/* * Some structure forward declarations are needed. */ struct program; struct function; struct svalue; struct sockaddr; #ifdef BUFSIZ # define PROT_STDIO(x) PROT(x) #else /* BUFSIZ */ # define PROT_STDIO(x) () #endif /* BUFSIZ */ #ifdef __STDC__ # define PROT(x) x #else /* __STDC__ */ # define PROT(x) () #endif /* __STDC */ #ifndef MSDOS #if defined(sun) && defined(__STDC__) #ifdef BUFSIZ int fprintf(FILE *, char *, ...); int fputs(char *, FILE *); int fputc(char, FILE *); int fwrite(char *, int, int, FILE *); int fread(char *, int, int, FILE *); #endif int printf(char *, ...); int sscanf(char *, char *, ...); void perror(char *); #endif int read PROT((int, char *, int)); #ifndef _AIX char *malloc PROT((unsigned)); char *realloc PROT((char *, unsigned)); #endif #ifndef sgi int mkdir PROT((char *, int)); #endif int fclose PROT_STDIO((FILE *)); int pclose PROT_STDIO((FILE *)); int atoi PROT((char *)); #ifndef sgi void srandom PROT((int)); #endif int chdir PROT((char *)); int gethostname PROT((char *, int)); void abort PROT((void)); int fflush PROT_STDIO((FILE *)); int rmdir PROT((char *)); int unlink PROT((char *)); int fclose PROT_STDIO((FILE *)); #ifndef M_UNIX #ifndef sgi int system PROT((char *)); #endif #endif void qsort PROT((char *, int, int, int (*)())); int fseek PROT_STDIO((FILE *, long, int)); int _flsbuf(); int fork PROT((void)); int wait PROT((int *)); int execl PROT((char *, char *, ...)); int pipe PROT((int *)); int dup2 PROT((int, int)); int vfork PROT((void)); void free PROT((char *)); void exit PROT((int)); int _exit PROT((int)); unsigned int alarm PROT((unsigned int)); int ioctl PROT((int, ...)); int close PROT((int)); int write PROT((int, char *, int)); int _filbuf(); char *crypt PROT((char *, char *)); #ifdef sun char *_crypt PROT((char *, char *)); #endif #ifdef DRAND48 double drand48 PROT((void)); void srand48 PROT((long)); #endif #ifdef RANDOM long random PROT((void)); #endif long strtol PROT((char *, char **, int)); int link PROT((char *, char *)); int unlink PROT((char *)); #endif struct object; char *get_error_file PROT((char *)); void save_error PROT((char *, char *, int)); int write_file PROT((char *, char *)); int file_size PROT((char *)); char *check_file_name PROT((char *, int)); void remove_all_players PROT((void)); void load_wiz_file PROT((void)); void wizlist PROT((char *)); void backend PROT((void)); char *xalloc PROT((int)); void init_string_space PROT((void)); void error(); void fatal(); void add_message(); void trace_log(); void debug_message(); void debug_message_value PROT((struct svalue *)), print_local_commands(), new_call_out PROT((struct object *, char *, int, struct svalue *)), add_action PROT((char *, char *, int)), list_files PROT((char *)), enable_commands PROT((int)), load_ob_from_swap PROT((struct object *)); int tail PROT((char *)); struct object *get_interactive_object PROT((int)); void enter_object_hash PROT((struct object *)); void remove_object_hash PROT((struct object *)); struct object *lookup_object_hash PROT((char *)); int show_otable_status PROT((int verbose)); void dumpstat PROT((void)); struct vector; void free_vector PROT((struct vector *)); char *query_load_av PROT((void)); void update_compile_av PROT((int)); struct vector *map_array PROT(( struct vector *arr, char *func, struct object *ob, struct svalue *extra )); struct vector *make_unique PROT((struct vector *arr,char *func, struct svalue *skipnum)); char *describe_items PROT((struct svalue *arr,char *func,int live)); struct vector *filter PROT((struct vector *arr,char *func, struct object *ob, struct svalue *)); int match_string PROT((char *, char *)); int set_heart_beat PROT((struct object *, int)); struct object *get_empty_object PROT((int)); struct svalue; void assign_svalue PROT((struct svalue *, struct svalue *)); void assign_svalue_no_free PROT((struct svalue *to, struct svalue *from)); void free_svalue PROT((struct svalue *)); char *make_shared_string PROT((char *)); void free_string PROT((char *)); int add_string_status PROT((int verbose)); void notify_no_command PROT((void)); void clear_notify PROT((void)); void throw_error PROT((void)); void set_living_name PROT((struct object *,char *)); void remove_living_name PROT((struct object *)); struct object *find_living_object PROT((char *, int)); int lookup_predef PROT((char *)); void yyerror PROT((char *)); int hashstr PROT((char *, int, int)); int lookup_predef PROT((char *)); char *dump_trace PROT((int)); int parse_command PROT((char *, struct object *)); struct svalue *apply PROT((char *, struct object *, int)); void push_string PROT((char *, int)); void push_number PROT((int)); void push_object PROT((struct object *)); struct object *clone_object PROT((char *)); void init_num_args PROT((void)); int restore_object PROT((struct