#2100 The Club Penumbra~ Welcome to Awake 2050! To the north lies the entrance to the Club Penumbra, a shadowrunner gathering place in Seattle of the year 2050. Stairs lead up to the S.W.S. University. ~ 0 12 0 0 S #2101 The Bar~ Many colorful varieties of alcoholic drinks are served here. No drugs--the Penumbra wishes to keep Lone Star out of its business, and retain its status as a safe place for runners. ~ 0 12 0 0 D0 The stage blocks the way. ~ ~ 0 0 2116 0 5 4 0 D2 Tables and booths lie to the east. ~ ~ 0 0 2102 0 5 4 0 S #2102 Johnny Clean's Table~ This is a table, much like any other in the club. The only difference is that this one has but a single occupant. ~ 0 12 0 0 D0 The stage lies north. ~ ~ 0 0 2115 0 5 4 0 D2 A table lies to the east. ~ ~ 0 0 2103 0 5 4 0 D6 That way lies the bar. ~ ~ 0 0 2101 0 5 4 0 S #2103 Table~ This is a table, with some chairs thoughtfully included. This is a good vantage point from which to observe either the dancers or the house band, Totem. ~ 0 12 0 0 D0 The dance floor lies north. ~ ~ 0 0 2114 0 5 4 0 D2 There are booths to the east. ~ ~ 0 0 2104 0 5 4 0 D6 Johnny Clean's table lies to the west. ~ ~ 0 0 2102 0 5 4 0 S #2104 Booth~ There is a booth here. Patrons of the Club Penumbra sometimes use these simply to relax, but quite often a booth can be a comfortable place to plan a shadowrun. ~ 0 12 0 0 D0 The dance floor lies to the north. ~ ~ 0 0 2113 0 5 4 0 D2 The Club Entrance is that way. ~ ~ 0 0 2105 0 5 4 0 D6 Tables are to the west. ~ ~ 0 0 2103 0 5 4 0 S #2105 The Entrance Hall~ This club contains all the primary amusements of wageslaves in 2050. The room is dark, illuminated only by the holographic strobe lights that form pictures of chaotic, violent events. There is a simsense unit in a corner of the room, to provide visceral pleasures for the rejected. There are chemicals to damage the mind. And, in the center of the room, there is a crowd of synthetically happy people dancing to an industrial pulse. ~ 0 12 0 0 D0 The dance floor lies ahead. ~ ~ 0 0 2112 0 5 4 0 D2 There is a booth. ~ ~ 0 0 2106 0 5 4 0 D6 There is a booth. ~ ~ 0 0 2104 0 5 4 0 S #2106 Troll Bouncer Platform~ There is a platform here, offering the best view of every point in the club. From here it is easy for the bouncer to detect and quickly eliminate troublemakers. ~ 0 12 0 0 D0 The dance floor lies north. ~ ~ 0 0 2111 0 5 4 0 D2 That mage bouncer stands that way. ~ ~ 0 0 2107 0 5 4 0 D6 The entrance lies that way. ~ ~ 0 0 2105 0 5 4 0 S #2107 Mage Bouncer~ The Club Penumbra is a classy place--they don't want even a hint of trouble for its loyal customers. The only way to ensure that is to hire magical muscle. ~ 0 12 0 0 D0 The dance floor lies north. ~ ~ 0 0 2110 0 5 4 0 D2 A terminal lies east. ~ ~ 0 0 2108 0 5 4 0 D6 An evil-looking troll stands west. ~ ~ 0 0 2106 0 5 4 0 S #2108 Computer Terminal~ This terminal is used for input and output. You input suggestions and comments, we peruse them thoughtfully and reply (output). Such communication is vital and appreciated! ~ 0 8 0 0 D0 A hallway leads north. ~ ~ 0 0 2109 0 5 4 0 D6 A serious-looking mage stands there. ~ ~ 0 0 2107 0 5 4 0 S #2109 The Exit~ Beyond the east door lies downtown