/* wiz.c */
#include "os.h"
#include "copyright.h"

/* Wizard-only commands */
#include "config.h"
#include "db.h"
#include "interface.h"
#include "match.h"
#include "externs.h"

#ifdef MEM_CHECK
#include "mem_check.h"
#endif

#define  ANY_OWNER  -2

static object_flag_type convert_flags (dbref player, char *s, object_flag_type * p_mask,
  object_flag_type * p_type);

void do_search (dbref player, const char *arg1, const char *arg3)
{
  int flag;
  char *arg2;
  dbref thing;
  dbref from;
  dbref to;
  int is_wizard;
  int destitute = 1;
  dbref restrict_zone;
  char *restrict_name;
  dbref restrict_owner;
  object_flag_type flag_mask;
  object_flag_type restrict_type;
  char tbuf1[BUFFER_LEN];
  int rcount, ecount, pcount, ocount;
  struct dblist *found = NULL, *ptr = NULL, *rlist = NULL,
    *elist = NULL, *olist = NULL, *plist = NULL;

  /* parse first argument into two */
  if (!arg1 || *arg1 == '\0')
    arg1 = "me";
  arg2 = strchr (arg1, ' ');
  if (arg2 != NULL)
    *arg2++ = '\0';             /* arg1, arg2, arg3 */
  else {
    if (*arg3 == '\0')
      arg2 = (char *) "";       /* arg1 */
    else {
      arg2 = (char *) arg1;     /* arg2, arg3 */
      arg1 = (char *) "";
    }
  }

  is_wizard = Wizard (player);

  restrict_zone = NOTHING;

  /* set limits on who we search */
  restrict_owner = NOTHING;
  if (*arg1 == '\0')
    restrict_owner = is_wizard ? ANY_OWNER : player;
  else if (arg1[0] == '#') {
    restrict_owner = atoi (&arg1[1]);
    if (restrict_owner < 0 || db_top <= restrict_owner)
      restrict_owner = NOTHING;
    else if (Typeof (restrict_owner) != TYPE_PLAYER)
      restrict_owner = NOTHING;
  } else if (strcmp (arg1, "me") == 0)
    restrict_owner = player;
  else
    restrict_owner = lookup_player (arg1);

  if (restrict_owner == NOTHING) {
    notify (player, tprintf ("%s: No such player.", arg1));
    return;
  }
  /* set limits on what we search for */
  flag = 0;
  flag_mask = 0;
  restrict_name = NULL;
  restrict_type = NOTYPE;
  switch (arg2[0]) {
  case '\0':
    /* the no class requested class  :)  */
    break;
  case 'e':
    if (string_prefix ("exits", arg2)) {
      restrict_name = (char *) arg3;
      restrict_type = TYPE_EXIT;
    } else
      flag = 1;
    break;
  case 'f':
    if (string_prefix ("flags", arg2)) {
      /*
       * convert_flags ignores previous values of flag_mask and
       * restrict_type while setting them
       */
      if (!convert_flags (player, (char *) arg3, &flag_mask, &restrict_type))
        return;
    } else
      flag = 1;
    break;
  case 'n':
    if (string_prefix ("name", arg2))
      restrict_name = (char *) arg3;
    else
      flag = 1;
    break;
  case 'o':
    if (string_prefix ("objects", arg2)) {
      restrict_name = (char *) arg3;
      restrict_type = TYPE_THING;
    } else
      flag = 1;
    break;
  case 'p':
    if (string_prefix ("players", arg2)) {
      restrict_name = (char *) arg3;
      if (*arg1 == '\0')
        restrict_owner = ANY_OWNER;
      restrict_type = TYPE_PLAYER;
    } else
      flag = 1;
    break;
  case 'r':
    if (string_prefix ("rooms", arg2)) {
      restrict_name = (char *) arg3;
      restrict_type = TYPE_ROOM;
    } else
      flag = 1;
    break;
  case 't':
    if (string_prefix ("type", arg2)) {
      if (arg3[0] == '\0')
        break;
      if (string_prefix ("room", arg3))
        restrict_type = TYPE_ROOM;
      else if (string_prefix ("exit", arg3))
        restrict_type = TYPE_EXIT;
      else if (string_prefix ("object", arg3))
        restrict_type = TYPE_THING;
      else if (string_prefix ("player", arg3)) {
        if (*arg1 == '\0')
          restrict_owner = ANY_OWNER;
        restrict_type = TYPE_PLAYER;
      } else {
        notify (player, tprintf ("%s: unknown type.", arg3));
        return;
      }
    } else
      flag = 1;
    break;
  case 'z':
    if (string_prefix ("zone", arg2)) {
      init_match (player, arg3, TYPE_THING);
      match_absolute ();
      restrict_zone = match_result ();
    } else
      flag = 1;
    break;
  default:
    flag = 1;
  }
  if (flag) {
    notify (player, tprintf ("%s: unknown class.", arg2));
    return;
  }
  /* make sure player is authorized to do requested search */
  if (!is_wizard && restrict_type != TYPE_PLAYER &&
    (restrict_owner == ANY_OWNER || restrict_owner != player)) {
    notify (player, "You need a search warrant to do that!");
    return;
  }
  /* make sure player has money to do the search */
  if (!payfor (player, FIND_COST)) {
    notify (player, tprintf ("Searches cost %d %s", FIND_COST,
        ((FIND_COST == 1) ? MONEY : MONIES)));
    return;
  }

