ADVANCE ^c> advance <character> <level>^n This advances the specified character to the specified level. And since only Owners have access to this command, this help file is rather useless. # AT This command allows the user to perform an action, in a room that he is not physically in. This command, albeit near impossible to explain, is incredible fun. For example, if you were in room 1234 and Pook was in room 4065: ^c> at pook lick pook^n - You would not move, but Pook would see "Bob licks you." This command can be used with commands such as look, kill, etc. ^WSee Also: SOCIALS^n # BAN This allows you to ban a certain address from the game. There are two types of ban. ^WSelect^n, and ^WAll^n. Select only allows in players with the SITEOK flag, which only CEO's or OWNERS can place. All, bans every single player from that address. ^c> ban <type> <address>^n ^WSee Also: UNBAN^n # DC This disconnects a user from the MUD itself. The command is used by typing "dc" and then the name of the player. There is also "dc *", which disconnects all connected sockets which do not hold playing characters. This command is not to be abused, with result of severe punishment. It is used only for dire situations or other circumstances that call for the disconnection of a player. # DIG This command creates a two-way exit between two rooms. You dig between the room you are standing in, and another. Dig then creates an exit automatically. Dig cannot be used to make exits to ^WMatrix^n rooms, and all doors need to be edited manually in ^WRedit^n. ^C> dig <direction> <room vnum>^n ^WSee Also: REDIT^n # ECHO This allows you to echo a message through to the entire mud. The syntax is "echo" and then the message you wish to echo. For example: ^c> echo Lets kill barney the dinosaur!^n - Everyone in the room would see: Lets kill barney the dinosaur! ^WSee Also: QECHO, GECHO^n # FORCE This command "forces" a subject to execute any action you wish. This is only meant to be used for mobs, specifically in quests, and in the rarest cases with players. Immortals that abuse this power will be traced and demoted, or depending on the extent, deleted completely. # FREEZE Quite simply, this freezes a player, making all commands useless. ^WSee Also: THAW^n # GECHO This echoes the subject string to the entire game, to all players connected at that time. # GOTO This allows you to go straight to any room of your choice. The syntax is "goto" and then the room number, character/object name. ^WSee Also: POOFIN, POOFOUT^n # GUARD This is a type of mob flag that will turn the mob into a vigilant guard, watchful over the security of your zone. If a mob with the GUARD flag sees a player carrying equipment that breaches the ^WSECURITY^n rating of the zone it's in, that mob and all others with GUARD will become aggressive to the player. Use this flag in moderation, for not all mobs in a zone are true guards. ^WSee Also: SECURITY^n # HANDBOOK The latest edition of the Awake Handbook, Copyright 1997. # HCONTROL Hcontrol is used to create, destroy, or manipulate existing houses. ^chcontrol build <house vnum> <exit direction> <lifestyle> <player name> hcontrol destroy <house vnum> hcontrol pay <house vnum> hcontrol show^n # ICLONE This clones an item. To use it, first enter the original itemnum, and the vnum of the clone item. ^c> iclone 10000 10001^n ^WSee Also: IEDIT^n # IDELETE This deletes an item, but for the time being, is nonfunctional. If you wish to delete an item, simply re-edit the item into a different item. ^WSee Also: IEDIT, ILIST^n # IDENT By turning this off, remote usernames will not be attempted. # IEDIT This utility is used to edit items in your zone. To use the utility, just simply type "iedit (item number)". You will be greeted with a menu that allows you to create items, which you load through the ^WZedit^n command. This is what the actual menu looks like: Item number: 12554 1) Item namelist: unfinished object 2) Item shortdesc: an unfinished object 3) Item descript: Something is lying here. 4) Item longdesc: It looks pretty much like an unfinished object 5) Item type: UNDEFINED 6) Item extra flags: None 7) Item affected bits: None 8) Item wear flags: TAKE 9) Item weight: 0 a) Item cost: 0 b) Item composition: other c) Item timer: 0 d) Item Material: paper e) Item Barrier Rating: 