Seattle. Ahead, still inside the club, is a simsense unit. ~ 0 8 0 0 D0 There sits a simsense unit. ~ ~ 0 0 2124 0 5 4 0 D4 The computer terminal lies south. ~ ~ 0 0 2108 0 5 4 0 D6 The dance floor lies west. ~ ~ 0 0 2110 0 5 4 0 D7 ~ ~ 0 0 6017 0 5 4 0 S #2110 Dance Floor~ The dance floor is packed with sensory delights. The throbbing pulse is omnipresent, but there are also violent holograms and what seems like hundreds of people. ~ 0 8 0 0 D0 The dance floor continues. ~ ~ 0 0 2123 0 5 4 0 D2 This leads away from the dance floor. ~ ~ 0 0 2109 0 5 4 0 D4 That leads away from the dance floor. ~ ~ 0 0 2107 0 5 4 0 D6 The dance floor continues. ~ ~ 0 0 2111 0 5 4 0 S #2111 Dance Floor~ The dance floor is packed with sensory delights. The throbbing pulse is omnipresent, but there are also violent holograms and what seems like hundreds of people. ~ 0 8 0 0 D0 The dance floor continues. ~ ~ 0 0 2122 0 5 4 0 D2 The dance floor continues. ~ ~ 0 0 2110 0 5 4 0 D4 That leads away from the dance floor. ~ ~ 0 0 2106 0 5 4 0 D6 The dance floor continues. ~ ~ 0 0 2112 0 5 4 0 S #2112 Dance Floor~ The dance floor is packed with sensory delights. The throbbing pulse is omnipresent, but there are also violent holograms and what seems like hundreds of people. ~ 0 8 0 0 D0 The dance floor continues. ~ ~ 0 0 2121 0 5 4 0 D2 The dance floor continues. ~ ~ 0 0 2111 0 5 4 0 D4 The entrance lies south. ~ ~ 0 0 2105 0 5 4 0 D6 The dance floor continues. ~ ~ 0 0 2113 0 5 4 0 S #2113 Dance Floor~ The dance floor is packed with sensory delights. The throbbing pulse is omnipresent, but there are also violent holograms and what seems like hundreds of people. ~ 0 8 0 0 D0 The dance floor continues. ~ ~ 0 0 2120 0 5 4 0 D2 The dance floor continues. ~ ~ 0 0 2112 0 5 4 0 D4 Johnny Clean's table is to the south. ~ ~ 0 0 2104 0 5 4 0 D6 The dance floor continues. ~ ~ 0 0 2114 0 5 4 0 S #2114 Dance Floor~ The dance floor is packed with sensory delights. The throbbing pulse is omnipresent, but there are also violent holograms and what seems like hundreds of people. ~ 0 8 0 0 D0 The dance floor continues. ~ ~ 0 0 2119 0 5 4 0 D2 The dance floor continues. ~ ~ 0 0 2113 0 5 4 0 D4 There are tables to the south. ~ ~ 0 0 2103 0 5 4 0 D6 The stage lies west. ~ ~ 0 0 2115 0 5 4 0 S #2115 Stage~ A pale elf stands here, singing heartfully about his pain. He is dressed in corporate attire, which is perhaps intended as irony. ~ 0 12 0 0 D0 The stage continues to the north. ~ ~ 0 0 2118 0 5 4 0 D2 That way lies the dance floor. ~ ~ 0 0 2114 0 5 4 0 D4 Johnny Clean sits at his table. ~ ~ 0 0 2102 0 5 4 0 D6 The stage continues to the west. ~ ~ 0 0 2116 0 5 4 0 S #2116 Stage~ The synth player is here. She plays a minor-key chord over and over again while using her free hand to push the 'noise' button on the instrument. ~ 0 12 0 0 D0 The stage continues. ~ ~ 0 0 2117 0 5 4 0 D2 The stage continues. ~ ~ 0 0 2115 0 5 4 0 D4 The bar lies to the south. ~ ~ 0 0 2101 0 5 4 0 S #2117 Stage~ A small machine sits here, cranking out the gigantic pulse that fills the room. Technicians stand ready to alter the volume or cadence of the pulse. ~ 0 12 0 0 D2 The stage continues to the east. ~ ~ 0 0 2118 0 5 4 0 D4 