/************************************************************************ * OasisOLC - Shops / sedit.c v2.0 * * Copyright 1996 Harvey Gilpin * * Copyright 1997-2001 George Greer (greerga@circlemud.org) * ************************************************************************/ #include "conf.h" #include "sysdep.h" #include "structs.h" #include "utils.h" #include "comm.h" #include "interpreter.h" #include "db.h" #include "shop.h" #include "genolc.h" #include "genshp.h" #include "oasis.h" /*-------------------------------------------------------------------*/ /* * External variable declarations. */ extern struct shop_data *shop_index; extern struct char_data *mob_proto; extern struct obj_data *obj_proto; extern struct room_data *world; extern struct zone_data *zone_table; extern struct index_data *mob_index; extern struct index_data *obj_index; extern const char *trade_letters[]; extern const char *shop_bits[]; extern const char *item_types[]; /*-------------------------------------------------------------------*/ /* * External functions. */ SPECIAL(shop_keeper); /* * Should check more things. */ void sedit_save_internally(struct descriptor_data *d) { OLC_SHOP(d)->vnum = OLC_NUM(d); add_shop(OLC_SHOP(d)); } void sedit_save_to_disk(int num) { save_shops(num); } /*-------------------------------------------------------------------*\ utility functions \*-------------------------------------------------------------------*/ void sedit_setup_new(struct descriptor_data *d) { struct shop_data *shop; /* * Allocate a scratch shop structure. */ CREATE(shop, struct shop_data, 1); /* * Fill in some default values. */ S_KEEPER(shop) = -1; S_CLOSE1(shop) = 28; S_BUYPROFIT(shop) = 1.0; S_SELLPROFIT(shop) = 1.0; /* * Add a spice of default strings. */ S_NOITEM1(shop) = str_dup("%s Sorry, I don't stock that item."); S_NOITEM2(shop) = str_dup("%s You don't seem to have that."); S_NOCASH1(shop) = str_dup("%s I can't afford that!"); S_NOCASH2(shop) = str_dup("%s You are too poor!"); S_NOBUY(shop) = str_dup("%s I don't trade in such items."); S_BUY(shop) = str_dup("%s That'll be %d coins, thanks."); S_SELL(shop) = str_dup("%s I'll give you %d coins for that."); /* * Stir the lists lightly. */ CREATE(S_PRODUCTS(shop), obj_vnum, 1); S_PRODUCT(shop, 0) = -1; CREATE(S_ROOMS(shop), room_rnum, 1); S_ROOM(shop, 0) = -1; CREATE(S_NAMELISTS(shop), struct shop_buy_data, 1); S_BUYTYPE(shop, 0) = -1; /* * Presto! A shop. */ OLC_SHOP(d) = shop; sedit_disp_menu(d); } /*-------------------------------------------------------------------*/ void sedit_setup_existing(struct descriptor_data *d, int rshop_num) { /* * Create a scratch shop structure. */ CREATE(OLC_SHOP(d), struct shop_data, 1); copy_shop(OLC_SHOP(d), shop_index + rshop_num); sedit_disp_menu(d); } /************************************************************************** Menu functions **************************************************************************/ void sedit_products_menu(struct descriptor_data *d) { struct shop_data *shop; int i; shop = OLC_SHOP(d); get_char_colors(d->character); clear_screen(d); SEND_TO_Q("## VNUM Product\r\n", d); for (i = 0; S_PRODUCT(shop, i) != -1; i++) { sprintf(buf, "%2d - [%s%5d%s] - %s%s%s\r\n", i, cyn, obj_index[S_PRODUCT(shop, i)].vnum, nrm, yel, obj_proto[S_PRODUCT(shop, i)].short_description, nrm); SEND_TO_Q(buf, d); } sprintf(buf, "\r\n" "%sA%s) Add a new product.