1 f) Item values: 0 0 0 0 0 0 0 0 0 0 g) Item applies: h) Item extra descriptions: q) Quit Enter your choice: [MENU] - ^cComposition^n: This is for metahumans and their pesky allergies. [TYPE] These are the various types of items you can make. The ones that aren't self explanatory are explained below. - Weapon: You can choose between Melee and firearm in option(g) in the main menu. - Docwagon: If you've played SRII b4, thenthis is simply a homing device for the docwagon squads. If you don't know what this is, then check the helpfile. - Radio/Phone: A radio is used to speak on all public channels, and a phone is needed for tells. - Cyberdeck: This is an essential tool to deckers.....after this you set the deck's values through option(f) in the main menu. - Focus: This is a type of magic-enhancing device, that increases the user's magic rating by its own rating, so do *not* go over the top with this. - Climbing gear: This gives the wearer a better chance of surviving those pesky FALL rooms. - Program: A program for cyberdecks. Exactly which program, you select in option(f) in the main menu. - Patch: This is a small healing device that anyone can use. There are several types of Patches available, all of which are specified in option(f). [FLAGS] These give the item any particular "flags" or special characteristics that you select from the sub-menu. You may give the item more than one flag. In the menu, these are what some of the commands mean: GOD_ONLY: Only gods of lvl2 and above can use this weapon. CORPSE: DO NOT USE The flags with a "!" in their name are "anti-flags." This means that the name listed there cannot use the item. So, (!MAGE) means that mages cannot use this item. Although in the more fantasy-based muds there are lots of items magic users cannot use, this is not really true for Shadorwun. In order to stay with the general feel of the Awakening atmosphere, its best if you dont make too many !race flags. [AFFECTS] These are the affections the item has on the user/wielder. Here is some explanation of the more unclear ones: Vision x1, x2, x3: These give the user better eyesight, which give a better chance of success in terms of combat, and a longer range to ^WScan^n. Laser-Sight: This reduces the user's combat numbers by 1. Sense-Life: Allows you to sense hidden, sneaking creatures in the room. FINAL NOTE: Editing is a tricky business, and you need to be careful to not make crazy items that put others in jeopardy.If you have a question that is not answered, do not feel in any way embarassed to post your questions. After all, we were all newbies at some time or another. Good luck. ^WSee Also: ITEMS, ILIST, ILOAD^n # ILIST This brings up a list of all the objs whose virtual numbers range between certain parameters set by the user. The first value must always be less than the second. So: ^c> ilist 12500 12599^n - This would display all objs between 12500 and 12599. ^WSee Also: IEDIT^n # ILOAD This allows you to load an item, without having to put any commands through the ^WZedit^n command. This is mainly used for personalized items and non-mob type items. Just type "iload (vnum of object)" to get the item. ^WSee Also: ILIST, IEDIT, LOAD^n # IMOTD This shows you the latest IMOTD, the greeting message Immortals and higher get when they connect to the MUD. Usually, this is updated as soon as the ^WImplementors^n come up with something new such as code or a major addition to the game. # INVIS This sets your invisibility to your level. Only people of your level or higher will now be able to see you.If you wish to set a certain level of invisibility, you can by using "invis (lvl of invis)". # LAST This command allows you to see the last time a certain character connected to the MUD, and what his address was. You can only "last" people of your level or lower. ^WSee Also: USERS^n # LOAD This command is available to CEO's and IMP's only. This allows you to load objects or mobs, anywhere in the game. This is the syntax for load: >load m 12500 */This will load mob 12500 into the room you're in*/ >load o 12500 */This will load object 12500 into your inventory*/ If you load an item, it will be stored in your inventory, so you must drop it after loading for others to see or look at. ^WSee Also: ILOAD^n # LOGWATCH This command shows which logs in the