The stage continues to the south. ~ ~ 0 0 2116 0 5 4 0 E machine~ The machine is a fairly new model, designed by Fuchi. ~ S #2118 Stage~ There is an additional synth player here, attached to his instrument with a headjack. ~ 0 12 0 0 D2 The dance floor continues. ~ ~ 0 0 2119 0 5 4 0 D4 The dance floor continues. ~ ~ 0 0 2115 0 5 4 0 D6 The stage lies west. ~ ~ 0 0 2117 0 5 4 0 S #2119 Dance Floor~ The dance floor is packed with sensory delights. The throbbing pulse is omnipresent, but there are also violent holograms and what seems like hundreds of people. ~ 0 8 0 0 D2 The dance floor continues. ~ ~ 0 0 2120 0 5 4 0 D4 The dance floor continues. ~ ~ 0 0 2114 0 5 4 0 D6 The stage lies west. ~ ~ 0 0 2118 0 5 4 0 S #2120 Dance Floor~ The dance floor is packed with sensory delights. The throbbing pulse is omnipresent, but there are also violent holograms and what seems like hundreds of people. ~ 0 8 0 0 D2 The dance floor continues. ~ ~ 0 0 2121 0 5 4 0 D4 The dance floor continues. ~ ~ 0 0 2113 0 5 4 0 D6 The dance floor continues. ~ ~ 0 0 2119 0 5 4 0 S #2121 Dance Floor~ The dance floor is packed with sensory delights. The throbbing pulse is omnipresent, but there are also violent holograms and what seems like hundreds of people. ~ 0 8 0 0 D2 The dance floor continues. ~ ~ 0 0 2122 0 5 4 0 D4 The dance floor continues. ~ ~ 0 0 2112 0 5 4 0 D6 The dance floor continues. ~ ~ 0 0 2120 0 5 4 0 S #2122 Dance Floor~ The dance floor is packed with sensory delights. The throbbing pulse is omnipresent, but there are also violent holograms and what seems like hundreds of people. ~ 0 8 0 0 D2 That leads away from the dance floor. ~ ~ 0 0 2123 0 5 4 0 D4 The dance floor continues. ~ ~ 0 0 2111 0 5 4 0 D6 The dance floor continues. ~ ~ 0 0 2121 0 5 4 0 S #2123 Dance Floor~ The dance floor is packed with sensory delights. The throbbing pulse is omnipresent, but there are also violent holograms and what seems like hundreds of people. ~ 0 8 0 0 D2 That leads away from the dance floor. ~ ~ 0 0 2124 0 5 4 0 D4 The dance floor continues. ~ ~ 0 0 2110 0 5 4 0 D6 The dance floor continues. ~ ~ 0 0 2122 0 5 4 0 S #2124 Simsense Unit~ The modern simsense unit is literally a dream machine; 'movies' are recorded of an actor's sensations and processed into the unit. The result is story which anyone can experience--down to the fullest detail. Much of the material that appears on simsense is erotica, for the tactile sensations are indistinguishable from the real thing. However, in recent years, certain producers have attempted to produce simsense products with artistic quality. ~ 0 8 0 0 D4 The exit is to the south. ~ ~ 0 0 2109 0 5 4 0 D6 The dance floor is to the west. ~ ~ 0 0 2123 0 5 4 0 E simsense~ You don't have a simsense product. ~ S #2126 Coffin Hotel~ This is the cheapest place to rent in Tacoma, and verifies, beyond any doubt, the saying: "you get what you pay for." ~ 0 12 0 0 D6 ~ ~ 0 0 2045 0 5 4 0 S #2127 Room in the Coffin Hotel~ The few pieces of furniture in this room are covered with a variety of things, the least of which being dust. Just leaving here makes you feel better. ~ 0 28 0 0 D9 Down the stairway is the Coffin Hotel reception area. ~ ~ 0 0 2126 0 5 4 0 S $~