  /* the search loop here */
  flag = 1;
  for (thing = 0; thing < db_top; thing++) {
    switch (Typeof (thing)) {
    case TYPE_PLAYER:
      found = plist;
      break;
    case TYPE_EXIT:
      found = elist;
      break;
    case TYPE_THING:
      found = olist;
      break;
    case TYPE_ROOM:
      found = rlist;
      break;
    default:
      continue;
    }
    if (restrict_type != NOTYPE && restrict_type != Typeof (thing))
      continue;
    if ((db[thing].flags & flag_mask) != flag_mask)
      continue;
#ifdef DESTROY
    if (db[thing].flags & GOING)
      continue;
#endif
    if (Typeof (thing) == TYPE_PLAYER) {
      if (is_wizard)
        if (restrict_owner != ANY_OWNER && restrict_owner != db[thing].owner)
          continue;
    } else {
      if (restrict_owner != ANY_OWNER && restrict_owner != db[thing].owner)
        continue;
    }
    if (restrict_name != NULL)
      if (!string_match (db[thing].name, restrict_name))
        continue;
    if (restrict_zone != NOTHING)
      if (restrict_zone != getzone (thing))
        continue;
    if (!found) {
      flag = 0;
      destitute = 0;
      found = listcreate (thing);
    } else
      listadd (found, thing);

    switch (Typeof (thing)) {
    case TYPE_PLAYER:
      plist = found;
      break;
    case TYPE_EXIT:
      elist = found;
      break;
    case TYPE_THING:
      olist = found;
      break;
    case TYPE_ROOM:
      rlist = found;
      break;
    default:
      break;
    }
  }
  /* if nothing found matching search criteria */
  if (destitute) {
    notify (player, "Nothing found.");
    return;
  }

  /* Walk down the list and print */
  rcount = ecount = pcount = ocount = 0;
  if (restrict_type == TYPE_ROOM || restrict_type == NOTYPE) {
    notify (player, "\nROOMS:");
    for (ptr = rlist; ptr; ptr = ptr->next) {
      notify (player, unparse_object (player, ptr->obj));
      rcount++;
    }
  }
  if (restrict_type == TYPE_EXIT || restrict_type == NOTYPE) {
    notify (player, "\nEXITS:");
    for (ptr = elist; ptr; ptr = ptr->next) {
      if (db[ptr->obj].exits == NOTHING)
        from = find_entrance (thing);
      else
        from = db[ptr->obj].exits;
      to = db[ptr->obj].location;
      sprintf (tbuf1, "%s [from ", unparse_object (player, ptr->obj));
      strcat (tbuf1, tprintf ("%s to ", (from == NOTHING) ? "NOWHERE" :
          unparse_object (player, from)));
      strcat (tbuf1, tprintf ("%s]", (to == NOTHING) ? "NOWHERE" :
          unparse_object (player, to)));
      notify (player, tbuf1);
      ecount++;
    }
  }
  if (restrict_type == TYPE_THING || restrict_type == NOTYPE) {
    notify (player, "\nOBJECTS:");
    for (ptr = olist; ptr; ptr = ptr->next) {
      sprintf (tbuf1, "%s [owner: ", unparse_object (player, ptr->obj));
      strcat (tbuf1, tprintf ("%s]",
          unparse_object (player, db[ptr->obj].owner)));
      notify (player, tbuf1);
      ocount++;
    }
  }
  if (restrict_type == TYPE_PLAYER || (is_wizard && restrict_type == NOTYPE)) {
    notify (player, "\nPLAYERS:");
    for (ptr = plist; ptr; ptr = ptr->next) {
      strcpy (tbuf1, unparse_object (player, ptr->obj));
      if (is_wizard) {
        strcat (tbuf1, " [location: ");
        strcat (tbuf1, unparse_object (player, db[ptr->obj].location));
        strcat (tbuf1, "]");
      }
      notify (player, tbuf1);
      pcount++;
    }
  }
  notify (player, "----------  Search Done  ----------");
  notify (player,
    tprintf ("Totals: Rooms...%d  Exits...%d  Objects...%d  Players...%d",
      rcount, ecount, ocount, pcount));
  if (plist)
    listfree (plist);
  if (rlist)
    listfree (rlist);
  if (olist)
    listfree (olist);
  if (elist)
    listfree (elist);
}

