log/
/* mob vnums */
#define MOB_VNUM_MOUNT                1

/* room vnums */
#define ROOM_VNUM_LIMBO               2
#define ROOM_VNUM_DISCONNECTION       3
#define ROOM_VNUM_IN_OBJECT           4
#define ROOM_VNUM_FORTRESS2         151
#define ROOM_VNUM_VICTORY           155
#define ROOM_VNUM_FORTRESS1         156
#define ROOM_VNUM_SCHOOL           2002   // this is where new players start
#define ROOM_VNUM_TEMPLE           2002  // this should be standard recall
#define ROOM_VNUM_ALTAR            2001   // this should be a safe room

/* object vnums */
#define OBJ_VNUM_DUMMY                1
#define OBJ_VNUM_PORTAL               2
#define OBJ_VNUM_PROTOPLASM           3
#define OBJ_VNUM_SOULBLADE            4
#define OBJ_VNUM_CORPSE_NPC          10   
#define OBJ_VNUM_CORPSE_PC           11
#define OBJ_VNUM_SEVERED_HEAD        12
#define OBJ_VNUM_TORN_HEART          13
#define OBJ_VNUM_SLICED_ARM          14   
#define OBJ_VNUM_SLICED_LEG          15
#define OBJ_VNUM_SPILT_BLOOD         16
#define OBJ_VNUM_SPILLED_ENTRAILS    17
#define OBJ_VNUM_QUIVERING_BRAIN     18
#define OBJ_VNUM_SQUIDGY_EYEBALL     19
#define OBJ_VNUM_RIPPED_FACE         20
#define OBJ_VNUM_TORN_WINDPIPE       21
#define OBJ_VNUM_CRACKED_HEAD        22
#define OBJ_VNUM_SLICED_EAR          23
#define OBJ_VNUM_SLICED_NOSE         24
#define OBJ_VNUM_KNOCKED_TOOTH       25
#define OBJ_VNUM_TORN_TONGUE         26   
#define OBJ_VNUM_SEVERED_HAND        27   
#define OBJ_VNUM_SEVERED_FOOT        28   
#define OBJ_VNUM_SEVERED_THUMB       29   
#define OBJ_VNUM_SEVERED_INDEX       30   
#define OBJ_VNUM_SEVERED_MIDDLE      31   
#define OBJ_VNUM_SEVERED_RING        32   
#define OBJ_VNUM_SEVERED_LITTLE      33   
#define OBJ_VNUM_SEVERED_TOE         34