smiles on their faces. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55540 D2 ~ ~ 0 0 55545 D3 ~ ~ 0 0 55537 S #55543 The Southwest Corner of the Tavern~ There are many people here, but even through their scent, there seems to be a slight stench. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55541 D1 ~ ~ 0 0 55544 D5 ~ cellar~ 1 0 55546 S #55544 The South Wall of the Tavern~ The South Wall windows overlook the sea. There seems to be a island far to the south, and boats just floating in the ports. The party-goers just wander around here. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55537 D1 ~ ~ 0 0 55545 D3 ~ ~ 0 0 55543 S #55545 The Southeast Corner of the Tavern~ There are tables here that continue to the north. The party-goers just mingle and hit on each other. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55542 D3 ~ ~ 0 0 55544 S #55546 Cellar~ The stairway seems to lie down into the cellar. It stinks of wine, beer and snakes here. ~ 555 8 0 0 0 0 D1 ~ ~ 0 0 55547 D2 ~ ~ 0 0 55549 D4 ~ stairs~ 1 0 55543 S #55547 Cellar~ There are huge wine casks against this wall. Most seem intact though one is eaten through, and the inside seems to have a gooey green substance. ~ 555 8 0 0 0 0 D1 There is the sound of singing in that corner. ~ ~ 0 0 55548 D2 There is a shimmering light to the south. ~ ~ 0 0 55550 D3 ~ ~ 0 0 55546 S #55548 Cellar~ There is a chair in the corner and plenty of empty bottles. There is also the evidence of the green substance here as well. ~ 555 8 0 0 0 0 D2 ~ ~ 0 0 55551 D3 ~ ~ 0 0 55547 S #55549 Cellar~ There is a slime trail here. There seems to be much broken glass down here, some if it covered with slime. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55546 D1 There is a shimmering to the east. ~ ~ 0 0 55550 D2 ~ ~ 0 0 55552 S #55550 The Britain Moongate~ The place around the moongate, as always, seems clean and neat. The blue light of the moongate has become a comforting sight to you. ~ 555 12 0 0 0 0 D0 ~ ~ 0 0 55547 D1 ~ ~ 0 0 55551 D2 ~ ~ 0 0 55553 D3 ~ ~ 0 0 55549 D4 Through the moongate there is a large courtroom. ~ moongate~ 2 55510 55556 S #55551 Cellar~ The walls are leaking here. You hear the bang of feet and the shifting of chairs from above. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55548 D2 ~ ~ 0 0 55554 D3 There is a shimmering to the west. ~ ~ 0 0 55550 S #55552 Cellar~ The damp walls of this corner bother you... Not because it's damp. Because it's not water! ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55549 D1 ~ ~ 0 0 55553 S #55553 Cellar~ The smells of this cellar are overpowering. There doesn't seem to be much ventilation. ~ 555 8 0 0 0 0 D0 There is a shimmering light. ~ ~ 0 0 55550 D1 ~ ~ 0 0 55554 D3 ~ ~ 0 0 55552 S #55554 Cellar~ This corner of the cellar is the ugliest. From the smell in the corner it is obvious where the Drunks clear their guts. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55551 D3 ~ ~ 0 0 55553 S #55555 The Yew Entrance~ To the south you see a large courthouse and a small part of Yew. Most of Yew is secretly hidden in the branches of the forest. To the north you see one of the most dangerous parts of this same forest. ~ 555 4 0 0 0 3 D0 ~ ~ 0 0 55570 D2 ~ ~ 0 0 55556 S #55556 In Front of the Courthouse~ The immense Courthouse faces this street. All of Britania's crime comes here to be tried. There is little crime anymore though, after the great enlightenment. There is also a pub to the west. ~ 555 0 0 0 0 1 D0 ~ ~ 0 0 55555 D1 ~ ~ 0 0 55557 D2 You can see dim shapes behind the moongate. ~ moongate~ 1 0 55685 D3 ~ ~ 0 0 55562 S #55557 Justice Row~ The cobblestone road leads into a clearing of the woods to the east and to a pub to the west. To your south you see a great Courthouse, but