static object_flag_type convert_flags (dbref player, char *s, object_flag_type * p_mask,
  object_flag_type * p_type)
{
  static struct {
    int id, type;
    object_flag_type bits;
  } fdata[] = {
    {
    'c', TYPE_PLAYER, PLAYER_CONNECT}, {
    'd', TYPE_THING, THING_DEST_OK}, {
    'e', NOTYPE, ENTER_OK}, {
    'g', TYPE_PLAYER, PLAYER_GAGGED}, {
    'h', NOTYPE, HALT}, {
    'i', TYPE_THING, THING_IMMORTAL}, {
    'n', TYPE_ROOM, ROOM_NO_TEL}, {
    'p', TYPE_THING, THING_PUPPET},
#ifdef ROYALTY_FLAG
    {
    'r', NOTYPE, ROYALTY},
#endif
    {
    't', TYPE_EXIT, EXIT_TRANSPARENT}, {
    'u', TYPE_PLAYER, PLAYER_SUSPECT}, {
    'v', TYPE_THING, THING_VERBOSE}, {
    'x', NOTYPE, TERSE}, {
    'A', TYPE_ROOM, ROOM_ABODE},
#ifdef RESTRICTED_BUILDING
    {
    'B', TYPE_PLAYER, PLAYER_BUILD},
#endif
    {
    'C', NOTYPE, CHOWN_OK}, {
    'D', NOTYPE, DARK}, {
    'E', TYPE_EXIT, 0}, {
    'F', TYPE_ROOM, ROOM_FLOATING}, {
    'G', NOTYPE, GOING}, {
    'H', NOTYPE, HAVEN},
#ifdef INHERIT_FLAG
    {
    'I', NOTYPE, INHERIT},
#endif
    {
    'J', TYPE_ROOM, ROOM_JUMP_OK}, {
    'K', TYPE_THING, THING_KEY}, {
    'K', TYPE_EXIT, EXIT_KEY}, {
    'L', TYPE_ROOM, LINK_OK}, {
    'N', NOTYPE, NOSPOOF}, {
    'O', NOTYPE, OPAQUE}, {
    'P', TYPE_PLAYER, 0}, {
    'Q', NOTYPE, QUIET}, {
    'R', TYPE_ROOM, 0}, {
    'S', NOTYPE, STICKY}, {
    'T', TYPE_ROOM, ROOM_TEMPLE}, {
    'U', TYPE_PLAYER, PLAYER_DARK}, {
    'V', NOTYPE, VISUAL}, {
    'W', NOTYPE, WIZARD}, {
    'X', TYPE_THING, THING_SAFE}, {
    0, 0, 0}
  };

  int i;
  char last_id = ' ';
  object_flag_type mask, type;
  mask = 0;
  type = NOTYPE;
  while (*s != '\0') {
    for (i = 0; fdata[i].id != 0; i++) {
      if (*s == fdata[i].id) {
        /* handle object specific flag problems */
        if (fdata[i].type != NOTYPE) {
          /* make sure we aren't specific to a different type */
          if (type != NOTYPE && type != fdata[i].type) {
            notify (player,
              tprintf ("Flag '%c' conflicts with '%c'.",
                last_id, fdata[i].id));
            return 0;
          }
          /* make us object specific to this type */
          type = fdata[i].type;

          /* always save last specific flag id */
          last_id = *s;
        }
        /* add new flag into search mask */
        mask |= fdata[i].bits;

        /* stop searching for *this* flag */
        break;
      }
    }

    /* flag not found */
    if (fdata[i].id == 0) {
      notify (player, tprintf ("%c: unknown flag.", (int) *s));
      return 0;
    }
    ++s;
  }

  /* return new mask and type */
  *p_mask = mask;
  *p_type = type;
  return 1;
}

#ifdef WCREAT
void do_pcreate (dbref creator, const char *player_name,
  const char *player_password)
{
  dbref player;
  if (!Wizard (creator)) {
    notify (creator, "Only wizards are allowed to create people!");
    return;
  }
  player = create_player (player_name, player_password);
  if (player == NOTHING) {
    notify (creator, tprintf ("failure creating '%s'", player_name));
    return;
  }
  notify (creator, tprintf ("New player '%s' created with password '%s'",
      player_name, player_password));
  fprintf (stderr, "CREATION: %s(#%d) created %s(#%d)\n",
    db[creator].name, creator, player_name, player);
}
#endif

