/* ************************************************************************
*  file: act.obj2.c , Implementation of commands.         Part of DIKUMUD *
*  Usage : Commands mainly using objects.                                 *
*  Copyright (C) 1990, 1991 - see 'license.doc' for complete information. *
************************************************************************* */

#include <stdio.h>
#include <string.h>
#include <assert.h>

#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "spells.h"

/* extern variables */

extern struct str_app_type str_app[];
extern struct room_data *world;
extern struct descriptor_data *descriptor_list;
extern struct room_data *world;
extern char *drinks[];
extern int drink_aff[][3];

/* extern functions */

struct obj_data *get_object_in_equip_vis(struct char_data *ch,
                         char *arg, struct obj_data **equipment, int *j);
char *strdup(char *source);




void weight_change_object(struct obj_data *obj, int weight)
{
	struct obj_data *tmp_obj;
	struct char_data *tmp_ch;

	if (obj->in_room != NOWHERE) {
		GET_OBJ_WEIGHT(obj) += weight;
	} else if (tmp_ch = obj->carried_by) {
		obj_from_char(obj);
		GET_OBJ_WEIGHT(obj) += weight;
		obj_to_char(obj, tmp_ch);
	} else if (tmp_obj = obj->in_obj) {
		obj_from_obj(obj);
		GET_OBJ_WEIGHT(obj) += weight;
		obj_to_obj(obj, tmp_obj);
	} else {
		log("Unknown attempt to subtract weight from an object.");
	}
}



void name_from_drinkcon(struct obj_data *obj)
{
	int i;
   char *new_name;

	for(i=0; (*((obj->name)+i)!=' ') && (*((obj->name)+i)!='\0'); i++)  ;

	if (*((obj->name)+i)==' ') {
		new_name=strdup((obj->name)+i+1);
		free(obj->name);
		obj->name=new_name;
	}
}



void name_to_drinkcon(struct obj_data *obj,int type)
{
	char *new_name;
	extern char *drinknames[];

	CREATE(new_name,char,strlen(obj->name)+strlen(drinknames[type])+2);
	sprintf(new_name,"%s %s",drinknames[type],obj->name);
	free(obj->name);
	obj->name=new_name;
}



void do_drink(struct char_data *ch, char *argument, int cmd)
{
	char buf[100];
	struct obj_data *temp;
	struct affected_type af;
	int amount,i;


	one_argument(argument,buf);

	if(!(temp = get_obj_in_list_vis(ch,buf,ch->carrying)))
	{
		act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	if (temp->obj_flags.type_flag!=ITEM_DRINKCON)
	{
		act("You can't drink from that!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	if((GET_COND(ch,DRUNK)>10)&&(GET_COND(ch,THIRST)>0)) /* The pig is drunk */
	{
		act("You simply fail to reach your mouth!", FALSE, ch, 0, 0, TO_CHAR);
		act("$n tried to drink but missed $s mouth!", TRUE, ch, 0, 0, TO_ROOM);
		return;
	}

	if((GET_COND(ch,FULL)>20)&&(GET_COND(ch,THIRST)>0)) /* Stomach full */
	{
		act("Your stomach can't contain anymore!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

  if (temp->obj_flags.type_flag==ITEM_DRINKCON){
		if(temp->obj_flags.value[1]>0)  /* Not empty */
		{	
			sprintf(buf,"$n drinks %s from $p",drinks[temp->obj_flags.value[2]]);
			act(buf, TRUE, ch, temp, 0, TO_ROOM);
			sprintf(buf,"You drink the %s.\n\r",drinks[temp->obj_flags.value[2]]);
			send_to_char(buf,ch);

			if (drink_aff[temp->obj_flags.value[2]][DRUNK] > 0 )
				amount = (25-GET_COND(ch,THIRST))/drink_aff[temp->obj_flags.value[2]][DRUNK];
			else
		  	amount = number(3,10);

			amount = MIN(amount,temp->obj_flags.value[1]);

			weight_change_object(temp, -amount);  /* Subtract amount */

			gain_condition(ch,DRUNK,(int)((int)drink_aff
				[temp->obj_flags.value[2]][DRUNK]*amount)/4);

			gain_condition(ch,FULL,(int)((int)drink_aff
				[temp->obj_flags.value[2]][FULL]*amount)/4);