\r\n" "%sD%s) Delete a product.\r\n" "%sQ%s) Quit\r\n" "Enter choice : ", grn, nrm, grn, nrm, grn, nrm); SEND_TO_Q(buf, d); OLC_MODE(d) = SEDIT_PRODUCTS_MENU; } /*-------------------------------------------------------------------*/ void sedit_compact_rooms_menu(struct descriptor_data *d) { struct shop_data *shop; int i, count = 0; shop = OLC_SHOP(d); get_char_colors(d->character); clear_screen(d); for (i = 0; S_ROOM(shop, i) != -1; i++) { sprintf(buf, "%2d - [%s%5d%s] | %s", i, cyn, S_ROOM(shop, i), nrm, !(++count % 5) ? "\r\n" : ""); SEND_TO_Q(buf, d); } sprintf(buf, "\r\n" "%sA%s) Add a new room.\r\n" "%sD%s) Delete a room.\r\n" "%sL%s) Long display.\r\n" "%sQ%s) Quit\r\n" "Enter choice : ", grn, nrm, grn, nrm, grn, nrm, grn, nrm); SEND_TO_Q(buf, d); OLC_MODE(d) = SEDIT_ROOMS_MENU; } /*-------------------------------------------------------------------*/ void sedit_rooms_menu(struct descriptor_data *d) { struct shop_data *shop; int i; shop = OLC_SHOP(d); get_char_colors(d->character); clear_screen(d); SEND_TO_Q("## VNUM Room\r\n\r\n", d); for (i = 0; S_ROOM(shop, i) != -1; i++) { sprintf(buf, "%2d - [%s%5d%s] - %s%s%s\r\n", i, cyn, S_ROOM(shop, i), nrm, yel, world[real_room(S_ROOM(shop, i))].name, nrm); SEND_TO_Q(buf, d); } sprintf(buf, "\r\n" "%sA%s) Add a new room.\r\n" "%sD%s) Delete a room.\r\n" "%sC%s) Compact Display.\r\n" "%sQ%s) Quit\r\n" "Enter choice : ", grn, nrm, grn, nrm, grn, nrm, grn, nrm); SEND_TO_Q(buf, d); OLC_MODE(d) = SEDIT_ROOMS_MENU; } /*-------------------------------------------------------------------*/ void sedit_namelist_menu(struct descriptor_data *d) { struct shop_data *shop; int i; shop = OLC_SHOP(d); get_char_colors(d->character); clear_screen(d); SEND_TO_Q("## Type Namelist\r\n\r\n", d); for (i = 0; S_BUYTYPE(shop, i) != -1; i++) { sprintf(buf, "%2d - %s%15s%s - %s%s%s\r\n", i, cyn, item_types[S_BUYTYPE(shop, i)], nrm, yel, S_BUYWORD(shop, i) ? S_BUYWORD(shop, i) : "<None>", nrm); SEND_TO_Q(buf, d); } sprintf(buf, "\r\n" "%sA%s) Add a new entry.\r\n" "%sD%s) Delete an entry.\r\n" "%sQ%s) Quit\r\n" "Enter choice : ", grn, nrm, grn, nrm, grn, nrm); SEND_TO_Q(buf, d); OLC_MODE(d) = SEDIT_NAMELIST_MENU; } /*-------------------------------------------------------------------*/ void sedit_shop_flags_menu(struct descriptor_data *d) { int i, count = 0; get_char_colors(d->character); clear_screen(d); for (i = 0; i < NUM_SHOP_FLAGS; i++) { sprintf(buf, "%s%2d%s) %-20.20s %s", grn, i + 1, nrm, shop_bits[i], !(++count % 2) ? "\r\n" : ""); SEND_TO_Q(buf, d); } sprintbit(S_BITVECTOR(OLC_SHOP(d)), shop_bits, buf1); sprintf(buf, "\r\nCurrent Shop Flags : %s%s%s\r\nEnter choice : ", cyn, buf1, nrm); SEND_TO_Q(buf, d); OLC_MODE(d) = SEDIT_SHOP_FLAGS; } /*-------------------------------------------------------------------*/ void sedit_no_trade_menu(struct descriptor_data *d) { int i, count = 0; get_char_colors(d->character); clear_screen(d); for (i = 0; i < NUM_TRADERS; i++) { sprintf(buf, "%s%2d%s) %-20.20s %s", grn, i + 1, nrm, trade_letters[i], !