#ifdef QUOTA
void do_quota (dbref player, char *arg1, char *arg2)
{
  dbref who, thing;
  ATTR *a;
  int owned, limit;

  if (!arg1 && !*arg1)
    who = player;
  else {
    init_match (player, arg1, TYPE_PLAYER);
    match_me ();
    match_player ();
    match_neighbor ();
    match_absolute ();
    if ((who = noisy_match_result ()) == NOTHING)
      return;
  }

  if (!Wizard (player)) {
    if (*arg2 != '\0') {
      notify (player, "Only wizards may change a quota.");
      return;
    }
    if (player != who) {
      notify (player, "Only wizards may look at someone else's quota.");
      return;
    }
  }
  /* count up all owned objects */
  owned = -1;                   /* a player is never included in his own
                                 * quota */
  for (thing = 0; thing < db_top; thing++) {
    if (db[thing].owner == who)
      if ((db[thing].flags & (TYPE_THING | GOING)) != (TYPE_THING | GOING))
        ++owned;
  }

  if (Wizard (who))
    notify (player, tprintf ("Objects: %d   Limit: UNLIMITED", owned));
  else {
    /* calculate and/or set new  */
    if (*arg2 == '\0') {
      a = atr_get (who, "RQUOTA");
      if (a)
        limit = owned + atoi (uncompress (a->value));
      else
        limit = owned;
    } else {
      limit = atoi (arg2);
    }
    /* stored as a relative value */
    (void) atr_add (who, "RQUOTA", tprintf ("%d", limit - owned), GOD,
      NOTHING);

    notify (player, tprintf ("Objects: %d   Limit: %d", owned, limit));
  }
}

void do_allquota (dbref player, char *arg1)
{
  int limit, owned, max;
  dbref who, thing;
  ATTR *a;

  if (!God (player)) {
    notify (player, "Who do you think you are, GOD?");
    return;
  }
  limit = atoi (arg1);
  notify (player, "working...limit is %d", limit);
  for (who = 0; who < db_top; who++) {
    if (Typeof (who) != TYPE_PLAYER)
      continue;

    /* count up all owned objects */
    owned = -1;                 /* a player is never included in his own
                                 * quota */
    for (thing = 0; thing < db_top; thing++) {
      if (db[thing].owner == who)
        if ((db[thing].flags & (TYPE_THING | GOING)) != (TYPE_THING | GOING))
          ++owned;
    }

    a = atr_get (who, "RQUOTA");
    if (a)
      max = atoi (uncompress (a->value));
    else
      max = 0;
    notify (player, tprintf ("%s: left(%d) owned(%d)", db[who].name, max,
        owned));

    /* stored as a relative value */
    (void) atr_add (who, "RQUOTA", tprintf ("%d", limit - owned), GOD,
      NOTHING);
  }
  notify (player, "done.");
}
#endif  /* QUOTA */

void do_teleport (dbref player, const char *arg1, const char *arg2)
{
  dbref victim;
  dbref destination;
  const char *to;
  dbref absroom;                /* "absolute room", for NO_TEL check */
  int rec = 0;                  /* recursion counter */

  /* get victim, destination */
  if (*arg2 == '\0') {
    victim = player;
    to = arg1;
  } else {
    init_match (player, arg1, NOTYPE);
    match_neighbor ();
    match_possession ();
    match_me ();
    match_absolute ();
    match_player ();

    if ((victim = noisy_match_result ()) == NOTHING) {
      return;
    }
    to = arg2;
  }

  /* get destination */

  if (!string_compare (to, "home")) {
    destination = db[victim].exits;
  } else {
    init_match (player, to, TYPE_PLAYER);
    match_here ();
    match_absolute ();
    match_neighbor ();
    match_me ();
    match_player ();
    match_exit ();
    destination = match_result ();
  }

  switch (destination) {
  case NOTHING:
    notify (player, "No match.");
    break;
  case AMBIGUOUS:
    notify (player, "I don't know which destination you mean!");
    break;
  default:
    /* check victim, destination types, teleport if ok */
    if (recursive_member (destination, victim, 0) || (victim == destination)) {
      notify (player, "Bad destination.");
      return;
    }

    if (!Hasprivs (player) &&
      (Typeof (victim) == TYPE_EXIT ||
        Typeof (victim) == TYPE_ROOM ||
        ((Typeof (victim) == TYPE_PLAYER) &&
          (Typeof (destination) == TYPE_PLAYER)))) {
      notify (player, "Bad destination.");
      return;
    }

    /* if royal or wiz and destination is player, tel to location */
    if ((Typeof (destination) == TYPE_PLAYER) &&
      (Hasprivs (player)) && (Typeof (victim) == TYPE_PLAYER) &&
      (destination != HOME)) {
      safe_tel (victim, db[destination].location);
      return;
    }

    /* check needed for NOTHING. Especially important for unlinked exits */
    if ((absroom = db[victim].location) == NOTHING) {
      if (Typeof (victim) != TYPE_EXIT) {
        notify (victim, "You're in the Void. This is not a good thing.");
        do_move (victim, "home", 0);
        return;
      }
      /* if the thing is an unlinked exit, no need for NO_TEL check */
    } else {
      /* valid location, perform other checks */

      /* if player is inside himself, send him home */
      if (absroom == victim) {
        notify (player, "What are you doing inside of yourself?");
        do_move (victim, "home", 0);
        return;
      }