			gain_condition(ch,THIRST,(int)((int)drink_aff
				[temp->obj_flags.value[2]][THIRST]*amount)/4);

			if(GET_COND(ch,DRUNK)>10)
				act("You feel drunk.",FALSE,ch,0,0,TO_CHAR);

			if(GET_COND(ch,THIRST)>20)
				act("You do not feel thirsty.",FALSE,ch,0,0,TO_CHAR);

			if(GET_COND(ch,FULL)>20)
				act("You are full.",FALSE,ch,0,0,TO_CHAR);

			if(temp->obj_flags.value[3]) /* The shit was poisoned ! */
			{
				act("Ooups, it tasted rather strange ?!!?",FALSE,ch,0,0,TO_CHAR);
				act("$n chokes and utters some strange sounds.",
				   TRUE,ch,0,0,TO_ROOM);
				af.type = SPELL_POISON;
				af.duration = amount*3;
				af.modifier = 0;
				af.location = APPLY_NONE;
				af.bitvector = AFF_POISON;
				affect_join(ch,&af, FALSE, FALSE);
			}

			/* empty the container, and no longer poison. */
			temp->obj_flags.value[1]-= amount;
			if(!temp->obj_flags.value[1]) {  /* The last bit */
				temp->obj_flags.value[2]=0;
				temp->obj_flags.value[3]=0;
				name_from_drinkcon(temp);
			}
			return;

		}
	}

	act("It's empty already.",FALSE,ch,0,0,TO_CHAR);
	
	return;
}



void do_eat(struct char_data *ch, char *argument, int cmd)
{
	char buf[100];
	struct obj_data *temp;
	struct affected_type af;

	one_argument(argument,buf);

	if(!(temp = get_obj_in_list_vis(ch,buf,ch->carrying)))
	{
		act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	if((temp->obj_flags.type_flag != ITEM_FOOD) && (GET_LEVEL(ch) < 22))
	{
		act("Your stomach refuses to eat that!?!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	if(GET_COND(ch,FULL)>20) /* Stomach full */
	{	
		act("You are to full to eat more!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	act("$n eats $p",TRUE,ch,temp,0,TO_ROOM);
	act("You eat the $o.",FALSE,ch,temp,0,TO_CHAR);

	gain_condition(ch,FULL,temp->obj_flags.value[0]);

	if(GET_COND(ch,FULL)>20)
		act("You are full.",FALSE,ch,0,0,TO_CHAR);

	if(temp->obj_flags.value[3] && (GET_LEVEL(ch) < 21)) /* The shit was poisoned ! */
	{
		act("Ooups, it tasted rather strange ?!!?",FALSE,ch,0,0,TO_CHAR);
		act("$n coughs and utters some strange sounds.",FALSE,ch,0,0,TO_ROOM);

		af.type = SPELL_POISON;
		af.duration = temp->obj_flags.value[0]*2;
		af.modifier = 0;
		af.location = APPLY_NONE;
		af.bitvector = AFF_POISON;
		affect_join(ch,&af, FALSE, FALSE);
	}

	extract_obj(temp);
}


void do_pour(struct char_data *ch, char *argument, int cmd)
{
	char arg1[MAX_STRING_LENGTH];
	char arg2[MAX_STRING_LENGTH];
	char buf[MAX_STRING_LENGTH];
	struct obj_data *from_obj;
	struct obj_data *to_obj;
	int amount;

	argument_interpreter(argument, arg1, arg2);

	if(!*arg1) /* No arguments */
	{
		act("What do you want to pour from?",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	if(!(from_obj = get_obj_in_list_vis(ch,arg1,ch->carrying)))
	{
		act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	if(from_obj->obj_flags.type_flag!=ITEM_DRINKCON)
	{
		act("You can't pour from that!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	if(from_obj->obj_flags.value[1]==0)
	{
		act("The $p is empty.",FALSE, ch,from_obj, 0,TO_CHAR);
		return;
	}

	if(!*arg2)
	{
		act("Where do you want it? Out or in what?",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	if(!str_cmp(arg2,"out"))
	{
		act("$n empties $p", TRUE, ch,from_obj,0,TO_ROOM);
		act("You empty the $p.", FALSE, ch,from_obj,0,TO_CHAR);

		weight_change_object(from_obj, -from_obj->obj_flags.value[1]); /* Empty */

		from_obj->obj_flags.value[1]=0;
		from_obj->obj_flags.value[2]=0;
		from_obj->obj_flags.value[3]=0;
		name_from_drinkcon(from_obj);
		
		return;