game you are watching. There are several logs in the game under constant update, but you can customize which logs to watch to avoid spam. To use the Logwatch, simply type in: ^c> Logwatch <log> > logwatch all > logwatch none^n ie: "logwatch sys" will toggle the SysLog for you. # MCLONE This allows you to clone a monster. Usage: ^cmclone <original vnum> <new vnum>^n ^WSee Also: MEDIT^n # MDELETE This deletes a mob. Simply put the mobvnum after this command, confirm it, and hey presto, it's gone. # MEDIT MEDIT is an OLC utility that allows you to edit mobs online. You can only edit mobs in your own zone, usually with 100 free mobs in each. To use it, simply type "medit <mob_num>", and then "y" to confirm that you want to edit the mob. Mob number: 3701 1) Mob namelist: 2) Mob short description: 3) Mob regular description: 4) Mob long description: 5) Mob Flags: 6) Affected Flags: None 7) Alignment: 0 8) Credits: 0-0 9) Bonus karma points: 0 (Total karma points: 0) a) Attributes: B(0), Q(0), S(0), C(0), I(0), W(0), M(0), R(0), E(0.00) b) Level: 0 c) Ballistic: 0, d) Impact: 0 e) Max physical points: 10, f) Max mental points: 10 g) Position: Standing, h) Default Position: Standing i) Gender: Female, j) Weight: 0, k) Height: 0 l) Mob class: Other m) Attack Type: Hit n) Skill menu. o) Arrive text: arrives from, p) Leave text: leaves q) Quit Enter your choice: [KEY] (1) - The "aliases", or titles you can use to target the mob. (2) - The namelisting of the mob in any mlist or vstat search. (3) - The description people see when the mob is in the room. (4) - The long description, when you actually look at the mob. (5) - These are FLAGS you can attach to the mob. See below for more. (6) - Affect FLAGS. Again, see below. (7) - Alignment. Effectively, how good/evil a mob is. Relatively useless. (8) - Amount of cash. You enter in a min and a max, and the average is randomly generated. (9) - Bonus Karma. If a mob is harder than the calculated karma dictates, use this to beef up the bounty. Mainly for the *really* tough mobs that take large groups to kill. (a) - The mobs attributes. If unclear as to what the attribute does, check each helpfile. (b) - This is only needed to MATRIX mobs. Do NOT use this for any other mobs. (c) - This is the mobs ballistic armor, it uses against bullets. (d) - This is the mob's impact, it uses against explosions, melee attacks. (e and f) - Leave these alone. Any mobs with more than the usual 10, are a LOT more difficult than normal. (g) - The mob's position when loaded into the game. (h) - Default position. (i) - Gender. No major significance. (j) - Weight of corpse. (k) - Insignificant. (l) - This is only used for MATRIX mobs. For an explanation of all the types, there are individual types for each matrix class, or IC. (m) - The attack the mob uses if it doesn't have a weapon. (n) - The mobs skills. Each skills adds more karma to the mob, so do NOT give it skills that it does not use directly, even if it may appear to be in character(ie, giving corporate etiquette to a mob that sits around). (o) - The string others see when the mob arrives in the room. (p) - Same as above, only when them mob leaves. [FINAL NOTES] - If you have question about FLAGS, buy a MOBFLAGS scroll from the engineer in the Builder's Lounge. - The same goes if you have questions about the AFFECT flags. - For the mob classes, the ones labelled "IC" are Matrix programs. To learn more about each one, check their helpfiles. DO NOT PUT THESE MOBS IN NON- MATRIX ROOM!!! - That's about it. If you need more help, ask a fellow imm, or if noone's on, post an inquiry on the builder's board. ^WSee Also: MLIST, MDELETE, MCLONE^n # MLIST This brings up a list of all the mobs whose virtual numbers range between certain parameters set by the user. The first value must always be less than the second. So: ^c>mlist 12500 12599^n - This would display all mobs between 12500 and 12599. ^WSee Also: MEDIT^n # MUTE The mute command, or "squelch" command, bans a player from all the public channels. This command is reserved for CEO's or higher, and is only to be used in extreme situations. Abuse of this command will be punished, depending on whether it was funny or not. # NOTITLE This command stops a player from changing their title, and is reserved for CEO's and higher to use