its entrance is on the east. ~ 555 0 0 0 0 1 D1 ~ ~ 0 0 55558 D3 ~ ~ 0 0 55556 S #55558 Under the Stone Arch~ You stand under a large stone arch. To your east there is a bonfire. Around the bonfire are these same stone arches; they form a circle around the clearing. ~ 555 0 0 0 0 3 D1 There are chanting druids and a large bonfire to the east. ~ ~ 0 0 55559 D3 ~ ~ 0 0 55557 S #55559 Bonfire~ The heat from the bonfire warms you even at the fringe of the ceremony. Here, Druids form a circle and chant the sacred mantra. ~ 555 0 0 0 0 3 D3 ~ ~ 0 0 55558 S #55560 Pub~ You are in a happy little pub. There are many little tables and citizens are talking here. ~ 555 8 0 0 0 0 D1 ~ ~ 0 0 55561 S #55561 Justice Row~ There are some citizens strolling along the road. There is a Pub to the west. ~ 555 8 0 0 0 0 D1 ~ ~ 0 0 55562 D3 ~ ~ 0 0 55560 S #55562 Justice Row~ Perhaps the only real street in a city where all the citizens are nestled in trees, it leads east to west. ~ 555 0 0 0 0 1 D1 ~ ~ 0 0 55556 D3 ~ ~ 0 0 55561 S #55563 The Audience Room~ This is where people would sit to see the cases and wait for the Judge. To the North you see the actual Bench. All around are the pew-like seats. ~ 555 8 0 0 0 0 D0 ~ door n north~ 1 0 55556 D2 ~ ~ 0 0 55564 S #55564 The Bench~ The Bench is one of the most imposing things you've seen. You have to crane your neck to even glimpse at the Judge. There are no lawyers, there is only Justice. To the east and west are the prisons. ~ 555 8 0 0 0 0 D0 ~ ~ 0 0 55563 D1 ~ door e east~ 1 0 55565 D3 ~ door w west~ 1 0 55566 S #55565 Prison~ To the north you see a cell. Locks are unnecessary, because the prisoners are kept in their cells by magic. ~ 555 8 0 0 0 0 D0 The prisoner looks at you and growls. ~ ~ 0 0 55568 D3 ~ door w west~ 1 0 55564 S #55566 Prison~ To the north you see a cell. Locks are unnecessary, because the prisoners are kept in their cells by magic. ~ 555 8 0 0 0 0 D0 The prisoner is a small man. ~ ~ 0 0 55567 D1 ~ door e east~ 1 0 55564 S #55567 Prison Cell~ This is a cell where they keep dangerous prisoners. You hope the magic barriers don't give out. ~ 555 8 0 0 0 0 D2 ~ ~ 0 0 55566 S #55568 Prison Cell~ This is a cell where they keep dangerous prisoners. You hope the magic barriers don't give out. ~ 555 8 0 0 0 0 D2 ~ ~ 0 0 55565 S #55569 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 555 1 0 0 0 3 D0 You see trees. ~ ~ 0 0 55579 D1 You see trees. ~ ~ 0 0 55573 D2 You see trees. ~ ~ 0 0 55578 D3 You see trees. ~ ~ 0 0 55570 S T 55569 #55570 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 555 1 0 0 0 3 D0 You see trees. ~ ~ 0 0 55577 D1 You see trees. ~ ~ 0 0 55571 D2 You see the entrance to Yew. ~ ~ 0 0 55555 D3 You see trees. ~ ~ 0 0 55569 S #55571 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 555 1 0 0 0 3 D0 You see trees. ~ ~ 0 0 55570 D1 You see trees. ~ ~ 0 0 55576 D2 You see trees. ~ ~ 0 0 55572 D3 You see trees. ~ ~ 0 0 55581 S T 55571 #55572 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 555 1 0 0 0 3 D0 You see trees. ~ ~ 0 0 55575 D1 You see trees. ~ ~ 0 0 55573 D2 You see trees. ~ ~ 0 0 55582 D3 You see trees. ~ ~ 0 0 55571 S #55573 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 555 1 0 0 0 3 D0 You see trees. ~ ~ 0 0 55574 D1 You see trees. ~ ~ 0 0 55569 D2 You see trees. ~ ~ 0 0 55583 D3 You see trees. ~ ~ 0 0 55572 S #55574 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 555 1 0 0 0 3 D0 You see trees. ~ ~ 0 0 55583 D1 You see trees. ~ ~ 0 0 55578 D2 You see trees. ~ ~ 0 0 55573 D3 You see trees. ~ ~ 0 0 55575 S #55575 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 555 1 0 0 0 3 D0 You see trees. ~ ~ 0 0 55582 D1 You see trees. ~ ~ 0 0 55574 D2 You see trees. ~ ~ 0 0 55572 D3 You see trees. ~ ~ 0 