	}

	if(!(to_obj = get_obj_in_list_vis(ch,arg2,ch->carrying)))
	{
		act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	if(to_obj->obj_flags.type_flag!=ITEM_DRINKCON)
	{
		act("You can't pour anything into that.",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	if((to_obj->obj_flags.value[1]!=0)&&
		(to_obj->obj_flags.value[2]!=from_obj->obj_flags.value[2]))
	{
		act("There is already another liquid in it!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	if(!(to_obj->obj_flags.value[1]<to_obj->obj_flags.value[0]))
	{
		act("There is no room for more.",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	sprintf(buf,"You pour the %s into the %s.",
		drinks[from_obj->obj_flags.value[2]],arg2);
	send_to_char(buf,ch);

	/* New alias */
	if (to_obj->obj_flags.value[1]==0) 
		name_to_drinkcon(to_obj,from_obj->obj_flags.value[2]);

	/* First same type liq. */
	to_obj->obj_flags.value[2]=from_obj->obj_flags.value[2];

	/* Then how much to pour */
	/* if to_obj can contail it all give it all */
	amount = to_obj->obj_flags.value[0]-to_obj->obj_flags.value[1];
	if (amount > from_obj->obj_flags.value[1])
		amount = from_obj->obj_flags.value[1];

	/* take away from from_obj */
	from_obj->obj_flags.value[1]-=amount;
	weight_change_object(from_obj, -amount);

	/* give it to to_obj */
	to_obj->obj_flags.value[1]+=amount;
	weight_change_object(to_obj, amount);

	/* Then the poison boogie */
	to_obj->obj_flags.value[3]=
		(to_obj->obj_flags.value[3]||from_obj->obj_flags.value[3]);

	if(from_obj->obj_flags.value[1]=0)    /* from_obj is empty */
	{
		from_obj->obj_flags.value[1]=0;
		from_obj->obj_flags.value[2]=0;
		from_obj->obj_flags.value[3]=0;
		name_from_drinkcon(from_obj);
	}

	return;
}

void do_sip(struct char_data *ch, char *argument, int cmd)
{
	struct affected_type af;
	char arg[MAX_STRING_LENGTH];
	char buf[MAX_STRING_LENGTH];
	struct obj_data *temp;

	one_argument(argument,arg);

	if(!(temp = get_obj_in_list_vis(ch,arg,ch->carrying)))
	{
		act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	if(temp->obj_flags.type_flag!=ITEM_DRINKCON)
	{
		act("You can't sip from that!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	if(GET_COND(ch,DRUNK)>10) /* The pig is drunk ! */
	{
		act("You simply fail to reach your mouth!",FALSE,ch,0,0,TO_CHAR);
		act("$n tries to sip, but fails!",TRUE,ch,0,0,TO_ROOM);
		return;
	}

	if(!temp->obj_flags.value[1])  /* Empty */
	{
		act("But there is nothing in it?",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	act("$n sips from the $o",TRUE,ch,temp,0,TO_ROOM);
	sprintf(buf,"It tastes like %s.\n\r",drinks[temp->obj_flags.value[2]]);
	send_to_char(buf,ch);

	gain_condition(ch,DRUNK,(int)(drink_aff[temp->obj_flags.value[2]][DRUNK]/4));

	gain_condition(ch,FULL,(int)(drink_aff[temp->obj_flags.value[2]][FULL]/4));

	gain_condition(ch,THIRST,(int)(drink_aff[temp->obj_flags.value[2]][THIRST]/4));

	weight_change_object(temp, -1);  /* Subtract one unit */

	if(GET_COND(ch,DRUNK)>10)
		act("You feel drunk.",FALSE,ch,0,0,TO_CHAR);

	if(GET_COND(ch,THIRST)>20)
		act("You do not feel thirsty.",FALSE,ch,0,0,TO_CHAR);

	if(GET_COND(ch,FULL)>20)
		act("You are full.",FALSE,ch,0,0,TO_CHAR);

	if(temp->obj_flags.value[3]&&!IS_AFFECTED(ch,AFF_POISON)) /* The shit was poisoned ! */
	{
		act("But it also had a strange taste!",FALSE,ch,0,0,TO_CHAR);

		af.type = SPELL_POISON;
		af.duration = 3;
		af.modifier = 0;
		af.location = APPLY_NONE;
		af.bitvector = AFF_POISON;
		affect_to_char(ch,&af);
	}

	temp->obj_flags.value[1]--;

	if(!temp->obj_flags.value[1])  /* The last bit */
	{
		temp->obj_flags.value[2]=0;
		temp->obj_flags.value[3]=0;
		name_from_drinkcon(temp);
	}

	return;