      /* find the "absolute" room */
      while ((Typeof (absroom) != TYPE_ROOM) && (rec < 15)) {
        absroom = db[absroom].location;
        rec++;
      }

      /* if there are a lot of containers, send him home */
      if (rec > 15) {
        notify (victim, "You're in too many containers.");
        do_move (victim, "home", 0);
        return;
      }

      /* note that we check the NO_TEL status of the victim rather than */
      /* the player that issued the command. This prevents someone in a */
      /* NO_TEL room from having one of his objects @tel him out. The   */
      /* control check, however, is detemined by command-giving player. */

      /* now check to see if the absolute room is set NO_TEL */
      if ((db[absroom].flags & ROOM_NO_TEL)
        && !controls (player, absroom)
        && !Hasprivs (player)) {
        notify (player, "Teleports are not allowed in this room.");
        return;
      }
    }

    if (Typeof (destination) != TYPE_EXIT) {
      if (Hasprivs (player) ||
        (controls (player, victim) &&
          (((Typeof (destination) == TYPE_ROOM) &&
              (db[destination].flags & ROOM_JUMP_OK)) ||
            controls (player, destination))) ||
        (controls (player, db[victim].location) &&
          (controls (player, destination) ||
            ((Typeof (destination) == TYPE_ROOM) &&
              (db[destination].flags & ROOM_JUMP_OK))))) {
        safe_tel (victim, destination);
        if ((victim != player) &&
          !((Typeof (victim) == TYPE_THING) &&
            (db[victim].flags & THING_PUPPET) &&
            (db[victim].owner == db[player].owner)))
          notify (player, "Teleported.");
        return;
      }
      notify (player, "Permission denied.");
      return;
    } else {
      if (controls (player, victim) || controls (player, db[victim].location)) {
        do_move (victim, to, 0);
      } else {
        notify (victim,
          tprintf ("%s tries to impose his will on you and fails.",
            db[player].name));
      }
    }
  }
}

void do_force (dbref player, const char *what, char *command)
{
  dbref victim;

  if ((victim = match_controlled (player, what)) == NOTHING) {
    notify (player, "Sorry.");
    return;
  }
  if ((Typeof (victim) == TYPE_ROOM) || (Typeof (victim) == TYPE_EXIT)) {
    notify (player, "You can only force players and things.");
    return;
  }
  if (Wizard (player)) {
    static char pl[BUFFER_LEN], vic[BUFFER_LEN];
    strcpy (pl, unparse_object (player, player));
    strcpy (vic, unparse_object (player, victim));
    if (db[victim].owner != db[player].owner)
      fprintf (stderr, "** FORCE ** [%s: %s] %s\n", pl, vic, command);
    else
      fprintf (stderr, "FORCE [%s:%s] %s\n", pl, vic, command);
  }
  if (victim == GOD) {
    notify (player, "You can't force God!");
    return;
  }
#ifdef INHERIT_FLAG
  if (!Inherit (player) && Inherit (victim)) {
    notify (player, "Authorization failed.");
    return;
  }
#endif
  /* force victim to do command */
  parse_que (victim, command, player);
}

int try_force (dbref player, const char *command)
{
  dbref thing;
  char *s;
  char tbuf1[BUFFER_LEN];

  /* first see if command prefixed by object # */
  if (*command == '#') {
    strcpy (tbuf1, command);
    for (s = tbuf1; *s && *s != ' '; s++);
    if (!*s)
      return (0);
    *s++ = 0;
  } else {
    /* try inventory */
    if (((thing =
          pref_match (player, db[player].contents, command)) != NOTHING) ||
      ((db[player].location != NOTHING) &&
        ((thing =
            pref_match (player, db[db[player].location].contents,
              command)) != NOTHING))) {
      strcpy (tbuf1, command);
      s = tbuf1 + strlen (db[thing].name);
      if (!*s)
        return (0);
      *s++ = 0;
    } else
      return (0);
  }
  do_force (player, tbuf1, s);
  return (1);
}