(++count % 2) ? "\r\n" : ""); SEND_TO_Q(buf, d); } sprintbit(S_NOTRADE(OLC_SHOP(d)), trade_letters, buf1); sprintf(buf, "\r\nCurrently won't trade with: %s%s%s\r\n" "Enter choice : ", cyn, buf1, nrm); SEND_TO_Q(buf, d); OLC_MODE(d) = SEDIT_NOTRADE; } /*-------------------------------------------------------------------*/ void sedit_types_menu(struct descriptor_data *d) { struct shop_data *shop; int i, count = 0; shop = OLC_SHOP(d); get_char_colors(d->character); clear_screen(d); for (i = 0; i < NUM_ITEM_TYPES; i++) { sprintf(buf, "%s%2d%s) %s%-20s%s %s", grn, i, nrm, cyn, item_types[i], nrm, !(++count % 3) ? "\r\n" : ""); SEND_TO_Q(buf, d); } sprintf(buf, "%sEnter choice : ", nrm); SEND_TO_Q(buf, d); OLC_MODE(d) = SEDIT_TYPE_MENU; } /*-------------------------------------------------------------------*/ /* * Display main menu. */ void sedit_disp_menu(struct descriptor_data *d) { struct shop_data *shop; shop = OLC_SHOP(d); get_char_colors(d->character); clear_screen(d); sprintbit(S_NOTRADE(shop), trade_letters, buf1); sprintbit(S_BITVECTOR(shop), shop_bits, buf2); sprintf(buf, "-- Shop Number : [%s%d%s]\r\n" "%s0%s) Keeper : [%s%d%s] %s%s\r\n" "%s1%s) Open 1 : %s%4d%s %s2%s) Close 1 : %s%4d\r\n" "%s3%s) Open 2 : %s%4d%s %s4%s) Close 2 : %s%4d\r\n" "%s5%s) Sell rate : %s%1.2f%s %s6%s) Buy rate : %s%1.2f\r\n" "%s7%s) Keeper no item : %s%s\r\n" "%s8%s) Player no item : %s%s\r\n" "%s9%s) Keeper no cash : %s%s\r\n" "%sA%s) Player no cash : %s%s\r\n" "%sB%s) Keeper no buy : %s%s\r\n" "%sC%s) Buy sucess : %s%s\r\n" "%sD%s) Sell sucess : %s%s\r\n" "%sE%s) No Trade With : %s%s\r\n" "%sF%s) Shop flags : %s%s\r\n" "%sR%s) Rooms Menu\r\n" "%sP%s) Products Menu\r\n" "%sT%s) Accept Types Menu\r\n" "%sQ%s) Quit\r\n" "Enter Choice : ", cyn, OLC_NUM(d), nrm, grn, nrm, cyn, S_KEEPER(shop) == -1 ? -1 : mob_index[S_KEEPER(shop)].vnum, nrm, yel, S_KEEPER(shop) == -1 ? "None" : mob_proto[S_KEEPER(shop)].player.short_descr, grn, nrm, cyn, S_OPEN1(shop), nrm, grn, nrm, cyn, S_CLOSE1(shop), grn, nrm, cyn, S_OPEN2(shop), nrm, grn, nrm, cyn, S_CLOSE2(shop), grn, nrm, cyn, S_BUYPROFIT(shop), nrm, grn, nrm, cyn, S_SELLPROFIT(shop), grn, nrm, yel, S_NOITEM1(shop), grn, nrm, yel, S_NOITEM2(shop), grn, nrm, yel, S_NOCASH1(shop), grn, nrm, yel, S_NOCASH2(shop), grn, nrm, yel, S_NOBUY(shop), grn, nrm, yel, S_BUY(shop), grn, nrm, yel, S_SELL(shop), grn, nrm, cyn, buf1, grn, nrm, cyn, buf2, grn, nrm, grn, nrm, grn, nrm, grn, nrm ); SEND_TO_Q(buf, d); OLC_MODE(d) = SEDIT_MAIN_MENU; } /************************************************************************** The GARGANTUAN event handler **************************************************************************/ void sedit_parse(struct descriptor_data *d, char *arg) { int i; if (OLC_MODE(d) > SEDIT_NUMERICAL_RESPONSE) { if (!isdigit(arg[0]) && ((*arg == '-') && (!isdigit(arg[1])))) { SEND_TO_Q("Field must be numerical, try again : ", d); return; } } switch (OLC_MODE(d)) { /*-------------------------------------------------------------------*/ case SEDIT_CONFIRM_SAVESTRING: switch (*arg) { case 'y': case 'Y': SEND_TO_Q("Saving shop to memory.\r\n", d); sedit_save_internally(d); sprintf(buf, "OLC: %s edits shop %d", GET_NAME(d->character), OLC_NUM(d)); mudlog(buf, CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE); cleanup_olc(d, CLEANUP_STRUCTS); return; case 'n': case 'N': cleanup_olc(d, CLEANUP_ALL); return; default: SEND_TO_Q("Invalid choice!