}


void do_taste(struct char_data *ch, char *argument, int cmd)
{
	struct affected_type af;
	char arg[MAX_STRING_LENGTH];
	char buf[MAX_STRING_LENGTH];
	struct obj_data *temp;

	one_argument(argument,arg);

	if(!(temp = get_obj_in_list_vis(ch,arg,ch->carrying)))
	{
		act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	if(temp->obj_flags.type_flag==ITEM_DRINKCON)
	{
		do_sip(ch,argument,0);
		return;
	}

	if(!(temp->obj_flags.type_flag==ITEM_FOOD))
	{
		act("Taste that?!? Your stomach refuses!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	act("$n tastes the $o", FALSE, ch, temp, 0, TO_ROOM);
	act("You taste the $o", FALSE, ch, temp, 0, TO_CHAR);

	gain_condition(ch,FULL,1);

	if(GET_COND(ch,FULL)>20)
		act("You are full.",FALSE,ch,0,0,TO_CHAR);

	if(temp->obj_flags.value[3]&&!IS_AFFECTED(ch,AFF_POISON)) /* The shit was poisoned ! */
	{
		act("Ooups, it did not taste good at all!",FALSE,ch,0,0,TO_CHAR);

		af.type = SPELL_POISON;
		af.duration = 2;
		af.modifier = 0;
		af.location = APPLY_NONE;
		af.bitvector = AFF_POISON;
		affect_to_char(ch,&af);
	}

	temp->obj_flags.value[0]--;

	if(!temp->obj_flags.value[0])	/* Nothing left */
	{
		act("There is nothing left now.",FALSE,ch,0,0,TO_CHAR);
		extract_obj(temp);
	}

	return;

}



/* functions related to wear */

perform_wear(struct char_data *ch, struct obj_data *obj_object, int keyword)
{
	char buffer[MAX_STRING_LENGTH];
	struct char_data *i;

	switch(keyword) {
		case 0 :
			act("$n light $p and holds it.", FALSE, ch, obj_object,0,TO_ROOM);
			break;
		case 1 : 
			act("$n wears $p on $s finger.", TRUE, ch, obj_object,0,TO_ROOM);
			break;
		case 2 : 
			act("$n wears $p around $s neck.", TRUE, ch, obj_object,0,TO_ROOM);
			break;
		case 3 : 
			act("$n wears $p on $s body.", TRUE, ch, obj_object,0,TO_ROOM);
			break;
		case 4 : 
			act("$n wears $p on $s head.",TRUE, ch, obj_object,0,TO_ROOM);
			break;
		case 5 : 
			act("$n wears $p on $s legs.",TRUE, ch, obj_object,0,TO_ROOM);
			break;
		case 6 : 
			act("$n wears $p on $s feet.",TRUE, ch, obj_object,0,TO_ROOM);
			break;
		case 7 : 
			act("$n wears $p on $s hands.",TRUE, ch, obj_object,0,TO_ROOM);
			break;
		case 8 : 
			act("$n wears $p on $s arms.",TRUE, ch, obj_object,0,TO_ROOM);
			break;
		case 9 : 
			act("$n wears $p about $s body.",TRUE, ch, obj_object,0,TO_ROOM);
			break;
		case 10 : 
			act("$n wears $p about $s waist.",TRUE, ch, obj_object,0,TO_ROOM);
			break;
		case 11 : 
			act("$n wears $p around $s wrist.",TRUE, ch, obj_object,0,TO_ROOM);
			break;
		case 12 : 
			act("$n wields $p.",TRUE, ch, obj_object,0,TO_ROOM);
			break;
		case 13 : 
			act("$n grabs $p.",TRUE, ch, obj_object,0,TO_ROOM);
			break;
		case 14 : 
			act("$n starts using $p as shield.", TRUE, ch, obj_object,0,TO_ROOM);
			break;
	}
}