object *, char *)); void tell_object PROT((struct object *, char *)); struct object *first_inventory PROT((struct svalue *)); struct vector *slice_array PROT((struct vector *,int,int)); int query_idle PROT((struct object *)); char *implode_string PROT((struct vector *, char *)); struct object *query_snoop PROT((struct object *)); struct vector *all_inventory PROT((struct object *)); struct vector *deep_inventory PROT((struct object *, int)); struct object *environment PROT((struct svalue *)); struct vector *add_array PROT((struct vector *, struct vector *)); char *get_f_name PROT((int)); #ifndef _AIX void startshutdowngame PROT((void)); #else void startshutdowngame PROT((int)); #endif void set_notify_fail_message PROT((char *)); int swap PROT((struct object *)); int transfer_object PROT((struct object *, struct object *)); struct vector *users PROT((void)); void do_write PROT((struct svalue *)); void log_file PROT((char *, char *)); int remove_call_out PROT((struct object *, char *)); char *create_wizard PROT((char *, char *)); void destruct_object PROT((struct svalue *)); void set_snoop PROT((struct object *, struct object *)); int new_set_snoop PROT((struct object *, struct object *)); void add_verb PROT((char *, int)); void ed_start PROT((char *, char *, struct object *)); void say PROT((struct svalue *, struct vector *)); void tell_room PROT((struct object *, struct svalue *, struct vector *)); void shout_string PROT((char *)); int command_for_object PROT((char *, struct object *)); int remove_file PROT((char *)); int print_file PROT((char *, int, int)); int print_call_out_usage PROT((int verbose)); int input_to PROT((char *, int)); int parse PROT((char *, struct svalue *, char *, struct svalue *, int)); struct object *object_present PROT((struct svalue *, struct object *)); void add_light PROT((struct object *, int)); int indent_program PROT((char *)); void call_function PROT((struct program *, struct function *)); void store_line_number_info PROT((void)); void push_constant_string PROT((char *)); void push_svalue PROT((struct svalue *)); struct variable *find_status PROT((char *, int)); void free_prog PROT((struct program *, int)); void stat_living_objects PROT((void)); int heart_beat_status PROT((int verbose)); void opcdump PROT((void)); void slow_shut_down PROT((int)); struct vector *allocate_array PROT((int)); void yyerror PROT((char *)); void reset_machine PROT((int)); void clear_state PROT((void)); void load_first_objects PROT((void)); void preload_objects PROT((int)); int random_number PROT((int)); void reset_object PROT((struct object *, int)); int replace_interactive PROT((struct object *ob, struct object *obf, char *)); char *get_wiz_name PROT((char *)); char *get_log_file PROT((char *)); int get_current_time PROT((void)); char *time_string PROT((int)); char *process_string PROT((char *)); void update_ref_counts_for_players PROT((void)); void count_ref_from_call_outs PROT((void)); void check_a_lot_ref_counts PROT((struct program *)); int shadow_catch_message PROT((struct object *ob, char *str)); struct vector *get_all_call_outs PROT((void)); char *read_file PROT((char *file, int, int)); char *read_bytes PROT((char *file, int, int)); int write_bytes PROT((char *file, int, char *str)); struct wiz_list *add_name PROT((char *str)); char *check_valid_path PROT((char *, struct wiz_list *, char *, int)); int get_line_number_if_any PROT((void)); void logon PROT((struct object *ob)); struct svalue *apply_master_ob PROT((char *fun, int num_arg)); void assert_master_ob_loaded(); struct vector *explode_string PROT((char *str, char *del)); char *string_copy PROT((char *)); int find_call_out PROT((struct object *ob, char *fun)); void remove_object_from_stack PROT((struct object *ob)); #ifndef sgi int getpeername PROT((int, struct sockaddr *, int *)); void shutdown PROT((int, int)); #endif void compile_file PROT((void)); void unlink_swap_file(); char *function_exists PROT((char *, struct object *)); void set_inc_list PROT((struct svalue *sv)); int legal_path PROT((char *path)); struct vector *get_dir PROT((char *path)); #if !defined(ultrix) && !defined(M_UNIX) && !defined(sgi) extern int rename PROT((char *, char *)); #endif void get_simul_efun PROT((struct svalue *)); struct function *find_simul_efun PROT((char *)); char *query_simul_efun_file_name PROT((void)); struct vector *match_regexp PROT((struct vector *v, char *pattern)); #ifdef MUDWHO void sendmudwhoinfo PROT((void)); void sendmudwhologout PROT((struct object *ob)); int rwhocli_setup PROT((char *server, char *serverpw, char *myname, char *comment)); int rwhocli_shutdown PROT((void)); int rwhocli_pingalive PROT((void)); int rwhocli_userlogin PROT((char *uid, char *name, int tim)); int rwhocli_userlogout PROT((char *uid)); #endif /* MUDWHO */