only. # OLC This turns the mud's "OLC" mode on and off. If you wish to continue editing in the normal manner, keep OLC "on" all the time. ^WSee Also: MEDIT, IEDIT, REDIT^n # OPERATE This allows you to operate on a person, and implant them with either Bioware or cyberware. Only certified doctors are able to use this command. # PAGE This sends a page to another player, and should make his computer "bleep." It might be great fun spamming people and sending their computer into a frenzy, but this command is only to be used to get other people's attention. # PARDON This relieves a player of all flags he/she may have accumulated in the duration of their runs through the Sprawl. These can include ^WTHIEF^n and ^WKILLER^n flags. ^WSee Also: KILLER, THIEF^n # POOFIN This is the message that other people see when you enter a room they're in via the ^WGoto^n command. Poofins are fun, and often quite creative. ^c> poofin falls out of the sky, all over your brand new shoes! yuck!^n - When you goto a room with another person in it, they will see: ^c> Pook falls out of the sky, all over your brand new shoes! yuck!^n ^WSee Also: POOFOUT^n # POOFOUT Poofout is the message other people in a room with you see, when you leave the room via the ^Wgoto^n command. For info on how to actually use the ^Wpoofout^n command, look at the ^Wpoofin^n help file. The format for both of them is identical. ^WSee Also: POOFIN^n # PRETITLE This puts a string before your name in the who list and in your short description. # PURGE This cleans out a room of all objects and mobs. Very useful when a room gets all cluttered with mess. You can also purge players, which will make them drop all their eq and disconnect them from the game. Yes, it sounds bloody tempting to play with, but don't use it too much please. You can only purge in your own zone, until you become a CEO or higher. # QECHO This command will echo a message through to all people with a (quest) flag. This is incredibly useful for Immortals or Gods who are leading a quest, when you want to broadcast something to the quest players, but not to everyone else. ^c> qecho Bob is cool.^n - All the people with a (quest) flag will see: Bob is cool. ^WSee Also: QUEST, ECHO^n # RCLONE This allows you to "clone" rooms, and although totally unoriginal, is sometimes the only way to stop yourself going mad while editing long hallways and such. If possible though, try not use this too much or your zone will lose its creativity and look like a 4 room zone copied 100 times. All characteristics of the room will be cloned, including exits, description, flags and doors. ^cUsage: rclone (original room num) (cloned room num) ^WSee Also: REDIT^n # RDELETE Hey....guess what? It deletes a room! The syntax is simple: place the rnum after this command. # REBOOT Reboot will reload any of the following text files into the mud's pre-allocated memory buffer: background The background story credits The text received when one types "credits" handbook The text received when one types "handbook" help The text received when one types "help" immlist The text received when one types "immlist" imotd The text immortals see when they enter the game index The text received when one types "index" info The text received when one types "info" motd The text mortals see when they enter the game news The text received when one types "news" policy The text received when one types "policy" xhelp The help files wizhelp The wizhelp files wizlist The text received when one types "wizlist" all All the above # REDIT This utility allows you to edit rooms. Room number: 11100 1) Room name: an unfinished room 2) Room Desc: Room zone: 108 3) Room flags: none 4) Sector type: Inside 5) Exit north to: (none) 6) Exit northeast to: (none) 7) Exit east to: (none) 8) Exit southeast to: (none) 9) Exit south to: (none) a) Exit southwest to: (none) b) Exit west to: (none) c) Exit northwest to: (none) d) Exit up to: (none) e) Exit down to: (none) f) Exit matrix to: (none) g) Extra descriptions q) Quit Enter your choice: - Everything there is pretty self-explanatory. Here's a rundown of things that might not be. - cRoom Flags^n: These are all defined on a ROOMFLAGS scroll, sold by the engineer in the Builder's Lounge. - ^cSector Type^n: As above, go to the engineer for answers. - ^cMatrix^n: This is