void wear(struct char_data *ch, struct obj_data *obj_object, int keyword)
{
	char buffer[MAX_STRING_LENGTH];

	switch(keyword) {
		case 0: {  /* LIGHT SOURCE */
			if (ch->equipment[WEAR_LIGHT])
				send_to_char("You are already holding a light source.\n\r", ch);
			else {
				send_to_char("Ok.\n\r", ch);
				perform_wear(ch,obj_object,keyword);
				obj_from_char(obj_object);
				equip_char(ch,obj_object, WEAR_LIGHT);
				if (obj_object->obj_flags.value[2])
					world[ch->in_room].light++;
			}
		} break;

		case 1: {
			if (CAN_WEAR(obj_object,ITEM_WEAR_FINGER)) {
				if ((ch->equipment[WEAR_FINGER_L]) && (ch->equipment[WEAR_FINGER_R])) {
					send_to_char(
						"You are already wearing something on your fingers.\n\r", ch);
				} else {
					perform_wear(ch,obj_object,keyword);
					if (ch->equipment[WEAR_FINGER_L]) {
						sprintf(buffer, "You put the %s on your right finger.\n\r", 
							fname(obj_object->name));
						send_to_char(buffer, ch);
						obj_from_char(obj_object);
						equip_char(ch, obj_object, WEAR_FINGER_R);
					} else {
						sprintf(buffer, "You put the %s on your left finger.\n\r", 
							fname(obj_object->name));
						send_to_char(buffer, ch);
						obj_from_char(obj_object);
						equip_char(ch, obj_object, WEAR_FINGER_L);
					}
				}
			} else {
				send_to_char("You can't wear that on your finger.\n\r", ch);
			}
		} break;
		case 2: {
			if (CAN_WEAR(obj_object,ITEM_WEAR_NECK)) {
				if ((ch->equipment[WEAR_NECK_1]) && (ch->equipment[WEAR_NECK_2])) {
					send_to_char("You can't wear any more around your neck.\n\r", ch);
				} else {
					send_to_char("OK.\n\r", ch);
					perform_wear(ch,obj_object,keyword);
					if (ch->equipment[WEAR_NECK_1]) {
						obj_from_char(obj_object);
						equip_char(ch, obj_object, WEAR_NECK_2);
					} else {
						obj_from_char(obj_object);
						equip_char(ch, obj_object, WEAR_NECK_1);
					}
				}
			} else {
							send_to_char("You can't wear that around your neck.\n\r", ch);
			}
		} break;
		case 3: {
			if (CAN_WEAR(obj_object,ITEM_WEAR_BODY)) {
				if (ch->equipment[WEAR_BODY]) {
					send_to_char("You already wear something on your body.\n\r", ch);
				} else {
					send_to_char("OK.\n\r", ch);
					perform_wear(ch,obj_object,keyword);
					obj_from_char(obj_object);
					equip_char(ch,  obj_object, WEAR_BODY);
				}
			} else {
				send_to_char("You can't wear that on your body.\n\r", ch);
			}
		} break;
		case 4: {
			if (CAN_WEAR(obj_object,ITEM_WEAR_HEAD)) {
				if (ch->equipment[WEAR_HEAD]) {
					send_to_char("You already wear something on your head.\n\r", ch);
				} else {
					send_to_char("OK.\n\r", ch);
					perform_wear(ch,obj_object,keyword);
					obj_from_char(obj_object);
					equip_char(ch, obj_object, WEAR_HEAD);
				}
			} else {
				send_to_char("You can't wear that on your head.\n\r", ch);
			}
		} break;
		case 5: {
			if (CAN_WEAR(obj_object,ITEM_WEAR_LEGS)) {
				if (ch->equipment[WEAR_LEGS]) {
					send_to_char("You already wear something on your legs.\n\r", ch);
				} else {
					send_to_char("OK.\n\r", ch);
					perform_wear(ch,obj_object,keyword);
					obj_from_char(obj_object);
					equip_char(ch, obj_object, WEAR_LEGS);
				}
			} else {
				send_to_char("You can't wear that on your legs.\n\r", ch);
			}
		} break;
		case 6: {
			if (CAN_WEAR(obj_object,ITEM_WEAR_FEET)) {
				if (ch->equipment[WEAR_FEET]) {
					send_to_char("You already wear something on your feet.\n\r", ch);
				} else {
					send_to_char("OK.\n\r", ch);
