>Room Flags<
The following is a list and a brief description of all room flags
syntax: name flag # stat name defined name
The value for flag # includes the offset of +1
========================================================================
Shop 1 Shoppe RSHOPP
The room serves as a shop where players can buy goods.
Recycle 2 Dump RDUMPR
All items dropped in the room will be recycled (disappear)
and the player will get 5 gp for each item dropped.
Pawnshop 3 Pawnshop RPAWNS
Room can serve as a shop for player to sell their goods.
Training ground 4-5-6-7 Train RTRAIN
Room can serve as a training ground for characters.
Name Flags
---- -----
Assassin 7
Barbarian 6
Cleric 6, 7
Fighter 5
Mage 5, 7
Paladin 5, 6
Ranger 5, 6, 7
Thief 4
Repair Shop 8 Repair RREPAI
Players can have weapons and armor repaired in the room.
Continual Darkness 9 DarkAlways RDARKR
The room is constantly in darkness, players need to be able
to see int he dark or have a light source to be able to see.
Dark At Night 10 DarkNight RDARKN
Players need to have a light source or intrared vison
to see the room at nigth (game time).
Post Office 11 PostOffice RPOSTO
A player can send or read their mail in the room.
Safe Room 12 NoPlyKill RNOKIL
The room is a safe room, no player killing or player stealing
allow in the room.
No Teleport 13 NoTeleport RNOTEL
Players are unable to teleport, be summoned to or track to
the room.
Fast heal 14 HealFast RHEALR
Players heal time is reduced in this room to promote faster healing.
One Player 15 OnePlayer RONEPL
A maxium of one player is allowed in the room.
Two Player 16 TwoPlayer RTWOPL
A maxium of two players are allowed in the room at the same time.
Three Player 17 Threeplyr RTHREE
A maxium of three players are allowed in the room at the same time.
No Magic 18 NoMagic RNOMAG
Players are unable to cast any form of magic in this room.
Permanent Tracks 19 PermTrack RPTRAK
The room has "permanent" tracks on the ground which rangers
can detect withthe track command.
Earth Realm 20 Earth REATH
All Earth realm spells gain a damage bonus while Wind
spell suffer a damage penality when casted in the room.
Wind Realm 21 Wind RWINDR
All Wind realm spells gain a damage bonus while Earth
spell suffer a damage penality when casted in the room.
Fire Realm 22 Fire RFIRER
All Fire realm spells gain a damage bonus while Water
spell suffer a damage penality when casted in the room.
Water Realm 23 Water RWATER
All Water realm spells gain a damage bonus while Fire
spell suffer a damage penality when casted in the room.
Group Wander 24 Group RPLWAN
The monster of random monsters taht appear will be based
on the size of the group in the room. I.E. if 4 players are in the
room between 1 to 3 monster will appear at one time.
Player Harm 25 PHarm RPHARM
Players that spend a certian lenght of time in thisd room
will start to lose hp. If an elemental flag is set for
the room (Fire, Water, Wind, Earth), the player will lose damage
with respects to that realm (fire realm: player gets burnt, etc.)
If a player has the proper resist-element for given element
(earthshiled for earth pharm rooms, the player won't suffer
any damage.
Poison 26 P-Poison RPPOIS
If the RPPOIS flag is set in conjunction with the RPHARM flag,
a player will become posioned if they spend enough time inthe room.
The player will not suffer any damage unless an elemental flag is set.
Magic Drain 27 MPDrain RPMPRD
If the RPMPDR flag is set in conjunction with the RPHARM flag,
a player will lose magic points in the room. A player will
not die if their mp reaches 0. The player will not suffer any
damage unless an elemental flag is set.
Befuddling 28 Confusion RPBEFU
If the RPBEFU flag is set in conjunction with the RPHARM flag,
a player will become confused for a short peroid of time if they
spend enough time in the room. The player will not suffer any
damage unless an elemental flag is set.
No Summon 29 No SUmmon RNOLEA
Players in the room can not be summoned out of, regardless
if the no summon is set or cleared.
Pledge 30 Pledge RPLDGK
The room can serve as a place for players to pledge
their alligance to a kingdom. Note: a monster with the
MPLDGK flag set must also be in the room.
Rescind 31 Rescind RRSCND
The room can serve as a place for players to rescind
their alligance to a kingdom. Note: a monster with the
MRSCND flag set must also be in the room.
No Potion 32 No Potion RNOPOT
Players will be unable to drink potions in the room. Any
attemp to do so wil result in the evaporation of th epotion.
Extended Magic 33 Pmagic RPMEXT
Players casting defesnive spells will have an increased duration while
mend wounds and vigor would have inceased healing power.