void do_stats (dbref player, const char *name)
{
  dbref garbage;
  dbref rooms;
  dbref exits;
  dbref things;
  dbref players;
  dbref total;
  dbref i;
  dbref owner;
  /* Patched 12/9/90 */
  if (*name == '\0')
    owner = ANY_OWNER;
  else if (*name == '#') {
    owner = atoi (&name[1]);
    if (owner < 0 || db_top <= owner)
      owner = NOTHING;
    else if (Typeof (owner) != TYPE_PLAYER)
      owner = NOTHING;
  } else if (strcmp (name, "me") == 0)
    owner = player;
  else
    owner = lookup_player (name);
  if (owner == NOTHING) {
    notify (player, tprintf ("%s: No such player.", name));
    return;
  }
  if (!Wizard (player))
    if (owner != ANY_OWNER && owner != player) {
      notify (player, "You need a search warrant to do that!");
      return;
    }
  total = rooms = exits = things = players = garbage = 0;
  for (i = 0; i < db_top; i++) {
    if (owner == ANY_OWNER || owner == db[i].owner) {
      if (db[i].flags & GOING) {
        garbage++;
      } else {
        total++;
        switch (Typeof (i)) {
        case TYPE_ROOM:
          rooms++;
          break;
        case TYPE_EXIT:
          exits++;
          break;
        case TYPE_THING:
          things++;
          break;
        case TYPE_PLAYER:
          players++;
          break;
        default:
          break;
        }
      }
    }
  }
  if (owner == ANY_OWNER) {
    total = total + garbage;
    notify (player,
      tprintf
      ("%d objects = %d rooms, %d exits, %d things, %d players, %d garbage.",
        total, rooms, exits, things, players, garbage));
  } else {
    notify (player,
      tprintf ("%d objects = %d rooms, %d exits, %d things, %d players.",
        total, rooms, exits, things, players));
  }
#ifdef MEM_CHECK
  if (God (player))
    list_mem_check (player);
#endif
#if defined(DEBUG) && defined(USE_SMALLOC)
  if (Wizard (player))
    notify (player, tprintf ("%d bytes memory used.", memused ()));
  if (God (player))
    verify_sfltable (player);
#endif
}

void do_toad (dbref player, const char *name)
{
  dbref victim;
  char tbuf1[BUFFER_LEN];

  if (!Wizard (player)) {
    notify (player, "Only a Wizard can toad a person.");
    return;
  }
  init_match (player, name, TYPE_PLAYER);
  match_neighbor ();
  match_absolute ();
  match_player ();
  if ((victim = noisy_match_result ()) == NOTHING)
    return;

  if (Typeof (victim) != TYPE_PLAYER) {
    notify (player, "Try @destroy instead!");
  } else if (Wizard (victim)) {
    notify (player, "You can't toad a Wizard.");
  } else if (db[victim].contents != NOTHING) {
    notify (player, "You need to destroy their contents first.");
  } else {
    /* we're ok */
    /* do it */
    s_Pass (victim, NULL);
    db[victim].flags = TYPE_THING;
    db[victim].owner = player;  /* you get it */
    s_Pennies (victim, 1);

    /* notify people */
    notify (victim, "You have been turned into a slimy toad.");
    notify (player, tprintf ("You toaded %s!", db[victim].name));
    fprintf (stderr, "*** TOAD *** %s(#%d) toaded %s(#%d)\n",
      db[player].name, player, db[victim].name, victim);

    /* reset name */
    delete_player (victim);
    boot_off (victim);
    sprintf (tbuf1, "A wart toad named %s", db[victim].name);
    SET (db[victim].name, tbuf1);
    do_chownall (player, name, "");
  }
}

void do_newpassword (dbref player, const char *name, const char *password)
{
  dbref victim;
  if (!Wizard (player)) {
    notify (player, "Your delusions of grandeur have been duly noted.");
    return;
  } else if ((victim = lookup_player (name)) == NOTHING) {
    notify (player, "No such player.");
  } else if (*password != '\0' && !ok_password (password)) {
    /* Wiz can set null passwords, but not bad passwords */
    notify (player, "Bad password.");
  } else if (God (victim) && !God (player)) {
    notify (player, "You cannot change that player's password.");
  } else {
    /* it's ok, do it */
    s_Pass (victim, crypt ((char*)password, "XX"));
    notify (player, "Password changed.");
    notify (victim, tprintf ("Your password has been changed by %s.",
        db[player].name));
    fprintf (stderr,
      "***NEWPASSWORD***: %s(#%d) changed password of %s(#%d)\n",
      db[player].name, player, db[victim].name, victim);
  }
}

void do_boot (dbref player, const char *name)
{
  dbref victim;

  if (!Wizard (player)) {
    notify (player, "Only a Wizard can boot another player off!");
    return;
  }
  init_match (player, name, TYPE_PLAYER);
  match_neighbor ();
  match_absolute ();
  match_player ();
  if ((victim = noisy_match_result ()) == NOTHING)
    return;

  if (God (victim)) {
    notify (player, "Thunder booms in the distance.");
    return;
  }

  if (victim == player) {
    notify (player, "You're not that limber.");
    return;
  }

  if (Typeof (victim) != TYPE_PLAYER && !God (player)) {
    notify (player, "You can only boot off other players!");
  } else {
    static char th[BUFFER_LEN], own[BUFFER_LEN];

    strcpy (th, unparse_object (player, player));
    strcpy (own, unparse_object (player, victim));
    fprintf (stderr, "*** BOOT *** %s booted %s\n", th, own);
    /* we're ok */
    /* do it */
    /* notify people */
    notify (player, tprintf ("You booted %s off!", db[victim].name));
    notify (victim, "You are politely shown to the door.");
    boot_off (victim);
    /* reset name */
  }
}