					perform_wear(ch,obj_object,keyword);
					obj_from_char(obj_object);
					equip_char(ch, obj_object, WEAR_FEET);
				}
			} else {
				send_to_char("You can't wear that on your feet.\n\r", ch);
			}
		} break;
		case 7: {
			if (CAN_WEAR(obj_object,ITEM_WEAR_HANDS)) {
				if (ch->equipment[WEAR_HANDS]) {
					send_to_char("You already wear something on your hands.\n\r", ch);
				} else {
					send_to_char("OK.\n\r", ch);
					perform_wear(ch,obj_object,keyword);
					obj_from_char(obj_object);
					equip_char(ch, obj_object, WEAR_HANDS);
				}
			} else {
				send_to_char("You can't wear that on your hands.\n\r", ch);
			}
		} break;
		case 8: {
			if (CAN_WEAR(obj_object,ITEM_WEAR_ARMS)) {
				if (ch->equipment[WEAR_ARMS]) {
					send_to_char("You already wear something on your arms.\n\r", ch);
				} else {
					send_to_char("OK.\n\r", ch);
					perform_wear(ch,obj_object,keyword);
					obj_from_char(obj_object);
					equip_char(ch, obj_object, WEAR_ARMS);
				}
			} else {
				send_to_char("You can't wear that on your arms.\n\r", ch);
			}
		} break;
		case 9: {
			if (CAN_WEAR(obj_object,ITEM_WEAR_ABOUT)) {
				if (ch->equipment[WEAR_ABOUT]) {
					send_to_char("You already wear something about your body.\n\r", ch);
				} else {
					send_to_char("OK.\n\r", ch);
					perform_wear(ch,obj_object,keyword);
					obj_from_char(obj_object);
					equip_char(ch, obj_object, WEAR_ABOUT);
				}
			} else {
				send_to_char("You can't wear that about your body.\n\r", ch);
			}
		} break;
		case 10: {
			if (CAN_WEAR(obj_object,ITEM_WEAR_WAISTE)) {
				if (ch->equipment[WEAR_WAISTE]) {
					send_to_char("You already wear something about your waiste.\n\r",
						ch);
				} else {
					send_to_char("OK.\n\r", ch);
					perform_wear(ch,obj_object,keyword);
					obj_from_char(obj_object);
					equip_char(ch,  obj_object, WEAR_WAISTE);
				}
			} else {
				send_to_char("You can't wear that about your waist.\n\r", ch);
			}
		} break;
		case 11: {
			if (CAN_WEAR(obj_object,ITEM_WEAR_WRIST)) {
				if ((ch->equipment[WEAR_WRIST_L]) && (ch->equipment[WEAR_WRIST_R])) {
					send_to_char(
						"You already wear something around both your wrists.\n\r", ch);
				} else {
					perform_wear(ch,obj_object,keyword);
					obj_from_char(obj_object);
					if (ch->equipment[WEAR_WRIST_L]) {
						sprintf(buffer, "You wear the %s around your right wrist.\n\r", 
							fname(obj_object->name));
						send_to_char(buffer, ch);
						equip_char(ch,  obj_object, WEAR_WRIST_R);
					} else {
						sprintf(buffer, "You wear the %s around your left wrist.\n\r", 
							fname(obj_object->name));
						send_to_char(buffer, ch);
						equip_char(ch, obj_object, WEAR_WRIST_L);
					}
				}
			} else {
				send_to_char("You can't wear that around your wrist.\n\r", ch);
			}
		} break;

		case 12:
			if (CAN_WEAR(obj_object,ITEM_WIELD)) {
				if (ch->equipment[WIELD]) {
					send_to_char("You are already wielding something.\n\r", ch);
				} else {
					/* Cleric execption has been removed, and is temporarily placed */
					/* at the end of this file                                      */

					if (GET_OBJ_WEIGHT(obj_object) >
					    str_app[STRENGTH_APPLY_INDEX(ch)].wield_w) {
						send_to_char("It is too heavy for you to use.\n\r",ch);
					} else {
						send_to_char("OK.\n\r", ch);
						perform_wear(ch,obj_object,keyword);
						obj_from_char(obj_object);
						equip_char(ch, obj_object, WIELD);
					}
				}
			} else {
				send_to_char("You can't wield that.\n\r", ch);
			}
			break;