the equivalent of an input jack, a doorway into a Matrix system. ONLY USE THIS TO CONNECT A MATRIX ROOM. ^WSee Also: RLIST, RCLONE^n # RESTORE Used by a non-Owner, this will restore the character's physical and mental points to maximum. When used by an owner on an immortal, it sets the character's attributes and skills to maximum. Abuse is punishable by demotion. # RLIST This is like all the other "list" commands. It lists all the rooms between two paramters, the "top" and "bottom". ^WSee Also: ILIST, MLIST, ZLIST^n # SECURITY All zones have a security rating. After all, even in the Sprawl you have security. Each zone has it's own individual securty rating, chosen in the ^WZedit^n menu. Depending on it's security rating, the ^WGUARD^n mobs in the zone will watch out for any equipment that exceeds this rating. The table for this system is as follows: 1 - Everything gets in 2 - Rocket Launchers, rockets 3 - Cannons 4 - High Damage Grenade Launchers 5 - Grenade Launchers, Rifles 6 - Hand Grenades, Bows 7 - Machine Guns 8 - Shotguns, Blast Weapons 9 - Slashing, Mauling, and Claw Weapons 10 - Whips, Tasers 11 - Bludgeoning, Crushing and Pounding Weapons 12 - Thrashing Weapons 13 - Piercing and Stabbing Weapons 14 - Shuriken 15 - Knives, Stinging Weapons The higher the rating, the more paranoid the zone. The item listed beside the rating is the biggest weapon you can have in the zone before getting hassled by GUARD mobs. Take security into account when you create a zone, ie Renraku would have at least 14 in the least important sector, while a seedy run down old club would have around 4 or 5. ^WSee Also: ZEDIT, GUARD^n # SEDIT This utility allows you to edit shops. Everything there is pretty self explanatory. Some major pointers, however: - Always set up the mob, load the items he is gonna sell, and put him in the correct room before sediting. - For comfort, make sure you fill in *ALL* the options with some sort of value. - If you only have one opening/closing time, then you do not need a second one. ^WSee Also: SHOW^n # SEND This allows you to "send" a string to someone. Whatever you enter as the string, will show up directly on their screen, without a prompt or any precursor. Abuse of this is punishable by demotion. # SET This allows you to set someone's stats, affects, pretty much anything in their playerfile. This is, however, really meant to give people new zones. ANY abuse of this command will result in demotion, and possible deletion. # SETTIME This allows you to set the time at the machine site. Please try not to change this, so everyone has a constant sense of time in the game. Use the machine time to set up quests and runs, with the ^WDate^n command. # SHOW This command "shows" you certain logs in the game. The logs available are: zones player rent stats errors death godrooms shops houses skills Typing "show <log>" will display the relevant text. # SKILLSET This sets a player's skills. Skills range from 1 - 100, but only immortals are allowed maximum stats. Don't even think about abusing this. Logs don't lie, and mortal use of this command will result in the deletion of said mortal. Usage: ^cskillset <player> '<skill>' <value>^n # SLOWNS This changes the functions involved with the ^WUsers^n command. For comfort and convenience, leave this alone. # SNOOP This "snoops" a player, and allows you to see all I/O from the user. Abuse of this command is one of the highest crimes, and is punishable by deletion. # STAT This brings up all a player's stats. It also shows you their bank balance, karma, affections, and flags. Use this only when needed, as although it's not an abuse, it can be an intrusion of privacy. # SWITCH This function allows you to "switch" into the body of a mob. Once you've switched, you can still use some immortal commands, but you will have the stats and viewpoint of your targetted mob. To exit the mob, simply type "return" and you will go back to your original body. # TELEPORT A different version of the "transfer" command. ^c> teleport <character> <room vnum>^n ^WSee Also: TRANSFER^n # THAW Quite simply, this unfreezes a frozen character. ^WSee Also: FREEZE^n # TRANSFER This transfers a person to the room you are currently in. When you are testing out an unfinished zone, or even finished, but not *connected*, then you are