AwakeMUD-0.51Beta/area/
AwakeMUD-0.51Beta/doc/
AwakeMUD-0.51Beta/lib/
AwakeMUD-0.51Beta/lib/etc/
AwakeMUD-0.51Beta/lib/fixer_data/
AwakeMUD-0.51Beta/lib/misc/
AwakeMUD-0.51Beta/lib/plrobjs/
AwakeMUD-0.51Beta/lib/plrobjs/A-E/
AwakeMUD-0.51Beta/lib/plrobjs/K-O/
AwakeMUD-0.51Beta/lib/plrobjs/U-Z/
AwakeMUD-0.51Beta/lib/plrspells/A-E/
AwakeMUD-0.51Beta/lib/plrtext/A-E/
AwakeMUD-0.51Beta/lib/world/
AwakeMUD-0.51Beta/lib/world/mob/
AwakeMUD-0.51Beta/lib/world/obj/
AwakeMUD-0.51Beta/lib/world/qst/
AwakeMUD-0.51Beta/lib/world/shp/
AwakeMUD-0.51Beta/lib/world/wld/
AwakeMUD-0.51Beta/lib/world/zon/
AwakeMUD 0.51 Beta is the second public release of Awake 2050 MUD's code.
The official AwakeMUD public source project's webpage is
http://inetarena.com/~dunkelzahn/AwakeMUD/

AwakeMUD 0.51 is derived from CircleMUD 3.0 Beta Patchlevel 9.
It would fit on the tree like this:
Diku -> CircleMUD -> AwakeMUD

It is a MUD Codebase engineered around the Shadowrun, Second Edition RPG
by the FASA corporation.  It would be ideal for any MUD set in a modern,
cyberpunk, or sci-fi world, and also has a magic system to fit any genre,
even fantasy.

Awake 2050 MUD is the MUD that this codebase has developed from.  It can
be reached by connecting to 
telnet://awakenedworlds.net:2150

Shadowrun, Shadowrun Second Edition, and the Matrix are copyrights
(c)1989, 1991 of the FASA corporation.  This code release is in no way
intended as a challenge to FASA, WizKids LLC, or the originators of
Shadowrun's rights.