void do_chownall (dbref player, const char *name, const char *target)
{
  int i;
  dbref victim;
  dbref n_target;

  if (!Wizard (player)) {
    notify (player, "Try asking them first!");
    return;
  }
  init_match (player, name, TYPE_PLAYER);
  match_neighbor ();
  match_absolute ();
  match_player ();
  if ((victim = noisy_match_result ()) == NOTHING)
    return;

  if (!target || !*target) {
    n_target = NOTHING;
  } else {
    init_match (player, target, TYPE_PLAYER);
    match_neighbor ();
    match_absolute ();
    match_player ();
    if ((n_target = noisy_match_result ()) == NOTHING)
      return;
  }

  for (i = 0; i <= db_top; i++) {
    if ((db[i].owner == victim) && (Typeof (i) != TYPE_PLAYER))
      db[i].owner = (n_target == NOTHING ? player : n_target);
  }
  notify (player, "Object ownership changed.");
}

void do_chzoneall (dbref player, const char *name, const char *target)
{
  int i;
  dbref victim;
  dbref zone;

  if (!Wizard (player)) {
    notify (player, "You do not have the power to change reality.");
    return;
  }

  init_match (player, name, TYPE_PLAYER);
  match_neighbor ();
  match_absolute ();
  match_player ();
  if ((victim = noisy_match_result ()) == NOTHING)
    return;

  if (!target || !*target) {
    notify (player, "No zone specified.");
    return;
  }

  if (!string_compare (target, "none"))
    zone = NOTHING;
  else {
    init_match (player, target, TYPE_THING);
    match_neighbor ();
    match_possession ();
    match_absolute ();
    switch (zone = match_result ()) {
    case NOTHING:
      notify (player, "I can't seem to find that.");
      return;
    case AMBIGUOUS:
      notify (player, "I don't know which one you mean!");
      return;
    }
    if (Typeof (zone) != TYPE_THING) {
      notify (player, "Zones may only be defined by objects.");
      return;
    }
  }

  for (i = 0; i <= db_top; i++) {
    if (db[i].owner == victim)
      db[i].zone = zone;
  }
  notify (player, "Zone changed for all objects.");
}

extern char cf_motd_msg[BUFFER_LEN], cf_wizmotd_msg[BUFFER_LEN],
  cf_nologinmotd_msg[BUFFER_LEN];

void do_motd (dbref player, int key, const char *arg1, const char *arg2)
{
  const char *message;

  if (!Wizard (player) && (key != 3)) {
    notify (player,
      "You may get 15 minutes of fame and glory in life, but not right now.");
    return;
  }
  message = reconstruct_message (arg1, arg2);

  switch (key) {
  case 1:
    strcpy (cf_motd_msg, message);
    notify (player, "Motd set.");
    break;
  case 2:
    strcpy (cf_wizmotd_msg, message);
    notify (player, "Wizard motd set.");
    break;
  case 4:
    strcpy (cf_nologinmotd_msg, message);
    notify (player, "Nologin motd set.");
    break;
  default:
    notify (player, tprintf ("MOTD: %s", cf_motd_msg));
    if (Wizard (player)) {
      notify (player, tprintf ("Wiz MOTD: %s", cf_wizmotd_msg));
      notify (player, tprintf ("Nologin MOTD: %s", cf_nologinmotd_msg));
    }
  }
}

void do_login (dbref player, const char *state)
{
  extern int login_allow;

  time_t tt;
  tt = time ((time_t *) 0);

  if (!Wizard (player)) {
    notify (player, "Unable to authenticate you, sorry.");
    return;
  }
  if (!string_compare (state, "off")) {
    notify (player, "Logins disabled.");
    login_allow = 0;
    fprintf (stderr, "*** LOGINS DISABLED *** by %s(#%d) at %s",
      db[player].name, player, ctime (&tt));
  } else if (!string_compare (state, "on")) {
    notify (player, "Logins enabled.");
    login_allow = 1;
    fprintf (stderr, "*** LOGINS ENABLED *** by %s(#%d) at %s",
      db[player].name, player, ctime (&tt));
  } else {
    notify (player, tprintf ("Logins are currently %s.",
        ((login_allow) ? "enabled" : "disabled")));
  }
  return;
}

void fun_lsearch (char *buff, char *args[10], dbref privs, dbref dumm1)
{
  /* takes arguments in the form of: player, class, restriction */

  int is_wiz;
  dbref restrict_owner;
  char *who;
  char *klass;
  char *rstrict;
  int flag;
  object_flag_type flag_mask;
  char *restrict_name;
  object_flag_type restrict_type;
  dbref restrict_zone;
  dbref thing;
  int destitute = 1;
  struct dblist *found = NULL, *ptr = NULL, *list = NULL;

  if (!payfor (privs, FIND_COST)) {
    strcpy (buff, "#-1 NOT ENOUGH MONEY TO DO SEARCH");
    return;
  }

  is_wiz = Wizard (privs);

  who = args[0];
  klass = args[1];
  rstrict = args[2];

  restrict_zone = NOTHING;

