#include "config.h" /* * This file specifies types and arguments for efuns. * An argument can have two different types with the syntax 'type1 | type2'. * An argument is marked as optional if it also takes the type 'void'. * * Look at the end for the list of functions that are optionally available. * If you don't want them, simply comment out them. All other functions must * remain defined. */ string *regexp(string *, string); void add_action(string, void|string, void|int); void add_verb(string); void add_worth(int, void|object); void add_xverb(string); object *all_inventory(object default: F_THIS_OBJECT); mixed *allocate(int); mixed assoc(mixed, mixed *, mixed|void, mixed|void); void break_point(); unknown call_other(object|string, string, ...); void call_out(string, int, void|mixed); mixed *call_out_info(); string capitalize(string); int cat(string, void|int, void|int); int cindent(string); string clear_bit(string, int); object clone_object(string); int command(string, void|object); string crypt(string, string|int); /* An int as second argument ? */ string ctime(int); mixed debug_info(int, mixed|void, ...); object *deep_inventory(object); void destruct(object); void disable_commands(); void ed(void|string, void|string); void enable_commands(); object environment(void|object); int exec(object, object); string *explode(string, string); string extract(string, void|int, void|int); string file_name(object default: F_THIS_OBJECT); int file_size(string); mixed *filter_array(mixed *, string, object|string, void|mixed); int find_call_out(string); object find_living(string); object find_object(string); object find_player(string); string function_exists(string, object default: F_THIS_OBJECT); string implode(string *, string); void input_to(string, void|int); mixed insert_alist(mixed, mixed, ...); int interactive(object default: F_THIS_OBJECT); mixed *intersect_alist(mixed *,mixed *); int intp(mixed); int living(object); void localcmd(); void log_file(string, string); string lower_case(string); string *get_dir(string); mixed *map_array(mixed *, string, object|string, void|mixed); int member_array(mixed, mixed *); int mkdir(string); void move_object(object|string, object|string); void notify_fail(string); int objectp(mixed); mixed *order_alist(mixed *, void|mixed *, ...); int pointerp(mixed); object present(object|string, void|object); object previous_object(); string process_string(string); string query_host_name(); int query_idle(object); string query_ip_name(void|object); string query_ip_number(void|object); string query_load_average(); object query_snoop(object); string query_verb(); int random(int); string read_bytes(string, void|int, void|int); string read_file(string, void|int, void|int); int remove_call_out(string); int restore_object(string); int rm(string); void rmdir(string); #ifdef RUSAGE string rusage(); #endif void save_object(string); void say(string|mixed *, void|object|object *); string set_bit(string, int); int set_heart_beat(int); int set_light(int); void set_living_name(string); object shadow(object, int); void shout(string); void shutdown(); int sizeof(mixed *); object snoop(void|object, void|object); mixed *sort_array(mixed *,string,object|string default: F_THIS_OBJECT); int stringp(mixed); int strlen(string); void swap(object); /* Only used for debugging */ void tail(string); void tell_object(object, string); void tell_room(object|string, string, void|object *); int test_bit(string, int); object this_object(); object this_player(void|int); void throw(mixed); int time(); int trace(int); string traceprefix(string|int); mixed *unique_array(mixed *, string, void|mixed); object *users(); string version(); void wizlist(void|string); void write(mixed); int write_bytes(string, int, string); int write_file(string, string); string *inherit_list(object default: F_THIS_OBJECT); /* * List of functions only used in compatibility mode. */ #ifdef COMPAT_MODE string creator(object); int transfer(object, object|string); string create_wizard(string, void|string); #endif /* * List of functions only used in native mode. */ #ifndef COMPAT_MODE int rename(string, string); int export_uid(object); string geteuid(object default: F_THIS_OBJECT); string getuid(object default: F_THIS_OBJECT); int seteuid(string|int); #endif #ifdef MALLOC_malloc /* * This one is needed if you use the old malloc.c, which is no longer * supplied. It is called from church.c in the original 2.4.5 mudlib. This * call is not needed if malloc.c is not used, and should be removed. */ void combine_free_list(); #endif /* * * The following functions are optional. Comment out the ones not wanted. * Beware that some may be used in mudlib 2.4.5. * */ object first_inventory(object|string default: F_THIS_OBJECT); object next_inventory(object default: F_THIS_OBJECT);