		case 13:
			if (CAN_WEAR(obj_object,ITEM_HOLD)) {
				if (ch->equipment[HOLD]) {
					send_to_char("You are already holding something.\n\r", ch);
				} else {
					/* Cleric execption has been removed, and is temporarily placed */
					/* at the end of this file                                      */

					send_to_char("OK.\n\r", ch);
					perform_wear(ch,obj_object,keyword);
					obj_from_char(obj_object);
					equip_char(ch, obj_object, HOLD);
				}
			} else {
				send_to_char("You can't hold this.\n\r", ch);
			}
			break;
		case 14: {
			if (CAN_WEAR(obj_object,ITEM_WEAR_SHIELD)) {
				if ((ch->equipment[WEAR_SHIELD])) {
					send_to_char(
						"You are already using a shield\n\r", ch);
				} else {
					perform_wear(ch,obj_object,keyword);
					sprintf(buffer, "You start using the %s.\n\r", 
						fname(obj_object->name));
					send_to_char(buffer, ch);
					obj_from_char(obj_object);
					equip_char(ch, obj_object, WEAR_SHIELD);
				}
			} else {
				send_to_char("You can't use that as a shield.\n\r", ch);
			}
		} break;
		case -1: {
			sprintf(buffer,"Wear %s where?.\n\r", fname(obj_object->name));
			send_to_char(buffer, ch);
		} break;
		case -2: {
			sprintf(buffer,"You can't wear the %s.\n\r", fname(obj_object->name));
			send_to_char(buffer, ch);
		} break;
		default: {
			log("Unknown type called in wear.");
		} break;
	}
}


void do_wear(struct char_data *ch, char *argument, int cmd) {
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
char buf[256];
char buffer[MAX_STRING_LENGTH];
struct obj_data *obj_object;
int keyword;
static char *keywords[] = {
	"finger",
	"neck",
	"body",
	"head",
	"legs",
	"feet",
	"hands",
	"arms",
	"about",
	"waist",
	"wrist",
	"shield",
	"\n"
};

	argument_interpreter(argument, arg1, arg2);
	if (*arg1) {
		obj_object = get_obj_in_list_vis(ch, arg1, ch->carrying);
		if (obj_object) {
			if (*arg2) {
				keyword = search_block(arg2, keywords, FALSE); /* Partial Match */
				if (keyword == -1) {
					sprintf(buf, "%s is an unknown body location.\n\r", arg2);
					send_to_char(buf, ch);
				} else {
					wear(ch, obj_object, keyword+1);
				}
			} else {
				keyword = -2;
        if (CAN_WEAR(obj_object,ITEM_WEAR_SHIELD)) keyword = 14;
				if (CAN_WEAR(obj_object,ITEM_WEAR_FINGER)) keyword = 1;
				if (CAN_WEAR(obj_object,ITEM_WEAR_NECK)) keyword = 2;
				if (CAN_WEAR(obj_object,ITEM_WEAR_WRIST)) keyword = 11;
				if (CAN_WEAR(obj_object,ITEM_WEAR_WAISTE)) keyword = 10;
				if (CAN_WEAR(obj_object,ITEM_WEAR_ARMS)) keyword = 8;
				if (CAN_WEAR(obj_object,ITEM_WEAR_HANDS)) keyword = 7;
				if (CAN_WEAR(obj_object,ITEM_WEAR_FEET)) keyword = 6;
				if (CAN_WEAR(obj_object,ITEM_WEAR_LEGS)) keyword = 5;
				if (CAN_WEAR(obj_object,ITEM_WEAR_ABOUT)) keyword = 9;
				if (CAN_WEAR(obj_object,ITEM_WEAR_HEAD)) keyword = 4;
				if (CAN_WEAR(obj_object,ITEM_WEAR_BODY)) keyword = 3;

				wear(ch, obj_object, keyword);
			}
		} else {
			sprintf(buffer, "You do not seem to have the '%s'.\n\r",arg1);
			send_to_char(buffer,ch);
		}
	} else {
		send_to_char("Wear what?\n\r", ch);
	}
}