  /* set limits on who we search */
  restrict_owner = NOTHING;
  if (!string_compare (who, "all"))
    restrict_owner = is_wiz ? ANY_OWNER : privs;
  else if (!string_compare (who, "me"))
    restrict_owner = privs;
  else
    restrict_owner = lookup_player (who);

  if (restrict_owner == NOTHING) {
    strcpy (buff, "#-1 NO SUCH PLAYER");
    return;
  }

  /* set limits on what we search for */
  flag = 0;
  flag_mask = 0;
  restrict_name = NULL;
  restrict_type = NOTYPE;
  switch (klass[0]) {
  case 'e':
    if (string_prefix ("exits", klass)) {
      restrict_name = (char *) rstrict;
      restrict_type = TYPE_EXIT;
    } else
      flag = 1;
    break;
  case 'f':
    if (string_prefix ("flags", klass)) {
      if (!convert_flags (privs, rstrict, &flag_mask, &restrict_type)) {
        strcpy (buff, "#-1 UNKNOWN FLAG");
        return;
      }
    } else
      flag = 1;
    break;
  case 'n':
    if (string_prefix ("name", klass))
      restrict_name = (char *) rstrict;
    else if (!string_prefix ("none", klass))
      flag = 1;
    break;
  case 'o':
    if (string_prefix ("objects", klass)) {
      restrict_name = (char *) rstrict;
      restrict_type = TYPE_THING;
    } else
      flag = 1;
    break;
  case 'p':
    if (string_prefix ("players", klass)) {
      restrict_name = (char *) rstrict;
      restrict_type = TYPE_PLAYER;
    } else
      flag = 1;
    break;
  case 'r':
    if (string_prefix ("rooms", klass)) {
      restrict_name = (char *) rstrict;
      restrict_type = TYPE_ROOM;
    } else
      flag = 1;
    break;
  case 't':
    if (string_prefix ("type", klass)) {
      if (!string_compare (rstrict, "none"))
        break;
      if (string_prefix ("room", rstrict))
        restrict_type = TYPE_ROOM;
      else if (string_prefix ("exit", rstrict))
        restrict_type = TYPE_EXIT;
      else if (string_prefix ("object", rstrict))
        restrict_type = TYPE_THING;
      else if (string_prefix ("player", rstrict))
        restrict_type = TYPE_PLAYER;
      else {
        strcpy (buff, "#-1 UNKNOWN TYPE");
        return;
      }
    } else
      flag = 1;
    break;
  case 'z':
    if (string_prefix ("zone", klass)) {
      init_match (privs, rstrict, TYPE_THING);
      match_absolute ();
      restrict_zone = match_result ();
    } else
      flag = 1;
    break;
  default:
    flag = 1;
  }
  if (flag) {
    strcpy (buff, "#-1 UNKNOWN TYPE");
    return;
  }

  /* check privs */
  if (!is_wiz && restrict_type != TYPE_PLAYER &&
    (restrict_owner == ANY_OWNER || restrict_owner != privs)) {
    strcpy (buff, "#-1 PERMISSION DENIED");
    return;
  }

  /* search loop */
  flag = 1;
  for (thing = 0; thing < db_top; thing++) {
    found = list;
    if (restrict_type != NOTYPE && restrict_type != Typeof (thing))
      continue;
    if ((db[thing].flags & flag_mask) != flag_mask)
      continue;
#ifdef DESTROY
    if (db[thing].flags & GOING)
      continue;
#endif
    if (Typeof (thing) == TYPE_PLAYER) {
      if (is_wiz)
        if (restrict_owner != ANY_OWNER && restrict_owner != db[thing].owner)
          continue;
    } else {
      if (restrict_owner != ANY_OWNER && restrict_owner != db[thing].owner)
        continue;
    }
    if (restrict_name != NULL)
      if (!string_match (db[thing].name, restrict_name))
        continue;
    if (restrict_zone != NOTHING)
      if (restrict_zone != getzone (thing))
        continue;
    if (!found) {
      flag = 0;
      destitute = 0;
      found = listcreate (thing);
    } else
      listadd (found, thing);

    list = found;
  }

  /* nothing found matching search criteria */
  if (destitute) {
    strcpy (buff, "#-1 NOTHING FOUND");
    return;
  }

  /* go down the list and print into a buffer */
  strcpy (buff, "");
  for (ptr = list; ptr; ptr = ptr->next) {
    if (strlen (buff) + 10 < BUFFER_LEN)
      strcat (buff, tprintf ("#%d ", ptr->obj));
    else
      strcpy (buff, "#-1 SEARCH LIST TOO LONG");
  }

  if (list)
    listfree (list);
}