only allowed to use your OWN character. Do not ask other players to help. Use of this command, as with many other commands, is logged, so misuse can easily be uncovered and will be punished. ^WSee Also: TELEPORT^n # UNAFFECT This removes an effect from a player. When you ^WStat^n a player, you can see the affects they may have. DO NOT ABUSE THIS by spiting players. You can punish people with this, but only if the conditions allow it. # UNBAN ^c> unban <banned site>^n Pretty simple. If you're still confused, check the helpfile for ^WBan^n. # UNOPERATE This is the opposite of "operate", as you may have guessed. This removes either bioware or cyberware from a player. # UPTIME How long the game has been running since the last reboot. # USERS This shows you the people currently connected to the game, their address, their state, their login time, and how long (if at all) they've been idle. # VARS This sets the corpse and violence variables in the game. DO NOT CHANGE THESE, as they will have a drastic effect on major functions in the game. # VNUM This is a search tool to find the vnum of a mob. Usage: ^cvnum <m | o> <name>^n # VSTAT This allows you to see the stats of a mob, if you know its vnum. Usage: ^cvstat <m | o> <vnum>^n Notice, however, that this is not the same as ^WStat^n. Stat will shows you a mobs stats after being modified by any possible eq or outside affects. Vstat will show you the raw stats of a mob, as you would find if you medited it. # WHOTITLE This sets the string inside your whotitle brackets. Usage is as follows : ^c> whotitle nak^n When you type who, you would see this: ^g[ NAK ] <pretitle> <your name> <title>^n # WIZHELP If you're checking the *helpfile* for this command....you have some serious problems. # WIZLOCK ^c> wizlock <level>^n will lock out all players below the given level. "Wizlock 1" will prevent new players from being created. # WF This command is similar to ^WWTELL^n, but is used for socials and emotes. The syntax for using wf is: wf <command> <message/victim>. ^c> wf lick pook > wf emote is dead! R.I.P.!^n ^WSee Also: WTELL, WWHO^n # WTELL This command is used to communicate with other gods through the wordlwide Aural Timepal - Net System. To use this command, simply type "wt" and then your thought afterwards. This will relay to all Immortals and higher on the game. ^c> wt Hi, I'm insane^n would result in all immortals seeing: ^c[Pook]: Hi, I'm insane^n ^WSee Also: WF, WWHO^n # WWHO Typing in this command will show you a list of all immortals currently on-line, where they are, and how long they've been idle (in minutes). ^WSee Also: WTELL, WF^n # ZEDIT This utility allows you to edit your zone commands, which control all the load functions for mobs, items, doors, and rooms. Command: 0 1) Type: NONE 2) Conditional: Always q) Quit Enter your selection: [TYPE] 1) MOB ^r*/This loads a mob.^n 2) OBJECT ^r*/Loads an object. Same as above.^n 3) PUT ^r*/Puts an object in something, usually a container.^n 4) EQUIP ^r*/Equips a mob. It will equip the previous mob command.^n 5) GIVE ^r*/Puts an item in a mob's inventory.^n 6) REMOVE 7) DOOR ^r*/Sets up a door, ie locked, closed, etc.^n 8) GIVE NUMBER ^r*/Gives a certain number of items to a mob.^n 9) NOTHING ^r*/Does what it says.^n 0) Quit Enter command type: 0 ^WSee Also: ZLIST, ZDELETE^n # ZDELETE This deletes a zone. Unless you're an Owner or you have more than one zone, you can only delete your own zone, so it may not be all too wise to toy with this one. # ZLIST Zlist is used to display all of your zone commands for the particular zone that you are working on at that time. "Zlist 130" will show all the zone commands for zone 130. If by chance you wish to see the zone commands between a certain range and not the whole range, you can use zlist and state the start and end of the range you wish to see. For example: ^c> zlist 120 189^n - This will show all the zone commands from command 120 to command 189. ^WSee Also: ZEDIT, ZSWITCH, ZONES^n # ZRESET ^c> zreset <zone #>^n Resets the zone with the given number. ^c> zreset .^n Resets the zone you are standing in. ^c> zreset *^n Resets the entire world. # ZSWITCH This allows you to switch to another zone. This is only really used if you have more than one zone to work with, and need to jump around. ^c> zreset <zone #>^n #~