0 55576 S #55576 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 555 1 0 0 0 3 D0 You see trees. ~ ~ 0 0 55581 D1 You see trees. ~ ~ 0 0 55575 D2 You see trees. ~ ~ 0 0 55571 D3 You see trees. ~ ~ 0 0 55577 S #55577 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 555 1 0 0 0 3 D0 You see trees. ~ ~ 0 0 55580 D1 You see trees. ~ ~ 0 0 55576 D2 You see trees. ~ ~ 0 0 55570 D3 You see trees. ~ ~ 0 0 55578 S T 55569 #55578 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 555 1 0 0 0 3 D0 You see trees. ~ ~ 0 0 55579 D1 You see trees. ~ ~ 0 0 55577 D2 You see trees. ~ ~ 0 0 55569 D3 You see trees. ~ ~ 0 0 55574 S #55579 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 555 1 0 0 0 3 D0 You see trees. ~ ~ 0 0 55569 D1 You see trees. ~ ~ 0 0 55580 D2 You see trees. ~ ~ 0 0 55578 D3 You see trees. ~ ~ 0 0 55583 S #55580 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 555 1 0 0 0 3 D0 You see a shimmering light. ~ ~ 0 0 55584 D1 You see trees. ~ ~ 0 0 55581 D2 You see trees. ~ ~ 0 0 55577 D3 You see trees. ~ ~ 0 0 55579 S #55581 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 555 1 0 0 0 3 D0 You see trees. ~ ~ 0 0 55571 D1 You see trees. ~ ~ 0 0 55582 D2 You see trees. ~ ~ 0 0 55576 D3 You see trees. ~ ~ 0 0 55580 S #55582 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 555 1 0 0 0 3 D0 You see trees. ~ ~ 0 0 55572 D1 You see trees. ~ ~ 0 0 55583 D2 You see trees. ~ ~ 0 0 55575 D3 You see trees. ~ ~ 0 0 55581 S #55583 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 555 1 0 0 0 3 D0 You see trees. ~ ~ 0 0 55573 D1 You see trees. ~ ~ 0 0 55579 D2 You see trees. ~ ~ 0 0 55574 D3 You see trees. ~ ~ 0 0 55582 S #55584 The Yew Moongate~ There is your way out, through the blue moongate. You can see dimly through it. ~ 555 4 0 0 0 3 D2 You see trees. ~ ~ 0 0 55580 D4 Through the moongate you see a cave opening. ~ moongate~ 2 55511 55585 S #55585 Dungeon Entrance~ There is a huge maw of an entrance to one of the terrible Dungeons. After the Age of Enlightenment only 8 sources of evil still survive in the world. These are the eight Dungeons. Now they are being cleaned out. ~ 555 12 0 0 0 0 D0 A cold draft pours out of the dungeon. ~ ~ 0 0 55587 S #55586 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 555 9 0 0 0 0 D0 ~ ~ 0 0 55590 S #55587 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 555 9 0 0 0 0 D0 ~ ~ 0 0 55591 D2 ~ ~ 0 0 55585 S #55588 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 555 9 0 0 0 0 D0 ~ ~ 0 0 55592 D1 ~ ~ 0 0 55589 S #55589 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 555 9 0 0 0 0 D3 ~ ~ 0 0 55588 S #55590 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 555 9 0 0 0 0 D0 ~ ~ 0 0 55594 D1 ~ ~ 0 0 55591 D2 ~ ~ 0 0 55586 S #55591 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 555 9 0 0 0 0 D0 ~ ~ 0 0 55595 D1 ~ ~ 0 0 55592 D2 ~ ~ 0 0 55587 D3 ~ ~ 0 0 55590 S #55592 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 555 9 0 0 0 0 D1 ~ ~ 0 0 55593 D2 ~ ~ 0 0 55588 D3 ~ ~ 0 0 55591 S #55593 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 555 9 0 0 0 0 D0 ~ ~ 0 0 55597 D3 ~ ~ 0 0 55592 S #55594 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 555 9 0 0 0 0 D0 ~ ~ 0 0 55598 D2 ~ ~ 0 0 55590 S #55595 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 555 9 0 0 0 0 D0 ~ ~ 0 0 55599 D1 ~ ~ 0 0 55596 D2 ~ ~ 0 0 55591 S #55596 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 555 9 0 0 0 0 D0 ~ ~ 0 0 55600 D3 ~ ~ 0 0 55595 S #55597 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 555 9 0 0 0 0 D2 ~ ~ 0 0 55593 S #55598 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 555 9 0 0 0 0 D2 ~ ~ 0 0 55594 S #55599 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 555 9 0 0 0 0 D2 ~ ~ 0 0 55595 S $~