\r\nDo you wish to save the shop? : ", d); return; } break; /*-------------------------------------------------------------------*/ case SEDIT_MAIN_MENU: i = 0; switch (*arg) { case 'q': case 'Q': if (OLC_VAL(d)) { /* Anything been changed? */ SEND_TO_Q("Do you wish to save the changes to the shop? (y/n) : ", d); OLC_MODE(d) = SEDIT_CONFIRM_SAVESTRING; } else cleanup_olc(d, CLEANUP_ALL); return; case '0': OLC_MODE(d) = SEDIT_KEEPER; SEND_TO_Q("Enter vnum number of shop keeper : ", d); return; case '1': OLC_MODE(d) = SEDIT_OPEN1; i++; break; case '2': OLC_MODE(d) = SEDIT_CLOSE1; i++; break; case '3': OLC_MODE(d) = SEDIT_OPEN2; i++; break; case '4': OLC_MODE(d) = SEDIT_CLOSE2; i++; break; case '5': OLC_MODE(d) = SEDIT_BUY_PROFIT; i++; break; case '6': OLC_MODE(d) = SEDIT_SELL_PROFIT; i++; break; case '7': OLC_MODE(d) = SEDIT_NOITEM1; i--; break; case '8': OLC_MODE(d) = SEDIT_NOITEM2; i--; break; case '9': OLC_MODE(d) = SEDIT_NOCASH1; i--; break; case 'a': case 'A': OLC_MODE(d) = SEDIT_NOCASH2; i--; break; case 'b': case 'B': OLC_MODE(d) = SEDIT_NOBUY; i--; break; case 'c': case 'C': OLC_MODE(d) = SEDIT_BUY; i--; break; case 'd': case 'D': OLC_MODE(d) = SEDIT_SELL; i--; break; case 'e': case 'E': sedit_no_trade_menu(d); return; case 'f': case 'F': sedit_shop_flags_menu(d); return; case 'r': case 'R': sedit_rooms_menu(d); return; case 'p': case 'P': sedit_products_menu(d); return; case 't': case 'T': sedit_namelist_menu(d); return; default: sedit_disp_menu(d); return; } if (i == 0) break; else if (i == 1) SEND_TO_Q("\r\nEnter new value : ", d); else if (i == -1) SEND_TO_Q("\r\nEnter new text :\r\n] ", d); else SEND_TO_Q("Oops...\r\n", d); return; /*-------------------------------------------------------------------*/ case SEDIT_NAMELIST_MENU: switch (*arg) { case 'a': case 'A': sedit_types_menu(d); return; case 'd': case 'D': SEND_TO_Q("\r\nDelete which entry? : ", d); OLC_MODE(d) = SEDIT_DELETE_TYPE; return; case 'q': case 'Q': break; } break; /*-------------------------------------------------------------------*/ case SEDIT_PRODUCTS_MENU: switch (*arg) { case 'a': case 'A': SEND_TO_Q("\r\nEnter new product vnum number : ", d); OLC_MODE(d) = SEDIT_NEW_PRODUCT; return; case 'd': case 'D': SEND_TO_Q("\r\nDelete which product? : ", d); OLC_MODE(d) = SEDIT_DELETE_PRODUCT; return; case 'q': case 'Q': break; } break; /*-------------------------------------------------------------------*/ case SEDIT_ROOMS_MENU: switch (*arg) { case 'a': case 'A': SEND_TO_Q("\r\nEnter new room vnum number : ", d); OLC_MODE(d) = SEDIT_NEW_ROOM; return; case 'c': case 'C': sedit_compact_rooms_menu(d); return; case 'l': case 'L': sedit_rooms_menu(d); return; case 'd': case 'D': SEND_TO_Q("\r\nDelete which room? : ", d); OLC_MODE(d) = SEDIT_DELETE_ROOM; return; case 'q': case 'Q': break; } break; /*-------------------------------------------------------------------*/ /* * String edits. */ case SEDIT_NOITEM1: if (genolc_checkstring(d, arg)) modify_string(&S_NOITEM1(OLC_SHOP(d)), arg); break; case SEDIT_NOITEM2: if (genolc_checkstring(d, arg)) modify_string(&S_NOITEM2(OLC_SHOP(d)), arg); break; case SEDIT_NOCASH1: if (genolc_checkstring(d, arg)) modify_string(&S_NOCASH1(OLC_SHOP(d)), arg); break; case SEDIT_NOCASH2: if (genolc_checkstring(d, arg)) modify_string(&S_NOCASH2(OLC_SHOP(d)), arg); break; case SEDIT_NOBUY: if (genolc_checkstring(d, arg)) modify_string(&S_NOBUY(OLC_SHOP(d)), arg); break; case SEDIT_BUY: if (genolc_checkstring(d, arg)) modify_string(&S_BUY(OLC_SHOP(d)), arg); break; case SEDIT_SELL: if (genolc_checkstring(d, arg)) modify_string(&S_SELL(OLC_SHOP(d)), arg); break; case SEDIT_NAMELIST: if (genolc_checkstring(d, arg)) { struct shop_buy_data new_entry; BUY_TYPE(new_entry) = OLC_VAL(d); BUY_WORD(new_entry) = str_dup(arg); add_to_type_list(&(S_NAMELISTS(OLC_SHOP(d))), &new_entry); } sedit_namelist_menu(d); return; /*-------------------------------------------------------------------*/ /* * Numerical responses. */ case SEDIT_KEEPER: i = atoi(arg); if ((i = atoi(arg)) != -1) if ((i = real_mobile(i)) < 0) { SEND_TO_Q("That mobile does not exist, try again : ", d); return; } S_KEEPER(OLC_SHOP(d)) = i; if (i == -1) break; /* * Fiddle with special procs. */ S_FUNC(OLC_SHOP(d)) = mob_index[i].func; mob_index[i].func = shop_keeper; break; case SEDIT_OPEN1: S_OPEN1(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28); break; case SEDIT_OPEN2: S_OPEN2(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28); break; case SEDIT_CLOSE1: S_CLOSE1(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28); break; case SEDIT_CLOSE2: S_CLOSE2(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28); break; case SEDIT_BUY_PROFIT: sscanf(arg, "%f", &S_BUYPROFIT(OLC_SHOP(d))); break; case SEDIT_SELL_PROFIT: sscanf(arg, "%f", &S_SELLPROFIT(OLC_SHOP(d))); break; case SEDIT_TYPE_MENU: OLC_VAL(d) = LIMIT(atoi(arg), 0, NUM_ITEM_TYPES - 1); SEND_TO_Q("Enter namelist (return for none) :-\r\n] ", d); OLC_MODE(d) = SEDIT_NAMELIST; return; case SEDIT_DELETE_TYPE: remove_from_type_list(&(S_NAMELISTS(OLC_SHOP(d))), atoi(arg)); sedit_namelist_menu(d); return; case SEDIT_NEW_PRODUCT: if ((i = atoi(arg)) != -1) if ((i = real_object(i)) == -1) { SEND_TO_Q("That object does not exist, try again : ", d); return; } if (i > 0) add_to_int_list(&(S_PRODUCTS(OLC_SHOP(d))), i); sedit_products_menu(d); return; case SEDIT_DELETE_PRODUCT: remove_from_int_list(&(S_PRODUCTS(OLC_SHOP(d))), atoi(arg)); sedit_products_menu(d); return; case SEDIT_NEW_ROOM: if ((i = atoi(arg)) != -1) if ((i = real_room(i)) < 0) { SEND_TO_Q("That room does not exist, try again : ", d); return; } if (i >= 0) add_to_int_list(&(S_ROOMS(OLC_SHOP(d))), atoi(arg)); sedit_rooms_menu(d); return; case SEDIT_DELETE_ROOM: remove_from_int_list(&(S_ROOMS(OLC_SHOP(d))), atoi(arg)); sedit_rooms_menu(d); return; case SEDIT_SHOP_FLAGS: if ((i = LIMIT(atoi(arg), 0, NUM_SHOP_FLAGS)) > 0) { TOGGLE_BIT(S_BITVECTOR(OLC_SHOP(d)), 1 << (i - 1)); sedit_shop_flags_menu(d); return; } break; case SEDIT_NOTRADE: if ((i = LIMIT(atoi(arg), 0, NUM_TRADERS)) > 0) { TOGGLE_BIT(S_NOTRADE(OLC_SHOP(d)), 1 << (i - 1)); sedit_no_trade_menu(d); return; } break; /*-------------------------------------------------------------------*/ default: /* * We should never get here. */ cleanup_olc(d, CLEANUP_ALL); mudlog("SYSERR: OLC: sedit_parse(): Reached default case!", BRF, LVL_BUILDER, TRUE); SEND_TO_Q("Oops...\r\n", d); break; } /*-------------------------------------------------------------------*/ /* * END OF CASE * If we get here, we have probably changed something, and now want to * return to main menu. Use OLC_VAL as a 'has changed' flag. */ OLC_VAL(d) = 1; sedit_disp_menu(d); }