void do_wield(struct char_data *ch, char *argument, int cmd) {
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
char buffer[MAX_STRING_LENGTH];
struct obj_data *obj_object;
int keyword = 12;

	argument_interpreter(argument, arg1, arg2);
	if (*arg1) {
		obj_object = get_obj_in_list_vis(ch, arg1, ch->carrying);
		if (obj_object) {
			wear(ch, obj_object, keyword);
		} else {
			sprintf(buffer, "You do not seem to have the '%s'.\n\r",arg1);
			send_to_char(buffer,ch);
		}
	} else {
		send_to_char("Wield what?\n\r", ch);
	}
}


void do_grab(struct char_data *ch, char *argument, int cmd)
{
	char arg1[MAX_STRING_LENGTH];
	char arg2[MAX_STRING_LENGTH];
	char buffer[MAX_STRING_LENGTH];
	struct obj_data *obj_object;
	int keyword = 13;


	argument_interpreter(argument, arg1, arg2);

	if (*arg1) {
		obj_object = get_obj_in_list(arg1, ch->carrying);
		if (obj_object) {
			if (obj_object->obj_flags.type_flag == ITEM_LIGHT)
				wear(ch, obj_object, WEAR_LIGHT);
			else
				wear(ch, obj_object, 13);
		} else {
			sprintf(buffer, "You do not seem to have the '%s'.\n\r",arg1);
			send_to_char(buffer,ch);
		}
	} else {
		send_to_char("Hold what?\n\r", ch);
	}
}


void do_remove(struct char_data *ch, char *argument, int cmd)
{
	char arg1[MAX_STRING_LENGTH];
	char buffer[MAX_STRING_LENGTH];
	char buffer1[MAX_STRING_LENGTH];
	struct obj_data *obj_object;
	struct char_data *tmp_char;
	int i, j;

	one_argument(argument, arg1);

	if (*arg1) {
		obj_object = get_object_in_equip_vis(ch, arg1, ch->equipment, &j);
		if (obj_object) {
			if (CAN_CARRY_N(ch) != IS_CARRYING_N(ch)) {

				obj_to_char(unequip_char(ch, j), ch);

				if (obj_object->obj_flags.type_flag == ITEM_LIGHT)
					if (obj_object->obj_flags.value[2])
						world[ch->in_room].light--;

				act("You stop using $p.",FALSE,ch,obj_object,0,TO_CHAR);
				act("$n stops using $p.",TRUE,ch,obj_object,0,TO_ROOM);

			} else {
				send_to_char("You can't carry that many items.\n\r", ch);
			}
		} else {
			send_to_char("You are not using it.\n\r", ch);
		}
	} else {
		send_to_char("Remove what?\n\r", ch);
	}
}

/* case 12: ...

					if ( ( (ch->player.class == CLASS_CLERIC) && 
						( (GET_ITEM_TYPE(obj_object) == ITEM_WEAPON) && 
						(sharp[obj_object->obj_flags.value[3]]) ) ||
						( (ch->player.class == CLASS_CLERIC) && 
						( (GET_ITEM_TYPE(obj_object) == ITEM_FIREWEAPON) &&
						(sharp[obj_object->obj_flags.value[3]]) ) ) ) ) {
							if (GET_ITEM_TYPE(obj_object) == ITEM_WEAPON) {
								strcpy(buffer, "You can't wield that! its SHARP.\n\r");
								strcat(buffer, "You are forbidden to use sharp weapons!\n\r");
								send_to_char(buffer, ch);
							}
							if (GET_ITEM_TYPE(obj_object) == ITEM_FIREWEAPON) {
								strcpy(buffer, 
									"You can't wield that! it fires only SHARP things.\n\r");
								strcat(buffer, "You are forbidden to use sharp weapons!\n\r");
								send_to_char(buffer, ch);
							}
						} else {
*/

/* case 13: ...

					if ( (ch->player.class == CLASS_CLERIC) && 
						( (GET_ITEM_TYPE(obj_object) == ITEM_MISSILE) && 
						(sharp[obj_object->obj_flags.value[3]]) ) ) {
						strcpy(buffer,
							"This is a SHARP thing, to be used in a weapon.\n\r.");
						strcat(buffer, "You are forbidden to use sharp weapons!\n\r");
						send_to_char(buffer, ch);
					} else {
*/